Search found 396 matches

by Minestrone
Sun Apr 12, 2015 5:33 pm UTC
Forum: Mafia
Topic: Discworld Mafia: Day 5: No Deadline
Replies: 324
Views: 29193

Re: Discworld Mafia: Day One: Deadline Monday 8PM GMT

I think they took this quote: I'm in the camp that if SDK is town we have a good scumhunter on our side, and that if they're not they attract enough attention that they'll get investigated sooner or later anyway. and the fact that I didn't pay any special attention to their couple of beginning of da...
by Minestrone
Sun Apr 12, 2015 5:07 pm UTC
Forum: Mafia
Topic: Discworld Mafia: Day 5: No Deadline
Replies: 324
Views: 29193

Re: Discworld Mafia: Day One: Deadline Monday 8PM GMT

Minestrone, how would someone's defense of wam make sense if wam was a jester? Sorry, I didn't make that part clear. What I meant was that the content of New User's defense (that scum would never do something so scummy) would normally make no sense but would make sense if there was a reasonable pos...
by Minestrone
Sun Apr 12, 2015 1:53 am UTC
Forum: Mafia
Topic: Discworld Mafia: Day 5: No Deadline
Replies: 324
Views: 29193

Re: Discworld Mafia: Day One: Deadline Monday 8PM GMT

Ok so I lost the post I just made but basically I was criticizing New User for their defense of wam until it occurred to me that their defense, and wams behavior in general, would make sense if wam was a jester, which seems like a possibility in this game. Maybe we should lynch someone else and leav...
by Minestrone
Thu Apr 09, 2015 10:49 pm UTC
Forum: Mafia
Topic: Cobalts & Rubies [The End: Faltering trust]
Replies: 103
Views: 12666

Re: Cobalts & Rubies [D3: Rocks fall]

So presumably Ahippo was scum, or we wouldn't still be playing. We have 2 town and one scum left out of Asmodieus, ajh, and me. Ajh has a cop result, or a fake one if they're scum, which pretty much means one of me or Asmo will be confirmed. The obvious course of action is to give them both gems and...
by Minestrone
Thu Apr 09, 2015 10:41 pm UTC
Forum: Mafia
Topic: Discworld Mafia: Day 5: No Deadline
Replies: 324
Views: 29193

Re: Discworld Mafia: Day One: Deadline Monday 8PM GMT

Minestrone, I want you to post again. Hi, I'm back. It feels like forever since I paid attention to this game, I got unusually busy in the days leading up to the pause and didn't have time to post, then mod madness happened. Luckily we've just started so a full read through isn't difficult. So I'm ...
by Minestrone
Wed Apr 01, 2015 1:12 am UTC
Forum: Mafia
Topic: Discworld Mafia: Day 5: No Deadline
Replies: 324
Views: 29193

Re: Discworld Mafia: Day One

I'm in the camp that if SDK is town we have a good scumhunter on our side, and that if they're not they attract enough attention that they'll get investigated sooner or later anyway. Vote: BigNose because voting the mod contributes nothing to the discussion but appears slightly more active than not ...
by Minestrone
Mon Mar 30, 2015 6:36 pm UTC
Forum: Mafia
Topic: Discworld Mafia: Day 5: No Deadline
Replies: 324
Views: 29193

Re: Discworld Mafia: Pregame - Confimation Phase

Confirmed
by Minestrone
Wed Mar 25, 2015 9:33 pm UTC
Forum: Mafia
Topic: Cobalts & Rubies [The End: Faltering trust]
Replies: 103
Views: 12666

Re: Cobalts & Rubies [D2: The lights dim, the faces grim]

So the gem will be given randomly if someone doesn't break the tie. Asmodieus, you're the only one who hasn't voted on the ruby yet. What are your thoughts?
by Minestrone
Wed Mar 25, 2015 8:09 pm UTC
Forum: Mafia
Topic: Cobalts & Rubies [The End: Faltering trust]
Replies: 103
Views: 12666

