Team Fortress 2

Of the Tabletop, and other, lesser varieties.

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b.i.o
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Re: Team Fortress 2

Postby b.i.o » Sun Dec 09, 2007 9:45 pm UTC

52 on CP_Lazytown (which is a custom map, but a very good one). My best class is sniper, second best is probably soldier.

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Re: Team Fortress 2

Postby Delbin » Sun Dec 09, 2007 11:07 pm UTC

My top are usually engineer, medic, spy, and demo man.

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Re: Team Fortress 2

Postby Sunsnail » Sun Dec 09, 2007 11:59 pm UTC

Sniper, Demoman, and Scout

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Re: Team Fortress 2

Postby AbNo » Mon Dec 10, 2007 8:49 am UTC

Medic and Pyro by far, with scout coming just in front of Soldier.

Heavy has about 1/27th the time my Medic time has. :mrgreen:
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Re: Team Fortress 2

Postby xenuphobia » Mon Dec 10, 2007 1:16 pm UTC

I've spent a disproportionate amount of time on my soldier, somewhere around 36 hours. Engineer comes in second place at ~20 hours, followed by Medic with ~16 hours.

Yes, I play too much. :)
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Re: Team Fortress 2

Postby Jessica » Mon Dec 10, 2007 11:33 pm UTC

I've played most as an engineer, second as medic.
I can play any class except spy and sniper. I'm getting better at demoman.
solder, and heavy are about the same for me.
I like pyros and scouts sometimes.
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Re: Team Fortress 2

Postby Okita » Tue Dec 11, 2007 1:02 am UTC

If you are one of those yo-ho's who produced this video I hate you so much right now. People like you ruin games...
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Re: Team Fortress 2

Postby Twasbrillig » Tue Dec 11, 2007 2:12 am UTC

My most-played character is sniper, but that's still less than 7 hours. How can you people find so much time to play?!
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Re: Team Fortress 2

Postby MuseSik » Tue Dec 11, 2007 2:22 am UTC

Twasbrillig wrote:My most-played character is sniper, but that's still less than 7 hours. How can you people find so much time to play?!


Lost wages and broken dreams?

Pyro and Scout are my most played at 6 Hours each.

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Re: Team Fortress 2

Postby b.i.o » Wed Dec 12, 2007 2:53 am UTC

Okita wrote:If you are one of those yo-ho's who produced this video I hate you so much right now. People like you ruin games...


Seriously, I hate people who do stuff like this.

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Re: Team Fortress 2

Postby ZeroSum » Wed Dec 12, 2007 3:14 pm UTC

That video was so hilarious! Sure, I wouldn't want that on every server, but if I saw it I'd laugh and probably join in. If I were annoyed I'd find another server.

As for play time I think I'm approaching 60 hours total, with about 17 hours each on Engineer and Sniper. Only have a max of 42 points for a life with sniper, but I tend to be very aggressive because I play on an instant respawn server.

I have scored 256 points in one one-hour round as sniper. In another I think I scored in the 90s and the medic that was healing me the whole game had the second spot.

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Re: Team Fortress 2

Postby b.i.o » Wed Dec 12, 2007 7:56 pm UTC

A sniper gets ridiculous benefits from instant respawn--it doesn't zoom in and so it doesn't show the enemy where you are.

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Re: Team Fortress 2

Postby ZeroSum » Wed Dec 12, 2007 8:04 pm UTC

Silver2Falcon wrote:A sniper gets ridiculous benefits from instant respawn--it doesn't zoom in and so it doesn't show the enemy where you are.
It still flashes to where you were killed from and I play on 2Fort so the respawn time helps get back to the action and shooting again. It also gets your enemies back out quickly.

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Re: Team Fortress 2

Postby Jessica » Wed Dec 12, 2007 9:45 pm UTC

Not a big fan of instant respawn, though it can be fun every now and again.
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Re: Team Fortress 2

Postby b.i.o » Thu Dec 13, 2007 8:06 am UTC

ZeroSum wrote:
Silver2Falcon wrote:A sniper gets ridiculous benefits from instant respawn--it doesn't zoom in and so it doesn't show the enemy where you are.
It still flashes to where you were killed from and I play on 2Fort so the respawn time helps get back to the action and shooting again. It also gets your enemies back out quickly.


