Search found 80 matches

by guale
Mon Mar 18, 2013 12:13 am UTC
Forum: Gaming
Topic: The Elder Scrolls 5: Skyrim : Bacon Workshop
Replies: 2768
Views: 589662

Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

It also means that, upon realizing you are in a fictional world, you gain power over it. It's possible that this is how Tiber Septim became a Divine. Of course the player in TES games (generically, "the Dragonborn", "the hero of the Oblivion Crisis", similar titles) may have thi...
by guale
Sat Mar 16, 2013 5:32 pm UTC
Forum: Gaming
Topic: Starcraft 2 : The Dune II Clone
Replies: 6609
Views: 941034

Re: Starcraft 2 : The Dune II Clone

HotS was definitely way too easy. I got the swarmling upgrade for the zerglings and the Kerrigan ability that made killed zerglings respawn for free. Pretty much broke the game.
by guale
Sat Mar 16, 2013 5:15 pm UTC
Forum: Gaming
Topic: The Elder Scrolls 5: Skyrim : Bacon Workshop
Replies: 2768
Views: 589662

Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

Being able to travel anywhere you have been instantly with no time passing is also a staple of MMOs that could possibly count.
by guale
Sat Mar 16, 2013 3:51 pm UTC
Forum: Gaming
Topic: The Elder Scrolls 5: Skyrim : Bacon Workshop
Replies: 2768
Views: 589662

Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

It also means that, upon realizing you are in a fictional world, you gain power over it. It's possible that this is how Tiber Septim became a Divine. Of course the player in TES games (generically, "the Dragonborn", "the hero of the Oblivion Crisis", similar titles) may have thi...
by guale
Fri Mar 15, 2013 3:28 pm UTC
Forum: Gaming
Topic: The Elder Scrolls 5: Skyrim : Bacon Workshop
Replies: 2768
Views: 589662

Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

You're still trying to apply our morality to a being that exists entirely outside of it. To Mehrunes Dagon the idea of not detroying is as abhorrent as rape or murder is to you or I. EDIT: Dagon's purview also includes change and ambition so to him stagnation would be considered an unimaginable evi...
by guale
Fri Mar 15, 2013 5:50 am UTC
Forum: Gaming
Topic: The Elder Scrolls 5: Skyrim : Bacon Workshop
Replies: 2768
Views: 589662

Re: The Elder Scrolls 5: Skyrim : Bacon Workshop

I finally decided to make a character to get into the darker side of this game and do some Thieves Guild or Dark Brotherhood stuff. But I'm not sure what's going on. If I repeatedly take and then refuse a job, do the Thieves just snag stuff out of my pockets out of annoyance or something? Because s...
by guale
Fri Mar 23, 2012 2:03 am UTC
Forum: Gaming
Topic: New Baldur's Gate game?
Replies: 41
Views: 7042

Re: New Baldur's Gate game?

Someone obviously hasn't been reading. The Enhanced Edition has nothing to do with the iOS port and has been known to have nothing to do with the iOS port since before EE was even officially announced.
by guale
Thu Mar 15, 2012 10:17 pm UTC
Forum: Gaming
Topic: New Baldur's Gate game?
Replies: 41
Views: 7042

Re: New Baldur's Gate game?

So they are just taking the same old product and hotting up the graphics? I guess it would be nice to have a bit higher resolution, but if they are going to make it 3d using the Neverwinter engine I won't be too interested; I just hate the 2d images that they use for equipment etc. They are NOT jus...
by guale
Tue Sep 06, 2011 12:45 am UTC
Forum: Gaming
Topic: Cataclysm and Cataclysm:Dark Days Ahead
Replies: 55
Views: 40684

Re: Cataclysm: Open-source Zombie Survival Roguelike

Levi: That's run mode and it's intentional, though not quite as you described. It's supposed to prevent you from spamming a direction key and then watching helplessly as your character runs through a pack of zombies and dies before all your commands have resolved. Pressing '!' is supposed to turn i...
by guale
Wed Aug 31, 2011 12:44 am UTC
Forum: Gaming
Topic: The Elder Scrolls 5: Skyrim : Bacon Workshop
Replies: 2768
Views: 589662

Re: The Elder Scrolls 5: Skyrim : Dual Wield Bacon

*Cough* Real Barenziah Vol IV *cough*
by guale
Thu Aug 11, 2011 11:56 pm UTC
Forum: Gaming
Topic: Cataclysm and Cataclysm:Dark Days Ahead
Replies: 55
Views: 40684

Re: Cataclysm: Open-source Zombie Survival Roguelike

I'm finding this game incredibly amazing but also incredibly difficult. So far I've managed to survive to roughly 4 or 5 am of the second day and that took a LOT of cocaine to make it that far. Got taken out by a Brute stepping on a landmine.
by guale
Fri May 20, 2011 6:22 pm UTC
Forum: Gaming
Topic: Origin's of boss fight scenarios
Replies: 6
Views: 1912

Re: Origin's of boss fight scenarios

A variation of 2: A boss strikes down, it's limb gets stuck which you have to climb up to attack it's weak spot.

