Search found 43 matches

by 00Davo
Sat Dec 21, 2013 1:15 am UTC
Forum: Individual XKCD Comic Threads
Topic: 1306: "Sigil Cycle"
Replies: 18
Views: 6394

Re: 1306: "Sigil Cycle"

I was going to say the same thing. And I'm confused by +Google too. Shouldn't that be Google+? Or is it referring to the now obsolete syntax for making a search keyword mandatory. It's referring to the fact that you write "+name" to reference another Google+ user in a post/comment/whateve...
by 00Davo
Fri Dec 20, 2013 1:49 pm UTC
Forum: Individual XKCD Comic Threads
Topic: 1306: "Sigil Cycle"
Replies: 18
Views: 6394

Re: 1306: "Sigil Cycle"

The thing about string interpolation is that you can get it with a more reliable/consistent/flexible syntax while not annotating your variables with sigils. For example, Ruby does interpolation like this: name = "phlip" puts "Hello, my name is #{name}." Anything between the brace...
by 00Davo
Mon May 13, 2013 12:12 pm UTC
Forum: Coding
Topic: Writing large projects in a functional language?
Replies: 18
Views: 23864

Re: Writing large projects in a functional language?

I might write the suggested code something like this in OCaml: (the only change to the definitions I've made is to make the 'x' and 'y' arguments into labeled ones) let inverse = inv_project ~x ~y viewmatrix in uv_map inverse |! texture |! (fun tex -> render inverse tex lighting_info) |! paint ~x ~...
by 00Davo
Mon Sep 24, 2012 5:14 am UTC
Forum: Individual XKCD Comic Threads
Topic: 1112: "Think Logically"
Replies: 205
Views: 41974

Re: 1112: "Think Logically"

Round hat guy seems to win in four moves. No doubt someone much better at chess (not difficult) will be along to correct me, but doesn't that mean this was probably a Scholar's mate or some such? Is there a four-move game in which moving a piece away from the other side's king offers a tactical adv...
by 00Davo
Mon Sep 24, 2012 5:04 am UTC
Forum: Individual XKCD Comic Threads
Topic: 1112: "Think Logically"
Replies: 205
Views: 41974

Re: 1112: "Think Logically"

And for fuck's sake , anything that requires a rule like en passant in order to work properly is obviously bullshit. En passant was added because pawns originally couldn't move two spaces at the beginning. That was added to make the startgame faster, so the rule was needed to prevent it from actual...
by 00Davo
Wed Aug 18, 2010 6:24 am UTC
Forum: Individual XKCD Comic Threads
Topic: 0781: "Ahead Stop"
Replies: 171
Views: 38847

Re: "Ahead Stop" discussion (#781)

SocialSceneRepairman wrote:Never mind that - they were humming the Star Wars theme in 1973?

Perhaps that's part of the joke?

Hmm.
by 00Davo
Wed Jun 30, 2010 10:52 pm UTC
Forum: Individual XKCD Comic Threads
Topic: 0760: "Moria"
Replies: 113
Views: 25914

Re: "Moria" Discussion

AdmiralAckbar wrote:what's the problem about getting lost in a cave in minecraft? you could always start digging yourself a stairway up again.

Unless you're out of pickaxes. It happens.
sonoftunk wrote:If they can't get out of the hole, where are they putting all the dirt? Hmm?

Inventory. Duh.
by 00Davo
Wed Jun 30, 2010 10:37 am UTC
Forum: Individual XKCD Comic Threads
Topic: 0009: "Serenity is Coming Out Tomorrow"
Replies: 24
Views: 10868

Re: "Serenity is coming out tomorrow" discussion (#9)

Nyktos wrote:I thought the tenth was the ship and the eleventh was River's feet.

The tenth is the ship. The eleventh and twelfth are River's feet. She's got two, y'know.
by 00Davo
Wed Jun 30, 2010 10:32 am UTC
Forum: Individual XKCD Comic Threads
Topic: 0760: "Moria"
Replies: 113
Views: 25914

Re: "Moria" Discussion

Huh. I immediately thought "Minecraft". Everyone else is thinking "Dwarf Fortress". What's up with that?
by 00Davo
Mon May 03, 2010 7:25 am UTC
Forum: Individual XKCD Comic Threads
Topic: 0735: "Floor"
Replies: 87
Views: 20410

