Create a Card: MTG

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Von Haus
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Re: Create a Card: MTG

Postby Von Haus » Wed Jun 10, 2009 9:37 pm UTC

Isn't this going to create some sort of infinite loop? I'm not sure if it makes sense for me to now design a card with a name I submitted, but as we've had two other cards since then, one of them being the card Change Cage, this seems like as simple way as anyway to get out of this. I'm still not sure why this has happened in the first place.
Also, will people object if I don't always use the new lingo, I know I should "try" to adapt to it, but I'll probably forget many times. I as suprsied the thing that actually anoyed me mist was the new combat rules. As the fix'd Deathtouch rulings was after I spent the entire section spluttering "they've killed stone tongue basilisk, they've actually gone and fricking killed stone tongue bloody basilisk." One of my first decks was an Odyssey UG pre-con that had STB as one of the rares, can't even remember the other one, that's going to bug me now, if anyone knows, please let me know. I loved that basilisk.

Anyway...
The Change Cage (Alternate Version)
4
Artifact
Indestructable
If a non-token creature would enter the battlefield, exile it instead.
It's controler put's a 2/2 colourless Drone token onto the battlefield.
Long ago we learned of the trouble,
When a man steps out of his life's plastic bubble.
So we walled off the city, caged thoughts that were free.
And now our lives are safe from any change that
Could have come between you and me.


Next Card:- Twisted//Broken (split card)

Edit: Cock and balls, I said battlefield and token into play.
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Re: Create a Card: MTG

Postby Mighty Jalapeno » Wed Jun 10, 2009 9:43 pm UTC

What's 'the new lingo'? I haven't played MtG since probably 1999.

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Re: Create a Card: MTG

Postby Armadillo Al » Thu Jun 11, 2009 2:52 am UTC

http://www.wizards.com/magic/magazine/a ... eature/42a

Just announced today. New rules for the next core set coming out this summer. A quick summary of the changes:

1) Mulligans are now decided simultaneously.
2a) 'In play' is now called 'the battlefield'.
2b) You no longer 'play' spells; you 'cast' them again.
2c) The 'removed-from-the-game zone' is now known as the 'exile zone', since that zone was increasingly misnamed.
2d) 'At end of turn' is being cleaned up to 'At the beginning of the end step'.
3a) Mana now empties at the end of each step instead of each phase. However,
3b) Mana burn no longer exists.
4) Tokens are now owned not by whoever controlled the effect that put them into play on the battlefield, but by whoever controls them when they first come into play enter the battlefield.
5) Combat damage no longer uses the stack. This is the only big rule change, and I'll describe a little more below.
6) Deathtouch is now a static ability that kills as a state-based effect, not a triggered ability. The changes to 5) necessitated this.
7) Lifelink is also static, which means you gain the life while the damage is dealt, instead of waiting for it to clear the stack.

A little more about 5...you can no longer put damage on the stack and then do things like 'play cast spells' or 'sacrifice your dudes'. Once damage is assigned, it is immediately dealt.

Also, if your opponent blocks one of your creatures with multiple creatures, you have to assign an 'order' that damage is dealt to each blocker. When assigning damage, you must assign 'lethal' (or more) to each blocker in turn before moving on to the next one.

Isn't this going to create some sort of infinite loop? I'm not sure if it makes sense for me to now design a card with a name I submitted, but as we've had two other cards since then, one of them being the card Change Cage, this seems like as simple way as anyway to get out of this. I'm still not sure why this has happened in the first place.


My bad. I didn't see the first one because it was just a picture, and my work has a tendency to block pictures from imagehosting sites, so I thought Change Cage had just been skipped entirely.
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Re: Create a Card: MTG

Postby markkat » Thu Jun 11, 2009 12:09 pm UTC

Chronohopper.

UG
Creature
1/2

Whenever you may draw a card, you may instead return chronohopper to your hand.
Whenever you must discard a card, you may instead play chronohopper.
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Re: Create a Card: MTG

Postby Armadillo Al » Thu Jun 11, 2009 2:16 pm UTC

Twisted
R
Instant
Switch target creature's power and toughness until end of turn.

//

Broken
1R
Instant
Destroy target artifact.