Really? All the maps I've played instant respawn don't wait long enough to show you your killer, you just get revived.

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Re: Team Fortress 2

Postby ZeroSum » Thu Dec 13, 2007 2:44 pm UTC

This server is just enough for you to get a look, but I always know where I'm being shot from on 2Fort anyway.

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Re: Team Fortress 2

Postby Vekter » Fri Dec 14, 2007 7:05 pm UTC

Okita wrote:If you are one of those yo-ho's who produced this video I hate you so much right now. People like you ruin games...


Mind summarizing it? tl;dw.

EDIT: Oh yeah, I'll be on most of tonight from about 6 to ?. (I'll get on after I hit 34 on WoW... <.< >.> )
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>:3

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b.i.o
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Re: Team Fortress 2

Postby b.i.o » Fri Dec 14, 2007 10:10 pm UTC

Vekter wrote:
Okita wrote:If you are one of those yo-ho's who produced this video I hate you so much right now. People like you ruin games...


Mind summarizing it? tl;dw


A bunch of idiots work together to ruin games. Tricks include placing turrets below the map (so they can shoot up), teleporting people into places they can't get out, creating walls with engineering stuff, etc.

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Re: Team Fortress 2

Postby Morphing Ball » Sat Dec 15, 2007 12:43 pm UTC

I thought it was hilarious. Griefing is terrible, but I find it funny when it's not happening to me. This probably makes me approximately as bad as the griefers.

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Re: Team Fortress 2

Postby blarg(!) » Sun Dec 16, 2007 8:43 pm UTC

I just started playing Team Fortress 2 about two weeks ago, so I don't have much time racked up, but I am finding it pretty awesome. I joined the xkcd group, and my id is dragonflyseven.

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Re: Team Fortress 2

Postby Vekter » Mon Dec 17, 2007 6:23 pm UTC

Silver2Falcon wrote:A bunch of idiots work together to ruin games. Tricks include placing turrets below the map (so they can shoot up), teleporting people into places they can't get out, creating walls with engineering stuff, etc.


Haha, one of my friends did that one time. It was pretty funny, actually.
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Re: Team Fortress 2

Postby Twasbrillig » Wed Dec 19, 2007 6:46 am UTC

Did they fix the Gravel Pit glitch? Cause that seems cheaper than a Romanian whore on speed.
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Re: Team Fortress 2

Postby panther3751 » Wed Dec 19, 2007 8:35 am UTC

Gravel Pit glitch? Please explain.


Personally, I'm sick of maps that've been hacked so respawn times are uneven and/or one team can enter another's respawn point. The latter has happened to me on three separate occasions.



Being an "offensive" engineer is awesome. Set up a tele/turret/dispenser nest in a nice niche where lots of enemy foot-traffic, tell heavies and medics to teleport through, and be prepared to constantly beat your poor turret with a wrench as every opposing player tries to take out "that damned annoying turret". :D
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Re: Team Fortress 2

Postby ZeroSum » Wed Dec 19, 2007 3:03 pm UTC

There's a spot in Gravel Pit where you can fall through the floor. This lets you set up a turret beneath the map that can then murder the Red team as they exit spawn, without fear of repercussions.

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Re: Team Fortress 2

Postby b.i.o » Thu Dec 20, 2007 6:12 pm UTC

Had another ~40 point round yesterday with sniper. :D

And then the game ended :(.

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Re: Team Fortress 2

Postby Sunsnail » Thu Dec 20, 2007 10:24 pm UTC

ZeroSum wrote:There's a spot in Gravel Pit where you can fall through the floor. This lets you set up a turret beneath the map that can then murder the Red team as they exit spawn, without fear of repercussions.


I've had that happen on my clan's server. Except it was defense who set it up there. Still cheap as hell.

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Re: Team Fortress 2

Postby Requisition » Sat Dec 22, 2007 12:13 am UTC

Anyone want to go for the play with seven friends achievement? I've been lining some people up and would love to be able to help you guys out while also getting it ourselves!