Re: "Floor" Discussion

And here I was expecting some form of convection shielding. The stuff's molten rock. Convection will have fried the poor kids almost instantly. :(
by 00Davo
Fri Mar 26, 2010 1:02 pm UTC
Forum: Individual XKCD Comic Threads
Topic: 0719: "Brain Worms"
Replies: 140
Views: 28447

Re: "Brain Worms" Discussion

now to try inducing Lucid Dreaming tonight. Should be fun :D ALSO YOU GUYS: can sleep paralysis be induced? Yeah, it's possible . You basically have to remain completely still for about forty-five minutes. Then the body gets convinced the brain is asleep, and switches itself off. Ding, sleep paraly...
by 00Davo
Wed Mar 24, 2010 7:58 am UTC
Forum: Religious Wars
Topic: Comic Sans
Replies: 57
Views: 22541

Re: Comic Sans

Okay, scratch previous post. My webcomic no longer uses Comic Sans, precisely to avoid font hatred. Now I'm using comic font Gemelli.
by 00Davo
Wed Feb 17, 2010 5:44 am UTC
Forum: Individual XKCD Comic Threads
Topic: 0703: "Honor Societies"
Replies: 234
Views: 59276

Re: Honor Societies

I am in the tautology club because I am in the tautology club.

Also, I have posted in this thread because I have posted in this thread.

So, yeah. This comic is funny because it is funny.
by 00Davo
Fri Jan 29, 2010 12:50 pm UTC
Forum: Individual XKCD Comic Threads
Topic: 0694: "Retro Virus"
Replies: 164
Views: 42016

Re: "Retro Virus" Discussion

Loosely related, here's an article entitled "What Would Life Be Like Without Windows?" http://www.pcworld.com/article/187703/what_would_life_be_like_without_windows.html It's hilarious. He's basically saying "Yes, Microsoft is out Lord and Master, we must obey, and all will be well. ...
by 00Davo
Thu Jan 14, 2010 1:55 pm UTC
Forum: Individual XKCD Comic Threads
Topic: 0606: "Cutting Edge"
Replies: 187
Views: 67337

Re: "Cutting Edge" Discussion

Why does it matter that Half-Life 2 came out in 2004? It's still a great-looking and incredibly fun game. :D In fact, the first time I played through, I actually noclipped past Ravenholm because I was too scared of the zombies. :P I decided to play through HL2 again last week, and actually played Ra...
by 00Davo
Thu Jan 07, 2010 4:48 am UTC
Forum: Forum Games
Topic: The amazing thread that moves backwards!
Replies: 246
Views: 35136

Re: The amazing thread that moves backwards!

What is it with you and lawyers? Some weird obsession? Why do you keep talking about them?
by 00Davo
Mon Dec 28, 2009 7:51 am UTC
Forum: Your art and links
Topic: I wrote a game loosely based on XKCD. Feedback appreciated.
Replies: 13
Views: 4171

Re: I wrote a game loosely based on XKCD. Feedback appreciated.

It looks really good. :) The variety of items is interesting, and the plot's intriguing. What really interests me, though, is the use of .svgs. I'm wondering if it could be possible to provide only an .svg file as the level, without requiring extra scripting and the like. Perhaps different colours c...
by 00Davo
Wed Dec 09, 2009 11:37 pm UTC
Forum: The Help Desk
Topic: Bypassing a Whitelist SRP
Replies: 10
Views: 1840

Re: Bypassing a Whitelist SRP

Crazyjosh wrote:all it says is "This has been blocked by restrications on this computer, see your system administrator"

Hmm. Try C:\Windows\debug\WIA just in case. Maybe that message differs in various versions of Windows.
by 00Davo
Wed Dec 09, 2009 11:36 pm UTC
Forum: The Help Desk
Topic: ERR_CONNECTION_REFUSED, but Firefox still works. Huh?
Replies: 1
Views: 1080

Re: ERR_CONNECTION_REFUSED, but Firefox still works. Huh?

I used to have a similar problem (on Vista), and "solved" it by restarting any network-related services. (Right-click Computer, Manage, Services - be careful, though)

When I upgraded to 7 the problem went away. Hmm.
by 00Davo
Wed Dec 09, 2009 11:34 pm UTC
Forum: The Help Desk
Topic: Inkscape Uses Extreme CPU
Replies: 2
Views: 615

Re: Inkscape Uses Extreme CPU

Yes, I've updated to 0.47. It does not seem to make any difference to the CPU issue.