I really like the idea of this thread.
by guale
Sun May 08, 2011 1:30 am UTC
Forum: Gaming
Topic: Portal 2 : Princess No-Knees 3 : Jump Harder
Replies: 833
Views: 174762

Re: Portal 2

I was under the impression most surfaces would be portalable. Is the moon gel implying that they wouldn't be? How else would you portal all the other walls? Or... were all the walls white because they were supposedly covered in moon gel? So they covered the entire facility in moon gel for some ...
by guale
Fri Apr 15, 2011 2:40 pm UTC
Forum: Gaming
Topic: Portal 2 : Princess No-Knees 3 : Jump Harder
Replies: 833
Views: 174762

Re: Portal 2

For me it's counting down to 11 am. Fifteen minutes AFTER I leave for work. I expect the results to be promptly posted here so I don't have to wait five hours to find out. If it weren't for the fact that I only work 20 hours this week I would probably call in. EDIT: False alarm, because of taxi issu...
by guale
Tue Mar 08, 2011 5:19 pm UTC
Forum: Gaming
Topic: Psychonauts 2?
Replies: 24
Views: 3477

Re: Psychonauts 2?

was the first game really that good? i never played it the main characters head was weird looking and the cover was weird too...im just trying to figure out why there is such a following behind psychonauts ....and mods i am not a bot! Once you start playing the weird graphic style is actually part ...
by guale
Thu Feb 24, 2011 8:12 pm UTC
Forum: Gaming
Topic: Dragon Age 2
Replies: 190
Views: 30043

Re: Dragon Age 2

I downloaded the demo yesterday, haven't been able to finish it yet, but so far it does nothing but disappoint. The combat system seems to have lost all of the tactical management of Origins and the Mass Effect style dialog wheel makes me think the entire plot and all of the interactions are going t...
by guale
Tue Feb 15, 2011 3:55 pm UTC
Forum: Gaming
Topic: Interesting but flawed games
Replies: 168
Views: 23503

Re: Interesting but flawed games

How about Overlord? Great game, funny, witty, but sweeping those minions is just so damn clumsy. lets see - Black and white: God I wish it worked. I wish it worked so much. That had to be the most disappointing game ever. It was so hyped, it came out to rave reviews and you got to play god! Than I p...
by guale
Sat Jan 29, 2011 12:40 am UTC
Forum: Gaming
Topic: No Real 'Recon' Classes in Games
Replies: 36
Views: 5866

Re: No Real 'Recon' Classes in Games

In Microsoft (although they've since released the source code free, and it's community run/driven) Allegiance, Scouting is a thing necessary to the success of your team. Basically, there is a system of sectors connected by stargates (alephs; they look like black hole thingies). You start off only s...
by guale
Fri Jan 28, 2011 11:52 pm UTC
Forum: Gaming
Topic: No Real 'Recon' Classes in Games
Replies: 36
Views: 5866

Re: No Real 'Recon' Classes in Games

Savage 2, a RPG/shooter/DotA hybrid thingy does have a scout type class for each race, they have faster movement, lower damage, and each has the ability to place a temporary totem that reveals an area and pierces illusions, that said they still have a decent combat abilities. As far as your RTS sugg...
by guale
Thu Jan 20, 2011 11:01 pm UTC
Forum: Gaming
Topic: Elder Scrolls: Discussion
Replies: 486
Views: 66644

Re: Elder Scrolls: Discussion

The best effect is Spell Absorption but it doesn't work how you would think. It triggers before all other effects and does so sequentially. So if you have a 50% effect and a 50% effect on, you'll have 75% total chance, not 100% total chance of absorbing magic. Strange, in oblivion it stacks additiv...
by guale
Thu Jan 20, 2011 7:31 am UTC
Forum: Gaming
Topic: The Elder Scrolls 5: Skyrim : Bacon Workshop
Replies: 2768
Views: 589662