Re: Cobalts & Rubies [D2: The lights dim, the faces grim]

What happens if the day ends and the votals are tied for a gem? Is it more likely that I didn't remember a part of the rules or that I knew what the rules were and that I was just hoping everyone else forgot? I wasn't going to bother responding to this because I had already made up mind but since I...
by Minestrone
Mon Mar 23, 2015 5:22 pm UTC
Forum: Mafia
Topic: Vytron Runs Dethy - GAME OVER
Replies: 104
Views: 7873

Re: Vytron Runs Dethy - Day 2

Congratulations SDK! I think this is the first game that I've been NK'd before the end of the game. It was nice to sit back and watch someone else stress out.
by Minestrone
Mon Mar 23, 2015 5:16 pm UTC
Forum: Mafia
Topic: Cobalts & Rubies [The End: Faltering trust]
Replies: 103
Views: 12666

Re: Cobalts & Rubies [D1: As above, so below]

maident wrote:As requested, here are the win conditions:

Mafia: Control the vote. If the number of mafia-aligned is ever equal to or greater than the number of town-aligned, mafia wins.


2-2 is a loss by the rules of the game
by Minestrone
Sun Mar 22, 2015 6:45 pm UTC
Forum: Mafia
Topic: Sign-ups (for PLAYERS)
Replies: 7506
Views: 850604

Re: Sign-ups (for PLAYERS)

DISCWORLD MAFIA http://static.tvtropes.org/pmwiki/pub/images/flat-world_discworld_194.png I will run a complicated discworld mafia game if I get enough players. Everyone is guaranteed to have a power role. If you have a favorite character, then let me know by PM and I will try to let you be that ch...
by Minestrone
Sun Mar 22, 2015 6:40 pm UTC
Forum: Mafia
Topic: Cobalts & Rubies [The End: Faltering trust]
Replies: 103
Views: 12666

Re: Cobalts & Rubies [D2: The lights dim, the faces grim]

The vig literally has to kill tonight or we lose. If the vig does nothing then unless the cobalt holder gets lucky another town dies tonight anyway and we're down to 2 town and 2 scum, which leaves scum in control of the vote. If the vig accidentally hits town then it will go down to 1 town and 2 sc...
by Minestrone
Fri Mar 20, 2015 4:33 pm UTC
Forum: Mafia
Topic: Cobalts & Rubies [The End: Faltering trust]
Replies: 103
Views: 12666

Re: Cobalts & Rubies [D2: The lights dim, the faces grim]

I don't see the point in giving both gems to one person before the mafia is neutralized because they'll just be the number one target for the kill anyway. Spreading out the gems guarantees that at least one of the powers goes through so that once the vig hits scum tonight (which is really our only h...
by Minestrone
Fri Mar 20, 2015 12:37 am UTC
Forum: Mafia
Topic: Cobalts & Rubies [The End: Faltering trust]
Replies: 103
Views: 12666

Re: Cobalts & Rubies [D2: The lights dim, the faces grim]

I roleblocked Lawrencealot last night, because I didn't like their lack of activity or their vote for New User, who I was worried would have scummates voting for them if they were scum, which is moot since we know they weren't scum now. The fact that the kill went through means at least that if they...
by Minestrone
Thu Mar 12, 2015 9:34 pm UTC
Forum: Mafia
Topic: Vytron Runs Dethy - GAME OVER
Replies: 104
Views: 7873

Re: Vytron Runs Dethy - Day 1

If Elmach doesn't come back I still think we should lynch them, because it's not like we have much to go on anyway, we can't really afford to have both a modkill and a lynch, and neither can we afford to have them alive on D2 with so little information about them from D1. Moody and ajh--can you expl...
by Minestrone
Thu Mar 12, 2015 9:27 pm UTC
Forum: Mafia
Topic: Cobalts & Rubies [The End: Faltering trust]
Replies: 103
Views: 12666

