Portal!

Of the Tabletop, and other, lesser varieties.

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DrStalker
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Portal!

Postby DrStalker » Wed Oct 10, 2007 8:06 am UTC

I'm decrypting now, and I know I'm not the only XKCDer that's been waiting for this game!

How are other people finding it? Is it as awesome as we have all been expected?
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Delbin
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Re: Portal!

Postby Delbin » Wed Oct 10, 2007 8:55 am UTC

I didn't really have any expectations, but it is fun. Stayed up about two hours too late playing it. They did an amazing job with the atmosphere. I thought it was just going to be a puzzle game.

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Re: Portal!

Postby Gadren » Wed Oct 10, 2007 9:51 am UTC

I sense that I'm almost done with it, but even though it's kind of short, it's really good.

Oh, and one more thing: make sure your textures are set to the highest setting. You might miss things otherwise.

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Re: Portal!

Postby evilbeanfiend » Wed Oct 10, 2007 9:55 am UTC

not only are the physics puzzles fun - its so funny too

Spoiler:
afterwards you will be baked, then there will be cake!
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Re: Portal!

Postby Malice » Wed Oct 10, 2007 10:24 am UTC

Unless there's something beyond puzzle 19 of 19, I only have one puzzle to go. It's a fun "game", but I'd really like to see the gameplay mechanic utilized in a narrative setting instead of just a boring testing environment.
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Re: Portal!

Postby DrStalker » Wed Oct 10, 2007 12:03 pm UTC

I just finished the narrative play mode and redid most of it with commentary. Very nice game, and now I have all the challenges to work though... given how long I spent in Narbacular Drop (which had no focused goals for challenges, just a personal desire to be faster) I expect to be in Portal for quote a while.

And of course... player created maps! Will be interesting to see what people come up with.
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Re: Portal!

Postby evilbeanfiend » Wed Oct 10, 2007 12:05 pm UTC

Spoiler:
i quite like how everything in the game is female (well voiced at least) unless your companion cube is male maybe? :shock:
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Re: Portal!

Postby DrStalker » Wed Oct 10, 2007 12:10 pm UTC

evilbeanfiend wrote:
Spoiler:
afterwards you will be baked, then there will be cake!



Not if you...
Spoiler:
Image

I am disappointed that I didn't get any cake. I mean, it wasn't so bad when I thought there was no cake but then... there is cake! Grrr. Crazy twist in the ending! I demand Portal 2: The Quest For Cake!
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Re: Portal!

Postby Hench » Wed Oct 10, 2007 3:46 pm UTC

Just purchased on Steam...now waiting for download. Go faster, Internets! Fastar!!! D:
Spoiler:
Your perceptions will not change reality, but simply color it.

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Re: Portal!

Postby DrStalker » Wed Oct 10, 2007 3:48 pm UTC

Finished it, played through with Commentary, now working on the advanced rooms for my Vanilla Swirl Crazy Cake Merit Badge.
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Re: Portal!

Postby rrwoods » Wed Oct 10, 2007 5:58 pm UTC

I went to my local GameStop to get the Orange Box, mostly for this game... and they didn't have it yet. ::cry::
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Re: Portal!

Postby Gadren » Wed Oct 10, 2007 6:44 pm UTC

Say, if it's not too much trouble, would we be able to specify what type of spoilers they are? For example:

Portal, level 17 spoiler:
Spoiler:
I miss my cube! :( :oops: :cry:

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Re: Portal!

Postby Rodan » Wed Oct 10, 2007 6:47 pm UTC

This is out?! Fuck. Now I'm going to need even more money... (or a way to figure out how to search for it at the cove)

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Re: Portal!

Postby b.i.o » Wed Oct 10, 2007 7:46 pm UTC

Portal is amazing :D

I'm stuck on one part in level 18, I'll go back to it later and see if I can finish it.

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Re: Portal!

Postby thecommabandit » Wed Oct 10, 2007 8:41 pm UTC

There are occasional times when I hate being a resident of Europe. This is one of them.

I have to wait 8 MORE DAYS! I want to play Portal nooooow! =(

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Re: Portal!

Postby Mecks » Wed Oct 10, 2007 8:52 pm UTC

Malice wrote:Unless there's something beyond puzzle 19 of 19, I only have one puzzle to go. It's a fun "game", but I'd really like to see the gameplay mechanic utilized in a narrative setting instead of just a boring testing environment.


