HEXATTACK (Now starting!)

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Lawsome
Posts: 86
Joined: Mon May 07, 2012 7:35 pm UTC

HEXATTACK (Now starting!)

Postby Lawsome » Thu May 31, 2012 8:24 pm UTC

I realized I had enough free time to start a forum game, I was going to boot up TGG but then i realized, Why don't I bring the forum game I am hosting on another forum over here too! (Plus I trust this game to be good, because I've already beta tested it.)

Hexattack


(Although this post looks daunting at first, it is mainly pictures, and should only take a few minutes to read.)

This was a game we played, note there may have been rule changes since this match, also, this was a special setup, not all games are like this.
Image
Hexattack is a game of prediction and teamwork, you control a great warrior (Or warriors), represented by a coloured hex on the battlefield, you, in co-operation with your allies, must defeat the other team and take over the battlefield, there are two ways to play, depending on how many players join, but the basic rules remain the same.

BASIC RULES
(There are a few rules, but you'll pick it up very fast)

Spoiler:
You control a warrior or multiple warriors, each turn you will Pm me the actions you wish to carry out, For instance: ATTACK UP, or DEFEND DOWN-RIGHT, you may only perform ONE ACTION PER WARRIOR A TURN.

Once I have received everyone's Pm's, I will activate all you moves at THE SAME TIME, there is no turn taking here. This means that a lot of the game will boil down to trying to guess your opponents next actions. “Should I attack him? Or are the greens going to attack me? If they are, I should block, But what if they are too busy defending against to yellows...” And so on, basically, it could very well rip your head to smithereens.

Warriors are represented by dark filled hexes:
Image

Places where warriors WERE LAST TURN are represented by filling ALL AVAILABLE BORDERS WITH THAT HEXES COLOR.

The green hex moves:
Image

The green hex is destroyed by the red hex:
Image

I would like to point out here that to remove iffiulty with the rules I perform all moves in the following order.

Grab
Defend
Attack
Move
Push

That means I carry out ALL THE GRAB MOVES, by ALL THE PLAYERS, ALL AT ONCE. Followed by all the defends, than all the attacks, etc etc. This will come in very useful later on.

There are 5 different moves, the first I will cover is the ATTACK MOVE.


Attacking
Spoiler:
The attack move, if successful will destroy the warrior at the hex, if there is no warrior at the targeted hex nothing happens. It is represented on the board by FILING IN THE BORDER THAT MATCHES THE DIRECTION OF THE ATTACK, RED.

Attacking down-right, destroying the yellow warrior:
Image

As stated before, attacking counts a a move, and you can make one move a turn, therefore, you cannot attack two hexes with one warrior in one turn.

IF TWO HEXES ATTACK EACH OTHER, THE ATTACKS BOUNCE OFF AND NEITHER IS DESTROYED.
Image

Now, attacking would be boring if there wasn't a way to defend yourself, right?


Defending
Spoiler:
Another move you can do is called defence, defending prevents any future moves carried out that turn that could directly affect the hex (By moving it, destroying it, or directly preventing it from being moved or destroyed) from working. Provided they are coming from the direction the defence is aimed, or the direction directly clockwise or anticlockwise to the direction it is aimed. This is a pretty freakin’ complicated definition, but for now we can just say that defence blocks any attacks coming in from the direction it is aimed and the two directions to either side. Like this:
Image
(As you can see defence is shown by shading borders blue)

However, in this scenario, an attack from down, down-right, or up-right would have killed the warrior.

Not that this move was done by blocking up left, not by blocking up or down left. Blocking up left also blocks from up and down left as well.

I hope you understand that this move is impossible to perform.
Image


Moving
Spoiler:
It would get seriously boring if your warriors couldn't move. Well, you can also order your unit or units to move into adjacent Hexes, with the MOVE command.

The yellow warrior moves Down-right
Image

If two hexes warriors attempt to move into the same hex neither of them move.
Image

Two warriors may not directly change places.
Image

HOWEVER three or more warriors may ROTATE places provided no two warriors directly swap.
Image

It IS POSSIBLE to move into a hex that was previously occupied by a warrior who was killed, OR move into a hex that was occupied by a warrior who moved out of the hex DURING THE SAME TURN.

Image

Image

However, in the above example if the first hex gets interrupted for some reason and CANNOT move. None of the ones behind it can move either (Think of it as cars getting caught in a jam.)

