Warlocks (Spellcaster, Waving Hands, etc)

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Warlocks (Spellcaster, Waving Hands, etc)

Postby GreedyAlgorithm » Sun Nov 02, 2008 12:59 am UTC

http://games.ravenblack.net/

This is an amazing game of bluff and strategy. Each player is a Warlock in a duel to the death, casting spells by sequences of gestures on each hand. Proffered palm, snap, point, wriggle fingers casts "Charm Person", and Point, Wriggle, Wriggle, Point, Point casts "Lightning Bolt", so you can chain them to cast both in 7 actions rather than 9 since the "point, wriggle" overlaps. And you're using both hands. And there are counterspells, and fire elementals, and cause light wounds. But you know what would make the game even better?

A larger player base. Check it out! :D And remember to summon the ogre at yourself and tell it to attack your opponent, don't summon it at your opponent or he'll control it.

ETA: I am Maknud there.
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Aethernox
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Re: Warlocks (Spellcaster, Waving Hands, etc)

Postby Aethernox » Sun Nov 02, 2008 6:16 am UTC

That is one of the most pleasing concepts I've ever heard. I'll check it out.

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Re: Warlocks (Spellcaster, Waving Hands, etc)

Postby Coin » Sun Nov 02, 2008 12:40 pm UTC

Looks interesting. I'll have to try it during the coming week.
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Re: Warlocks (Spellcaster, Waving Hands, etc)

Postby Phen » Sun Nov 02, 2008 1:24 pm UTC

I made a warlock, just feeling a bit intimidated at the lots of different spells. :D
I'm a wizard. We know these things.

In war, one should seek to take and hold the high ground. From there, the enemy's movements are clearly visible, and he will struggle just to reach you, let alone fight you. High orbit is the highest ground there is.

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Re: Warlocks (Spellcaster, Waving Hands, etc)

Postby Chrismclegless » Sun Nov 02, 2008 3:12 pm UTC

*Bows to Phen* At least, I assume that person called Phen is you ;)
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Re: Warlocks (Spellcaster, Waving Hands, etc)

Postby Awia » Sun Nov 02, 2008 3:41 pm UTC

I cannot make heads nor tail of the game...
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4=5
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Re: Warlocks (Spellcaster, Waving Hands, etc)

Postby 4=5 » Sun Nov 02, 2008 4:40 pm UTC

I registered with the username "deleted"

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Re: Warlocks (Spellcaster, Waving Hands, etc)

Postby Phen » Sun Nov 02, 2008 5:03 pm UTC

Damn I got my ass kicked...
I'm a wizard. We know these things.

In war, one should seek to take and hold the high ground. From there, the enemy's movements are clearly visible, and he will struggle just to reach you, let alone fight you. High orbit is the highest ground there is.

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Re: Warlocks (Spellcaster, Waving Hands, etc)

Postby Chrismclegless » Sun Nov 02, 2008 5:30 pm UTC

I like this game.

EDIT: Well that was a spectacular ending - Sorry I fried you as you tried to surrender :)
Last edited by Chrismclegless on Sun Nov 02, 2008 5:36 pm UTC, edited 1 time in total.
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How tasty is YOUR brain?

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Re: Warlocks (Spellcaster, Waving Hands, etc)

Postby 4=5 » Sun Nov 02, 2008 5:34 pm UTC

I'm kinda limping my way along in three battles at once (I didn't realize that everyone was online) using the lookup table to remember what I was meaning to cast.

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Re: Warlocks (Spellcaster, Waving Hands, etc)

Postby Phen » Sun Nov 02, 2008 5:35 pm UTC

Me too. I like the idea, but it's damn confusing to keep track of 3 games at once.
I'm a wizard. We know these things.

In war, one should seek to take and hold the high ground. From there, the enemy's movements are clearly visible, and he will struggle just to reach you, let alone fight you. High orbit is the highest ground there is.