Re: Cobalts & Rubies [D1: As above, so below]

The problem with giving gems to both people is the "must survive the night" clause. If we gave the gems to one person scum would just kill them unless they also roleblocked the right person, so we'd have to be double lucky. If we can use the gems to find both scum, on the other hand, we ca...
by Minestrone
Wed Mar 11, 2015 8:46 pm UTC
Forum: Mafia
Topic: Cobalts & Rubies [The End: Faltering trust]
Replies: 103
Views: 12666

Re: Cobalts & Rubies [D1: As above, so below]

We don't really want either gem falling into scum hands, but especially not the ruby (I've been working on the assumption that the cobalt gave the cop and the ruby gave the roleblock because alliteration, but I read more closely and will now use the right terms). So I'll Unvote: ruby since people se...
by Minestrone
Wed Mar 11, 2015 5:49 pm UTC
Forum: Mafia
Topic: Vytron Runs Dethy - GAME OVER
Replies: 104
Views: 7873

Re: Vytron Runs Dethy - Day 1

Well, with the information we have so far, I think Elmach might be the best lynch. If nothing else, putting them at L-1 might get them to chime in again Vote: Elmach If Elmach isn't scum, scum are welcome to hammer and make D2 easy for us. Questions for Elmach: What are your thoughts on the strategi...
by Minestrone
Tue Mar 10, 2015 9:30 pm UTC
Forum: Mafia
Topic: Cobalts & Rubies [The End: Faltering trust]
Replies: 103
Views: 12666

Re: Cobalts & Rubies [D1: As above, so below]

Well that changes things a bit. Actually, taking into consideration the fact that the chosen one has to survive the night, our best strategy might be to spread out the gems, find the scum, vig one and then roleblock the other. It'll be important not to let the cobalt fall into scum hands though beca...
by Minestrone
Tue Mar 10, 2015 9:22 pm UTC
Forum: Mafia
Topic: Vytron Runs Dethy - GAME OVER
Replies: 104
Views: 7873

Re: Vytron Runs Dethy - Day 1

I second the request for an extension. Just going by who's contributing the most, I'm liking SDK for questioning the strategy laid out by moody, when as scum they could have just gone with the flow (on the other hand it is SDK, who I could definitely see doing this as scum, but at least it's someth...
by Minestrone
Tue Mar 10, 2015 2:52 pm UTC
Forum: Mafia
Topic: Vytron Runs Dethy - GAME OVER
Replies: 104
Views: 7873

Re: Vytron Runs Dethy - Day 1

The more I think about it the more I realize it will be hard to get good information from the cop results, but I also think that going "by behavior" gives us about a 4/5*2/3=8/15 chance of losing, or just worse than 50/50 odds, and I think we can at least do a little better than that with ...
by Minestrone
Mon Mar 09, 2015 5:42 pm UTC
Forum: Mafia
Topic: Vytron Runs Dethy - GAME OVER
Replies: 104
Views: 7873

Re: Vytron Runs Dethy - Day 1

The problem I have with going by behavior is the setup. This is an open setup with only one scum, so there's not really anything to go on behavior wise, since scum has no scummates to protect and thus no reason not to just play exactly as they would if they were town. So the figure I'd give us for l...
by Minestrone
Mon Mar 09, 2015 5:29 pm UTC
Forum: Mafia
Topic: Cobalts & Rubies [The End: Faltering trust]
Replies: 103
Views: 12666

Re: Cobalts & Rubies [D1: As above, so below]

The problem is we don't win this game by figuring out who's mafia, we win it by figuring out who's the chosen one and as far as I can tell literally the only way to do that is to give someone both gems. Of course it isn't likely we'll win on D1 but it isn't likely we'll win on D2 either so we need t...
by Minestrone
Mon Mar 09, 2015 12:17 am UTC
Forum: Mafia
Topic: Cobalts & Rubies [The End: Faltering trust]
Replies: 103
Views: 12666

