EVE Online

Of the Tabletop, and other, lesser varieties.

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Toeofdoom
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Re: EVE Online

Postby Toeofdoom » Sat Oct 31, 2009 6:55 am UTC

Years maybe? :P but I want to state that I planned to train Minmatar and projectiles next before the projectile boost was mentioned (it had something to with the serpentis and angel pirate ship boosts though).

Also I really want to see a daredevil and dramiel mess shit up in a class 6 wolf-rayet wormhole.
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Re: EVE Online

Postby Ralith The Third » Sat Oct 31, 2009 3:41 pm UTC

ever since the hp boost...
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Re: EVE Online

Postby Alasseo » Sun Nov 01, 2009 9:24 am UTC

The words of rage I have for the hp boost are..angry words. They are angry words.

My muninn will be the terror of interceptors, oh, it's going to be lovely..
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Re: EVE Online

Postby Alasseo » Mon Nov 02, 2009 12:50 am UTC

Sorry, but there's no good clean public kb that has this:
2009.11.01 23:36:00

Victim: Debes Sparre
Corp: Gradient
Alliance: Electus Matari
Faction: NONE
Destroyed: Jaguar
System: Oddelulf
Security: 0.4
Damage Taken: 13892

Involved parties:

Name: fluxkompensator
Security: -10.0
Corp: Black Sinisters
Alliance: NONE
Faction: NONE
Ship: Crusader
Weapon: Crusader
Damage Done: 11519

Name: ImmortalisMyst (laid the final blow)
Security: -5.1
Corp: Twisted Inc.
Alliance: NONE
Faction: NONE
Ship: Curse
Weapon: Warrior II
Damage Done: 1247

Name: Rathnon Domitras
Security: -9.9
Corp: Beyond Divinity Inc
Alliance: Beyond Virginity
Faction: NONE
Ship: Arazu
Weapon: Dual 150mm Railgun II
Damage Done: 941

Name: Ariartus
Security: -10.0
Corp: Black Sinisters
Alliance: NONE
Faction: NONE
Ship: Hurricane
Weapon: Hurricane
Damage Done: 93

Name: Captain Plumb
Security: -10.0
Corp: Ghost Festival
Alliance: Naraka.
Faction: NONE
Ship: Hound
Weapon: 'Arbalest' Siege Missile Launcher
Damage Done: 92

Destroyed items:

Nanite Repair Paste, Qty: 100 (Cargo)
Pithi B-Type Small Shield Booster
Large Anti-Kinetic Screen Reinforcer I
Gyrostabilizer II
Large Anti-Explosive Screen Reinforcer I
Internal Force Field Array I
Caldari Navy Warp Scrambler
Republic Fleet EMP S, Qty: 33
150mm Light AutoCannon II
Caldari Navy Medium Shield Extender
Coreli A-Type 1MN Afterburner

Dropped items:

Gyrostabilizer II
Republic Fleet EMP S, Qty: 5676 (Cargo)
Corpii C-Type Small Nosferatu
Republic Fleet EMP S, Qty: 42
150mm Light AutoCannon II, Qty: 2


That fight was at a planet. The crusader's support showed up within the first minute. I lasted 11 minutes and 55 seconds. I got the crusader to 47% armor, I had an alliancemate use ecm drones to jam him once, but the arazu kept point on me long enough that my friend had to bug out, crusader got point on me again. Eventually curse neuted me and the warriors just took me down too fast. I had a friendly huginn show up not 45 seconds before I popped, but by then it was just barely (barely!) too late.. this was an amazing fight.

But check that damage tanked!
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Re: EVE Online

Postby Toeofdoom » Mon Nov 02, 2009 10:53 am UTC

Ouch on that equipment >.< I might be wrong but weren't those shield boosters around 200m? The rest can't have been too cheap either. Nice fight though.
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Re: EVE Online

Postby Alasseo » Mon Nov 02, 2009 2:59 pm UTC

115ish. The rest all adds up to about 220, give or take 15m.
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Re: EVE Online

Postby Izawwlgood » Mon Nov 02, 2009 3:00 pm UTC

Alasseo wrote:Internal Force Field Array I


Am I missing something? Why didn't you have a DCUII fitted?
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Re: EVE Online

Postby Token » Mon Nov 02, 2009 5:48 pm UTC

Presumably because a DCU II would require more CPU than the ship has.
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Re: EVE Online

Postby Izawwlgood » Mon Nov 02, 2009 6:00 pm UTC

Ah! Indeed. He seems to be about 6 tf short of being able to fit an EANM...

