Nomic 15.0

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HarvesteR
Posts: 65
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Re: Nomic 15.0

Postby HarvesteR » Fri Dec 31, 2010 7:12 pm UTC

roger that. that means then that we do have some motions passed already, including one that calls for a ruleset revising...

I can't update right now, since today is, well... new year's and all... but I suggest later we go about it like this:

separate rules by topic, each inside a quote or spoiler tag, so we have rules about rule-making, rules about voting, rules about currency, rules about land ownership and any other catergories that might arise...

Then, we order them by precedence, meaning that a rule that defines a concept should come before any rules that expand on that concept... That's already done to some extent, since the rules are ordered chronologically

Then, I feel we should revise the way the rule history is presented... Maybe the original motion title should be on top of the rule, so we can find it easier

Well, just my 2 cents for now...

Cheers
The next sentence is the truth. - The previous sentence is a lie.

Affinity
Posts: 2
Joined: Sat Oct 30, 2010 6:12 am UTC

Re: Nomic 15.0

Postby Affinity » Sat Jan 01, 2011 6:34 am UTC

I appear to have lost interest in this game, at least for the time being. So, in the interest of cleaning up after myself,

I give one internet to HarvesteR.
(Since you upvoted the two motions I said I'd give five roods apiece for, and ten roods is equivalent to one internet.)

I donate all of my remaining internets and roods to the Nomic estate.


Players:
Spoiler:
The Nomic Estate: 15 internets, 0 roods on credit, 2270 roods claimed
HarvesteR: 26 internets, 50 roods on credit, 110 roods claimed
coolguy5678: 18 internets, 0 roods on credit, 90 roods claimed
_infina_: 9 internets, 4 roods on credit, 36 roods claimed
ostrichguy: 6 internets, 0 roods on credit, 20 roods claimed
alexriehl: 4 internets, 40 roods on credit, 0 roods claimed
JonR: 4 internets, 15 roods on credit, 25 roods claimed
turret: 2 internets, 20 roods on credit, 0 roods claimed
kerfuffleninja: 1 internets, 10 roods on credit, 0 roods claimed
skellious: 1 internets, 10 roods on credit, 0 roods claimed
e^ipi+1=0: 1 internets, 10 roods on credit, 0 roods claimed
Quate: 1 internets, 10 roods on credit, 0 roods claimed
snowyowl: 1 internets, 10 roods on credit, 0 roods claimed
neoliminal: 1 internets, 10 roods on credit, 0 roods claimed
Boreeas: 1 internets, 10 roods on credit, 0 roods claimed
NecklaceOfShadow: 1 internets, 10 roods on credit, 0 roods claimed
bkwinner: 1 internets, 1 roods on credit, 9 roods claimed
Krawl: 1 internets, 10 roods on credit, 0 roods claimed
Moach: 1 internets, 0 roods on credit, 10 roods claimed
Affinity: 0 internets, 0 roods on credit, 0 roods claimed


I can't convince my computer to generate a map, but in essence, the big empty gray square in the top-left disappears.

(Let's maybe say this post has the magical property of not turning me into an active player again, hm?)

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HarvesteR
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Re: Nomic 15.0

Postby HarvesteR » Sat Jan 01, 2011 7:56 pm UTC

Aw, sad to see a player go... well, I hope you return eventually :)

Here's the updated map then:

The Nomic Empire Map:
Spoiler:
map.jpg


Cheers
The next sentence is the truth. - The previous sentence is a lie.

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Krawl
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Re: Nomic 15.0

Postby Krawl » Sun Jan 02, 2011 7:21 am UTC

I cast my vote against coolguy5678's motion to prevent the use of terrible fonts.
I cast my vote in favor of HarvesteR's motion to prevent ruleset desync.
I cast my vote in favor of ostrichguy's motion to allow vacations.
I cast my vote in favor of HarvesteR's motion to prevent ruleset TL;DR.
I cast my vote in favor of bkwinner's motion to rescale rewards.
I cast my vote in favor of bkwinner's motion to allow conditional votes.
I cast my vote in favor of ostrichguy's motion to subdivide currency.
I cast my vote in favor of HarvesteR's motion to notate currency.

Seeing as how I'm new to the nomic. I'm not going to claim any motions passed or declined. Also, I'm not going to update anything just yet.
But I do believe, if there are in fact only 6 Active members right now, that several of these would be now passed.
Warning! Sex Facts:
Spoiler:
A single sperm has 37.5MB of DNA information in it. That means that a normal ejaculation represents a date transfer of 1587.5TB.
That's a lot of Fucking Data! Haha! Get it? Fucking.

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coolguy5678
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Re: Nomic 15.0

Postby coolguy5678 » Sun Jan 02, 2011 11:16 am UTC

Ruleset:
If at any point more than half of the active players against a motion, the motion is immediately denied. If the motion passes, and requires
Therefore we need four votes.

Also, Happy New Nomic Year (as well as Real Year). Nobody gets any internets yet but next year our farms/factories will generate stuff. Also we need to add these to the map and keep track of people's yearly income.

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HarvesteR
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Re: Nomic 15.0

Postby HarvesteR » Sun Jan 02, 2011 3:54 pm UTC

coolguy5678 wrote:Also, Happy New Nomic Year (as well as Real Year). Nobody gets any internets yet but next year our farms/factories will generate stuff. Also we need to add these to the map and keep track of people's yearly income.


Happy New Nomic Year!!

I'm working on the map thing right now :) Hopefully today it gets ready.

Anyways, here's the updation:

OstrichGuy's motion to subdivide currency has 4 votes in favor, and it passes. (7 active players at the time)
This motion has been approved with 4 votes in favor, none against. OstrichGuy shall receive 4 internets for his meritous contribution.


To avoid ruleset-bloat, I've amended rule §008 to include the motion, since it never specified where it should be included.

Ruleset:
Spoiler:
§001:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.
(In original ruleset)

§002:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to put the comma that is directly outside the quotes in rule §002 inside the preceeding quotes, after the ellipses. For the purposes of voting, this motion shall be referred to as kerfuffleninja's motion to save grammar Nazis from developing a nervous twitch."
(In original ruleset)

§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/in favour of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of kerfuffleninja's motion to save grammer Nazis from developing a nervous twitch."
(In original ruleset)

§004:
If at any point more than half of the active players have voted in favor of a motion, it is immediately approved. If at any point more than half of the active players against a motion, the motion is immediately denied. If the motion passes, and requires that the rules be amended, the motion-maker or any other with official powers to do so must do this as soon as possible, and post the revised ruleset. Although already approved, A rule and/or amendment shall not be considered as in effect until the revised ruleset is posted. (Dates from original ruleset; amended)
(In original ruleset; Amended by HarvesteR through "HarvesteR's motion to reduce confusion over rule §004" (approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by HarvesteR); Amended by Affinity through Affinity's motion to make passage requirements elastic)

§005:
HarvesteR is the chairman. Any disputes and disagreements about gameplay may settled by the chairman. If there is a dispute, the chairman may take any action necessary to restore stable gameplay, except the actions specifically forbidden by these rules. The chairman's decisions may be overturned by five votes from different players reading "I cast my vote to repeal the chairman's executive decision." The chairman may not take any action which results in players being unable to repeal his decisions. (Dates from kerfuffleninja's motion to ensure stable gameplay)
(Proposed by coolguy5678 as "coolguy5678's first motion; to make the Chairman someone active"; approved by coolguy5678, HarvesteR, Affinity; opposed by nobody; edited by Affinity)

§006:
The revised ruleset must be placed inside of spoiler tags in order to prevent page-stretching.
(Proposed by Quate as "Quate's motion to prevent page-stretching"; approved by Quate, e^ipi+1=0, skellious, turret, Affinity; opposed by nobody; edited by Affinity)

§007:
No motion may have retroactive effects before the moment at which it passed. No motion may specify that it cannot be altered or repealed. No motion may contradict a motion which has already passed or which is in voting unless it specifically supersedes, repeals, or reverses the existing motion.
(Proposed by snowyowl as "Snowyowl's motion to prevent contradictions"; approved by snowyowl, skellious, Affinity; opposed by nobody; edited by snowyowl)

§008:
All players have a property called "number of internets". All players receive one internet upon making their first post in this thread; all players who have made at least one post before the passing of this rule also gain one internet when this rule comes into effect. Whenever a player's number of internets is changed, a list of all players' internet-counts is posted in a spoiler tag, in decreasing order of internet-counts. To represent fractional amounts, the sub-internet is the official unit, with a value of 1/10 of an internet.
(Proposed by coolguy5678 as "coolguy5678's motion to create currency"; approved by Affinity, coolguy5678, HarvesteR; opposed by nobody; edited by Affinity)

§009:
Those who have their motions approved shall be rewarded with 1 (one) internet per vote in favor received, less 1 (one) internet per vote against received. In this fashion, one who has a motion approved will receive an amount of internets proportional to the general acceptance of his proposed motion. (e.g. If one has a motion passed with 3 votes in favor and 2 votes against, said one shall receive 1 internet). Internets shall only be granted once the motion has been effectively approved, and correctly followed through with appropriate insertion on, and/or revision of the ruleset. Motions passed before the approval of this rule shall not be affected retroactively. Motions currently under vote at the time of this rule's approval shall observe this rule. In the event that a motion is denied, no internets shall be given nor taken.
(Proposed by HarvesteR as "HarvesteR's motion to reward meritous contributions"; approved by coolguy5678, alexriehl, HarvesteR; opposed by nobody; edited by HarvesteR)
(Amended by OstrichGuy's motion to subdivide currency)


§010:
All motions to create rules approved henceforth shall be/must be automatically appended to the existing ruleset under its corresponding number.
(Proposed by HarvesteR as "HarvesteR's motion to maintain a coherent ruleset"; approved by HarvesteR, Boreeas, alexriehl; opposed by nobody; edited by HarvesteR)

§011:
All rules appended to the original ruleset are required to be reworded so as to remove unnecessary sentences regarding obsolete voting, such as 'for the purposes of voting...'. This rule also requires that in any case in which a rule refers to itself as a 'motion', it must be reworded so as to emphasize and maintain the semantic difference between a motion and a rule. The extent of this rule is limited to such rewording and editing, and prohibits the altering of rules in any way that might distort, omit or otherwise modify the implied or explicitly stated content of its previous form as a motion. It extends as far as modifying the wording of a rule to append information about its creator and originating motion in order to preserve its history.
(Proposed by HarvesteR as "HarvesteR's motion to enhance and further improve the coherence of the ruleset"; approved by alexriehl, HarvesteR, Affinity; opposed by nobody; edited by Affinity)

§012:
People are not forced to type down the entire summary of any vote they wish to endorse and vote for.
(Proposed by turret as "turret's motion to simplify and ease voting through not forcing people to type down the entire summary of any vote they wish to endorse and vote for"; approved by turret, snowyowl, JonR; opposed by kerfuffleninja, Affinity; edited by HarvesteR)

§013:
All terminated motions, regardless of the outcome of the vote, are required to be announced in the following form:
For approved motions, the announcement must be in bold and follow this template:
"[username]'s [name of motion for the purposes of voting] has # votes in favor, and it passes.
This motion has been approved with # votes in favor, # against. [username] shall receive {see rule §009} internets for his(her) meritous contribution."

For denied motions, the announcement must be in bold and follow this template:
"[username]'s [name of motion for the purposes of voting] has # votes against, and is hereby denied."
It is required that, upon posting of the revised ruleset, the ruleset-revisor precede his new submission with the above announcement, so that it is clear for all participants that a new revision of the ruleset has been submitted. Observance of other rules regarding ruleset presentation shall still apply.
(Proposed by HarvesteR as "HarvesteR's motion to enhance motion termination verbosity"; approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by HarvesteR)

§014:
Along with the revised ruleset, a list of motions still open to voting is to be placed in any post casting a deciding vote in a motion.
(Proposed by Affinity as "Affinity's motion to keep a list of active motions"; approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by alexriehl)

§015:
Players may give any positive amount of their resources any other player for whatever reason they wish. (Originally "coolguy5678's motion to promote the Christmas spirit")
(Proposed by coolguy5678 as "coolguy5678's motion to promote Christmas spirit"; approved by coolguy5678, alexriehl, Affinity; opposed by nobody; edited by Affinity)

§016:
The Motion-maker is granted official power to cancel a motion of his own making that is currently under vote. This shall be done by declaring, in bold and italics: "I, ['as motion-maker' or 'having been lawfully granted official power'], hereby terminate [name of motion]. As of this moment, this motion is no longer under vote and shall be removed and forgotten." This shall completely terminate the open motion. Being granted power to remove a motion does not imply that the power-holder is compelled to follow through. The Chairman does not have authority to grant this power unto himself, being also required to rely on the group consensus.
(Proposed by HarvesteR as "HarvesteR's motion to remove and forget obsolete motions"; approved by Affinity, HarvesteR, coolguy5678; opposed by nobody; edited by Affinity)

§017:
The Chairman is permitted to grant internets to persons who have been of exemplary value in the community, at the discretion of the Chairman. The chairman is unable to award himself/herself internets, but internets can be given to the Chairman, free of cost to players, if a motion to do so passes. The chairman is only permitted to award 5 internets per week. Any internets beyond that will be charged to the chairman as per Rule §015. Internets granted under this rule may be revoked, as per the procedure outlined in §005.
(Proposed by alexriehl as "alexriehl's revised motion to grant currency-based rewards"; approved by alexriehl, coolguy5678, _infina_; opposed by nobody; edited by alexriehl)

§018:
No player is allowed to have more than 3 open motions at any time. Any motion proposed after the 3rd shall be ignored.
(Proposed by JonR as "JonR's 2nd motion; to curb excessive motion proposals"; approved by HarvesteR, _infina_, coolguy5678; opposed by nobody; edited by HarvesteR)

§019:
The Nomic estate now holds land. This land is subdivided into 2560 roods. These areas can be held by a player as a way to generate resources, provided that said player has enough internets to his credit to make the purchase. As of this rule's approval, the value of the land rood is not yet established, and no method of generating resources from the land has been devised. For the aforementioned reasons, buying and selling of land roods is not, as of yet, in effect.
(Proposed by _infina_ as "infina's motion to create land"; approved by _infina_, alexriehl, coolguy5678; opposed by nobody; edited by HarvesteR)

§020:
Each player to join the game will begin with ten roods of land in addition to his/her starting internet. Players present at the passing of this motion shall receive ten roods of land for each internet they have. Roods awarded in this manner shall be deducted from the Nomic estate's rood supply.
(Proposed by Affinity as "Affinity's motion to award initial roods"; approved by Affinity, coolguy5678, HarvesteR; opposed by nobody; edited by Affinity)

§021:
At any point, a player may declare, "I buy [n] roods from the Nomic estate", where n is a multiple of ten less than or equal to the number of roods remaining in the Nomic estate. The player immediate gains n roods and loses n/10 internets, which are added to the Nomic estate's internet supply. Roods transferred between players are not restricted by this motion's exchange rate.
(Proposed by Affinity as "Affinity's motion to set an exchange rate"; approved by Affinity, HarvesteR, coolguy5678; opposed by nobody; edited by Affinity)

§022:
All land in existance shall be mapped on a 64 by 40 tile grid, each tile of which represents a land rood. Land-buyers, as they purchase more land, must update this map so that it reflects the change in territory ownership. The map shall be posted at each new map update, contained in a spoiler tag. Each land-owner must represent his estate with a unique color, so that his territory is well defined.
(Proposed by HarvesteR as "HarvesteR's motion to map out the land"; approved by alexriehl, coolguy5678, Affinity; opposed by nobody; edited by Affinity)

§023:
Each prospective land buyer, prior to purchasing any land, be it from the Nomic Estate or from another land-owner, must declare his intent to do so in the following manner, in bold and italics: 'I hereby claim the land located at [location of roods]'. The purpose of this rule is to prevent conflicts over land ownership in the event that another players claim the same rood, before the map of ownership could be updated.
(Proposed by HarvesteR as "HarvesteR's motion to prevent land ownership conflicts"; approved by alexriehl, coolguy5678, Affinity; opposed by nobody; edited by Affinity)

§024:
Whenever a someone makes a motion, he automatically and implicitly casts a vote in favour of it. This can be cancelled by explicitly stating, in bold and italics, "I do not cast my vote in (favour|favor) of [motion name]", or by casting a vote against the motion.
(Proposed by coolguy5678 as "coolguy5678's second motion; to reduce obvious, redundant votes"; Approved by coolguy5678, Affinity, HarvesteR; opposed by nobody; edited by HarvesteR)

§025:
The term "resources" (currently) means internets and roods. Furthermore, no action may be performed that causes any of a player's resources to become negative.
(Proposed by coolguy5678 as "coolguy5678's motion to simplify resource transactions"; Approved by coolguy5678, Affinity, HarvesteR; opposed by nobody; edited by HarvesteR)

§026:
Players may announce the foundation of a settlement in their own land. The first settlement is free of charge, but subsequent settlements have a cost of 3 internets. Players shall announce the foundation of a settlement in the following form, in bold and italics: "I announce the foundation of [name of settlement] in [player domain's name], located at [map coordinates]" A player may declare any settlement in his land a city, but doing so will cost 3 more internets. To declare a settlement a city, the announcement must be in bold and italics and read: "I declare [name of settlement] a city." The capital city of a player's domain is the first settlement promoted to a city. The capital city generates twice the resources of a regular city. A player may transfer the capital of his domain to another city (not settlement) at the cost of another 3 internets. Transferring a capital shall be done by announcing in bold and italics: "I transfer the capital of [name of domain] to the city of [name of city]".
(Proposed by HarvesteR as HarvesteR's motion to colonize the land; Approved by HarvesteR, Affinity, ostrichguy; opposed by nobody; edited by HarvesteR)
(Amended by coolguy5678 as coolguy5678's motion to make the capital city awesome; Approved by coolguy5678, HarvesteR, JonR; opposed by nobody; edited by HarvesteR)

§027:
Players who haven't posted in a week shall be moved to the inactive player list. After a player has been on the inactive list for three weeks, their land is returned to the Nomic Estate.
(Proposed by infina as infina's motion to define activity and infina's motion to penalize inactivity; Approved by Affinity, infina, JonR; opposed by HarvesteR; edited by HarvesteR)

§028:
A page on this thread represents the passage of one year in Nomic Time.
(Proposed by OstrichGuy as "OstrichGuy's motion to make years pretty long"; Approved by OstrichGuy, HarvesteR, coolguy5678; Opposed by no oneHarvesteR)

§029:
Anyone who double-posts three or more times in the same thread page is fined one internet for each double-post after the first two, which go to the Nomic Estate. A double-post is defined as two consecutive posts by the same user; three consecutive posts are considered two double posts, four consecutive posts as three double-posts, and so on
(Proposed by coolguy5678 as "coolguy5678's motion to stop people from single-handedly accelerating time"; Approved by coolguy5678, ostrichguy, bkwinner; Opposed by no oneHarvesteR)

§030:
All off an individual's territory must be connected, either by being directly attached to each other, or being connected by a railroad or road. Players may build a train track for 5 Internet, regardless of its length. Players may build a road for 1 internet per 10 grid squares it crosses. If the railroad is made through another individual's territory, the money payed will go to that individual. If it passes through multiple other individuals' territory's, the people who's territory it goes through will split the Internets proportionally to how much is in each of their territories
(Proposed by OstrichGuy as "Ostrichguy's motion to connect territory"; Approved by ostrichguy, JonR, bkwinner; Opposed by no oneHarvesteR)

§031:
Players may convert tiles in their territory into farmland or factories for the cost of 1 Internet per 3 tiles of land converted. At the end of each Nomic Year, not including the one during which the tiles were converted, players receive 1 Internet per 3 tiles of farmland and 1 Internet per 2 tiles of factories. "Farm" will henceforth be used as a term meaning "a collection of consecutive farmland" and "manufacturing area" will henceforth be used as a term meaning "a collection of consecutive factories." Each manufacturing area must have a city in it. Each farm must have a settlement in it.
(Proposed by OstrichGuy as "OstrichGuy's motion to make territory actually have a purpose"; Approved by ostrichguy, bkwinner, HarvesteR; Opposed by no oneHarvesteR)

Active Motions:
Spoiler:
coolguy5678 wrote:I make a motion that anyone who uses either Comic Sans or Papyrus in the Nomic Empire Map will be fined 5 internets (or all their internets, if they have less than 5). These internets will go to the Nomic Estate. For the purposes of voting, this motion shall be referred to as "coolguy5678's motion to prevent the use of terrible fonts".

(Proposed by coolguy5678; Approved by coolguy5678, HarvesteR; Opposed by Affinity, ostrichguy, Krawl)

HarvesteR wrote:I make a motion to limit the amount of total actions permitted between ruleset updates. Actions consist of all official moves a player may take, as defined by the ruleset. This is to reduce the amount of desynchronization between the current state of the game and of the ruleset. The limit shall be set at 5 actions between updates. The action-count is global, and increases by each action posted by any player. A player may only exceed the action limit in the event that an update is included in the same post, and encompasses all previous actions. Any player may post an update and, thus, reset the action-count to zero. Any actions posted after the initial five without a ruleset update shall be ignored. For the purposes of voting, this motion shall be known as HarvesteR's motion to prevent ruleset desync.

(Proposed by HarvesteR; Approved by HarvesteR, bkwinner, Krawl; Opposed by coolguy5678)

ostrichguy wrote:I make a motion that players may take vacations. If a player declares in bold an italics, "I am taking the next [one or two] weeks off, then that amount of time is not counted towards the amount of time required to be considered inactive. Players are given 2 weeks off per real-world year, which may be used as either two one-week vacation or one two-week vacations. For the purposes of voting, this motion shall be referred to as "OstrichGuy's motion to allow vacations"

(Proposed by ostrichguy; Approved by ostrichguy, Krawl; Opposed by no one)

HarvesteR wrote:I make a motion to require that all players, upon making a new motion, read the current rules before posting, in an effort to always prefer proposing an amendment to the rules to making a new one. In the event that this motion should pass, It shall be amended to rule §001, so that it reads: "Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules. Amendments are always preferred over new rules, since they prevent the ruleset from growing too large". This motion shall also amend rule §005 to include: "The Chairman holds the power to condense a rule-motion into an amendment, wherever it is applicable, in order to keep the ruleset size down". For the purposes of voting, this motion shall be known as: "HarvesteR's motion to keep to prevent ruleset TL;DR"

(Proposed by HarvesteR; Approved by HarvesteR, bkwinner, Krawl; Opposed by no one)

bkwinner wrote:I make a motion that, if Affinity's motion to make passage requirements elastic passes, that the internet rewards for approved motions be changed to: 3 for unanimous support, 2 for <100% but >=75% and 1 for <75%. For the purposes of voting, this will be called bkwinner's motion to rescale rewards.

(Proposed by bkwinner; Approved by bkwinner, coolguy5678, Krawl; Opposed by no one)

bkwinner wrote:I make a motion that we are allowed to make conditional votes, votes that only take effect if the conditions are met, to be proposed like this:
I cast my vote (in favor|favour of/against) (motion) if (condition)

If (condition) is true, then the vote counts. Otherwise (If the condition is false/undetermined), it doesn't. For the purposes of voting, this will be called bkwinner's motion to allow conditional votes.

(Proposed by bkwinner; Approved by bkwinner, Krawl; Opposed by no one)

bkwinner wrote:I make a motion that we are allowed to edit our motions by stating:
I, ['as motion-maker' or 'having been lawfully granted official power'], hereby edit [name of motion] to:
(new motion text)

All votes for the old motion are kept, unless the meaning is significantly changed, as determined by the chairman (this decision can be overruled as per §005), in which case the votes are repealed. Motions may not be edited if they already have the number of votes nessisary for approval/rejection. For the purposes of voting, this will be called bkwinner's motion to edit motions

(Proposed by bkwinner; Approved by bkwinner; Opposed by no one)

ostrichguy wrote:I make a motion that, in addition to Internet, we use another unit of currency, called a sub-internet, equal to 1/10 of an Internet. For the purposes of voting, this motion shall be known as Ostrichguy's motion to subdivide currency.

(Proposed by ostrichguy; Approved by ostrichguy, coolguy5678, HarvesteR, Krawl; Opposed by no one)

ostrichguy wrote:I make a motion to amend rule 26 to say that, rather than the capital city generating double the income, all the factories in the manufacturing are in which the capital is located generates double the normal income for a factory. For purposes of voting, this motion shall be known as Ostrichguy's motion to clear up ambiguity about income.

(Proposed by ostrichguy; Approved by ostrichguy, coolguy5678; Opposed by no one)

coolguy5678 wrote:I make a motion that any settlement that isn't a city may be converted into a Mining Town for 3 internets. If a manufacturing area contains a mining town, its yearly income is increased by 15%. A single manufacturing area can only earn this bonus once. For the purposes of voting, this motion shall be known as coolguy5678's motion to create mining towns.

(Proposed by coolguy5678; Approved by coolguy5678; Opposed by no one)

coolguy5678 wrote:I make a motion that, if a farm is connected to a manufacturing area either by having their physical location touching, or by having a railroad or road between them, then the income of the manufacturing area is increased by 0.5% for each rood in the farm, up to a maximum of 15%*. This does not compound with the Mining Town bonus, i.e. the bonus is calculated according to the income of the manufacturing area before applying the mining town bonus. For the purposes of voting, this motion shall be known as coolguy5678's motion to make farms supply to factories.

(Proposed by coolguy5678; Approved by coolguy5678; Opposed by no one)

Krawl wrote:I make a motion that in commemoration of the coming new year, every player receives +3 internets. For the purposes of voting, this shall be known as "Krawl's New Year's Gift Motion."

(Proposed by Krawl; Approved by Krawl, Harvester, coolguy5678; Opposed by no one)

Krawl wrote:I make a motion that somebody who is not lazy, is to reformat the ruleset into a more congruent set. This will be for the purposes of making the ruleset shorter and more concise, therefore making it easier to read. If this motion is approved, every player is to re-read the new, shorter, and more concise ruleset to ensure that they all know what is going on still. For the purposes of voting, this shall be known as "Krawl is complaining that the ruleset is too long motion."

(Proposed by Krawl; Approved by Krawl, coolguy5678, HarvesteR; Opposed by no one)

HarvesteR wrote:I make a motion that we notate internets with the ¤ symbol (Alt+0164), and sub-internets as decimals of the number of internets. In the event of this motion's approval, rule §008 shall be amended to include this. For the purposes pf voting, this motion shall be known as HarvesteR's motion to notate currency

(Proposed by HarvesteR; Approved by HarvesteR, Krawl; Opposed by no one)

Players:
Spoiler:
The Nomic Estate: 15 internets, 0 roods on credit, 2260 roods claimed
HarvesteR: 26 internets, 50 roods on credit, 110 roods claimed
coolguy5678: 18 internets, 0 roods on credit, 90 roods claimed
ostrichguy: 10 internets, 0 roods on credit, 20 roods claimed
_infina_: 9 internets, 4 roods on credit, 36 roods claimed
alexriehl: 4 internets, 40 roods on credit, 0 roods claimed
JonR: 4 internets, 15 roods on credit, 25 roods claimed
turret: 2 internets, 20 roods on credit, 0 roods claimed
kerfuffleninja: 1 internets, 10 roods on credit, 0 roods claimed
skellious: 1 internets, 10 roods on credit, 0 roods claimed
e^ipi+1=0: 1 internets, 10 roods on credit, 0 roods claimed
Quate: 1 internets, 10 roods on credit, 0 roods claimed
snowyowl: 1 internets, 10 roods on credit, 0 roods claimed
neoliminal: 1 internets, 10 roods on credit, 0 roods claimed
Boreeas: 1 internets, 10 roods on credit, 0 roods claimed
NecklaceOfShadow: 1 internets, 10 roods on credit, 0 roods claimed
bkwinner: 1 internets, 1 roods on credit, 9 roods claimed
Krawl: 1 internets, 10 roods on credit, 0 roods claimed
Moach: 1 internets, 0 roods on credit, 10 roods claimed
Affinity: 0 internets, 0 roods on credit, 0 roods claimed

Active Players: 7/19

The Nomic Empire Map:



The Map Renderer now draws Farms and Factories. :)

Cheers
The next sentence is the truth. - The previous sentence is a lie.

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ostrichguy
Posts: 22
Joined: Sun Oct 17, 2010 1:15 am UTC
Location: I'm right behind you.

Re: Nomic 15.0

Postby ostrichguy » Sun Jan 02, 2011 5:50 pm UTC

I make a motion to turn the rectangle with corners (O,14) and (Z,24) into the Nomic Capital District. NCD is the proper abbreviation for Nomic Capital District. At (U,19) will be Nomic City, the capital of the Nomic Empire. Players may propose to build settlements, farmland, factories, or other structures allowed by law in the NCD. by stating, in italics and bold, "I propose we turn [area in Nomic Capital District] into [type of land or structure]. This will cost us [number of Internets this would cost] Internets." Anything built in the NCD will be payed for using money from the Nomic Estate's fund.

EDIT: Oops, I meant didn't mean to post this yet. I'm not done writing it. Ignore it for now.

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HarvesteR
Posts: 65
Joined: Mon May 10, 2010 1:13 pm UTC

Re: Nomic 15.0

Postby HarvesteR » Sun Jan 02, 2011 6:37 pm UTC

One thing I have to add about the farms and factories:

It is far more complicated to have towns inside farms and factories, than it is to have towns neighboring them.
Having towns inside farms and factories creates a number of complications, so I think we should restrict the use of land roods to one function each (meaning one rood can be either a road, a farm, a city, but not all of them)

I can't make more motions now for this... and the map renderer will not accept towns inside farms and factories, so I guess that's kind of mandatory for now, due to technical limitations

I, as chairman, make the decision to amend rule §031 (OstrichGuy's motion to make territory actually have a purpose) so that it reads:
Players may convert tiles in their territory into farmland or factories for the cost of 1 Internet per 3 tiles of land converted. At the end of each Nomic Year, not including the one during which the tiles were converted, players receive 1 Internet per 3 tiles of farmland and 1 Internet per 2 tiles of factories. "Farm" will henceforth be used as a term meaning "a collection of consecutive farmland" and "manufacturing area" will henceforth be used as a term meaning "a collection of consecutive factories." Each manufacturing area or farm must neighbour a city, or be connected to one by road or rail.
The ruleset is immediately updated with this change. This decision may be repealed by 5 votes from 5 different players, as per rule §005

I had to... the database is complicated enough as it is.. sorry.

On an unrelated point, I see now that there is room for motion editing, since remove-and-repost isn't the same, as it will reset the vote count.
For that reason,

I cast my vote in favor of bkwinner's motion to edit motions

And I state that if this motion is approved, I will edit HarvesteR's motion to prevent ruleset desync to allow for 10 actions before an update. (or some other amount defined by group consensus)

Cheers

Ruleset:
Spoiler:
§001:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.
(In original ruleset)

§002:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to put the comma that is directly outside the quotes in rule §002 inside the preceeding quotes, after the ellipses. For the purposes of voting, this motion shall be referred to as kerfuffleninja's motion to save grammar Nazis from developing a nervous twitch."
(In original ruleset)

§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/in favour of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of kerfuffleninja's motion to save grammer Nazis from developing a nervous twitch."
(In original ruleset)

§004:
If at any point more than half of the active players have voted in favor of a motion, it is immediately approved. If at any point more than half of the active players against a motion, the motion is immediately denied. If the motion passes, and requires that the rules be amended, the motion-maker or any other with official powers to do so must do this as soon as possible, and post the revised ruleset. Although already approved, A rule and/or amendment shall not be considered as in effect until the revised ruleset is posted. (Dates from original ruleset; amended)
(In original ruleset; Amended by HarvesteR through "HarvesteR's motion to reduce confusion over rule §004" (approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by HarvesteR); Amended by Affinity through Affinity's motion to make passage requirements elastic)

§005:
HarvesteR is the chairman. Any disputes and disagreements about gameplay may settled by the chairman. If there is a dispute, the chairman may take any action necessary to restore stable gameplay, except the actions specifically forbidden by these rules. The chairman's decisions may be overturned by five votes from different players reading "I cast my vote to repeal the chairman's executive decision." The chairman may not take any action which results in players being unable to repeal his decisions. (Dates from kerfuffleninja's motion to ensure stable gameplay)
(Proposed by coolguy5678 as "coolguy5678's first motion; to make the Chairman someone active"; approved by coolguy5678, HarvesteR, Affinity; opposed by nobody; edited by Affinity)

§006:
The revised ruleset must be placed inside of spoiler tags in order to prevent page-stretching.
(Proposed by Quate as "Quate's motion to prevent page-stretching"; approved by Quate, e^ipi+1=0, skellious, turret, Affinity; opposed by nobody; edited by Affinity)

§007:
No motion may have retroactive effects before the moment at which it passed. No motion may specify that it cannot be altered or repealed. No motion may contradict a motion which has already passed or which is in voting unless it specifically supersedes, repeals, or reverses the existing motion.
(Proposed by snowyowl as "Snowyowl's motion to prevent contradictions"; approved by snowyowl, skellious, Affinity; opposed by nobody; edited by snowyowl)

§008:
All players have a property called "number of internets". All players receive one internet upon making their first post in this thread; all players who have made at least one post before the passing of this rule also gain one internet when this rule comes into effect. Whenever a player's number of internets is changed, a list of all players' internet-counts is posted in a spoiler tag, in decreasing order of internet-counts. To represent fractional amounts, the sub-internet is the official unit, with a value of 1/10 of an internet.
(Proposed by coolguy5678 as "coolguy5678's motion to create currency"; approved by Affinity, coolguy5678, HarvesteR; opposed by nobody; edited by Affinity)

§009:
Those who have their motions approved shall be rewarded with 1 (one) internet per vote in favor received, less 1 (one) internet per vote against received. In this fashion, one who has a motion approved will receive an amount of internets proportional to the general acceptance of his proposed motion. (e.g. If one has a motion passed with 3 votes in favor and 2 votes against, said one shall receive 1 internet). Internets shall only be granted once the motion has been effectively approved, and correctly followed through with appropriate insertion on, and/or revision of the ruleset. Motions passed before the approval of this rule shall not be affected retroactively. Motions currently under vote at the time of this rule's approval shall observe this rule. In the event that a motion is denied, no internets shall be given nor taken.
(Proposed by HarvesteR as "HarvesteR's motion to reward meritous contributions"; approved by coolguy5678, alexriehl, HarvesteR; opposed by nobody; edited by HarvesteR)
(Amended by OstrichGuy's motion to subdivide currency)


§010:
All motions to create rules approved henceforth shall be/must be automatically appended to the existing ruleset under its corresponding number.
(Proposed by HarvesteR as "HarvesteR's motion to maintain a coherent ruleset"; approved by HarvesteR, Boreeas, alexriehl; opposed by nobody; edited by HarvesteR)

§011:
All rules appended to the original ruleset are required to be reworded so as to remove unnecessary sentences regarding obsolete voting, such as 'for the purposes of voting...'. This rule also requires that in any case in which a rule refers to itself as a 'motion', it must be reworded so as to emphasize and maintain the semantic difference between a motion and a rule. The extent of this rule is limited to such rewording and editing, and prohibits the altering of rules in any way that might distort, omit or otherwise modify the implied or explicitly stated content of its previous form as a motion. It extends as far as modifying the wording of a rule to append information about its creator and originating motion in order to preserve its history.
(Proposed by HarvesteR as "HarvesteR's motion to enhance and further improve the coherence of the ruleset"; approved by alexriehl, HarvesteR, Affinity; opposed by nobody; edited by Affinity)

§012:
People are not forced to type down the entire summary of any vote they wish to endorse and vote for.
(Proposed by turret as "turret's motion to simplify and ease voting through not forcing people to type down the entire summary of any vote they wish to endorse and vote for"; approved by turret, snowyowl, JonR; opposed by kerfuffleninja, Affinity; edited by HarvesteR)

§013:
All terminated motions, regardless of the outcome of the vote, are required to be announced in the following form:
For approved motions, the announcement must be in bold and follow this template:
"[username]'s [name of motion for the purposes of voting] has # votes in favor, and it passes.
This motion has been approved with # votes in favor, # against. [username] shall receive {see rule §009} internets for his(her) meritous contribution."

