Take a penny leave a penny.

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CorruptUser
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Re: Take a penny leave a penny.

Postby CorruptUser » Mon Feb 21, 2011 3:01 am UTC

I put the crap in a box connected to a device that measure radioactive decay of an atom. If the atom decays, the crap is removed, if not, the crap is added. I call it "Schrodinger's Dookie". The ± crap is now canceled out.

There is now one badly hurt pirate, one dead pirate, a not-so freshly yanked fallopian tube, and one cent in the pile

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Platypodes
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Re: Take a penny leave a penny.

Postby Platypodes » Mon Feb 21, 2011 4:02 am UTC

I put a doctor on the pile. He patches up the badly hurt pirate. He also assumes the fallopian tube must be hers & attaches it to her womb.

There is a doctor, a pirate with three fallopian tubes, a dead pirate, and one cent on the pile.
videogamesizzle wrote:so, uh, seen any good arbitrary, high numbers lately?

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thorgold
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Re: Take a penny leave a penny.

Postby thorgold » Mon Feb 21, 2011 3:28 pm UTC

I reveal to a clan of ninjas the contents of the pile. Several arive and take the triple-fallopian tube pirate hostage for medical research and then re-kill the dead pirate for good measure. The doctor is allowed to live.

There is a traumatized doctor and one cent on the pile.
You can refuse to think, but you can't refuse the consequences of not thinking.

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Kromix
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Re: Take a penny leave a penny.

Postby Kromix » Mon Feb 21, 2011 3:49 pm UTC

i call forth Thor's might on the pile.

There is a slightly singed, shocked and traumatized doctor and one blackened cent on the pile.
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thorgold
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Re: Take a penny leave a penny.

Postby thorgold » Mon Feb 21, 2011 5:25 pm UTC

I incur my own might again.

There is a smoldering crater.
You can refuse to think, but you can't refuse the consequences of not thinking.

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Kromix
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Re: Take a penny leave a penny.

Postby Kromix » Mon Feb 21, 2011 6:30 pm UTC

i toss a penny in the pile.

There a penny in the pile inside a smoldering crater.
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eggdudeguy
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Re: Take a penny leave a penny.

Postby eggdudeguy » Mon Feb 21, 2011 7:05 pm UTC

I add a guy named Jim who will constantly add or subtract a penny according to the following formula:

1. Start by adding a penny.
2. If the day of the week is Tuesday, remove five pennies.
3. If the day of the week is not Tuesday, add a penny.
4. Wait until midnight.
5. Go to 2.

There are two pennies and a guy named Jim in the pile inside a smoldering crater.
KrazyerKate wrote:While it's probably the strangest sounding advice I will ever give, we need to stay focused on Hardcore Pornography in order to be successful.


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thorgold
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Re: Take a penny leave a penny.

Postby thorgold » Mon Feb 21, 2011 8:03 pm UTC

I immediately put a gun to Jim's head and fire, as his formula would cause infinite pennies to be added, given infinite time. I clamp his hands around the gun to make it appear a suicide, and I run off into the night.

There are two pennies, a dead body, and a smoking gun in the smoldering crater.
You can refuse to think, but you can't refuse the consequences of not thinking.

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Kromix
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Re: Take a penny leave a penny.

Postby Kromix » Mon Feb 21, 2011 8:13 pm UTC

i rearrange everything back into a pile and toss in some digested spaghetti on the pile


There are two pennies, a dead body, and a smoking gun, all covered in some digested spaghetti on the pile in the smoldering crater.
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thorgold
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Re: Take a penny leave a penny.

Postby thorgold » Mon Feb 21, 2011 8:15 pm UTC

I throw some meat sauce on the spaghetti.

There are two pennies, a dead body, and a smoking gun, all of which are covered in digested spaghetti and meat sauce, all of which is in the pile in a smoking crater.
You can refuse to think, but you can't refuse the consequences of not thinking.

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more_people
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Re: Take a penny leave a penny.

Postby more_people » Mon Feb 21, 2011 9:56 pm UTC

I force thorgold to eat the spagetti by pointing the smoking gun at him. He dies from food poisoning and I throw his corpse of the pile.

There is now two dead bodies, two pennies and a smoking gun, all of which is in the pile in a smoking crater.

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thorgold
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Re: Take a penny leave a penny.

Postby thorgold » Mon Feb 21, 2011 10:09 pm UTC

Damnit, I'm a zombie again. *Noms on more_people.* Screw you.
more_people has been infected!
more_people has died!
more_people has risen as a zombie!

There is now one dead body, two zombies, two pennies and a smoking gun, all of which is in a pile in a smoking crater.
You can refuse to think, but you can't refuse the consequences of not thinking.

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more_people
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Re: Take a penny leave a penny.

