Search found 103 matches

by Deadcode
Sun Sep 13, 2015 1:38 am UTC
Forum: Individual XKCD Comic Threads
Topic: 1576: "I Could Care Less"
Replies: 310
Views: 44822

Re: 1576: "I Could Care Less"

So what is the hypothetical? 1. If some events in the past had happened differently? How far in the past? Recent? Or possibly going all the way back to the Big Bang? Presumably a corresponding "I" has to exist in this hypothetical alternate timeline, otherwise "how much I care about ...
by Deadcode
Sat Sep 12, 2015 3:33 am UTC
Forum: Individual XKCD Comic Threads
Topic: 1576: "I Could Care Less"
Replies: 310
Views: 44822

Re: 1576: "I Could Care Less"

I've had a growing inkling of this for years, but reading this comic and thread, I now realize that not only does "I could care less" not make sense, but "I couldn't care less" makes no sense either! I think what a lot of literalists want "I couldn't care less" to mean ...
by Deadcode
Sun Aug 30, 2015 3:59 am UTC
Forum: Logic Puzzles
Topic: Mother of All Puzzles
Replies: 127
Views: 70608

Re: Mother of All Puzzles

SPACKlick wrote:Level 27
Spoiler:
There's an obvious modifciation? I can't work outh what "lores" is about or what to modify the answer to

Spoiler:
It's not the single word "lores", like the lores of a bird, but "lo res", an abbreviation for "low resolution".
by Deadcode
Sat Aug 29, 2015 1:10 am UTC
Forum: Logic Puzzles
Topic: Mother of All Puzzles
Replies: 127
Views: 70608

Re: Mother of All Puzzles

Here are some hints: Ignore the "valediction" for now (at least, we didn't use it). You said you made the obvious modification to the image's filename. That should have taken you to an image with a word. Type that in to get to a list of images, and look in them for Waldo. ...
by Deadcode
Fri Aug 28, 2015 5:47 pm UTC
Forum: Logic Puzzles
Topic: Mother of All Puzzles
Replies: 127
Views: 70608

Re: Mother of All Puzzles

Yeah, level 27 was a bit tough. The first hint is the image's filename. Arrgh. I accidentally got to level 28 when I was back on level 23... I thought, "?" -> "unknown" -> "algebraic unknown" -> "x" But now that I've actually managed to get to level 27, I...
by Deadcode
Sun Feb 23, 2014 1:52 am UTC
Forum: Individual XKCD Comic Threads
Topic: 1313: "Regex Golf"
Replies: 64
Views: 25287

Re: 1313: "Regex Golf"

Darekun wrote:Perhaps Forum Games?


Well, although some of the regex golf problems might belong there, this includes things like writing a regular expression that matches only sequences of "x" characters whose length is a prime power. Does that sort of thing really belong in Forum Games?
by Deadcode
Sat Feb 22, 2014 3:31 pm UTC
Forum: Individual XKCD Comic Threads
Topic: 1313: "Regex Golf"
Replies: 64
Views: 25287

Re: 1313: "Regex Golf"

For those that want to play some Regex Golf... http://regex.alf.nu/ So I recently became addicted to regex golf, and scored a total of 3912 on Erling's problem set before allowing myself to look at other people's solutions. Then I made friends with teukon, who created his own problem set on github....
by Deadcode
Fri Nov 29, 2013 2:07 am UTC
Forum: Individual XKCD Comic Threads
Topic: 1296: "Git Commit"
Replies: 49
Views: 10369

Re: 1296: "Git Commit"

Well rebasing is what us minions have to do to keep up (Not entirely true), with you doing 200% of the work you probably don't need to rebase. Generally I have got away with merging, but the Mustard after we both changed the same bit once, was beyond my git foo and I ended up using a new branch as ...
by Deadcode
Thu Nov 28, 2013 1:38 am UTC
Forum: Individual XKCD Comic Threads
Topic: 1296: "Git Commit"
Replies: 49
Views: 10369

Re: 1296: "Git Commit"

This is the biggest flaw in git: you can't edit commit messages except by rebasing. I wish there were a way to let each commit message have its own edit history; git notes isn't enough, as it can only append the message, not replace it. My workaround is to work on a branch when I would rather focus ...
by Deadcode
Wed May 22, 2013 6:40 pm UTC
Forum: Logic Puzzles
Topic: The Ungoogleable
Replies: 128
Views: 72695

Re: Ungoogleable Measurements

Google ignores a trailing double-quote, so searching for ‘2"’ is treated as ‘2’. If you search for ‘2" eyepiece’ most of the results will indeed be 2-inch telescope eyepieces, and ‘30" monitor’ mostly turns up 30-inch monitors, but that's just luck... when searching for more unusual ...
by Deadcode
Sun Apr 07, 2013 5:59 am UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106388
Views: 39995515

Re: 1190: "Time"

partingLance wrote:I hope and assume someone will put this on the wiki?