Funny that, I was fitting a Mega for sleeper asploding the other day and was .5 tf short on my get up. I wanted to slap the ship.
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Re: EVE Online

Postby Alasseo » Mon Nov 02, 2009 11:47 pm UTC

Why would I fit an EANM on a shield tanking ship anyways? :p But yeah, that is very, very tight on pg and cpu. less than 1 left on each.
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Re: EVE Online

Postby Toeofdoom » Tue Nov 03, 2009 1:25 am UTC

Alasseo wrote:Why would I fit an EANM on a shield tanking ship anyways? :p

That's what I was thinking too haha

Anyway, if you haven't already izzawlgood it's probably a good idea to keep a lookout for cheap (5-10m) faction hardeners, basically tech 2 but with only 16cpu use. Megas, ishtars and arazus often have CPU issues as well as a few other gallente ships.
Although with .5 you can probably just get a named cap recharger or something :P
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Re: EVE Online

Postby tzvibish » Tue Nov 03, 2009 8:04 pm UTC

Sometimes I hate the fact that I have a life.

The only reason I have stayed away from MMOs is because I know myself, and I know my RL avatar would suffer greatly. I went through the trial of EVE and absolutely loved the sheer complexity and freedom that the game gives you. Building a character in EVE would be an amazing venture into my wildest sci-fi fantasies, and I have to try hard not to succumb to the awesomeness.

How do you all balance your RL with your MMOs, assuming your RL is significant (family, job, etc.)?
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Re: EVE Online

Postby Izawwlgood » Tue Nov 03, 2009 8:15 pm UTC

I just power train my RL alt so he can get more done.

My grades suffered hard when I first got hooked on Eve. It goes in peaks and valleys, I took 3-4 months off a while back and canceled both my accounts. Now that I'm doing something I really enjoy in the game, I'm rationing my time with great difficulty.

I dunno man, it's like anything else. RL first.
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Re: EVE Online

Postby Ralith The Third » Wed Nov 04, 2009 1:10 pm UTC

My RL is sort of a like a semi truck in relation to a CD.
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Re: EVE Online

Postby Toeofdoom » Wed Nov 04, 2009 1:15 pm UTC

Real life for me is a games development course at uni, so eve is "research". I got a HD for an essay about eve which was in the first semester I had a paying account, which was in fact my highest graded semester yet.

Uh, but really... eve is a game that you can play in short bursts or long hauls. Recently I've been exploring all the complexes in 2 isolated hisec systems which takes an hour every couple of days but is rather profitable. Compared to the amount of coding I've been doing it's nothing. Once uni finishes I'll probably start exploring the nearby lowsec too due to having more time spare. It does help that coding games can be pretty cool though.
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Re: EVE Online

Postby Izawwlgood » Wed Nov 04, 2009 2:32 pm UTC

That's a good point too; we live in wormhole space, and most of the stuff to do is measured in hours. That said, we've brought on a bunch of people, so if we only check in for a brief spell once a day, stuff is still getting done. Additionally, if we don't run anything ourselves for a week, there'll always be more sites later.

As opposed to, I dunno, WoW or WAR, where if you don't play, nothing advances. At least in Eve, I can get busy for a week and not play, and come back and have a new skill trained high enough to do something fun.
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Re: EVE Online

Postby nsmjohn » Wed Nov 04, 2009 8:08 pm UTC

I been on EvE maybe 5 or 6 hours in the last month. I like it because I have plans to play more in the future and I don't have to sacrifice character improvement just because I can't play much now.
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Re: EVE Online

Postby Kain » Wed Nov 04, 2009 8:50 pm UTC

nsmjohn wrote:I been on EvE maybe 5 or 6 hours in the last month. I like it because I have plans to play more in the future and I don't have to sacrifice character improvement just because I can't play much now.

Likewise... sure, I may not be making money right this moment, which jeapordizes my plans to be able to use plex to pay for my subscription from march on, but my skills are still training, and I am able to focus my efforts on my exams. Ugh.
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Re: EVE Online

Postby Ralith The Third » Wed Nov 04, 2009 9:21 pm UTC

Izawwlgood wrote: and most of the stuff to do is measured in hours.