Image


Grabbing
Spoiler:
This move exists primarily to stop players from cowering in the corners of the map continually blocking. It is also the only move with a set range of 2. If the hex the grab move is performed on is free, the next hex in that direction is instead effected (if it contains a warrior that is).

The grab move brings the hit warrior one hex closer to you.
Image

Here the attack is out of range.
Image

If a warrior is grabbed by two or more hexes at once it does not move.
Image

To remove complications we think of the grab move as a two part process. First is selection. In which we find the warriors being targeted by the grab move (By finding the closest warrior within 2 hexes of all units performing the grab command. And discluding warriors that are being grabbed by more than one unit), second is the movement, where we move the targeted hexes using the usual move command toward the origin of their grabs. These are a few of the results of that

A warrior still counts as being “grabbed” even if they cannot move any closer to the performer of the action. All this really does is mean that in this scenario the green hex counts as being grabbed by two people and therefore does not move.
Image

Also note that a warrior cannot be grabbed and pulled into the way of another grab, and then be pulled by that grab. So the green hex is not then grabbed by the blue hex in this scenario.
Image

You can still perform a grab even if you are grabbed yourself:
Image

To have a good example of how all these come into play, take this tricky scenario.
Image

Let's first do the selection stage, if we determine which hexes are going to move and where, we get this:
Image

Now we can try to move those hexes, and this is what we get:
Image

Take out the moves and put back in the grabs and we get this:
Image

Also, note that a grab cannot be blocked by the defend command, as it happens before the defend command in the turn order, and the defend command only blocks moves that happen after it in the turn.


And finally, Pushing
Spoiler:
When it comes to the point of the turn where all the push commands are activated, I freeze time (effectively) I then create a green ball at each warrior who is using Push. That ball will move in the direction specified as if it were continually using the move function.

If the ball collides with a player and that ball IS NOT CARRYING ANOTHER PLAYER that player gets picked up and carried by it until neither the ball nor the player can move anymore.

If a ball collides with another ball both balls are destroyed, if one or more of those balls were holding a player the player(s) are dropped and left in their new location.

If a ball collides with a player and it IS carrying another player already, the ball is destroyed and the player it is carrying is dropped in its new location.

ALL BALLS AND PICKED UP PLAYERS MOVE SIMULTANEOUSLY AND AT THE SAME SPEED. Once no more balls and players can be moved, the Push turn ends.

Here are some examples of how it works, note that this all happen within a single turn.
Image

Image

Here are some effects of the rules stated above:

If a warrior is the target of two or more pulses it will be affected by the one closest to it and the other pulses or pulse will pass by unaffected.
Image

If two or more or the pulses are of equal distance, then he does not move, even if there seems to be a plausible way out of it.
Image

Also, A push move can be blocked. In this case you do not move.
Image


The moves in combination

Spoiler:
You may remember me saying that the moves were carried out in the following order.

Grab
- Selection of units to grab
- moving of selected units
Defend
Attack
Move
Push

This means I carry out all the grab orders, then the defend orders, followed by all the attack orders, then all the move orders and then all the Push orders. This removes a lot of problems. For instance, it is impossible to move away from an attack, as all attacks are performed before move actions. The only way to survive being attacked is to block that attack. However, because move actions come after attacks, it is possible to move into a hex that is under attack and survive.

Image

Also, because Push is performed last, both of these moves are possible.

Moving out of the way of as pulse.
Image

Attacking and killing a warrior while being hit by a pulse.
Image

Also, because grab is performed first, these moves are possible.

Using a grab to move a single warrior 2 hexes in one turn,
Image

Attacking and killing the hex attempting a grab on you.
Image

Using a grab to pull a warrior out of combat.
Image

Also, killed warriors still carry out their actions, so if you use a push command that order will happen even if you are killed in the process, it also makes this funky move collection possible.
Image

However, you may say that the “actions still carried out after you die” rule directly contradicts the rule that you cannot run away from an attack and survive. Well think of it this way, you are killed by the attack so no matter where you move you will only be moving a dead body, therefore your unit is removed and the outline represents where it was last turn :)


So, now we are nearly at the end of this long haul through the game, there is just one more thing.

Kill points
Spoiler:
There is much variation between different matches, I will post up the special rules for the match when it starts. However, a lot of them rely on accumulating “points”, if a warrior that one of your warriors attacked is destroyed. Than you earn a kill point for your side. If more than one warrior attacks the same warrior and it is killed, you earn a point provided your attack would have made the kill without all the other warriors attacking the victim too.