For denied motions, the announcement must be in bold and follow this template:
"[username]'s [name of motion for the purposes of voting] has # votes against, and is hereby denied."
It is required that, upon posting of the revised ruleset, the ruleset-revisor precede his new submission with the above announcement, so that it is clear for all participants that a new revision of the ruleset has been submitted. Observance of other rules regarding ruleset presentation shall still apply.
(Proposed by HarvesteR as "HarvesteR's motion to enhance motion termination verbosity"; approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by HarvesteR)

§014:
Along with the revised ruleset, a list of motions still open to voting is to be placed in any post casting a deciding vote in a motion.
(Proposed by Affinity as "Affinity's motion to keep a list of active motions"; approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by alexriehl)

§015:
Players may give any positive amount of their resources any other player for whatever reason they wish. (Originally "coolguy5678's motion to promote the Christmas spirit")
(Proposed by coolguy5678 as "coolguy5678's motion to promote Christmas spirit"; approved by coolguy5678, alexriehl, Affinity; opposed by nobody; edited by Affinity)

§016:
The Motion-maker is granted official power to cancel a motion of his own making that is currently under vote. This shall be done by declaring, in bold and italics: "I, ['as motion-maker' or 'having been lawfully granted official power'], hereby terminate [name of motion]. As of this moment, this motion is no longer under vote and shall be removed and forgotten." This shall completely terminate the open motion. Being granted power to remove a motion does not imply that the power-holder is compelled to follow through. The Chairman does not have authority to grant this power unto himself, being also required to rely on the group consensus.
(Proposed by HarvesteR as "HarvesteR's motion to remove and forget obsolete motions"; approved by Affinity, HarvesteR, coolguy5678; opposed by nobody; edited by Affinity)

§017:
The Chairman is permitted to grant internets to persons who have been of exemplary value in the community, at the discretion of the Chairman. The chairman is unable to award himself/herself internets, but internets can be given to the Chairman, free of cost to players, if a motion to do so passes. The chairman is only permitted to award 5 internets per week. Any internets beyond that will be charged to the chairman as per Rule §015. Internets granted under this rule may be revoked, as per the procedure outlined in §005.
(Proposed by alexriehl as "alexriehl's revised motion to grant currency-based rewards"; approved by alexriehl, coolguy5678, _infina_; opposed by nobody; edited by alexriehl)

§018:
No player is allowed to have more than 3 open motions at any time. Any motion proposed after the 3rd shall be ignored.
(Proposed by JonR as "JonR's 2nd motion; to curb excessive motion proposals"; approved by HarvesteR, _infina_, coolguy5678; opposed by nobody; edited by HarvesteR)

§019:
The Nomic estate now holds land. This land is subdivided into 2560 roods. These areas can be held by a player as a way to generate resources, provided that said player has enough internets to his credit to make the purchase. As of this rule's approval, the value of the land rood is not yet established, and no method of generating resources from the land has been devised. For the aforementioned reasons, buying and selling of land roods is not, as of yet, in effect.
(Proposed by _infina_ as "infina's motion to create land"; approved by _infina_, alexriehl, coolguy5678; opposed by nobody; edited by HarvesteR)

§020:
Each player to join the game will begin with ten roods of land in addition to his/her starting internet. Players present at the passing of this motion shall receive ten roods of land for each internet they have. Roods awarded in this manner shall be deducted from the Nomic estate's rood supply.
(Proposed by Affinity as "Affinity's motion to award initial roods"; approved by Affinity, coolguy5678, HarvesteR; opposed by nobody; edited by Affinity)

§021:
At any point, a player may declare, "I buy [n] roods from the Nomic estate", where n is a multiple of ten less than or equal to the number of roods remaining in the Nomic estate. The player immediate gains n roods and loses n/10 internets, which are added to the Nomic estate's internet supply. Roods transferred between players are not restricted by this motion's exchange rate.
(Proposed by Affinity as "Affinity's motion to set an exchange rate"; approved by Affinity, HarvesteR, coolguy5678; opposed by nobody; edited by Affinity)

§022:
All land in existance shall be mapped on a 64 by 40 tile grid, each tile of which represents a land rood. Land-buyers, as they purchase more land, must update this map so that it reflects the change in territory ownership. The map shall be posted at each new map update, contained in a spoiler tag. Each land-owner must represent his estate with a unique color, so that his territory is well defined.
(Proposed by HarvesteR as "HarvesteR's motion to map out the land"; approved by alexriehl, coolguy5678, Affinity; opposed by nobody; edited by Affinity)

§023:
Each prospective land buyer, prior to purchasing any land, be it from the Nomic Estate or from another land-owner, must declare his intent to do so in the following manner, in bold and italics: 'I hereby claim the land located at [location of roods]'. The purpose of this rule is to prevent conflicts over land ownership in the event that another players claim the same rood, before the map of ownership could be updated.
(Proposed by HarvesteR as "HarvesteR's motion to prevent land ownership conflicts"; approved by alexriehl, coolguy5678, Affinity; opposed by nobody; edited by Affinity)

§024:
Whenever a someone makes a motion, he automatically and implicitly casts a vote in favour of it. This can be cancelled by explicitly stating, in bold and italics, "I do not cast my vote in (favour|favor) of [motion name]", or by casting a vote against the motion.
(Proposed by coolguy5678 as "coolguy5678's second motion; to reduce obvious, redundant votes"; Approved by coolguy5678, Affinity, HarvesteR; opposed by nobody; edited by HarvesteR)

§025:
The term "resources" (currently) means internets and roods. Furthermore, no action may be performed that causes any of a player's resources to become negative.
(Proposed by coolguy5678 as "coolguy5678's motion to simplify resource transactions"; Approved by coolguy5678, Affinity, HarvesteR; opposed by nobody; edited by HarvesteR)

§026:
Players may announce the foundation of a settlement in their own land. The first settlement is free of charge, but subsequent settlements have a cost of 3 internets. Players shall announce the foundation of a settlement in the following form, in bold and italics: "I announce the foundation of [name of settlement] in [player domain's name], located at [map coordinates]" A player may declare any settlement in his land a city, but doing so will cost 3 more internets. To declare a settlement a city, the announcement must be in bold and italics and read: "I declare [name of settlement] a city." The capital city of a player's domain is the first settlement promoted to a city. The capital city generates twice the resources of a regular city. A player may transfer the capital of his domain to another city (not settlement) at the cost of another 3 internets. Transferring a capital shall be done by announcing in bold and italics: "I transfer the capital of [name of domain] to the city of [name of city]".
(Proposed by HarvesteR as HarvesteR's motion to colonize the land; Approved by HarvesteR, Affinity, ostrichguy; opposed by nobody; edited by HarvesteR)
(Amended by coolguy5678 as coolguy5678's motion to make the capital city awesome; Approved by coolguy5678, HarvesteR, JonR; opposed by nobody; edited by HarvesteR)

§027:
Players who haven't posted in a week shall be moved to the inactive player list. After a player has been on the inactive list for three weeks, their land is returned to the Nomic Estate.
(Proposed by infina as infina's motion to define activity and infina's motion to penalize inactivity; Approved by Affinity, infina, JonR; opposed by HarvesteR; edited by HarvesteR)

§028:
A page on this thread represents the passage of one year in Nomic Time.
(Proposed by OstrichGuy as "OstrichGuy's motion to make years pretty long"; Approved by OstrichGuy, HarvesteR, coolguy5678; Opposed by no one; Edited by HarvesteR)

§029:
Anyone who double-posts three or more times in the same thread page is fined one internet for each double-post after the first two, which go to the Nomic Estate. A double-post is defined as two consecutive posts by the same user; three consecutive posts are considered two double posts, four consecutive posts as three double-posts, and so on
(Proposed by coolguy5678 as "coolguy5678's motion to stop people from single-handedly accelerating time"; Approved by coolguy5678, ostrichguy, bkwinner; Opposed by no one; Edited by HarvesteR)

§030:
All off an individual's territory must be connected, either by being directly attached to each other, or being connected by a railroad or road. Players may build a train track for 5 Internet, regardless of its length. Players may build a road for 1 internet per 10 grid squares it crosses. If the railroad is made through another individual's territory, the money payed will go to that individual. If it passes through multiple other individuals' territory's, the people who's territory it goes through will split the Internets proportionally to how much is in each of their territories
(Proposed by OstrichGuy as "Ostrichguy's motion to connect territory"; Approved by ostrichguy, JonR, bkwinner; Opposed by no one; Edited by HarvesteR)

§031:
Players may convert tiles in their territory into farmland or factories for the cost of 1 Internet per 3 tiles of land converted. At the end of each Nomic Year, not including the one during which the tiles were converted, players receive 1 Internet per 3 tiles of farmland and 1 Internet per 2 tiles of factories. "Farm" will henceforth be used as a term meaning "a collection of consecutive farmland" and "manufacturing area" will henceforth be used as a term meaning "a collection of consecutive factories." Each manufacturing area or farm must neighbour a city, or be connected to one by road or rail.
(Proposed by OstrichGuy as "OstrichGuy's motion to make territory actually have a purpose"; Approved by ostrichguy, bkwinner, HarvesteR; Opposed by no one; Edited by HarvesteR; Amended by executive decision from The Chairman)

Active Motions:
Spoiler:
coolguy5678 wrote:I make a motion that anyone who uses either Comic Sans or Papyrus in the Nomic Empire Map will be fined 5 internets (or all their internets, if they have less than 5). These internets will go to the Nomic Estate. For the purposes of voting, this motion shall be referred to as "coolguy5678's motion to prevent the use of terrible fonts".

(Proposed by coolguy5678; Approved by coolguy5678, HarvesteR; Opposed by Affinity, ostrichguy, Krawl)

HarvesteR wrote:I make a motion to limit the amount of total actions permitted between ruleset updates. Actions consist of all official moves a player may take, as defined by the ruleset. This is to reduce the amount of desynchronization between the current state of the game and of the ruleset. The limit shall be set at 5 actions between updates. The action-count is global, and increases by each action posted by any player. A player may only exceed the action limit in the event that an update is included in the same post, and encompasses all previous actions. Any player may post an update and, thus, reset the action-count to zero. Any actions posted after the initial five without a ruleset update shall be ignored. For the purposes of voting, this motion shall be known as HarvesteR's motion to prevent ruleset desync.

(Proposed by HarvesteR; Approved by HarvesteR, bkwinner, Krawl; Opposed by coolguy5678)

ostrichguy wrote:I make a motion that players may take vacations. If a player declares in bold an italics, "I am taking the next [one or two] weeks off, then that amount of time is not counted towards the amount of time required to be considered inactive. Players are given 2 weeks off per real-world year, which may be used as either two one-week vacation or one two-week vacations. For the purposes of voting, this motion shall be referred to as "OstrichGuy's motion to allow vacations"

(Proposed by ostrichguy; Approved by ostrichguy, Krawl; Opposed by no one)

HarvesteR wrote:I make a motion to require that all players, upon making a new motion, read the current rules before posting, in an effort to always prefer proposing an amendment to the rules to making a new one. In the event that this motion should pass, It shall be amended to rule §001, so that it reads: "Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules. Amendments are always preferred over new rules, since they prevent the ruleset from growing too large". This motion shall also amend rule §005 to include: "The Chairman holds the power to condense a rule-motion into an amendment, wherever it is applicable, in order to keep the ruleset size down". For the purposes of voting, this motion shall be known as: "HarvesteR's motion to keep to prevent ruleset TL;DR"

(Proposed by HarvesteR; Approved by HarvesteR, bkwinner, Krawl; Opposed by no one)

bkwinner wrote:I make a motion that, if Affinity's motion to make passage requirements elastic passes, that the internet rewards for approved motions be changed to: 3 for unanimous support, 2 for <100% but >=75% and 1 for <75%. For the purposes of voting, this will be called bkwinner's motion to rescale rewards.

(Proposed by bkwinner; Approved by bkwinner, coolguy5678, Krawl; Opposed by no one)

bkwinner wrote:I make a motion that we are allowed to make conditional votes, votes that only take effect if the conditions are met, to be proposed like this:
I cast my vote (in favor|favour of/against) (motion) if (condition)

If (condition) is true, then the vote counts. Otherwise (If the condition is false/undetermined), it doesn't. For the purposes of voting, this will be called bkwinner's motion to allow conditional votes.

(Proposed by bkwinner; Approved by bkwinner, Krawl; Opposed by no one)

bkwinner wrote:I make a motion that we are allowed to edit our motions by stating:
I, ['as motion-maker' or 'having been lawfully granted official power'], hereby edit [name of motion] to:
(new motion text)

All votes for the old motion are kept, unless the meaning is significantly changed, as determined by the chairman (this decision can be overruled as per §005), in which case the votes are repealed. Motions may not be edited if they already have the number of votes nessisary for approval/rejection. For the purposes of voting, this will be called bkwinner's motion to edit motions

(Proposed by bkwinner; Approved by bkwinner, HarvesteR; Opposed by no one)

ostrichguy wrote:I make a motion that, in addition to Internet, we use another unit of currency, called a sub-internet, equal to 1/10 of an Internet. For the purposes of voting, this motion shall be known as Ostrichguy's motion to subdivide currency.

(Proposed by ostrichguy; Approved by ostrichguy, coolguy5678, HarvesteR, Krawl; Opposed by no one)

ostrichguy wrote:I make a motion to amend rule 26 to say that, rather than the capital city generating double the income, all the factories in the manufacturing are in which the capital is located generates double the normal income for a factory. For purposes of voting, this motion shall be known as Ostrichguy's motion to clear up ambiguity about income.

(Proposed by ostrichguy; Approved by ostrichguy, coolguy5678; Opposed by no one)

coolguy5678 wrote:I make a motion that any settlement that isn't a city may be converted into a Mining Town for 3 internets. If a manufacturing area contains a mining town, its yearly income is increased by 15%. A single manufacturing area can only earn this bonus once. For the purposes of voting, this motion shall be known as coolguy5678's motion to create mining towns.

(Proposed by coolguy5678; Approved by coolguy5678; Opposed by no one)

coolguy5678 wrote:I make a motion that, if a farm is connected to a manufacturing area either by having their physical location touching, or by having a railroad or road between them, then the income of the manufacturing area is increased by 0.5% for each rood in the farm, up to a maximum of 15%*. This does not compound with the Mining Town bonus, i.e. the bonus is calculated according to the income of the manufacturing area before applying the mining town bonus. For the purposes of voting, this motion shall be known as coolguy5678's motion to make farms supply to factories.

(Proposed by coolguy5678; Approved by coolguy5678; Opposed by no one)

Krawl wrote:I make a motion that in commemoration of the coming new year, every player receives +3 internets. For the purposes of voting, this shall be known as "Krawl's New Year's Gift Motion."

(Proposed by Krawl; Approved by Krawl, Harvester, coolguy5678; Opposed by no one)

Krawl wrote:I make a motion that somebody who is not lazy, is to reformat the ruleset into a more congruent set. This will be for the purposes of making the ruleset shorter and more concise, therefore making it easier to read. If this motion is approved, every player is to re-read the new, shorter, and more concise ruleset to ensure that they all know what is going on still. For the purposes of voting, this shall be known as "Krawl is complaining that the ruleset is too long motion."

(Proposed by Krawl; Approved by Krawl, coolguy5678, HarvesteR; Opposed by no one)

HarvesteR wrote:I make a motion that we notate internets with the ¤ symbol (Alt+0164), and sub-internets as decimals of the number of internets. In the event of this motion's approval, rule §008 shall be amended to include this. For the purposes pf voting, this motion shall be known as HarvesteR's motion to notate currency

(Proposed by HarvesteR; Approved by HarvesteR, Krawl; Opposed by no one)

Players:
Spoiler:
The Nomic Estate: 15 internets, 0 roods on credit, 2260 roods claimed
HarvesteR: 26 internets, 50 roods on credit, 110 roods claimed
coolguy5678: 18 internets, 0 roods on credit, 90 roods claimed
ostrichguy: 10 internets, 0 roods on credit, 20 roods claimed
_infina_: 9 internets, 4 roods on credit, 36 roods claimed
alexriehl: 4 internets, 40 roods on credit, 0 roods claimed
JonR: 4 internets, 15 roods on credit, 25 roods claimed
turret: 2 internets, 20 roods on credit, 0 roods claimed
kerfuffleninja: 1 internets, 10 roods on credit, 0 roods claimed
skellious: 1 internets, 10 roods on credit, 0 roods claimed
e^ipi+1=0: 1 internets, 10 roods on credit, 0 roods claimed
Quate: 1 internets, 10 roods on credit, 0 roods claimed
snowyowl: 1 internets, 10 roods on credit, 0 roods claimed
neoliminal: 1 internets, 10 roods on credit, 0 roods claimed
Boreeas: 1 internets, 10 roods on credit, 0 roods claimed
NecklaceOfShadow: 1 internets, 10 roods on credit, 0 roods claimed
bkwinner: 1 internets, 1 roods on credit, 9 roods claimed
Krawl: 1 internets, 10 roods on credit, 0 roods claimed
Moach: 1 internets, 0 roods on credit, 10 roods claimed
Affinity: 0 internets, 0 roods on credit, 0 roods claimed

Active Players: 7/19



Oh, and as an update, the Nomic Map Renderer now draws roads and rails. :D
The next sentence is the truth. - The previous sentence is a lie.

coolguy5678
Posts: 16
Joined: Sat Feb 13, 2010 12:20 pm UTC

Re: Nomic 15.0

Postby coolguy5678 » Sun Jan 02, 2011 7:56 pm UTC

I cast my vote against bkwinner's motion to edit motions. I don't like the votes staying around thing. Often I vote against a motion on a slight technicality which the chairman wouldn't consider a "significant change".

If ostrichguy's motion was real, I wouldn't vote, just because I don't like the separate system for building on the NCD. Using the standard "motion" system we've been using all along is more elegant.

User avatar
HarvesteR
Posts: 65
Joined: Mon May 10, 2010 1:13 pm UTC

Re: Nomic 15.0

Postby HarvesteR » Sun Jan 02, 2011 9:47 pm UTC

We should really clean up that active votes list... It's way too long...

For my part, I retract my vote in favor of coolguy5678's motion to prevent the use of terrible fonts since it's really moot now that we have a renderer that by no means will use papyrus or comic sans...

So, just to clean it up, I cast my vote against coolguy5678's motion to prevent the use of terrible fonts

coolguy5678's motion to prevent the use of terrible fonts has 4 votes against, and is hereby denied. (7 active players)

Ruleset:
Spoiler:
§001:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.
(In original ruleset)

§002:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to put the comma that is directly outside the quotes in rule §002 inside the preceeding quotes, after the ellipses. For the purposes of voting, this motion shall be referred to as kerfuffleninja's motion to save grammar Nazis from developing a nervous twitch."
(In original ruleset)

§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/in favour of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of kerfuffleninja's motion to save grammer Nazis from developing a nervous twitch."
(In original ruleset)

§004:
If at any point more than half of the active players have voted in favor of a motion, it is immediately approved. If at any point more than half of the active players against a motion, the motion is immediately denied. If the motion passes, and requires that the rules be amended, the motion-maker or any other with official powers to do so must do this as soon as possible, and post the revised ruleset. Although already approved, A rule and/or amendment shall not be considered as in effect until the revised ruleset is posted. (Dates from original ruleset; amended)
(In original ruleset; Amended by HarvesteR through "HarvesteR's motion to reduce confusion over rule §004" (approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by HarvesteR); Amended by Affinity through Affinity's motion to make passage requirements elastic)

§005:
HarvesteR is the chairman. Any disputes and disagreements about gameplay may settled by the chairman. If there is a dispute, the chairman may take any action necessary to restore stable gameplay, except the actions specifically forbidden by these rules. The chairman's decisions may be overturned by five votes from different players reading "I cast my vote to repeal the chairman's executive decision." The chairman may not take any action which results in players being unable to repeal his decisions. (Dates from kerfuffleninja's motion to ensure stable gameplay)
(Proposed by coolguy5678 as "coolguy5678's first motion; to make the Chairman someone active"; approved by coolguy5678, HarvesteR, Affinity; opposed by nobody; edited by Affinity)

§006:
The revised ruleset must be placed inside of spoiler tags in order to prevent page-stretching.
(Proposed by Quate as "Quate's motion to prevent page-stretching"; approved by Quate, e^ipi+1=0, skellious, turret, Affinity; opposed by nobody; edited by Affinity)

§007:
No motion may have retroactive effects before the moment at which it passed. No motion may specify that it cannot be altered or repealed. No motion may contradict a motion which has already passed or which is in voting unless it specifically supersedes, repeals, or reverses the existing motion.
(Proposed by snowyowl as "Snowyowl's motion to prevent contradictions"; approved by snowyowl, skellious, Affinity; opposed by nobody; edited by snowyowl)

§008:
All players have a property called "number of internets". All players receive one internet upon making their first post in this thread; all players who have made at least one post before the passing of this rule also gain one internet when this rule comes into effect. Whenever a player's number of internets is changed, a list of all players' internet-counts is posted in a spoiler tag, in decreasing order of internet-counts. To represent fractional amounts, the sub-internet is the official unit, with a value of 1/10 of an internet.
(Proposed by coolguy5678 as "coolguy5678's motion to create currency"; approved by Affinity, coolguy5678, HarvesteR; opposed by nobody; edited by Affinity)

§009:
Those who have their motions approved shall be rewarded with 1 (one) internet per vote in favor received, less 1 (one) internet per vote against received. In this fashion, one who has a motion approved will receive an amount of internets proportional to the general acceptance of his proposed motion. (e.g. If one has a motion passed with 3 votes in favor and 2 votes against, said one shall receive 1 internet). Internets shall only be granted once the motion has been effectively approved, and correctly followed through with appropriate insertion on, and/or revision of the ruleset. Motions passed before the approval of this rule shall not be affected retroactively. Motions currently under vote at the time of this rule's approval shall observe this rule. In the event that a motion is denied, no internets shall be given nor taken.
(Proposed by HarvesteR as "HarvesteR's motion to reward meritous contributions"; approved by coolguy5678, alexriehl, HarvesteR; opposed by nobody; edited by HarvesteR)
(Amended by OstrichGuy's motion to subdivide currency)


§010:
All motions to create rules approved henceforth shall be/must be automatically appended to the existing ruleset under its corresponding number.
(Proposed by HarvesteR as "HarvesteR's motion to maintain a coherent ruleset"; approved by HarvesteR, Boreeas, alexriehl; opposed by nobody; edited by HarvesteR)

§011:
All rules appended to the original ruleset are required to be reworded so as to remove unnecessary sentences regarding obsolete voting, such as 'for the purposes of voting...'. This rule also requires that in any case in which a rule refers to itself as a 'motion', it must be reworded so as to emphasize and maintain the semantic difference between a motion and a rule. The extent of this rule is limited to such rewording and editing, and prohibits the altering of rules in any way that might distort, omit or otherwise modify the implied or explicitly stated content of its previous form as a motion. It extends as far as modifying the wording of a rule to append information about its creator and originating motion in order to preserve its history.
(Proposed by HarvesteR as "HarvesteR's motion to enhance and further improve the coherence of the ruleset"; approved by alexriehl, HarvesteR, Affinity; opposed by nobody; edited by Affinity)

§012:
People are not forced to type down the entire summary of any vote they wish to endorse and vote for.
(Proposed by turret as "turret's motion to simplify and ease voting through not forcing people to type down the entire summary of any vote they wish to endorse and vote for"; approved by turret, snowyowl, JonR; opposed by kerfuffleninja, Affinity; edited by HarvesteR)

§013:
All terminated motions, regardless of the outcome of the vote, are required to be announced in the following form:
For approved motions, the announcement must be in bold and follow this template:
"[username]'s [name of motion for the purposes of voting] has # votes in favor, and it passes.
This motion has been approved with # votes in favor, # against. [username] shall receive {see rule §009} internets for his(her) meritous contribution."

For denied motions, the announcement must be in bold and follow this template:
"[username]'s [name of motion for the purposes of voting] has # votes against, and is hereby denied."
It is required that, upon posting of the revised ruleset, the ruleset-revisor precede his new submission with the above announcement, so that it is clear for all participants that a new revision of the ruleset has been submitted. Observance of other rules regarding ruleset presentation shall still apply.
(Proposed by HarvesteR as "HarvesteR's motion to enhance motion termination verbosity"; approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by HarvesteR)

§014:
Along with the revised ruleset, a list of motions still open to voting is to be placed in any post casting a deciding vote in a motion.
(Proposed by Affinity as "Affinity's motion to keep a list of active motions"; approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by alexriehl)

§015:
Players may give any positive amount of their resources any other player for whatever reason they wish. (Originally "coolguy5678's motion to promote the Christmas spirit")
(Proposed by coolguy5678 as "coolguy5678's motion to promote Christmas spirit"; approved by coolguy5678, alexriehl, Affinity; opposed by nobody; edited by Affinity)

§016:
The Motion-maker is granted official power to cancel a motion of his own making that is currently under vote. This shall be done by declaring, in bold and italics: "I, ['as motion-maker' or 'having been lawfully granted official power'], hereby terminate [name of motion]. As of this moment, this motion is no longer under vote and shall be removed and forgotten." This shall completely terminate the open motion. Being granted power to remove a motion does not imply that the power-holder is compelled to follow through. The Chairman does not have authority to grant this power unto himself, being also required to rely on the group consensus.
(Proposed by HarvesteR as "HarvesteR's motion to remove and forget obsolete motions"; approved by Affinity, HarvesteR, coolguy5678; opposed by nobody; edited by Affinity)

§017:
The Chairman is permitted to grant internets to persons who have been of exemplary value in the community, at the discretion of the Chairman. The chairman is unable to award himself/herself internets, but internets can be given to the Chairman, free of cost to players, if a motion to do so passes. The chairman is only permitted to award 5 internets per week. Any internets beyond that will be charged to the chairman as per Rule §015. Internets granted under this rule may be revoked, as per the procedure outlined in §005.
(Proposed by alexriehl as "alexriehl's revised motion to grant currency-based rewards"; approved by alexriehl, coolguy5678, _infina_; opposed by nobody; edited by alexriehl)

§018:
No player is allowed to have more than 3 open motions at any time. Any motion proposed after the 3rd shall be ignored.
(Proposed by JonR as "JonR's 2nd motion; to curb excessive motion proposals"; approved by HarvesteR, _infina_, coolguy5678; opposed by nobody; edited by HarvesteR)

§019:
The Nomic estate now holds land. This land is subdivided into 2560 roods. These areas can be held by a player as a way to generate resources, provided that said player has enough internets to his credit to make the purchase. As of this rule's approval, the value of the land rood is not yet established, and no method of generating resources from the land has been devised. For the aforementioned reasons, buying and selling of land roods is not, as of yet, in effect.
(Proposed by _infina_ as "infina's motion to create land"; approved by _infina_, alexriehl, coolguy5678; opposed by nobody; edited by HarvesteR)

§020:
Each player to join the game will begin with ten roods of land in addition to his/her starting internet. Players present at the passing of this motion shall receive ten roods of land for each internet they have. Roods awarded in this manner shall be deducted from the Nomic estate's rood supply.
(Proposed by Affinity as "Affinity's motion to award initial roods"; approved by Affinity, coolguy5678, HarvesteR; opposed by nobody; edited by Affinity)

§021:
At any point, a player may declare, "I buy [n] roods from the Nomic estate", where n is a multiple of ten less than or equal to the number of roods remaining in the Nomic estate. The player immediate gains n roods and loses n/10 internets, which are added to the Nomic estate's internet supply. Roods transferred between players are not restricted by this motion's exchange rate.
(Proposed by Affinity as "Affinity's motion to set an exchange rate"; approved by Affinity, HarvesteR, coolguy5678; opposed by nobody; edited by Affinity)

§022:
All land in existance shall be mapped on a 64 by 40 tile grid, each tile of which represents a land rood. Land-buyers, as they purchase more land, must update this map so that it reflects the change in territory ownership. The map shall be posted at each new map update, contained in a spoiler tag. Each land-owner must represent his estate with a unique color, so that his territory is well defined.
(Proposed by HarvesteR as "HarvesteR's motion to map out the land"; approved by alexriehl, coolguy5678, Affinity; opposed by nobody; edited by Affinity)

§023:
Each prospective land buyer, prior to purchasing any land, be it from the Nomic Estate or from another land-owner, must declare his intent to do so in the following manner, in bold and italics: 'I hereby claim the land located at [location of roods]'. The purpose of this rule is to prevent conflicts over land ownership in the event that another players claim the same rood, before the map of ownership could be updated.
(Proposed by HarvesteR as "HarvesteR's motion to prevent land ownership conflicts"; approved by alexriehl, coolguy5678, Affinity; opposed by nobody; edited by Affinity)

§024:
Whenever a someone makes a motion, he automatically and implicitly casts a vote in favour of it. This can be cancelled by explicitly stating, in bold and italics, "I do not cast my vote in (favour|favor) of [motion name]", or by casting a vote against the motion.
(Proposed by coolguy5678 as "coolguy5678's second motion; to reduce obvious, redundant votes"; Approved by coolguy5678, Affinity, HarvesteR; opposed by nobody; edited by HarvesteR)

§025:
The term "resources" (currently) means internets and roods. Furthermore, no action may be performed that causes any of a player's resources to become negative.
(Proposed by coolguy5678 as "coolguy5678's motion to simplify resource transactions"; Approved by coolguy5678, Affinity, HarvesteR; opposed by nobody; edited by HarvesteR)

§026:
Players may announce the foundation of a settlement in their own land. The first settlement is free of charge, but subsequent settlements have a cost of 3 internets. Players shall announce the foundation of a settlement in the following form, in bold and italics: "I announce the foundation of [name of settlement] in [player domain's name], located at [map coordinates]" A player may declare any settlement in his land a city, but doing so will cost 3 more internets. To declare a settlement a city, the announcement must be in bold and italics and read: "I declare [name of settlement] a city." The capital city of a player's domain is the first settlement promoted to a city. The capital city generates twice the resources of a regular city. A player may transfer the capital of his domain to another city (not settlement) at the cost of another 3 internets. Transferring a capital shall be done by announcing in bold and italics: "I transfer the capital of [name of domain] to the city of [name of city]".
(Proposed by HarvesteR as HarvesteR's motion to colonize the land; Approved by HarvesteR, Affinity, ostrichguy; opposed by nobody; edited by HarvesteR)
(Amended by coolguy5678 as coolguy5678's motion to make the capital city awesome; Approved by coolguy5678, HarvesteR, JonR; opposed by nobody; edited by HarvesteR)

§027:
Players who haven't posted in a week shall be moved to the inactive player list. After a player has been on the inactive list for three weeks, their land is returned to the Nomic Estate.
(Proposed by infina as infina's motion to define activity and infina's motion to penalize inactivity; Approved by Affinity, infina, JonR; opposed by HarvesteR; edited by HarvesteR)

§028:
A page on this thread represents the passage of one year in Nomic Time.
(Proposed by OstrichGuy as "OstrichGuy's motion to make years pretty long"; Approved by OstrichGuy, HarvesteR, coolguy5678; Opposed by no one; Edited by HarvesteR)

§029:
Anyone who double-posts three or more times in the same thread page is fined one internet for each double-post after the first two, which go to the Nomic Estate. A double-post is defined as two consecutive posts by the same user; three consecutive posts are considered two double posts, four consecutive posts as three double-posts, and so on
(Proposed by coolguy5678 as "coolguy5678's motion to stop people from single-handedly accelerating time"; Approved by coolguy5678, ostrichguy, bkwinner; Opposed by no one; Edited by HarvesteR)

§030:
All off an individual's territory must be connected, either by being directly attached to each other, or being connected by a railroad or road. Players may build a train track for 5 Internet, regardless of its length. Players may build a road for 1 internet per 10 grid squares it crosses. If the railroad is made through another individual's territory, the money payed will go to that individual. If it passes through multiple other individuals' territory's, the people who's territory it goes through will split the Internets proportionally to how much is in each of their territories
(Proposed by OstrichGuy as "Ostrichguy's motion to connect territory"; Approved by ostrichguy, JonR, bkwinner; Opposed by no one; Edited by HarvesteR)

§031:
Players may convert tiles in their territory into farmland or factories for the cost of 1 Internet per 3 tiles of land converted. At the end of each Nomic Year, not including the one during which the tiles were converted, players receive 1 Internet per 3 tiles of farmland and 1 Internet per 2 tiles of factories. "Farm" will henceforth be used as a term meaning "a collection of consecutive farmland" and "manufacturing area" will henceforth be used as a term meaning "a collection of consecutive factories." Each manufacturing area or farm must neighbour a city, or be connected to one by road or rail.
(Proposed by OstrichGuy as "OstrichGuy's motion to make territory actually have a purpose"; Approved by ostrichguy, bkwinner, HarvesteR; Opposed by no one; Edited by HarvesteR; Amended by executive decision from The Chairman)

Active Motions:
Spoiler:
HarvesteR wrote:I make a motion to limit the amount of total actions permitted between ruleset updates. Actions consist of all official moves a player may take, as defined by the ruleset. This is to reduce the amount of desynchronization between the current state of the game and of the ruleset. The limit shall be set at 5 actions between updates. The action-count is global, and increases by each action posted by any player. A player may only exceed the action limit in the event that an update is included in the same post, and encompasses all previous actions. Any player may post an update and, thus, reset the action-count to zero. Any actions posted after the initial five without a ruleset update shall be ignored. For the purposes of voting, this motion shall be known as HarvesteR's motion to prevent ruleset desync.

(Proposed by HarvesteR; Approved by HarvesteR, bkwinner, Krawl; Opposed by coolguy5678)

ostrichguy wrote:I make a motion that players may take vacations. If a player declares in bold an italics, "I am taking the next [one or two] weeks off, then that amount of time is not counted towards the amount of time required to be considered inactive. Players are given 2 weeks off per real-world year, which may be used as either two one-week vacation or one two-week vacations. For the purposes of voting, this motion shall be referred to as "OstrichGuy's motion to allow vacations"

(Proposed by ostrichguy; Approved by ostrichguy, Krawl; Opposed by no one)

HarvesteR wrote:I make a motion to require that all players, upon making a new motion, read the current rules before posting, in an effort to always prefer proposing an amendment to the rules to making a new one. In the event that this motion should pass, It shall be amended to rule §001, so that it reads: "Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules. Amendments are always preferred over new rules, since they prevent the ruleset from growing too large". This motion shall also amend rule §005 to include: "The Chairman holds the power to condense a rule-motion into an amendment, wherever it is applicable, in order to keep the ruleset size down". For the purposes of voting, this motion shall be known as: "HarvesteR's motion to keep to prevent ruleset TL;DR"

(Proposed by HarvesteR; Approved by HarvesteR, bkwinner, Krawl; Opposed by no one)

bkwinner wrote:I make a motion that, if Affinity's motion to make passage requirements elastic passes, that the internet rewards for approved motions be changed to: 3 for unanimous support, 2 for <100% but >=75% and 1 for <75%. For the purposes of voting, this will be called bkwinner's motion to rescale rewards.

(Proposed by bkwinner; Approved by bkwinner, coolguy5678, Krawl; Opposed by no one)

bkwinner wrote:I make a motion that we are allowed to make conditional votes, votes that only take effect if the conditions are met, to be proposed like this:
I cast my vote (in favor|favour of/against) (motion) if (condition)

If (condition) is true, then the vote counts. Otherwise (If the condition is false/undetermined), it doesn't. For the purposes of voting, this will be called bkwinner's motion to allow conditional votes.

(Proposed by bkwinner; Approved by bkwinner, Krawl; Opposed by no one)

bkwinner wrote:I make a motion that we are allowed to edit our motions by stating:
I, ['as motion-maker' or 'having been lawfully granted official power'], hereby edit [name of motion] to:
(new motion text)

All votes for the old motion are kept, unless the meaning is significantly changed, as determined by the chairman (this decision can be overruled as per §005), in which case the votes are repealed. Motions may not be edited if they already have the number of votes nessisary for approval/rejection. For the purposes of voting, this will be called bkwinner's motion to edit motions

(Proposed by bkwinner; Approved by bkwinner, HarvesteR; Opposed by coolguy5678)

ostrichguy wrote:I make a motion that, in addition to Internet, we use another unit of currency, called a sub-internet, equal to 1/10 of an Internet. For the purposes of voting, this motion shall be known as Ostrichguy's motion to subdivide currency.

(Proposed by ostrichguy; Approved by ostrichguy, coolguy5678, HarvesteR, Krawl; Opposed by no one)

ostrichguy wrote:I make a motion to amend rule 26 to say that, rather than the capital city generating double the income, all the factories in the manufacturing are in which the capital is located generates double the normal income for a factory. For purposes of voting, this motion shall be known as Ostrichguy's motion to clear up ambiguity about income.

(Proposed by ostrichguy; Approved by ostrichguy, coolguy5678; Opposed by no one)

coolguy5678 wrote:I make a motion that any settlement that isn't a city may be converted into a Mining Town for 3 internets. If a manufacturing area contains a mining town, its yearly income is increased by 15%. A single manufacturing area can only earn this bonus once. For the purposes of voting, this motion shall be known as coolguy5678's motion to create mining towns.

(Proposed by coolguy5678; Approved by coolguy5678; Opposed by no one)

coolguy5678 wrote:I make a motion that, if a farm is connected to a manufacturing area either by having their physical location touching, or by having a railroad or road between them, then the income of the manufacturing area is increased by 0.5% for each rood in the farm, up to a maximum of 15%*. This does not compound with the Mining Town bonus, i.e. the bonus is calculated according to the income of the manufacturing area before applying the mining town bonus. For the purposes of voting, this motion shall be known as coolguy5678's motion to make farms supply to factories.

(Proposed by coolguy5678; Approved by coolguy5678; Opposed by no one)

Krawl wrote:I make a motion that in commemoration of the coming new year, every player receives +3 internets. For the purposes of voting, this shall be known as "Krawl's New Year's Gift Motion."

(Proposed by Krawl; Approved by Krawl, Harvester, coolguy5678; Opposed by no one)

Krawl wrote:I make a motion that somebody who is not lazy, is to reformat the ruleset into a more congruent set. This will be for the purposes of making the ruleset shorter and more concise, therefore making it easier to read. If this motion is approved, every player is to re-read the new, shorter, and more concise ruleset to ensure that they all know what is going on still. For the purposes of voting, this shall be known as "Krawl is complaining that the ruleset is too long motion."

(Proposed by Krawl; Approved by Krawl, coolguy5678, HarvesteR; Opposed by no one)

HarvesteR wrote:I make a motion that we notate internets with the ¤ symbol (Alt+0164), and sub-internets as decimals of the number of internets. In the event of this motion's approval, rule §008 shall be amended to include this. For the purposes pf voting, this motion shall be known as HarvesteR's motion to notate currency

(Proposed by HarvesteR; Approved by HarvesteR, Krawl; Opposed by no one)

Players:
Spoiler:
The Nomic Estate: 15 internets, 0 roods on credit, 2260 roods claimed
HarvesteR: 26 internets, 50 roods on credit, 110 roods claimed
coolguy5678: 18 internets, 0 roods on credit, 90 roods claimed
ostrichguy: 10 internets, 0 roods on credit, 20 roods claimed
_infina_: 9 internets, 4 roods on credit, 36 roods claimed
alexriehl: 4 internets, 40 roods on credit, 0 roods claimed
JonR: 4 internets, 15 roods on credit, 25 roods claimed
turret: 2 internets, 20 roods on credit, 0 roods claimed
kerfuffleninja: 1 internets, 10 roods on credit, 0 roods claimed
skellious: 1 internets, 10 roods on credit, 0 roods claimed
e^ipi+1=0: 1 internets, 10 roods on credit, 0 roods claimed
Quate: 1 internets, 10 roods on credit, 0 roods claimed
snowyowl: 1 internets, 10 roods on credit, 0 roods claimed
neoliminal: 1 internets, 10 roods on credit, 0 roods claimed
Boreeas: 1 internets, 10 roods on credit, 0 roods claimed
NecklaceOfShadow: 1 internets, 10 roods on credit, 0 roods claimed
bkwinner: 1 internets, 1 roods on credit, 9 roods claimed
Krawl: 1 internets, 10 roods on credit, 0 roods claimed
Moach: 1 internets, 0 roods on credit, 10 roods claimed
Affinity: 0 internets, 0 roods on credit, 0 roods claimed

Active Players: 7/19

The Nomic Empire Map:
The next sentence is the truth. - The previous sentence is a lie.

bkwinner
Posts: 0
Joined: Fri Dec 24, 2010 12:04 am UTC

Re: Nomic 15.0

Postby bkwinner » Mon Jan 03, 2011 1:30 am UTC

I have a quandary here. Looking back, my motion about editing motions and my motion about conditional votes should have been only one motion. However, I don't want to repeal both of them and lose the votes on them. (Which is why I proposed the "editing motions" one in the first place!)as in the following quote:

coolguy5678 wrote:I cast my vote against bkwinner's motion to edit motions. I don't like the votes staying around thing. Often I vote against a motion on a slight technicality which the chairman wouldn't consider a "significant change".