Re: Cobalts & Rubies [D1: As above, so below]

I still think we should give both gems to the same person. It doesn't seem like town can win by eliminating all mafia, so in a was the cop ability isn't very useful anyway, since even knowing all the scum wouldn't tell us who was the chosen one. At least the roleblock can potentially slow down the n...
by Minestrone
Sun Mar 08, 2015 5:46 pm UTC
Forum: Mafia
Topic: Vytron Runs Dethy - GAME OVER
Replies: 104
Views: 7873

Re: Vanilla Mafia Dethy - Day 1

I think the issue with not preplanning is we have the potential to not cover as many people as we could be covering. Ideally we have some result on as many people as possible tomorrow and the only way to guarantee that is for all of us to pre-coordinate to choose different people. I guess it does gi...
by Minestrone
Sun Mar 08, 2015 5:33 pm UTC
Forum: Mafia
Topic: Cobalts & Rubies [The End: Faltering trust]
Replies: 103
Views: 12666

Re: Cobalts & Rubies [D1: As above, so below]

The self votes are mostly a joke, I think. Of course, from my point of view, the optimal course of action is to give me both gems because I know I'm town but I can't say the same for any of you. The optimal course of action from all my fellow townie's points of view is for them to get the gems thoug...
by Minestrone
Sat Mar 07, 2015 11:34 pm UTC
Forum: Mafia
Topic: Vytron Runs Dethy - GAME OVER
Replies: 104
Views: 7873

Re: Vanilla Mafia Dethy - Day 1

What is revealed about a player on death? I think I read the last dethy game this forum had and moody's plan was the plan, but in that game they had a "cop analyst" who could find out other cop's sanities. I don't know if that really changes anything about how we go about it though. I agr...
by Minestrone
Sat Mar 07, 2015 11:24 pm UTC
Forum: Mafia
Topic: Cobalts & Rubies [The End: Faltering trust]
Replies: 103
Views: 12666

Re: Cobalts & Rubies [D1: As above, so below]

I agree that we shouldn't split the gems. The potential to win definitely outweighs the potential ill effects of giving both gems to scum. Especially since there doesn't seem to be a way of distinguishing the chosen one from other townies, we need to give ourselves as many chances to hit them as pos...
by Minestrone
Sat Mar 07, 2015 2:42 am UTC
Forum: Mafia
Topic: Vytron Runs Dethy - GAME OVER
Replies: 104
Views: 7873

Re: Vanilla Mafia Dethy SIGN UP IN THREAD

Players:
1. SDK
2. Minestrone
3.
4.
5.

Replacements:
1.
2.
by Minestrone
Fri Mar 06, 2015 10:30 pm UTC
Forum: Mafia
Topic: Meta discussion
Replies: 1418
Views: 252695

Re: Meta discussion

I'm signed up for both games because I just want to play something, and if someone set up a more standard game I would probably sign up for that too.
by Minestrone
Tue Mar 03, 2015 6:01 pm UTC
Forum: Mafia
Topic: Jane Austen Matchmaker Mafia: D2: Parlour Tricks
Replies: 209
Views: 29383

Re: Jane Austen Matchmaker Mafia: D2: Parlour Tricks

Scum had it really rough in this game, between town's luck and the setup which probably favored town in the first place. Still, I'm glad we finally won and thank you very much SDK for helping us finish the game. Until the end I had a nagging worry that CBus confirming moody and FB wasn't foolproof a...
by Minestrone
Mon Mar 02, 2015 7:34 pm UTC
Forum: Mafia
Topic: Cobalts & Rubies [The End: Faltering trust]
Replies: 103
Views: 12666

Re: Cobalts & Rubies

Signups:
1. Lawrencelot
2. Asmodieus
3. ajh
4. Minestrone
5.
6.
7.