In this situation. Red earns one point as only one kill was made. Yellow earns one point as well. But green does not earn a point as his attack was blocked.
Image


A Pm to me should go as following. Although I don't really care about the format, this method is most compressed. [:)]

W MOVE UP
1 BLOCK DOWN-RIGHT
2 ATTACK UP-LEFT

To sign up, simply post here that you wish to join. :)

Also! I made motivational sig banners!

Spoiler:
Image
Image
Image
Image
Image
Last edited by Lawsome on Wed Jun 26, 2013 9:17 pm UTC, edited 91 times in total.
Spoiler:
Image
Quizatzhaderac wrote:
Rosewinsall wrote:DOWN WITH CERTAINTY!

Are you certain of that?

Moose Anus wrote:I let my wife think I'm watching porn in the bathroom late at night, but I'm really playing Dwarf Fortress instead.

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Snark
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Re: Hexattack!

Postby Snark » Fri Jun 01, 2012 1:23 am UTC

Don't completely understand yet, but I'm totally in.
Dashboard Confessional wrote:I want to give you whatever you need. What is it you need? Is it within me?


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matt96
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Location: A suburb of Boston

Re: Hexattack!

Postby matt96 » Fri Jun 01, 2012 1:54 am UTC

Snark wrote:Don't completely understand yet, but I'm totally in.

I on the other hand, think I might kind of sort of understand it, and also want in.

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Snark
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Re: Hexattack!

Postby Snark » Fri Jun 01, 2012 1:59 am UTC

Can I call green?
Dashboard Confessional wrote:I want to give you whatever you need. What is it you need? Is it within me?


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Odilo
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Re: Hexattack!

Postby Odilo » Fri Jun 01, 2012 3:35 am UTC

This looks interesting. I'm in. Can I be red?
Odilo's List of Hatred:
1. Orangedragonfire - Cat-killer
2. Patzer - Traitor
3. Rupert Murdoch - cancelled Firefly

Lawsome
Posts: 86
Joined: Mon May 07, 2012 7:35 pm UTC

Re: Hexattack!

Postby Lawsome » Fri Jun 01, 2012 4:57 pm UTC

Waiting for one more player.
Spoiler:
Image
Quizatzhaderac wrote:
Rosewinsall wrote:DOWN WITH CERTAINTY!

Are you certain of that?

Moose Anus wrote:I let my wife think I'm watching porn in the bathroom late at night, but I'm really playing Dwarf Fortress instead.

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darknut
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Re: Hexattack!

Postby darknut » Fri Jun 01, 2012 7:22 pm UTC

i want

may have been said, 1 turn= 1 day?
assuming above is correct whens the cut off time for submitting turns
poxic wrote: Take a source of light and cook it up until it lases -- now you have a laser.

Lawsome
Posts: 86
Joined: Mon May 07, 2012 7:35 pm UTC

Re: Hexattack!

Postby Lawsome » Sat Jun 02, 2012 8:48 am UTC

It depends, if 24 hours pass and I'm waiting on one person I'll skip their turn, If I'm waiting on more than one I wait until people get in their Pm's.
In this game, only wizards (Represented by a W) may use the push command but they may not use block.

Game one
Turn 1
Image

GAME START.
(The winner of this game will be the one with the most kills when only one army is left, no necessarily the one who lives till the end.

Players
Darknut (Blue) Kills = 0
Odilo (Red) Kills = 0
Snark (Green) Kills = 0
Matt96 (Yellow) Kills = 0
Spoiler:
Image
Quizatzhaderac wrote:
Rosewinsall wrote:DOWN WITH CERTAINTY!

Are you certain of that?

Moose Anus wrote:I let my wife think I'm watching porn in the bathroom late at night, but I'm really playing Dwarf Fortress instead.

User avatar
darknut
Posts: 228
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Location: here

Re: Hexattack! (Game 1 turn 1)

Postby darknut » Sat Jun 02, 2012 6:31 pm UTC

dont know if just my display, but green and yellow look like shades of green
poxic wrote: Take a source of light and cook it up until it lases -- now you have a laser.

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matt96
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Location: A suburb of Boston

Re: Hexattack! (Game 1 turn 1)

Postby matt96 » Sun Jun 03, 2012 1:57 am UTC

yellow is clearly the murkier, yellowier green in the upper right corner, while green is the more vibrant green in the lower left corner

Lawsome
Posts: 86
Joined: Mon May 07, 2012 7:35 pm UTC

Re: Hexattack! (Game 1 turn 1)

Postby Lawsome » Sun Jun 03, 2012 10:01 am UTC

Game one
Turn two
Image

This little list is the most important thing in the game, it's the order I perform actions.