Editing motions causes large amounts of hassle w/o conditional votes, and conditional votes are almost useless if all votes are removed when motions change. So, is it possible to set it up so that they function as one motion? If so, I would like that done.

Now, with that out of the way,
I vote in favor of Ostrichguy's motion to clear up ambiguity about income
I vote in favor of HarvesteR's motion to notate currency
I vote in favor of Krawl is complaining that the ruleset is too long motion
I vote in favor of Krawl's New Year's Gift Motion
I vote in favor of coolguy5678's motion to make farms supply to factories
I vote in favor of coolguy5678's motion to create mining towns


I have more motions, but I am going to have to wait for something to change before I can post any...

User avatar
HarvesteR
Posts: 65
Joined: Mon May 10, 2010 1:13 pm UTC

Re: Nomic 15.0

Postby HarvesteR » Mon Jan 03, 2011 4:33 am UTC

Krawl's New Year's Gift Motion has 4 votes in favor, and it passes.
This motion has been approved with 4 votes in favor, none against. Krawl shall receive 4 internets for his meritous contribution.


Everyone gets +3 internets :D

Krawl is complaining that the ruleset is too long motion has 4 votes in favor, and it passes.
This motion was approved with 4 votes in favor, none against. Krawl shall receive 4 internets for his meritous contribution.


This one will take a while to implement... it'll be a major rewrite to get it to make sense... I propose the following:

Separate the ruleset into chapters. Each chapter shall contain rules about a particular category, e.g. rules about rule-making, rules about voting, and so on...
Rules shall be re-numbered by chapter, so that for example, rule 2 of chapter 4 is numbered as rule §4|02 or some similar notation.

Furthermore, rules inside chapters shall be reordered so that the reading of the ruleset is as straightforward as possible. Rules that define a concept (e.g. the rule that defines currency) shall always preceed rules that expand on a concept (e.g. the rule that defines how currency is earned)

I'd also like to have some way to include the name of the originating motion as part of the rule's title... I've come to know them by names, and it's kinda hard to find a particular rule sometimes by name alone as it is... Maybe something like (for example):

Spoiler:
§1|10 - maintaining a coherent ruleset
All motions to create rules approved henceforth shall be/must be automatically appended to the existing ruleset under its corresponding number.
(Proposed by HarvesteR as "HarvesteR's motion to maintain a coherent ruleset"; approved by HarvesteR, Boreeas, alexriehl; opposed by nobody; edited by HarvesteR)

Hmm.. insteresting example this one... definitely one of the rules that'll have to be edited in this rewrite


I recommend we proceed like this:
We post alternatives to the original ruleset, contained inside spoiler tags, and identified as <username's> Ruleset Proposal
Then, we vote on the version we like best, whatever version gets 4 votes from different players first, gets chosen. (there are 7 active players, so 4 votes is an unbeatable majority vote)

Anyone may change their vote as new proposals are presented, while the vote is still open.
So, let's make this official (and add a little something something to make it interesting):

I, as chairman, hereby open a vote to choose one of any proposed formats for a new Ruleset, as per Krawl is complaining that the ruleset is too long motion.
Voting starts as soon as the first proposal is presented, and shall be closed whenever a winner is decidedly chosen. The winning proposal's submittor shall receive 5 internets for his exceedingly meritous contribution.


As I understand it, 5 internets is the most I can give to anyone in a week right?

Cheers everyone!

Ruleset:
Spoiler:
§001:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.
(In original ruleset)

§002:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to put the comma that is directly outside the quotes in rule §002 inside the preceeding quotes, after the ellipses. For the purposes of voting, this motion shall be referred to as kerfuffleninja's motion to save grammar Nazis from developing a nervous twitch."
(In original ruleset)

§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/in favour of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of kerfuffleninja's motion to save grammer Nazis from developing a nervous twitch."
(In original ruleset)

§004:
If at any point more than half of the active players have voted in favor of a motion, it is immediately approved. If at any point more than half of the active players against a motion, the motion is immediately denied. If the motion passes, and requires that the rules be amended, the motion-maker or any other with official powers to do so must do this as soon as possible, and post the revised ruleset. Although already approved, A rule and/or amendment shall not be considered as in effect until the revised ruleset is posted. (Dates from original ruleset; amended)
(In original ruleset; Amended by HarvesteR through "HarvesteR's motion to reduce confusion over rule §004" (approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by HarvesteR); Amended by Affinity through Affinity's motion to make passage requirements elastic)

§005:
HarvesteR is the chairman. Any disputes and disagreements about gameplay may settled by the chairman. If there is a dispute, the chairman may take any action necessary to restore stable gameplay, except the actions specifically forbidden by these rules. The chairman's decisions may be overturned by five votes from different players reading "I cast my vote to repeal the chairman's executive decision." The chairman may not take any action which results in players being unable to repeal his decisions. (Dates from kerfuffleninja's motion to ensure stable gameplay)
(Proposed by coolguy5678 as "coolguy5678's first motion; to make the Chairman someone active"; approved by coolguy5678, HarvesteR, Affinity; opposed by nobody; edited by Affinity)

§006:
The revised ruleset must be placed inside of spoiler tags in order to prevent page-stretching.
(Proposed by Quate as "Quate's motion to prevent page-stretching"; approved by Quate, e^ipi+1=0, skellious, turret, Affinity; opposed by nobody; edited by Affinity)

§007:
No motion may have retroactive effects before the moment at which it passed. No motion may specify that it cannot be altered or repealed. No motion may contradict a motion which has already passed or which is in voting unless it specifically supersedes, repeals, or reverses the existing motion.
(Proposed by snowyowl as "Snowyowl's motion to prevent contradictions"; approved by snowyowl, skellious, Affinity; opposed by nobody; edited by snowyowl)

§008:
All players have a property called "number of internets". All players receive one internet upon making their first post in this thread; all players who have made at least one post before the passing of this rule also gain one internet when this rule comes into effect. Whenever a player's number of internets is changed, a list of all players' internet-counts is posted in a spoiler tag, in decreasing order of internet-counts. To represent fractional amounts, the sub-internet is the official unit, with a value of 1/10 of an internet.
(Proposed by coolguy5678 as "coolguy5678's motion to create currency"; approved by Affinity, coolguy5678, HarvesteR; opposed by nobody; edited by Affinity)

§009:
Those who have their motions approved shall be rewarded with 1 (one) internet per vote in favor received, less 1 (one) internet per vote against received. In this fashion, one who has a motion approved will receive an amount of internets proportional to the general acceptance of his proposed motion. (e.g. If one has a motion passed with 3 votes in favor and 2 votes against, said one shall receive 1 internet). Internets shall only be granted once the motion has been effectively approved, and correctly followed through with appropriate insertion on, and/or revision of the ruleset. Motions passed before the approval of this rule shall not be affected retroactively. Motions currently under vote at the time of this rule's approval shall observe this rule. In the event that a motion is denied, no internets shall be given nor taken.
(Proposed by HarvesteR as "HarvesteR's motion to reward meritous contributions"; approved by coolguy5678, alexriehl, HarvesteR; opposed by nobody; edited by HarvesteR)
(Amended by OstrichGuy's motion to subdivide currency)


§010:
All motions to create rules approved henceforth shall be/must be automatically appended to the existing ruleset under its corresponding number.
(Proposed by HarvesteR as "HarvesteR's motion to maintain a coherent ruleset"; approved by HarvesteR, Boreeas, alexriehl; opposed by nobody; edited by HarvesteR)

§011:
All rules appended to the original ruleset are required to be reworded so as to remove unnecessary sentences regarding obsolete voting, such as 'for the purposes of voting...'. This rule also requires that in any case in which a rule refers to itself as a 'motion', it must be reworded so as to emphasize and maintain the semantic difference between a motion and a rule. The extent of this rule is limited to such rewording and editing, and prohibits the altering of rules in any way that might distort, omit or otherwise modify the implied or explicitly stated content of its previous form as a motion. It extends as far as modifying the wording of a rule to append information about its creator and originating motion in order to preserve its history.
(Proposed by HarvesteR as "HarvesteR's motion to enhance and further improve the coherence of the ruleset"; approved by alexriehl, HarvesteR, Affinity; opposed by nobody; edited by Affinity)

§012:
People are not forced to type down the entire summary of any vote they wish to endorse and vote for.
(Proposed by turret as "turret's motion to simplify and ease voting through not forcing people to type down the entire summary of any vote they wish to endorse and vote for"; approved by turret, snowyowl, JonR; opposed by kerfuffleninja, Affinity; edited by HarvesteR)

§013:
All terminated motions, regardless of the outcome of the vote, are required to be announced in the following form:
For approved motions, the announcement must be in bold and follow this template:
"[username]'s [name of motion for the purposes of voting] has # votes in favor, and it passes.
This motion has been approved with # votes in favor, # against. [username] shall receive {see rule §009} internets for his(her) meritous contribution."

For denied motions, the announcement must be in bold and follow this template:
"[username]'s [name of motion for the purposes of voting] has # votes against, and is hereby denied."
It is required that, upon posting of the revised ruleset, the ruleset-revisor precede his new submission with the above announcement, so that it is clear for all participants that a new revision of the ruleset has been submitted. Observance of other rules regarding ruleset presentation shall still apply.
(Proposed by HarvesteR as "HarvesteR's motion to enhance motion termination verbosity"; approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by HarvesteR)

§014:
Along with the revised ruleset, a list of motions still open to voting is to be placed in any post casting a deciding vote in a motion.
(Proposed by Affinity as "Affinity's motion to keep a list of active motions"; approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by alexriehl)

§015:
Players may give any positive amount of their resources any other player for whatever reason they wish. (Originally "coolguy5678's motion to promote the Christmas spirit")
(Proposed by coolguy5678 as "coolguy5678's motion to promote Christmas spirit"; approved by coolguy5678, alexriehl, Affinity; opposed by nobody; edited by Affinity)

§016:
The Motion-maker is granted official power to cancel a motion of his own making that is currently under vote. This shall be done by declaring, in bold and italics: "I, ['as motion-maker' or 'having been lawfully granted official power'], hereby terminate [name of motion]. As of this moment, this motion is no longer under vote and shall be removed and forgotten." This shall completely terminate the open motion. Being granted power to remove a motion does not imply that the power-holder is compelled to follow through. The Chairman does not have authority to grant this power unto himself, being also required to rely on the group consensus.
(Proposed by HarvesteR as "HarvesteR's motion to remove and forget obsolete motions"; approved by Affinity, HarvesteR, coolguy5678; opposed by nobody; edited by Affinity)

§017:
The Chairman is permitted to grant internets to persons who have been of exemplary value in the community, at the discretion of the Chairman. The chairman is unable to award himself/herself internets, but internets can be given to the Chairman, free of cost to players, if a motion to do so passes. The chairman is only permitted to award 5 internets per week. Any internets beyond that will be charged to the chairman as per Rule §015. Internets granted under this rule may be revoked, as per the procedure outlined in §005.
(Proposed by alexriehl as "alexriehl's revised motion to grant currency-based rewards"; approved by alexriehl, coolguy5678, _infina_; opposed by nobody; edited by alexriehl)

§018:
No player is allowed to have more than 3 open motions at any time. Any motion proposed after the 3rd shall be ignored.
(Proposed by JonR as "JonR's 2nd motion; to curb excessive motion proposals"; approved by HarvesteR, _infina_, coolguy5678; opposed by nobody; edited by HarvesteR)

§019:
The Nomic estate now holds land. This land is subdivided into 2560 roods. These areas can be held by a player as a way to generate resources, provided that said player has enough internets to his credit to make the purchase. As of this rule's approval, the value of the land rood is not yet established, and no method of generating resources from the land has been devised. For the aforementioned reasons, buying and selling of land roods is not, as of yet, in effect.
(Proposed by _infina_ as "infina's motion to create land"; approved by _infina_, alexriehl, coolguy5678; opposed by nobody; edited by HarvesteR)

§020:
Each player to join the game will begin with ten roods of land in addition to his/her starting internet. Players present at the passing of this motion shall receive ten roods of land for each internet they have. Roods awarded in this manner shall be deducted from the Nomic estate's rood supply.
(Proposed by Affinity as "Affinity's motion to award initial roods"; approved by Affinity, coolguy5678, HarvesteR; opposed by nobody; edited by Affinity)

§021:
At any point, a player may declare, "I buy [n] roods from the Nomic estate", where n is a multiple of ten less than or equal to the number of roods remaining in the Nomic estate. The player immediate gains n roods and loses n/10 internets, which are added to the Nomic estate's internet supply. Roods transferred between players are not restricted by this motion's exchange rate.
(Proposed by Affinity as "Affinity's motion to set an exchange rate"; approved by Affinity, HarvesteR, coolguy5678; opposed by nobody; edited by Affinity)

§022:
All land in existance shall be mapped on a 64 by 40 tile grid, each tile of which represents a land rood. Land-buyers, as they purchase more land, must update this map so that it reflects the change in territory ownership. The map shall be posted at each new map update, contained in a spoiler tag. Each land-owner must represent his estate with a unique color, so that his territory is well defined.
(Proposed by HarvesteR as "HarvesteR's motion to map out the land"; approved by alexriehl, coolguy5678, Affinity; opposed by nobody; edited by Affinity)

§023:
Each prospective land buyer, prior to purchasing any land, be it from the Nomic Estate or from another land-owner, must declare his intent to do so in the following manner, in bold and italics: 'I hereby claim the land located at [location of roods]'. The purpose of this rule is to prevent conflicts over land ownership in the event that another players claim the same rood, before the map of ownership could be updated.
(Proposed by HarvesteR as "HarvesteR's motion to prevent land ownership conflicts"; approved by alexriehl, coolguy5678, Affinity; opposed by nobody; edited by Affinity)

§024:
Whenever a someone makes a motion, he automatically and implicitly casts a vote in favour of it. This can be cancelled by explicitly stating, in bold and italics, "I do not cast my vote in (favour|favor) of [motion name]", or by casting a vote against the motion.
(Proposed by coolguy5678 as "coolguy5678's second motion; to reduce obvious, redundant votes"; Approved by coolguy5678, Affinity, HarvesteR; opposed by nobody; edited by HarvesteR)

§025:
The term "resources" (currently) means internets and roods. Furthermore, no action may be performed that causes any of a player's resources to become negative.
(Proposed by coolguy5678 as "coolguy5678's motion to simplify resource transactions"; Approved by coolguy5678, Affinity, HarvesteR; opposed by nobody; edited by HarvesteR)

§026:
Players may announce the foundation of a settlement in their own land. The first settlement is free of charge, but subsequent settlements have a cost of 3 internets. Players shall announce the foundation of a settlement in the following form, in bold and italics: "I announce the foundation of [name of settlement] in [player domain's name], located at [map coordinates]" A player may declare any settlement in his land a city, but doing so will cost 3 more internets. To declare a settlement a city, the announcement must be in bold and italics and read: "I declare [name of settlement] a city." The capital city of a player's domain is the first settlement promoted to a city. The capital city generates twice the resources of a regular city. A player may transfer the capital of his domain to another city (not settlement) at the cost of another 3 internets. Transferring a capital shall be done by announcing in bold and italics: "I transfer the capital of [name of domain] to the city of [name of city]".
(Proposed by HarvesteR as HarvesteR's motion to colonize the land; Approved by HarvesteR, Affinity, ostrichguy; opposed by nobody; edited by HarvesteR)
(Amended by coolguy5678 as coolguy5678's motion to make the capital city awesome; Approved by coolguy5678, HarvesteR, JonR; opposed by nobody; edited by HarvesteR)

§027:
Players who haven't posted in a week shall be moved to the inactive player list. After a player has been on the inactive list for three weeks, their land is returned to the Nomic Estate.
(Proposed by infina as infina's motion to define activity and infina's motion to penalize inactivity; Approved by Affinity, infina, JonR; opposed by HarvesteR; edited by HarvesteR)

§028:
A page on this thread represents the passage of one year in Nomic Time.
(Proposed by OstrichGuy as "OstrichGuy's motion to make years pretty long"; Approved by OstrichGuy, HarvesteR, coolguy5678; Opposed by no one; Edited by HarvesteR)

§029:
Anyone who double-posts three or more times in the same thread page is fined one internet for each double-post after the first two, which go to the Nomic Estate. A double-post is defined as two consecutive posts by the same user; three consecutive posts are considered two double posts, four consecutive posts as three double-posts, and so on
(Proposed by coolguy5678 as "coolguy5678's motion to stop people from single-handedly accelerating time"; Approved by coolguy5678, ostrichguy, bkwinner; Opposed by no one; Edited by HarvesteR)

§030:
All off an individual's territory must be connected, either by being directly attached to each other, or being connected by a railroad or road. Players may build a train track for 5 Internet, regardless of its length. Players may build a road for 1 internet per 10 grid squares it crosses. If the railroad is made through another individual's territory, the money payed will go to that individual. If it passes through multiple other individuals' territory's, the people who's territory it goes through will split the Internets proportionally to how much is in each of their territories
(Proposed by OstrichGuy as "Ostrichguy's motion to connect territory"; Approved by ostrichguy, JonR, bkwinner; Opposed by no one; Edited by HarvesteR)

§031:
Players may convert tiles in their territory into farmland or factories for the cost of 1 Internet per 3 tiles of land converted. At the end of each Nomic Year, not including the one during which the tiles were converted, players receive 1 Internet per 3 tiles of farmland and 1 Internet per 2 tiles of factories. "Farm" will henceforth be used as a term meaning "a collection of consecutive farmland" and "manufacturing area" will henceforth be used as a term meaning "a collection of consecutive factories." Each manufacturing area or farm must neighbour a city, or be connected to one by road or rail.
(Proposed by OstrichGuy as "OstrichGuy's motion to make territory actually have a purpose"; Approved by ostrichguy, bkwinner, HarvesteR; Opposed by no one; Edited by HarvesteR; Amended by executive decision from The Chairman)

Active Motions:
Spoiler:
HarvesteR wrote:I make a motion to limit the amount of total actions permitted between ruleset updates. Actions consist of all official moves a player may take, as defined by the ruleset. This is to reduce the amount of desynchronization between the current state of the game and of the ruleset. The limit shall be set at 5 actions between updates. The action-count is global, and increases by each action posted by any player. A player may only exceed the action limit in the event that an update is included in the same post, and encompasses all previous actions. Any player may post an update and, thus, reset the action-count to zero. Any actions posted after the initial five without a ruleset update shall be ignored. For the purposes of voting, this motion shall be known as HarvesteR's motion to prevent ruleset desync.

(Proposed by HarvesteR; Approved by HarvesteR, bkwinner, Krawl; Opposed by coolguy5678)

ostrichguy wrote:I make a motion that players may take vacations. If a player declares in bold an italics, "I am taking the next [one or two] weeks off, then that amount of time is not counted towards the amount of time required to be considered inactive. Players are given 2 weeks off per real-world year, which may be used as either two one-week vacation or one two-week vacations. For the purposes of voting, this motion shall be referred to as "OstrichGuy's motion to allow vacations"

(Proposed by ostrichguy; Approved by ostrichguy, Krawl; Opposed by no one)

HarvesteR wrote:I make a motion to require that all players, upon making a new motion, read the current rules before posting, in an effort to always prefer proposing an amendment to the rules to making a new one. In the event that this motion should pass, It shall be amended to rule §001, so that it reads: "Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules. Amendments are always preferred over new rules, since they prevent the ruleset from growing too large". This motion shall also amend rule §005 to include: "The Chairman holds the power to condense a rule-motion into an amendment, wherever it is applicable, in order to keep the ruleset size down". For the purposes of voting, this motion shall be known as: "HarvesteR's motion to keep to prevent ruleset TL;DR"

(Proposed by HarvesteR; Approved by HarvesteR, bkwinner, Krawl; Opposed by no one)

bkwinner wrote:I make a motion that, if Affinity's motion to make passage requirements elastic passes, that the internet rewards for approved motions be changed to: 3 for unanimous support, 2 for <100% but >=75% and 1 for <75%. For the purposes of voting, this will be called bkwinner's motion to rescale rewards.

(Proposed by bkwinner; Approved by bkwinner, coolguy5678, Krawl; Opposed by no one)

bkwinner wrote:I make a motion that we are allowed to make conditional votes, votes that only take effect if the conditions are met, to be proposed like this:
I cast my vote (in favor|favour of/against) (motion) if (condition)

If (condition) is true, then the vote counts. Otherwise (If the condition is false/undetermined), it doesn't. For the purposes of voting, this will be called bkwinner's motion to allow conditional votes.

(Proposed by bkwinner; Approved by bkwinner, Krawl; Opposed by no one)

bkwinner wrote:I make a motion that we are allowed to edit our motions by stating:
I, ['as motion-maker' or 'having been lawfully granted official power'], hereby edit [name of motion] to:
(new motion text)

All votes for the old motion are kept, unless the meaning is significantly changed, as determined by the chairman (this decision can be overruled as per §005), in which case the votes are repealed. Motions may not be edited if they already have the number of votes nessisary for approval/rejection. For the purposes of voting, this will be called bkwinner's motion to edit motions

(Proposed by bkwinner; Approved by bkwinner, HarvesteR; Opposed by coolguy5678)

ostrichguy wrote:I make a motion to amend rule 26 to say that, rather than the capital city generating double the income, all the factories in the manufacturing are in which the capital is located generates double the normal income for a factory. For purposes of voting, this motion shall be known as Ostrichguy's motion to clear up ambiguity about income.

(Proposed by ostrichguy; Approved by ostrichguy, coolguy5678, bkwinner; Opposed by no one)

coolguy5678 wrote:I make a motion that any settlement that isn't a city may be converted into a Mining Town for 3 internets. If a manufacturing area contains a mining town, its yearly income is increased by 15%. A single manufacturing area can only earn this bonus once. For the purposes of voting, this motion shall be known as coolguy5678's motion to create mining towns.

(Proposed by coolguy5678; Approved by coolguy5678, bkwinner; Opposed by no one)

coolguy5678 wrote:I make a motion that, if a farm is connected to a manufacturing area either by having their physical location touching, or by having a railroad or road between them, then the income of the manufacturing area is increased by 0.5% for each rood in the farm, up to a maximum of 15%*. This does not compound with the Mining Town bonus, i.e. the bonus is calculated according to the income of the manufacturing area before applying the mining town bonus. For the purposes of voting, this motion shall be known as coolguy5678's motion to make farms supply to factories.

(Proposed by coolguy5678; Approved by coolguy5678, bkwinner; Opposed by no one)

Krawl wrote:I make a motion that somebody who is not lazy, is to reformat the ruleset into a more congruent set. This will be for the purposes of making the ruleset shorter and more concise, therefore making it easier to read. If this motion is approved, every player is to re-read the new, shorter, and more concise ruleset to ensure that they all know what is going on still. For the purposes of voting, this shall be known as "Krawl is complaining that the ruleset is too long motion."
-- This motion is approved, but it's implementation may take a while. Status shall be posted here. -- The Chairman

(Proposed by Krawl; Approved by Krawl, coolguy5678, HarvesteR, bkwinner; Opposed by no one)

HarvesteR wrote:I make a motion that we notate internets with the ¤ symbol (Alt+0164), and sub-internets as decimals of the number of internets. In the event of this motion's approval, rule §008 shall be amended to include this. For the purposes pf voting, this motion shall be known as HarvesteR's motion to notate currency

(Proposed by HarvesteR; Approved by HarvesteR, Krawl, bkwinner; Opposed by no one)

Players:
Spoiler:
The Nomic Estate: 15 internets, 0 roods on credit, 2260 roods claimed
HarvesteR: 29 internets, 50 roods on credit, 110 roods claimed
coolguy5678: 21 internets, 0 roods on credit, 90 roods claimed
ostrichguy: 13 internets, 0 roods on credit, 20 roods claimed
_infina_: 12 internets, 4 roods on credit, 36 roods claimed
Krawl: 12 internets, 10 roods on credit, 0 roods claimed
alexriehl: 7 internets, 40 roods on credit, 0 roods claimed
JonR: 7 internets, 15 roods on credit, 25 roods claimed
turret: 5 internets, 20 roods on credit, 0 roods claimed
kerfuffleninja: 4 internets, 10 roods on credit, 0 roods claimed
skellious: 4 internets, 10 roods on credit, 0 roods claimed
e^ipi+1=0: 4 internets, 10 roods on credit, 0 roods claimed
Quate: 4 internets, 10 roods on credit, 0 roods claimed
snowyowl: 4 internets, 10 roods on credit, 0 roods claimed
neoliminal: 4 internets, 10 roods on credit, 0 roods claimed
Boreeas: 4 internets, 10 roods on credit, 0 roods claimed
NecklaceOfShadow: 4 internets, 10 roods on credit, 0 roods claimed
bkwinner: 4 internets, 1 roods on credit, 9 roods claimed
Moach: 4 internets, 0 roods on credit, 10 roods claimed
Affinity: 3 internets, 0 roods on credit, 0 roods claimed

Active Players: 7/19
The next sentence is the truth. - The previous sentence is a lie.

coolguy5678
Posts: 16
Joined: Sat Feb 13, 2010 12:20 pm UTC

Re: Nomic 15.0

Postby coolguy5678 » Mon Jan 03, 2011 10:31 am UTC

Here's my ruleset proposal.
- I took some liberties with wording of rules to improve readability. Some rules were split up (e.g. the definition of activity and the penalty for being inactive was split up, as the definition of activity needs to be before the rules on rule-making (which make reference to this concept), but the penalty has to go after the definition of land as it makes reference to this.)
- Once-off actions or time-specific statements placed in-line with rules (like "all current players receive one internet" within the rule giving new players one internet) were removed since they're just confusing and in some places, blatant lies. (like "As of this rule's approval, the value of the land rood is not yet established, and no method of generating resources from the land has been devised. For the aforementioned reasons, buying and selling of land roods is not, as of yet, in effect." in §019.)
- Rule titles were made according to the rule's content, generally not the motion name. I decided on this because often the motion name says more about the motion's justification than its actual content, like "kerfuffleninja's motion to ensure stable gameplay" which says nothing about a Chairman.
- Concepts defined within the ruleset are written with a capital letter, although I probably missed some.

Coolguy5678's Ruleset Proposal
Spoiler:
§0: Chairman

§0.1: The Chairman
HarvesteR is the chairman. Any disputes and disagreements about gameplay may settled by the chairman. If there is a dispute, the chairman may take any action necessary to restore stable gameplay, except the actions specifically forbidden by these rules. The chairman's decisions may be overturned by five votes from different players reading "I cast my vote to repeal the chairman's executive decision." The chairman may not take any action which results in players being unable to repeal his decisions.
(Dates from kerfuffleninja's motion to ensure stable gameplay)
(Proposed by coolguy5678 as "coolguy5678's first motion; to make the Chairman someone active"; approved by coolguy5678, HarvesteR, Affinity; opposed by nobody; edited by Affinity)


§1: Currency

§1.1: Definition of the Internet
All players have a property called "number of internets". All players receive one internet upon making their first post in this thread. Whenever a player's number of internets is changed, a list of all players' internet-counts is posted in a spoiler tag, in decreasing order of internet-counts. To represent fractional amounts, the sub-internet is the official unit, with a value of 1/10 of an internet.
(Proposed by coolguy5678 as "coolguy5678's motion to create currency"; approved by Affinity, coolguy5678, HarvesteR; opposed by nobody; edited by Affinity)
(Amended by OstrichGuy's motion to subdivide currency)


§1.2: Definition of Resources
The term "resources" (currently) means internets and roods (see section §4). Furthermore, no action may be performed that causes any of a player's resources to become negative.
(Proposed by coolguy5678 as "coolguy5678's motion to simplify resource transactions"; Approved by coolguy5678, Affinity, HarvesteR; opposed by nobody; edited by HarvesteR)

§1.3: Transfer of Resources between players
Players may give any positive amount of their resources to any other player for whatever reason they wish. (Originally "coolguy5678's motion to promote the Christmas spirit")
(Proposed by coolguy5678 as "coolguy5678's motion to promote Christmas spirit"; approved by coolguy5678, alexriehl, Affinity; opposed by nobody; edited by Affinity)


§1.4: Chairman's reward
The Chairman is permitted to grant internets to persons who have been of exemplary value in the community, at the discretion of the Chairman. The Chairman is unable to award himself/herself internets, but internets can still be given to the Chairman by Rule §1.3. The Chairman is only permitted to award 5 internets per week. Any internets beyond that will be charged to the Chairman as per Rule §1.3. Internets granted under this rule may be revoked, as per the procedure outlined in Rule §0.1.
(Proposed by alexriehl as "alexriehl's revised motion to grant currency-based rewards"; approved by alexriehl, coolguy5678, _infina_; opposed by nobody; edited by alexriehl)

§2: Nomic Time

§2.1: Definition of Nomic Time
A page on this thread represents the passage of one year in Nomic Time.
(Proposed by OstrichGuy as "OstrichGuy's motion to make years pretty long"; Approved by OstrichGuy, HarvesteR, coolguy5678; Opposed by no one; Edited by HarvesteR)

§2.2: Inactive players list
Players who haven't posted in a week shall be moved to the inactive player list.
(Proposed by infina as infina's motion to define activity, Approved by Affinity, infina, JonR; opposed by HarvesteR; edited by HarvesteR, coolguy5678)

§2.3: Double-post prevention
Anyone who double-posts three or more times in the same thread page is fined one internet for each double-post after the first two, which go to the Nomic Estate. A double-post is defined as two consecutive posts by the same user; three consecutive posts are considered two double posts, four consecutive posts as three double-posts, and so on.
(Proposed by coolguy5678 as "coolguy5678's motion to stop people from single-handedly accelerating time"; Approved by coolguy5678, ostrichguy, bkwinner; Opposed by no one; Edited by HarvesteR)

§3: Motions and Rule-making

§3.1: Motions
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.
(In original ruleset)

§3.2: Creating Motions
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to put the comma that is directly outside the quotes in rule §002 inside the preceeding quotes, after the ellipses. For the purposes of voting, this motion shall be referred to as kerfuffleninja's motion to save grammar Nazis from developing a nervous twitch."
(In original ruleset)

§3.3: Voting
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/in favour of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of kerfuffleninja's motion to save grammer Nazis from developing a nervous twitch." People are not forced to type down the entire motion summary.
(In original ruleset)
(Amended by turret through "turret's motion to simplify and ease voting through not forcing people to type down the entire summary of any vote they wish to endorse and vote for"; approved by turret, snowyowl, JonR; opposed by kerfuffleninja, Affinity; edited by HarvesteR)


§3.4: Prevention of obvious, redundant votes
Whenever a someone makes a motion, he automatically and implicitly casts a vote in favour of it. This can be cancelled by explicitly stating, in bold and italics, "I do not cast my vote in (favour|favor) of [motion name]", or by casting a vote against the motion.
(Proposed by coolguy5678 as "coolguy5678's second motion; to reduce obvious, redundant votes"; Approved by coolguy5678, Affinity, HarvesteR; opposed by nobody; edited by HarvesteR)

§3.5: Termination (approval or denial) of Motions
If at any point more than half of the active players have voted in favor of a motion, it is immediately approved. If at any point more than half of the active players against a motion, the motion is immediately denied. If the motion passes, and requires that the rules be amended, the motion-maker or any other with official powers to do so must do this as soon as possible, and post the revised ruleset. Although already approved, A rule and/or amendment shall not be considered as in effect until the revised ruleset is posted. (Dates from original ruleset; amended)
(In original ruleset; Amended by HarvesteR through "HarvesteR's motion to reduce confusion over rule §004" (approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by HarvesteR); Amended by Affinity through Affinity's motion to make passage requirements elastic)

§3.6: Reward for Motion approval
Those who have their motions approved shall be rewarded with 1 (one) internet per vote in favor received, less 1 (one) internet per vote against received. In this fashion, one who has a motion approved will receive an amount of internets proportional to the general acceptance of his proposed motion. (e.g. If one has a motion passed with 3 votes in favor and 2 votes against, said one shall receive 1 internet). Internets shall only be granted once the motion has been effectively approved, and correctly followed through with appropriate insertion on, and/or revision of the ruleset. In the event that a motion is denied, no internets shall be given nor taken.
(Proposed by HarvesteR as "HarvesteR's motion to reward meritous contributions"; approved by coolguy5678, alexriehl, HarvesteR; opposed by nobody; edited by HarvesteR)

§3.7: Maintaining the ruleset
All motions to create rules approved shall be/must be automatically added to the existing ruleset under an appropriate number.
(Proposed by HarvesteR as "HarvesteR's motion to maintain a coherent ruleset"; approved by HarvesteR, Boreeas, alexriehl; opposed by nobody; edited by HarvesteR)

§3.8: Keeping the ruleset coherent
All rules appended to the original ruleset are required to be reworded so as to remove unnecessary sentences regarding obsolete voting, such as 'for the purposes of voting...'. This rule also requires that in any case in which a rule refers to itself as a 'motion', it must be reworded so as to emphasize and maintain the semantic difference between a motion and a rule. The extent of this rule is limited to such rewording and editing, and prohibits the altering of rules in any way that might distort, omit or otherwise modify the implied or explicitly stated content of its previous form as a motion. It extends as far as modifying the wording of a rule to append information about its creator and originating motion in order to preserve its history.
(Proposed by HarvesteR as "HarvesteR's motion to enhance and further improve the coherence of the ruleset"; approved by alexriehl, HarvesteR, Affinity; opposed by nobody; edited by Affinity)

§3.9: Prevention of page-stretching
The revised ruleset must be placed inside of spoiler tags in order to prevent page-stretching.
(Proposed by Quate as "Quate's motion to prevent page-stretching"; approved by Quate, e^ipi+1=0, skellious, turret, Affinity; opposed by nobody; edited by Affinity)

§3.10: Statement of Motion termination
All terminated motions, regardless of the outcome of the vote, are required to be announced in the following form:
For approved motions, the announcement must be in bold and follow this template:
"[username]'s [name of motion for the purposes of voting] has # votes in favor, and it passes.
This motion has been approved with # votes in favor, # against. [username] shall receive {see rule §1.4} internets for his(her) meritous contribution."

For denied motions, the announcement must be in bold and follow this template:
"[username]'s [name of motion for the purposes of voting] has # votes against, and is hereby denied."
It is required that, upon posting of the revised ruleset, the ruleset-revisor precede his new submission with the above announcement, so that it is clear for all participants that a new revision of the ruleset has been submitted. Observance of other rules regarding ruleset presentation shall still apply.
(Proposed by HarvesteR as "HarvesteR's motion to enhance motion termination verbosity"; approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by HarvesteR)

§3.11: Prevention of contradictions
No motion may have retroactive effects before the moment at which it passed. No motion may specify that it cannot be altered or repealed. No motion may contradict a motion which has already passed or which is in voting unless it specifically supersedes, repeals, or reverses the existing motion.
(Proposed by snowyowl as "Snowyowl's motion to prevent contradictions"; approved by snowyowl, skellious, Affinity; opposed by nobody; edited by snowyowl)

§3.12: Active Motions list
Along with the revised ruleset, a list of motions still open to voting is to be placed in any post casting a deciding vote in a motion.
(Proposed by Affinity as "Affinity's motion to keep a list of active motions"; approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by alexriehl)

§3.13: Self-cancellation of Motions
The Motion-maker is granted official power to cancel a motion of his own making that is currently under vote. This shall be done by declaring, in bold and italics: "I, ['as motion-maker' or 'having been lawfully granted official power'], hereby terminate [name of motion]. As of this moment, this motion is no longer under vote and shall be removed and forgotten." This shall completely terminate the open motion. Being granted power to remove a motion does not imply that the power-holder is compelled to follow through. The Chairman does not have authority to grant this power unto himself, being also required to rely on the group consensus.
(Proposed by HarvesteR as "HarvesteR's motion to remove and forget obsolete motions"; approved by Affinity, HarvesteR, coolguy5678; opposed by nobody; edited by Affinity)

§3.14: Active Motions limit
No player is allowed to have more than 3 open motions at any time. Any motion proposed after the 3rd shall be ignored.
(Proposed by JonR as "JonR's 2nd motion; to curb excessive motion proposals"; approved by HarvesteR, _infina_, coolguy5678; opposed by nobody; edited by HarvesteR)

§4: The Nomic Estate and Land

§4.1: Definition of Land
The Nomic Estate, represented by a dummy player, holds land. This land is subdivided into 2560 roods.
(Proposed by _infina_ as "infina's motion to create land"; approved by _infina_, alexriehl, coolguy5678; opposed by nobody; edited by HarvesteR)

§4.2: Initial roods
Each player to join the game will begin with ten roods of land in addition to his/her starting internet. Roods awarded in this manner shall be deducted from the Nomic estate's rood supply.
(Proposed by Affinity as "Affinity's motion to award initial roods"; approved by Affinity, coolguy5678, HarvesteR; opposed by nobody; edited by Affinity)

§4.3: Purchase of Land from the Nomic Estate
At any point, a player may declare, "I buy [n] roods from the Nomic Estate", where n is a multiple of ten less than or equal to the number of roods remaining in the Nomic estate. The player immediate gains n roods and loses n/10 internets, which are added to the Nomic estate's internet supply. Roods transferred between players are not restricted by this motion's exchange rate.
(Proposed by Affinity as "Affinity's motion to set an exchange rate"; approved by Affinity, HarvesteR, coolguy5678; opposed by nobody; edited by Affinity)

§4.4: Mapping of the Land
All land in existance shall be mapped on a 64 by 40 tile grid, each tile of which represents a land rood. Land-buyers, as they purchase more land, must update this map so that it reflects the change in territory ownership. The map shall be posted at each new map update, contained in a spoiler tag. Each land-owner must represent his estate with a unique color, so that his territory is well defined.
(Proposed by HarvesteR as "HarvesteR's motion to map out the land"; approved by alexriehl, coolguy5678, Affinity; opposed by nobody; edited by Affinity)

§4.5: Claiming Land (Prevention of ownership conflicts)
Each prospective land buyer, prior to purchasing any land, be it from the Nomic Estate or from another land-owner, must declare his intent to do so in the following manner, in bold and italics: 'I hereby claim the land located at [location of roods]'. The purpose of this rule is to prevent conflicts over land ownership in the event that another players claim the same rood, before the map of ownership could be updated.
(Proposed by HarvesteR as "HarvesteR's motion to prevent land ownership conflicts"; approved by alexriehl, coolguy5678, Affinity; opposed by nobody; edited by Affinity)

§4.6: Connection of territory, Roads and Railroads
All of an individual's territory must be connected, either by being directly attached to each other, or being connected by a railroad or road. Players may build a train track for 5 Internet, regardless of its length. Players may build a road for 1 internet per 10 grid squares it crosses. If the railroad is made through another individual's territory, the money payed will go to that individual. If it passes through multiple other individuals' territory's, the people who's territory it goes through will split the Internets proportionally to how much is in each of their territories
(Proposed by OstrichGuy as "Ostrichguy's motion to connect territory"; Approved by ostrichguy, JonR, bkwinner; Opposed by no one; Edited by HarvesteR)

§4.5: Penalty for inactivity
After a player has been on the inactive list for three weeks, their land is returned to the Nomic Estate.
(Proposed by infina as infina's motion to penalize inactivity; Approved by Affinity, infina, JonR; opposed by HarvesteR; edited by HarvesteR)

§4.6: Settlements
Players may announce the foundation of a settlement in their own land. The first settlement is free of charge, but subsequent settlements have a cost of 3 internets. Players shall announce the foundation of a settlement in the following form, in bold and italics: "I announce the foundation of [name of settlement] in [player domain's name], located at [map coordinates]".
(Proposed by HarvesteR as HarvesteR's motion to colonize the land; Approved by HarvesteR, Affinity, ostrichguy; opposed by nobody; edited by HarvesteR)

§4.7: Cities and the Capital City
A player may declare any settlement in his land a city, but doing so will cost 3 more internets. To declare a settlement a city, the announcement must be in bold and italics and read: "I declare [name of settlement] a city." The capital city of a player's domain is the first settlement promoted to a city. The capital city generates twice the resources of a regular city. A player may transfer the capital of his domain to another city (not settlement) at the cost of another 3 internets. Transferring a capital shall be done by announcing in bold and italics: "I transfer the capital of [name of domain] to the city of [name of city]".
(Proposed by HarvesteR as HarvesteR's motion to colonize the land; Approved by HarvesteR, Affinity, ostrichguy; opposed by nobody; edited by HarvesteR)
(Amended by coolguy5678 as coolguy5678's motion to make the capital city awesome; Approved by coolguy5678, HarvesteR, JonR; opposed by nobody; edited by HarvesteR)


§4.8: Farmlands and Factories
Players may convert tiles in their territory into farmland or factories for the cost of 1 Internet per 3 tiles of land converted. At the end of each Nomic Year, not including the one during which the tiles were converted, players receive 1 Internet per 3 tiles of farmland and 1 Internet per 2 tiles of factories. "Farm" will henceforth be used as a term meaning "a collection of consecutive farmland" and "manufacturing area" will henceforth be used as a term meaning "a collection of consecutive factories." Each manufacturing area or farm must neighbour a city, or be connected to one by road or rail.
(Proposed by OstrichGuy as "OstrichGuy's motion to make territory actually have a purpose"; Approved by ostrichguy, bkwinner, HarvesteR; Opposed by no one; Edited by HarvesteR; Amended by executive decision from The Chairman)


Obviously, I vote for my own ruleset proposal.