Next: Up//Down
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Re: Create a Card: MTG

Postby Von Haus » Thu Jun 11, 2009 2:47 pm UTC

Up
1W
Instant
Untap 3 target creatures you control.
Those creature's get +0/+1 until end of turn.
Right you 'orrible lot. Hand's of cocks and on with socks.
//
Down
GU
Sorcery
Put two down counters on target creature, if that creature had flying it loses flying, at the beggining of your upkeep remove a down counter from the creature.
When there are no down creatures on it, the creature gains flying permenantly.
Aww, look at his ickle wickle beak, and fwuffy wuffy feathers.

Hell yeah, double meanings. :P
I'm sorry but I refuse to use, "until the beginning of the end of turn." It just sounds more confusing to me.

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Re: Create a Card: MTG

Postby Mighty Jalapeno » Thu Jun 11, 2009 3:41 pm UTC

Sacrilege
2GGBB
Sorcery

Deal 1 damage to every creature in play. Place a 2/2 Black Abomination token or a 1/3 Green Abomination token into play for every creature killed in this way.

"You turned my unicorns... into those?"

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Re: Create a Card: MTG

Postby Armadillo Al » Thu Jun 11, 2009 9:36 pm UTC

Von Haus wrote:I'm sorry but I refuse to use, "until the beginning of the end of turn." It just sounds more confusing to me.


Good, because that one's not changing. They're only renaming 'at end of turn', not 'until end of turn', to make the fact that you can still do things after 'at end of turn' (did somebody say Waylay?).

Unforgettable Treason
3WUBB
Sorcery
As an additional cost to play Unforgettable Treason, sacrifice a creature.
Tap all creatures you control.
Destroy all creatures you do not control.
Draw two cards.
The general was eventually found guilty after a month-long trial...only to have his sentencing interrupted by the far-off rumblings of the bomb he had set while in enemy territory two months prior.

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Re: Create a Card: MTG

Postby Von Haus » Thu Jun 11, 2009 10:25 pm UTC

That flavour made me laugh.

Gristled Veteran
1BW
Creature - Zombie Soldier
3/2
Sacrifice a creature: Put a +1/+1 counter on Gristled Veteran and two other creatures you control.
Veterans inspire troops with their great feats, becoming a zombie only serves to change the definition of great.

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Re: Create a Card: MTG

Postby setzer777 » Thu Jun 11, 2009 10:41 pm UTC

The Huntmaster
1WW
Creature - Human
2/2

Forestwalk. Protection from Green.

The whole forest is his prey...


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Re: Create a Card: MTG

Postby Mighty Jalapeno » Thu Jun 11, 2009 10:50 pm UTC

The Huntsmaster
4GGG
Creature - Legendary Hunter

5/5

GGG: Destroy target creature, and place a -1/-1 counter on every creature of the same type.

"The great beasts saw the pelts of their forbears flung across his shoulders, and they cowered."

Next Card: Withdrawl

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Re: Create a Card: MTG

Postby Von Haus » Fri Jun 12, 2009 9:55 am UTC

Oh god, what abilities have NOT been on slivers already...

Angelic Sliver
2WW
2/2
All sliver cards in your had have convoke. (Each creature you tap while playing this spell reduces its cost by 1 or by one mana of that creatures colour.)
The slivers bent their heads as if in prayer, the breach pulsed and Meraan new the worst was yet to come.

Okay a question on convoke, I've always assumed it makes spells cheaper to play, so if you had a 4 mana creature with convoke, you could play it by tapping the three lands you had in play and a wall you control say. But having copied out the text i'm not so sure. In order to be playing the spell, wouldn't you have already had to pay the mana? Knowledgeable rules people, how does this work? I'm probably just making things unnecessarily confusing for myself. I hope convoke works like I always thought it did.

Next Card:- Withdrawl
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Re: Create a Card: MTG

Postby Durinthal » Fri Jun 12, 2009 10:28 am UTC

I'm not sure how exactly to phrase this given the mechanics, so here goes:

Withdrawl
XW
Instant
You may only cast Withdrawl during the combat phase of your turn and before any combat damage has been dealt.
Untap X attacking creatures and return them to your hand.