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Re: Warlocks (Spellcaster, Waving Hands, etc)

Postby Chrismclegless » Sun Nov 02, 2008 5:37 pm UTC

Phen wrote:Me too. I like the idea, but it's damn confusing to keep track of 3 games at once.

I agree. That lookup table rocks though.

Hey... you can watch other people's games! Cool.
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4=5
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Re: Warlocks (Spellcaster, Waving Hands, etc)

Postby 4=5 » Sun Nov 02, 2008 6:00 pm UTC

Phen wrote:Me too. I like the idea, but it's damn confusing to keep track of 3 games at once.

yup, that's why I cast paralyze for so long, it was moderately useful and I didn't have to think aobut it.

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Re: Warlocks (Spellcaster, Waving Hands, etc)

Postby Phen » Sun Nov 02, 2008 6:06 pm UTC

Haha, I fucking suck at this. I had finally gotten the upper hand and spend like 10 minutes planning... Only to hit a double P and surrender.
I think I'll have to go back to fallout and shoot things.
I'm a wizard. We know these things.

In war, one should seek to take and hold the high ground. From there, the enemy's movements are clearly visible, and he will struggle just to reach you, let alone fight you. High orbit is the highest ground there is.

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Re: Warlocks (Spellcaster, Waving Hands, etc)

Postby 4=5 » Sun Nov 02, 2008 6:07 pm UTC

Phen wrote:Haha, I fucking suck at this. I had finally gotten the upper hand and spend like 10 minutes planning... Only to hit a double P and surrender.
I think I'll have to go back to fallout and shoot things.

I just accidentally cast protection on my opponent.

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Re: Warlocks (Spellcaster, Waving Hands, etc)

Postby Chrismclegless » Sun Nov 02, 2008 6:29 pm UTC

4=5 wrote:I just accidentally cast protection on my opponent.

And you won't believe how helpful it was.

Still a draw though, as we both burn to a crisp in a firestorm.
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How tasty is YOUR brain?

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Re: Warlocks (Spellcaster, Waving Hands, etc)

Postby 4=5 » Sun Nov 02, 2008 6:32 pm UTC

yeah I saw the effects of you casting firestorm, and though "hmm maybe this isn't such a good idea to cast firestorm" but then I decided "ah what the hell." and the battle finished awesomely. Invisibility turned out to be more useful than I would have thought.


EDIT: I'm reading a story by the origional creator of the game http://www.youhaventlived.com/isif/isif.htm
Last edited by 4=5 on Sun Nov 02, 2008 7:25 pm UTC, edited 1 time in total.

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Re: Warlocks (Spellcaster, Waving Hands, etc)

Postby GreedyAlgorithm » Sun Nov 02, 2008 7:25 pm UTC

Phen wrote:Haha, I fucking suck at this. I had finally gotten the upper hand and spend like 10 minutes planning... Only to hit a double P and surrender.
I think I'll have to go back to fallout and shoot things.

In which on turn 7 my opponent is charmed into surrender: http://games.ravenblack.net/warlocks?num=67942&full=1 :D
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Re: Warlocks (Spellcaster, Waving Hands, etc)

Postby Berengal » Sun Nov 02, 2008 8:22 pm UTC

I joined as well. Need to cast me some spells...
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Re: Warlocks (Spellcaster, Waving Hands, etc)

Postby Phen » Sun Nov 02, 2008 10:43 pm UTC

I wonder if we shouldn't refer to each other (at least the ones who havn't joined yet)...
I'm a wizard. We know these things.

In war, one should seek to take and hold the high ground. From there, the enemy's movements are clearly visible, and he will struggle just to reach you, let alone fight you. High orbit is the highest ground there is.

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Re: Warlocks (Spellcaster, Waving Hands, etc)

Postby Berengal » Sun Nov 02, 2008 11:10 pm UTC

This is like rock-paper-scissors, except more advanced. Also, I should've been in bed two hours ago, but am not because of this.
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Re: Warlocks (Spellcaster, Waving Hands, etc)

Postby Chrismclegless » Sun Nov 02, 2008 11:19 pm UTC

Berengal wrote:This is like rock-paper-scissors, except more advanced. Also, I should've been in bed two hours ago, but am not because of this.

