Search found 809 matches

by maident
Mon Nov 06, 2017 5:57 am UTC
Forum: Your art and links
Topic: Inktober
Replies: 5
Views: 4282

Re: Inktober

Really liked your world map! Your inking is amazing :D
by maident
Tue Oct 31, 2017 3:47 am UTC
Forum: Your art and links
Topic: Inktober
Replies: 5
Views: 4282

Re: Inktober

Thanks, I like your art as well. I only managed half of Inktober unfortunately. Maybe next year I'll take another whack at it though, it certainly was an experience!
by maident
Thu Oct 05, 2017 7:14 am UTC
Forum: Your art and links
Topic: Inktober
Replies: 5
Views: 4282

Inktober

Hi forumites! Long story short, thought I should see if anyone else is trying Inktober. This is my first year trying it, although I'm 'cheating' by drawing digitally.

Edited for a single image with all of my Inktober art instead
Image
by maident
Sat Mar 11, 2017 3:55 am UTC
Forum: Forum Games
Topic: The Emerald Spire
Replies: 47
Views: 4535

Re: The Emerald Spire

Guys ;_; I think pbp just hurts too much for me. This is just not working out, sorry. In case you were wondering, though, the clank noises were coming from a construct, literally named CLANKY. He's a funny amalgamation of parts and pieces, and I really like his design xD. But sorry again, I don't th...
by maident
Wed Mar 08, 2017 7:04 pm UTC
Forum: Forum Games
Topic: The Emerald Spire
Replies: 47
Views: 4535

Re: The Emerald Spire

You find the back entrance. This curving hall has been badly damaged, but there are intact doors to the north, east, and south, as well as a large double-door leading west to the core of the tower. The southeast corner of the room has collapsed in a mound of green glass rubble, but a tunnel runs thr...
by maident
Wed Mar 08, 2017 4:10 am UTC
Forum: Forum Games
Topic: The Emerald Spire
Replies: 47
Views: 4535

Re: The Emerald Spire

ODF: Yep. Indis casts Party Heal! Flet is now full health.

You can hear some metallic clanking, something heavy and slow, striking the stone at rather irregular intervals. At least you got a good rest.
No enemies attacked. From here you can go North or East.
AP restored.
by maident
Tue Mar 07, 2017 4:55 am UTC
Forum: Forum Games
Topic: The Avatar Game
Replies: 357
Views: 84489

Re: The Avatar Game

Image
by maident
Tue Mar 07, 2017 3:35 am UTC
Forum: Forum Games
Topic: The Emerald Spire
Replies: 47
Views: 4535

Re: The Emerald Spire

Flet finds what appear to be the barracks. This room is full to bursting with a motley collection of cots and other furniture cobbled from scraps of wood and cloth. The stench of rotting food is overpowering. Doors lead ot the west and the north. Whatever goblins were sleeping here aren't here anymo...
by maident
Sun Mar 05, 2017 6:03 am UTC
Forum: Forum Games
Topic: The Emerald Spire
Replies: 47
Views: 4535

Re: The Emerald Spire

Both goblins there go down to Flet's arrows. The Guardroom Rubble and sharpened sticks (used to) barricade the western entrance to this curved room, and a thin wall runs down the room's middle. To the north, a short passageway leads to a similar room. Doors are set in the eastern wall of the room an...
by maident
Sat Mar 04, 2017 1:02 am UTC
Forum: Forum Games
Topic: The Emerald Spire
Replies: 47
Views: 4535

Re: The Emerald Spire

The goblins are hiding behind the barricade, but you know that if you went South you could kill them.
by maident
Fri Mar 03, 2017 5:11 am UTC
Forum: Forum Games
Topic: The Emerald Spire
Replies: 47
Views: 4535

Re: The Emerald Spire

Enemy's turn
You hear goblins moving around. A few take pot shots from behind the rest of the barricade.

Flet takes 2 damage.
Indis takes 1 damage.

