The Resources available are listed here:
Food (1 Wheat + 1 Peasant) – You must feed your units every year (1 food per 1 person) or they will die.
Wall (6 Stone + 1 Log) – Walls help defend against attackers, but they are only useful if they have soldiers to defend them. For every soldier that defends, one wall counts as an extra defender that kills one attacking Soldier. Defending Soldiers sent from other players can defend walls. Walls cannot be destroyed except by Trebuchets. If the defender is eliminated, the attacker claims the Walls like any other resource.
Trebuchet (2 Log + 1 Peasant) – At the beginning of an attack, each Trebuchet will destroy one wall. However, if the attack fails and there are defending soldiers left over, the defender will steal the trebuchets.
Raider (1 Peasant) – Raiders can be sent out during the Summer War to steal Raw Resources from another Kingdom. Each Raider steals one resource, chosen at random out of all the player's Raw Resources. There is no defense against Raiders.
Citizen (2 Peasants + 1 Log) – Provides 18 tax and gives half as strong a defense as soldiers.
Noble (1 Citizen + 2 Stone + 1 Log) – Provides 24 tax, but does not provide any defense. You can only have a maximum of 1 Noble per 10 Citizens. If Citizens are killed such that this requirement is no longer met, Nobles will be permanently converted into Citizens.
Soldier (2 Peasants + 1 Metal) – Provides 7 tax and forms the bulk of the armies.
Officer (1 Soldier + 1 Citizen) - Provides 18 tax and counts as two Soldiers during War. You can only have a maximum of 1 Officer per 10 Soldiers. If Soldiers are killed such that this requirement is no longer met, Officers will be permanently converted into Soldiers.
- Fall Harvest
- Fall Market
- Winter Harvest
- Winter Feast
- Spring Harvest
- Spring Tax Collection
- Summer Harvest
- Summer War
Each Area will contain a random number of one or two Resources. All of the Raw Resources will be available through harvests, and some certain craftable resources will be available as well: Food, Citizens, Soldiers, Trebuchets, and Gold (Walls, Raiders, Nobles, and Officers will not be available). Stone and Peasants will be the most plentiful resources, followed by Wheat.
In every region there will be one Dangerous Area, guarded by a random number of Bandits. Only players who have more Soldiers+Raiders than the Bandits can attempt to harvest from that area. The harvesting player does not lose any Soldiers or Raiders, and the player can harvest from more than one Dangerous Area per harvest even if his total number of Soldiers+Raiders is less than the total number of Bandits in the three Dangerous Areas. The number of Bandits is a random integer between the number of soldiers + raiders owned by the player with the smallest army and the player with the biggest army.
There will be no Dangerous Areas for the first two harvests.
Players are not forced to harvest an area from each region.
The algorithm for selecting the resources at each Area is as follows: For each resource, there is a probability P that it will be the primary resource in a particular region. The amount is equal to X*[Random integer between 25 and 100]. For each area there is a 30% chance of having an additional secondary resource. The resource is chosen with the same probability, and the amount is equal to X*[Random integer between 1 and 50]. If the primary and secondary resource are the same, then the totals are just added together.
Code: Select all
P X Resource
18% 1.2 Stone
21% 1.0 Peasants
11% 1.5 Wheat
8% 1.5 Logs
8% 1.5 Metal
6% 0.8 Food
5% 0.2 Trebuchet
9% 0.4 Soldiers
9% 0.4 Citizens
5% 2.0 Gold
Also during the Fall Market, Players may trade Raw Resources at the Trading Post for a 2:1 exchange rate, which is a discount from the normal 3:1 exchange rate.
First, attacking Trebuchets destroy defending Walls (1 Wall destroyed for each Trebuchet attacking).
Then, all the attacks against each player are tallied, and the attacks kill their target's people. Soldier kills are allocated as follows
-First priority is Defended Walls (1 defended Wall per 1 attacking Soldier).
-Second priority is the target's personal Soldiers (1 Soldier killed for each Soldier attacking).
-Third priority is target's personal Officers (1 Officer killed for every 2 Soldiers attacking).
-Fourth priority is any ally Soldiers (1 Soldier killed for each Soldier attacking).
-Fifth priority is any ally Officers (1 Officer killed for every 2 Soldiers attacking).
-Sixth priority is Citizens (2 Citizens killed for every Soldier still attacking).
-Seventh priority is Peasants and Raiders (3 Peasants/Raiders killed for every Soldier still attacking).
Attacking Soldiers are only killed when battling defending Soldiers or Officers. All attacking Soldiers allocated to Walls, Citizens, Peasants, and Raiders (aka non-killed attacking Soldiers) are returned to the attacker's kingdom after the war, unless the attacker's kingdom was defeated.
If all defending people are killed and there are still Soldiers left who are attacking, the defending player's kingdom is defeated and they are removed from the game. The defeated player's Resources are given to the attackers, proportional to how many Soldiers with which each attacker attacked the target player. Non integer amounts are rounded down. If there's more than one attacking army, the defending Soldiers kill attacking Soldiers from each army proportional to the number of Soldiers attacking from each army.
Also, Raiders can be sent out during the Summer War. Raiders who are currently stealing from other players will not count towards attacks or defense.
Trade discussions may be private but completed trades are public. Crafting is done publicly.
Winner: The last player left alive.
Second place: The runner-up.
Conqueror: The player who received the most Nobles and Gold from eliminating players.
Warrior: The player who sent the most soldiers to attack.
Defender: The player who killed the most attacking soldiers during successful defenses.
Bandit Hunter: The player who collected the most resources (in equivalent gold) from Dangerous Areas.
Builder: The player who crafted the most walls.
Demolisher: The player who destroyed the most walls.
Thief: The player who stole the most resources with Raiders.
Ignored: The player who was attacked the least, based on average number of attacking soldiers per War.
Famine: The player who lost the most units to starvation.
Additional trophies may be added based on player suggestions.
- Removed Housing and Armor.
- Added Walls, Trebuchets, Raiders, Nobles, and Officers.
- Changed order of seasons and phases.
- War now occurs on Year 1.
- Crafting and Trading are now done during the Market, and immediately before the Feast, Tax, and War.
- You can now exchange Raw Resources at a 3:1 rate during normal Trading, and a 2:1 rate during Fall Market.
- Added Dangerous Areas to Harvests and disclosed how the number of bandits is chosen.
- Players are now allowed to refrain from harvesting.
- Added Trophies.
- PMs are no longer allowed.
- Harvest algorithm disclosed.
The game starts during the Fall Harvest, with everyone being given 1000 Gold. Players can't PM each other, but can privately message in thread by tagging their spoilers with the player's names. Multiple players can be tagged on the same spoiler. Players must respect in-thread private messages.
The game ends when all but one Kingdom has been defeated!