Grab
Defend
Attack
Move
Push

For instance, because I perform moves before I perform pushes, the reds had already moved out of the way by the time the yellow one came hurtling down toward them. It also means you can't attack and kill a player who is pushed toward you, because attack is carried out before push, the unit is pushed toward you after you attack the hex.

Players
Darknut (Blue) Kills = 0
Odilo (Red) Kills = 0
Snark (Green) Kills = 0
Matt96 (Yellow) Kills = 0
Spoiler:
Image
Quizatzhaderac wrote:
Rosewinsall wrote:DOWN WITH CERTAINTY!

Are you certain of that?

Moose Anus wrote:I let my wife think I'm watching porn in the bathroom late at night, but I'm really playing Dwarf Fortress instead.

Lawsome
Posts: 86
Joined: Mon May 07, 2012 7:35 pm UTC

Re: Hexattack! (Game 1 turn 2!)

Postby Lawsome » Mon Jun 04, 2012 3:55 pm UTC

I waited as long as I could for matt. Sorry mate :|

Game one
Turn three
Image

Green's 2 is trapped in battle with the blues, will his friends be able to save him in time? All the yellows fall asleep and the yellow one is killed, nabbing a point for the reds!

Players
Darknut (Blue) Kills = 0
Odilo (Red) Kills = 1
Snark (Green) Kills = 0
Matt96 (Yellow) Kills = 0
Spoiler:
Image
Quizatzhaderac wrote:
Rosewinsall wrote:DOWN WITH CERTAINTY!

Are you certain of that?

Moose Anus wrote:I let my wife think I'm watching porn in the bathroom late at night, but I'm really playing Dwarf Fortress instead.

Lawsome
Posts: 86
Joined: Mon May 07, 2012 7:35 pm UTC

Re: Hexattack! (Game 1 turn 3!)

Postby Lawsome » Tue Jun 05, 2012 1:18 pm UTC

Game one
Turn 4
Image

You see this is why I love this forum, in YYGF, the games were boring, here, they're just frickin' insane.

Everyone's pulsing around, the yellow 2 has been shot in from of the greens, narrowly missing the red 2. It seems as though a lot is happening up near the green 2 and the reds wanted in on the action, although, I can only speculate as to the logic behind that move.

Meanwhile, the blue Wiz has shot his 2 into the red one. What is it with 2's and pulse riding? Is it like some kind of extreme sport?

Anyway, the green 2 looks pretty screwed. I'm not sure there's a way out of this one.

Players
Darknut (Blue) Kills = 0
Odilo (Red) Kills = 1
Snark (Green) Kills = 0
Matt96 (Yellow) Kills = 0
Last edited by Lawsome on Tue Jun 05, 2012 9:15 pm UTC, edited 1 time in total.
Spoiler:
Image
Quizatzhaderac wrote:
Rosewinsall wrote:DOWN WITH CERTAINTY!

Are you certain of that?

Moose Anus wrote:I let my wife think I'm watching porn in the bathroom late at night, but I'm really playing Dwarf Fortress instead.

User avatar
Snark
Posts: 425
Joined: Mon Feb 27, 2012 3:22 pm UTC

Re: Hexattack! (Game 1 turn 4!)

Postby Snark » Tue Jun 05, 2012 8:33 pm UTC

1. Blue W will attack me next turn.
2. I must attack up or defend up left to avoid it. Defending up left also protects me from Blue 1 so I will defend up left.
3. Therefore Blue 1 should attack Red 2 as attacking me is pointless.
4. Therefore Red 2 should defend or attack Blue 1 in protection.
Dashboard Confessional wrote:I want to give you whatever you need. What is it you need? Is it within me?


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Lawsome
Posts: 86
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Re: Hexattack! (Game 1 turn 4!)

Postby Lawsome » Wed Jun 06, 2012 10:44 am UTC

Hmm, you're right, that's exactly what happened.

Game one
Turn five
Image

Everyone trapped in lock apart from two rouge wizards, what chaos will they create?

Players
Darknut (Blue) Kills = 0
Odilo (Red) Kills = 1
Snark (Green) Kills = 0
Matt96 (Yellow) Kills = 0
Spoiler:
Image
Quizatzhaderac wrote:
Rosewinsall wrote:DOWN WITH CERTAINTY!

