Each player starts with 100 energy, which they first use to buy powers, and then use whatever is left to fight the other heroes! Once in combat, you can use your energy to attack another player, defend against attacks, use your powers, or any combination of those things you can afford. When you get hurt, you lose energy, which means you have less energy to spend next round.
When you have no energy left, you're out of the game (unless a power says otherwise), and so you need to re-enter with 100 energy and a new character.
To sign up, you need to do three easy steps:
1) Choose which powers you want to purchase, from the list of existing powers.
2) Post your character, including which powers you have bought, its name, and a backstory or photo if you want to.
3) Submit two new powers that will be added to the ever-increasing catalogue of powers.
That's it! Your character will now join in at the start of the next round.
When submitting a power, here are some useful tips:
You can make up your own powers, but there are lots of examples on the Superhero rumble site above if you need some inspiration. Powers that are exceptionally stupid (eg: you automatically win the game if your name is dudiobugtron) will be vetoed, but otherwise you can pretty much make the powers whatever you want. In this way, the rules of the game are basically decided by the players.
Please format powers like this:
Name of Power - Power Level: [powerlevel] - What the power does, including any costs to use it etc... - Flavour text, if any.
The 'power level' is how much the power costs to purchase. Purchasing powers changes the power levels of all powers in the catalogue. (Basically, if you buy a power, it costs more for the next person to purchase. If you don't buy a power, it costs less for the next person to purchase.)
Power levels can go negative, and can start negative if you like too. Power levels must always be integers.
Powers remain in the catalogue unless a majority of active players vote to remove them.
Here's the formula for how power levels change after purchase, if you're interested:
For example, if there are 10 powers and they all cost 10 points. You buy 2 powers. The cost of the purchased powers goes up by 8/2 = 4, so they now cost 14 each. The costs of the other 8 powers go down by 1 each, so they now cost 9. Then, you add 2 more powers to the list, so n is now 12.
How the first round worked (archive):
Players who don't submit their moves in reasonable time-frame will be considered to have submitted 'all defense'; so the game can keep going even if the players change.