Done. (Also rerendered it at a smoother framerate.)
by Deadcode
Sun Apr 07, 2013 5:08 am UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106388
Views: 39995515

Re: 1190: "Time"

Image
by Deadcode
Sun Apr 07, 2013 2:13 am UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106388
Views: 39995515

Re: 1190: "Time"

Here's a direct comparison of the entire castle, scaled down to 14.49%, against the nested version of itself.

It's a very close match. Not perfect, but as far as we've been able to see it was built seat-of-the-pants, so it shouldn't be perfect!
by Deadcode
Tue Apr 02, 2013 7:38 am UTC
Forum: Computer Science
Topic: What would you do with an infinitely fast computer?
Replies: 818
Views: 215939

Re: What would you do with an infinitely fast computer?

It'd also likely be intractable to take the generated functions and reverse-engineer them to detect something else about the simulation. Hmm... Yes, I'd agree that it'd probably be intractable to reverse-engineer a function generated like that. But what about the plan I came up with 9 pages back ? ...
by Deadcode
Thu Mar 28, 2013 5:08 am UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106388
Views: 39995515

Re: 1190: "Time"

The zooming just did a sharp deceleration. Here's the continued list of relative frame coverages: 62:30 - 100.00% 63:00 - 100.00% 63:30 - 100.18% 64:00 - 100.50% 64:30 - 101.05% 65:00 - 102.09% 65:30 - 103.12% 66:00 - 104.21% 66:30 - 105.31% 67:00 - 106.40% 67:30 - 107.01% 68:00 - 108.72% 68:30 - 11...
by Deadcode
Thu Mar 28, 2013 1:37 am UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106388
Views: 39995515

Re: 1190: "Time"

I happened to see the flag while working on my super-resolution average, and extrapolating from the current rate of zooming (which has been constant for the last 3 hours, from 64:30 to the present 67:30), that frame will happen at 75:30 (in 8 hours). Well it's different now. The rate of zoom was co...
by Deadcode
Thu Mar 28, 2013 12:04 am UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106388
Views: 39995515

Re: 1190: "Time"

The new castle (with flags) is what shows up for me right now. It's not accidental. http://imgs.xkcd.com/comics/time/4c92727698b704ee1d02fbd37c94c220d16be4ad3ff6fc03a3fb77ea6d96434f.png Now that we have a "future hash", is there any way to crack the code? Even if there is a code (and thes...
by Deadcode
Wed Mar 27, 2013 11:57 pm UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106388
Views: 39995515

Re: 1190: "Time"

I happened to see the flag while working on my super-resolution average, and extrapolating from the current rate of zooming (which has been constant for the last 3 hours, from 64:30 to the present 67:30), that frame will happen at 75:30 (in 8 hours).
by Deadcode
Wed Mar 27, 2013 11:38 pm UTC
Forum: Individual XKCD Comic Threads
Topic: 1190: "Time"
Replies: 106388
Views: 39995515

Re: 1190: "Time"

I superimposed 9 frames of the zooming sequence, resized them to match each other, averaged them together, then used some simple deconvolution to sharpen the result. Assuming Randall is drawing these at high-res and then downsampling them for posting, this should have more real detail than can be se...
by Deadcode
Sat Sep 08, 2012 5:06 am UTC
Forum: Mafia
Topic: DS9 Mafia: Dominion War Game Over!
Replies: 529
Views: 55532

Re: DS9 Mafia: Dominion War Game Over!

I was not a player in this game, and have never played Mafia, but in early August (some time during Day Two) I discovered this thread. Having immensely enjoyed watching ST:TNG and all seven seasons of DS9 back when they were first airing, I was inspired to follow the DS9 Mafia game as it unfolded. I...
by Deadcode
Sun Nov 20, 2011 4:49 am UTC
Forum: Individual XKCD Comic Threads
Topic: 0979: "Wisdom of the Ancients"
Replies: 219
Views: 79524

Re: 0979: "Wisdom of the Ancients"

Don't know if it is relevant, but Google only indexes terms it expects users to search for . If your query looks "strange", but is close to another query they expect, they auto-correct it with no option of using your original query unless they expect the "misspelling" and have i...
by Deadcode
Tue Oct 11, 2011 3:55 am UTC
Forum: Science
Topic: Does randomness exist ?
Replies: 48
Views: 6330

Re: Does randomness exist ?

