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btoews wrote:even if it were to, the processes would likely not be overly intensive -- and there would be little performance drop in allowing those processing to run on a single GPU core while leaving the many other cores available for other tasks.
The only time when one is waiting for their computer is loading programs (where computing power is not your bottleneck), gaming/simulations (which are generally parallelizable), and when there are many things that the computer has to do at once (parallel processing again, assuming RAM isn't a problem).
btoews wrote:That would be one thing I forgot to consider: the Single-instruction, multiple thread nature of GPUs. This combined with memory access performance problems would be two hurdles to overcome. Is it possible to hypothetically deal with these problems without a complete redesign of GPUs?
btoews wrote:I've been researching the efficacy of using GPUs in medical imaging; from what I've found of the GPU there is very little the CPU can do better. Anyone think it would be possible -- with a complete redesign of how the kernel/OS currently works -- to do away with the CPU? There are always many processes in the background (i.e. parallelization), thus it seems that the CPU as it is now could be made obsolete to GPGPUs.
nilspin wrote:Well check out the KGPU project.
http://gpgpu.org/2011/05/04/kgpu-gpu-co ... nux-kernel
http://code.google.com/p/kgpu/
troyp wrote:As a related question, how specific is GPU architecture to handling graphics? Given that more and more highly parallelizable tasks are being computed on GPUs, would we be better off (in the future) with more generic "Parallel Processing Units"? Or are GPUs already efficient at more general tasks?
troyp wrote:As a related question, how specific is GPU architecture to handling graphics? Given that more and more highly parallelizable tasks are being computed on GPUs, would we be better off (in the future) with more generic "Parallel Processing Units"? Or are GPUs already efficient at more general tasks?
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