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HarvesteR
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Re: Nomic 15.0

Postby HarvesteR » Mon Jan 03, 2011 4:36 pm UTC

I like this one... The rule titles are just what I thought were missing...

It's got my vote if each chapter is inserted in a spoiler tag :)
Makes for much cleaner reading, you just expand the part that matters.

Cheers
The next sentence is the truth. - The previous sentence is a lie.

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ostrichguy
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Location: I'm right behind you.

Re: Nomic 15.0

Postby ostrichguy » Mon Jan 03, 2011 7:39 pm UTC

I make a motion to turn the rectangle with corners (O,14) and (Z,24) into the Nomic Capital District. NCD is the proper abbreviation for Nomic Capital District. At (U,19) will be Nomic City, the capital of the Nomic Empire. Players may propose to build settlements, farmland, factories, or other structures allowed by law in the NCD. In addition, a new type of building, a bank, may be built. A bank costs 10 Internets. 2 Internets are spent building it, while the other 8 go to the banks funds. Players may borrow money from the bank, but must pay it back, plus 20% interest each Nomic Year, including the one during which the money was borrowed. Players may deposit Internets in the bank, and will receive 10% interest per Nomic Year, not including the one during which the money was deposited. If a bank runs out of money, players must vote on whether or not to give enough of the Nomic Estate's money to the bank in order to keep it going. If not, the bank fails, and the players who have money in the bank will not be payed back. When players wish to propose the production of something in the NCD, they may do so by stating, in italics and bold, "I propose we turn [area in Nomic Capital District] into [type of land or structure]. This will cost us [number of Internets this would cost] Internets." It will be voted on in the same manner as motions are, but the contributor will not recive Internets for his/her contribution. Anything built in the NCD will be payed for using money from the Nomic Estate's fund. For the purposes of voting, this motion shall be known as OstrichGuy's motion to give our empire a capital.

coolguy5678
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Re: Nomic 15.0

Postby coolguy5678 » Mon Jan 03, 2011 7:51 pm UTC

HarvesteR wrote:I like this one... The rule titles are just what I thought were missing...

It's got my vote if each chapter is inserted in a spoiler tag :)
Makes for much cleaner reading, you just expand the part that matters.

Cheers
That was my plan, but apparently xkcd fora doesn't allow nested spoilers, so you'd have to get rid of the spoiler tag around the whole thing then.
Test:

Code: Select all

[spoiler]One [spoiler]Two[/spoiler] Three [spoiler]Testing[/spoiler][/spoiler]


Appears as:

Spoiler:
One [spoiler]Two
Three
Spoiler:
Testing
[/spoiler]

Also, I cast my vote in favour of OstrichGuy's motion to give our empire a capital.
Last edited by coolguy5678 on Mon Jan 03, 2011 8:06 pm UTC, edited 1 time in total.

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HarvesteR
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Re: Nomic 15.0

Postby HarvesteR » Mon Jan 03, 2011 8:05 pm UTC

coolguy5678 wrote:That was my plan, but apparently xkcd fora doesn't allow nested spoilers


Oh, that's true... I never thought of that...

Hmmm... well, we'll have to do without them I guess... I like this proposal anyways.

I cast my vote in favor of coolguy5678's Ruleset Proposal

We'll have to wait until more proposals are presented, or enough time passes and no one else submits one... in which case this proposal shall win by default.

Cheers
The next sentence is the truth. - The previous sentence is a lie.

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MartinW
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Re: Nomic 15.0

Postby MartinW » Mon Jan 03, 2011 10:05 pm UTC

Hi all!

I cast my vote in favor of coolguy5678's Ruleset Proposal

Also, I understand that by posting I get 1 Internet. With this I buy 10 roods from the Nomic estate.

After reading through the rules I saw no restriction on building a settlement on land that is water in the map. Would anyone object to me doing so? (I want to create a watery kingdom)

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HarvesteR
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Re: Nomic 15.0

Postby HarvesteR » Mon Jan 03, 2011 10:50 pm UTC

MartinW wrote:Hi all!

I cast my vote in favor of coolguy5678's Ruleset Proposal

Also, I understand that by posting I get 1 Internet. With this I buy 10 roods from the Nomic estate.

After reading through the rules I saw no restriction on building a settlement on land that is water in the map. Would anyone object to me doing so? (I want to create a watery kingdom)



Hello Martin, nice to see new players coming in :)

You already get 10 roods for joining as well as the one internet. But you can buy 10 more anyways (just to clarify)

And yeah, there is currently no rule about not being able to build on water... so if you wanna make a lake-bound waterworld city, nothing stops you (kinda cool actually) :)

So, now we have 8 active players... motions now need 5 votes to pass.

Completely unrelated note: I just had an idea for a new feature of the map renderer... I'm going to add the ability to highlight unclaimed tiles so we can post a picture of the land we want to claim... that should be much better than saying 'I claim the land contained in the square defined by blah blah blah...' :D

Cheers

Ruleset:
Spoiler:
§001:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.
(In original ruleset)

§002:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to put the comma that is directly outside the quotes in rule §002 inside the preceeding quotes, after the ellipses. For the purposes of voting, this motion shall be referred to as kerfuffleninja's motion to save grammar Nazis from developing a nervous twitch."
(In original ruleset)

§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/in favour of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of kerfuffleninja's motion to save grammer Nazis from developing a nervous twitch."
(In original ruleset)

§004:
If at any point more than half of the active players have voted in favor of a motion, it is immediately approved. If at any point more than half of the active players against a motion, the motion is immediately denied. If the motion passes, and requires that the rules be amended, the motion-maker or any other with official powers to do so must do this as soon as possible, and post the revised ruleset. Although already approved, A rule and/or amendment shall not be considered as in effect until the revised ruleset is posted. (Dates from original ruleset; amended)
(In original ruleset; Amended by HarvesteR through "HarvesteR's motion to reduce confusion over rule §004" (approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by HarvesteR); Amended by Affinity through Affinity's motion to make passage requirements elastic)

§005:
HarvesteR is the chairman. Any disputes and disagreements about gameplay may settled by the chairman. If there is a dispute, the chairman may take any action necessary to restore stable gameplay, except the actions specifically forbidden by these rules. The chairman's decisions may be overturned by five votes from different players reading "I cast my vote to repeal the chairman's executive decision." The chairman may not take any action which results in players being unable to repeal his decisions. (Dates from kerfuffleninja's motion to ensure stable gameplay)
(Proposed by coolguy5678 as "coolguy5678's first motion; to make the Chairman someone active"; approved by coolguy5678, HarvesteR, Affinity; opposed by nobody; edited by Affinity)

§006:
The revised ruleset must be placed inside of spoiler tags in order to prevent page-stretching.
(Proposed by Quate as "Quate's motion to prevent page-stretching"; approved by Quate, e^ipi+1=0, skellious, turret, Affinity; opposed by nobody; edited by Affinity)

§007:
No motion may have retroactive effects before the moment at which it passed. No motion may specify that it cannot be altered or repealed. No motion may contradict a motion which has already passed or which is in voting unless it specifically supersedes, repeals, or reverses the existing motion.
(Proposed by snowyowl as "Snowyowl's motion to prevent contradictions"; approved by snowyowl, skellious, Affinity; opposed by nobody; edited by snowyowl)

§008:
All players have a property called "number of internets". All players receive one internet upon making their first post in this thread; all players who have made at least one post before the passing of this rule also gain one internet when this rule comes into effect. Whenever a player's number of internets is changed, a list of all players' internet-counts is posted in a spoiler tag, in decreasing order of internet-counts. To represent fractional amounts, the sub-internet is the official unit, with a value of 1/10 of an internet.
(Proposed by coolguy5678 as "coolguy5678's motion to create currency"; approved by Affinity, coolguy5678, HarvesteR; opposed by nobody; edited by Affinity)

§009:
Those who have their motions approved shall be rewarded with 1 (one) internet per vote in favor received, less 1 (one) internet per vote against received. In this fashion, one who has a motion approved will receive an amount of internets proportional to the general acceptance of his proposed motion. (e.g. If one has a motion passed with 3 votes in favor and 2 votes against, said one shall receive 1 internet). Internets shall only be granted once the motion has been effectively approved, and correctly followed through with appropriate insertion on, and/or revision of the ruleset. Motions passed before the approval of this rule shall not be affected retroactively. Motions currently under vote at the time of this rule's approval shall observe this rule. In the event that a motion is denied, no internets shall be given nor taken.
(Proposed by HarvesteR as "HarvesteR's motion to reward meritous contributions"; approved by coolguy5678, alexriehl, HarvesteR; opposed by nobody; edited by HarvesteR)
(Amended by OstrichGuy's motion to subdivide currency)


§010:
All motions to create rules approved henceforth shall be/must be automatically appended to the existing ruleset under its corresponding number.
(Proposed by HarvesteR as "HarvesteR's motion to maintain a coherent ruleset"; approved by HarvesteR, Boreeas, alexriehl; opposed by nobody; edited by HarvesteR)

§011:
All rules appended to the original ruleset are required to be reworded so as to remove unnecessary sentences regarding obsolete voting, such as 'for the purposes of voting...'. This rule also requires that in any case in which a rule refers to itself as a 'motion', it must be reworded so as to emphasize and maintain the semantic difference between a motion and a rule. The extent of this rule is limited to such rewording and editing, and prohibits the altering of rules in any way that might distort, omit or otherwise modify the implied or explicitly stated content of its previous form as a motion. It extends as far as modifying the wording of a rule to append information about its creator and originating motion in order to preserve its history.
(Proposed by HarvesteR as "HarvesteR's motion to enhance and further improve the coherence of the ruleset"; approved by alexriehl, HarvesteR, Affinity; opposed by nobody; edited by Affinity)

§012:
People are not forced to type down the entire summary of any vote they wish to endorse and vote for.
(Proposed by turret as "turret's motion to simplify and ease voting through not forcing people to type down the entire summary of any vote they wish to endorse and vote for"; approved by turret, snowyowl, JonR; opposed by kerfuffleninja, Affinity; edited by HarvesteR)

§013:
All terminated motions, regardless of the outcome of the vote, are required to be announced in the following form:
For approved motions, the announcement must be in bold and follow this template:
"[username]'s [name of motion for the purposes of voting] has # votes in favor, and it passes.
This motion has been approved with # votes in favor, # against. [username] shall receive {see rule §009} internets for his(her) meritous contribution."

For denied motions, the announcement must be in bold and follow this template:
"[username]'s [name of motion for the purposes of voting] has # votes against, and is hereby denied."
It is required that, upon posting of the revised ruleset, the ruleset-revisor precede his new submission with the above announcement, so that it is clear for all participants that a new revision of the ruleset has been submitted. Observance of other rules regarding ruleset presentation shall still apply.
(Proposed by HarvesteR as "HarvesteR's motion to enhance motion termination verbosity"; approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by HarvesteR)

§014:
Along with the revised ruleset, a list of motions still open to voting is to be placed in any post casting a deciding vote in a motion.
(Proposed by Affinity as "Affinity's motion to keep a list of active motions"; approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by alexriehl)

§015:
Players may give any positive amount of their resources any other player for whatever reason they wish. (Originally "coolguy5678's motion to promote the Christmas spirit")
(Proposed by coolguy5678 as "coolguy5678's motion to promote Christmas spirit"; approved by coolguy5678, alexriehl, Affinity; opposed by nobody; edited by Affinity)

§016:
The Motion-maker is granted official power to cancel a motion of his own making that is currently under vote. This shall be done by declaring, in bold and italics: "I, ['as motion-maker' or 'having been lawfully granted official power'], hereby terminate [name of motion]. As of this moment, this motion is no longer under vote and shall be removed and forgotten." This shall completely terminate the open motion. Being granted power to remove a motion does not imply that the power-holder is compelled to follow through. The Chairman does not have authority to grant this power unto himself, being also required to rely on the group consensus.
(Proposed by HarvesteR as "HarvesteR's motion to remove and forget obsolete motions"; approved by Affinity, HarvesteR, coolguy5678; opposed by nobody; edited by Affinity)

§017:
The Chairman is permitted to grant internets to persons who have been of exemplary value in the community, at the discretion of the Chairman. The chairman is unable to award himself/herself internets, but internets can be given to the Chairman, free of cost to players, if a motion to do so passes. The chairman is only permitted to award 5 internets per week. Any internets beyond that will be charged to the chairman as per Rule §015. Internets granted under this rule may be revoked, as per the procedure outlined in §005.
(Proposed by alexriehl as "alexriehl's revised motion to grant currency-based rewards"; approved by alexriehl, coolguy5678, _infina_; opposed by nobody; edited by alexriehl)

§018:
No player is allowed to have more than 3 open motions at any time. Any motion proposed after the 3rd shall be ignored.
(Proposed by JonR as "JonR's 2nd motion; to curb excessive motion proposals"; approved by HarvesteR, _infina_, coolguy5678; opposed by nobody; edited by HarvesteR)

§019:
The Nomic estate now holds land. This land is subdivided into 2560 roods. These areas can be held by a player as a way to generate resources, provided that said player has enough internets to his credit to make the purchase. As of this rule's approval, the value of the land rood is not yet established, and no method of generating resources from the land has been devised. For the aforementioned reasons, buying and selling of land roods is not, as of yet, in effect.
(Proposed by _infina_ as "infina's motion to create land"; approved by _infina_, alexriehl, coolguy5678; opposed by nobody; edited by HarvesteR)

§020:
Each player to join the game will begin with ten roods of land in addition to his/her starting internet. Players present at the passing of this motion shall receive ten roods of land for each internet they have. Roods awarded in this manner shall be deducted from the Nomic estate's rood supply.
(Proposed by Affinity as "Affinity's motion to award initial roods"; approved by Affinity, coolguy5678, HarvesteR; opposed by nobody; edited by Affinity)

§021:
At any point, a player may declare, "I buy [n] roods from the Nomic estate", where n is a multiple of ten less than or equal to the number of roods remaining in the Nomic estate. The player immediate gains n roods and loses n/10 internets, which are added to the Nomic estate's internet supply. Roods transferred between players are not restricted by this motion's exchange rate.
(Proposed by Affinity as "Affinity's motion to set an exchange rate"; approved by Affinity, HarvesteR, coolguy5678; opposed by nobody; edited by Affinity)

§022:
All land in existance shall be mapped on a 64 by 40 tile grid, each tile of which represents a land rood. Land-buyers, as they purchase more land, must update this map so that it reflects the change in territory ownership. The map shall be posted at each new map update, contained in a spoiler tag. Each land-owner must represent his estate with a unique color, so that his territory is well defined.
(Proposed by HarvesteR as "HarvesteR's motion to map out the land"; approved by alexriehl, coolguy5678, Affinity; opposed by nobody; edited by Affinity)

§023:
Each prospective land buyer, prior to purchasing any land, be it from the Nomic Estate or from another land-owner, must declare his intent to do so in the following manner, in bold and italics: 'I hereby claim the land located at [location of roods]'. The purpose of this rule is to prevent conflicts over land ownership in the event that another players claim the same rood, before the map of ownership could be updated.
(Proposed by HarvesteR as "HarvesteR's motion to prevent land ownership conflicts"; approved by alexriehl, coolguy5678, Affinity; opposed by nobody; edited by Affinity)

§024:
Whenever a someone makes a motion, he automatically and implicitly casts a vote in favour of it. This can be cancelled by explicitly stating, in bold and italics, "I do not cast my vote in (favour|favor) of [motion name]", or by casting a vote against the motion.
(Proposed by coolguy5678 as "coolguy5678's second motion; to reduce obvious, redundant votes"; Approved by coolguy5678, Affinity, HarvesteR; opposed by nobody; edited by HarvesteR)

§025:
The term "resources" (currently) means internets and roods. Furthermore, no action may be performed that causes any of a player's resources to become negative.
(Proposed by coolguy5678 as "coolguy5678's motion to simplify resource transactions"; Approved by coolguy5678, Affinity, HarvesteR; opposed by nobody; edited by HarvesteR)

§026:
Players may announce the foundation of a settlement in their own land. The first settlement is free of charge, but subsequent settlements have a cost of 3 internets. Players shall announce the foundation of a settlement in the following form, in bold and italics: "I announce the foundation of [name of settlement] in [player domain's name], located at [map coordinates]" A player may declare any settlement in his land a city, but doing so will cost 3 more internets. To declare a settlement a city, the announcement must be in bold and italics and read: "I declare [name of settlement] a city." The capital city of a player's domain is the first settlement promoted to a city. The capital city generates twice the resources of a regular city. A player may transfer the capital of his domain to another city (not settlement) at the cost of another 3 internets. Transferring a capital shall be done by announcing in bold and italics: "I transfer the capital of [name of domain] to the city of [name of city]".
(Proposed by HarvesteR as HarvesteR's motion to colonize the land; Approved by HarvesteR, Affinity, ostrichguy; opposed by nobody; edited by HarvesteR)
(Amended by coolguy5678 as coolguy5678's motion to make the capital city awesome; Approved by coolguy5678, HarvesteR, JonR; opposed by nobody; edited by HarvesteR)

§027:
Players who haven't posted in a week shall be moved to the inactive player list. After a player has been on the inactive list for three weeks, their land is returned to the Nomic Estate.
(Proposed by infina as infina's motion to define activity and infina's motion to penalize inactivity; Approved by Affinity, infina, JonR; opposed by HarvesteR; edited by HarvesteR)

§028:
A page on this thread represents the passage of one year in Nomic Time.
(Proposed by OstrichGuy as "OstrichGuy's motion to make years pretty long"; Approved by OstrichGuy, HarvesteR, coolguy5678; Opposed by no one; Edited by HarvesteR)

§029:
Anyone who double-posts three or more times in the same thread page is fined one internet for each double-post after the first two, which go to the Nomic Estate. A double-post is defined as two consecutive posts by the same user; three consecutive posts are considered two double posts, four consecutive posts as three double-posts, and so on
(Proposed by coolguy5678 as "coolguy5678's motion to stop people from single-handedly accelerating time"; Approved by coolguy5678, ostrichguy, bkwinner; Opposed by no one; Edited by HarvesteR)

§030:
All off an individual's territory must be connected, either by being directly attached to each other, or being connected by a railroad or road. Players may build a train track for 5 Internet, regardless of its length. Players may build a road for 1 internet per 10 grid squares it crosses. If the railroad is made through another individual's territory, the money payed will go to that individual. If it passes through multiple other individuals' territory's, the people who's territory it goes through will split the Internets proportionally to how much is in each of their territories
(Proposed by OstrichGuy as "Ostrichguy's motion to connect territory"; Approved by ostrichguy, JonR, bkwinner; Opposed by no one; Edited by HarvesteR)

§031:
Players may convert tiles in their territory into farmland or factories for the cost of 1 Internet per 3 tiles of land converted. At the end of each Nomic Year, not including the one during which the tiles were converted, players receive 1 Internet per 3 tiles of farmland and 1 Internet per 2 tiles of factories. "Farm" will henceforth be used as a term meaning "a collection of consecutive farmland" and "manufacturing area" will henceforth be used as a term meaning "a collection of consecutive factories." Each manufacturing area or farm must neighbour a city, or be connected to one by road or rail.
(Proposed by OstrichGuy as "OstrichGuy's motion to make territory actually have a purpose"; Approved by ostrichguy, bkwinner, HarvesteR; Opposed by no one; Edited by HarvesteR; Amended by executive decision from The Chairman)

Active Motions:
Spoiler:
HarvesteR wrote:I make a motion to limit the amount of total actions permitted between ruleset updates. Actions consist of all official moves a player may take, as defined by the ruleset. This is to reduce the amount of desynchronization between the current state of the game and of the ruleset. The limit shall be set at 5 actions between updates. The action-count is global, and increases by each action posted by any player. A player may only exceed the action limit in the event that an update is included in the same post, and encompasses all previous actions. Any player may post an update and, thus, reset the action-count to zero. Any actions posted after the initial five without a ruleset update shall be ignored. For the purposes of voting, this motion shall be known as HarvesteR's motion to prevent ruleset desync.

(Proposed by HarvesteR; Approved by HarvesteR, bkwinner, Krawl; Opposed by coolguy5678)

ostrichguy wrote:I make a motion that players may take vacations. If a player declares in bold an italics, "I am taking the next [one or two] weeks off, then that amount of time is not counted towards the amount of time required to be considered inactive. Players are given 2 weeks off per real-world year, which may be used as either two one-week vacation or one two-week vacations. For the purposes of voting, this motion shall be referred to as "OstrichGuy's motion to allow vacations"

(Proposed by ostrichguy; Approved by ostrichguy, Krawl; Opposed by no one)

HarvesteR wrote:I make a motion to require that all players, upon making a new motion, read the current rules before posting, in an effort to always prefer proposing an amendment to the rules to making a new one. In the event that this motion should pass, It shall be amended to rule §001, so that it reads: "Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules. Amendments are always preferred over new rules, since they prevent the ruleset from growing too large". This motion shall also amend rule §005 to include: "The Chairman holds the power to condense a rule-motion into an amendment, wherever it is applicable, in order to keep the ruleset size down". For the purposes of voting, this motion shall be known as: "HarvesteR's motion to keep to prevent ruleset TL;DR"

(Proposed by HarvesteR; Approved by HarvesteR, bkwinner, Krawl; Opposed by no one)

bkwinner wrote:I make a motion that, if Affinity's motion to make passage requirements elastic passes, that the internet rewards for approved motions be changed to: 3 for unanimous support, 2 for <100% but >=75% and 1 for <75%. For the purposes of voting, this will be called bkwinner's motion to rescale rewards.

(Proposed by bkwinner; Approved by bkwinner, coolguy5678, Krawl; Opposed by no one)

bkwinner wrote:I make a motion that we are allowed to make conditional votes, votes that only take effect if the conditions are met, to be proposed like this:
I cast my vote (in favor|favour of/against) (motion) if (condition)

If (condition) is true, then the vote counts. Otherwise (If the condition is false/undetermined), it doesn't. For the purposes of voting, this will be called bkwinner's motion to allow conditional votes.

(Proposed by bkwinner; Approved by bkwinner, Krawl; Opposed by no one)

bkwinner wrote:I make a motion that we are allowed to edit our motions by stating:
I, ['as motion-maker' or 'having been lawfully granted official power'], hereby edit [name of motion] to:
(new motion text)

All votes for the old motion are kept, unless the meaning is significantly changed, as determined by the chairman (this decision can be overruled as per §005), in which case the votes are repealed. Motions may not be edited if they already have the number of votes nessisary for approval/rejection. For the purposes of voting, this will be called bkwinner's motion to edit motions

(Proposed by bkwinner; Approved by bkwinner, HarvesteR; Opposed by coolguy5678)

ostrichguy wrote:I make a motion to amend rule 26 to say that, rather than the capital city generating double the income, all the factories in the manufacturing are in which the capital is located generates double the normal income for a factory. For purposes of voting, this motion shall be known as Ostrichguy's motion to clear up ambiguity about income.

(Proposed by ostrichguy; Approved by ostrichguy, coolguy5678, bkwinner; Opposed by no one)

coolguy5678 wrote:I make a motion that any settlement that isn't a city may be converted into a Mining Town for 3 internets. If a manufacturing area contains a mining town, its yearly income is increased by 15%. A single manufacturing area can only earn this bonus once. For the purposes of voting, this motion shall be known as coolguy5678's motion to create mining towns.

(Proposed by coolguy5678; Approved by coolguy5678, bkwinner; Opposed by no one)

coolguy5678 wrote:I make a motion that, if a farm is connected to a manufacturing area either by having their physical location touching, or by having a railroad or road between them, then the income of the manufacturing area is increased by 0.5% for each rood in the farm, up to a maximum of 15%*. This does not compound with the Mining Town bonus, i.e. the bonus is calculated according to the income of the manufacturing area before applying the mining town bonus. For the purposes of voting, this motion shall be known as coolguy5678's motion to make farms supply to factories.

(Proposed by coolguy5678; Approved by coolguy5678, bkwinner; Opposed by no one)

Krawl wrote:I make a motion that somebody who is not lazy, is to reformat the ruleset into a more congruent set. This will be for the purposes of making the ruleset shorter and more concise, therefore making it easier to read. If this motion is approved, every player is to re-read the new, shorter, and more concise ruleset to ensure that they all know what is going on still. For the purposes of voting, this shall be known as "Krawl is complaining that the ruleset is too long motion."
-- This motion is approved, but it's implementation may take a while. Status shall be posted here. -- The Chairman

(Proposed by Krawl; Approved by Krawl, coolguy5678, HarvesteR, bkwinner; Opposed by no one)

HarvesteR wrote:I make a motion that we notate internets with the ¤ symbol (Alt+0164), and sub-internets as decimals of the number of internets. In the event of this motion's approval, rule §008 shall be amended to include this. For the purposes pf voting, this motion shall be known as HarvesteR's motion to notate currency

(Proposed by HarvesteR; Approved by HarvesteR, Krawl, bkwinner; Opposed by no one)

ostrichguy wrote:I make a motion to turn the rectangle with corners (O,14) and (Z,24) into the Nomic Capital District. NCD is the proper abbreviation for Nomic Capital District. At (U,19) will be Nomic City, the capital of the Nomic Empire. Players may propose to build settlements, farmland, factories, or other structures allowed by law in the NCD. In addition, a new type of building, a bank, may be built. A bank costs 10 Internets. 2 Internets are spent building it, while the other 8 go to the banks funds. Players may borrow money from the bank, but must pay it back, plus 20% interest each Nomic Year, including the one during which the money was borrowed. Players may deposit Internets in the bank, and will receive 10% interest per Nomic Year, not including the one during which the money was deposited. If a bank runs out of money, players must vote on whether or not to give enough of the Nomic Estate's money to the bank in order to keep it going. If not, the bank fails, and the players who have money in the bank will not be payed back. When players wish to propose the production of something in the NCD, they may do so by stating, in italics and bold, "I propose we turn [area in Nomic Capital District] into [type of land or structure]. This will cost us [number of Internets this would cost] Internets." It will be voted on in the same manner as motions are, but the contributor will not recive Internets for his/her contribution. Anything built in the NCD will be payed for using money from the Nomic Estate's fund. For the purposes of voting, this motion shall be known as OstrichGuy's motion to give our empire a capital.

(Proposed by ostrichguy; Approved by ostrichguy; Opposed by no one)

Players:
Spoiler:
The Nomic Estate: 15 internets, 0 roods on credit, 2260 roods claimed
HarvesteR: 29 internets, 50 roods on credit, 110 roods claimed
coolguy5678: 21 internets, 0 roods on credit, 90 roods claimed
ostrichguy: 13 internets, 0 roods on credit, 20 roods claimed
_infina_: 12 internets, 4 roods on credit, 36 roods claimed
Krawl: 12 internets, 10 roods on credit, 0 roods claimed
alexriehl: 7 internets, 40 roods on credit, 0 roods claimed
JonR: 7 internets, 15 roods on credit, 25 roods claimed
turret: 5 internets, 20 roods on credit, 0 roods claimed
kerfuffleninja: 4 internets, 10 roods on credit, 0 roods claimed
skellious: 4 internets, 10 roods on credit, 0 roods claimed
e^ipi+1=0: 4 internets, 10 roods on credit, 0 roods claimed
Quate: 4 internets, 10 roods on credit, 0 roods claimed
snowyowl: 4 internets, 10 roods on credit, 0 roods claimed
neoliminal: 4 internets, 10 roods on credit, 0 roods claimed
Boreeas: 4 internets, 10 roods on credit, 0 roods claimed
NecklaceOfShadow: 4 internets, 10 roods on credit, 0 roods claimed
bkwinner: 4 internets, 1 roods on credit, 9 roods claimed
Moach: 4 internets, 0 roods on credit, 10 roods claimed
Affinity: 3 internets, 0 roods on credit, 0 roods claimed
MartinW: 0 internets, 20 roods on credit, 0 roods claimed

Active Players: 8/20
The next sentence is the truth. - The previous sentence is a lie.

User avatar
_infina_
Posts: 391
Joined: Tue May 18, 2010 11:55 pm UTC
Location: R'lyeh

Re: Nomic 15.0

Postby _infina_ » Tue Jan 04, 2011 3:29 am UTC

why, hello Martin. I have returned from my hiatus, and hereby claim active status again. Is it necessary to make a motion to alter the format of the rules? I would think that is up to the discretion of the chairman.
Spoiler:
keozen wrote:It took us exactly 3 pages to turn a discussion of a loved children's book series into smut...
TheGrammarBolshevik wrote:Only if your friends know what rhino dong smells like.

Malo mbwa mwitu

User avatar
MartinW
Posts: 45
Joined: Mon Jun 09, 2008 6:00 pm UTC

Re: Nomic 15.0

Postby MartinW » Tue Jan 04, 2011 8:19 am UTC

Sorry for not posting a map, but I'm having trouble with flash and can not run the renderer.

I hereby claim the land located at the rectangle A29, A32, E29, E32

I make a motion to amend §030 to read:

All of an individual's territory must be connected, either by being directly attached to each other (attaching at sides, not exclusively at corners), or being connected by a railroad or road. Players may build a train track for 5 Internet, regardless of its length. Players may build a road for 1 internet per 10 grid squares it crosses. If the railroad is made through another individual's territory, the money payed will go to that individual. Players build a road/railroad by stating: "I build a [road/railroad] at [location's]. If it passes through multiple other individuals' territory's, the people who's territory it goes through will split the Internets proportionally to how much is in each of their territories. The individuals' whose territory is passed through all must consent to the building of the railroad or road for it to be built, by stating "I consent to [name]'s building of a [road/railroad] at [location's]".

For the purposes of voting, this motion shall be known as MartinW's motion to extend on the rules of building roads and railroads.


This is just to clarify upon the rules (what is considered attached, and how do you go about building a road/railroad) and to prevent players from building across your territory without your consent.

EDIT: Fixed a typo.
Last edited by MartinW on Tue Jan 04, 2011 2:04 pm UTC, edited 1 time in total.

coolguy5678
Posts: 16
Joined: Sat Feb 13, 2010 12:20 pm UTC

Re: Nomic 15.0

Postby coolguy5678 » Tue Jan 04, 2011 9:39 am UTC

I cast my vote in favour of MartinW's motion to extend on the rules of building roads and railroads.

I'm not sure if this is necessary (I already did this without the special formatting, but HarvesteR never said anything about formatting anyway), but to be safe, I cast my vote in favour of Coolguy5678's Ruleset Proposal.

sina wile toki moku
Posts: 0
Joined: Tue Jan 04, 2011 9:12 pm UTC

Re: Nomic 15.0

Postby sina wile toki moku » Tue Jan 04, 2011 11:30 pm UTC

I hope I'm doing this right...

I cast my vote in favor of OstrichGuy's motion to allow vacations.
I cast my vote in favor of bkwinner's motion to allow conditional votes.
I cast my vote in favor of Ostrichguy's motion to clear up ambiguity about income.
I cast my vote in favor of HarvesteR's motion to notate currency.
I cast my vote in favor of MartinW's motion to extend on the rules of building roads and railroads.
I cast my vote in favor of Coolguy5678's Ruleset Proposal.

I hereby claim the land located at the rectangle AK28, AK30, AM28, AM30, thus consuming 9 of my starting roods. Not sure how I mark that on the map.

User avatar
HarvesteR
Posts: 65
Joined: Mon May 10, 2010 1:13 pm UTC

Re: Nomic 15.0

Postby HarvesteR » Thu Jan 06, 2011 12:12 am UTC

Hello, sina wile toki moku, we welcome new players.
To answer your question, you can't mark it on the map directly yet. We just announce the claiming of the land, and then the official record-keepers (me and a few others) update the official Nomic Database.

And welcome back, Infina. :D

Well, we now have 10 active players, which puts the pass vote at 6 :?

This new rule isn't turning out to be that great... The active motions list is piling up... It might have been better if we had just raised the pass vote to 4 or something...

well, we'll deal about that later... here's the update and map:
(for those having trouble with the map renderer, try refreshing the page... repeat until success or raegquaat... or try deleting your temp internet files, then open the renderer again. Flash likes to keep it's cache)

Old ruleset model still... how about we close the ruleset vote on friday at 11:59pm? Just to give a chance to anyone willing to submit a proposal (and editing time on the weekend :wink: )

Ruleset:
Spoiler:
§001:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.
(In original ruleset)

§002:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to put the comma that is directly outside the quotes in rule §002 inside the preceeding quotes, after the ellipses. For the purposes of voting, this motion shall be referred to as kerfuffleninja's motion to save grammar Nazis from developing a nervous twitch."
(In original ruleset)

§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/in favour of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of kerfuffleninja's motion to save grammer Nazis from developing a nervous twitch."
(In original ruleset)

§004:
If at any point more than half of the active players have voted in favor of a motion, it is immediately approved. If at any point more than half of the active players against a motion, the motion is immediately denied. If the motion passes, and requires that the rules be amended, the motion-maker or any other with official powers to do so must do this as soon as possible, and post the revised ruleset. Although already approved, A rule and/or amendment shall not be considered as in effect until the revised ruleset is posted. (Dates from original ruleset; amended)
(In original ruleset; Amended by HarvesteR through "HarvesteR's motion to reduce confusion over rule §004" (approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by HarvesteR); Amended by Affinity through Affinity's motion to make passage requirements elastic)

§005:
HarvesteR is the chairman. Any disputes and disagreements about gameplay may settled by the chairman. If there is a dispute, the chairman may take any action necessary to restore stable gameplay, except the actions specifically forbidden by these rules. The chairman's decisions may be overturned by five votes from different players reading "I cast my vote to repeal the chairman's executive decision." The chairman may not take any action which results in players being unable to repeal his decisions. (Dates from kerfuffleninja's motion to ensure stable gameplay)
(Proposed by coolguy5678 as "coolguy5678's first motion; to make the Chairman someone active"; approved by coolguy5678, HarvesteR, Affinity; opposed by nobody; edited by Affinity)

§006:
The revised ruleset must be placed inside of spoiler tags in order to prevent page-stretching.
(Proposed by Quate as "Quate's motion to prevent page-stretching"; approved by Quate, e^ipi+1=0, skellious, turret, Affinity; opposed by nobody; edited by Affinity)

§007:
No motion may have retroactive effects before the moment at which it passed. No motion may specify that it cannot be altered or repealed. No motion may contradict a motion which has already passed or which is in voting unless it specifically supersedes, repeals, or reverses the existing motion.
(Proposed by snowyowl as "Snowyowl's motion to prevent contradictions"; approved by snowyowl, skellious, Affinity; opposed by nobody; edited by snowyowl)

§008:
All players have a property called "number of internets". All players receive one internet upon making their first post in this thread; all players who have made at least one post before the passing of this rule also gain one internet when this rule comes into effect. Whenever a player's number of internets is changed, a list of all players' internet-counts is posted in a spoiler tag, in decreasing order of internet-counts. To represent fractional amounts, the sub-internet is the official unit, with a value of 1/10 of an internet.
(Proposed by coolguy5678 as "coolguy5678's motion to create currency"; approved by Affinity, coolguy5678, HarvesteR; opposed by nobody; edited by Affinity)

§009:
Those who have their motions approved shall be rewarded with 1 (one) internet per vote in favor received, less 1 (one) internet per vote against received. In this fashion, one who has a motion approved will receive an amount of internets proportional to the general acceptance of his proposed motion. (e.g. If one has a motion passed with 3 votes in favor and 2 votes against, said one shall receive 1 internet). Internets shall only be granted once the motion has been effectively approved, and correctly followed through with appropriate insertion on, and/or revision of the ruleset. Motions passed before the approval of this rule shall not be affected retroactively. Motions currently under vote at the time of this rule's approval shall observe this rule. In the event that a motion is denied, no internets shall be given nor taken.
(Proposed by HarvesteR as "HarvesteR's motion to reward meritous contributions"; approved by coolguy5678, alexriehl, HarvesteR; opposed by nobody; edited by HarvesteR)
(Amended by OstrichGuy's motion to subdivide currency)


§010:
All motions to create rules approved henceforth shall be/must be automatically appended to the existing ruleset under its corresponding number.
(Proposed by HarvesteR as "HarvesteR's motion to maintain a coherent ruleset"; approved by HarvesteR, Boreeas, alexriehl; opposed by nobody; edited by HarvesteR)

§011:
All rules appended to the original ruleset are required to be reworded so as to remove unnecessary sentences regarding obsolete voting, such as 'for the purposes of voting...'. This rule also requires that in any case in which a rule refers to itself as a 'motion', it must be reworded so as to emphasize and maintain the semantic difference between a motion and a rule. The extent of this rule is limited to such rewording and editing, and prohibits the altering of rules in any way that might distort, omit or otherwise modify the implied or explicitly stated content of its previous form as a motion. It extends as far as modifying the wording of a rule to append information about its creator and originating motion in order to preserve its history.
(Proposed by HarvesteR as "HarvesteR's motion to enhance and further improve the coherence of the ruleset"; approved by alexriehl, HarvesteR, Affinity; opposed by nobody; edited by Affinity)

§012:
People are not forced to type down the entire summary of any vote they wish to endorse and vote for.
(Proposed by turret as "turret's motion to simplify and ease voting through not forcing people to type down the entire summary of any vote they wish to endorse and vote for"; approved by turret, snowyowl, JonR; opposed by kerfuffleninja, Affinity; edited by HarvesteR)

§013:
All terminated motions, regardless of the outcome of the vote, are required to be announced in the following form:
For approved motions, the announcement must be in bold and follow this template:
"[username]'s [name of motion for the purposes of voting] has # votes in favor, and it passes.
This motion has been approved with # votes in favor, # against. [username] shall receive {see rule §009} internets for his(her) meritous contribution."