That's my problem, and why I left you all. Sorry.
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Re: EVE Online

Postby Izawwlgood » Wed Nov 04, 2009 9:24 pm UTC

S'not a problem.

By the way, we cleared a C5 radar site, took 6 BSs and one BC (the BC wasn't that useful, just occasionally soaked up a bit of damage and almost popped) about an hour and a half, with 20 minutes of salvage and hacking, and was worth 760M.
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Re: EVE Online

Postby Alasseo » Mon Nov 09, 2009 3:35 pm UTC

So do we have anyone who actually holds sov here? Thoughts on the sov changes, if you do?
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Re: EVE Online

Postby Xaddak » Mon Nov 09, 2009 3:52 pm UTC

Izawwlgood wrote:S'not a problem.

By the way, we cleared a C5 radar site, took 6 BSs and one BC (the BC wasn't that useful, just occasionally soaked up a bit of damage and almost popped) about an hour and a half, with 20 minutes of salvage and hacking, and was worth 760M.


That was a mag site, not a radar.

But yeah, T1 BCs don't seem to be able to exist in C5+. They have the tank per second, they just don't have the EHP to survive the incoming volleys long enough to get repaired. And it's entirely possible that battleships won't be able to survive C6s, for the same reason.

Alasseo: We don't hold sov, but with the new changes it seems like they're trying to shift the focus to many groups holding small territories rather than a few super-empires holding huge swaths of mostly empty space that never gets used - which sounds like a good idea to me. After all, why even have the space if it isn't being used? We actually thought about trying to claim a little patch, but I think we're going to wait and see how it shakes out. Besides, we have wormhole-y plans for the future.

Having to pay to upgrade your space really seems like it could do the trick. Especially if all systems have a base minimum fee, then even holding a bunch of unupgraded systems will not only be impossible to defend under the new sov plans, but would also break even the largest bank very quickly.
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Re: EVE Online

Postby Izawwlgood » Mon Nov 09, 2009 7:59 pm UTC

Just a brag/update;
2 wks of wormholing with a new crew, and we finally got a safe exit. Roughly 2Bn ISK in loot divvied among about 6 people evenly. Ish.
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Re: EVE Online

Postby Toeofdoom » Tue Nov 10, 2009 6:32 am UTC

How many plates are on the BCs you're talking about...? And they're trimarked right? I suppose 80k armor ehp isn't ridiculous in some ways but they'd gain something from having a marginally smaller sig too.

But yeah... I need to sell my stockpile of exploration crap sometime >.<
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Re: EVE Online

Postby Xaddak » Tue Nov 10, 2009 7:02 am UTC

Toeofdoom wrote:How many plates are on the BCs you're talking about...? And they're trimarked right? I suppose 80k armor ehp isn't ridiculous in some ways but they'd gain something from having a marginally smaller sig too.

But yeah... I need to sell my stockpile of exploration crap sometime >.<


None, because it has requirements beyond EHP. It has to tank a certain amount of damage per second, run a LRAR, be cap stable... a full EHP build isn't what we're going for, here. We can go back and forth all day long about this build or that build or this other one or... just fly a battleship, instead. Typhoon, Megathron, Dominix, Abaddon, Armageddon, and probably the Apocalypse are all suitable for what we do. So are the Kronos and Paladin, for that matter.
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Re: EVE Online

Postby Toeofdoom » Tue Nov 10, 2009 10:59 am UTC

Well, it sounded like the choice was having a BC or having no BC... and I'd prefer the former. Either way the gang should have enough repping on its own.

But yeah, the optimal setup is basically a ridiculous blob of marauders if you can afford it, or possibly a bunch of T3 ships if you have some damn nice piloting. Obviously matching tank types...
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Re: EVE Online

Postby halbarad » Wed Nov 18, 2009 9:31 am UTC

I just got started on this game a few days ago and haven't decided what I want to specialise in yet so I'm doing all the Agent Missions at the start so I can see what each is like and try to decide after that. However I'm having a problem with one of the missions, I've got to manufacture some Civilian Afterburners and when I try to it claims I have to meet the skill requirements which is Industry 1. I've looked through my skill list and I have a skill in Industry (Mining 2 or 3) but I'm guessing that this isn't enough. Can anyone help me solve this problem?