Next card: Amplify

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Re: Create a Card: MTG

Postby d0nk3y_k0n9 » Fri Jun 12, 2009 1:21 pm UTC

Von Haus wrote:Okay a question on convoke, I've always assumed it makes spells cheaper to play, so if you had a 4 mana creature with convoke, you could play it by tapping the three lands you had in play and a wall you control say. But having copied out the text i'm not so sure. In order to be playing the spell, wouldn't you have already had to pay the mana? Knowledgeable rules people, how does this work? I'm probably just making things unnecessarily confusing for myself. I hope convoke works like I always thought it did.


I believe "While playing a spell" refers to taking it from your hand, paying the mana cost for it, and putting it on the stack. What convoke allows you to do is to tap creatures to reduce the amount of mana you must pay. Once the creature is on the stack (after you've paid the mana and such), you're just waiting for it to resolve; you've already played it. Thus, convoke works the way you originally thought it did.

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Re: Create a Card: MTG

Postby headprogrammingczar » Fri Jun 12, 2009 1:28 pm UTC

That is almost word for word the gustcloak ability, but with "remove this from combat" replaced with "return this to your hand". I like it.
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Re: Create a Card: MTG

Postby Von Haus » Fri Jun 12, 2009 4:45 pm UTC

Durinthal wrote:I'm not sure how exactly to phrase this given the mechanics.


Simple part first, the untapping is unnecessary as they'll go back to your hand before anything can take advantage of them being untapped.
Also (I think i'm right in this interpretation of the old rules) i'm going to assume you meant damage was asigned rather than dealt. The damage being dealt will kill them without you getting a chance to play this spell. The intention being to stop the creatures asigning and dealing their damage but not being hurt themselves. This will mean that under the new rules your card will work fine. No one can play spells between asigning damage and it being dealt and resolving. So it would have to be played after blockers were declared but before damage anyway.
Withdrawl
XW
Instant
Return up to X attacking creatures you control to their owners hands.
Oh...my...god...RETREAT! RETREAT!!
This way it can be played in your oponents turn and outside o fcombat but won't acheive anything. All that really changes is it can be used creatively
to raise storm counts and things. Bloody hell, the new rules have actually been useful and made something clearer and easier.
I hope that's fixed it all.

Also I must voice my agreemet with czar, this concept is a lovely peice of design.
Edit: I forgot to say, thanks DK for confirming convoke works. : :D
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Re: Create a Card: MTG

Postby Mighty Jalapeno » Fri Jun 12, 2009 10:50 pm UTC

Amplify
3WR
Instant

Tap X creatures you control, and add X+1 damage to any damage source currently being applied.

"Where's the kaboom? There was supposed to be an earth-shattering kaboom!"

Next Card: Revenge Golem

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Von Haus
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Re: Create a Card: MTG

Postby Von Haus » Sat Jun 13, 2009 11:02 am UTC

Revenge Golem
Artifact Creature - Golem
3
0/1
Defender
Tap: Gain 1 life.
If a spell or ability an oponent controls put Revenge Golem into the graveyard from anywhere, Revenge Golem deal 10 damage to that player.
Revenge is a dish best served explosively.

Next Card:- The Wizard's Last Rhymes
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Re: Create a Card: MTG

Postby Mighty Jalapeno » Thu Jun 18, 2009 8:07 pm UTC

The Wizard's Last Rhymes
2UU
Enchant Creature

When you play Wizard's Last Rhymes, sacrifice a Wizard card.
Whenever enchantment or enchanted creature leaves play, Wizard's Last Rhymes inflicts 5 damage to each creature and player.

"A wizard is never so fearsome as when he knows a spell will be his last."

Next Card: Wizzard Hat

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Re: Create a Card: MTG

Postby rrwoods » Thu Jun 18, 2009 8:26 pm UTC

Mighty Jalapeno wrote:The Wizard's Last Rhymes
2UU
Enchant Creature

When you play Wizard's Last Rhymes, sacrifice a Wizard card.
Whenever enchantment or enchanted creature leaves play, Wizard's Last Rhymes inflicts 5 damage to each creature and player.

"A wizard is never so fearsome as when he knows a spell will be his last."

Next Card: Wizzard Hat

You can just go with "Whenever ~this~ leaves play", since it will go to the graveyard as a state-based effect if the creature it's enchanting leaves play.
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Re: Create a Card: MTG

Postby AvalonXQ » Thu Jun 18, 2009 9:38 pm UTC

Wizzard Hat
2
Artiffact -- Equippment
Equipped creatture has, "T, Revveal a nonland card from your hand: You may cast a coppy of the revvealed card for its manna cost."
If equipped creatture is also equipped by a permmannent named My Robe, it has, "T: Remmove targget creatture from the game."
Equip 3

"I put on My Robe and Wizzard Hat."
"Don't ever message me again you piece."


