Call of Duty 5: World at War

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Ixtellor
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Call of Duty 5: World at War

Postby Ixtellor » Thu Nov 06, 2008 7:26 pm UTC

I really didn't want to buy another WWII game, but after reading about it, I am sold.

I can't wait to level up and kill you with a flamethrower.


Anyone else planning on getting it?

BTW I will be buying the PC version, and probably go straight to multi-player and skip the single player.


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Re: Call of Duty 5: World at War

Postby Delbin » Thu Nov 06, 2008 11:51 pm UTC

I'm looking forward to it myself, but I probaby won't be able to justify the cost until next year. I don't see why you'd skip the single play. CoD4 had one of the best single player experiences I've played in an FPS.

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Re: Call of Duty 5: World at War

Postby Jesse » Fri Nov 07, 2008 12:38 am UTC

I'll get this for the single player, complete it and then ditch it. I hate teh CoD multi-player, but 4's single player was entirely worth the money.

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Re: Call of Duty 5: World at War

Postby benbw » Fri Nov 07, 2008 3:29 am UTC

I got the beta, but it keeps giving me the "unhandled exception caught" error, even after I've tried everything I've found to fix it. I'm still excited about it though.

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Re: Call of Duty 5: World at War

Postby Toeofdoom » Fri Nov 07, 2008 4:27 am UTC

I'll be playing because I'm getting it for free for volunteering a bit at a launch event. Also I read something about a multiplayer mode where you fight off hordes of nazi zombies...
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Re: Call of Duty 5: World at War

Postby Ixtellor » Fri Nov 07, 2008 2:37 pm UTC

Delbin wrote:I'm looking forward to it myself, but I probaby won't be able to justify the cost until next year. I don't see why you'd skip the single play. CoD4 had one of the best single player experiences I've played in an FPS.


I have had cod4 for over a year.
I have only completed the first 2 or 3 missions on single player.

For me it all comes down to the challenge.

Killing human players and dominating against real humans is harder than beating the computer.

Anyone can beat CoD4 the single player game.

Not everyone can go 43-5 on Crossfire without being a pansy sniper.

Computers don't set up devious placed claymores and satchel charges.

Computer snipers don't shoot moving targets through walls.

Etc, Etc.


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Re: Call of Duty 5: World at War

Postby rrwoods » Fri Nov 07, 2008 3:28 pm UTC

Ixtellor wrote:I have had cod4 for over a year.
I have only completed the first 2 or 3 missions on single player.

For me it all comes down to the challenge.

Killing human players and dominating against real humans is harder than beating the computer.

Anyone can beat CoD4 the single player game.

Not everyone can go 43-5 on Crossfire without being a pansy sniper.

Computers don't set up devious placed claymores and satchel charges.

Computer snipers don't shoot moving targets through walls.

Etc, Etc.


Ixtellor


=====> point of single player campaign
.....o
-|- you
/\


Not that there's anything particularly wrong with that; just sayin'.
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Re: Call of Duty 5: World at War

Postby Ixtellor » Thu Nov 13, 2008 9:39 pm UTC

So did anybody buy it? I am still playing fallout 3 so have not gotten around to it.


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P.S. I am awsome at cod4. Xfire Ixtellor
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Re: Call of Duty 5: World at War

Postby Rippy » Thu Nov 13, 2008 10:29 pm UTC

rrwoods wrote:=====> point of single player campaign
.....o
-|- you
/\

Not that there's anything particularly wrong with that; just sayin'.

Win. rrwoods is right, single player is about combining an interactive game with a compelling story. Like him, I'm not saying that this is superior to multiplayer (I think it's on par in terms of fun-ness, but way inferior in terms of replay time), but just that it's different.

I don't really get that whole "challenge" mindset anyway. I can understand wanting to win, but the accomplishment of being really good is just lost on me. There are better things to spend time learning to do well than video games. (Unless you can qualify for the WCG and make a boatload of money)

But anyway, the game. I hear it's pretty good, but pretty much exactly what you'd expect. I won't be buying it, since I'm tired of every FPS being the exact same as the last except a little shinier. CoD2 was great, but playing the same game over and over gets old. I suspect I'll feel the same when Team Fortress 5 comes out.

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Re: Call of Duty 5: World at War

Postby Ixtellor » Sun Dec 07, 2008 3:50 am UTC

HAHA I just found a copy of this game at half-price books for $24.00 (half price)

Downloading the patch now,

Will let you know how it compares to cod4.