Are you certain of that?

Moose Anus wrote:I let my wife think I'm watching porn in the bathroom late at night, but I'm really playing Dwarf Fortress instead.

Lawsome
Posts: 86
Joined: Mon May 07, 2012 7:35 pm UTC

Re: Hexattack! (Game 1 turn 5!)

Postby Lawsome » Thu Jun 07, 2012 10:55 am UTC

Game one
Turn six
Image

The blue W runs out of combat. While red finds an inventive way to save his 1. Green 2 is still stuck in gridlock, but for how much longer?

Players
Darknut (Blue) Kills = 0
Odilo (Red) Kills = 1
Snark (Green) Kills = 0
Matt96 (Yellow) Kills = 0
Spoiler:
Image
Quizatzhaderac wrote:
Rosewinsall wrote:DOWN WITH CERTAINTY!

Are you certain of that?

Moose Anus wrote:I let my wife think I'm watching porn in the bathroom late at night, but I'm really playing Dwarf Fortress instead.

Lawsome
Posts: 86
Joined: Mon May 07, 2012 7:35 pm UTC

Re: Hexattack! (Game 1 turn 6!)

Postby Lawsome » Fri Jun 08, 2012 5:23 pm UTC

Game one
Turn seven
Image

The green 2 prepares a defense, oddly, totally unnecessary as everyone seems to suddenly decide they don't like and he is left alone, blocking absolutely no one at all, Aww, poor 2. :(

In other news, the right side of the field has become oddly popular, and almost everyone, (apart from the yellow W) seems to be gravitated toward it.

Players
Darknut (Blue) Kills = 0
Odilo (Red) Kills = 1
Snark (Green) Kills = 0
Matt96 (Yellow) Kills = 0
Spoiler:
Image
Quizatzhaderac wrote:
Rosewinsall wrote:DOWN WITH CERTAINTY!

Are you certain of that?

Moose Anus wrote:I let my wife think I'm watching porn in the bathroom late at night, but I'm really playing Dwarf Fortress instead.

User avatar
Snark
Posts: 425
Joined: Mon Feb 27, 2012 3:22 pm UTC

Re: Hexattack! (Game 1 turn 7!)

Postby Snark » Fri Jun 08, 2012 10:16 pm UTC

Odilo, attack the yellow two. I'm going to move beneath it with my green one.
Dashboard Confessional wrote:I want to give you whatever you need. What is it you need? Is it within me?


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Snark
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Re: Hexattack! (Game 1 turn 7!)

Postby Snark » Fri Jun 08, 2012 10:19 pm UTC

Is strategy talk like that allowed? I'm assuming it is and apologize if it isn't.
Dashboard Confessional wrote:I want to give you whatever you need. What is it you need? Is it within me?


Avatar by Matt

Lawsome
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Re: Hexattack! (Game 1 turn 7!)

Postby Lawsome » Sat Jun 09, 2012 9:10 am UTC

Not only is it allowed, It is 100% encouraged. :D

Game one
Turn eight
Image

And lo, another death, but what a clever kill it was. The green two prepared to sneak up on the red two, but was deftly grabbed by the blue one and diced by the wiz. Earning blue a kill! Meanwhile, the yellow 2 is now thoroughly screwed, I expect another kill to be made next turn. Unless he finds some magical way out of it.

Players
Darknut (Blue) Kills = 1
Odilo (Red) Kills = 1
Snark (Green) Kills = 0
Matt96 (Yellow) Kills = 0
Spoiler:
Image
Quizatzhaderac wrote:
Rosewinsall wrote:DOWN WITH CERTAINTY!

Are you certain of that?

Moose Anus wrote:I let my wife think I'm watching porn in the bathroom late at night, but I'm really playing Dwarf Fortress instead.

User avatar
matt96
Posts: 30
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Location: A suburb of Boston

Re: Hexattack! (Game 1 turn 8!)

Postby matt96 » Sat Jun 09, 2012 3:19 pm UTC

Snark, just for telling Odilo to do that, I will let Odilo get the kill instead of you.

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Snark
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Re: Hexattack! (Game 1 turn 8!)

Postby Snark » Sat Jun 09, 2012 3:21 pm UTC

NIce one, darknut! :evil:

Matt, let me have the kill. You don't need red to be so far ahead of you. Best to keep your opponents even.

Edit: Ninja'd. Then you're giving the game to Odilo. No way you're going to catch up to him.
Dashboard Confessional wrote:I want to give you whatever you need. What is it you need? Is it within me?