Replacements:
1. mpolo (only after Easter week)
...
by Minestrone
Fri Feb 27, 2015 7:19 pm UTC
Forum: Mafia
Topic: Jane Austen Matchmaker Mafia: D2: Parlour Tricks
Replies: 209
Views: 29383

Re: Jane Austen Matchmaker Mafia: D2: Parlour Tricks

Yeah vytron just posted a bunch of weird speculation because they're still pretending to be townie and the situation from a townie!vytron perspective makes no sense but to me they're just confirmed scum. Since it's been so long I'll remind everyone that this is the quote I've been hanging my reasoni...
by Minestrone
Tue Feb 24, 2015 8:38 pm UTC
Forum: Mafia
Topic: Jane Austen Matchmaker Mafia: D2: Parlour Tricks
Replies: 209
Views: 29383

Re: Jane Austen Matchmaker Mafia: D2: Parlour Tricks

I would like that, yes. It'd be a shame for the game to just end.
by Minestrone
Tue Feb 10, 2015 5:17 pm UTC
Forum: Mafia
Topic: Jane Austen Matchmaker Mafia: D2: Parlour Tricks
Replies: 209
Views: 29383

Re: Jane Austen Matchmaker Mafia: D2: Parlour Tricks

Freezeblade, this is a very important quote from CBus: The clue I got from searching Madge on N1 pointed to him, and the clue he got from Freezeblade on N1 pointed to me, so in all likelihood both of them (and, by extension, Moody) are town. This is what, for me, confirms you and moody as town, and ...
by Minestrone
Tue Feb 10, 2015 4:41 am UTC
Forum: Mafia
Topic: Jane Austen Matchmaker Mafia: D2: Parlour Tricks
Replies: 209
Views: 29383

Re: Jane Austen Matchmaker Mafia: D2: Parlour Tricks

Moody, we should lynch ajh or CBus first so we know whether they're town or scum. If they're scum we can lynch both of them and then worry about Gopher/Vytron, if they're town we have confirmation that Gopher and Vytron are both scum and can lynch with certainty. 3-3 is an instant loss without any p...
by Minestrone
Tue Feb 10, 2015 1:09 am UTC
Forum: Mafia
Topic: Jane Austen Matchmaker Mafia: D2: Parlour Tricks
Replies: 209
Views: 29383

Re: Jane Austen Matchmaker Mafia: D2: Parlour Tricks

EBWOP: "Fb and moody can't be town unless all 4 of fb moody Cba and ajh are scum." should be "Fb and moody can't be scum unless all 4 of fb moody Cba and ajh are scum. Also one possibility I forgot to mention are that ajh and CBus are the last 2 scum but that's and even easier scenari...
by Minestrone
Tue Feb 10, 2015 12:40 am UTC
Forum: Mafia
Topic: Jane Austen Matchmaker Mafia: D2: Parlour Tricks
Replies: 209
Views: 29383

Re: Jane Austen Matchmaker Mafia: D2: Parlour Tricks

Actually, this simplifies things a lot. Fb and moody are basically confirmed now, since town!CBus thinks fb is town and scum!Cbus means Fb and moody can't be town unless all 4 of fb moody Cba and ajh are scum. This means that either Gopher and Vytron2 are scum or CBus and ajh and one of Gopher/Vytro...
by Minestrone
Mon Feb 09, 2015 6:45 pm UTC
Forum: Mafia
Topic: Jane Austen Matchmaker Mafia: D2: Parlour Tricks
Replies: 209
Views: 29383

Re: Jane Austen Matchmaker Mafia: D2: Parlour Tricks

We can't just go and lynch willy nilly. If there are still 3 scum left, as there may well be, a mislynch will lose us the game. Even if there were 2 scum left, 2 mislynches will lose us the game and we'd be more likely to mislynch if we lynched randomly because there'd only be 2 correct lynches. It'...

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