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Re: Call of Duty 5: World at War

Postby Allium Cepa » Sun Dec 07, 2008 5:20 pm UTC

Is it just me or is this game stupidly frustrating? I've never played CoD4, so I don't know how it compares, but I have played all the other ones, and I liked them way better. I might just be awful at it, but there are some parts of the game that are just so damn hard. There's no health to get, so if you die in one spot, you're most likely going to die in the same spot again. And there was this one ridiculous mission where you are pinned down by a German sniper in a building across the way, and you have to kill him. Sounds simple enough, but he is quicker, has more spots to hide, a faster aiming and shooting time, and is always a one-hit kill. I probably died close to 30 times, I'd hit him, but that wouldn't even kill him.
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Re: Call of Duty 5: World at War

Postby Ixtellor » Tue Dec 09, 2008 7:26 pm UTC

I loaded up the game and went straight to multiplayer.

It is a hard adjustment from CoD4 mostly because the guns are less accurate and they hold less ammo.
Is is HIGHLY annoying that the semi-auto rifles take 2 hits to get a kill on Hardcore.
I find that I am relying on the submachine guns to rack up the kills.
Currently level 22 and working my way to 60+

What is AWSOME about the PC version is that they added prestige.
So there will be something to strive for (a goal) for a LONG time, while CoD4 was played out after you had all the challenges.

Dealing with tanks is fun as well.

My current set up at level 22 that I play when I want to have a good game is:
Thompson with suppressor
2 Bazooka shots
Camo = UAV jammer
Extreme Condition.

The maps have a LOT more hiding places than Cod4, and several of the maps are a LOT bigger. A million more places to snipe from.


Ixtellor

P.S. I will never go back to CoD4 if that is any kind of endorsement.
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Re: Call of Duty 5: World at War

Postby Thendash » Wed Dec 10, 2008 4:58 am UTC

Ixtellor wrote:Thompson with suppressor

A Thompson... with a suppressor? I hope the rest of the game doesn't have that much disregard for historical accuracy. That concerns me since I've read a few reviews saying it's very historically accurate.

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Re: Call of Duty 5: World at War

Postby Ixtellor » Wed Dec 10, 2008 2:21 pm UTC

Thendash wrote:
Ixtellor wrote:Thompson with suppressor

A Thompson... with a suppressor? I hope the rest of the game doesn't have that much disregard for historical accuracy. That concerns me since I've read a few reviews saying it's very historically accurate.


Its listed as a flash hider in the game.

I know the thompson had a compensator during the war and...

some compensators also act like flash suppressors...

so... I don't know if its a major major stretch or not.


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Re: Call of Duty 5: World at War

Postby Thendash » Wed Dec 10, 2008 7:31 pm UTC

There where a few attempts at making a suppressor for the Thompson during WW2 but none were ever successful.

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Re: Call of Duty 5: World at War

Postby dorsai » Thu Dec 11, 2008 6:07 am UTC

Played it, didn't really like it that much. I thought that CoD4 was much better, in terms of the singleplayer campaign and not being another WW2 shooter. I was saddened to hear that CoD5's new aspect was a flamethrower and the pacific islands.

The gritty WW2 shooters are played out. Have been for a bit now. Until they can actually come up with something compelling and new (which doesn't seem too likely, given their track record) it's time to give The Great War: Part Deux a rest, guys.

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Re: Call of Duty 5: World at War

Postby Ixtellor » Thu Dec 11, 2008 2:57 pm UTC

dorsai wrote:Played it, didn't really like it that much. I thought that CoD4 was much better, in terms of the singleplayer campaign and not being another WW2 shooter. I was saddened to hear that CoD5's new aspect was a flamethrower and the pacific islands.

The gritty WW2 shooters are played out. Have been for a bit now. Until they can actually come up with something compelling and new (which doesn't seem too likely, given their track record) it's time to give The Great War: Part Deux a rest, guys.


I kind of agree. WW2 shooters have been done to death and I was not exicted about Cod5.

What changed my mine was the prestige.

I play shooters because I like the human competition. (assuming no hacks)
I want to 'pwn noobs' and demonstrate my far superior skill.

But this can get old after a while once you have reached a certain level of play. You could go on to cal-i, but if you have a life outside of gaming, not really an option.