Boring testing environment? You can't be serious. No, there isn't some cowboy giving a voice-over of the back story, but it's a really, really, really well crafted story. You just need to follow the clues. It stands on its own two feet and fits itself in nicely with the Half-life universe.

Spoiler:
And it'll probably tie in with Episode 3. Supposedly, it's all taking place on the Borealis, a ship owned by Aperture Science. Oh, and rumor has it that Dr. Mossman is somehow involved with Aperture as well. Gordon Freeman with a portal gun?! Too good to be true!
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Re: Portal!

Postby Mother Superior » Wed Oct 10, 2007 9:35 pm UTC

Spoiler:
Aperture Science is a rival to Black Mesa and in charge of the research ship Borealis, which is what Mossman discovered. Which apparentely, is very very bad.


This game was amazing. Simply amazing. The atmosphere was perfect, and everything that lady said made me laugh or get really, really, really freaked out. I was very paranoid right after I finished it.
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Re: Portal!

Postby Amnesiasoft » Wed Oct 10, 2007 11:12 pm UTC

This game was totally worth it. I just loved the song in the ending credits. Now then, how am I supposed to complete some of those portal challenges with only 2 portals >_>

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Re: Portal!

Postby Rodan » Wed Oct 10, 2007 11:55 pm UTC

>sigh<... *wishes he had money*

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Re: Portal!

Postby Gadren » Thu Oct 11, 2007 12:16 am UTC

At the beginning of the commentary, we're recommended to send in our thoughts to Gabe Newell at gaben@valvesoftware.com, so I sent him the following:
[probably some spoilers in there]
Spoiler:
Hi Gabe Newell,
The commentary intro told us to email you about our thoughts on the game, so here they are.

First, I simply have to say that this is one of the most fun games I have ever played. I especially like how you hired the developers of a student game. That sort of infusion of new blood is just what the game industry needs, and it's nice to see Valve taking advantage of the fresh talent out there.

Second, I originally was worried that the game would be too short, especially as I was able to see the XX/19 progress at the start of each level. But after thinking about it, and listening to the commentaries (which are great, by the way), the need to slowly introduce concepts is an important one and I think it helped me wrap my head around the concept of portals. By the end of level 19, I felt a sort of oppressive weight by the surroundings that I think was intentional and meant to mirror the character's feelings inside the testing area. Having even a few more large levels in the main game would have felt like too much.

The atmosphere was amazing. And while the creepy/funny GLaDOS really helped, it was more than that -- it was the overall "corporate / employee handbook" feel. Those of us with experience in oppressive work environments can really connect. In a game without headcrabs and Combine soldiers, the sense of tension and paranoia still remained. The "backstage" areas contrasted so much with the clean and shiny testing areas -- it gave that sense of the gritty underbelly that represented GLaDOS. I was a bit disappointed that some scribblings were reused (I noticed that the "The cake is a lie X4" writings had its texture reused at various places), but on the whole it was good. And the connection with the viral website was a genius move! I know of a lot of games that use viral advertising before the game, but I haven't known of one that refers to it again in the game.

I've only started with the content beyond the main game, but I love the idea of achievements. Will you be putting those achievements onto our SteamID pages? I really hope you do.

Also, I'm sure it's been said already, but modding is what will give this game immortality. To be able to make new puzzles will keep the game from ever going stale. I also think that you should really encourage Garry to make an update to GMOD with the portal gun, as it has great potential for building machines, as well as multiplayer (for example, you could have a game where everyone, with normal weapons, has to kill one person, who has a portal gun).

Finally, we need Portal merchandise! A plush Companion Cube, or a model portal gun, would be quite awesome.

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Re: Portal!

Postby User? What User? » Thu Oct 11, 2007 1:00 am UTC

Two most exciting hours for a long time!

Re: previous spoiler:
Spoiler:
Damn right! we I want my companion cube!!!
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Re: Portal!

Postby Delbin » Thu Oct 11, 2007 1:19 am UTC

Had trouble sleeping after playing my first session. It's sooo creeepy. A very satisfying game all in all.

Anyway, as a semi-spoiler, you're about halfway done when you hit level 19.

Spoiler:
So, did anyone do any of the puzzles the hard way? I felt dumb on the first level where you're up against the gun turrets. Instead of dropping boxes on the first two, I made a shield by situating myself between the two boxes and moving myelf slowly down the hallway with a mad dash into the other room.

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Re: Portal!

