Cool games on the interweb redux

Of the Tabletop, and other, lesser varieties.

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Re: XKCD: The videogame..on Newgrounds

Postby SecondTalon » Mon Jan 04, 2010 6:40 pm UTC

thicknavyrain wrote:they're of the same vein/vain (what is that expression anyway?).
vein, as in circulatory system, as in blood.

You could use vain in a written pun when describing the similarity of two narcissists, mind you, but that also would involve trusting your audience to realize you were making a joke.
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Re: XKCD: The videogame..on Newgrounds

Postby -.Mateo.- » Mon Jan 04, 2010 8:03 pm UTC

the new :the game: (sorry, but that's the name...) has a few xkcd references, and a level is dedicated to "my ex, casey dee"

also, i just realized I only played one of the "colour my..." series...
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Re: Cool games on the interweb redux

Postby BoomFrog » Tue Jan 05, 2010 5:25 am UTC

When the bomb goes off

Short but funny if you have my sense of humor. Worth playing once, wish it had better graphics.

SecondTalon wrote:
thicknavyrain wrote:they're of the same vein/vain (what is that expression anyway?).
vein, as in circulatory system, as in blood.

You could use vain in a written pun when describing the similarity of two narcissists, mind you, but that also would involve trusting your audience to realize you were making a joke.


I'm pretty sure it's vein, as in "Vein of precious mithril" Two pieces of ore taken from the same vein would have similar purity and compositions. /pedantic
Last edited by BoomFrog on Wed Jan 06, 2010 12:30 am UTC, edited 2 times in total.
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Re: Bubble Tanks Tower Defense

Postby BoomFrog » Tue Jan 05, 2010 10:37 am UTC

kriel wrote:http://armorgames.com/play/4962/bubble-tanks-tower-defense

Has anybody played? Any tips or tricks, other than the usual TD ones? The megatower feature is pretty cool. (Still haven't played with mega-mega towers.)

My favorite megatower is 1 mac gun + 2 splash + 1 damage amp


Played a bit now. I'm trying to figure out what the best megetower is. Always include a splash tower and a machine gun into your mega tower. If you don't have a range booster next to it then put a sniper tower into the mix too.

Edited for clarity after topic merger.
Last edited by BoomFrog on Wed Jan 06, 2010 12:30 am UTC, edited 1 time in total.
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Re: Bubble Tanks Tower Defense

Postby Dr. Willpower » Tue Jan 05, 2010 11:55 am UTC

If you haven't heard of it, try juggling. The computer takes the shortest route to the exit. If you continuously change the shortest route on the map, you can have the computers run around indefinitely. They never leave the map.
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Re: XKCD: The videogame..on Newgrounds

Postby thicknavyrain » Tue Jan 05, 2010 5:59 pm UTC

-.Mateo.- wrote:the new :the game: (sorry, but that's the name...) has a few xkcd references, and a level is dedicated to "my ex, casey dee"

also, i just realized I only played one of the "colour my..." series...


I should probably warn people how insanely laggy one of the levels is. Seriously, read the authors comments before you play, because it COULD crash your browser. Other than that, it's very cool...

(Might wanna play :the game: first)
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Re: Cool games on the interweb redux

Postby novax6 » Sat Jan 09, 2010 6:16 pm UTC

The Company of Myself

Pretty fun and challenging platformer/puzzler, reminding me a lot of Braid. Some mind bending puzzles later on. Too bad the story tries way too hard to be 'artsy' and would have been cooler without the ending twist. Still, pretty damn good for a flash game.

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Re: Cool games on the interweb redux

Postby Cheese » Sun Jan 10, 2010 5:54 am UTC

I actually rather enjoyed the story in The Company of Myself. It wasn't pushed too hard and follows on from start to end
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Re: Cool games on the interweb redux

Postby novax6 » Mon Jan 11, 2010 5:59 am UTC

Cheese wrote:I actually rather enjoyed the story in The Company of Myself. It wasn't pushed too hard and follows on from start to end


Well the opening was a little cheesy, "oh and my ex girlfriend, more on that later." etc. But overall it was decent, I just didn't like the end
Spoiler:
Where he is a insane killer. Way too cliche and it would have actually been a little touching if it was just about someone dealing with isolation issues and a separation from people. Instead it was just, "oh, he's insane. The End."