Your AP is restored.
by maident
Thu Mar 02, 2017 1:04 am UTC
Forum: Forum Games
Topic: The Emerald Spire
Replies: 47
Views: 4535

Re: The Emerald Spire

You can also Explore in a direction. From your current position, you can go East or South.
by maident
Tue Feb 28, 2017 3:37 am UTC
Forum: Forum Games
Topic: The Emerald Spire
Replies: 47
Views: 4535

Re: The Emerald Spire

When you run out of AP, it's the enemies' collective turn. They may flee, attack, and maybe if they're a higher threat level, even have special abilities. Once their turn is resolved, your AP is restored back to full. Indis heals herself, +2HP and -1AP. (Note: You cannot heal over your max HP at the...
by maident
Tue Feb 28, 2017 1:39 am UTC
Forum: Forum Games
Topic: The Emerald Spire
Replies: 47
Views: 4535

Re: The Emerald Spire

Nice, orangedragonfire. Very nice. Entryway The footpath climbs up to a jagged hole in the side of the green glass tower. The light outside the tower does not penetrate into the building more than a few feet. Beyond that, it's pitch black. Your eyes take a moment to adjust, allowing the goblin withi...
by maident
Mon Feb 27, 2017 10:28 pm UTC
Forum: Forum Games
Topic: The Emerald Spire
Replies: 47
Views: 4535

Re: The Emerald Spire

Ruined Hall This large foyer seems to have been the main tower entrance, but the grand doorway leading outside is now a broken mass of glass rubble. Crumbling archways lead to the north and south. To the East, you spy a goblin threat level 1. You can spend an action point to kill it. To the West, y...
by maident
Mon Feb 27, 2017 6:46 pm UTC
Forum: Forum Games
Topic: The Emerald Spire
Replies: 47
Views: 4535

Re: The Emerald Spire

Not necessarily. You can think of it sort of as a race if you'd like, you versus orangedragonfire.
by maident
Sun Feb 26, 2017 9:31 pm UTC
Forum: Forum Games
Topic: The Emerald Spire
Replies: 47
Views: 4535

Re: The Emerald Spire

Alright, let me know the entryway you guys would like to use to go into the first level. You mostly expect goblins there, usually threat level 1 or 2.
by maident
Sun Feb 26, 2017 1:55 am UTC
Forum: Forum Games
Topic: The Emerald Spire
Replies: 47
Views: 4535

Re: The Emerald Spire

Welcome Phillip, and sorry! I just realized that although my maps (irl) have the rooms labeled, the maps I use (pdf) do not. Trying to figure that out, or some other method to use for Explores. Anyway, I'll fix that little tidbit first.
by maident
Sat Feb 25, 2017 11:13 pm UTC
Forum: Forum Games
Topic: The Emerald Spire
Replies: 47
Views: 4535

Re: The Emerald Spire

Archive
-
by maident
Sat Feb 25, 2017 11:13 pm UTC
Forum: Forum Games
Topic: The Emerald Spire
Replies: 47
Views: 4535

Re: The Emerald Spire

Players
phillip1882 [Archer] (7, 6, 5, 2)
orangedragonfire [Healer] (6, 3, 1, 10)
by maident
Sat Feb 25, 2017 11:12 pm UTC
Forum: Forum Games
Topic: The Emerald Spire
Replies: 47
Views: 4535

Re: The Emerald Spire

Story
-
by maident
Sat Feb 25, 2017 11:12 pm UTC
Forum: Forum Games
Topic: The Emerald Spire
Replies: 47
Views: 4535

Re: The Emerald Spire

Combat Long story short, each enemy eats up an action point and will have only a limited amount of outcomes. For example, if Player A were attacking a goblin, it may Flee, Retaliate, or even simply die if the action the Player used exceeded the enemy's threat level. Enemy details and more to be upd...
by maident
Sat Feb 25, 2017 11:12 pm UTC
Forum: Forum Games
Topic: The Emerald Spire
Replies: 47
Views: 4535