Next card -- My Robe

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Re: Create a Card: MTG

Postby Mighty Jalapeno » Thu Jun 18, 2009 10:06 pm UTC

Rincewind fail.

My Robe
0
Artifact

R: Destroy My Robe, and target blue or green creature.

"Dude, have you been using this as a bathmat?"

Next Card: Gorrillaz Battlesong

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Re: Create a Card: MTG

Postby AvalonXQ » Fri Jun 19, 2009 4:06 pm UTC

I'd appreciate it if somebody could make a My Robe card that's actually an Equipment.

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Re: Create a Card: MTG

Postby Mighty Jalapeno » Fri Jun 19, 2009 4:09 pm UTC

AFAIK, Equipment is an Artifact (as I said, I haven't played MTG since the 90's).

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Re: Create a Card: MTG

Postby AvalonXQ » Fri Jun 19, 2009 4:18 pm UTC

Equipment needs to have the artifact subtype "equipment", the ability to be equipped to a creature, and usually some ability relevant to the equiped creature. It's almost identical to creature enchantments (which now have subtype "aura").
Okay, how about this?

My Robe
0
Artifact -- Equipment
Sacrifice equipped creature: Destroy target blue or green creature.
Equip R
"Dude, have you been using this as a bathmat?"

Is that all right?


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Re: Create a Card: MTG

Postby AvalonXQ » Fri Jun 19, 2009 5:33 pm UTC

Gorillaz Battlesong
3RR
Enchantment
Cumulative upkeep: Put a Trip counter on a creature you control.
Whenever you pay the cumulative upkeep cost of Gorillaz Battlesong, for each Trip counter on a creature, it gains one of these abilities of your choice until end of turn: Deathtouch, Exalted, First Strike, Flanking, Flying, Haste, Lifelink, Persist, Provoke, Shroud, Trample, Vigilence, or Wither.
There were no screams.
There was no time.
The Mountain called Monkey had spoken.
It was only fire, and then... nothing.



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Re: Create a Card: MTG

Postby setzer777 » Fri Jun 19, 2009 6:28 pm UTC

The Holy Has Fallen
2BB
Enchantment

Whenever a non-black, non-white creature is put in the graveyard from play, put a black 1/1 spirit token with shadow in play under your control. Whenever a non-black white creature is put into the graveyard from play, put a black 1/1 spirit token with shadow and shroud in play under your control.

It wasn't enough to kill them...the dark magic corrupted the knights' very souls and sent them to destroy everything they held dear in life.

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Re: Create a Card: MTG

Postby Mighty Jalapeno » Fri Jun 19, 2009 6:34 pm UTC

Sparda, Demon Knight
2RRBB

Creature - Demon
7/3

Trample.
All damage dealt to Sparda from non-white sources is reduced to 0.
RB: Regenerate Sparda.

"THIS! IS! SPARDA!"

Next Card: Army Of One

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Re: Create a Card: MTG

Postby AntonGarou » Sat Jun 20, 2009 9:07 am UTC

Army of one
4WWW
legendary creature- soldier
4/5

Trample, Double strike
Army of One can block an additional creature for each soldier in play
Army of One gets +X/+0 for each creature it blocks beyond the first, where X is its power
Army of One may not deal more damage then its power to any creature it blocks during each combat step(not sure I worded it right- I don't want it to be able to deal more then it's power to a creature during the first strike step and then deal that same amount again during normal damage step).

With the right training even one man can be an army

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Re: Create a Card: MTG

Postby screech » Sat Jun 20, 2009 9:23 am UTC

Inscrutable Sage U
Creature - Human Druid
When Inscrutable Sage comes into play, it does something. (We haven't been able to figure out what yet.)
1/1

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Re: Create a Card: MTG

Postby Von Haus » Sat Jun 20, 2009 10:04 am UTC

Orb of Obscurity
2
Artifact
Sacrifice Orb of Obscurity: Prevent all combat damage that would be dealt this turn.
It's hard to fight a foe you cannot see.