For denied motions, the announcement must be in bold and follow this template:
"[username]'s [name of motion for the purposes of voting] has # votes against, and is hereby denied."
It is required that, upon posting of the revised ruleset, the ruleset-revisor precede his new submission with the above announcement, so that it is clear for all participants that a new revision of the ruleset has been submitted. Observance of other rules regarding ruleset presentation shall still apply.
(Proposed by HarvesteR as "HarvesteR's motion to enhance motion termination verbosity"; approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by HarvesteR)

§014:
Along with the revised ruleset, a list of motions still open to voting is to be placed in any post casting a deciding vote in a motion.
(Proposed by Affinity as "Affinity's motion to keep a list of active motions"; approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by alexriehl)

§015:
Players may give any positive amount of their resources any other player for whatever reason they wish. (Originally "coolguy5678's motion to promote the Christmas spirit")
(Proposed by coolguy5678 as "coolguy5678's motion to promote Christmas spirit"; approved by coolguy5678, alexriehl, Affinity; opposed by nobody; edited by Affinity)

§016:
The Motion-maker is granted official power to cancel a motion of his own making that is currently under vote. This shall be done by declaring, in bold and italics: "I, ['as motion-maker' or 'having been lawfully granted official power'], hereby terminate [name of motion]. As of this moment, this motion is no longer under vote and shall be removed and forgotten." This shall completely terminate the open motion. Being granted power to remove a motion does not imply that the power-holder is compelled to follow through. The Chairman does not have authority to grant this power unto himself, being also required to rely on the group consensus.
(Proposed by HarvesteR as "HarvesteR's motion to remove and forget obsolete motions"; approved by Affinity, HarvesteR, coolguy5678; opposed by nobody; edited by Affinity)

§017:
The Chairman is permitted to grant internets to persons who have been of exemplary value in the community, at the discretion of the Chairman. The chairman is unable to award himself/herself internets, but internets can be given to the Chairman, free of cost to players, if a motion to do so passes. The chairman is only permitted to award 5 internets per week. Any internets beyond that will be charged to the chairman as per Rule §015. Internets granted under this rule may be revoked, as per the procedure outlined in §005.
(Proposed by alexriehl as "alexriehl's revised motion to grant currency-based rewards"; approved by alexriehl, coolguy5678, _infina_; opposed by nobody; edited by alexriehl)

§018:
No player is allowed to have more than 3 open motions at any time. Any motion proposed after the 3rd shall be ignored.
(Proposed by JonR as "JonR's 2nd motion; to curb excessive motion proposals"; approved by HarvesteR, _infina_, coolguy5678; opposed by nobody; edited by HarvesteR)

§019:
The Nomic estate now holds land. This land is subdivided into 2560 roods. These areas can be held by a player as a way to generate resources, provided that said player has enough internets to his credit to make the purchase. As of this rule's approval, the value of the land rood is not yet established, and no method of generating resources from the land has been devised. For the aforementioned reasons, buying and selling of land roods is not, as of yet, in effect.
(Proposed by _infina_ as "infina's motion to create land"; approved by _infina_, alexriehl, coolguy5678; opposed by nobody; edited by HarvesteR)

§020:
Each player to join the game will begin with ten roods of land in addition to his/her starting internet. Players present at the passing of this motion shall receive ten roods of land for each internet they have. Roods awarded in this manner shall be deducted from the Nomic estate's rood supply.
(Proposed by Affinity as "Affinity's motion to award initial roods"; approved by Affinity, coolguy5678, HarvesteR; opposed by nobody; edited by Affinity)

§021:
At any point, a player may declare, "I buy [n] roods from the Nomic estate", where n is a multiple of ten less than or equal to the number of roods remaining in the Nomic estate. The player immediate gains n roods and loses n/10 internets, which are added to the Nomic estate's internet supply. Roods transferred between players are not restricted by this motion's exchange rate.
(Proposed by Affinity as "Affinity's motion to set an exchange rate"; approved by Affinity, HarvesteR, coolguy5678; opposed by nobody; edited by Affinity)

§022:
All land in existance shall be mapped on a 64 by 40 tile grid, each tile of which represents a land rood. Land-buyers, as they purchase more land, must update this map so that it reflects the change in territory ownership. The map shall be posted at each new map update, contained in a spoiler tag. Each land-owner must represent his estate with a unique color, so that his territory is well defined.
(Proposed by HarvesteR as "HarvesteR's motion to map out the land"; approved by alexriehl, coolguy5678, Affinity; opposed by nobody; edited by Affinity)

§023:
Each prospective land buyer, prior to purchasing any land, be it from the Nomic Estate or from another land-owner, must declare his intent to do so in the following manner, in bold and italics: 'I hereby claim the land located at [location of roods]'. The purpose of this rule is to prevent conflicts over land ownership in the event that another players claim the same rood, before the map of ownership could be updated.
(Proposed by HarvesteR as "HarvesteR's motion to prevent land ownership conflicts"; approved by alexriehl, coolguy5678, Affinity; opposed by nobody; edited by Affinity)

§024:
Whenever a someone makes a motion, he automatically and implicitly casts a vote in favour of it. This can be cancelled by explicitly stating, in bold and italics, "I do not cast my vote in (favour|favor) of [motion name]", or by casting a vote against the motion.
(Proposed by coolguy5678 as "coolguy5678's second motion; to reduce obvious, redundant votes"; Approved by coolguy5678, Affinity, HarvesteR; opposed by nobody; edited by HarvesteR)

§025:
The term "resources" (currently) means internets and roods. Furthermore, no action may be performed that causes any of a player's resources to become negative.
(Proposed by coolguy5678 as "coolguy5678's motion to simplify resource transactions"; Approved by coolguy5678, Affinity, HarvesteR; opposed by nobody; edited by HarvesteR)

§026:
Players may announce the foundation of a settlement in their own land. The first settlement is free of charge, but subsequent settlements have a cost of 3 internets. Players shall announce the foundation of a settlement in the following form, in bold and italics: "I announce the foundation of [name of settlement] in [player domain's name], located at [map coordinates]" A player may declare any settlement in his land a city, but doing so will cost 3 more internets. To declare a settlement a city, the announcement must be in bold and italics and read: "I declare [name of settlement] a city." The capital city of a player's domain is the first settlement promoted to a city. The capital city generates twice the resources of a regular city. A player may transfer the capital of his domain to another city (not settlement) at the cost of another 3 internets. Transferring a capital shall be done by announcing in bold and italics: "I transfer the capital of [name of domain] to the city of [name of city]".
(Proposed by HarvesteR as HarvesteR's motion to colonize the land; Approved by HarvesteR, Affinity, ostrichguy; opposed by nobody; edited by HarvesteR)
(Amended by coolguy5678 as coolguy5678's motion to make the capital city awesome; Approved by coolguy5678, HarvesteR, JonR; opposed by nobody; edited by HarvesteR)

§027:
Players who haven't posted in a week shall be moved to the inactive player list. After a player has been on the inactive list for three weeks, their land is returned to the Nomic Estate.
(Proposed by infina as infina's motion to define activity and infina's motion to penalize inactivity; Approved by Affinity, infina, JonR; opposed by HarvesteR; edited by HarvesteR)

§028:
A page on this thread represents the passage of one year in Nomic Time.
(Proposed by OstrichGuy as "OstrichGuy's motion to make years pretty long"; Approved by OstrichGuy, HarvesteR, coolguy5678; Opposed by no one; Edited by HarvesteR)

§029:
Anyone who double-posts three or more times in the same thread page is fined one internet for each double-post after the first two, which go to the Nomic Estate. A double-post is defined as two consecutive posts by the same user; three consecutive posts are considered two double posts, four consecutive posts as three double-posts, and so on
(Proposed by coolguy5678 as "coolguy5678's motion to stop people from single-handedly accelerating time"; Approved by coolguy5678, ostrichguy, bkwinner; Opposed by no one; Edited by HarvesteR)

§030:
All off an individual's territory must be connected, either by being directly attached to each other, or being connected by a railroad or road. Players may build a train track for 5 Internet, regardless of its length. Players may build a road for 1 internet per 10 grid squares it crosses. If the railroad is made through another individual's territory, the money payed will go to that individual. If it passes through multiple other individuals' territory's, the people who's territory it goes through will split the Internets proportionally to how much is in each of their territories
(Proposed by OstrichGuy as "Ostrichguy's motion to connect territory"; Approved by ostrichguy, JonR, bkwinner; Opposed by no one; Edited by HarvesteR)

§031:
Players may convert tiles in their territory into farmland or factories for the cost of 1 Internet per 3 tiles of land converted. At the end of each Nomic Year, not including the one during which the tiles were converted, players receive 1 Internet per 3 tiles of farmland and 1 Internet per 2 tiles of factories. "Farm" will henceforth be used as a term meaning "a collection of consecutive farmland" and "manufacturing area" will henceforth be used as a term meaning "a collection of consecutive factories." Each manufacturing area or farm must neighbour a city, or be connected to one by road or rail.
(Proposed by OstrichGuy as "OstrichGuy's motion to make territory actually have a purpose"; Approved by ostrichguy, bkwinner, HarvesteR; Opposed by no one; Edited by HarvesteR; Amended by executive decision from The Chairman)

Active Motions:
Spoiler:
HarvesteR wrote:I make a motion to limit the amount of total actions permitted between ruleset updates. Actions consist of all official moves a player may take, as defined by the ruleset. This is to reduce the amount of desynchronization between the current state of the game and of the ruleset. The limit shall be set at 5 actions between updates. The action-count is global, and increases by each action posted by any player. A player may only exceed the action limit in the event that an update is included in the same post, and encompasses all previous actions. Any player may post an update and, thus, reset the action-count to zero. Any actions posted after the initial five without a ruleset update shall be ignored. For the purposes of voting, this motion shall be known as HarvesteR's motion to prevent ruleset desync.

(Proposed by HarvesteR; Approved by HarvesteR, bkwinner, Krawl; Opposed by coolguy5678)

ostrichguy wrote:I make a motion that players may take vacations. If a player declares in bold an italics, "I am taking the next [one or two] weeks off, then that amount of time is not counted towards the amount of time required to be considered inactive. Players are given 2 weeks off per real-world year, which may be used as either two one-week vacation or one two-week vacations. For the purposes of voting, this motion shall be referred to as "OstrichGuy's motion to allow vacations"

(Proposed by ostrichguy; Approved by ostrichguy, Krawl, sina wile toki moku; Opposed by no one)

HarvesteR wrote:I make a motion to require that all players, upon making a new motion, read the current rules before posting, in an effort to always prefer proposing an amendment to the rules to making a new one. In the event that this motion should pass, It shall be amended to rule §001, so that it reads: "Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules. Amendments are always preferred over new rules, since they prevent the ruleset from growing too large". This motion shall also amend rule §005 to include: "The Chairman holds the power to condense a rule-motion into an amendment, wherever it is applicable, in order to keep the ruleset size down". For the purposes of voting, this motion shall be known as: "HarvesteR's motion to keep to prevent ruleset TL;DR"

(Proposed by HarvesteR; Approved by HarvesteR, bkwinner, Krawl; Opposed by no one)

bkwinner wrote:I make a motion that, if Affinity's motion to make passage requirements elastic passes, that the internet rewards for approved motions be changed to: 3 for unanimous support, 2 for <100% but >=75% and 1 for <75%. For the purposes of voting, this will be called bkwinner's motion to rescale rewards.

(Proposed by bkwinner; Approved by bkwinner, coolguy5678, Krawl; Opposed by no one)

bkwinner wrote:I make a motion that we are allowed to make conditional votes, votes that only take effect if the conditions are met, to be proposed like this:
I cast my vote (in favor|favour of/against) (motion) if (condition)

If (condition) is true, then the vote counts. Otherwise (If the condition is false/undetermined), it doesn't. For the purposes of voting, this will be called bkwinner's motion to allow conditional votes.

(Proposed by bkwinner; Approved by bkwinner, Krawl, sina wile toki moku; Opposed by no one)

bkwinner wrote:I make a motion that we are allowed to edit our motions by stating:
I, ['as motion-maker' or 'having been lawfully granted official power'], hereby edit [name of motion] to:
(new motion text)

All votes for the old motion are kept, unless the meaning is significantly changed, as determined by the chairman (this decision can be overruled as per §005), in which case the votes are repealed. Motions may not be edited if they already have the number of votes nessisary for approval/rejection. For the purposes of voting, this will be called bkwinner's motion to edit motions

(Proposed by bkwinner; Approved by bkwinner, HarvesteR; Opposed by coolguy5678)

ostrichguy wrote:I make a motion to amend rule 26 to say that, rather than the capital city generating double the income, all the factories in the manufacturing are in which the capital is located generates double the normal income for a factory. For purposes of voting, this motion shall be known as Ostrichguy's motion to clear up ambiguity about income.

(Proposed by ostrichguy; Approved by ostrichguy, coolguy5678, bkwinner, sina wile toki moku; Opposed by no one)

coolguy5678 wrote:I make a motion that any settlement that isn't a city may be converted into a Mining Town for 3 internets. If a manufacturing area contains a mining town, its yearly income is increased by 15%. A single manufacturing area can only earn this bonus once. For the purposes of voting, this motion shall be known as coolguy5678's motion to create mining towns.

(Proposed by coolguy5678; Approved by coolguy5678, bkwinner; Opposed by no one)

coolguy5678 wrote:I make a motion that, if a farm is connected to a manufacturing area either by having their physical location touching, or by having a railroad or road between them, then the income of the manufacturing area is increased by 0.5% for each rood in the farm, up to a maximum of 15%*. This does not compound with the Mining Town bonus, i.e. the bonus is calculated according to the income of the manufacturing area before applying the mining town bonus. For the purposes of voting, this motion shall be known as coolguy5678's motion to make farms supply to factories.

(Proposed by coolguy5678; Approved by coolguy5678, bkwinner; Opposed by no one)

Krawl wrote:I make a motion that somebody who is not lazy, is to reformat the ruleset into a more congruent set. This will be for the purposes of making the ruleset shorter and more concise, therefore making it easier to read. If this motion is approved, every player is to re-read the new, shorter, and more concise ruleset to ensure that they all know what is going on still. For the purposes of voting, this shall be known as "Krawl is complaining that the ruleset is too long motion."
-- This motion is approved, but it's implementation may take a while. Status shall be posted here. -- The Chairman

(Proposed by Krawl; Approved by Krawl, coolguy5678, HarvesteR, bkwinner; Opposed by no one)

HarvesteR wrote:I make a motion that we notate internets with the ¤ symbol (Alt+0164), and sub-internets as decimals of the number of internets. In the event of this motion's approval, rule §008 shall be amended to include this. For the purposes pf voting, this motion shall be known as HarvesteR's motion to notate currency

(Proposed by HarvesteR; Approved by HarvesteR, Krawl, bkwinner, sina wile toki moku; Opposed by no one)

ostrichguy wrote:I make a motion to turn the rectangle with corners (O,14) and (Z,24) into the Nomic Capital District. NCD is the proper abbreviation for Nomic Capital District. At (U,19) will be Nomic City, the capital of the Nomic Empire. Players may propose to build settlements, farmland, factories, or other structures allowed by law in the NCD. In addition, a new type of building, a bank, may be built. A bank costs 10 Internets. 2 Internets are spent building it, while the other 8 go to the banks funds. Players may borrow money from the bank, but must pay it back, plus 20% interest each Nomic Year, including the one during which the money was borrowed. Players may deposit Internets in the bank, and will receive 10% interest per Nomic Year, not including the one during which the money was deposited. If a bank runs out of money, players must vote on whether or not to give enough of the Nomic Estate's money to the bank in order to keep it going. If not, the bank fails, and the players who have money in the bank will not be payed back. When players wish to propose the production of something in the NCD, they may do so by stating, in italics and bold, "I propose we turn [area in Nomic Capital District] into [type of land or structure]. This will cost us [number of Internets this would cost] Internets." It will be voted on in the same manner as motions are, but the contributor will not recive Internets for his/her contribution. Anything built in the NCD will be payed for using money from the Nomic Estate's fund. For the purposes of voting, this motion shall be known as OstrichGuy's motion to give our empire a capital.

(Proposed by ostrichguy; Approved by ostrichguy; Opposed by no one)

MartinW wrote:I make a motion to amend §030 to read:

All of an individual's territory must be connected, either by being directly attached to each other (attaching at sides, not exclusively at corners), or being connected by a railroad or road. Players may build a train track for 5 Internet, regardless of its length. Players may build a road for 1 internet per 10 grid squares it crosses. If the railroad is made through another individual's territory, the money payed will go to that individual. Players build a road/railroad by stating: "I build a [road/railroad] at [location's]. If it passes through multiple other individuals' territory's, the people who's territory it goes through will split the Internets proportionally to how much is in each of their territories. The individuals' whose territory is passed through all must consent to the building of the railroad or road for it to be built, by stating "I consent to [name]'s building of a [road/railroad] at [location's]".

For the purposes of voting, this motion shall be known as MartinW's motion to extend on the rules of building roads and railroads.

(Proposed by MartinW; Approved by MartinW, coolguy5678, sina wile toki moku; Opposed by no one)

Players:
Spoiler:
The Nomic Estate: 15 internets, 0 roods on credit, 2260 roods claimed
HarvesteR: 29 internets, 50 roods on credit, 110 roods claimed
coolguy5678: 21 internets, 0 roods on credit, 90 roods claimed
ostrichguy: 13 internets, 0 roods on credit, 20 roods claimed
_infina_: 12 internets, 4 roods on credit, 36 roods claimed
Krawl: 12 internets, 10 roods on credit, 0 roods claimed
alexriehl: 7 internets, 40 roods on credit, 0 roods claimed
JonR: 7 internets, 15 roods on credit, 25 roods claimed
turret: 5 internets, 20 roods on credit, 0 roods claimed
kerfuffleninja: 4 internets, 10 roods on credit, 0 roods claimed
skellious: 4 internets, 10 roods on credit, 0 roods claimed
e^ipi+1=0: 4 internets, 10 roods on credit, 0 roods claimed
Quate: 4 internets, 10 roods on credit, 0 roods claimed
snowyowl: 4 internets, 10 roods on credit, 0 roods claimed
neoliminal: 4 internets, 10 roods on credit, 0 roods claimed
Boreeas: 4 internets, 10 roods on credit, 0 roods claimed
NecklaceOfShadow: 4 internets, 10 roods on credit, 0 roods claimed
bkwinner: 4 internets, 1 roods on credit, 9 roods claimed
Moach: 4 internets, 0 roods on credit, 10 roods claimed
Affinity: 3 internets, 0 roods on credit, 0 roods claimed
sina wile toki moku: 1 internets, 1 roods on credit, 9 roods claimed
MartinW: 0 internets, 0 roods on credit, 20 roods claimed

Active Players: 10/21

The Nomic Empire Map:


Cheers
The next sentence is the truth. - The previous sentence is a lie.

User avatar
ostrichguy
Posts: 22
Joined: Sun Oct 17, 2010 1:15 am UTC
Location: I'm right behind you.

Re: Nomic 15.0

Postby ostrichguy » Thu Jan 06, 2011 11:28 am UTC

I build a road from (AC, 11) to (AC, 31). This costs me 2 Internets.
I spend 11 Internets and buy 110 roods from the Nomic Estate.
I claim the rectangle with corners (Z,31) and (AJ, 40)

I updated the database. Hopefully, I didn't mess anything up, but I probably did.

User avatar
MartinW
Posts: 45
Joined: Mon Jun 09, 2008 6:00 pm UTC

Re: Nomic 15.0

Postby MartinW » Thu Jan 06, 2011 11:58 am UTC

I'm happy with closing the ruleset vote. I think the problem with requiring a majority of active players is that players sometimes just don't vote for a motion opposed to voting against it. That and plain old lurking. So, I propose a modification to fix this problem, by making motions have an end date.

I make a motion to amend §004 to read:

All motions run for 48 hours. Any active motions made before this shall be put on a 48 hour limit starting when this vote passes. Once that many hours are done, the motion's votes are tallied. If more or an equal amount oppose the motion than approve, it fails. Otherwise, it passes. If the motion passes, and requires that the rules be amended, any with official powers to do so must do this as soon as possible, and post the revised ruleset. Although already approved, A rule and/or amendment shall not be considered as in effect until the revised ruleset is posted. The group who voted with the majority (either for or against) shall each receive one internet. In the case of a tie no one will receive internets.

For the purposes of voting, this motion shall be known as MartinW's motion to reduce vote apathy.


Also, everyone please start voting. Otherwise the game will probably die.

I cast my vote in favor of HarvesteR's motion to prevent ruleset desync
I cast my vote in favor of OstrichGuy's motion to allow vacation
I cast my vote in favor of HarvesteR's motion to keep to prevent ruleset TL;DR
I cast my vote in favor of bkwinner's motion to allow conditional votes.
I cast my vote in favor of Ostrichguy's motion to clear up ambiguity about income.
I cast my vote in favor of coolguy5678's motion to create mining towns.
I cast my vote in favor of coolguy5678's motion to make farms supply to factories.
I cast my vote in favor of HarvesteR's motion to notate currency

I cast my vote against kwinner's motion to rescale rewards.
I cast my vote against bkwinner's motion to edit motions
I cast my vote against OstrichGuy's motion to give our empire a capital.

User avatar
HarvesteR
Posts: 65
Joined: Mon May 10, 2010 1:13 pm UTC

Re: Nomic 15.0

Postby HarvesteR » Thu Jan 06, 2011 3:11 pm UTC

ostrichguy wrote:I updated the database. Hopefully, I didn't mess anything up, but I probably did.


Most of it was quite right :) ...only, r*tn means a road junction facing north, where I assume you were just looking for a vertical road strech (r*v) :wink:
(If anyone fails to understand this, don't worry about it... It's database mumbo jumbo)

I cast my vote in favor of Ostrichguy's motion to clear up ambiguity about income

Ostrichguy's motion to clear up ambiguity about income has 6 votes in favor, none against (10 active players)
This motion has been approved with 6 votes in favor, none against. Ostrichguy shall receive 6 internets for his meritous contribution.


One down, a lot more to go

I cast my vote in favor of MartinW's motion to extend on the rules of building roads and railroads
I cast my vote in favor of OstrichGuy's motion to allow vacations


Time to do something with my land, I think...

I declare the settlement of Arlandgast a City.

I hereby announce the foundation of Haale, located at AE16
(pronounced Ha-eyl)

I construct a road from Alrandgast to Haale (five lengths)

I convert 6 roods of territory to farmland (see map)


Cheers


Ruleset:
Spoiler:
§001:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.
(In original ruleset)

§002:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to put the comma that is directly outside the quotes in rule §002 inside the preceeding quotes, after the ellipses. For the purposes of voting, this motion shall be referred to as kerfuffleninja's motion to save grammar Nazis from developing a nervous twitch."
(In original ruleset)

§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/in favour of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of kerfuffleninja's motion to save grammer Nazis from developing a nervous twitch."
(In original ruleset)

§004:
If at any point more than half of the active players have voted in favor of a motion, it is immediately approved. If at any point more than half of the active players against a motion, the motion is immediately denied. If the motion passes, and requires that the rules be amended, the motion-maker or any other with official powers to do so must do this as soon as possible, and post the revised ruleset. Although already approved, A rule and/or amendment shall not be considered as in effect until the revised ruleset is posted. (Dates from original ruleset; amended)
(In original ruleset; Amended by HarvesteR through "HarvesteR's motion to reduce confusion over rule §004" (approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by HarvesteR); Amended by Affinity through Affinity's motion to make passage requirements elastic)

§005:
HarvesteR is the chairman. Any disputes and disagreements about gameplay may settled by the chairman. If there is a dispute, the chairman may take any action necessary to restore stable gameplay, except the actions specifically forbidden by these rules. The chairman's decisions may be overturned by five votes from different players reading "I cast my vote to repeal the chairman's executive decision." The chairman may not take any action which results in players being unable to repeal his decisions. (Dates from kerfuffleninja's motion to ensure stable gameplay)
(Proposed by coolguy5678 as "coolguy5678's first motion; to make the Chairman someone active"; approved by coolguy5678, HarvesteR, Affinity; opposed by nobody; edited by Affinity)

§006:
The revised ruleset must be placed inside of spoiler tags in order to prevent page-stretching.
(Proposed by Quate as "Quate's motion to prevent page-stretching"; approved by Quate, e^ipi+1=0, skellious, turret, Affinity; opposed by nobody; edited by Affinity)

§007:
No motion may have retroactive effects before the moment at which it passed. No motion may specify that it cannot be altered or repealed. No motion may contradict a motion which has already passed or which is in voting unless it specifically supersedes, repeals, or reverses the existing motion.
(Proposed by snowyowl as "Snowyowl's motion to prevent contradictions"; approved by snowyowl, skellious, Affinity; opposed by nobody; edited by snowyowl)

§008:
All players have a property called "number of internets". All players receive one internet upon making their first post in this thread; all players who have made at least one post before the passing of this rule also gain one internet when this rule comes into effect. Whenever a player's number of internets is changed, a list of all players' internet-counts is posted in a spoiler tag, in decreasing order of internet-counts. To represent fractional amounts, the sub-internet is the official unit, with a value of 1/10 of an internet.
(Proposed by coolguy5678 as "coolguy5678's motion to create currency"; approved by Affinity, coolguy5678, HarvesteR; opposed by nobody; edited by Affinity)

§009:
Those who have their motions approved shall be rewarded with 1 (one) internet per vote in favor received, less 1 (one) internet per vote against received. In this fashion, one who has a motion approved will receive an amount of internets proportional to the general acceptance of his proposed motion. (e.g. If one has a motion passed with 3 votes in favor and 2 votes against, said one shall receive 1 internet). Internets shall only be granted once the motion has been effectively approved, and correctly followed through with appropriate insertion on, and/or revision of the ruleset. Motions passed before the approval of this rule shall not be affected retroactively. Motions currently under vote at the time of this rule's approval shall observe this rule. In the event that a motion is denied, no internets shall be given nor taken.
(Proposed by HarvesteR as "HarvesteR's motion to reward meritous contributions"; approved by coolguy5678, alexriehl, HarvesteR; opposed by nobody; edited by HarvesteR)
(Amended by OstrichGuy's motion to subdivide currency)


§010:
All motions to create rules approved henceforth shall be/must be automatically appended to the existing ruleset under its corresponding number.
(Proposed by HarvesteR as "HarvesteR's motion to maintain a coherent ruleset"; approved by HarvesteR, Boreeas, alexriehl; opposed by nobody; edited by HarvesteR)

§011:
All rules appended to the original ruleset are required to be reworded so as to remove unnecessary sentences regarding obsolete voting, such as 'for the purposes of voting...'. This rule also requires that in any case in which a rule refers to itself as a 'motion', it must be reworded so as to emphasize and maintain the semantic difference between a motion and a rule. The extent of this rule is limited to such rewording and editing, and prohibits the altering of rules in any way that might distort, omit or otherwise modify the implied or explicitly stated content of its previous form as a motion. It extends as far as modifying the wording of a rule to append information about its creator and originating motion in order to preserve its history.
(Proposed by HarvesteR as "HarvesteR's motion to enhance and further improve the coherence of the ruleset"; approved by alexriehl, HarvesteR, Affinity; opposed by nobody; edited by Affinity)

§012:
People are not forced to type down the entire summary of any vote they wish to endorse and vote for.
(Proposed by turret as "turret's motion to simplify and ease voting through not forcing people to type down the entire summary of any vote they wish to endorse and vote for"; approved by turret, snowyowl, JonR; opposed by kerfuffleninja, Affinity; edited by HarvesteR)

§013:
All terminated motions, regardless of the outcome of the vote, are required to be announced in the following form:
For approved motions, the announcement must be in bold and follow this template:
"[username]'s [name of motion for the purposes of voting] has # votes in favor, and it passes.
This motion has been approved with # votes in favor, # against. [username] shall receive {see rule §009} internets for his(her) meritous contribution."

For denied motions, the announcement must be in bold and follow this template:
"[username]'s [name of motion for the purposes of voting] has # votes against, and is hereby denied."
It is required that, upon posting of the revised ruleset, the ruleset-revisor precede his new submission with the above announcement, so that it is clear for all participants that a new revision of the ruleset has been submitted. Observance of other rules regarding ruleset presentation shall still apply.
(Proposed by HarvesteR as "HarvesteR's motion to enhance motion termination verbosity"; approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by HarvesteR)

§014:
Along with the revised ruleset, a list of motions still open to voting is to be placed in any post casting a deciding vote in a motion.
(Proposed by Affinity as "Affinity's motion to keep a list of active motions"; approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by alexriehl)

§015:
Players may give any positive amount of their resources any other player for whatever reason they wish. (Originally "coolguy5678's motion to promote the Christmas spirit")
(Proposed by coolguy5678 as "coolguy5678's motion to promote Christmas spirit"; approved by coolguy5678, alexriehl, Affinity; opposed by nobody; edited by Affinity)

§016:
The Motion-maker is granted official power to cancel a motion of his own making that is currently under vote. This shall be done by declaring, in bold and italics: "I, ['as motion-maker' or 'having been lawfully granted official power'], hereby terminate [name of motion]. As of this moment, this motion is no longer under vote and shall be removed and forgotten." This shall completely terminate the open motion. Being granted power to remove a motion does not imply that the power-holder is compelled to follow through. The Chairman does not have authority to grant this power unto himself, being also required to rely on the group consensus.
(Proposed by HarvesteR as "HarvesteR's motion to remove and forget obsolete motions"; approved by Affinity, HarvesteR, coolguy5678; opposed by nobody; edited by Affinity)

§017:
The Chairman is permitted to grant internets to persons who have been of exemplary value in the community, at the discretion of the Chairman. The chairman is unable to award himself/herself internets, but internets can be given to the Chairman, free of cost to players, if a motion to do so passes. The chairman is only permitted to award 5 internets per week. Any internets beyond that will be charged to the chairman as per Rule §015. Internets granted under this rule may be revoked, as per the procedure outlined in §005.
(Proposed by alexriehl as "alexriehl's revised motion to grant currency-based rewards"; approved by alexriehl, coolguy5678, _infina_; opposed by nobody; edited by alexriehl)

§018:
No player is allowed to have more than 3 open motions at any time. Any motion proposed after the 3rd shall be ignored.
(Proposed by JonR as "JonR's 2nd motion; to curb excessive motion proposals"; approved by HarvesteR, _infina_, coolguy5678; opposed by nobody; edited by HarvesteR)

§019:
The Nomic estate now holds land. This land is subdivided into 2560 roods. These areas can be held by a player as a way to generate resources, provided that said player has enough internets to his credit to make the purchase. As of this rule's approval, the value of the land rood is not yet established, and no method of generating resources from the land has been devised. For the aforementioned reasons, buying and selling of land roods is not, as of yet, in effect.
(Proposed by _infina_ as "infina's motion to create land"; approved by _infina_, alexriehl, coolguy5678; opposed by nobody; edited by HarvesteR)

§020:
Each player to join the game will begin with ten roods of land in addition to his/her starting internet. Players present at the passing of this motion shall receive ten roods of land for each internet they have. Roods awarded in this manner shall be deducted from the Nomic estate's rood supply.
(Proposed by Affinity as "Affinity's motion to award initial roods"; approved by Affinity, coolguy5678, HarvesteR; opposed by nobody; edited by Affinity)

§021:
At any point, a player may declare, "I buy [n] roods from the Nomic estate", where n is a multiple of ten less than or equal to the number of roods remaining in the Nomic estate. The player immediate gains n roods and loses n/10 internets, which are added to the Nomic estate's internet supply. Roods transferred between players are not restricted by this motion's exchange rate.
(Proposed by Affinity as "Affinity's motion to set an exchange rate"; approved by Affinity, HarvesteR, coolguy5678; opposed by nobody; edited by Affinity)

§022:
All land in existance shall be mapped on a 64 by 40 tile grid, each tile of which represents a land rood. Land-buyers, as they purchase more land, must update this map so that it reflects the change in territory ownership. The map shall be posted at each new map update, contained in a spoiler tag. Each land-owner must represent his estate with a unique color, so that his territory is well defined.
(Proposed by HarvesteR as "HarvesteR's motion to map out the land"; approved by alexriehl, coolguy5678, Affinity; opposed by nobody; edited by Affinity)

§023:
Each prospective land buyer, prior to purchasing any land, be it from the Nomic Estate or from another land-owner, must declare his intent to do so in the following manner, in bold and italics: 'I hereby claim the land located at [location of roods]'. The purpose of this rule is to prevent conflicts over land ownership in the event that another players claim the same rood, before the map of ownership could be updated.
(Proposed by HarvesteR as "HarvesteR's motion to prevent land ownership conflicts"; approved by alexriehl, coolguy5678, Affinity; opposed by nobody; edited by Affinity)

§024:
Whenever a someone makes a motion, he automatically and implicitly casts a vote in favour of it. This can be cancelled by explicitly stating, in bold and italics, "I do not cast my vote in (favour|favor) of [motion name]", or by casting a vote against the motion.
(Proposed by coolguy5678 as "coolguy5678's second motion; to reduce obvious, redundant votes"; Approved by coolguy5678, Affinity, HarvesteR; opposed by nobody; edited by HarvesteR)

§025:
The term "resources" (currently) means internets and roods. Furthermore, no action may be performed that causes any of a player's resources to become negative.
(Proposed by coolguy5678 as "coolguy5678's motion to simplify resource transactions"; Approved by coolguy5678, Affinity, HarvesteR; opposed by nobody; edited by HarvesteR)

§026:
Players may announce the foundation of a settlement in their own land. The first settlement is free of charge, but subsequent settlements have a cost of 3 internets. Players shall announce the foundation of a settlement in the following form, in bold and italics: "I announce the foundation of [name of settlement] in [player domain's name], located at [map coordinates]" A player may declare any settlement in his land a city, but doing so will cost 3 more internets. To declare a settlement a city, the announcement must be in bold and italics and read: "I declare [name of settlement] a city." The capital city of a player's domain is the first settlement promoted to a city. Farms and Factories connected to the capital city generate twice the resources. Connections made by road and rail do not observe this latter effect. A player may transfer the capital of his domain to another city (not settlement) at the cost of another 3 internets. Transferring a capital shall be done by announcing in bold and italics: "I transfer the capital of [name of domain] to the city of [name of city]".
(Proposed by HarvesteR as HarvesteR's motion to colonize the land; Approved by HarvesteR, Affinity, ostrichguy; opposed by nobody; edited by HarvesteR)
(Amended by coolguy5678 as coolguy5678's motion to make the capital city awesome; Approved by coolguy5678, HarvesteR, JonR; opposed by nobody; edited by HarvesteR)
(Further amended by OstrichGuy's motion to clear ambiguity abour income)


§027:
Players who haven't posted in a week shall be moved to the inactive player list. After a player has been on the inactive list for three weeks, their land is returned to the Nomic Estate.
(Proposed by infina as infina's motion to define activity and infina's motion to penalize inactivity; Approved by Affinity, infina, JonR; opposed by HarvesteR; edited by HarvesteR)

§028:
A page on this thread represents the passage of one year in Nomic Time.
(Proposed by OstrichGuy as "OstrichGuy's motion to make years pretty long"; Approved by OstrichGuy, HarvesteR, coolguy5678; Opposed by no one; Edited by HarvesteR)

§029:
Anyone who double-posts three or more times in the same thread page is fined one internet for each double-post after the first two, which go to the Nomic Estate. A double-post is defined as two consecutive posts by the same user; three consecutive posts are considered two double posts, four consecutive posts as three double-posts, and so on
(Proposed by coolguy5678 as "coolguy5678's motion to stop people from single-handedly accelerating time"; Approved by coolguy5678, ostrichguy, bkwinner; Opposed by no one; Edited by HarvesteR)

§030:
All off an individual's territory must be connected, either by being directly attached to each other, or being connected by a railroad or road. Players may build a train track for 5 Internet, regardless of its length. Players may build a road for 1 internet per 10 grid squares it crosses. If the railroad is made through another individual's territory, the money payed will go to that individual. If it passes through multiple other individuals' territory's, the people who's territory it goes through will split the Internets proportionally to how much is in each of their territories
(Proposed by OstrichGuy as "Ostrichguy's motion to connect territory"; Approved by ostrichguy, JonR, bkwinner; Opposed by no one; Edited by HarvesteR)

§031:
Players may convert tiles in their territory into farmland or factories for the cost of 1 Internet per 3 tiles of land converted. At the end of each Nomic Year, not including the one during which the tiles were converted, players receive 1 Internet per 3 tiles of farmland and 1 Internet per 2 tiles of factories. "Farm" will henceforth be used as a term meaning "a collection of consecutive farmland" and "manufacturing area" will henceforth be used as a term meaning "a collection of consecutive factories." Each manufacturing area or farm must neighbour a city, or be connected to one by road or rail.
(Proposed by OstrichGuy as "OstrichGuy's motion to make territory actually have a purpose"; Approved by ostrichguy, bkwinner, HarvesteR; Opposed by no one; Edited by HarvesteR; Amended by executive decision from The Chairman)

Active Motions:
Spoiler:
HarvesteR wrote:I make a motion to limit the amount of total actions permitted between ruleset updates. Actions consist of all official moves a player may take, as defined by the ruleset. This is to reduce the amount of desynchronization between the current state of the game and of the ruleset. The limit shall be set at 5 actions between updates. The action-count is global, and increases by each action posted by any player. A player may only exceed the action limit in the event that an update is included in the same post, and encompasses all previous actions. Any player may post an update and, thus, reset the action-count to zero. Any actions posted after the initial five without a ruleset update shall be ignored. For the purposes of voting, this motion shall be known as HarvesteR's motion to prevent ruleset desync.