Re: The Elder Scrolls 5: Skyrim

After all, houses in England look exactly like houses in Texas. Oh, wait... :wink: Those are complete different countries though. The Dwemer in Skyrim and the Dwemer in Morrowind were the same country. While yes you can say houses in Texas look different from houses in New York or [insert local sta...
by guale
Tue Jan 18, 2011 11:05 pm UTC
Forum: Gaming
Topic: Elder Scrolls: Discussion
Replies: 486
Views: 66644

Re: Elder Scrolls: Discussion

Dammit, y'all are making me wanna go back and actually play Morrowind. But i know i'm just gonna spend two hours downloading it then play for 30 minutes and get pissed off by having to switch between weapons and spells and quit. Gragh! Fliggerty has a mod that fixes that problem. It's called Oblivi...
by guale
Mon Jan 17, 2011 11:07 pm UTC
Forum: Gaming
Topic: Elder Scrolls: Discussion
Replies: 486
Views: 66644

Re: Elder Scrolls: Discussion

I have it working fine. But it takes me back to the old days of computing, when running something at the highest settings was simply impossible. I understand it's the shaders that really cripple the FPS, but I mostly use it for distant lands - extending out the max view distance by say x3-x5 say - ...
by guale
Mon Jan 17, 2011 9:23 pm UTC
Forum: Gaming
Topic: Elder Scrolls: Discussion
Replies: 486
Views: 66644

Re: Elder Scrolls: Discussion

mosc wrote:does MGE actually work? I think it's a myth.

It works beautifully if you can play at around 4 fps or have an absolute beast of a computer. Either that or I'm doing it wrong.
by guale
Mon Jan 17, 2011 2:25 am UTC
Forum: Gaming
Topic: Elder Scrolls: Discussion
Replies: 486
Views: 66644

Re: Elder Scrolls: Discussion

headprogrammingczar wrote:
SirBryghtside wrote:
bigglesworth wrote:Make sure you don't attract the attentions of Candljack. My friend did this, his framerate was fine, but then he

Candlejack? What the hell are you

Oh not this again! Last time it took six months for the population

You're just faking, for Candlejack to come kidnap you you have to
by guale
Sun Jan 09, 2011 6:49 am UTC
Forum: Gaming
Topic: The Elder Scrolls 5: Skyrim : Bacon Workshop
Replies: 2768
Views: 589662

Re: The Elder Scrolls 5: Skyrim

Well sounds like they're changing a lot, some of the changes I'm receptive towards, some I'm not. I do NOT like them cutting more skills. I remember when Oblivion was coming out everyone was saying before long they'll just have three skills, fighter, mage, and thief and it seems like they're going m...
by guale
Wed Jan 05, 2011 10:57 pm UTC
Forum: Gaming
Topic: The Elder Scrolls 5: Skyrim : Bacon Workshop
Replies: 2768
Views: 589662

Re: The Elder Scrolls 5: Skyrim

They removed uberjumps and flying altogether so you couldn't (without cheating) jump over a city wall and wander around in the only-a-model version. That was annoying, but understandable. I think the nerfing of magic was because of lamer user complaints about an overpowered magic system in Morrowin...
by guale
Wed Jan 05, 2011 5:35 am UTC
Forum: Gaming
Topic: The Elder Scrolls 5: Skyrim : Bacon Workshop
Replies: 2768
Views: 589662

Re: The Elder Scrolls 5: Skyrim

I always hated Morrowind's and Oblivion's attribute raising system. It just never made sense to me: you were rewarded for taking skills you never used as major skills because your attributes would get to 100 faster (remember monsters scale to level). I liked Fallout 3's system, though. I hope they ...
by guale
Fri Dec 31, 2010 7:39 pm UTC
Forum: Gaming
Topic: The Elder Scrolls 5: Skyrim : Bacon Workshop
Replies: 2768
Views: 589662

Re: The Elder Scrolls 5: Skyrim

That only says that an outlander will come, aided by Azura, to defeat Dagoth Ur. It doesn't say that said outsider is the reincarnated Nerevarine. I'm confused as to how you see that as definitive proof. Anyway, I like the idea that you aren't the Nerevarine. There's a theme that al...
by guale
Fri Dec 31, 2010 12:15 am UTC
Forum: Gaming
Topic: The Elder Scrolls 5: Skyrim : Bacon Workshop
Replies: 2768
Views: 589662

Re: The Elder Scrolls 5: Skyrim

At no point in the game is that necessary. Azura saw a chance to get revenge against the Tribunal and used it. Only if you think Azura meddled with the enchantment on Moon-And-Star to get rid of the Nerevar-only aspect. Of course, you could probably run in-game tests (sell it to a ringless merc...
by guale
Tue Dec 28, 2010 6:59 pm UTC
Forum: Gaming
Topic: The Elder Scrolls 5: Skyrim : Bacon Workshop
Replies: 2768
Views: 589662