Re: The Emerald Spire

Exploring You'll be able to travel one area from your position anytime you explore, assuming that you can access it. To do so takes an action point and a declaration in bold for direction. Enemies, objects, traps, and more of course can be expected, but assuming you are successful in your Explore, ...
by maident
Sat Feb 25, 2017 11:11 pm UTC
Forum: Forum Games
Topic: The Emerald Spire
Replies: 47
Views: 4535

Re: The Emerald Spire

Character Creation To cut down on unnecessary complexity, I have simplified the entire system from top to bottom. Classes: [Melee] >Barbarian: Gains more damage as health decreases. >Defender: Armored and armed with a myriad of methods to protect party members. [Ranged] >Archer: Unleashes arrows wi...
by maident
Sat Feb 25, 2017 11:11 pm UTC
Forum: Forum Games
Topic: The Emerald Spire
Replies: 47
Views: 4535

The Emerald Spire

Sorry everyone for disappearing, and welcome to my latest hopeful. Disclaimer: This content comes from a Pathfinder book I bought awhile back and thus is solely the intellectual property of Paizo. The Emerald Spire Six miles northeast of Fort Inevitable lies one of the deepest and strangest dungeons...
by maident
Sat Jan 21, 2017 4:45 am UTC
Forum: Forum Games
Topic: Magic Inc. (WIP)
Replies: 104
Views: 9144

Re: Magic Inc. (WIP)

I cast Hover and move towards the people carrying coins. I offer 2 coins for any information they have about the magic's advent, but I try a new Mind Trick spell to convince them to give me 2 coins plus the information instead. I cast Improved Senses on my Raven and send him to look for sources whe...
by maident
Thu Jan 19, 2017 7:55 pm UTC
Forum: Forum Games
Topic: Magic Inc. (WIP)
Replies: 104
Views: 9144

Re: Magic Inc. (WIP)

CP: 2 Abilities: none 30m Discovered spells: ⋅ Conjure Real Estate (3) Rank 1 I invite Emli to a nice tea party at my new house with a new spell Telepathy. Pied Typer attempts a new spell. Fizzle. You get a telephone instead. It doesn't even have a dial tone when you try it. Notic...
by maident
Thu Jan 19, 2017 7:33 pm UTC
Forum: Forum Games
Topic: Morituri - new Gladiator game!
Replies: 33
Views: 3841

Re: Morituri - new Gladiator game!

I lived :shock:
Spoiler:
Name: Mai
Stats: 2 Strength, 5 Skill, 3 Style
Equipment: Trident+Net
by maident
Wed Jan 18, 2017 2:54 am UTC
Forum: Forum Games
Topic: Magic Inc. (WIP)
Replies: 104
Views: 9144

Re: Magic Inc. (WIP)

I freak out when emlightened attempts to eat me, and instinctually try to teleport myself to safety. Stats Resources : Customisation Points : 2CP Coins : 2.5m Stuff : Book containing some info about magic, as in all the spells used in this thread so far. Also contains notes on how magic looks. Writ...
by maident
Tue Jan 17, 2017 2:56 am UTC
Forum: Forum Games
Topic: Magic Inc. (WIP)
Replies: 104
Views: 9144

Re: Magic Inc. (WIP)

Sorry Emlightened :( I don't know how I missed your post. I attempt Enchant on Floaty, then fire Lure at it, and hope it sticks. I attempt Conjure Furniture so we all (me, Floaty, and Pest II) have somewhere nice to sit, and ask what this ferocious beast unknown creature is doing here anyway. Sorry,...
by maident
Mon Jan 16, 2017 7:31 pm UTC
Forum: Forum Games
Topic: Magic Inc. (WIP)
Replies: 104
Views: 9144

Re: Magic Inc. (WIP)

Phillip: Phillip attempts a new spell. Success! You fire an arrow and dispatch the pest. +10m, -1 arrow. Improved Accuracy discovered! ODF: You know the gnarled staff affects magic more than other regular items. Otherwise, organic material generally seems to have an improved relationship with magic ...
by maident
Mon Jan 16, 2017 3:30 am UTC
Forum: Forum Games
Topic: Magic Inc. (WIP)
Replies: 104
Views: 9144

Re: Magic Inc. (WIP)

