SlyReaper wrote:Anything with infinitely re-spawning enemies.
Jebobek wrote:Anything with enemies that never respawn (Dungeon Siege 1, somewhat 2)
Edawan wrote:Why that ? I can't see why you'd want respawns in a single player game...
Way I see it...
In your action games (FPS, for example) you don't want infinite respawn. You want to know that the safe area you just made is just that - safe. That you don't have to worry about a couple of goons appearing from nowhere and WTFPWNING your ass while you're taking a moment to catch your breath and plan out just how you're going to get through the next room with only 18 life, 23 armor, and only 42 rounds spread out among three guns that take 2 seconds to swap (and longer to reload)
In your Adventure RPG style games... especially ones with random magic loot sometimes, or games with NPCs selling god-like artifacts that cost an arm and a leg during the first dungeon but if you can afford them somehow, man oh man the power.... those you do want respawning enemies, to grind up your experience (if you want
..it should never be required to beat the boss) and get you extra cash and possibly rare item drops. Personally, I want to explore the dungeon fully, map the whole thing out, and use the experience gathered during that process to beat the boss (as a good fight, not a "I walk over it like it's not even there") then move on to the next place. Some people want to be strong enough so that they just glare at the boss and it explodes in to fire.. and the fire explodes into more fire. Fair enough, that's their problem, not mine.
Point being - if you get experience and bonus cookies or whatever for killing enemies, you should have the option, if you chose, to fight respawning monsters. If enemies are essentially reflex targets and exercises in ammo conservation, there should not
be respawning enemies..... unless it's a Zombie Simulator. Those always need respawning monsters - but then again, they're more exercises in ammo conservation and getting from point A to point B. The zombies should be essentially mobile, removable roadblocks that beat the stuffing out of you.