Postby DrStalker » Thu Oct 11, 2007 2:21 am UTC

Unspoilering for a sec:

> So, did anyone do any of the puzzles the hard way?

One of the brilliant things about portal is the number of ways you can do things. There will be an obvious way, but often alternate ways... which could be faster, slower, less portal intensive, involve less movement, etc. These tricks help with the challenges.

For example:
Sentry Gun Advanced Room Spoiler
Spoiler:
In this room the guns are in cages; they can't be directly affected in any way. You have to do all sorts of tricky Line-of-site blocking and positioning to get by... and remember that sentry guns can get line of sight on you through your portals!

Luckily you seem to regenerate health rapidly; you can take a lot of shots so long as you don't take too many at once. Knowing just how far you can run under fire is important!


And if you liked chamber 17.
Spoiler:
The advanced mode features an Aperture Science Weighted Companion Sphere.

Also.. I hope that cube makes a cameo in HL:Episode 3.
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Re: Portal!

Postby Amnesiasoft » Thu Oct 11, 2007 2:34 am UTC

You most definitely need to find the alternate completion methods to stand any chance of getting gold medals on the challenge courses. Just because Valve taught you to associate buttons with boxes (or so claims the commentary), it's not always the best way to do things ;)

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Re: Portal!

Postby DrStalker » Thu Oct 11, 2007 2:55 am UTC

Are achievments failing to unlock for anyone else? I have Fruitcake 4/4... but it still shows as uncompleted. And no matter how many video cameras I detach Camera Shy stays at 0/33.

Not that this is detracting from the fun. :-)
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Re: Portal!

Postby Amnesiasoft » Thu Oct 11, 2007 3:18 am UTC

DrStalker wrote:Are achievments failing to unlock for anyone else? I have Fruitcake 4/4... but it still shows as uncompleted. And no matter how many video cameras I detach Camera Shy stays at 0/33.

My friend was saying this same thing was happening to him. And I'm not sure why. As for the cameras, you have to do it in one game. If you say, keep loading up one level and detaching a camera, it will reset to 0. So far I've only managed to get 30 at most. I just don't know where those other three cameras are, or if there's a way to remove them other than portals. I've also noticed that the Science achievements don't show any actual progress on them. They all say 0/18

Delbin wrote:
Spoiler:
So, did anyone do any of the puzzles the hard way? I felt dumb on the first level where you're up against the gun turrets. Instead of dropping boxes on the first two, I made a shield by situating myself between the two boxes and moving myelf slowly down the hallway with a mad dash into the other room.

Spoiler:
If you're playing the level I think you are, trust me that that's the only way to manage on the advanced version of the test

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Re: Portal!

Postby Mecks » Thu Oct 11, 2007 3:24 am UTC

I'm currently looking for an "I Miss My Companion Cube" shirt.

Any help would be much loved.
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Re: Portal!

Postby Hench » Thu Oct 11, 2007 3:28 am UTC

Man, this game is awesome. I've already beat it twice but it doesn't feel nearly enough. The game is so well done it's almost obscene.

Definitely an A++ title, this one.
Spoiler:
Your perceptions will not change reality, but simply color it.

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Re: Portal!

Postby Scooch » Thu Oct 11, 2007 5:59 am UTC

Finished game easily/funly enough. The challenges are hard though.
Spoiler:
Only gold I got so far was using only 2 portals on the firing range level. I've gotten 5/6 of the advanced level but can't even get halfway done on the 18th. I can get to the platform below the button, but that's about it.

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Re: Portal!

Postby DrStalker » Thu Oct 11, 2007 7:14 am UTC

[quote="Scooch"]Finished game easily/funly enough. The challenges are hard though.

I got a gold...
Spoiler:
.. on the one with the three moving platforms and the "victory lift", fewest portals. Doing it exactly the way I did it the first time, using a sneaky shortcut. (it even gets mentioned in the commentary as a shortcut they left in because it was "trickier than the proper solution to figure out")

Some of the other challenges though.. they're tough. Like, seemingly impossible tough.
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Re: Portal!

Postby Tetelestia » Thu Oct 11, 2007 8:38 am UTC

Fantastic game. I enjoyed those 2 hours so much and cannot wait to repeat it.

There is some hidden info in the game that gives more backstory

But if you don't want to find it yourself...

Spoiler:
http://www.aperturescience.com

login: cjohnson
pass: tier3


Also the companion cube apparently is going to be for sale at some point, I saw a link in Penny-Arcade's thread but it is unresponsive for me at this time.