Next card: Recruitable Sage
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Re: Create a Card: MTG

Postby Token » Sat Jun 20, 2009 12:04 pm UTC

Recruitable Sage
1B
Creature - Human Wizard
1/2
At the beginning of your draw step, you may draw an additional card.
Discard a card: You gain control of Recruitable Sage. Any player may play this ability.

Next card: Sevenfold Vengeance
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Re: Create a Card: MTG

Postby Von Haus » Sat Jun 20, 2009 1:38 pm UTC

Sevenfold Vengeance
2WUBRG
Enchantmentment - Aura
Enchant Player
At the end of enchanted players turn put a Vengeance counter on Sevenfold Vengeance.
At the begging of enchanted players upkeep if there are 1 or more vengeance counters on Sevenfold Vengeance enchanted player loses 1 life.
At the begging of enchanted players upkeep if there are 2 or more vengeance counters on Sevenfold Vengeance enchanted player sacrifices an enchantment.
At the begging of enchanted players upkeep if there are 3 or more vengeance counters on Sevenfold Vengeance enchanted player sacrifices an artifact.
At the begging of enchanted players upkeep if there are 4 or more vengeance counters on Sevenfold Vengeance enchanted player dicards a card.
At the begging of enchanted players upkeep if there are 5 or more vengeance counters on Sevenfold Vengeance enchanted player sacrifices a creature.
At the begging of enchanted players upkeep if there are 6 or more vengeance counters on Sevenfold Vengeance enchanted player sacrifices a land.
At the begging of enchanted players upkeep if there are 7 or more vengeance counters on Sevenfold Vengeance enchanted player loses the game.
Each path of life has it's own guardian, woe betide he who angers them all.

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Re: Create a Card: MTG

Postby Durinthal » Tue Jun 23, 2009 5:12 pm UTC

Flower of Hope
WG
Enchant World
Damage that would reduce any player's life total to less than 1 reduces it to 1 instead.

Next: Solid Snake

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Re: Create a Card: MTG

Postby AvalonXQ » Tue Jun 23, 2009 5:47 pm UTC

Solid Snake
1RR
Creature -- Snake Elemental
Poisonous 2
Sacrifice Solid Snake, a creature named Liquid Snake, and a creature named Gaseous Snake: search your library for a creature named Triple Point Snakes and put it into play.
1/5
The venom that courses from a serpent of stone burns with a sensation that is quite petrifying.

Liquid Snake
1UU
Creature -- Snake Elemental
Poisonous 1
Unblockable
2/1
Snakes that can move through water are dangerous. Snakes that ARE water are terrifying.

Gaseous Snake
1WW
Creature -- Snake Elemental
Poisonous 1
Flying, Vigilance
1/3
A venom as sharp as guilt, as pervading as morality, and as pure as righteousness.

Triple Point Snakes
2WWUURR
Legendary Creature -- Snake Elemental
Poisonous 4
Flying, Vigilance
5/9
Whenever Triple Point Snake attacks, you may search your library for a Snake Elemental creature card and put that card into play attacking.
Some species are defenseless when they mate. Others become even more deadly.

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Re: Create a Card: MTG

Postby setzer777 » Tue Jun 23, 2009 5:52 pm UTC

Solid Snake
RWU
Legendary Creature - Human Operative
4/4

First Strike, Vigilance

UU: Solid Snake gains shadow until your next untap step.

SNAAAAKE!

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Re: Create a Card: MTG

Postby Mighty Jalapeno » Tue Jun 23, 2009 5:53 pm UTC

Chocolate Warrior
3GR

Creature - Food Elemental
5/5

Place a -2/-2 on any creature that blocks or is blocked by Chocolate Elemental.
Everytime Chocolate Elemental blocks or is blocked, place a -1/-1 counter on it.

"No wonder they call it the food of the Devil!"


Next Card: Limitless Resolve

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Von Haus
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Re: Create a Card: MTG

Postby Von Haus » Tue Jun 23, 2009 6:51 pm UTC

Limtless Resolve
1WW
Enchantment - Aura
If a source an opponent controls would cause enchanted creature to be put into the graveyard from play, put a -1/-0 counter on it instead.
It's just a flesh wound.

Next Card:- Big Boss
A bee sees Dee 'effigy' Hitch, I 'Jay' kill, amen OP, queue arresty UV double, you ex-wizard!


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