Mmm. I did think before I posted, if maybe what I was thinking of was more, say, Master of Magic than X-Com like. What I'm thinking of would probably have battles with armies instead of (or in addition to) the tactical battles with a small squad. Or the scenario and setting would be twerked so that you had something that fits. Where tactical choices make all the differences, and where what tech you have researched makes all the other differences.SecondTalon wrote:Part of X-Com's charm is not just the horrifically hard battles, but base management as well. And research and manufacturing.. and keeping all those nations happy with your progress (Or doing what I do, and say FU America, Mexico and Canada, deal with your own shit while I cover everyone else on the planet).
My scribbled notes (I was bored in class) change the funding side of things a bit. You have a bunch of fantasy kingdoms, which have varying levels of belief in the cause you are fighting (ancient evil re-awakening in a fantasy setting, as opposed to aliens invading and causing shenanigans in X-Com). Said kingdoms have their own issues and petty wars, and funding would be dependent on your satisfying both of these things.
Base building I have a harder time just fitting into a different setting. I can see a resource management game on a different level, though. Probably tied closer into which kingdoms are funding / supporting you ('cause plain dollar based support is boring. If you want to keep fielding cavalry, you better keep the country that provides the horses happy.)