Fun little game though.

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Re: Cool games on the interweb redux

Postby BoomFrog » Tue Jan 12, 2010 7:22 am UTC



We should make a policy of saying the actual title of the game when we recommend things so it's searchable. He is Raven already posted this game.

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A platformer, with a time travel aspect to it, and a (for me) moving story.
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Re: Cool games on the interweb redux

Postby novax6 » Tue Jan 12, 2010 4:00 pm UTC

BoomFrog wrote:


We should make a policy of saying the actual title of the game when we recommend things so it's searchable. He is Raven already posted this game.


Ah, yes, sorry. Didn't see the name so I missed that.

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Re: Cool games on the interweb redux

Postby IIAOPSW » Thu Jan 14, 2010 6:07 pm UTC

Defuse:
http://www.kongregate.com/games/IIAOPSW/defuse

I made it myself. Its particularly difficult, requires some intense logical thinking. So I'm sure the people of xkcd will love it.
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Re: Cool games on the interweb redux

Postby BoomFrog » Sun Jan 17, 2010 5:57 am UTC

novax6 wrote:
BoomFrog wrote:

We should make a policy of saying the actual title of the game when we recommend things so it's searchable. He is Raven already posted this game.

Ah, yes, sorry. Didn't see the name so I missed that.

Assuming you searched for the game title before posting you did nothing wrong at all. No need to apologize. :)
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Re: Cool games on the interweb redux

Postby Slpee » Sun Jan 17, 2010 8:04 pm UTC

First person tetris, I'm not going to give away what makes it "first person" discovering is all part of the fun
I checked the list under "f" for first person and "t" for tetris and didn't find it so I'm guessing its not already there

Link: http://www.firstpersontetris.com

warning: night mode is hard, also, if the game seems impossible, think Ender's Game, "the enemy's gate is down"
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Re: Cool games on the interweb redux

Postby Coin » Sun Jan 17, 2010 10:48 pm UTC

Slpee wrote:First person tetris, I'm not going to give away what makes it "first person" discovering is all part of the fun
I checked the list under "f" for first person and "t" for tetris and didn't find it so I'm guessing its not already there

Link: http://www.firstpersontetris.com

warning: night mode is hard, also, if the game seems impossible, think Ender's Game, "the enemy's gate is down"

Oh god...
That was hillarious and ridiculus at the same time.
Good find!
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Re: Cool games on the interweb redux

Postby Box Boy » Sun Jan 17, 2010 11:03 pm UTC

Freaking awesome, and night mode is much easier if you deliberately screw up the first line so it's never able to dissapear, but stretches side-to-side so you can have some sense of direction.
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Re: Cool games on the interweb redux

Postby Slpee » Mon Jan 18, 2010 4:46 pm UTC

Box Boy wrote:Freaking awesome, and night mode is much easier if you deliberately screw up the first line so it's never able to disappear, but stretches side-to-side so you can have some sense of direction.


yeah very true, I remember the first time I did night mode, i thought it was broken because it seemed that the piece was just floating there, then it just got weird, interestingly though, I am better at night mode than regular now, my best night mode record is over 2000 points above my regular record.
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Re: Cool games on the interweb redux

Postby Jeozon » Wed Jan 20, 2010 10:51 am UTC

Ice Breaker
Its a kind of a puzzle or logic game with good graphics. i liked it.

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Re: Cool games on the interweb redux

Postby Canineteeth » Mon Feb 01, 2010 9:11 pm UTC

Slpee wrote:First person tetris, I'm not going to give away what makes it "first person" discovering is all part of the fun
I checked the list under "f" for first person and "t" for tetris and didn't find it so I'm guessing its not already there

Link: http://www.firstpersontetris.com

warning: night mode is hard, also, if the game seems impossible, think Ender's Game, "the enemy's gate is down"


I got a headache after playing just one round of that, but it was fun.

