Negated wrote:I got bored of farming Inferno Act 1 with WD and started a Barb just over a week ago. Now the Barb is level 54 and somewhat struggling in act 2 Hell.
Playing a melee character is a totally different experience. WD is rarely bothered by plague, molten, or fire chain. But the Barb really has a hard time against these. Fire chain in particular is deadly. The AI is smart enough to circle you to melt you away with the chain. I have tried Ground stomp, Overpower, Leap, and Furious Charge to help, but none seems like a satisfactory solution.
I am twerking the Barb constantly. Here is the latest build. As you can see the build is quite defensive. Mostly relying on crits to keep Overpower's damage redirection up while healing with Revenge. Furious charge is the emergency escape skill (with horribly long animation).
Frenzy - Sidearms
Furious Charge - Reduce CD per enemy hit (forgot the name)
Ground Stomp - Increase radius and suck enemies in
Overpower - Redirect 30% damage for 4 seconds
Revenge - Provocation
War Cry - Increase Life and life regen
Passives: Ruthless, Weapon Mastery, +Armor per Vit
Yeah my barb has a hard time in hell also, currently at 53. My build is a little different than yours though. I'm running:
LMB - Frenzy - Heal on kill (only using until I unlock the damage one)
RMB - Furious Charge - Cooldown reduction
Revenge - 30% activation chance
War Cry - 10% life and life regen (only until I unlock the resistance one)
Battle Rage - 30% damage
Wrath of the Berzerker - 100% damage
Passives: Armor from vit, shout duration increased and adds life regen, and my last spot is constantly switching between 3% damage as life, Ruthless for the crit chance and damage, and Weapons Master for the added weapon effect. I can't just pick one of these and stick with it, so it's changing pretty much every other champion pack.
I pretty much keep Battle Rage and War Cry up at all times. I use Furious Charge as my crowd reducing ability, since it's completely spammable if there are more than 4 enemies, and then use Frenzy to finish everything off. Revenge procs are used when they occur, and Wrath is saved for tougher elites and champions, and for bosses. It was pretty effective until I got to act 2 hell, and then my lack of life on hit really started to be a nuisance. I need to upgrade that a little bit before I will want to continue playing him (I've shelved him for my DH for now). Only sitting on around 50 life on hit, which isn't really all that great with 22k life.
Drumheller769 wrote:Anyone have any monk builds that they are successful with? I have tried several, but still get wrecked by most blues/elites. Im trying to avoid spending all my money on the AH to upgrade my gear. Im hoping to not have to do that.
My Monk build I like a lot, though it's a pretty standard tank one.
LMB - Crippling Wave - 25% Enemy damage reduction
RMB - Cyclone Strike - 20% Dodge chance (want to swap, but I don't know with what that will be as useful)
Breath of Heaven - 15% Damage increase
Serenity - Healing (might swap it for the increased duration, but the heal is useful)
Sweeping Wind - Double damage
Mantra of Evasion - 20% Armor
Passives: Resolve (25% enemy damage reduction), Sieze the Initiative (100% of dex as armor) and One with Everything (every resistance is now your highest resistance)
Sweeping Wind and Crippling Wave are my damage dealers. Just keep Sweeping Wind up as much as possible during a fight, and keep an eye on your Mantra time, and you pretty much won't die as long as you have a baseline gear level. Cyclone Strike is really good for gathering up the mobs near you and for pulling the mobs back into your fists that like to run away (like those fucking wasps in act 2). I typically save Serenity for mobs with CC effects like Frozen or Jailer, or if I'm really getting messed up by a Plagued/Desecrator combo or something like that. And I pretty much only have Breath of Heaven for the damage increase, as the healing amount on it is mediocre at best with 42k life. I run with around 850 life on hit with my Monk (using two weapons, no shield) and I breeze through act 1 like cake. My damage is somewhat low overall because my weapon damage is low, but I haven't died on him in weeks thanks to my high dodge (around 65%), high armor (around 70%), enemy damage reduction and high life on hit. I would venture into act 2, but until I get better weapons I just can't reliably kill things there. But that's why I have my DH
One With Everything is pretty essential for a cheap build, I think. It allows you to only stack one resistance type, or double stack with RA and one resistance type for a massive boost (meaning you can get 100+ RA from one item).