Shriike wrote:...but I'm absolutely amazed that you let your program run for a whole day. I have the patience of a gold fish, if I don't get an answer in one minute, then obviously I screwed something up so I try to improve my algorithm (that being said most of my stuff is quite inefficient still).
Eh, I've seen lots of code that takes multiple days to run. Usually has something to do with chemistery/physics simulation or some huge data crunching job. I used to see jobs in the OSC cluster queues that had wallclock runtimes of 30+ days. Their actual CPU time was quite a bit lower since they basically only ran when nobody else was on the cluster, but still that's some crazy time invested in a single sim.
I, personally, have worked on some sims that would run upwards of an hour before they were finished. During debugging, even scaled down, you could go get a cup of coffee or take a bio before the debug run was over. It's been quite a while since I mucked around with sims, so I'm not sure if the advent of GPGPU has changed the way that some of the sims I was working on are done.
Also, Notepad is for n00bz lololololkek.
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