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Re: Team Fortress 2

Postby AbNo » Sat Dec 22, 2007 1:22 am UTC

Requisition wrote:Anyone want to go for the play with seven friends achievement? I've been lining some people up and would love to be able to help you guys out while also getting it ourselves!


I could be up for that, but I won't be back until the third...
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Re: Team Fortress 2

Postby Requisition » Sat Dec 22, 2007 1:27 am UTC

If anyone wants in my steamid is ForsakenAiur.

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Re: Team Fortress 2

Postby AbNo » Sat Dec 22, 2007 1:39 am UTC

My steam name is Brimshae. I can't add anyone until next year (out of town, and my comp's hard drives have been pulled)
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Re: Team Fortress 2

Postby Twasbrillig » Fri Dec 28, 2007 1:58 am UTC

You know how some days, you just own?

Image

If you'll take note of my total deaths, and how I got this using nearly every character - hence points in backstabs, teleports, headshots, etc.
I want to have Bakemaster's babies. It's possible, with science.

I wonder if you can see...
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Re: Team Fortress 2

Postby Disco_Inferno » Fri Dec 28, 2007 5:14 pm UTC

Twasbrillig wrote:You know how some days, you just own?

Image

If you'll take note of my total deaths, and how I got this using nearly every character - hence points in backstabs, teleports, headshots, etc.


There was one game were I got 70 points with the sniper, but I can't seem to replicate it.

Anyways, I am Disposable_evil_lackey online.
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Re: Team Fortress 2

Postby mosc » Fri Dec 28, 2007 10:58 pm UTC

I managed 21 kills in one life as a demo the other night... was pretty awesome. 26 pts total in that life (5 defends). I have never had such a run of headshots ever. Stickies helped but most of my kills were nailing scouts as they ran around the corner.

Most points in a round I don't know because things are so much quicker now. Probably I've broken 100 as an engineer since they give you points for random stuff other than actual kills.
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Re: Team Fortress 2

Postby AbNo » Fri Dec 28, 2007 11:45 pm UTC

mosc wrote:Stickies helped but most of my kills were nailing scouts as they ran around the corner.


What map?
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Re: Team Fortress 2

Postby Rodan » Sat Dec 29, 2007 3:50 am UTC

Just got the game and I'm already hooked.
Medic is by far the best class ever.

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Re: Team Fortress 2

Postby Allium Cepa » Sat Dec 29, 2007 5:51 am UTC

Yeah it just got it too, and I really enjoy it. I normally play as sniper, but I'm pretty bad and killed a crap ton. I hate those god damn pyros with a passion.
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Re: Team Fortress 2

Postby AbNo » Sat Dec 29, 2007 6:31 am UTC

Allium Cepa wrote:Yeah it just got it too, and I really enjoy it. I normally play as sniper, but I'm pretty bad and killed a crap ton. I hate those god damn pyros with a passion.


I love snipers. It's so much fun to walk up and axe them. :twisted:
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Re: Team Fortress 2

Postby Amnesiasoft » Sat Dec 29, 2007 3:56 pm UTC

AbNo wrote:
Allium Cepa wrote:Yeah it just got it too, and I really enjoy it. I normally play as sniper, but I'm pretty bad and killed a crap ton. I hate those god damn pyros with a passion.


I love snipers. It's so much fun to walk up and axe them. :twisted:

It's even more fun when you do this as a spy: Kill that medic who ran out and started healing you...right in front of the sniper who just spawned, he ignores you, then you go backstab him :D

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Re: Team Fortress 2

Postby Rodan » Sat Dec 29, 2007 4:49 pm UTC

Allium Cepa wrote:but I'm pretty bad and killed a crap ton. I hate those god damn pyros with a passion.

That's why I like the medic. I'm actually pretty good at it, and it's the only class that I don't die pretty instantly with.

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Re: Team Fortress 2

Postby Twasbrillig » Sat Dec 29, 2007 6:12 pm UTC

What? Nobody has a screenshot with them having more than 6 dominations? I'm disappointed, I thought someone would best me. :(
I want to have Bakemaster's babies. It's possible, with science.

I wonder if you can see...
...what is wrong with my signature?

wing wrote:I'm sorry... But that was THE funniest thing I've ever read on the interbutts.


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