(Proposed by HarvesteR; Approved by HarvesteR, bkwinner, Krawl, MartinW; Opposed by coolguy5678)

ostrichguy wrote:I make a motion that players may take vacations. If a player declares in bold an italics, "I am taking the next [one or two] weeks off, then that amount of time is not counted towards the amount of time required to be considered inactive. Players are given 2 weeks off per real-world year, which may be used as either two one-week vacation or one two-week vacations. For the purposes of voting, this motion shall be referred to as "OstrichGuy's motion to allow vacations"

(Proposed by ostrichguy; Approved by ostrichguy, Krawl, sina wile toki moku, MartinW, HarvesteR; Opposed by no one)

HarvesteR wrote:I make a motion to require that all players, upon making a new motion, read the current rules before posting, in an effort to always prefer proposing an amendment to the rules to making a new one. In the event that this motion should pass, It shall be amended to rule §001, so that it reads: "Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules. Amendments are always preferred over new rules, since they prevent the ruleset from growing too large". This motion shall also amend rule §005 to include: "The Chairman holds the power to condense a rule-motion into an amendment, wherever it is applicable, in order to keep the ruleset size down". For the purposes of voting, this motion shall be known as: "HarvesteR's motion to keep to prevent ruleset TL;DR"

(Proposed by HarvesteR; Approved by HarvesteR, bkwinner, Krawl, MartinW; Opposed by no one)

bkwinner wrote:I make a motion that, if Affinity's motion to make passage requirements elastic passes, that the internet rewards for approved motions be changed to: 3 for unanimous support, 2 for <100% but >=75% and 1 for <75%. For the purposes of voting, this will be called bkwinner's motion to rescale rewards.

(Proposed by bkwinner; Approved by bkwinner, coolguy5678, Krawl; Opposed by MartinW)

bkwinner wrote:I make a motion that we are allowed to make conditional votes, votes that only take effect if the conditions are met, to be proposed like this:
I cast my vote (in favor|favour of/against) (motion) if (condition)

If (condition) is true, then the vote counts. Otherwise (If the condition is false/undetermined), it doesn't. For the purposes of voting, this will be called bkwinner's motion to allow conditional votes.

(Proposed by bkwinner; Approved by bkwinner, Krawl, sina wile toki moku, MartinW; Opposed by no one)

bkwinner wrote:I make a motion that we are allowed to edit our motions by stating:
I, ['as motion-maker' or 'having been lawfully granted official power'], hereby edit [name of motion] to:
(new motion text)

All votes for the old motion are kept, unless the meaning is significantly changed, as determined by the chairman (this decision can be overruled as per §005), in which case the votes are repealed. Motions may not be edited if they already have the number of votes nessisary for approval/rejection. For the purposes of voting, this will be called bkwinner's motion to edit motions

(Proposed by bkwinner; Approved by bkwinner, HarvesteR; Opposed by coolguy5678, MartinW)

coolguy5678 wrote:I make a motion that any settlement that isn't a city may be converted into a Mining Town for 3 internets. If a manufacturing area contains a mining town, its yearly income is increased by 15%. A single manufacturing area can only earn this bonus once. For the purposes of voting, this motion shall be known as coolguy5678's motion to create mining towns.

(Proposed by coolguy5678; Approved by coolguy5678, bkwinner, MartinW; Opposed by no one)

coolguy5678 wrote:I make a motion that, if a farm is connected to a manufacturing area either by having their physical location touching, or by having a railroad or road between them, then the income of the manufacturing area is increased by 0.5% for each rood in the farm, up to a maximum of 15%*. This does not compound with the Mining Town bonus, i.e. the bonus is calculated according to the income of the manufacturing area before applying the mining town bonus. For the purposes of voting, this motion shall be known as coolguy5678's motion to make farms supply to factories.

(Proposed by coolguy5678; Approved by coolguy5678, bkwinner, MartinW; Opposed by no one)

Krawl wrote:I make a motion that somebody who is not lazy, is to reformat the ruleset into a more congruent set. This will be for the purposes of making the ruleset shorter and more concise, therefore making it easier to read. If this motion is approved, every player is to re-read the new, shorter, and more concise ruleset to ensure that they all know what is going on still. For the purposes of voting, this shall be known as "Krawl is complaining that the ruleset is too long motion."
-- This motion is approved, but it's implementation may take a while. Status shall be posted here. -- The Chairman

(Proposed by Krawl; Approved by Krawl, coolguy5678, HarvesteR, bkwinner; Opposed by no one)

HarvesteR wrote:I make a motion that we notate internets with the ¤ symbol (Alt+0164), and sub-internets as decimals of the number of internets. In the event of this motion's approval, rule §008 shall be amended to include this. For the purposes of voting, this motion shall be known as HarvesteR's motion to notate currency

(Proposed by HarvesteR; Approved by HarvesteR, Krawl, bkwinner, sina wile toki moku, MartinW; Opposed by no one)

ostrichguy wrote:I make a motion to turn the rectangle with corners (O,14) and (Z,24) into the Nomic Capital District. NCD is the proper abbreviation for Nomic Capital District. At (U,19) will be Nomic City, the capital of the Nomic Empire. Players may propose to build settlements, farmland, factories, or other structures allowed by law in the NCD. In addition, a new type of building, a bank, may be built. A bank costs 10 Internets. 2 Internets are spent building it, while the other 8 go to the banks funds. Players may borrow money from the bank, but must pay it back, plus 20% interest each Nomic Year, including the one during which the money was borrowed. Players may deposit Internets in the bank, and will receive 10% interest per Nomic Year, not including the one during which the money was deposited. If a bank runs out of money, players must vote on whether or not to give enough of the Nomic Estate's money to the bank in order to keep it going. If not, the bank fails, and the players who have money in the bank will not be payed back. When players wish to propose the production of something in the NCD, they may do so by stating, in italics and bold, "I propose we turn [area in Nomic Capital District] into [type of land or structure]. This will cost us [number of Internets this would cost] Internets." It will be voted on in the same manner as motions are, but the contributor will not recive Internets for his/her contribution. Anything built in the NCD will be payed for using money from the Nomic Estate's fund. For the purposes of voting, this motion shall be known as OstrichGuy's motion to give our empire a capital.

(Proposed by ostrichguy; Approved by ostrichguy; Opposed by MartinW)

MartinW wrote:I make a motion to amend §030 to read:

All of an individual's territory must be connected, either by being directly attached to each other (attaching at sides, not exclusively at corners), or being connected by a railroad or road. Players may build a train track for 5 Internet, regardless of its length. Players may build a road for 1 internet per 10 grid squares it crosses. If the railroad is made through another individual's territory, the money payed will go to that individual. Players build a road/railroad by stating: "I build a [road/railroad] at [location's]. If it passes through multiple other individuals' territory's, the people who's territory it goes through will split the Internets proportionally to how much is in each of their territories. The individuals' whose territory is passed through all must consent to the building of the railroad or road for it to be built, by stating "I consent to [name]'s building of a [road/railroad] at [location's]".

For the purposes of voting, this motion shall be known as MartinW's motion to extend on the rules of building roads and railroads.

(Proposed by MartinW; Approved by MartinW, coolguy5678, sina wile toki moku, HarvesteR; Opposed by no one)

MartinW wrote:I make a motion to amend §004 to read:

All motions run for 48 hours. Any active motions made before this shall be put on a 48 hour limit starting when this vote passes. Once that many hours are done, the motion's votes are tallied. If more or an equal amount oppose the motion than approve, it fails. Otherwise, it passes. If the motion passes, and requires that the rules be amended, any with official powers to do so must do this as soon as possible, and post the revised ruleset. Although already approved, A rule and/or amendment shall not be considered as in effect until the revised ruleset is posted. The group who voted with the majority (either for or against) shall each receive one internet. In the case of a tie no one will receive internets.

For the purposes of voting, this motion shall be known as MartinW's motion to reduce vote apathy.

(Proposed by MartinW; Approved by MartinW; Opposed by no one)

Players:
Spoiler:
The Nomic Estate: 15 internets, 0 roods on credit, 2150 roods claimed
HarvesteR: 23 internets, 50 roods on credit, 110 roods claimed
coolguy5678: 21 internets, 0 roods on credit, 90 roods claimed
ostrichguy: 6 internets, 0 roods on credit, 130 roods claimed
_infina_: 12 internets, 4 roods on credit, 36 roods claimed
Krawl: 12 internets, 10 roods on credit, 0 roods claimed
alexriehl: 7 internets, 40 roods on credit, 0 roods claimed
JonR: 7 internets, 15 roods on credit, 25 roods claimed
turret: 5 internets, 20 roods on credit, 0 roods claimed
kerfuffleninja: 4 internets, 10 roods on credit, 0 roods claimed
skellious: 4 internets, 10 roods on credit, 0 roods claimed
e^ipi+1=0: 4 internets, 10 roods on credit, 0 roods claimed
Quate: 4 internets, 10 roods on credit, 0 roods claimed
snowyowl: 4 internets, 10 roods on credit, 0 roods claimed
neoliminal: 4 internets, 10 roods on credit, 0 roods claimed
Boreeas: 4 internets, 10 roods on credit, 0 roods claimed
NecklaceOfShadow: 4 internets, 10 roods on credit, 0 roods claimed
bkwinner: 4 internets, 1 roods on credit, 9 roods claimed
Moach: 4 internets, 0 roods on credit, 10 roods claimed
Affinity: 3 internets, 0 roods on credit, 0 roods claimed
sina wile toki moku: 1 internets, 1 roods on credit, 9 roods claimed
MartinW: 0 internets, 0 roods on credit, 20 roods claimed

Active Players: 10/21

The Nomic Empire Map:
The next sentence is the truth. - The previous sentence is a lie.

coolguy5678
Posts: 16
Joined: Sat Feb 13, 2010 12:20 pm UTC

Re: Nomic 15.0

Postby coolguy5678 » Thu Jan 06, 2011 5:55 pm UTC

You're missing my factories I built in BE1 -> BH3. I'm not sure if I was charged for them, either.

EDIT: I added them in myself and charged myself the required number of internets. Keep in mind that I officially built them last Nomic year, so I'll still receive income from them at the end of this year.

sina wile toki moku
Posts: 0
Joined: Tue Jan 04, 2011 9:12 pm UTC

Re: Nomic 15.0

Postby sina wile toki moku » Thu Jan 06, 2011 6:48 pm UTC

First, I have 3 free roods. Yay. (top 3, AK27 to AM27)

Second, I hereby claim the land located at AN29.

I hereby announce the foundation of "oko nasa", located at AN29.

I cast my vote in favor of HarvesteR's motion to prevent ruleset desync.
I cast my vote in favor of HarvesteR's motion to keep to prevent ruleset TL;DR.
I cast my vote in favor of coolguy5678's motion to create mining towns.
I cast my vote in favor of coolguy5678's motion to make farms supply to factories.
I cast my vote in favor of MartinW's motion to reduce vote apathy.

I cast my vote against bkwinner's motion to rescale rewards.
I cast my vote against bkwinner's motion to edit motions.
I cast my vote against OstrichGuy's motion to give our empire a capital.

User avatar
ostrichguy
Posts: 22
Joined: Sun Oct 17, 2010 1:15 am UTC
Location: I'm right behind you.

Re: Nomic 15.0

Postby ostrichguy » Thu Jan 06, 2011 8:25 pm UTC

I spend 6 Internets and buy 60 roods from the Nomic Estate.
I claim the rectangle with corners (AG, 7) and (AP, 12)


My territory expands.
:twisted: Muh ha ha ha! :twisted:

User avatar
HarvesteR
Posts: 65
Joined: Mon May 10, 2010 1:13 pm UTC

Re: Nomic 15.0

Postby HarvesteR » Fri Jan 07, 2011 5:17 pm UTC

coolguy5678 wrote:You're missing my factories I built in BE1 -> BH3. I'm not sure if I was charged for them, either.


I don't think you were charged... This may have been looked over... (this is what I mean by ruleset desync)

Well, the Ruleset Proposal vote closes today at midnight, so if no one else presents a proposal (and gets enough votes) until then, coolguy5678's proposal will win by default.

I also wanted to ask, has anyone been able at all to open the Nomic Map Renderer? If I'm the only one who can open it, there is something seriously wrong with that page. :?

Sometimes the flash doesn't load, and you're left with a blank screen... if refreshing won't work, try ctrl+refreshing (it's a deeper refresh)

Cheers

Ruleset:
Spoiler:
§001:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.
(In original ruleset)

§002:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to put the comma that is directly outside the quotes in rule §002 inside the preceeding quotes, after the ellipses. For the purposes of voting, this motion shall be referred to as kerfuffleninja's motion to save grammar Nazis from developing a nervous twitch."
(In original ruleset)

§003:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/in favour of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of kerfuffleninja's motion to save grammer Nazis from developing a nervous twitch."
(In original ruleset)

§004:
If at any point more than half of the active players have voted in favor of a motion, it is immediately approved. If at any point more than half of the active players against a motion, the motion is immediately denied. If the motion passes, and requires that the rules be amended, the motion-maker or any other with official powers to do so must do this as soon as possible, and post the revised ruleset. Although already approved, A rule and/or amendment shall not be considered as in effect until the revised ruleset is posted. (Dates from original ruleset; amended)
(In original ruleset; Amended by HarvesteR through "HarvesteR's motion to reduce confusion over rule §004" (approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by HarvesteR); Amended by Affinity through Affinity's motion to make passage requirements elastic)

§005:
HarvesteR is the chairman. Any disputes and disagreements about gameplay may settled by the chairman. If there is a dispute, the chairman may take any action necessary to restore stable gameplay, except the actions specifically forbidden by these rules. The chairman's decisions may be overturned by five votes from different players reading "I cast my vote to repeal the chairman's executive decision." The chairman may not take any action which results in players being unable to repeal his decisions. (Dates from kerfuffleninja's motion to ensure stable gameplay)
(Proposed by coolguy5678 as "coolguy5678's first motion; to make the Chairman someone active"; approved by coolguy5678, HarvesteR, Affinity; opposed by nobody; edited by Affinity)

§006:
The revised ruleset must be placed inside of spoiler tags in order to prevent page-stretching.
(Proposed by Quate as "Quate's motion to prevent page-stretching"; approved by Quate, e^ipi+1=0, skellious, turret, Affinity; opposed by nobody; edited by Affinity)

§007:
No motion may have retroactive effects before the moment at which it passed. No motion may specify that it cannot be altered or repealed. No motion may contradict a motion which has already passed or which is in voting unless it specifically supersedes, repeals, or reverses the existing motion.
(Proposed by snowyowl as "Snowyowl's motion to prevent contradictions"; approved by snowyowl, skellious, Affinity; opposed by nobody; edited by snowyowl)

§008:
All players have a property called "number of internets". All players receive one internet upon making their first post in this thread; all players who have made at least one post before the passing of this rule also gain one internet when this rule comes into effect. Whenever a player's number of internets is changed, a list of all players' internet-counts is posted in a spoiler tag, in decreasing order of internet-counts. To represent fractional amounts, the sub-internet is the official unit, with a value of 1/10 of an internet.
(Proposed by coolguy5678 as "coolguy5678's motion to create currency"; approved by Affinity, coolguy5678, HarvesteR; opposed by nobody; edited by Affinity)

§009:
Those who have their motions approved shall be rewarded with 1 (one) internet per vote in favor received, less 1 (one) internet per vote against received. In this fashion, one who has a motion approved will receive an amount of internets proportional to the general acceptance of his proposed motion. (e.g. If one has a motion passed with 3 votes in favor and 2 votes against, said one shall receive 1 internet). Internets shall only be granted once the motion has been effectively approved, and correctly followed through with appropriate insertion on, and/or revision of the ruleset. Motions passed before the approval of this rule shall not be affected retroactively. Motions currently under vote at the time of this rule's approval shall observe this rule. In the event that a motion is denied, no internets shall be given nor taken.
(Proposed by HarvesteR as "HarvesteR's motion to reward meritous contributions"; approved by coolguy5678, alexriehl, HarvesteR; opposed by nobody; edited by HarvesteR)
(Amended by OstrichGuy's motion to subdivide currency)


§010:
All motions to create rules approved henceforth shall be/must be automatically appended to the existing ruleset under its corresponding number.
(Proposed by HarvesteR as "HarvesteR's motion to maintain a coherent ruleset"; approved by HarvesteR, Boreeas, alexriehl; opposed by nobody; edited by HarvesteR)

§011:
All rules appended to the original ruleset are required to be reworded so as to remove unnecessary sentences regarding obsolete voting, such as 'for the purposes of voting...'. This rule also requires that in any case in which a rule refers to itself as a 'motion', it must be reworded so as to emphasize and maintain the semantic difference between a motion and a rule. The extent of this rule is limited to such rewording and editing, and prohibits the altering of rules in any way that might distort, omit or otherwise modify the implied or explicitly stated content of its previous form as a motion. It extends as far as modifying the wording of a rule to append information about its creator and originating motion in order to preserve its history.
(Proposed by HarvesteR as "HarvesteR's motion to enhance and further improve the coherence of the ruleset"; approved by alexriehl, HarvesteR, Affinity; opposed by nobody; edited by Affinity)

§012:
People are not forced to type down the entire summary of any vote they wish to endorse and vote for.
(Proposed by turret as "turret's motion to simplify and ease voting through not forcing people to type down the entire summary of any vote they wish to endorse and vote for"; approved by turret, snowyowl, JonR; opposed by kerfuffleninja, Affinity; edited by HarvesteR)

§013:
All terminated motions, regardless of the outcome of the vote, are required to be announced in the following form:
For approved motions, the announcement must be in bold and follow this template:
"[username]'s [name of motion for the purposes of voting] has # votes in favor, and it passes.
This motion has been approved with # votes in favor, # against. [username] shall receive {see rule §009} internets for his(her) meritous contribution."

For denied motions, the announcement must be in bold and follow this template:
"[username]'s [name of motion for the purposes of voting] has # votes against, and is hereby denied."
It is required that, upon posting of the revised ruleset, the ruleset-revisor precede his new submission with the above announcement, so that it is clear for all participants that a new revision of the ruleset has been submitted. Observance of other rules regarding ruleset presentation shall still apply.
(Proposed by HarvesteR as "HarvesteR's motion to enhance motion termination verbosity"; approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by HarvesteR)

§014:
Along with the revised ruleset, a list of motions still open to voting is to be placed in any post casting a deciding vote in a motion.
(Proposed by Affinity as "Affinity's motion to keep a list of active motions"; approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by alexriehl)

§015:
Players may give any positive amount of their resources any other player for whatever reason they wish. (Originally "coolguy5678's motion to promote the Christmas spirit")
(Proposed by coolguy5678 as "coolguy5678's motion to promote Christmas spirit"; approved by coolguy5678, alexriehl, Affinity; opposed by nobody; edited by Affinity)

§016:
The Motion-maker is granted official power to cancel a motion of his own making that is currently under vote. This shall be done by declaring, in bold and italics: "I, ['as motion-maker' or 'having been lawfully granted official power'], hereby terminate [name of motion]. As of this moment, this motion is no longer under vote and shall be removed and forgotten." This shall completely terminate the open motion. Being granted power to remove a motion does not imply that the power-holder is compelled to follow through. The Chairman does not have authority to grant this power unto himself, being also required to rely on the group consensus.
(Proposed by HarvesteR as "HarvesteR's motion to remove and forget obsolete motions"; approved by Affinity, HarvesteR, coolguy5678; opposed by nobody; edited by Affinity)

§017:
The Chairman is permitted to grant internets to persons who have been of exemplary value in the community, at the discretion of the Chairman. The chairman is unable to award himself/herself internets, but internets can be given to the Chairman, free of cost to players, if a motion to do so passes. The chairman is only permitted to award 5 internets per week. Any internets beyond that will be charged to the chairman as per Rule §015. Internets granted under this rule may be revoked, as per the procedure outlined in §005.
(Proposed by alexriehl as "alexriehl's revised motion to grant currency-based rewards"; approved by alexriehl, coolguy5678, _infina_; opposed by nobody; edited by alexriehl)

§018:
No player is allowed to have more than 3 open motions at any time. Any motion proposed after the 3rd shall be ignored.
(Proposed by JonR as "JonR's 2nd motion; to curb excessive motion proposals"; approved by HarvesteR, _infina_, coolguy5678; opposed by nobody; edited by HarvesteR)

§019:
The Nomic estate now holds land. This land is subdivided into 2560 roods. These areas can be held by a player as a way to generate resources, provided that said player has enough internets to his credit to make the purchase. As of this rule's approval, the value of the land rood is not yet established, and no method of generating resources from the land has been devised. For the aforementioned reasons, buying and selling of land roods is not, as of yet, in effect.
(Proposed by _infina_ as "infina's motion to create land"; approved by _infina_, alexriehl, coolguy5678; opposed by nobody; edited by HarvesteR)

§020:
Each player to join the game will begin with ten roods of land in addition to his/her starting internet. Players present at the passing of this motion shall receive ten roods of land for each internet they have. Roods awarded in this manner shall be deducted from the Nomic estate's rood supply.
(Proposed by Affinity as "Affinity's motion to award initial roods"; approved by Affinity, coolguy5678, HarvesteR; opposed by nobody; edited by Affinity)

§021:
At any point, a player may declare, "I buy [n] roods from the Nomic estate", where n is a multiple of ten less than or equal to the number of roods remaining in the Nomic estate. The player immediate gains n roods and loses n/10 internets, which are added to the Nomic estate's internet supply. Roods transferred between players are not restricted by this motion's exchange rate.
(Proposed by Affinity as "Affinity's motion to set an exchange rate"; approved by Affinity, HarvesteR, coolguy5678; opposed by nobody; edited by Affinity)

§022:
All land in existance shall be mapped on a 64 by 40 tile grid, each tile of which represents a land rood. Land-buyers, as they purchase more land, must update this map so that it reflects the change in territory ownership. The map shall be posted at each new map update, contained in a spoiler tag. Each land-owner must represent his estate with a unique color, so that his territory is well defined.
(Proposed by HarvesteR as "HarvesteR's motion to map out the land"; approved by alexriehl, coolguy5678, Affinity; opposed by nobody; edited by Affinity)

§023:
Each prospective land buyer, prior to purchasing any land, be it from the Nomic Estate or from another land-owner, must declare his intent to do so in the following manner, in bold and italics: 'I hereby claim the land located at [location of roods]'. The purpose of this rule is to prevent conflicts over land ownership in the event that another players claim the same rood, before the map of ownership could be updated.
(Proposed by HarvesteR as "HarvesteR's motion to prevent land ownership conflicts"; approved by alexriehl, coolguy5678, Affinity; opposed by nobody; edited by Affinity)

§024:
Whenever a someone makes a motion, he automatically and implicitly casts a vote in favour of it. This can be cancelled by explicitly stating, in bold and italics, "I do not cast my vote in (favour|favor) of [motion name]", or by casting a vote against the motion.
(Proposed by coolguy5678 as "coolguy5678's second motion; to reduce obvious, redundant votes"; Approved by coolguy5678, Affinity, HarvesteR; opposed by nobody; edited by HarvesteR)

§025:
The term "resources" (currently) means internets and roods. Furthermore, no action may be performed that causes any of a player's resources to become negative.
(Proposed by coolguy5678 as "coolguy5678's motion to simplify resource transactions"; Approved by coolguy5678, Affinity, HarvesteR; opposed by nobody; edited by HarvesteR)

§026:
Players may announce the foundation of a settlement in their own land. The first settlement is free of charge, but subsequent settlements have a cost of 3 internets. Players shall announce the foundation of a settlement in the following form, in bold and italics: "I announce the foundation of [name of settlement] in [player domain's name], located at [map coordinates]" A player may declare any settlement in his land a city, but doing so will cost 3 more internets. To declare a settlement a city, the announcement must be in bold and italics and read: "I declare [name of settlement] a city." The capital city of a player's domain is the first settlement promoted to a city. Farms and Factories connected to the capital city generate twice the resources. Connections made by road and rail do not observe this latter effect. A player may transfer the capital of his domain to another city (not settlement) at the cost of another 3 internets. Transferring a capital shall be done by announcing in bold and italics: "I transfer the capital of [name of domain] to the city of [name of city]".
(Proposed by HarvesteR as HarvesteR's motion to colonize the land; Approved by HarvesteR, Affinity, ostrichguy; opposed by nobody; edited by HarvesteR)
(Amended by coolguy5678 as coolguy5678's motion to make the capital city awesome; Approved by coolguy5678, HarvesteR, JonR; opposed by nobody; edited by HarvesteR)
(Further amended by OstrichGuy's motion to clear ambiguity abour income)


§027:
Players who haven't posted in a week shall be moved to the inactive player list. After a player has been on the inactive list for three weeks, their land is returned to the Nomic Estate.
(Proposed by infina as infina's motion to define activity and infina's motion to penalize inactivity; Approved by Affinity, infina, JonR; opposed by HarvesteR; edited by HarvesteR)

§028:
A page on this thread represents the passage of one year in Nomic Time.
(Proposed by OstrichGuy as "OstrichGuy's motion to make years pretty long"; Approved by OstrichGuy, HarvesteR, coolguy5678; Opposed by no one; Edited by HarvesteR)

§029:
Anyone who double-posts three or more times in the same thread page is fined one internet for each double-post after the first two, which go to the Nomic Estate. A double-post is defined as two consecutive posts by the same user; three consecutive posts are considered two double posts, four consecutive posts as three double-posts, and so on
(Proposed by coolguy5678 as "coolguy5678's motion to stop people from single-handedly accelerating time"; Approved by coolguy5678, ostrichguy, bkwinner; Opposed by no one; Edited by HarvesteR)

§030:
All off an individual's territory must be connected, either by being directly attached to each other, or being connected by a railroad or road. Players may build a train track for 5 Internet, regardless of its length. Players may build a road for 1 internet per 10 grid squares it crosses. If the railroad is made through another individual's territory, the money payed will go to that individual. If it passes through multiple other individuals' territory's, the people who's territory it goes through will split the Internets proportionally to how much is in each of their territories
(Proposed by OstrichGuy as "Ostrichguy's motion to connect territory"; Approved by ostrichguy, JonR, bkwinner; Opposed by no one; Edited by HarvesteR)

§031:
Players may convert tiles in their territory into farmland or factories for the cost of 1 Internet per 3 tiles of land converted. At the end of each Nomic Year, not including the one during which the tiles were converted, players receive 1 Internet per 3 tiles of farmland and 1 Internet per 2 tiles of factories. "Farm" will henceforth be used as a term meaning "a collection of consecutive farmland" and "manufacturing area" will henceforth be used as a term meaning "a collection of consecutive factories." Each manufacturing area or farm must neighbour a city, or be connected to one by road or rail.
(Proposed by OstrichGuy as "OstrichGuy's motion to make territory actually have a purpose"; Approved by ostrichguy, bkwinner, HarvesteR; Opposed by no one; Edited by HarvesteR; Amended by executive decision from The Chairman)

Active Motions:
Spoiler:
HarvesteR wrote:I make a motion to limit the amount of total actions permitted between ruleset updates. Actions consist of all official moves a player may take, as defined by the ruleset. This is to reduce the amount of desynchronization between the current state of the game and of the ruleset. The limit shall be set at 5 actions between updates. The action-count is global, and increases by each action posted by any player. A player may only exceed the action limit in the event that an update is included in the same post, and encompasses all previous actions. Any player may post an update and, thus, reset the action-count to zero. Any actions posted after the initial five without a ruleset update shall be ignored. For the purposes of voting, this motion shall be known as HarvesteR's motion to prevent ruleset desync.

(Proposed by HarvesteR; Approved by HarvesteR, bkwinner, Krawl, MartinW; Opposed by coolguy5678)

ostrichguy wrote:I make a motion that players may take vacations. If a player declares in bold an italics, "I am taking the next [one or two] weeks off, then that amount of time is not counted towards the amount of time required to be considered inactive. Players are given 2 weeks off per real-world year, which may be used as either two one-week vacation or one two-week vacations. For the purposes of voting, this motion shall be referred to as "OstrichGuy's motion to allow vacations"

(Proposed by ostrichguy; Approved by ostrichguy, Krawl, sina wile toki moku, MartinW, HarvesteR; Opposed by no one)

HarvesteR wrote:I make a motion to require that all players, upon making a new motion, read the current rules before posting, in an effort to always prefer proposing an amendment to the rules to making a new one. In the event that this motion should pass, It shall be amended to rule §001, so that it reads: "Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules. Amendments are always preferred over new rules, since they prevent the ruleset from growing too large". This motion shall also amend rule §005 to include: "The Chairman holds the power to condense a rule-motion into an amendment, wherever it is applicable, in order to keep the ruleset size down". For the purposes of voting, this motion shall be known as: "HarvesteR's motion to keep to prevent ruleset TL;DR"

(Proposed by HarvesteR; Approved by HarvesteR, bkwinner, Krawl, MartinW; Opposed by no one)

bkwinner wrote:I make a motion that, if Affinity's motion to make passage requirements elastic passes, that the internet rewards for approved motions be changed to: 3 for unanimous support, 2 for <100% but >=75% and 1 for <75%. For the purposes of voting, this will be called bkwinner's motion to rescale rewards.

(Proposed by bkwinner; Approved by bkwinner, coolguy5678, Krawl; Opposed by MartinW)

bkwinner wrote:I make a motion that we are allowed to make conditional votes, votes that only take effect if the conditions are met, to be proposed like this:
I cast my vote (in favor|favour of/against) (motion) if (condition)

If (condition) is true, then the vote counts. Otherwise (If the condition is false/undetermined), it doesn't. For the purposes of voting, this will be called bkwinner's motion to allow conditional votes.

(Proposed by bkwinner; Approved by bkwinner, Krawl, sina wile toki moku, MartinW; Opposed by no one)

bkwinner wrote:I make a motion that we are allowed to edit our motions by stating:
I, ['as motion-maker' or 'having been lawfully granted official power'], hereby edit [name of motion] to:
(new motion text)

All votes for the old motion are kept, unless the meaning is significantly changed, as determined by the chairman (this decision can be overruled as per §005), in which case the votes are repealed. Motions may not be edited if they already have the number of votes nessisary for approval/rejection. For the purposes of voting, this will be called bkwinner's motion to edit motions

(Proposed by bkwinner; Approved by bkwinner, HarvesteR; Opposed by coolguy5678, MartinW)

coolguy5678 wrote:I make a motion that any settlement that isn't a city may be converted into a Mining Town for 3 internets. If a manufacturing area contains a mining town, its yearly income is increased by 15%. A single manufacturing area can only earn this bonus once. For the purposes of voting, this motion shall be known as coolguy5678's motion to create mining towns.

(Proposed by coolguy5678; Approved by coolguy5678, bkwinner, MartinW; Opposed by no one)

coolguy5678 wrote:I make a motion that, if a farm is connected to a manufacturing area either by having their physical location touching, or by having a railroad or road between them, then the income of the manufacturing area is increased by 0.5% for each rood in the farm, up to a maximum of 15%*. This does not compound with the Mining Town bonus, i.e. the bonus is calculated according to the income of the manufacturing area before applying the mining town bonus. For the purposes of voting, this motion shall be known as coolguy5678's motion to make farms supply to factories.

(Proposed by coolguy5678; Approved by coolguy5678, bkwinner, MartinW; Opposed by no one)

Krawl wrote:I make a motion that somebody who is not lazy, is to reformat the ruleset into a more congruent set. This will be for the purposes of making the ruleset shorter and more concise, therefore making it easier to read. If this motion is approved, every player is to re-read the new, shorter, and more concise ruleset to ensure that they all know what is going on still. For the purposes of voting, this shall be known as "Krawl is complaining that the ruleset is too long motion."
-- This motion is approved, but it's implementation may take a while. Status shall be posted here. -- The Chairman

(Proposed by Krawl; Approved by Krawl, coolguy5678, HarvesteR, bkwinner; Opposed by no one)

HarvesteR wrote:I make a motion that we notate internets with the ¤ symbol (Alt+0164), and sub-internets as decimals of the number of internets. In the event of this motion's approval, rule §008 shall be amended to include this. For the purposes of voting, this motion shall be known as HarvesteR's motion to notate currency

(Proposed by HarvesteR; Approved by HarvesteR, Krawl, bkwinner, sina wile toki moku, MartinW; Opposed by no one)

ostrichguy wrote:I make a motion to turn the rectangle with corners (O,14) and (Z,24) into the Nomic Capital District. NCD is the proper abbreviation for Nomic Capital District. At (U,19) will be Nomic City, the capital of the Nomic Empire. Players may propose to build settlements, farmland, factories, or other structures allowed by law in the NCD. In addition, a new type of building, a bank, may be built. A bank costs 10 Internets. 2 Internets are spent building it, while the other 8 go to the banks funds. Players may borrow money from the bank, but must pay it back, plus 20% interest each Nomic Year, including the one during which the money was borrowed. Players may deposit Internets in the bank, and will receive 10% interest per Nomic Year, not including the one during which the money was deposited. If a bank runs out of money, players must vote on whether or not to give enough of the Nomic Estate's money to the bank in order to keep it going. If not, the bank fails, and the players who have money in the bank will not be payed back. When players wish to propose the production of something in the NCD, they may do so by stating, in italics and bold, "I propose we turn [area in Nomic Capital District] into [type of land or structure]. This will cost us [number of Internets this would cost] Internets." It will be voted on in the same manner as motions are, but the contributor will not recive Internets for his/her contribution. Anything built in the NCD will be payed for using money from the Nomic Estate's fund. For the purposes of voting, this motion shall be known as OstrichGuy's motion to give our empire a capital.

(Proposed by ostrichguy; Approved by ostrichguy; Opposed by MartinW)

MartinW wrote:I make a motion to amend §030 to read:

All of an individual's territory must be connected, either by being directly attached to each other (attaching at sides, not exclusively at corners), or being connected by a railroad or road. Players may build a train track for 5 Internet, regardless of its length. Players may build a road for 1 internet per 10 grid squares it crosses. If the railroad is made through another individual's territory, the money payed will go to that individual. Players build a road/railroad by stating: "I build a [road/railroad] at [location's]. If it passes through multiple other individuals' territory's, the people who's territory it goes through will split the Internets proportionally to how much is in each of their territories. The individuals' whose territory is passed through all must consent to the building of the railroad or road for it to be built, by stating "I consent to [name]'s building of a [road/railroad] at [location's]".

For the purposes of voting, this motion shall be known as MartinW's motion to extend on the rules of building roads and railroads.

(Proposed by MartinW; Approved by MartinW, coolguy5678, sina wile toki moku, HarvesteR; Opposed by no one)

MartinW wrote:I make a motion to amend §004 to read:

All motions run for 48 hours. Any active motions made before this shall be put on a 48 hour limit starting when this vote passes. Once that many hours are done, the motion's votes are tallied. If more or an equal amount oppose the motion than approve, it fails. Otherwise, it passes. If the motion passes, and requires that the rules be amended, any with official powers to do so must do this as soon as possible, and post the revised ruleset. Although already approved, A rule and/or amendment shall not be considered as in effect until the revised ruleset is posted. The group who voted with the majority (either for or against) shall each receive one internet. In the case of a tie no one will receive internets.

For the purposes of voting, this motion shall be known as MartinW's motion to reduce vote apathy.

(Proposed by MartinW; Approved by MartinW; Opposed by no one)

Players:
Spoiler:
The Nomic Estate: 15 internets, 0 roods on credit, 2061 roods claimed
HarvesteR: 23 internets, 50 roods on credit, 110 roods claimed
coolguy5678: 15 internets, 0 roods on credit, 90 roods claimed
ostrichguy: 0 internets, 0 roods on credit, 190 roods claimed
_infina_: 12 internets, 4 roods on credit, 36 roods claimed
Krawl: 12 internets, 10 roods on credit, 0 roods claimed
alexriehl: 7 internets, 40 roods on credit, 0 roods claimed
JonR: 7 internets, 15 roods on credit, 25 roods claimed
turret: 5 internets, 20 roods on credit, 0 roods claimed
kerfuffleninja: 4 internets, 10 roods on credit, 0 roods claimed
skellious: 4 internets, 10 roods on credit, 0 roods claimed
e^ipi+1=0: 4 internets, 10 roods on credit, 0 roods claimed
Quate: 4 internets, 10 roods on credit, 0 roods claimed
snowyowl: 4 internets, 10 roods on credit, 0 roods claimed
neoliminal: 4 internets, 10 roods on credit, 0 roods claimed
Boreeas: 4 internets, 10 roods on credit, 0 roods claimed
NecklaceOfShadow: 4 internets, 10 roods on credit, 0 roods claimed
bkwinner: 4 internets, 1 roods on credit, 9 roods claimed
Moach: 4 internets, 0 roods on credit, 10 roods claimed
Affinity: 3 internets, 0 roods on credit, 0 roods claimed
sina wile toki moku: 1 internets, 1 roods on credit, 9 roods claimed
MartinW: 0 internets, 0 roods on credit, 20 roods claimed

Active Players: 10/21

The Nomic Empire Map:
The next sentence is the truth. - The previous sentence is a lie.

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ostrichguy
Posts: 22
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Location: I'm right behind you.

Re: Nomic 15.0

Postby ostrichguy » Fri Jan 07, 2011 6:12 pm UTC

Why is my latest land claim suddenly gone?

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HarvesteR
Posts: 65
Joined: Mon May 10, 2010 1:13 pm UTC

Re: Nomic 15.0

Postby HarvesteR » Fri Jan 07, 2011 8:00 pm UTC

ostrichguy wrote:Why is my latest land claim suddenly gone?


You mean AG07 to AP12? It's there...

Cheers
The next sentence is the truth. - The previous sentence is a lie.

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ostrichguy
Posts: 22
Joined: Sun Oct 17, 2010 1:15 am UTC
Location: I'm right behind you.