(as for the file-size, Vacuum Defs definitely solves it - is there a way to batch-vacuum defs from all my .svgs?)
by 00Davo
Wed Dec 09, 2009 12:07 pm UTC
Forum: Your art and links
Topic: The Way Of The Metagamer
Replies: 8
Views: 2152

Re: The Way Of The Metagamer

keozen wrote:Your goblins are even an exact copy of the OOtS designs.

They are? *checks side-by-side* Darn, they are. :(

I have tried other artistic styles. They all looked rubbish. :(

I am now not happy. :(
by 00Davo
Wed Dec 09, 2009 11:46 am UTC
Forum: The Help Desk
Topic: Bypassing a Whitelist SRP
Replies: 10
Views: 1840

Re: Bypassing a Whitelist SRP

Depends on which SRP it is. If it says "this program is blocked by Group Policy", there's a way around that. Drop the program .exe (and associated files) into the following directory: "C:\Windows\debug\WIA\" and run it from there. Should work fine. Otherwise, try something else.
by 00Davo
Wed Dec 09, 2009 11:44 am UTC
Forum: Religious Wars
Topic: Mouse vs Keyboard
Replies: 69
Views: 64143

Re: Mouse vs Keyboard

I find any key combo I can do entirely with my left hand is usually pretty darned fast as a result of this. True. That's why I use both mouse and keyboard when working in Inkscape. You can hit pretty much all the key combos easily, and still have full mouse control. As for other things, I prefer a ...
by 00Davo
Wed Dec 09, 2009 10:34 am UTC
Forum: The Help Desk
Topic: Inkscape Uses Extreme CPU
Replies: 2
Views: 615

Inkscape Uses Extreme CPU

Using Inkscape (on Windows 7) for the creation of my webcomic, I notice that it lags a lot , and often uses the full 50% of my CPU (dual-core ;) ). Is there a way to cut down on this debilitating lag? EDIT: I also had an issue with huge .svg file sizes, but I think I figured that out - Vacuuming Def...
by 00Davo
Wed Dec 09, 2009 8:09 am UTC
Forum: Forum Games
Topic: Random bitstream! (000zerozero000000zero)
Replies: 1947
Views: 237014

Re: Random bitstream! (000zerozero000000zero)

1
by 00Davo
Wed Dec 09, 2009 5:26 am UTC
Forum: Your art and links
Topic: The Way Of The Metagamer
Replies: 8
Views: 2152

Re: The Way Of The Metagamer

The bit that stands out though, is that it's almost identical to OOTS! I have different characters and stuff. And the plot is entirely my own creation. The art-style is certainly identical to OotS, but the rest is different. :( all goblins? As Mooks, sure. The area has a very limited random-encount...
by 00Davo
Mon Dec 07, 2009 8:39 am UTC
Forum: Religious Wars
Topic: Mac vs PC...Limerick form!
Replies: 52
Views: 15832

Re: Apple vs Windows...Limerick form!

There once was a man on this site
Who pedantically started a fight
The thread mentions Apple
But the problem to grapple
Is that the term "Windows" just isn't quite right
# since Apple is a company, and Windows is a product
# Try Apple vs. Microsoft, or Mac OS vs. Windows
by 00Davo
Mon Dec 07, 2009 7:00 am UTC
Forum: Coding
Topic: Simple RPG system for games?
Replies: 3
Views: 1104

Re: Simple RPG system for games?

You're after experience algorithms, right? DnD has a fairly simple one - to gain your second level, you need to get 1000 XP. For your third, you need 2000 additional XP (3000 total). For the next, you need 3000 additional XP. And so on. If your system has a level zero, all you need to do is this: Wh...
by 00Davo
Mon Dec 07, 2009 5:49 am UTC
Forum: The Help Desk
Topic: How Should I Draw Webcomics?
Replies: 6
Views: 1730

Re: How Should I Draw Webcomics?

My comic's done completely using Inkscape, a wonderful vector-graphics editor. Obviously, vectors aren't suitable for all art styles, but they're great for reusable, easily adjustable character poses, clean scaling, and more. :D
by 00Davo
Thu Dec 03, 2009 10:48 am UTC
Forum: Your art and links
Topic: Homage to XKCD
Replies: 2
Views: 1330

Re: Homage to XKCD

I winced at the combination of Wall of Text and MS Paint, but enjoyed it nonetheless. Enjoy those links, everyone.
by 00Davo
Mon Nov 30, 2009 3:42 am UTC
Forum: Coding
Topic: A rule-based language?
Replies: 15
Views: 1863

Re: A rule-based language?