Well I just re-read the Wikipedia article on Bell's theorem (it had been a while, and my memory needed refreshing). I should have done that before posting. It has to be non-local, or you don't have a mechanism to enforce the correlations that are observed between entangled events. Local PRNGs would ...
by Deadcode
Mon Oct 10, 2011 11:56 pm UTC
Forum: Science
Topic: Does randomness exist ?
Replies: 48
Views: 6330

Re: Does randomness exist ?

Maybe I can finally clear something up in my (very limited) understanding of Bell's Theorem. Could every particle (or spacetime coordinate) have its own local PRNG, with local state evolution and local interactions being the only thing influencing the PRNG? Or would this violate Bell's Theorem — wou...
by Deadcode
Mon Oct 10, 2011 10:33 pm UTC
Forum: Science
Topic: Does randomness exist ?
Replies: 48
Views: 6330

Re: Does randomness exist ?

Personally, I believe that quantum randomness is genuine randomness. OTOH, there's no way to prove that any given finite random sequence isn't the product of a pseudorandom algorithm of sufficiently large period. If our universe is "merely" a simulation all the randomness in it could be b...
by Deadcode
Sat Oct 01, 2011 11:08 pm UTC
Forum: Science
Topic: Well, this could change things (neutrinos)
Replies: 289
Views: 40083

A hypothesis

Here's a hypothesis I don't think anybody's brought up yet (if somebody has, I'd like to know): What if the neutrinos oscillate between traveling slightly slower than light and slightly faster than light? Then the average speed measured in an experiment would depend on the total distance the neutrin...
by Deadcode
Fri Apr 01, 2011 6:26 am UTC
Forum: Logic Puzzles
Topic: The Ungoogleable
Replies: 128
Views: 72695

Ungoogleable Measurements

I'd love to be able to G o ogle measurements, in which some tolerance and conversion of units is allowed. For example, if I searched for ‘ measure:"0.49-0.51 mm" ’ it would find ‘0.5 mm’, ‘0.50 mm’, ‘0.4963 mm’, ‘0.197 in’, ‘0.2 inches’, ‘0.2"’, ‘200 mils’, ‘0.00097 knot seconds’, etc...
by Deadcode
Mon May 17, 2010 7:07 am UTC
Forum: Mathematics
Topic: Convolution
Replies: 19
Views: 2614

Re: Convolution

Not quite. The forward FT takes a waveform from the time domain into the frequency domain. So it goes from intensity/time to intensity/frequency. Out of interest, where does the time component go in this process? How does the backwards FT re-apply the time characteristics of the original waveform? ...
by Deadcode
Fri May 14, 2010 2:20 pm UTC
Forum: Science
Topic: ethics of artificial suffering
Replies: 120
Views: 13172

Re: ethics of artificial suffering

We are in Digits of Pi and Live Forever Somewhere inside the digits of pi is a representation for all of us -- the atomic coordinates of all our atoms, our genetic code, all our thoughts, all our memories. Given this fact, all of us are alive, and hopefully happy, in pi. Pi makes us live forever. W...
by Deadcode
Fri May 14, 2010 3:20 am UTC
Forum: Science
Topic: ethics of artificial suffering
Replies: 120
Views: 13172

Re: ethics of artificial suffering

How do you know that you aren’t a deterministic entity that could be rewound, reset, run multiple times in parallel, and run slowly with the appropriate technology? If you are, then you’re clearly not a “be-able thing”, meaning I’m free to sodomize you with a rusty pitchfork so long as I “flashy th...
by Deadcode
Thu May 13, 2010 9:26 pm UTC
Forum: Science
Topic: ethics of artificial suffering
Replies: 120
Views: 13172

Re: ethics of artificial suffering

First, there's something that's always bothered me about theoretically ascribing consciousness to deterministic programs. What is it about actually writing the program and running it, in our universe, that would make the simulated consciousness more real than it already was — when the results of th...
by Deadcode
Thu May 13, 2010 4:15 am UTC
Forum: Science
Topic: Walking on water?
Replies: 15
Views: 2288

Re: Walking on water?

Coffee wrote:I've seen a species of bird (can't remember which one) run on water as part of their courtship ritual.