Postby more_people » Mon Feb 21, 2011 11:08 pm UTC

Noooo, :( I don't want to eat........(Nomnomnom, :D um TheSweetKills brain ain't that bad :twisted: ). I throw his brainless body on the pile.

There is now two dead body, two zombies, two pennies and a smoking gun, all of which is in a pile in a smoking crater.

MuschMusch
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Re: Take a penny leave a penny.

Postby MuschMusch » Tue Feb 22, 2011 11:53 am UTC

I just watch, how the smoke is comming out of the gun. I like...
Now there is now smoke anymore and i leave the scene... bored...

There is now two dead body, two zombies, two pennies and a not-anymore-smoking gun, all of which is in a pile in a smoking crater.

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Platypodes
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Re: Take a penny leave a penny.

Postby Platypodes » Thu Feb 24, 2011 1:58 am UTC

I put everything at the bottom of the sea. That makes the crater stop smoking too.

There are now two dead body, two zombies, two pennies, and a gun in a pile in a crater in the bottom of the sea.
videogamesizzle wrote:so, uh, seen any good arbitrary, high numbers lately?

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thorgold
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Re: Take a penny leave a penny.

Postby thorgold » Thu Feb 24, 2011 2:20 am UTC

I drain the sea.

There are now two dead bodies, two zombies, two pennies, and a gun in a pile in a crater in the middle of an abyssal plain.
You can refuse to think, but you can't refuse the consequences of not thinking.

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bauinio
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Re: Take a penny leave a penny.

Postby bauinio » Thu Feb 24, 2011 11:09 am UTC

I combine the zombies with the dead bodies....

There are now two siamese twins with two dead bodies each, two pennies, and a gun in a pile in a crater in the middle of an abyssal plain.

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Kromix
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Re: Take a penny leave a penny.

Postby Kromix » Thu Feb 24, 2011 2:43 pm UTC

i put 3 pennies in a pile next to the crater

There are now two Siamese twins with two dead bodies each, two pennies, and a gun in a pile in a crater in the middle of an abyssal plain and 3 pennies in a pile next to it.
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more_people
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Re: Take a penny leave a penny.

Postby more_people » Fri Feb 25, 2011 12:38 am UTC

NOOOOOOO!!!!! I rip out Kromix's spine, use it to cut of my dead Siamese twin and eat both of their brains. In then move the pile in the crater to the other pile, and I place the bodies, the spine and myself on the pile.


There are now one Siamese twin as with one dead body as it's twin, two dead bodies, a bloody spine, a zombie, 5 pennies, and a gun in a pile.

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eggdudeguy
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Re: Take a penny leave a penny.

Postby eggdudeguy » Fri Feb 25, 2011 7:40 pm UTC

I add an infinite amount of pennies to the pile and then remove an infinite number of pennies from the pile. Figure that one out, math folks.


There are now one Siamese twin as with one dead body as it's twin, two dead bodies, a bloody spine, a zombie, ∞-∞+5 pennies, and a gun in a pile.
KrazyerKate wrote:While it's probably the strangest sounding advice I will ever give, we need to stay focused on Hardcore Pornography in order to be successful.


I have a Blog and I make Games. I also have a big multiplayer game in the works (coming soonish!).

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Kromix
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Re: Take a penny leave a penny.

Postby Kromix » Fri Feb 25, 2011 8:30 pm UTC

i remove a Siamese twin as with one dead body as it's twin, two dead bodies, a bloody spine, a zombie, and a gun from the pile
then
i add a finite yet undefined amount of pennies to the pile


There are now ∞-∞+5+х pennies in a pile.
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thorgold
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Re: Take a penny leave a penny.

Postby thorgold » Sat Feb 26, 2011 12:43 am UTC

I apply a continuously compounded interest rate on our savings stored in the pile.

There are now ∞-∞+5+х pennies in the pile, in addition to an intangible (∞-∞+5+х)e^(.02*∞) in interest.

Shit just got real.
You can refuse to think, but you can't refuse the consequences of not thinking.

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more_people
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Re: Take a penny leave a penny.

Postby more_people » Sat Feb 26, 2011 10:23 am UTC

I spend all the pennies on three assault rifles, and i use them to kill thorgold for putting so many pennies in the pile for me to spend. I then place them all on the pile.

There is now three assault rifles and one dead bodies on the pile.

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John Citizen
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Re: Take a penny leave a penny.

Postby John Citizen » Sat Feb 26, 2011 10:30 am UTC

I add a barrel of powdered aluminium.

There are now three assault rifles, one dead body and a barrel of powdered aluminium on the pile.
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yields falsehood when preceded by its quotation.

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The Chosen One
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Re: Take a penny leave a penny.

Postby The Chosen One » Sat Feb 26, 2011 6:46 pm UTC

I modify the assault rifles to use pennies for ammo. Then I leave a penny.