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matt96
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Location: A suburb of Boston

Re: Hexattack! (Game 1 turn 8!)

Postby matt96 » Sat Jun 09, 2012 4:06 pm UTC

Snark wrote:NIce one, darknut! :evil:

Matt, let me have the kill. You don't need red to be so far ahead of you. Best to keep your opponents even.

Edit: Ninja'd. Then you're giving the game to Odilo. No way you're going to catch up to him.

Yeah, but this way, YOU LOSE

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Snark
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Re: Hexattack! (Game 1 turn 8!)

Postby Snark » Sat Jun 09, 2012 4:26 pm UTC

Humans are such vile creatures. Even zero-sum games pose problems that make no sense.
Dashboard Confessional wrote:I want to give you whatever you need. What is it you need? Is it within me?


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matt96
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Re: Hexattack! (Game 1 turn 8!)

Postby matt96 » Sat Jun 09, 2012 4:31 pm UTC

You are the one who put me into this no win situation, and I will not let you profit from it.

Lawsome
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Re: Hexattack! (Game 1 turn 8!)

Postby Lawsome » Sun Jun 10, 2012 1:37 pm UTC

Game one
Turn nine
Image

My 2 cents:
This is a matter of logic v justice. Matt is totally just in his action, but they are totally illogical in terms of winning the game. This may seem like a bad thing, but let me put it to you this way, it may be LOGICAL to go outside and kill 4 billion people, thereby over halving the population and stopping humanity eradicating itself, but I'm not going to do it, are you?

Also, perhaps this may deter people from performing tricks like this in the future.

As a final point though, I saw this situation coming from a mile off. Even if snark hadn't given the order to green there is a good chance this would still have happened. Note that snark didn't actually tell red to move up to you, all he told him to do was attack you, something red most likely would have done anyway.

ANYWAY, there appears to be some collection up near the top of the map, I have a feeling this is going to be the start of another intense duel.

Players
Darknut (Blue) Kills = 1
Odilo (Red) Kills = 2
Snark (Green) Kills = 0
Matt96 (Yellow) Kills = 0
Spoiler:
Image
Quizatzhaderac wrote:
Rosewinsall wrote:DOWN WITH CERTAINTY!

Are you certain of that?

Moose Anus wrote:I let my wife think I'm watching porn in the bathroom late at night, but I'm really playing Dwarf Fortress instead.

Lawsome
Posts: 86
Joined: Mon May 07, 2012 7:35 pm UTC

Re: Hexattack! (Game 1 turn 9!)

Postby Lawsome » Mon Jun 11, 2012 7:34 pm UTC

Game one
Turn ten (Double digits! Yeah baby! :mrgreen:)
Image

The red two accidentally the green W's grab. But, mind you it was quite a clever move anyway. In fact, red is scattered all over the place his one appears lost and fleeing from the true awe that is blues contraction move, somehow I don't fancy his chances a great deal.

But can we all turn our heads to blues contraction move there, I mean, LOOK at it. I would have never thought of that.

Actually, I am beginning to get the impression that all of you lot are actually better at this game then I am. There is some fantastic predicting going on here, and trust me, good predicting is something rarely seen, apart from that one time where we so accurately predicted that that really obvious property bubble was going to stay up and missed a recession so elegantly and under no circumstances borrowed too much OR went into a recession, yeah, we didn't do that at all...


Lack of humor aside, here are the current Players.
Darknut (Blue) Kills = 1
Odilo (Red) Kills = 2
Snark (Green) Kills = 0
Matt96 (Yellow) Kills = 0
Spoiler:
Image
Quizatzhaderac wrote:
Rosewinsall wrote:DOWN WITH CERTAINTY!

Are you certain of that?

Moose Anus wrote:I let my wife think I'm watching porn in the bathroom late at night, but I'm really playing Dwarf Fortress instead.

Lawsome
Posts: 86
Joined: Mon May 07, 2012 7:35 pm UTC

Re: Hexattack! (Game 1 turn 10!)

Postby Lawsome » Wed Jun 13, 2012 4:29 pm UTC

Game one
Turn eleven
Image

Two pulses swing by each other, the red one is trapped up in the top, cornered off from his buddies, what will he do?

Players
Darknut (Blue) Kills = 1
Odilo (Red) Kills = 2
Snark (Green) Kills = 0
Matt96 (Yellow) Kills = 0
Spoiler:
Image
Quizatzhaderac wrote:
Rosewinsall wrote:DOWN WITH CERTAINTY!