Clark's Grebe?
Western Grebe?
by Deadcode
Thu May 13, 2010 4:05 am UTC
Forum: Science
Topic: Cannot Send Information Faster Than Light
Replies: 70
Views: 8037

Re: Cannot Send Information Faster Than Light

AFAIK, the only information that you can "send" faster than light (via quantum entanglement) is random data that isn't correlated with anything known in advance at the location of the "sender". The random data may be considered new knowledge — really, brand new, as it cannot be i...
by Deadcode
Thu May 13, 2010 3:24 am UTC
Forum: Mathematics
Topic: Benford's Law for the Layman?
Replies: 9
Views: 2644

Re: Benford's Law for the Layman?

That's because you (arbitrarily?) set the limit to 1000000. If you'd had set it to 2000000, you'd see a lot more numbers starting with 1. It wasn't arbitrary. I wanted an even distribution of starting digits. Anything else would've favored "1" more, but to an arbitrary degree, and I didn'...
by Deadcode
Tue May 11, 2010 8:27 am UTC
Forum: Mathematics
Topic: Benford's Law for the Layman?
Replies: 9
Views: 2644

Re: Benford's Law for the Layman?

Here's a sorted list of 100 random numbers rolled from a logarithm distribution going from 1 to 1,000,000: 1.15 1.18 1.31 1.42 1.49 1.71 1.97 2.32 2.72 2.96 3.06 3.40 3.69 4.62 6.00 6.15 7.77 10.51 12.17 12.43 12.51 13.89 14.27 14.34 14.75 22.25 22.32 24.97 28.11 37.65 38.16 39.51 40.06 44.16 73.92 ...
by Deadcode
Sun May 09, 2010 5:31 am UTC
Forum: Mathematics
Topic: Infinite nines equal what?
Replies: 13
Views: 1914

Re: Infinite nines equal what?

I guess I'm not clear what you wanted, then. An explicit statement that algebra on rational numbers in one notation still works on rational numbers in a different notation? I never rigorously derived the formula 1+r+r^2+r^3+...=1/(1-r). I came upon it intuitively/empirically. As such, all I knew fo...
by Deadcode
Sun May 09, 2010 5:17 am UTC
Forum: Mathematics
Topic: Infinite nines equal what?
Replies: 13
Views: 1914

Re: Infinite nines equal what? (p-adics)

Why doesn't the article mention the connection between p-adic numbers and summing geometric sequences? It kind of does . But that part of the article is pretty much a tautology, because even in the standard decimal system, a number is the sum of its digits multiplied by corresponding powers of 10; ...
by Deadcode
Sun May 09, 2010 4:58 am UTC
Forum: Mathematics
Topic: Infinite nines equal what?
Replies: 13
Views: 1914

Re: Infinite nines equal what? (p-adics)

I'm sure this has been said before, but if you use the formula for summing an infinite geometric series to sum a divergent series, you get exactly that answer. This has nothing to do with p-adic numbers. It has everything to do with p-adic numbers. The reason the geometric series formula gives the ...
by Deadcode
Sun May 09, 2010 12:15 am UTC
Forum: Mathematics
Topic: Infinite nines equal what?
Replies: 13
Views: 1914

Re: Infinite nines equal what? (p-adics)

I'm sure this has been said before, but if you use the formula for summing an infinite geometric series to sum a divergent series, you get exactly that answer. This has nothing to do with p-adic numbers. The convergent series a + a r + a r 2 + a r 3 + a r 4 + ... = a / (1- r ) Applying this to the d...
by Deadcode
Thu May 06, 2010 1:38 am UTC
Forum: Mathematics
Topic: Definition of the ordinal epsilon-nought
Replies: 78
Views: 10615

Re: Definition of the ordinal epsilon-nought

Wow, thank you, lightvector. You answered my question extremely well. As for defining \(\omega\uparrow\uparrow(\omega+1)\), the problem is: \((\omega\uparrow\uparrow(\beta+1))^{\omega\uparrow\uparrow(\beta+1)} = \omega^{\omega\uparrow\uparrow(\beta+1)} = \omega\uparrow\uparrow(1+\beta+1)\), not \(\o...
by Deadcode
Wed May 05, 2010 6:21 pm UTC
Forum: Mathematics
Topic: Definition of the ordinal epsilon-nought
Replies: 78
Views: 10615

Re: Definition of the ordinal epsilon-nought

Stuff I now understand: Okay, I understand why \(\sup\{\epsilon_0+1,\omega^{\epsilon_0+1},\omega^{\omega^{\epsilon_0+1}},\ldots\}=\epsilon_1\), and I understand how that is isomorphic to a construction of the set of ordinals beneath \(\epsilon_1\) without leaving gaps at any point along the way. (H...

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