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Re: Cool games on the interweb redux

Postby Josephine » Mon Feb 08, 2010 4:44 am UTC

I really, really wish the controls would stay static instead of being relative to the camera in that game. It would be so much easier.
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Re: Cool games on the interweb redux

Postby Naurgul » Mon Feb 08, 2010 3:06 pm UTC

I thought that for a while but after a couple more plays I got used to it.
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Re: Cool games on the interweb redux

Postby Meteorswarm » Mon Feb 08, 2010 5:00 pm UTC

I think the problem with first-person tetris is that it's still tetris, and I hate tetris. Too stressful. And it's been proven that, even with an ideal strategy, you must lose eventually, assuming random blocks.
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Re: Cool games on the interweb redux

Postby Naurgul » Tue Feb 09, 2010 10:31 pm UTC

Meteorswarm wrote:I think the problem with first-person tetris is that it's still tetris, and I hate tetris. Too stressful. And it's been proven that, even with an ideal strategy, you must lose eventually, assuming random blocks.
Who the hell proved that? And how?

In other news, I've been replaying Canabalt these days. It's awesome unfair how it sometimes presents you with impossible obstacles.
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Re: Cool games on the interweb redux

Postby Meteorswarm » Wed Feb 10, 2010 1:46 am UTC

Naurgul wrote:
Meteorswarm wrote:I think the problem with first-person tetris is that it's still tetris, and I hate tetris. Too stressful. And it's been proven that, even with an ideal strategy, you must lose eventually, assuming random blocks.
Who the hell proved that? And how?

In other news, I've been replaying Canabalt these days. It's awesome unfair how it sometimes presents you with impossible obstacles.


For any size game, there is some number of R or Z tetraminoes that will fill the level, since you cannot clear anything with ONLY those. Any random sequence of sufficient length will contain that number (and more) R or Z tetraminoes. The key is getting only R or only Z for long enough to fill the level.
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Re: Cool games on the interweb redux

Postby Osha » Thu Feb 11, 2010 4:50 am UTC

Meteorswarm wrote:
Naurgul wrote:
Meteorswarm wrote:I think the problem with first-person tetris is that it's still tetris, and I hate tetris. Too stressful. And it's been proven that, even with an ideal strategy, you must lose eventually, assuming random blocks.
Who the hell proved that? And how?

In other news, I've been replaying Canabalt these days. It's awesome unfair how it sometimes presents you with impossible obstacles.


For any size game, there is some number of R or Z tetraminoes that will fill the level, since you cannot clear anything with ONLY those. Any random sequence of sufficient length will contain that number (and more) R or Z tetraminoes. The key is getting only R or only Z for long enough to fill the level.


Disproof by counterexample.
Consider a game with only Z-tetraminos (my diagrams use S-tetraminos because I read the post wrong, but the same idea applies).
First arrange them like so (state A):
tetris_a.png
tetris_a.png (278 Bytes) Viewed 10579 times

Notice that the second row gets destroyed, producing the following (state B):
tetris_b.png
tetris_b.png (264 Bytes) Viewed 10579 times

Now add another bunch like so (state C):
tetris_c.png
tetris_c.png (381 Bytes) Viewed 10579 times

Notice when it's collapsed you return to state B and thus, an infinite loop:
tetris_b.png
tetris_b.png (264 Bytes) Viewed 10579 times


ALSO!
Robot Unicorn Attack is pretty much amazing and you should all play it.

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Re: Cool games on the interweb redux

Postby headprogrammingczar » Thu Feb 11, 2010 3:30 pm UTC

Almost. After you get to here:
Image
Switch from S to Z pieces. You will end up with another row on top. After that, switch back to S, etc.
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Re: Cool games on the interweb redux

Postby Osha » Thu Feb 11, 2010 5:47 pm UTC

headprogrammingczar wrote:Almost. After you get to here:
Image
Switch from S to Z pieces. You will end up with another row on top. After that, switch back to S, etc.