Are you certain of that?

Moose Anus wrote:I let my wife think I'm watching porn in the bathroom late at night, but I'm really playing Dwarf Fortress instead.

Lawsome
Posts: 86
Joined: Mon May 07, 2012 7:35 pm UTC

Re: Hexattack! (Game 1 turn 11!)

Postby Lawsome » Sat Jun 16, 2012 8:52 am UTC

Snark missed his turn

Game one
Turn twelve
Image
The blue one lets out a great battle cry "WAAAGGGHHHH!" as he is shot towards the red 1. The rest of the reds are closing in on the greens, the yellow W moves in step with the red 2.

Also, was anyone else getting 404 errors when trying to get into the forums yesterday?

Players
Darknut (Blue) Kills = 1
Odilo (Red) Kills = 2
Snark (Green) Kills = 0
Matt96 (Yellow) Kills = 0
Spoiler:
Image
Quizatzhaderac wrote:
Rosewinsall wrote:DOWN WITH CERTAINTY!

Are you certain of that?

Moose Anus wrote:I let my wife think I'm watching porn in the bathroom late at night, but I'm really playing Dwarf Fortress instead.

User avatar
cemper93
Posts: 209
Joined: Sun Feb 20, 2011 2:35 pm UTC
Location: `pwd`

Re: Hexattack! (Game 1 turn 12!)

Postby cemper93 » Sat Jun 16, 2012 5:00 pm UTC

I would really love to join this game, but it has been going on for an eternity and no end is in sight. Lawsome, would you be willing to host two games simultaneously? I'm certain I am not the only one else who is interested in playing this :D

Lawsome
Posts: 86
Joined: Mon May 07, 2012 7:35 pm UTC

Re: Hexattack! (Game 1 turn 12!)

Postby Lawsome » Sat Jun 16, 2012 5:42 pm UTC

The last game came to an end around turn 20, I expect this one with the adapted rules to take a little longer than that.

I cannot run two games at once, sorry :( , I am barely managing to fit one in between revision!
Spoiler:
Image
Quizatzhaderac wrote:
Rosewinsall wrote:DOWN WITH CERTAINTY!

Are you certain of that?

Moose Anus wrote:I let my wife think I'm watching porn in the bathroom late at night, but I'm really playing Dwarf Fortress instead.

User avatar
cemper93
Posts: 209
Joined: Sun Feb 20, 2011 2:35 pm UTC
Location: `pwd`

Re: Hexattack! (Game 1 turn 12!)

Postby cemper93 » Sat Jun 16, 2012 6:00 pm UTC

Okay, no problem, I'll wait. Thank you for hosting this, anyway :)

Lawsome
Posts: 86
Joined: Mon May 07, 2012 7:35 pm UTC

Re: Hexattack! (Game 1 turn 12!)

Postby Lawsome » Sat Jun 16, 2012 9:16 pm UTC

Then again, you could easily host a match yourself if you wanted :)
Spoiler:
Image
Quizatzhaderac wrote:
Rosewinsall wrote:DOWN WITH CERTAINTY!

Are you certain of that?

Moose Anus wrote:I let my wife think I'm watching porn in the bathroom late at night, but I'm really playing Dwarf Fortress instead.

Lawsome
Posts: 86
Joined: Mon May 07, 2012 7:35 pm UTC

Re: Hexattack! (Game 1 turn 12!)

Postby Lawsome » Mon Jun 18, 2012 7:12 pm UTC

Game one
Turn thirteenarooney
Image
The red one is grabbed by the blue one and pulled backward, he promptly runs out of the grip only to be battered by a pulse from the yellow W and smashed into a wall. Meanwhile on the opposite corner of the map his buddies are battling it out with the greens.

Players
Darknut (Blue) Kills = 1
Odilo (Red) Kills = 2
Snark (Green) Kills = 0
Matt96 (Yellow) Kills = 0
Spoiler:
Image
Quizatzhaderac wrote:
Rosewinsall wrote:DOWN WITH CERTAINTY!

Are you certain of that?

Moose Anus wrote:I let my wife think I'm watching porn in the bathroom late at night, but I'm really playing Dwarf Fortress instead.

Lawsome
Posts: 86
Joined: Mon May 07, 2012 7:35 pm UTC

Re: Hexattack! (Game 1 turn 13!)