Ahem... ORK is an esoteric language. It's intended to be excessively verbose and difficult. There are more examples. Shakespeare: Shakesbeer, by Jonas Sj�bergh, jsh@nada<dot>kth<dot>se. Romeo, a man who curses men and likes women, while taking up some space. Juliet, often the temporary affections...
by 00Davo
Thu Nov 26, 2009 7:44 am UTC
Forum: Religious Wars
Topic: Gamers: The inverted Y-axis poll
Replies: 87
Views: 144512

Re: Gamers: The inverted Y-axis poll

Non-inverted.

I play a lot of Garry's Mod. When you're carrying an object in GMod, moving the mouse up should send the object up. So I play GMod non-inverted, and thus everything else also non-inverted. Although I've never really played a flight sim, where it really makes a difference.
by 00Davo
Thu Nov 26, 2009 7:39 am UTC
Forum: Coding
Topic: There must be a prettier way... [SOLVED]
Replies: 3
Views: 1380

Re: There must be a prettier way... [SOLVED]

Why not use continue, like this? Not actually sure what language this is, but it should work in most... boolean changed = true; while(changed) { changed = false; for(int i = 0; i < 3; i++) { changed = solve1(2); if(changed) continue; changed = solve2(i); if(changed) continue; changed = solve3(i); if...
by 00Davo
Thu Nov 26, 2009 12:51 am UTC
Forum: Coding
Topic: A rule-based language?
Replies: 15
Views: 1863

Re: A rule-based language?

ORK So that's what Sauron codes in. :P To be honest, I don't like it much at first glance. ORK isn't really intended to be a language you actually use. It'd be insane. Look how long 99 is! It makes a neat attempt at having a natural language syntax, but the weird way of writing some of those things...
by 00Davo
Wed Nov 25, 2009 8:24 am UTC
Forum: Religious Wars
Topic: Comic Sans
Replies: 57
Views: 22541

Re: Comic Sans

My webcomic is using Comic Sans. But it's a webcomic. It doesn't need to be serious. Digital Strip, mentioned above, is entirely uppercase, and definitely less readable than Comic Sans.
by 00Davo
Wed Nov 25, 2009 7:50 am UTC
Forum: Coding
Topic: quick question regarding html/javascript
Replies: 4
Views: 741

Re: quick question regarding html/javascript

<script type="text/javascript> window.onbeforeunload = function(){ var textarea = document.getElementById('ScratchPad'); if (textarea.value != '') return "TEXTBOX NOT EMPTY. Do you want to quit?"; }; </script> <textarea name="ScratchPad" id="ScratchPad" rows=32 co...
by 00Davo
Wed Nov 25, 2009 7:42 am UTC
Forum: General
Topic: Who the dickens are you?
Replies: 10922
Views: 2374053

Re: INTRO THREAD THE THIRD

The name's David, and Python is the most wonderful language of all time. Other languages I have knowledge of include PHP, Perl, Java (shudder), Javascript, HTML (which is a markup language, and not a programming one), LOGO (old-school :P), and English, among some lesser languages I do not currently ...
by 00Davo
Wed Nov 25, 2009 7:34 am UTC
Forum: Coding
Topic: A rule-based language?
Replies: 15
Views: 1863

Re: A rule-based language?

It somehow reminds me of ORK (Objekts R Kool) . But only slightly. ORK is absurdly verbose, which might be the source of similarity - your examples are pretty verbose too. To demonstrate how verbose ORK is, here's 99 Bottles of Beer - one of my favourite versions of all time. # 99 Bottles of Beer in...
by 00Davo
Wed Nov 25, 2009 7:28 am UTC
Forum: Your art and links
Topic: The Way Of The Metagamer
Replies: 8
Views: 2152

The Way Of The Metagamer

I think my stick figures are better, but the jokes are worse. The Way Of The Metagamer is a D&D comic in the art-style of Order Of The Stick . It's got hilarious title-text (for very low values of hilarious), a gripping plot, and strong characters. The previous sentence may or may not have been ...
by 00Davo
Fri Nov 13, 2009 11:06 am UTC
Forum: Individual XKCD Comic Threads
Topic: 0662: "iPhone or Droid"
Replies: 124
Views: 27143

Re: iPhone or Droid Discussion

There's so much discussion about the actual smartphones. I just want the link for that app. Even though I have no smartphone at all. :(

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