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Re: Portal!

Postby evilbeanfiend » Thu Oct 11, 2007 10:19 am UTC

Amnesiasoft wrote:This game was totally worth it. I just loved the song in the ending credits. Now then, how am I supposed to complete some of those portal challenges with only 2 portals >_>


the credits were almost worth the game price on their own. it seems a really odd claim to fame but valve just raised the bar on end of game credits by an order of magnitude
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Re: Portal!

Postby Lucien » Thu Oct 11, 2007 2:41 pm UTC

So I'm stuck in the game, could anyone give me a hint. Not the actual solution, but point me in the right direction?

Spoiler:
Stuck a while after the incinerator on 19. A room with the turrets (which I took out), and has three of the huge piston-bar things blocking off the top. I can't seem to find a way out.

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Re: Portal!

Postby evilbeanfiend » Thu Oct 11, 2007 3:04 pm UTC

can't quite recall that bit but here's a guess:

Spoiler:
can you get on the pistons? if so thats probably the way to go
remember you can fire a portal through chain link fences.
the other part it might be: were the turrets in little alcoves? check in the alcoves
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Re: Portal!

Postby Lucien » Thu Oct 11, 2007 3:28 pm UTC

evilbeanfiend wrote:can't quite recall that bit but here's a guess:

Spoiler:
can you get on the pistons? if so thats probably the way to go
remember you can fire a portal through chain link fences.
the other part it might be: were the turrets in little alcoves? check in the alcoves


Spoiler:
The pistons completely block off the open ceiling (except for a few cracks in the middle, which I was unable to notice any portalable (word?) surfaces.
No chain link fences in the area.
There were little alcoves. One had a little claw hanging from the ceiling. I'll have to check them out again, I suppose.


Also, the most fun I ever had:

Spoiler:
I can't remember the level number, but it was the one where there were multiple heights of platforms, and you put a portal on the lowest one, and another in the pit that yu jumped in. You'd shoot up through the other one, place another portal on the next height, fall, shoot up the next exit... Rinse and repeat. Oh, also doing a ceiling/floor chain to achieve super speed.


Edit:
Spoiler:
The cake is a lie.
The cake is a lie.
The cake is a lie.
The cake is a lie.

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Re: Portal!

Postby evilbeanfiend » Thu Oct 11, 2007 3:32 pm UTC

Spoiler:
yes checkout the one with the claw
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Re: Portal!

Postby Mecks » Thu Oct 11, 2007 3:34 pm UTC

Lucien wrote:So I'm stuck in the game, could anyone give me a hint. Not the actual solution, but point me in the right direction?

Spoiler:
Stuck a while after the incinerator on 19. A room with the turrets (which I took out), and has three of the huge piston-bar things blocking off the top. I can't seem to find a way out.


Spoiler:
If you're where I think you are, you are supposed to fall under the three pistons to the turrets below. Kill the turrets. Feel bad about killing the turrets. Then look for a claw hanging from the ceiling in one of the turrets' rooms. Look above the claw, and you can see a small gap around it through which you can portal back up to the higher floors. Do that and continue from there.


Hope that helps.
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Re: Portal!

Postby DrStalker » Thu Oct 11, 2007 3:56 pm UTC

Mecks wrote:
Hope that helps.


Took me a while to figure that out too; it's probably the least-obvious (i.e.: easiest to miss the surface) portal placement in the game, because of the limited view and distance to portalable surface (and the many non-portalable things that can interfere with the view.) With that said, it wasn't the sort of aggrivating frustration that I've seen in a lot of other games as far as missing something goes... Valves done an excellent job of drawing the eye around to things that need to be seen, this one just took longer for me to get.

In related news, I just invented a new word: Portalable.
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Re: Portal!

Postby evilbeanfiend » Thu Oct 11, 2007 3:59 pm UTC

another solution to the same thing:
Spoiler:
i did it a slightly different way, if you use the claw it moves out of the way allowing you to pile up turrets and get up that way
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Re: Portal!

Postby Ayelis » Thu Oct 11, 2007 6:23 pm UTC

rrwoods wrote:I went to my local GameStop to get the Orange Box, mostly for this game... and they didn't have it yet. ::cry::


It's okay. From my experience, the Orange Box is a myth. All it has on it is "Steam". You might as well just download it anyways, because that's what you're going to be doing if you purchase the fabled "Orange Box".

*disillusioned*
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