^QFT.

It was a good game though. Ice Storm FTW!

And now I'm going to bed. Night all.
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Aethernox
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Re: Warlocks (Spellcaster, Waving Hands, etc)

Postby Aethernox » Mon Nov 03, 2008 12:05 am UTC

Signed up using this username. Currently started a battle with an OmegaLord, and I can only assume that it is the very same OmegaLord from our fora.

Edit: And 4=5, it seems.

First game. I'm gonna get raped.

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Re: Warlocks (Spellcaster, Waving Hands, etc)

Postby Phen » Mon Nov 03, 2008 1:04 am UTC

The games I entered are all standing still. Three of them havn't moved at all. :/

Damnit Omega, stop half-clapping and take your turn! :D
I'm a wizard. We know these things.

In war, one should seek to take and hold the high ground. From there, the enemy's movements are clearly visible, and he will struggle just to reach you, let alone fight you. High orbit is the highest ground there is.

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Re: Warlocks (Spellcaster, Waving Hands, etc)

Postby Berengal » Mon Nov 03, 2008 5:04 am UTC

Both games I've been in I died to a storm... The last one I could've survived if I just had my wits about me in the preceding round. I fear this game is going to demand too much of my mental capabilities for me to become much more than a vegetable to the rest of the world for some time ahead.
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Re: Warlocks (Spellcaster, Waving Hands, etc)

Postby Azrael001 » Mon Nov 03, 2008 5:16 am UTC

I have joined as Azrael001.

I won't be playing tonight though.
23111

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Re: Warlocks (Spellcaster, Waving Hands, etc)

Postby Chrismclegless » Mon Nov 03, 2008 8:59 am UTC

I'll probably be on around 12:00 GMT if anyone wants a game. I prefer the games when you're both online and can get the moves done relatively quickly.
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How tasty is YOUR brain?

GENERATION 21: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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Re: Warlocks (Spellcaster, Waving Hands, etc)

Postby Phen » Mon Nov 03, 2008 3:51 pm UTC

This game is making me lose confidence in myself. When it goes well, I start making such stupid mistakes... Thought I was casting counterspell instead of protection. But no, game over. Blah. :(
I'm a wizard. We know these things.

In war, one should seek to take and hold the high ground. From there, the enemy's movements are clearly visible, and he will struggle just to reach you, let alone fight you. High orbit is the highest ground there is.

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Re: Warlocks (Spellcaster, Waving Hands, etc)

Postby Berengal » Mon Nov 03, 2008 4:09 pm UTC

I'm constantly doing the wrong gestures. Sometimes I probably clicked wrong, or touched the scroll wheel or something, but most of the time it's probably me forgetting what my game plan is and deciding to do something completely different.
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Re: Warlocks (Spellcaster, Waving Hands, etc)

Postby Azrael001 » Mon Nov 03, 2008 4:25 pm UTC

It turns out that each hand is seperate I think. I am going to lose.
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Re: Warlocks (Spellcaster, Waving Hands, etc)

Postby Berengal » Mon Nov 03, 2008 4:39 pm UTC

You messed up your targeting in that last turn badly. Shield on me and anti-spell on you? :P Though to be fair, that shield was my doing.

On a completely unrelated note that note, my first win :D
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Re: Warlocks (Spellcaster, Waving Hands, etc)

Postby Azrael001 » Mon Nov 03, 2008 4:41 pm UTC

Yeah... I didn't realize that I had cast anti spell... I need a chart like this, but for all of the spells.
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Re: Warlocks (Spellcaster, Waving Hands, etc)

Postby 4=5 » Mon Nov 03, 2008 4:47 pm UTC

I wish there was a bot I could play against so that I get a little of the practice in.