Forming stable patterns is easy now that can see and hear magic. Frowning, I consider the spell I have just cast, which while stable isn't what I was going for. So i still can't guarantee the results on my spells. Making sure they don't spiral out of control into failure isn't too difficult, but ha...
by maident
Sun Jan 15, 2017 9:21 pm UTC
Forum: Forum Games
Topic: Magic Inc. (WIP)
Replies: 104
Views: 9144

Re: Magic Inc. (WIP)

I use Conjure Furniture to summon enough wooden items, then try to put them into place with Gravitational pull to fix the upper floor of the abode I'm in. Well, let's put that Spellbook to good use, I try casting Sanctum. Just to be on the safe side, I also grab the mace. Dundun dundududunn dundun....
by maident
Sun Jan 15, 2017 12:41 am UTC
Forum: Forum Games
Topic: Magic Inc. (WIP)
Replies: 104
Views: 9144

Re: Magic Inc. (WIP)

Yay! For a while, I simply look around, awestruck by the wonders that are now visible around me. Still, this is but part of the picture. What I am seeing so far are only finished spell, and unshaped magic. It will be interesting to see how a spell looks as it is being cast. More than that, sight is...
by maident
Sat Jan 14, 2017 8:37 pm UTC
Forum: Forum Games
Topic: Magic Inc. (WIP)
Replies: 104
Views: 9144

Re: Magic Inc. (WIP)

Well, this is kind of awkward. Should've had some plan for this turn of events. Anyway, I temporarily hang the mace on my belt (Note to self: conjure bag for items later) and greet the fellows with a friendly "Good evening. Seems like your fire died out. May I?" I ask, and then quietly at...
by maident
Sat Jan 14, 2017 5:54 am UTC
Forum: Forum Games
Topic: Magic Inc. (WIP)
Replies: 104
Views: 9144

Re: Magic Inc. (WIP)

Sorry I missed this before: Conjure Flour discovered! Emlightened casts Minor Telekinesis twice. Success! Partial success. You manage to make the mess much neater with your quick spellcasting, but barely spare it a moment before racing off after the fled pest. A brick obligingly follows you along, n...
by maident
Fri Jan 13, 2017 11:34 pm UTC
Forum: Forum Games
Topic: Magic Inc. (WIP)
Replies: 104
Views: 9144

Re: Magic Inc. (WIP)

Clothes disappear/reappear. As for permanency, that's part of the dangers of such compelling/complex magic, possibly being stuck. You may want to try another Shapeshift to get back to your regular self, or you can try to shake the spell off. The pest hisses in part surprise and part fear. ' Agh...
by maident
Fri Jan 13, 2017 11:06 pm UTC
Forum: Forum Games
Topic: Magic Inc. (WIP)
Replies: 104
Views: 9144

Re: Magic Inc. (WIP)

Congrats on the Tier 4 magic, somitomi! Emlightened ranks up to 2! I always knew I had it in me. Well, for the last day or so. I've spent my CP on Quick and Extended, and I also had a book and pen bought for (or by?) me, when the spellbook was bought, so that's me mostly broke. Eh. I don't know if ...
by maident
Fri Jan 13, 2017 10:57 pm UTC
Forum: Forum Games
Topic: Magic Inc. (WIP)
Replies: 104
Views: 9144

Re: Magic Inc. (WIP)

Phillip attempts a new spell. Success! 50 newly-summoned arrows neatly stack themselves at your feet. Summon ammunition discovered! You find yourself a pile of some moldy hay and take aim with your longbow. Thunk! Phut! Pew pew! The hay was defeated most thoroughly, not that it really was a threat. ...
by maident
Fri Jan 13, 2017 9:25 pm UTC
Forum: Forum Games
Topic: Magic Inc. (WIP)
Replies: 104
Views: 9144

Re: Magic Inc. (WIP)

You're quick and you cast Sanctum before they can act. Grabbing your mace, you feel the effects of the spell go off, and the two would-be attackers rather abruptly stop short of their intentions. "What just happened?" comes the confused voice of one of them. "Dunno boss, I can't seem ...

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