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Re: EVE Online

Postby SlyReaper » Wed Nov 18, 2009 10:17 am UTC

There's a skill called Industry. Go train it.
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Re: EVE Online

Postby halbarad » Wed Nov 18, 2009 12:09 pm UTC

SlyReaper wrote:There's a skill called Industry. Go train it.


I wasn't sure if there was a skill called that, I'll look it up later when I get a chance. Thanks.

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Re: EVE Online

Postby Pryomancer » Wed Nov 18, 2009 12:20 pm UTC

Reading the first post, I now want to play EVE. Thanks! :)
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Re: EVE Online

Postby SlyReaper » Wed Nov 18, 2009 12:34 pm UTC

halbarad wrote:
SlyReaper wrote:There's a skill called Industry. Go train it.


I wasn't sure if there was a skill called that, I'll look it up later when I get a chance. Thanks.


Yeah all the "skill groups" are named after the primary skill that goes in them. So there's a "Drones" skill under "Drones", a "Learning" skill under "Learning", etc.
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Re: EVE Online

Postby Izawwlgood » Wed Nov 18, 2009 7:05 pm UTC

Something that's always bugged me is "5% Bonus to Armor Repairer" effectiveness.

Why, WHY, does this not apply to remote repping?
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Re: EVE Online

Postby Alasseo » Wed Nov 18, 2009 7:53 pm UTC

Because there's a separate one for RR? :)

New devblog on sov up btw, but nothing really new.
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Re: EVE Online

Postby Ralith The Third » Wed Nov 18, 2009 9:19 pm UTC

It doesn't apply to remote repping because until WHs came out RRers were a scant minority, as far as I know.
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Re: EVE Online

Postby Izawwlgood » Wed Nov 18, 2009 9:34 pm UTC

The necessity of RR'ing has rendered a bunch of ships useless in my eyes.
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Re: EVE Online

Postby Xaddak » Thu Nov 19, 2009 1:25 am UTC

RIP Hyperion. </3

The need for high EHP and rep has also rendered a lot of ships useless. RIP Ishtar, too.

Before you start: Yes, I know they still have their uses. I just wish there was more to a C5 anti-Sleeper fleet than command ship, logistics, BS swarm.
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Re: EVE Online

Postby Alasseo » Thu Nov 19, 2009 5:53 am UTC

RR was very prevalent prior to WH's, dunno what crack you're on. RR BS fleets dominate until you get to the level of enough alpha to instapop BS. (this is a large and somewhat variable range)
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Re: EVE Online

Postby Toeofdoom » Thu Nov 19, 2009 6:52 am UTC

Yeah, RR fleets were sometimes used for 10/10 plexes too... although nowdays that's more of an ishtar job. And on that note
RIP Ishtar

I have no idea what you are on, but it's clearly ridiculously strong. About the only things the ishtar doesn't do are snipe really effectively and maybe wormholes due to drone popping. It can permarun 2 MRARs, which equate to 1 LRAR in all but range with 41k armor ehp on the lowest resist. I still haven't heard what kind of EHP is actually required for class 5s because you never bothered saying, though. Obviously it doesn't match a dominix but that's mainly on the *damage* side. There is the slight problem of battleships locking hacs much slower that you didn't mention, but that depends on fleet setup and stuff.

All those numbers are without a CS or any leadership.
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Re: EVE Online

Postby Izawwlgood » Thu Nov 19, 2009 1:42 pm UTC

Toeofdoom wrote:I still haven't heard what kind of EHP is actually required for class 5s

>
Toeofdoom wrote:41k armor ehp on the lowest resist

We try and keep our BS EHP above 60k. My Mega has 66k, and was virtually insta-popped when we warped a carrier in to test our mettle against the 6x Sleeper Guardian spawn. It was like, they targeted me (Sleepers basically have negligible lock time), I declared aggro, a few people started repping me, my armor was gone, the carrier said he mucked up and couldn't find me, I was in a pod. The whole thing took maybe ten seconds.
If you read the post he made, you'll see that he meant 'as they are relevant for our use' Apparently you both read the first line, and ignored the whole;
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Re: EVE Online

Postby Alasseo » Thu Nov 19, 2009 3:28 pm UTC

Ishtar used to be one of the very few ships that scared my Vaga. It still does, but not nearly as much. I'm pretty damn well not scared of anything solo at this point, unless that something starts out at 0m and gets me webbed and 2pted.

Tacklers are the devil-child, but I think I can fix most of them. Rapiers are assholes, though. Arazus less so.
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