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Re: Warlocks (Spellcaster, Waving Hands, etc)

Postby Berengal » Mon Nov 03, 2008 5:16 pm UTC

Azrael001 wrote:Yeah... I didn't realize that I had cast anti spell... I need a chart like this, but for all of the spells.

That is a chart of all the spells. Also, anti-spell is cast on the other by default, so it wouldn't target you unless you targeted it yourself. Maybe you selected another spell to be cast at yourself? If that spell can't be cast because you lack the gestures, you could be the target of the default spell, which happened to be anti-spell. Usually you don't have to select spells unless you want to cast a spell with a shorter incantation than another possible spell. For example, you might have cSWW and you want to cast a counter spell. Doing S would summon an ice elemental instead, unless you specifically designated the spell to be a counter spell.
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Re: Warlocks (Spellcaster, Waving Hands, etc)

Postby Phen » Mon Nov 03, 2008 8:39 pm UTC

Oh yeah, finally won :D Was a damn close one... I thought it was lost for sure - although I feel I should've won, anyhow, just didn't see that disease could be dispelled. Phew. http://games.ravenblack.net/warlocks?num=67984&full=1 :D
I'm a wizard. We know these things.

In war, one should seek to take and hold the high ground. From there, the enemy's movements are clearly visible, and he will struggle just to reach you, let alone fight you. High orbit is the highest ground there is.

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Berengal
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Re: Warlocks (Spellcaster, Waving Hands, etc)

Postby Berengal » Mon Nov 03, 2008 9:12 pm UTC

I've been busy at work for a couple of hours, but now I'm beginning to see results:
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It is practically impossible to teach good programming to students who are motivated by money: As potential programmers they are mentally mutilated beyond hope of regeneration.

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Re: Warlocks (Spellcaster, Waving Hands, etc)

Postby Phen » Mon Nov 03, 2008 9:29 pm UTC

... What is that? o.o
I'm a wizard. We know these things.

In war, one should seek to take and hold the high ground. From there, the enemy's movements are clearly visible, and he will struggle just to reach you, let alone fight you. High orbit is the highest ground there is.

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Berengal
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Re: Warlocks (Spellcaster, Waving Hands, etc)

Postby Berengal » Mon Nov 03, 2008 10:27 pm UTC

An analyzer. Quite lacking in features currently, but it's at least capable of figuring out how many turns to a certain spell can be cast from the current configuration of gestures, and how many of the gestures in a spell has already been cast.
It is practically impossible to teach good programming to students who are motivated by money: As potential programmers they are mentally mutilated beyond hope of regeneration.

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Re: Warlocks (Spellcaster, Waving Hands, etc)

Postby Phen » Mon Nov 03, 2008 10:33 pm UTC

Ah. Handy... Almost cheating ;) It'd make things much easier, anyhow.

In other news, I have had someone taking up space since yesterday on my challenge-list, only to have his first move be a pair of Ps.
I'm a wizard. We know these things.

In war, one should seek to take and hold the high ground. From there, the enemy's movements are clearly visible, and he will struggle just to reach you, let alone fight you. High orbit is the highest ground there is.

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Berengal
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Re: Warlocks (Spellcaster, Waving Hands, etc)

Postby Berengal » Mon Nov 03, 2008 11:06 pm UTC

Phen wrote:Ah. Handy... Almost cheating ;) It'd make things much easier, anyhow.

Yeah, I almost consider it cheating too. It does the pattern matching instantly instead of you having to do it yourself each round, and it lays the results out neatly in front of you instead of you having to keep it all in your head. Makes it that much easier to think clearly and plan/predict strategies... Doing much more than that is going to be really hard though, as there's no point where you can say your opponent is definitively not going to do that, and accounting for all the effects of the spells and incorporating that into the analysis is probably going to be a lot more work than it's worth.

Basically it just saves time.
It is practically impossible to teach good programming to students who are motivated by money: As potential programmers they are mentally mutilated beyond hope of regeneration.


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