Re: The Elder Scrolls 5: Skyrim

At no point in the game is that necessary. Azura saw a chance to get revenge against the Tribunal and used it. Only if you think Azura meddled with the enchantment on Moon-And-Star to get rid of the Nerevar-only aspect. Of course, you could probably run in-game tests (sell it to a ringless merc...
by guale
Tue Dec 21, 2010 1:07 am UTC
Forum: Gaming
Topic: World of darkness
Replies: 323
Views: 45122

Re: World of darkness

I'm really interested in Vampire: the Masquerade. I played V:tM:Bloodlines and absolutely fell in love with the setting and have read up on it quite a bit but don't know anyone in my area who would be interested in playing a game so I come to ask if anyone here would like to play online via somethin...
by guale
Sun Dec 19, 2010 2:53 pm UTC
Forum: Gaming
Topic: Constructive Gaming
Replies: 22
Views: 3288

Re: Constructive Gaming

What about Line Rider ? You basically design tracks for various vehicles to go along. People make some rather elaborate tracks and videos of them get shared all across the internet. Not much value outside of the but there is some and you can share your creations with people that don't play and they ...
by guale
Tue Dec 14, 2010 3:26 am UTC
Forum: Gaming
Topic: The Elder Scrolls 5: Skyrim : Bacon Workshop
Replies: 2768
Views: 589662

Re: The Elder Scrolls 5: Skyrim

Oh my gods, yes. Oblivion is amazing once you threw in a few of the cooler mods . But the standard release is... eh. I have no idea how anyone could like that leveling system. Because it's fun to be a well rounded character who gets repeatedly one shotted by the spider daedra who are about ten leve...
by guale
Mon Dec 13, 2010 6:57 am UTC
Forum: Gaming
Topic: The Elder Scrolls 5: Skyrim : Bacon Workshop
Replies: 2768
Views: 589662

Re: TES 5: Skyrim

Ahh, my apologies. I haven't looked into it much myself but have read from multiple people that it was just a rigged up Gamebryo. Well thanks, this gives me a bit more faith in this game.
by guale
Mon Dec 13, 2010 6:42 am UTC
Forum: Gaming
Topic: The Elder Scrolls 5: Skyrim : Bacon Workshop
Replies: 2768
Views: 589662

Re: TES 5: Skyrim

I'm really starting to doubt we're going to see any of the more interesting places like Morriwind was. Generic fantasy action/RPG just plain sells and that's what they want. I for one would love Elswyr but I really couldn't see them bothering to make all 8 (9?) different castes of Khajiit which real...
by guale
Fri Dec 03, 2010 11:01 am UTC
Forum: Gaming
Topic: Psychonauts 2?
Replies: 24
Views: 3477

Re: Psychonauts 2?

Box Boy wrote:TL;DR: I WANT TO BELIEVE.

This! I mean come on, false hope is better than no hope? Amirite?
by guale
Wed Dec 01, 2010 7:07 am UTC
Forum: Individual XKCD Comic Threads
Topic: 0828: "Positive Attitude"
Replies: 92
Views: 22030

Re: 0828: "Positive Attitude"

Am I the only one that finds it odd just how many good comics are coming from Randall at such a bad time? Just a tip, Randal: you should get some energy drinks to help with your stats there. I know someone who has some coupons. (they might be expired though; I don't remember) I think they made a mov...
by guale
Wed Dec 01, 2010 5:59 am UTC
Forum: Gaming
Topic: Psychonauts 2?
Replies: 24
Views: 3477

Psychonauts 2?

It's more likely than you think. http://kotaku.com/5688018/psychonauts-creator-is-totally-ready-for-a-sequel
If Tim Schafer cannot find a publisher soon I am planning to begin selling a number of my organs (in ascending order of importance) to help finance it. Who's with me?
by guale
Thu Nov 11, 2010 11:55 pm UTC
Forum: Gaming
Topic: Fallout: New Vegas : It's Anti-Materiel. Not Material.
Replies: 613
Views: 92555

Re: Fallout: New Vegas : It's Anti-Materiel. Not Material.

Nah, just get your Sneak up high enough and things become free whether they're attended or not. Even with a 100 sneak I am still unable to pickpocket a gattling laser(or other heavy items). :( Not sure if it is lack of skill or playing on very hard mode that is doing it though. I don't like having ...

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