So what CoD5 offers that no other shooter offers is a long long term goal.

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Re: Call of Duty 5: World at War

Postby Phen » Thu Dec 11, 2008 6:11 pm UTC

Could you explain what this "prestige" means in game terms?
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In war, one should seek to take and hold the high ground. From there, the enemy's movements are clearly visible, and he will struggle just to reach you, let alone fight you. High orbit is the highest ground there is.

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Re: Call of Duty 5: World at War

Postby Ixtellor » Thu Dec 11, 2008 7:34 pm UTC

Phen wrote:Could you explain what this "prestige" means in game terms?


In call of duty 5, for the PC, they added the ability to prestige.

CoD 4 and 5, have 'levels'. You start off at level 1 a private, and work your way p to max level = 4 star general.

In CoD4, once you hit level 55 on the PC version, that was it. You don't get anything else, you have attained as many perks/benefits as possible, thus the desire to log on again begins to diminish.

Prestige is the ability to reach the maximum level, then voluntarily give up all your levels and accomplishments and start over.
You go from level 64 back to level 1.
The most basic thing you gain is a new insignia. Your level 1 insignia looks different than everyone elses, and says to people "This is not your average noob, he is special" (debatable)

In addition to just getting an insignia that says "I'm better than you"
You also get additional benefits, including new achievments as well as the ability to create more than just 5 custom classes.

Then if you take the time and the effort and successfully level ALL the way back to 64.
You can prestige AGAIN.

I believe you can prestige 10 times, if it is the same as the X-box version.

After a while, it is really all about the insignia.

Its a bragging right.

"Your level 64.. big Fing deal, I have prestiged 10 times, I am the MASTER of this game. "

The point being, even if the rewards are very very minor, the more and longer you play the game, the more rewards you get.


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Re: Call of Duty 5: World at War

Postby Phen » Thu Dec 11, 2008 10:02 pm UTC

Well... That's in CoD 4 as well? Didn't you say it was new? Although I don't know if you get any bonus bonus perks for doing that.
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In war, one should seek to take and hold the high ground. From there, the enemy's movements are clearly visible, and he will struggle just to reach you, let alone fight you. High orbit is the highest ground there is.

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Re: Call of Duty 5: World at War

Postby Ixtellor » Fri Dec 12, 2008 2:29 pm UTC

Phen wrote:Well... That's in CoD 4 as well? Didn't you say it was new? Although I don't know if you get any bonus bonus perks for doing that.


Prestige was only in the x-box version, us PC users were deprived before.

Yes there are extra perks now.

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Re: Call of Duty 5: World at War

Postby Phen » Fri Dec 12, 2008 11:16 pm UTC

Ixtellor wrote:
Phen wrote:Well... That's in CoD 4 as well? Didn't you say it was new? Although I don't know if you get any bonus bonus perks for doing that.


Prestige was only in the x-box version, us PC users were deprived before.

Yes there are extra perks now.

Ixtellor

It's been in the PC-version for as long as I've had the game. Granted, I did wait a bit for the price to go down... But it has been there for some time.
I'm a wizard. We know these things.

In war, one should seek to take and hold the high ground. From there, the enemy's movements are clearly visible, and he will struggle just to reach you, let alone fight you. High orbit is the highest ground there is.

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Re: Call of Duty 5: World at War

Postby Intercept » Sat Dec 13, 2008 9:22 pm UTC

Any opinions on the Wii version?
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Re: Call of Duty 5: World at War

Postby Phen » Sat Dec 13, 2008 10:30 pm UTC

*fps on a console blah blah*
I'm a wizard. We know these things.

In war, one should seek to take and hold the high ground. From there, the enemy's movements are clearly visible, and he will struggle just to reach you, let alone fight you. High orbit is the highest ground there is.

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Re: Call of Duty 5: World at War

Postby Ixtellor » Thu Dec 18, 2008 7:38 pm UTC

AWSOME!!!


Hackers ruin yet another game.

There are about 120398120938 servers with the bullshit XP hack.
100+ exp per kill. Saw one server advertising 3000XP per kill.

The damn prestige levels are totally meaningless now. Yes I will know I am doing it the legit way, but once I hit the last level of the last prestige, everyone will assume I did what all the freaking losers did and spam my way to the end in a few days.


Video Game hacking should be made a felony punishable by death.


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