(This write up is gonna be a bit short, my hands are sore...)
Whoa. Hold up. Did they just say 'Unlimited?' Bold claim, but they seem to be onto something.
Official websites and some demonstration videos:
What they claim to have found is something akin to a holy grail.
They have found a way to have voxel-esque graphics without screwing everything over.
Their technology uses some loosely-allocated, ordered point cloud scene (they are really sparse on the details) over which they iterate some search algorithm to render the scene. They claim that this algorithm is so powerful it can run over complex scenes, and only picking out the necessary points, render it, in CPU on semi-old laptops.
Now to me, if this is true, we are on the precipice of a breakthrough. This means that we are one step closer to moving our graphics algo's over to CPU space (which by my estimates and the current trend in GPU load would be in 10-15 years).
However, their brand new thing has some holes.
Now, I know that you don't just jump out and say, "hey guys, this is the next big thing!" and then publish all your research without first patenting it in twenty seven different ways, and classifying it in four more. ATI and NVidea probably want to get their hands on this and make a new GPU pipeline for it asap. But, still it gives my that iffy feeling of "we haven quite worked out the kinks, wait ten years."
First, they seem to be hating on polygons. A lot.
That's fine, polygons looks like hell when you use them without proper forethought, but they really hate them with a passion. They (probably for advertising purposes) very clearly state that Unlimited Detail is much better. Good use of polygons and the right tricky application of parallax and normal mapping can, presto, give you brilliant result for very little computing power. In their demo vids they show some real flaws in map design, instead of actually showing what UD can do for the world.
Second, it seems like it is going to be hell to make animations and map design in.
A voxel-esque graphics format is terribly difficult to animate.
What are your thoughts on the future of Graphics?