There are now three modified-to-shoot-pennies assault rifles, one dead body, one penny, and a barrel of powdered aluminium on the pile.
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John Citizen
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Re: Take a penny leave a penny.

Postby John Citizen » Sat Feb 26, 2011 10:34 pm UTC

I add a barrel of Fe2O3. Then I spill both barrels over the pile.

There are now three modified-to-shoot-pennies assault rifles, one dead body, one penny, two empty barrels and two barrels-worth of a mixture of Fe2O3 and powdered aluminium on the pile.
"Yields falsehood when preceded by its quotation"
yields falsehood when preceded by its quotation.

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more_people
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Re: Take a penny leave a penny.

Postby more_people » Mon Feb 28, 2011 1:36 am UTC

I blow up the pile.

There is now a blown up pile over there, over there and up there.

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Platypodes
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Re: Take a penny leave a penny.

Postby Platypodes » Mon Feb 28, 2011 7:56 am UTC

I blow the pile back down.

I add a penny.

There is a penny on the pile.
videogamesizzle wrote:so, uh, seen any good arbitrary, high numbers lately?

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Kromix
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Re: Take a penny leave a penny.

Postby Kromix » Mon Feb 28, 2011 2:07 pm UTC

i toss obama on the pile. he starts taxing and frivolously spending the pile.


Now there is a $14,134,882,565,948.91 debt and Obama on the pile.
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more_people
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Re: Take a penny leave a penny.

Postby more_people » Mon Feb 28, 2011 9:51 pm UTC

I launch the experimental F-Bomb on Obama and blow him up. I then pay his debt and place 100 pennies and two shotguns of evil on the pile.

There is now 100 pennies and two shotguns of evil on the pile.

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Platypodes
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Re: Take a penny leave a penny.

Postby Platypodes » Tue Mar 01, 2011 12:40 am UTC

I take a penny.

There are 99 pennies & 2 shotguns of evil on the pile.
videogamesizzle wrote:so, uh, seen any good arbitrary, high numbers lately?

zachbarnett
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Re: Take a penny leave a penny.

Postby zachbarnett » Tue Mar 01, 2011 1:19 am UTC

I leave one shotgun of evil.

There are now 99 pennies and three shotguns of evil in the pile.

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thorgold
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Re: Take a penny leave a penny.

Postby thorgold » Tue Mar 01, 2011 6:29 am UTC

I take a shotgun of ev-OHHHHHH SHIIIIIITTTTT
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There are 99 pennies, one shotgun of evil, and a necronomicon on the pile.
You can refuse to think, but you can't refuse the consequences of not thinking.

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John Citizen
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Re: Take a penny leave a penny.

Postby John Citizen » Tue Mar 01, 2011 12:16 pm UTC

I add a bomb with a timer. I set the timer to 10 arbitrary units.

There are 99 pennies, one shotgun of evil, a necronomicon, and a bomb set to explode in 10 arbitrary units on the pile.
"Yields falsehood when preceded by its quotation"
yields falsehood when preceded by its quotation.

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TheSweetKill
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Re: Take a penny leave a penny.

Postby TheSweetKill » Tue Mar 01, 2011 10:02 pm UTC

I take everything on the pile and add an Atomic Bomb with an unknown time till detonation and put back 1 penny.

There is now 1 penny and an Atomic Bomb with an unknown detonation time
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AHHHHHHHHH AN ALIEN
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Re: Take a penny leave a penny.

Postby AHHHHHHHHH AN ALIEN » Tue Mar 01, 2011 10:53 pm UTC

i hide the atomic bomb under you house and put in a battery

There is now 1 penny and a battery on the pile

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more_people
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Re: Take a penny leave a penny.

Postby more_people » Tue Mar 01, 2011 11:11 pm UTC

I connect the battery to the penny and add a light bulb to the pile.
There is now an electrified penny connected to a battery and a light bulb.

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thorgold
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Re: Take a penny leave a penny.

Postby thorgold » Tue Mar 01, 2011 11:27 pm UTC

I replace the battery with a potato and zinc.

There is now a potato-powered lightbulb in the pile.
You can refuse to think, but you can't refuse the consequences of not thinking.

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more_people
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Re: Take a penny leave a penny.

Postby more_people » Tue Mar 01, 2011 11:38 pm UTC

I get some uranium and connect to the potato-powered lightbulb.

There is now an unstable nuclear potato-powered lightbulb in the pile.

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thorgold
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Re: Take a penny leave a penny.

Postby thorgold » Tue Mar 01, 2011 11:43 pm UTC

I encase the unstable mass in a sphere of high explosives, primed to explode simultaneously and smash the potato-uranium powered lightbulb to critical mass.

There is now an improvised atomic weapon on the pile.
You can refuse to think, but you can't refuse the consequences of not thinking.


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