Re: Nomic 15.0

Postby ostrichguy » Fri Jan 07, 2011 9:51 pm UTC

HarvesteR wrote:
ostrichguy wrote:Why is my latest land claim suddenly gone?


You mean AG07 to AP12? It's there...

Cheers


Oops. I was considering claiming a different area, and forgot that I had decided against it. Never mind.

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Krawl
Posts: 14
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Location: East of West Edmonton Mall and West of the Far East.
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Re: Nomic 15.0

Postby Krawl » Sun Jan 09, 2011 11:32 pm UTC

Vote is over already, but I approve of, currently, the only proposal made so far.
I hereby cast my vote in favor of MartinW's motion to extend on the rules of building roads and railroads.

I hereby cast my vote against OstrichGuy's motion to give our empire a capital.
I hereby cast my vote against bkwinner's motion to edit motions.

EDIT:: Also, the way that HarvesteR says cheers after every post sends me the impression that he is Synthlight.
Warning! Sex Facts:
Spoiler:
A single sperm has 37.5MB of DNA information in it. That means that a normal ejaculation represents a date transfer of 1587.5TB.
That's a lot of Fucking Data! Haha! Get it? Fucking.

Image

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HarvesteR
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Re: Nomic 15.0

Postby HarvesteR » Tue Jan 11, 2011 4:09 pm UTC

Haha, I had to look up who Synthlight was... he seems to be ripping off my gimmick :wink:
It's also just a big coincidence that I too am a Flash developer :shock:

Sorry I couldn't follow up on the ruleset this weekend... real life is sucking me back out again :roll:
Anyways, here goes updation:

I, as Chairman, declare Coolguy5678's Ruleset Proposal the new Ruleset Format, to be henceforth used to organize the Nomic Ruleset.
Coolguy5678 shall receive 5 internets for his exceedingly meritous contribution


The process of updating the database to this new format is a complex procedure and may be subject to errors in the near future. We apologize for any ruleset-related inconvenience, and appreciate feedback about any atrocities.
Here's the update on the new format:

Ruleset:
Spoiler:
§0: Chairman

§0.1: The Chairman:
HarvesteR is the chairman. Any disputes and disagreements about gameplay may settled by the chairman. If there is a dispute, the chairman may take any action necessary to restore stable gameplay, except the actions specifically forbidden by these rules. The chairman's decisions may be overturned by five votes from different players reading "I cast my vote to repeal the chairman's executive decision." The chairman may not take any action which results in players being unable to repeal his decisions.
(Dates from kerfuffleninja's motion to ensure stable gameplay)
(Proposed by coolguy5678 as "coolguy5678's first motion; to make the Chairman someone active"; approved by coolguy5678, HarvesteR, Affinity; opposed by nobody; edited by Affinity)


§1: Currency

§1.1: Definition of the Internet:
All players have a property called "number of internets". All players receive one internet upon making their first post in this thread. Whenever a player's number of internets is changed, a list of all players' internet-counts is posted in a spoiler tag, in decreasing order of internet-counts. To represent fractional amounts, the sub-internet is the official unit, with a value of 1/10 of an internet.
(Proposed by coolguy5678 as "coolguy5678's motion to create currency"; approved by Affinity, coolguy5678, HarvesteR; opposed by nobody; edited by Affinity)
(Amended by OstrichGuy's motion to subdivide currency)


§1.2: Definition of Resources:
The term "resources" (currently) means internets and roods (see section §4). Furthermore, no action may be performed that causes any of a player's resources to become negative.
(Proposed by coolguy5678 as "coolguy5678's motion to simplify resource transactions"; Approved by coolguy5678, Affinity, HarvesteR; opposed by nobody; edited by HarvesteR)

§1.3: Transfer of Resources between players:
Players may give any positive amount of their resources to any other player for whatever reason they wish.
(Originally "coolguy5678's motion to promote the Christmas spirit")
(Proposed by coolguy5678 as "coolguy5678's motion to promote Christmas spirit"; approved by coolguy5678, alexriehl, Affinity; opposed by nobody; edited by Affinity)


§1.4: Chairman's reward:
The Chairman is permitted to grant internets to persons who have been of exemplary value in the community, at the discretion of the Chairman. The Chairman is unable to award himself/herself internets, but internets can still be given to the Chairman by Rule §1.3. The Chairman is only permitted to award 5 internets per week. Any internets beyond that will be charged to the Chairman as per Rule §1.3. Internets granted under this rule may be revoked, as per the procedure outlined in Rule §0.1.
(Proposed by alexriehl as "alexriehl's revised motion to grant currency-based rewards"; approved by alexriehl, coolguy5678, _infina_; opposed by nobody; edited by alexriehl)

§2: Nomic Time

§2.1: Definition of Nomic Time:
A page on this thread represents the passage of one year in Nomic Time.
(Proposed by OstrichGuy as "OstrichGuy's motion to make years pretty long"; Approved by OstrichGuy, HarvesteR, coolguy5678; Opposed by no one; Edited by HarvesteR)

§2.2: Inactive players list:
Players who haven't posted in a week shall be moved to the inactive player list.
(Proposed by infina as infina's motion to define activity, Approved by Affinity, infina, JonR; opposed by HarvesteR; edited by HarvesteR, coolguy5678

§2.3: Double-post prevention:
Anyone who double-posts three or more times in the same thread page is fined one internet for each double-post after the first two, which go to the Nomic Estate. A double-post is defined as two consecutive posts by the same user; three consecutive posts are considered two double posts, four consecutive posts as three double-posts, and so on.
(Proposed by coolguy5678 as "coolguy5678's motion to stop people from single-handedly accelerating time"; Approved by coolguy5678, ostrichguy, bkwinner; Opposed by no one; Edited by HarvesteR)

§3: Motions and Rule-making

§3.1: Motions:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.
(In original ruleset)

§3.2: Creating Motions:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to put the comma that is directly outside the quotes in rule §002 inside the preceeding quotes, after the ellipses. For the purposes of voting, this motion shall be referred to as kerfuffleninja's motion to save grammar Nazis from developing a nervous twitch."
(In original ruleset)

§3.3: Voting:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/in favour of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of kerfuffleninja's motion to save grammer Nazis from developing a nervous twitch." People are not forced to type down the entire motion summary.
(In original ruleset)
(Amended by turret through "turret's motion to simplify and ease voting through not forcing people to type down the entire summary of any vote they wish to endorse and vote for"; approved by turret, snowyowl, JonR; opposed by kerfuffleninja, Affinity; edited by HarvesteR)


§3.4: Prevention of obvious, redundant votes:
Whenever a someone makes a motion, he automatically and implicitly casts a vote in favour of it. This can be cancelled by explicitly stating, in bold and italics, "I do not cast my vote in (favour|favor) of [motion name]", or by casting a vote against the motion.
(Proposed by coolguy5678 as "coolguy5678's second motion; to reduce obvious, redundant votes"; Approved by coolguy5678, Affinity, HarvesteR; opposed by nobody; edited by HarvesteR)

§3.5: Termination (approval or denial) of Motions:
If at any point more than half of the active players have voted in favor of a motion, it is immediately approved. If at any point more than half of the active players against a motion, the motion is immediately denied. If the motion passes, and requires that the rules be amended, the motion-maker or any other with official powers to do so must do this as soon as possible, and post the revised ruleset. Although already approved, A rule and/or amendment shall not be considered as in effect until the revised ruleset is posted. (Dates from original ruleset; amended)
(In original ruleset; Amended by HarvesteR through "HarvesteR's motion to reduce confusion over rule §004" (approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by HarvesteR); Amended by Affinity through Affinity's motion to make passage requirements elastic)

§3.6: Reward for Motion approval:
Those who have their motions approved shall be rewarded with 1 (one) internet per vote in favor received, less 1 (one) internet per vote against received. In this fashion, one who has a motion approved will receive an amount of internets proportional to the general acceptance of his proposed motion. (e.g. If one has a motion passed with 3 votes in favor and 2 votes against, said one shall receive 1 internet). Internets shall only be granted once the motion has been effectively approved, and correctly followed through with appropriate insertion on, and/or revision of the ruleset. In the event that a motion is denied, no internets shall be given nor taken.
(Proposed by HarvesteR as "HarvesteR's motion to reward meritous contributions"; approved by coolguy5678, alexriehl, HarvesteR; opposed by nobody; edited by HarvesteR)

§3.7: Maintaining the ruleset:
All motions to create rules approved shall be/must be automatically added to the existing ruleset under an appropriate chapter and number.
(Proposed by HarvesteR as "HarvesteR's motion to maintain a coherent ruleset"; approved by HarvesteR, Boreeas, alexriehl; opposed by nobody; edited by HarvesteR)

§3.8: Keeping the ruleset coherent:
All rules appended to the original ruleset are required to be reworded so as to remove unnecessary sentences regarding obsolete voting, such as 'for the purposes of voting...'. This rule also requires that in any case in which a rule refers to itself as a 'motion', it must be reworded so as to emphasize and maintain the semantic difference between a motion and a rule. The extent of this rule is limited to such rewording and editing, and prohibits the altering of rules in any way that might distort, omit or otherwise modify the implied or explicitly stated content of its previous form as a motion. It extends as far as modifying the wording of a rule to append information about its creator and originating motion in order to preserve its history.
(Proposed by HarvesteR as "HarvesteR's motion to enhance and further improve the coherence of the ruleset"; approved by alexriehl, HarvesteR, Affinity; opposed by nobody; edited by Affinity)

§3.9: Prevention of page-stretching:
The revised ruleset must be placed inside of spoiler tags in order to prevent page-stretching.
(Proposed by Quate as "Quate's motion to prevent page-stretching"; approved by Quate, e^ipi+1=0, skellious, turret, Affinity; opposed by nobody; edited by Affinity)

§3.10: Statement of Motion termination:
All terminated motions, regardless of the outcome of the vote, are required to be announced in the following form:
For approved motions, the announcement must be in bold and follow this template:
"[username]'s [name of motion for the purposes of voting] has # votes in favor, and it passes.
This motion has been approved with # votes in favor, # against. [username] shall receive {see rule §1.4} internets for his(her) meritous contribution."

For denied motions, the announcement must be in bold and follow this template:
"[username]'s [name of motion for the purposes of voting] has # votes against, and is hereby denied."
It is required that, upon posting of the revised ruleset, the ruleset-revisor precede his new submission with the above announcement, so that it is clear for all participants that a new revision of the ruleset has been submitted. Observance of other rules regarding ruleset presentation shall still apply.
(Proposed by HarvesteR as "HarvesteR's motion to enhance motion termination verbosity"; approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by HarvesteR)

§3.11: Prevention of contradictions:
No motion may have retroactive effects before the moment at which it passed. No motion may specify that it cannot be altered or repealed. No motion may contradict a motion which has already passed or which is in voting unless it specifically supersedes, repeals, or reverses the existing motion.
(Proposed by snowyowl as "Snowyowl's motion to prevent contradictions"; approved by snowyowl, skellious, Affinity; opposed by nobody; edited by snowyowl)

§3.12: Active Motions list:
Along with the revised ruleset, a list of motions still open to voting is to be placed in any post casting a deciding vote in a motion.
(Proposed by Affinity as "Affinity's motion to keep a list of active motions"; approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by alexriehl)

§3.13: Self-cancellation of Motions:
The Motion-maker is granted official power to cancel a motion of his own making that is currently under vote. This shall be done by declaring, in bold and italics: "I, ['as motion-maker' or 'having been lawfully granted official power'], hereby terminate [name of motion]. As of this moment, this motion is no longer under vote and shall be removed and forgotten." This shall completely terminate the open motion. Being granted power to remove a motion does not imply that the power-holder is compelled to follow through. The Chairman does not have authority to grant this power unto himself, being also required to rely on the group consensus.
(Proposed by HarvesteR as "HarvesteR's motion to remove and forget obsolete motions"; approved by Affinity, HarvesteR, coolguy5678; opposed by nobody; edited by Affinity)

§3.14: Active Motions limit:
No player is allowed to have more than 3 open motions at any time. Any motion proposed after the 3rd shall be ignored.
(Proposed by JonR as "JonR's 2nd motion; to curb excessive motion proposals"; approved by HarvesteR, _infina_, coolguy5678; opposed by nobody; edited by HarvesteR)

§4: The Nomic Estate and Land

§4.1: Definition of Land:
The Nomic Estate, represented by a dummy player, holds land. This land is subdivided into 2560 roods.
(Proposed by _infina_ as "infina's motion to create land"; approved by _infina_, alexriehl, coolguy5678; opposed by nobody; edited by HarvesteR)

§4.2: Initial roods:
Each player to join the game will begin with ten roods of land in addition to his/her starting internet. Roods awarded in this manner shall be deducted from the Nomic estate's rood supply.
(Proposed by Affinity as "Affinity's motion to award initial roods"; approved by Affinity, coolguy5678, HarvesteR; opposed by nobody; edited by Affinity)

§4.3: Purchase of Land from the Nomic Estate:
At any point, a player may declare, "I buy [n] roods from the Nomic Estate", where n is a multiple of ten less than or equal to the number of roods remaining in the Nomic estate. The player immediate gains n roods and loses n/10 internets, which are added to the Nomic estate's internet supply. Roods transferred between players are not restricted by this motion's exchange rate.
(Proposed by Affinity as "Affinity's motion to set an exchange rate"; approved by Affinity, HarvesteR, coolguy5678; opposed by nobody; edited by Affinity)

§4.4: Mapping of the Land:
All land in existance shall be mapped on a 64 by 40 tile grid, each tile of which represents a land rood. Land-buyers, as they purchase more land, must update this map so that it reflects the change in territory ownership. The map shall be posted at each new map update, contained in a spoiler tag. Each land-owner must represent his estate with a unique color, so that his territory is well defined.
(Proposed by HarvesteR as "HarvesteR's motion to map out the land"; approved by alexriehl, coolguy5678, Affinity; opposed by nobody; edited by Affinity)

§4.5: Claiming Land (Prevention of ownership conflicts):
Each prospective land buyer, prior to purchasing any land, be it from the Nomic Estate or from another land-owner, must declare his intent to do so in the following manner, in bold and italics: 'I hereby claim the land located at [location of roods]'. The purpose of this rule is to prevent conflicts over land ownership in the event that another players claim the same rood, before the map of ownership could be updated.
(Proposed by HarvesteR as "HarvesteR's motion to prevent land ownership conflicts"; approved by alexriehl, coolguy5678, Affinity; opposed by nobody; edited by Affinity)

§4.6: Connection of territory, Roads and Railroads:
All of an individual's territory must be connected, either by being directly attached to each other, or being connected by a railroad or road. Players may build a train track for 5 Internet, regardless of its length. Players may build a road for 1 internet per 10 grid squares it crosses. If the railroad is made through another individual's territory, the money payed will go to that individual. If it passes through multiple other individuals' territory's, the people who's territory it goes through will split the Internets proportionally to how much is in each of their territories
(Proposed by OstrichGuy as "Ostrichguy's motion to connect territory"; Approved by ostrichguy, JonR, bkwinner; Opposed by no one; Edited by HarvesteR)

§4.5: Penalty for inactivity:
After a player has been on the inactive list for three weeks, their land is returned to the Nomic Estate.
(Proposed by infina as infina's motion to penalize inactivity; Approved by Affinity, infina, JonR; opposed by HarvesteR; edited by HarvesteR)

§4.6: Settlements:
Players may announce the foundation of a settlement in their own land. The first settlement is free of charge, but subsequent settlements have a cost of 3 internets. Players shall announce the foundation of a settlement in the following form, in bold and italics: "I announce the foundation of [name of settlement] in [player domain's name], located at [map coordinates]".
(Proposed by HarvesteR as HarvesteR's motion to colonize the land; Approved by HarvesteR, Affinity, ostrichguy; opposed by nobody; edited by HarvesteR)

§4.7: Cities and the Capital City:
A player may declare any settlement in his land a city, but doing so will cost 3 more internets. To declare a settlement a city, the announcement must be in bold and italics and read: "I declare [name of settlement] a city." The capital city of a player's domain is the first settlement promoted to a city. The capital city generates twice the resources of a regular city. A player may transfer the capital of his domain to another city (not settlement) at the cost of another 3 internets. Transferring a capital shall be done by announcing in bold and italics: "I transfer the capital of [name of domain] to the city of [name of city]".
(Proposed by HarvesteR as HarvesteR's motion to colonize the land; Approved by HarvesteR, Affinity, ostrichguy; opposed by nobody; edited by HarvesteR)
(Amended by coolguy5678 as coolguy5678's motion to make the capital city awesome; Approved by coolguy5678, HarvesteR, JonR; opposed by nobody; edited by HarvesteR)


§4.8: Farmlands and Factories:
Players may convert tiles in their territory into farmland or factories for the cost of 1 Internet per 3 tiles of land converted. At the end of each Nomic Year, not including the one during which the tiles were converted, players receive 1 Internet per 3 tiles of farmland and 1 Internet per 2 tiles of factories. "Farm" will henceforth be used as a term meaning "a collection of consecutive farmland" and "manufacturing area" will henceforth be used as a term meaning "a collection of consecutive factories." Each manufacturing area or farm must neighbour a city, or be connected to one by road or rail.
(Proposed by OstrichGuy as "OstrichGuy's motion to make territory actually have a purpose"; Approved by ostrichguy, bkwinner, HarvesteR; Opposed by no one; Edited by HarvesteR; Amended by executive decision from The Chairman)

Active Motions:
Spoiler:
HarvesteR wrote:I make a motion to limit the amount of total actions permitted between ruleset updates. Actions consist of all official moves a player may take, as defined by the ruleset. This is to reduce the amount of desynchronization between the current state of the game and of the ruleset. The limit shall be set at 5 actions between updates. The action-count is global, and increases by each action posted by any player. A player may only exceed the action limit in the event that an update is included in the same post, and encompasses all previous actions. Any player may post an update and, thus, reset the action-count to zero. Any actions posted after the initial five without a ruleset update shall be ignored. For the purposes of voting, this motion shall be known as HarvesteR's motion to prevent ruleset desync.

(Proposed by HarvesteR; Approved by HarvesteR, bkwinner, Krawl, MartinW; Opposed by coolguy5678)

ostrichguy wrote:I make a motion that players may take vacations. If a player declares in bold an italics, "I am taking the next [one or two] weeks off, then that amount of time is not counted towards the amount of time required to be considered inactive. Players are given 2 weeks off per real-world year, which may be used as either two one-week vacation or one two-week vacations. For the purposes of voting, this motion shall be referred to as "OstrichGuy's motion to allow vacations"

(Proposed by ostrichguy; Approved by ostrichguy, Krawl, sina wile toki moku, MartinW, HarvesteR; Opposed by no one)

HarvesteR wrote:I make a motion to require that all players, upon making a new motion, read the current rules before posting, in an effort to always prefer proposing an amendment to the rules to making a new one. In the event that this motion should pass, It shall be amended to rule §001, so that it reads: "Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules. Amendments are always preferred over new rules, since they prevent the ruleset from growing too large". This motion shall also amend rule §005 to include: "The Chairman holds the power to condense a rule-motion into an amendment, wherever it is applicable, in order to keep the ruleset size down". For the purposes of voting, this motion shall be known as: "HarvesteR's motion to keep to prevent ruleset TL;DR"

(Proposed by HarvesteR; Approved by HarvesteR, bkwinner, Krawl, MartinW; Opposed by no one)

bkwinner wrote:I make a motion that, if Affinity's motion to make passage requirements elastic passes, that the internet rewards for approved motions be changed to: 3 for unanimous support, 2 for <100% but >=75% and 1 for <75%. For the purposes of voting, this will be called bkwinner's motion to rescale rewards.

(Proposed by bkwinner; Approved by bkwinner, coolguy5678, Krawl; Opposed by MartinW)

bkwinner wrote:I make a motion that we are allowed to make conditional votes, votes that only take effect if the conditions are met, to be proposed like this:
I cast my vote (in favor|favour of/against) (motion) if (condition)

If (condition) is true, then the vote counts. Otherwise (If the condition is false/undetermined), it doesn't. For the purposes of voting, this will be called bkwinner's motion to allow conditional votes.

(Proposed by bkwinner; Approved by bkwinner, Krawl, sina wile toki moku, MartinW; Opposed by no one)

bkwinner wrote:I make a motion that we are allowed to edit our motions by stating:
I, ['as motion-maker' or 'having been lawfully granted official power'], hereby edit [name of motion] to:
(new motion text)

All votes for the old motion are kept, unless the meaning is significantly changed, as determined by the chairman (this decision can be overruled as per §005), in which case the votes are repealed. Motions may not be edited if they already have the number of votes nessisary for approval/rejection. For the purposes of voting, this will be called bkwinner's motion to edit motions

(Proposed by bkwinner; Approved by bkwinner, HarvesteR, Krawl; Opposed by coolguy5678, MartinW)

coolguy5678 wrote:I make a motion that any settlement that isn't a city may be converted into a Mining Town for 3 internets. If a manufacturing area contains a mining town, its yearly income is increased by 15%. A single manufacturing area can only earn this bonus once. For the purposes of voting, this motion shall be known as coolguy5678's motion to create mining towns.

(Proposed by coolguy5678; Approved by coolguy5678, bkwinner, MartinW; Opposed by no one)

coolguy5678 wrote:I make a motion that, if a farm is connected to a manufacturing area either by having their physical location touching, or by having a railroad or road between them, then the income of the manufacturing area is increased by 0.5% for each rood in the farm, up to a maximum of 15%*. This does not compound with the Mining Town bonus, i.e. the bonus is calculated according to the income of the manufacturing area before applying the mining town bonus. For the purposes of voting, this motion shall be known as coolguy5678's motion to make farms supply to factories.

(Proposed by coolguy5678; Approved by coolguy5678, bkwinner, MartinW; Opposed by no one)

Krawl wrote:I make a motion that somebody who is not lazy, is to reformat the ruleset into a more congruent set. This will be for the purposes of making the ruleset shorter and more concise, therefore making it easier to read. If this motion is approved, every player is to re-read the new, shorter, and more concise ruleset to ensure that they all know what is going on still. For the purposes of voting, this shall be known as "Krawl is complaining that the ruleset is too long motion."
-- This motion is approved, but it's implementation may take a while. Status shall be posted here. -- The Chairman

(Proposed by Krawl; Approved by Krawl, coolguy5678, HarvesteR, bkwinner; Opposed by no one)

HarvesteR wrote:I make a motion that we notate internets with the ¤ symbol (Alt+0164), and sub-internets as decimals of the number of internets. In the event of this motion's approval, rule §008 shall be amended to include this. For the purposes of voting, this motion shall be known as HarvesteR's motion to notate currency

(Proposed by HarvesteR; Approved by HarvesteR, Krawl, bkwinner, sina wile toki moku, MartinW; Opposed by no one)

ostrichguy wrote:I make a motion to turn the rectangle with corners (O,14) and (Z,24) into the Nomic Capital District. NCD is the proper abbreviation for Nomic Capital District. At (U,19) will be Nomic City, the capital of the Nomic Empire. Players may propose to build settlements, farmland, factories, or other structures allowed by law in the NCD. In addition, a new type of building, a bank, may be built. A bank costs 10 Internets. 2 Internets are spent building it, while the other 8 go to the banks funds. Players may borrow money from the bank, but must pay it back, plus 20% interest each Nomic Year, including the one during which the money was borrowed. Players may deposit Internets in the bank, and will receive 10% interest per Nomic Year, not including the one during which the money was deposited. If a bank runs out of money, players must vote on whether or not to give enough of the Nomic Estate's money to the bank in order to keep it going. If not, the bank fails, and the players who have money in the bank will not be payed back. When players wish to propose the production of something in the NCD, they may do so by stating, in italics and bold, "I propose we turn [area in Nomic Capital District] into [type of land or structure]. This will cost us [number of Internets this would cost] Internets." It will be voted on in the same manner as motions are, but the contributor will not recive Internets for his/her contribution. Anything built in the NCD will be payed for using money from the Nomic Estate's fund. For the purposes of voting, this motion shall be known as OstrichGuy's motion to give our empire a capital.

(Proposed by ostrichguy; Approved by ostrichguy, Krawl; Opposed by MartinW)

MartinW wrote:I make a motion to amend §030 to read:

All of an individual's territory must be connected, either by being directly attached to each other (attaching at sides, not exclusively at corners), or being connected by a railroad or road. Players may build a train track for 5 Internet, regardless of its length. Players may build a road for 1 internet per 10 grid squares it crosses. If the railroad is made through another individual's territory, the money payed will go to that individual. Players build a road/railroad by stating: "I build a [road/railroad] at [location's]. If it passes through multiple other individuals' territory's, the people who's territory it goes through will split the Internets proportionally to how much is in each of their territories. The individuals' whose territory is passed through all must consent to the building of the railroad or road for it to be built, by stating "I consent to [name]'s building of a [road/railroad] at [location's]".

For the purposes of voting, this motion shall be known as MartinW's motion to extend on the rules of building roads and railroads.

(Proposed by MartinW; Approved by MartinW, coolguy5678, sina wile toki moku, HarvesteR, Krawl; Opposed by no one)

MartinW wrote:I make a motion to amend §004 to read:

All motions run for 48 hours. Any active motions made before this shall be put on a 48 hour limit starting when this vote passes. Once that many hours are done, the motion's votes are tallied. If more or an equal amount oppose the motion than approve, it fails. Otherwise, it passes. If the motion passes, and requires that the rules be amended, any with official powers to do so must do this as soon as possible, and post the revised ruleset. Although already approved, A rule and/or amendment shall not be considered as in effect until the revised ruleset is posted. The group who voted with the majority (either for or against) shall each receive one internet. In the case of a tie no one will receive internets.

For the purposes of voting, this motion shall be known as MartinW's motion to reduce vote apathy.

(Proposed by MartinW; Approved by MartinW; Opposed by no one)

Players:
Spoiler:
The Nomic Estate: 15 internets, 0 roods on credit, 2061 roods claimed
HarvesteR: 23 internets, 50 roods on credit, 110 roods claimed
coolguy5678: 20 internets, 0 roods on credit, 90 roods claimed
ostrichguy: 0 internets, 0 roods on credit, 190 roods claimed
_infina_: 12 internets, 4 roods on credit, 36 roods claimed
Krawl: 12 internets, 10 roods on credit, 0 roods claimed
alexriehl: 7 internets, 40 roods on credit, 0 roods claimed
JonR: 7 internets, 15 roods on credit, 25 roods claimed
turret: 5 internets, 20 roods on credit, 0 roods claimed
kerfuffleninja: 4 internets, 10 roods on credit, 0 roods claimed
skellious: 4 internets, 10 roods on credit, 0 roods claimed
e^ipi+1=0: 4 internets, 10 roods on credit, 0 roods claimed
Quate: 4 internets, 10 roods on credit, 0 roods claimed
snowyowl: 4 internets, 10 roods on credit, 0 roods claimed
neoliminal: 4 internets, 10 roods on credit, 0 roods claimed
Boreeas: 4 internets, 10 roods on credit, 0 roods claimed
NecklaceOfShadow: 4 internets, 10 roods on credit, 0 roods claimed
bkwinner: 4 internets, 1 roods on credit, 9 roods claimed
Moach: 4 internets, 0 roods on credit, 10 roods claimed
Affinity: 3 internets, 0 roods on credit, 0 roods claimed
sina wile toki moku: 1 internets, 1 roods on credit, 9 roods claimed
MartinW: 0 internets, 0 roods on credit, 20 roods claimed

Active Players: 10/21
Votes in favor required for motion approval: 6


Cheers :wink:
Last edited by HarvesteR on Tue Jan 11, 2011 6:15 pm UTC, edited 1 time in total.
The next sentence is the truth. - The previous sentence is a lie.

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HarvesteR
Posts: 65
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Re: Nomic 15.0

Postby HarvesteR » Tue Jan 11, 2011 5:53 pm UTC

I seem to have a number of motions that don't seem to be going anywhere...

I, as motion-maker, hereby terminate HarvesteR's motion to prevent ruleset desync.
As of this moment, this motion is no longer under vote and shall be removed and forgotten.

I, as motion-maker, hereby terminate HarvesteR's motion to prevent ruleset TL;DR.
As of this moment, this motion is no longer under vote and shall be removed and forgotten.


Well, this and finally being able to remove Krawl's open motion about the ruleset cut off 3 motions from the active list :)

Oh, also, it seems JonR and bkwinner haven't posted in the last week, so they are now assigned inactive status.
This puts the pass vote at 5, which does approve some motions

here we go:

Ostrichguy's motion to allow vacations has 5 votes in favor, and it passes.
This motion has been approved with 5 votes in favor, none against. Ostrichguy shall receive 5 internets for his meritous contribution

HarvesteR's motion to notate currency has 5 votes in favor, and it passes.
This motion has been approved with 5 votes in favor, none against. HarvesteR shall receive 5 internets for his meritous contribution

MartinW's motion to extend on the rules of building roads and railroads has 5 votes in favor, and it passes.
This motion has been approved with 5 votes in favor, none against. MartinW shall receive 5 internets for his meritous contribution


Ruleset:
Spoiler:
§0: Chairman

§0.1: The Chairman:
HarvesteR is the chairman. Any disputes and disagreements about gameplay may settled by the chairman. If there is a dispute, the chairman may take any action necessary to restore stable gameplay, except the actions specifically forbidden by these rules. The chairman's decisions may be overturned by five votes from different players reading "I cast my vote to repeal the chairman's executive decision." The chairman may not take any action which results in players being unable to repeal his decisions.
(Dates from kerfuffleninja's motion to ensure stable gameplay)
(Proposed by coolguy5678 as "coolguy5678's first motion; to make the Chairman someone active"; approved by coolguy5678, HarvesteR, Affinity; opposed by nobody; edited by Affinity)


§1: Currency

§1.1: Definition of the Internet:
All players have a property called "number of internets". All players receive one internet upon making their first post in this thread. Whenever a player's number of internets is changed, a list of all players' internet-counts is posted in a spoiler tag, in decreasing order of internet-counts. To represent fractional amounts, the sub-internet is the official unit, with a value of 1/10 of an internet. Internets are represented by the ¤ (Alt+0164) symbol, and sub-internets as decimals of the number of internets (e.g. ¤10.5).
(Proposed by coolguy5678 as "coolguy5678's motion to create currency"; approved by Affinity, coolguy5678, HarvesteR; opposed by nobody; edited by Affinity)
(Amended by OstrichGuy's motion to subdivide currency)
(Amended by HarvesteR's motion to notate currency)


§1.2: Definition of Resources:
The term "resources" (currently) means internets and roods (see section §4). Furthermore, no action may be performed that causes any of a player's resources to become negative.
(Proposed by coolguy5678 as "coolguy5678's motion to simplify resource transactions"; Approved by coolguy5678, Affinity, HarvesteR; opposed by nobody; edited by HarvesteR)

§1.3: Transfer of Resources between players:
Players may give any positive amount of their resources to any other player for whatever reason they wish.
(Originally "coolguy5678's motion to promote the Christmas spirit")
(Proposed by coolguy5678 as "coolguy5678's motion to promote Christmas spirit"; approved by coolguy5678, alexriehl, Affinity; opposed by nobody; edited by Affinity)


§1.4: Chairman's reward:
The Chairman is permitted to grant internets to persons who have been of exemplary value in the community, at the discretion of the Chairman. The Chairman is unable to award himself/herself internets, but internets can still be given to the Chairman by Rule §1.3. The Chairman is only permitted to award 5 internets per week. Any internets beyond that will be charged to the Chairman as per Rule §1.3. Internets granted under this rule may be revoked, as per the procedure outlined in Rule §0.1.
(Proposed by alexriehl as "alexriehl's revised motion to grant currency-based rewards"; approved by alexriehl, coolguy5678, _infina_; opposed by nobody; edited by alexriehl)

§2: Nomic Time

§2.1: Definition of Nomic Time:
A page on this thread represents the passage of one year in Nomic Time.
(Proposed by OstrichGuy as "OstrichGuy's motion to make years pretty long"; Approved by OstrichGuy, HarvesteR, coolguy5678; Opposed by no one; Edited by HarvesteR)

§2.2: Inactive players list:
Players who haven't posted in a week shall be moved to the inactive player list.
(Proposed by infina as infina's motion to define activity, Approved by Affinity, infina, JonR; opposed by HarvesteR; edited by HarvesteR, coolguy5678

§2.3: Double-post prevention:
Anyone who double-posts three or more times in the same thread page is fined one internet for each double-post after the first two, which go to the Nomic Estate. A double-post is defined as two consecutive posts by the same user; three consecutive posts are considered two double posts, four consecutive posts as three double-posts, and so on.
(Proposed by coolguy5678 as "coolguy5678's motion to stop people from single-handedly accelerating time"; Approved by coolguy5678, ostrichguy, bkwinner; Opposed by no one; Edited by HarvesteR)

§2.4: Vacations:
If a player declares in bold an italics, "I am taking the next [one or two] weeks off, then that amount of time is not counted towards the amount of time required to be considered inactive. Players are given 2 weeks off per real-world year, which may be used as either two one-week vacation or one two-week vacations.
(Proposed by Ostrichguy as "Ostrichguy's motion to allow vacations"; Approved by ostrichguy, Krawl, sina wile toki moku, MartinW, HarvesteR; Opposed by no one; Edited by HarvesteR)

§3: Motions and Rule-making

§3.1: Motions:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.
(In original ruleset)

§3.2: Creating Motions:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to put the comma that is directly outside the quotes in rule §002 inside the preceeding quotes, after the ellipses. For the purposes of voting, this motion shall be referred to as kerfuffleninja's motion to save grammar Nazis from developing a nervous twitch."
(In original ruleset)

§3.3: Voting:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/in favour of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of kerfuffleninja's motion to save grammer Nazis from developing a nervous twitch." People are not forced to type down the entire motion summary.
(In original ruleset)
(Amended by turret through "turret's motion to simplify and ease voting through not forcing people to type down the entire summary of any vote they wish to endorse and vote for"; approved by turret, snowyowl, JonR; opposed by kerfuffleninja, Affinity; edited by HarvesteR)


§3.4: Prevention of obvious, redundant votes:
Whenever a someone makes a motion, he automatically and implicitly casts a vote in favour of it. This can be cancelled by explicitly stating, in bold and italics, "I do not cast my vote in (favour|favor) of [motion name]", or by casting a vote against the motion.
(Proposed by coolguy5678 as "coolguy5678's second motion; to reduce obvious, redundant votes"; Approved by coolguy5678, Affinity, HarvesteR; opposed by nobody; edited by HarvesteR)

§3.5: Termination (approval or denial) of Motions:
If at any point more than half of the active players have voted in favor of a motion, it is immediately approved. If at any point more than half of the active players against a motion, the motion is immediately denied. If the motion passes, and requires that the rules be amended, the motion-maker or any other with official powers to do so must do this as soon as possible, and post the revised ruleset. Although already approved, A rule and/or amendment shall not be considered as in effect until the revised ruleset is posted. (Dates from original ruleset; amended)
(In original ruleset; Amended by HarvesteR through "HarvesteR's motion to reduce confusion over rule §004" (approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by HarvesteR); Amended by Affinity through Affinity's motion to make passage requirements elastic)

§3.6: Reward for Motion approval:
Those who have their motions approved shall be rewarded with 1 (one) internet per vote in favor received, less 1 (one) internet per vote against received. In this fashion, one who has a motion approved will receive an amount of internets proportional to the general acceptance of his proposed motion. (e.g. If one has a motion passed with 3 votes in favor and 2 votes against, said one shall receive 1 internet). Internets shall only be granted once the motion has been effectively approved, and correctly followed through with appropriate insertion on, and/or revision of the ruleset. In the event that a motion is denied, no internets shall be given nor taken.
(Proposed by HarvesteR as "HarvesteR's motion to reward meritous contributions"; approved by coolguy5678, alexriehl, HarvesteR; opposed by nobody; edited by HarvesteR)

§3.7: Maintaining the ruleset:
All motions to create rules approved shall be/must be automatically added to the existing ruleset under an appropriate chapter and number.
(Proposed by HarvesteR as "HarvesteR's motion to maintain a coherent ruleset"; approved by HarvesteR, Boreeas, alexriehl; opposed by nobody; edited by HarvesteR)

§3.8: Keeping the ruleset coherent:
All rules appended to the original ruleset are required to be reworded so as to remove unnecessary sentences regarding obsolete voting, such as 'for the purposes of voting...'. This rule also requires that in any case in which a rule refers to itself as a 'motion', it must be reworded so as to emphasize and maintain the semantic difference between a motion and a rule. The extent of this rule is limited to such rewording and editing, and prohibits the altering of rules in any way that might distort, omit or otherwise modify the implied or explicitly stated content of its previous form as a motion. It extends as far as modifying the wording of a rule to append information about its creator and originating motion in order to preserve its history.
(Proposed by HarvesteR as "HarvesteR's motion to enhance and further improve the coherence of the ruleset"; approved by alexriehl, HarvesteR, Affinity; opposed by nobody; edited by Affinity)

§3.9: Prevention of page-stretching:
The revised ruleset must be placed inside of spoiler tags in order to prevent page-stretching.
(Proposed by Quate as "Quate's motion to prevent page-stretching"; approved by Quate, e^ipi+1=0, skellious, turret, Affinity; opposed by nobody; edited by Affinity)

§3.10: Statement of Motion termination:
All terminated motions, regardless of the outcome of the vote, are required to be announced in the following form:
For approved motions, the announcement must be in bold and follow this template:
"[username]'s [name of motion for the purposes of voting] has # votes in favor, and it passes.
This motion has been approved with # votes in favor, # against. [username] shall receive {see rule §1.4} internets for his(her) meritous contribution."

