korora wrote:I went to embark in the new version, only to find that the embark details have been mostly obscured: rather than seeing all the layers, you just see indicators of how much soil there is (deep/some/little/no soil) and whether there's clay, flux, "deep metal", or "shallow metal". Which makes sense, from a realism standpoint. Not sure whether the deep/shallow metals imply type or just location, and the wiki is no help on the matter.
Toady has cut down the abundance of metals and minerals real hard, in order to make it more realistic. The time of plenty coal, iron and gold is past, and for good reason - a trade economy wouldn't make sense otherwise. But in one of the main forum threads he said he'd make it an option to have something like the old abundance.
Not sure how I feel about it. It could be fun - ending up importing iron ore or coal or whatever to be able to run your industry.
Shallow metal implies iron and iron-esque stuff, that is, metals in the upper layers. Deep metal is more like the stuff you find way down, including adamantine.