Postby Lawsome » Thu Jun 21, 2012 6:05 pm UTC

Game one
Turn fourteen
Image
As is the habit, no push commands are used for a while, then three at once. The blue 2 whizzes by the red one, glaring as he goes by, (Sorry Darknut, that was the best glare I could do) The green 1 makes exactly the right move and dodges not one but two pulses aimed at him, moving into combat with the red 2.

Players
Darknut (Blue) Kills = 1
Odilo (Red) Kills = 2
Snark (Green) Kills = 0
Matt96 (Yellow) Kills = 0
Spoiler:
Image
Quizatzhaderac wrote:
Rosewinsall wrote:DOWN WITH CERTAINTY!

Are you certain of that?

Moose Anus wrote:I let my wife think I'm watching porn in the bathroom late at night, but I'm really playing Dwarf Fortress instead.

Lawsome
Posts: 86
Joined: Mon May 07, 2012 7:35 pm UTC

Re: Hexattack! (Game 1 turn 14!)

Postby Lawsome » Fri Jun 22, 2012 8:05 pm UTC

Forgot to change title, soz.
Spoiler:
Image
Quizatzhaderac wrote:
Rosewinsall wrote:DOWN WITH CERTAINTY!

Are you certain of that?

Moose Anus wrote:I let my wife think I'm watching porn in the bathroom late at night, but I'm really playing Dwarf Fortress instead.

Lawsome
Posts: 86
Joined: Mon May 07, 2012 7:35 pm UTC

Re: Hexattack! (Game 1 turn 14!)

Postby Lawsome » Sun Jun 24, 2012 9:54 am UTC

Game one
Turn fifteen
Image
I am watching very intently that red/green brawl down in the bottom right. I really cannot tell how that's going to turn out. The red one is fighting an epic battle up in the top left.

Players
Darknut (Blue) Kills = 1
Odilo (Red) Kills = 2
Snark (Green) Kills = 0
Matt96 (Yellow) Kills = 0
Spoiler:
Image
Quizatzhaderac wrote:
Rosewinsall wrote:DOWN WITH CERTAINTY!

Are you certain of that?

Moose Anus wrote:I let my wife think I'm watching porn in the bathroom late at night, but I'm really playing Dwarf Fortress instead.

Lawsome
Posts: 86
Joined: Mon May 07, 2012 7:35 pm UTC

Re: Hexattack! (Game 1 turn 15!)

Postby Lawsome » Mon Jun 25, 2012 5:17 pm UTC

game one
Turn sixteen
Image
ANOTHER DEATH! The green one has died valiantly in battle. He was a strong warrior. And at least he got to die witnessing the awesome wizard brawl between the green and red W's. Which i see as one wizard force pulling the other toward him before being slammed in the chest by a pulse.

Sh*ts goin' down up north looks like one more brawl is set to go up there ;)


Players
Darknut (Blue) Kills = 1
Odilo (Red) Kills = 3
Snark (Green) Kills = 0
Matt96 (Yellow) Kills = 0
Spoiler:
Image
Quizatzhaderac wrote:
Rosewinsall wrote:DOWN WITH CERTAINTY!

Are you certain of that?

Moose Anus wrote:I let my wife think I'm watching porn in the bathroom late at night, but I'm really playing Dwarf Fortress instead.

User avatar
Snark
Posts: 425
Joined: Mon Feb 27, 2012 3:22 pm UTC

Re: Hexattack! (Game 1 turn 16!)

Postby Snark » Mon Jun 25, 2012 5:22 pm UTC

Well played, sir. Well played.
Dashboard Confessional wrote:I want to give you whatever you need. What is it you need? Is it within me?


Avatar by Matt

Lawsome
Posts: 86
Joined: Mon May 07, 2012 7:35 pm UTC

Re: Hexattack! (Game 1 turn 16!)

Postby Lawsome » Tue Jun 26, 2012 5:03 pm UTC

Game one
Turn seventeen
Image

I don't think the red 1 is going to get out of this OK. I see one escape route... I'll see if Odilo works it out :wink:, though I think he already has.

Players
Darknut (Blue) Kills = 1
Odilo (Red) Kills = 3
Snark (Green) Kills = 0
Matt96 (Yellow) Kills = 0
Spoiler:
Image
Quizatzhaderac wrote:
Rosewinsall wrote:DOWN WITH CERTAINTY!

Are you certain of that?

Moose Anus wrote:I let my wife think I'm watching porn in the bathroom late at night, but I'm really playing Dwarf Fortress instead.


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