Demki wrote:Looks cool from the video, and it has a demo so I can check it out when I get home!
Excellent, let me know how it goes!
Nice interface, although I could've gone with a smaller font size. I like that you added keybinding for the different modules, however I would like the ability to rebind keys(for instance it would be easier for me to move between ticks with, say, a and s instead of the arrow keys, since I am so used to keeping my left hand near those keys)
Levels aren't that difficult, at least for the ones in the demo(I will be getting the full version).
The only thing that threw me off a bit at one of the levels is the timing of the read/write action. I assumed each of those takes a tick, so I made a counter that goes twice as slow, only to realize that reads happen on "the start" of a tick while writes happen "on the end" of a tick, I think it would be helpful to have a sort of list of tick phases, even if it's just: reads -> writes/latches.
I liked the BGM.
One thing that I didn't like: Opening the game started me off in a windowed mode in a level, so in order to change to fullscreen I had to exit the level(which I didn't really know how immediately), then exit the level picker, then I had the options available, I'd prefer if you started me off at the main menu so I can check the settings first(I usually go to the settings first on any game I play), and maybe highlight the "play" button and the first level button, just to help new players figure out how to enter the first level.
Also there is no resolution setting available.
There is a resolution setting when in full screen mode, however I believe a dropdown-list would be better than having the left/right arrows.
Overall it's a good game, and while I still didn't get the full version so I don't know if it's there or not, but a sandbox mode with sharing creations would fit well with this game.