For denied motions, the announcement must be in bold and follow this template:
"[username]'s [name of motion for the purposes of voting] has # votes against, and is hereby denied."
It is required that, upon posting of the revised ruleset, the ruleset-revisor precede his new submission with the above announcement, so that it is clear for all participants that a new revision of the ruleset has been submitted. Observance of other rules regarding ruleset presentation shall still apply.
(Proposed by HarvesteR as "HarvesteR's motion to enhance motion termination verbosity"; approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by HarvesteR)

§3.11: Prevention of contradictions:
No motion may have retroactive effects before the moment at which it passed. No motion may specify that it cannot be altered or repealed. No motion may contradict a motion which has already passed or which is in voting unless it specifically supersedes, repeals, or reverses the existing motion.
(Proposed by snowyowl as "Snowyowl's motion to prevent contradictions"; approved by snowyowl, skellious, Affinity; opposed by nobody; edited by snowyowl)

§3.12: Active Motions list:
Along with the revised ruleset, a list of motions still open to voting is to be placed in any post casting a deciding vote in a motion.
(Proposed by Affinity as "Affinity's motion to keep a list of active motions"; approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by alexriehl)

§3.13: Self-cancellation of Motions:
The Motion-maker is granted official power to cancel a motion of his own making that is currently under vote. This shall be done by declaring, in bold and italics: "I, ['as motion-maker' or 'having been lawfully granted official power'], hereby terminate [name of motion]. As of this moment, this motion is no longer under vote and shall be removed and forgotten." This shall completely terminate the open motion. Being granted power to remove a motion does not imply that the power-holder is compelled to follow through. The Chairman does not have authority to grant this power unto himself, being also required to rely on the group consensus.
(Proposed by HarvesteR as "HarvesteR's motion to remove and forget obsolete motions"; approved by Affinity, HarvesteR, coolguy5678; opposed by nobody; edited by Affinity)

§3.14: Active Motions limit:
No player is allowed to have more than 3 open motions at any time. Any motion proposed after the 3rd shall be ignored.
(Proposed by JonR as "JonR's 2nd motion; to curb excessive motion proposals"; approved by HarvesteR, _infina_, coolguy5678; opposed by nobody; edited by HarvesteR)

§4: The Nomic Estate and Land

§4.1: Definition of Land:
The Nomic Estate, represented by a dummy player, holds land. This land is subdivided into 2560 roods.
(Proposed by _infina_ as "infina's motion to create land"; approved by _infina_, alexriehl, coolguy5678; opposed by nobody; edited by HarvesteR)

§4.2: Initial roods:
Each player to join the game will begin with ten roods of land in addition to his/her starting internet. Roods awarded in this manner shall be deducted from the Nomic estate's rood supply.
(Proposed by Affinity as "Affinity's motion to award initial roods"; approved by Affinity, coolguy5678, HarvesteR; opposed by nobody; edited by Affinity)

§4.3: Purchase of Land from the Nomic Estate:
At any point, a player may declare, "I buy [n] roods from the Nomic Estate", where n is a multiple of ten less than or equal to the number of roods remaining in the Nomic estate. The player immediate gains n roods and loses n/10 internets, which are added to the Nomic estate's internet supply. Roods transferred between players are not restricted by this motion's exchange rate.
(Proposed by Affinity as "Affinity's motion to set an exchange rate"; approved by Affinity, HarvesteR, coolguy5678; opposed by nobody; edited by Affinity)

§4.4: Mapping of the Land:
All land in existance shall be mapped on a 64 by 40 tile grid, each tile of which represents a land rood. Land-buyers, as they purchase more land, must update this map so that it reflects the change in territory ownership. The map shall be posted at each new map update, contained in a spoiler tag. Each land-owner must represent his estate with a unique color, so that his territory is well defined.
(Proposed by HarvesteR as "HarvesteR's motion to map out the land"; approved by alexriehl, coolguy5678, Affinity; opposed by nobody; edited by Affinity)

§4.5: Claiming Land (Prevention of ownership conflicts):
Each prospective land buyer, prior to purchasing any land, be it from the Nomic Estate or from another land-owner, must declare his intent to do so in the following manner, in bold and italics: 'I hereby claim the land located at [location of roods]'. The purpose of this rule is to prevent conflicts over land ownership in the event that another players claim the same rood, before the map of ownership could be updated.
(Proposed by HarvesteR as "HarvesteR's motion to prevent land ownership conflicts"; approved by alexriehl, coolguy5678, Affinity; opposed by nobody; edited by Affinity)

§4.6: Connection of territory, Roads and Railroads:
All of an individual's territory must be connected, either by being directly attached to each other (attaching at sides, not exclusively at corners), or being connected by a railroad or road. Players may build a train track for 5 Internet, regardless of its length. Players may build a road for 1 internet per 10 grid squares it crosses. If the railroad is made through another individual's territory, the money payed will go to that individual. Players build a road/railroad by stating: "I build a [road/railroad] at [location's]. If it passes through multiple other individuals' territory's, the people who's territory it goes through will split the Internets proportionally to how much is in each of their territories. The individuals' whose territory is passed through all must consent to the building of the railroad or road for it to be built, by stating "I consent to [name]'s building of a [road/railroad] at [location's]".
(Proposed by OstrichGuy as "Ostrichguy's motion to connect territory"; Approved by ostrichguy, JonR, bkwinner; Opposed by no one; Edited by HarvesteR)
(Amended by MartinW's motion to extend on the rules of building roads and railroads)


§4.5: Penalty for inactivity:
After a player has been on the inactive list for three weeks, their land is returned to the Nomic Estate.
(Proposed by infina as infina's motion to penalize inactivity; Approved by Affinity, infina, JonR; opposed by HarvesteR; edited by HarvesteR)

§4.6: Settlements:
Players may announce the foundation of a settlement in their own land. The first settlement is free of charge, but subsequent settlements have a cost of 3 internets. Players shall announce the foundation of a settlement in the following form, in bold and italics: "I announce the foundation of [name of settlement] in [player domain's name], located at [map coordinates]".
(Proposed by HarvesteR as HarvesteR's motion to colonize the land; Approved by HarvesteR, Affinity, ostrichguy; opposed by nobody; edited by HarvesteR)

§4.7: Cities and the Capital City:
A player may declare any settlement in his land a city, but doing so will cost 3 more internets. To declare a settlement a city, the announcement must be in bold and italics and read: "I declare [name of settlement] a city." The capital city of a player's domain is the first settlement promoted to a city. The capital city generates twice the resources of a regular city. A player may transfer the capital of his domain to another city (not settlement) at the cost of another 3 internets. Transferring a capital shall be done by announcing in bold and italics: "I transfer the capital of [name of domain] to the city of [name of city]".
(Proposed by HarvesteR as HarvesteR's motion to colonize the land; Approved by HarvesteR, Affinity, ostrichguy; opposed by nobody; edited by HarvesteR)
(Amended by coolguy5678 as coolguy5678's motion to make the capital city awesome; Approved by coolguy5678, HarvesteR, JonR; opposed by nobody; edited by HarvesteR)


§4.8: Farmlands and Factories:
Players may convert tiles in their territory into farmland or factories for the cost of 1 Internet per 3 tiles of land converted. At the end of each Nomic Year, not including the one during which the tiles were converted, players receive 1 Internet per 3 tiles of farmland and 1 Internet per 2 tiles of factories. "Farm" will henceforth be used as a term meaning "a collection of consecutive farmland" and "manufacturing area" will henceforth be used as a term meaning "a collection of consecutive factories." Each manufacturing area or farm must neighbour a city, or be connected to one by road or rail.
(Proposed by OstrichGuy as "OstrichGuy's motion to make territory actually have a purpose"; Approved by ostrichguy, bkwinner, HarvesteR; Opposed by no one; Edited by HarvesteR; Amended by executive decision from The Chairman)

Active Motions:
Spoiler:
bkwinner wrote:I make a motion that, if Affinity's motion to make passage requirements elastic passes, that the internet rewards for approved motions be changed to: 3 for unanimous support, 2 for <100% but >=75% and 1 for <75%. For the purposes of voting, this will be called bkwinner's motion to rescale rewards.

(Proposed by bkwinner; Approved by bkwinner, coolguy5678, Krawl; Opposed by MartinW)

bkwinner wrote:I make a motion that we are allowed to make conditional votes, votes that only take effect if the conditions are met, to be proposed like this:
I cast my vote (in favor|favour of/against) (motion) if (condition)

If (condition) is true, then the vote counts. Otherwise (If the condition is false/undetermined), it doesn't. For the purposes of voting, this will be called bkwinner's motion to allow conditional votes.

(Proposed by bkwinner; Approved by bkwinner, Krawl, sina wile toki moku, MartinW; Opposed by no one)

bkwinner wrote:I make a motion that we are allowed to edit our motions by stating:
I, ['as motion-maker' or 'having been lawfully granted official power'], hereby edit [name of motion] to:
(new motion text)

All votes for the old motion are kept, unless the meaning is significantly changed, as determined by the chairman (this decision can be overruled as per §005), in which case the votes are repealed. Motions may not be edited if they already have the number of votes nessisary for approval/rejection. For the purposes of voting, this will be called bkwinner's motion to edit motions

(Proposed by bkwinner; Approved by bkwinner, HarvesteR, Krawl; Opposed by coolguy5678, MartinW)

coolguy5678 wrote:I make a motion that any settlement that isn't a city may be converted into a Mining Town for 3 internets. If a manufacturing area contains a mining town, its yearly income is increased by 15%. A single manufacturing area can only earn this bonus once. For the purposes of voting, this motion shall be known as coolguy5678's motion to create mining towns.

(Proposed by coolguy5678; Approved by coolguy5678, bkwinner, MartinW; Opposed by no one)

coolguy5678 wrote:I make a motion that, if a farm is connected to a manufacturing area either by having their physical location touching, or by having a railroad or road between them, then the income of the manufacturing area is increased by 0.5% for each rood in the farm, up to a maximum of 15%*. This does not compound with the Mining Town bonus, i.e. the bonus is calculated according to the income of the manufacturing area before applying the mining town bonus. For the purposes of voting, this motion shall be known as coolguy5678's motion to make farms supply to factories.

(Proposed by coolguy5678; Approved by coolguy5678, bkwinner, MartinW; Opposed by no one)

ostrichguy wrote:I make a motion to turn the rectangle with corners (O,14) and (Z,24) into the Nomic Capital District. NCD is the proper abbreviation for Nomic Capital District. At (U,19) will be Nomic City, the capital of the Nomic Empire. Players may propose to build settlements, farmland, factories, or other structures allowed by law in the NCD. In addition, a new type of building, a bank, may be built. A bank costs 10 Internets. 2 Internets are spent building it, while the other 8 go to the banks funds. Players may borrow money from the bank, but must pay it back, plus 20% interest each Nomic Year, including the one during which the money was borrowed. Players may deposit Internets in the bank, and will receive 10% interest per Nomic Year, not including the one during which the money was deposited. If a bank runs out of money, players must vote on whether or not to give enough of the Nomic Estate's money to the bank in order to keep it going. If not, the bank fails, and the players who have money in the bank will not be payed back. When players wish to propose the production of something in the NCD, they may do so by stating, in italics and bold, "I propose we turn [area in Nomic Capital District] into [type of land or structure]. This will cost us [number of Internets this would cost] Internets." It will be voted on in the same manner as motions are, but the contributor will not recive Internets for his/her contribution. Anything built in the NCD will be payed for using money from the Nomic Estate's fund. For the purposes of voting, this motion shall be known as OstrichGuy's motion to give our empire a capital.

(Proposed by ostrichguy; Approved by ostrichguy, Krawl; Opposed by MartinW)

MartinW wrote:I make a motion to amend §004 to read:

All motions run for 48 hours. Any active motions made before this shall be put on a 48 hour limit starting when this vote passes. Once that many hours are done, the motion's votes are tallied. If more or an equal amount oppose the motion than approve, it fails. Otherwise, it passes. If the motion passes, and requires that the rules be amended, any with official powers to do so must do this as soon as possible, and post the revised ruleset. Although already approved, A rule and/or amendment shall not be considered as in effect until the revised ruleset is posted. The group who voted with the majority (either for or against) shall each receive one internet. In the case of a tie no one will receive internets.

For the purposes of voting, this motion shall be known as MartinW's motion to reduce vote apathy.

(Proposed by MartinW; Approved by MartinW; Opposed by no one)

Players:
Spoiler:
The Nomic Estate: 15 internets, 0 roods on credit, 2061 roods claimed
HarvesteR: 28 internets, 50 roods on credit, 110 roods claimed
coolguy5678: 20 internets, 0 roods on credit, 90 roods claimed
ostrichguy: 5 internets, 0 roods on credit, 190 roods claimed
_infina_: 12 internets, 4 roods on credit, 36 roods claimed
Krawl: 12 internets, 10 roods on credit, 0 roods claimed
alexriehl: 7 internets, 40 roods on credit, 0 roods claimed
JonR: 7 internets, 15 roods on credit, 25 roods claimed
turret: 5 internets, 20 roods on credit, 0 roods claimed
kerfuffleninja: 4 internets, 10 roods on credit, 0 roods claimed
skellious: 4 internets, 10 roods on credit, 0 roods claimed
e^ipi+1=0: 4 internets, 10 roods on credit, 0 roods claimed
Quate: 4 internets, 10 roods on credit, 0 roods claimed
snowyowl: 4 internets, 10 roods on credit, 0 roods claimed
neoliminal: 4 internets, 10 roods on credit, 0 roods claimed
Boreeas: 4 internets, 10 roods on credit, 0 roods claimed
NecklaceOfShadow: 4 internets, 10 roods on credit, 0 roods claimed
bkwinner: 4 internets, 1 roods on credit, 9 roods claimed
Moach: 4 internets, 0 roods on credit, 10 roods claimed
Affinity: 3 internets, 0 roods on credit, 0 roods claimed
sina wile toki moku: 1 internets, 1 roods on credit, 9 roods claimed
MartinW: 5 internets, 0 roods on credit, 20 roods claimed

Cheers

Active Players: 8/21
Votes in favor required for motion approval: 5
The next sentence is the truth. - The previous sentence is a lie.

User avatar
ostrichguy
Posts: 22
Joined: Sun Oct 17, 2010 1:15 am UTC
Location: I'm right behind you.

Re: Nomic 15.0

Postby ostrichguy » Tue Jan 11, 2011 7:57 pm UTC

I buy 50 roods from the Nomic Estate.
I claim the following:
* The rectangle with corners (AM, 7) and (AP,11)
* The rectangle with corners (AN, 13) and (AW, 14).
* The rectangle with corners (AE, 7) and (AF, 9).
* (Y, 36) through (Y, 38)
* (AD, 10).

User avatar
HarvesteR
Posts: 65
Joined: Mon May 10, 2010 1:13 pm UTC

Re: Nomic 15.0

Postby HarvesteR » Wed Jan 12, 2011 3:48 am UTC

Whoa, that's some expansion!

Well, here goes mine:

I buy 50 roods from the Nomic Estate

I claim the land on roods Y15 to AB19, AM20 to AU22, and AL20 to AJ20 (see map)

I build a road from AA18 to AF18 (6 lengths)

Ruleset:
Spoiler:
§0: Chairman

§0.1: The Chairman:
HarvesteR is the chairman. Any disputes and disagreements about gameplay may settled by the chairman. If there is a dispute, the chairman may take any action necessary to restore stable gameplay, except the actions specifically forbidden by these rules. The chairman's decisions may be overturned by five votes from different players reading "I cast my vote to repeal the chairman's executive decision." The chairman may not take any action which results in players being unable to repeal his decisions.
(Dates from kerfuffleninja's motion to ensure stable gameplay)
(Proposed by coolguy5678 as "coolguy5678's first motion; to make the Chairman someone active"; approved by coolguy5678, HarvesteR, Affinity; opposed by nobody; edited by Affinity)


§1: Currency

§1.1: Definition of the Internet:
All players have a property called "number of internets". All players receive one internet upon making their first post in this thread. Whenever a player's number of internets is changed, a list of all players' internet-counts is posted in a spoiler tag, in decreasing order of internet-counts. To represent fractional amounts, the sub-internet is the official unit, with a value of 1/10 of an internet. Internets are represented by the ¤ (Alt+0164) symbol, and sub-internets as decimals of the number of internets (e.g. ¤10.5).
(Proposed by coolguy5678 as "coolguy5678's motion to create currency"; approved by Affinity, coolguy5678, HarvesteR; opposed by nobody; edited by Affinity)
(Amended by OstrichGuy's motion to subdivide currency)
(Amended by HarvesteR's motion to notate currency)


§1.2: Definition of Resources:
The term "resources" (currently) means internets and roods (see section §4). Furthermore, no action may be performed that causes any of a player's resources to become negative.
(Proposed by coolguy5678 as "coolguy5678's motion to simplify resource transactions"; Approved by coolguy5678, Affinity, HarvesteR; opposed by nobody; edited by HarvesteR)

§1.3: Transfer of Resources between players:
Players may give any positive amount of their resources to any other player for whatever reason they wish.
(Originally "coolguy5678's motion to promote the Christmas spirit")
(Proposed by coolguy5678 as "coolguy5678's motion to promote Christmas spirit"; approved by coolguy5678, alexriehl, Affinity; opposed by nobody; edited by Affinity)


§1.4: Chairman's reward:
The Chairman is permitted to grant internets to persons who have been of exemplary value in the community, at the discretion of the Chairman. The Chairman is unable to award himself/herself internets, but internets can still be given to the Chairman by Rule §1.3. The Chairman is only permitted to award 5 internets per week. Any internets beyond that will be charged to the Chairman as per Rule §1.3. Internets granted under this rule may be revoked, as per the procedure outlined in Rule §0.1.
(Proposed by alexriehl as "alexriehl's revised motion to grant currency-based rewards"; approved by alexriehl, coolguy5678, _infina_; opposed by nobody; edited by alexriehl)

§2: Nomic Time

§2.1: Definition of Nomic Time:
A page on this thread represents the passage of one year in Nomic Time.
(Proposed by OstrichGuy as "OstrichGuy's motion to make years pretty long"; Approved by OstrichGuy, HarvesteR, coolguy5678; Opposed by no one; Edited by HarvesteR)

§2.2: Inactive players list:
Players who haven't posted in a week shall be moved to the inactive player list.
(Proposed by infina as infina's motion to define activity, Approved by Affinity, infina, JonR; opposed by HarvesteR; edited by HarvesteR, coolguy5678

§2.3: Double-post prevention:
Anyone who double-posts three or more times in the same thread page is fined one internet for each double-post after the first two, which go to the Nomic Estate. A double-post is defined as two consecutive posts by the same user; three consecutive posts are considered two double posts, four consecutive posts as three double-posts, and so on.
(Proposed by coolguy5678 as "coolguy5678's motion to stop people from single-handedly accelerating time"; Approved by coolguy5678, ostrichguy, bkwinner; Opposed by no one; Edited by HarvesteR)

§2.4: Vacations:
If a player declares in bold an italics, "I am taking the next [one or two] weeks off, then that amount of time is not counted towards the amount of time required to be considered inactive. Players are given 2 weeks off per real-world year, which may be used as either two one-week vacation or one two-week vacations.
(Proposed by Ostrichguy as "Ostrichguy's motion to allow vacations"; Approved by ostrichguy, Krawl, sina wile toki moku, MartinW, HarvesteR; Opposed by no one; Edited by HarvesteR)

§3: Motions and Rule-making

§3.1: Motions:
Any player may set forth a motion to take some official action. Official actions include, but are not limited to, amendment of or additions of rules.
(In original ruleset)

§3.2: Creating Motions:
All official motions must be in bold and italics and begin with "I make a motion to..." Additionally, official motions must end with "For the purposes of voting, this motion shall be referred to as [username]'s motion to...", followed by a summary of the motion's actions, with "[username]" replaced by the motion-maker's username. For example, one could say "I make a motion to put the comma that is directly outside the quotes in rule §002 inside the preceeding quotes, after the ellipses. For the purposes of voting, this motion shall be referred to as kerfuffleninja's motion to save grammar Nazis from developing a nervous twitch."
(In original ruleset)

§3.3: Voting:
To vote in favor of or against a motion, one must declare one's vote by saying "I cast my vote [in favor of/in favour of/against] [motion-maker]'s motion to [motion summary]." For example, one could say "I cast my vote in favor of kerfuffleninja's motion to save grammer Nazis from developing a nervous twitch." People are not forced to type down the entire motion summary.
(In original ruleset)
(Amended by turret through "turret's motion to simplify and ease voting through not forcing people to type down the entire summary of any vote they wish to endorse and vote for"; approved by turret, snowyowl, JonR; opposed by kerfuffleninja, Affinity; edited by HarvesteR)


§3.4: Prevention of obvious, redundant votes:
Whenever a someone makes a motion, he automatically and implicitly casts a vote in favour of it. This can be cancelled by explicitly stating, in bold and italics, "I do not cast my vote in (favour|favor) of [motion name]", or by casting a vote against the motion.
(Proposed by coolguy5678 as "coolguy5678's second motion; to reduce obvious, redundant votes"; Approved by coolguy5678, Affinity, HarvesteR; opposed by nobody; edited by HarvesteR)

§3.5: Termination (approval or denial) of Motions:
If at any point more than half of the active players have voted in favor of a motion, it is immediately approved. If at any point more than half of the active players against a motion, the motion is immediately denied. If the motion passes, and requires that the rules be amended, the motion-maker or any other with official powers to do so must do this as soon as possible, and post the revised ruleset. Although already approved, A rule and/or amendment shall not be considered as in effect until the revised ruleset is posted. (Dates from original ruleset; amended)
(In original ruleset; Amended by HarvesteR through "HarvesteR's motion to reduce confusion over rule §004" (approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by HarvesteR); Amended by Affinity through Affinity's motion to make passage requirements elastic)

§3.6: Reward for Motion approval:
Those who have their motions approved shall be rewarded with 1 (one) internet per vote in favor received, less 1 (one) internet per vote against received. In this fashion, one who has a motion approved will receive an amount of internets proportional to the general acceptance of his proposed motion. (e.g. If one has a motion passed with 3 votes in favor and 2 votes against, said one shall receive 1 internet). Internets shall only be granted once the motion has been effectively approved, and correctly followed through with appropriate insertion on, and/or revision of the ruleset. In the event that a motion is denied, no internets shall be given nor taken.
(Proposed by HarvesteR as "HarvesteR's motion to reward meritous contributions"; approved by coolguy5678, alexriehl, HarvesteR; opposed by nobody; edited by HarvesteR)

§3.7: Maintaining the ruleset:
All motions to create rules approved shall be/must be automatically added to the existing ruleset under an appropriate chapter and number.
(Proposed by HarvesteR as "HarvesteR's motion to maintain a coherent ruleset"; approved by HarvesteR, Boreeas, alexriehl; opposed by nobody; edited by HarvesteR)

§3.8: Keeping the ruleset coherent:
All rules appended to the original ruleset are required to be reworded so as to remove unnecessary sentences regarding obsolete voting, such as 'for the purposes of voting...'. This rule also requires that in any case in which a rule refers to itself as a 'motion', it must be reworded so as to emphasize and maintain the semantic difference between a motion and a rule. The extent of this rule is limited to such rewording and editing, and prohibits the altering of rules in any way that might distort, omit or otherwise modify the implied or explicitly stated content of its previous form as a motion. It extends as far as modifying the wording of a rule to append information about its creator and originating motion in order to preserve its history.
(Proposed by HarvesteR as "HarvesteR's motion to enhance and further improve the coherence of the ruleset"; approved by alexriehl, HarvesteR, Affinity; opposed by nobody; edited by Affinity)

§3.9: Prevention of page-stretching:
The revised ruleset must be placed inside of spoiler tags in order to prevent page-stretching.
(Proposed by Quate as "Quate's motion to prevent page-stretching"; approved by Quate, e^ipi+1=0, skellious, turret, Affinity; opposed by nobody; edited by Affinity)

§3.10: Statement of Motion termination:
All terminated motions, regardless of the outcome of the vote, are required to be announced in the following form:
For approved motions, the announcement must be in bold and follow this template:
"[username]'s [name of motion for the purposes of voting] has # votes in favor, and it passes.
This motion has been approved with # votes in favor, # against. [username] shall receive {see rule §1.4} internets for his(her) meritous contribution."

For denied motions, the announcement must be in bold and follow this template:
"[username]'s [name of motion for the purposes of voting] has # votes against, and is hereby denied."
It is required that, upon posting of the revised ruleset, the ruleset-revisor precede his new submission with the above announcement, so that it is clear for all participants that a new revision of the ruleset has been submitted. Observance of other rules regarding ruleset presentation shall still apply.
(Proposed by HarvesteR as "HarvesteR's motion to enhance motion termination verbosity"; approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by HarvesteR)

§3.11: Prevention of contradictions:
No motion may have retroactive effects before the moment at which it passed. No motion may specify that it cannot be altered or repealed. No motion may contradict a motion which has already passed or which is in voting unless it specifically supersedes, repeals, or reverses the existing motion.
(Proposed by snowyowl as "Snowyowl's motion to prevent contradictions"; approved by snowyowl, skellious, Affinity; opposed by nobody; edited by snowyowl)

§3.12: Active Motions list:
Along with the revised ruleset, a list of motions still open to voting is to be placed in any post casting a deciding vote in a motion.
(Proposed by Affinity as "Affinity's motion to keep a list of active motions"; approved by HarvesteR, JonR, alexriehl; opposed by nobody; edited by alexriehl)

§3.13: Self-cancellation of Motions:
The Motion-maker is granted official power to cancel a motion of his own making that is currently under vote. This shall be done by declaring, in bold and italics: "I, ['as motion-maker' or 'having been lawfully granted official power'], hereby terminate [name of motion]. As of this moment, this motion is no longer under vote and shall be removed and forgotten." This shall completely terminate the open motion. Being granted power to remove a motion does not imply that the power-holder is compelled to follow through. The Chairman does not have authority to grant this power unto himself, being also required to rely on the group consensus.
(Proposed by HarvesteR as "HarvesteR's motion to remove and forget obsolete motions"; approved by Affinity, HarvesteR, coolguy5678; opposed by nobody; edited by Affinity)

§3.14: Active Motions limit:
No player is allowed to have more than 3 open motions at any time. Any motion proposed after the 3rd shall be ignored.
(Proposed by JonR as "JonR's 2nd motion; to curb excessive motion proposals"; approved by HarvesteR, _infina_, coolguy5678; opposed by nobody; edited by HarvesteR)

§4: The Nomic Estate and Land

§4.1: Definition of Land:
The Nomic Estate, represented by a dummy player, holds land. This land is subdivided into 2560 roods.
(Proposed by _infina_ as "infina's motion to create land"; approved by _infina_, alexriehl, coolguy5678; opposed by nobody; edited by HarvesteR)

§4.2: Initial roods:
Each player to join the game will begin with ten roods of land in addition to his/her starting internet. Roods awarded in this manner shall be deducted from the Nomic estate's rood supply.
(Proposed by Affinity as "Affinity's motion to award initial roods"; approved by Affinity, coolguy5678, HarvesteR; opposed by nobody; edited by Affinity)

§4.3: Purchase of Land from the Nomic Estate:
At any point, a player may declare, "I buy [n] roods from the Nomic Estate", where n is a multiple of ten less than or equal to the number of roods remaining in the Nomic estate. The player immediate gains n roods and loses n/10 internets, which are added to the Nomic estate's internet supply. Roods transferred between players are not restricted by this motion's exchange rate.
(Proposed by Affinity as "Affinity's motion to set an exchange rate"; approved by Affinity, HarvesteR, coolguy5678; opposed by nobody; edited by Affinity)

§4.4: Mapping of the Land:
All land in existance shall be mapped on a 64 by 40 tile grid, each tile of which represents a land rood. Land-buyers, as they purchase more land, must update this map so that it reflects the change in territory ownership. The map shall be posted at each new map update, contained in a spoiler tag. Each land-owner must represent his estate with a unique color, so that his territory is well defined.
(Proposed by HarvesteR as "HarvesteR's motion to map out the land"; approved by alexriehl, coolguy5678, Affinity; opposed by nobody; edited by Affinity)

§4.5: Claiming Land (Prevention of ownership conflicts):
Each prospective land buyer, prior to purchasing any land, be it from the Nomic Estate or from another land-owner, must declare his intent to do so in the following manner, in bold and italics: 'I hereby claim the land located at [location of roods]'. The purpose of this rule is to prevent conflicts over land ownership in the event that another players claim the same rood, before the map of ownership could be updated.
(Proposed by HarvesteR as "HarvesteR's motion to prevent land ownership conflicts"; approved by alexriehl, coolguy5678, Affinity; opposed by nobody; edited by Affinity)

§4.6: Connection of territory, Roads and Railroads:
All of an individual's territory must be connected, either by being directly attached to each other (attaching at sides, not exclusively at corners), or being connected by a railroad or road. Players may build a train track for 5 Internet, regardless of its length. Players may build a road for 1 internet per 10 grid squares it crosses. If the railroad is made through another individual's territory, the money payed will go to that individual. Players build a road/railroad by stating: "I build a [road/railroad] at [location's]. If it passes through multiple other individuals' territory's, the people who's territory it goes through will split the Internets proportionally to how much is in each of their territories. The individuals' whose territory is passed through all must consent to the building of the railroad or road for it to be built, by stating "I consent to [name]'s building of a [road/railroad] at [location's]".
(Proposed by OstrichGuy as "Ostrichguy's motion to connect territory"; Approved by ostrichguy, JonR, bkwinner; Opposed by no one; Edited by HarvesteR)
(Amended by MartinW's motion to extend on the rules of building roads and railroads)


§4.5: Penalty for inactivity:
After a player has been on the inactive list for three weeks, their land is returned to the Nomic Estate.
(Proposed by infina as infina's motion to penalize inactivity; Approved by Affinity, infina, JonR; opposed by HarvesteR; edited by HarvesteR)

§4.6: Settlements:
Players may announce the foundation of a settlement in their own land. The first settlement is free of charge, but subsequent settlements have a cost of 3 internets. Players shall announce the foundation of a settlement in the following form, in bold and italics: "I announce the foundation of [name of settlement] in [player domain's name], located at [map coordinates]".
(Proposed by HarvesteR as HarvesteR's motion to colonize the land; Approved by HarvesteR, Affinity, ostrichguy; opposed by nobody; edited by HarvesteR)

§4.7: Cities and the Capital City:
A player may declare any settlement in his land a city, but doing so will cost 3 more internets. To declare a settlement a city, the announcement must be in bold and italics and read: "I declare [name of settlement] a city." The capital city of a player's domain is the first settlement promoted to a city. The capital city generates twice the resources of a regular city. A player may transfer the capital of his domain to another city (not settlement) at the cost of another 3 internets. Transferring a capital shall be done by announcing in bold and italics: "I transfer the capital of [name of domain] to the city of [name of city]".
(Proposed by HarvesteR as HarvesteR's motion to colonize the land; Approved by HarvesteR, Affinity, ostrichguy; opposed by nobody; edited by HarvesteR)
(Amended by coolguy5678 as coolguy5678's motion to make the capital city awesome; Approved by coolguy5678, HarvesteR, JonR; opposed by nobody; edited by HarvesteR)


§4.8: Farmlands and Factories:
Players may convert tiles in their territory into farmland or factories for the cost of 1 Internet per 3 tiles of land converted. At the end of each Nomic Year, not including the one during which the tiles were converted, players receive 1 Internet per 3 tiles of farmland and 1 Internet per 2 tiles of factories. "Farm" will henceforth be used as a term meaning "a collection of consecutive farmland" and "manufacturing area" will henceforth be used as a term meaning "a collection of consecutive factories." Each manufacturing area or farm must neighbour a city, or be connected to one by road or rail.
(Proposed by OstrichGuy as "OstrichGuy's motion to make territory actually have a purpose"; Approved by ostrichguy, bkwinner, HarvesteR; Opposed by no one; Edited by HarvesteR; Amended by executive decision from The Chairman)

Active Motions:
Spoiler:
bkwinner wrote:I make a motion that, if Affinity's motion to make passage requirements elastic passes, that the internet rewards for approved motions be changed to: 3 for unanimous support, 2 for <100% but >=75% and 1 for <75%. For the purposes of voting, this will be called bkwinner's motion to rescale rewards.

(Proposed by bkwinner; Approved by bkwinner, coolguy5678, Krawl; Opposed by MartinW)

bkwinner wrote:I make a motion that we are allowed to make conditional votes, votes that only take effect if the conditions are met, to be proposed like this:
I cast my vote (in favor|favour of/against) (motion) if (condition)

If (condition) is true, then the vote counts. Otherwise (If the condition is false/undetermined), it doesn't. For the purposes of voting, this will be called bkwinner's motion to allow conditional votes.

(Proposed by bkwinner; Approved by bkwinner, Krawl, sina wile toki moku, MartinW; Opposed by no one)

bkwinner wrote:I make a motion that we are allowed to edit our motions by stating:
I, ['as motion-maker' or 'having been lawfully granted official power'], hereby edit [name of motion] to:
(new motion text)

All votes for the old motion are kept, unless the meaning is significantly changed, as determined by the chairman (this decision can be overruled as per §005), in which case the votes are repealed. Motions may not be edited if they already have the number of votes nessisary for approval/rejection. For the purposes of voting, this will be called bkwinner's motion to edit motions

(Proposed by bkwinner; Approved by bkwinner, HarvesteR, Krawl; Opposed by coolguy5678, MartinW)

coolguy5678 wrote:I make a motion that any settlement that isn't a city may be converted into a Mining Town for 3 internets. If a manufacturing area contains a mining town, its yearly income is increased by 15%. A single manufacturing area can only earn this bonus once. For the purposes of voting, this motion shall be known as coolguy5678's motion to create mining towns.

(Proposed by coolguy5678; Approved by coolguy5678, bkwinner, MartinW; Opposed by no one)

coolguy5678 wrote:I make a motion that, if a farm is connected to a manufacturing area either by having their physical location touching, or by having a railroad or road between them, then the income of the manufacturing area is increased by 0.5% for each rood in the farm, up to a maximum of 15%*. This does not compound with the Mining Town bonus, i.e. the bonus is calculated according to the income of the manufacturing area before applying the mining town bonus. For the purposes of voting, this motion shall be known as coolguy5678's motion to make farms supply to factories.

(Proposed by coolguy5678; Approved by coolguy5678, bkwinner, MartinW; Opposed by no one)

ostrichguy wrote:I make a motion to turn the rectangle with corners (O,14) and (Z,24) into the Nomic Capital District. NCD is the proper abbreviation for Nomic Capital District. At (U,19) will be Nomic City, the capital of the Nomic Empire. Players may propose to build settlements, farmland, factories, or other structures allowed by law in the NCD. In addition, a new type of building, a bank, may be built. A bank costs 10 Internets. 2 Internets are spent building it, while the other 8 go to the banks funds. Players may borrow money from the bank, but must pay it back, plus 20% interest each Nomic Year, including the one during which the money was borrowed. Players may deposit Internets in the bank, and will receive 10% interest per Nomic Year, not including the one during which the money was deposited. If a bank runs out of money, players must vote on whether or not to give enough of the Nomic Estate's money to the bank in order to keep it going. If not, the bank fails, and the players who have money in the bank will not be payed back. When players wish to propose the production of something in the NCD, they may do so by stating, in italics and bold, "I propose we turn [area in Nomic Capital District] into [type of land or structure]. This will cost us [number of Internets this would cost] Internets." It will be voted on in the same manner as motions are, but the contributor will not recive Internets for his/her contribution. Anything built in the NCD will be payed for using money from the Nomic Estate's fund. For the purposes of voting, this motion shall be known as OstrichGuy's motion to give our empire a capital.

(Proposed by ostrichguy; Approved by ostrichguy, Krawl; Opposed by MartinW)

MartinW wrote:I make a motion to amend §004 to read:

All motions run for 48 hours. Any active motions made before this shall be put on a 48 hour limit starting when this vote passes. Once that many hours are done, the motion's votes are tallied. If more or an equal amount oppose the motion than approve, it fails. Otherwise, it passes. If the motion passes, and requires that the rules be amended, any with official powers to do so must do this as soon as possible, and post the revised ruleset. Although already approved, A rule and/or amendment shall not be considered as in effect until the revised ruleset is posted. The group who voted with the majority (either for or against) shall each receive one internet. In the case of a tie no one will receive internets.

For the purposes of voting, this motion shall be known as MartinW's motion to reduce vote apathy.

(Proposed by MartinW; Approved by MartinW; Opposed by no one)

Players:
Spoiler:
The Nomic Estate: 15 internets, 0 roods on credit, 1981 roods claimed
HarvesteR: 22 internets, 50 roods on credit, 160 roods claimed
coolguy5678: 20 internets, 0 roods on credit, 90 roods claimed
ostrichguy: 0 internets, 30 roods on credit, 220 roods claimed
_infina_: 12 internets, 4 roods on credit, 36 roods claimed
Krawl: 12 internets, 10 roods on credit, 0 roods claimed
alexriehl: 7 internets, 40 roods on credit, 0 roods claimed
JonR: 7 internets, 15 roods on credit, 25 roods claimed
turret: 5 internets, 20 roods on credit, 0 roods claimed
kerfuffleninja: 4 internets, 10 roods on credit, 0 roods claimed
skellious: 4 internets, 10 roods on credit, 0 roods claimed
e^ipi+1=0: 4 internets, 10 roods on credit, 0 roods claimed
Quate: 4 internets, 10 roods on credit, 0 roods claimed
snowyowl: 4 internets, 10 roods on credit, 0 roods claimed
neoliminal: 4 internets, 10 roods on credit, 0 roods claimed
Boreeas: 4 internets, 10 roods on credit, 0 roods claimed
NecklaceOfShadow: 4 internets, 10 roods on credit, 0 roods claimed
bkwinner: 4 internets, 1 roods on credit, 9 roods claimed
Moach: 4 internets, 0 roods on credit, 10 roods claimed
Affinity: 3 internets, 0 roods on credit, 0 roods claimed
sina wile toki moku: 1 internets, 1 roods on credit, 9 roods claimed
MartinW: 5 internets, 0 roods on credit, 20 roods claimed

Active Players: 8/21
Votes in favor required for motion approval: 5

The Nomic Empire Map:
The next sentence is the truth. - The previous sentence is a lie.

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ostrichguy
Posts: 22
Joined: Sun Oct 17, 2010 1:15 am UTC
Location: I'm right behind you.

Re: Nomic 15.0

Postby ostrichguy » Wed Jan 12, 2011 11:58 am UTC

I propose a motion that would allow players to upgrade cities and capitals into large cities or large capitals respectively for the cost of three Internets by declaring, in bold, "I spend ¤3 to upgrade [name of city or capital] into a large city/capital." Large cities cause adjacent manufacturing areas to generate double the normal income. Large capitals cause adjacent manufacturing areas to generate quadruple the normal income. For purposes of voting, this motion shall be referred to as Ostrichguy's motion to create large cities.


Also, another one.


I propose a motion to adjust §4.2 to say
At any point, a player may declare, "I buy [n] roods from the Nomic Estate", where n is less than or equal to the number of roods remaining in the Nomic estate. The player immediate gains n roods and loses n sub-internets, which are added to the Nomic estate's internet supply. Roods transferred between players are not restricted by this motion's exchange rate.

For purpose of voting, this motion shall be referred to as Ostrichguys motion to allow roods to be purchased individually.


I had another minor one, but I already three, so I guess I'll have to wait.[bibliography][/bibliography]


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