Box Boy wrote:As someone who loves Demoknight, imma need you to explain how it adds nothing to the game, despite the fact several weapons have clearly been made for it.
Why Demoman? Why take the strongest ranged class in the game, and then give him the potential to be the strongest melee class in the game? Why not give it to the Pyro, who is the most close-combat focused class? Even the Heavy (who also prefers close range combat) would be a better choice.
You might as well give a Sniper a shotgun or let the Medic lug around an autocannon. It completely destroys the theme of the class. Proof of this? How often do you see Demomen using bits and pieces of the Demoknight getup? Very rarely. Now that the booties are in the game, you're more likely to see shield+sword+booties than you are anything else. Likewise, for a Demoman who actually wants to play Demoman, the sticky launcher is so important there's no way they're giving it up for some silly little shield that lets you scream and zip around - it's not even close to being an equal tradeoff.
Essentially, Demoknight is a 10th class. I guess it makes sense for him, since he was the one class that didn't need ANY
new items (Soldier came close, but I think everyone can agree every single Soldier unlock so far has been fantastic and keeps the class' theme intact), but why did the game need a dedicated "melee class" to begin with? Spy kinda
already fills that role, since Spies are primarily used for backstabbing and sappers, only using the revolver here and there (when a backstab is out of the question and there's nothing nearby that needs sapping.) Pyro also increasingly fills this role with the advent of the Degreaser further solidifying puff and sting as a core part of Pyro gameplay. Hell, even Heavy and Scout also feature melee as a significant part of gameplay, depending on loadout (if you use steak, melee is a part of your gameplay, and Scout's always used the bat frequently.) So why, really, did we need a 10th melee-only class?
The worst part is that Demoknight absolutely destroys the class's image, more than any dumb little hat or medal or whatever ever could. It's also why I despise hats - I think Valve had a fantastic, cohesive art style for TF2 when it first came out, and now the plethora of hats kind of dilute it. It's still the comical, goofy style, but it just seems... diminished by all of it. But it makes them buckets of money and I'd say they've more than earned it, so whatever. Why are you giving the ranged class focused on indirect ranged, AOE combat a freaking medieval shield and a claymore? How in the hell do you go from remote explosives and grenades to a sword and a shield and charging wildly around? Like I said, it'd be like giving the Medic an autocannon or the Sniper a shotgun - it defeats the purpose of the class and wrecks the class image.