Yes, but that's not what their proof said [/pedantic] :P

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Re: Cool games on the interweb redux

Postby Dasboard » Thu Feb 11, 2010 8:12 pm UTC

Alright, so I was bored and looked at this list.

I then saw "Robot dinosaurs shooting laser beams when they roar."

Clicking on it was the best thing I ever did.
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Re: Cool games on the interweb redux

Postby Xanthir » Thu Feb 11, 2010 9:57 pm UTC

I have to agree. Bloons Tower Defense is *just* below it. But Robot Dinosaurs That Shoot Laserbeams When They Roar is the best.
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Re: Cool games on the interweb redux

Postby tweetie » Thu Feb 18, 2010 4:25 pm UTC

This Is The Only Level 2 is pretty much amazing! :-)

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Re: Cool games on the interweb redux

Postby Zer088 » Sun Feb 21, 2010 6:56 pm UTC

heres one,
it's a kinda tutti fruity version of the reaction side scrollers but fun nonetheless
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Re: Cool games on the interweb redux

Postby niknak94 » Mon Feb 22, 2010 7:38 am UTC

Tower of Heaven
Go to the Games section and click the link to download.
An extremely difficult yet fun platformer with great music and gameboy-style coloring.
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Re: Cool games on the interweb redux

Postby tweetie » Mon Feb 22, 2010 12:23 pm UTC

4 Differences

A nice Spot-The-Difference game!

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Re: Cool games on the interweb redux

Postby Gl1tch » Tue Feb 23, 2010 1:14 pm UTC

I'm gonna recommend Elements. It's a good card game, but it's kinda small. Still, it's worth a try.

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Re: Cool games on the interweb redux

Postby kernelpanic » Sun Feb 28, 2010 5:35 pm UTC

Bloons Super Monkey. You are a monkey armed with lasers, plasma tentacles and guided missiles and your goal is to pop balloons. Doesn't really get much more surrealistic than that.
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Re: Cool games on the interweb redux

Postby BoomFrog » Tue Mar 02, 2010 7:03 am UTC

Gl1tch wrote:I'm gonna recommend Elements. It's a good card game, but it's kinda small. Still, it's worth a try.

okay, I am way too addicted already. I keep seeing broken combo's but then I find out they don't work the way I imagined they do. Lessons learned the hard way:
Spoiler:
Deja vous cannot use their copy ability twice (nor their copies actually use the ability at all). So no infinite critters there.
Permenents does not include creatures. Steal is a lot lamer then I imagined.
I belive lycanthrops can grow only once, judging from the computers behaviour.

Tips for selecting your element:
Spoiler:
Time has a cheap draw card and mana is cheap in this game so card advantage is huge, therefore I "think" time is the best element, but I'm not sure, haven't tested it yet. Also the rare weapon is key, it's powerful and it can be used to prevent yourself from getting decked, AND maybe slowly generate infinite deja vous.
Gravity has excellent creature control, eat small ones, shield stops big ones.
Earth has a brutally strong "land" destruction.
Your money reward is deturmined by the margin that you defeat your opponent so Life's heals can be nice, but it's a bit, "win more"
Chaos seems like the most fun to play and can be strong because it's the best element to dabale in all other elements.
Ethereal has untargatable creatures and a 3 turns "fog" spell, so they are very strong in PvP.
Only earth, fire, and darkness have means to deal with enemy weapons and armor which are sometimes game ending.
Last edited by BoomFrog on Tue Mar 02, 2010 7:42 am UTC, edited 1 time in total.
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Re: Cool games on the interweb redux

Postby hintss » Tue Mar 02, 2010 7:30 am UTC

captain forever @ captainforever.com

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G-Switch

Postby tweetie » Tue Mar 02, 2010 1:46 pm UTC

G-Switch roxx. Just press X to invert gravity.

http://www.silvergames.com/game/g-switch/

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Re: Cool games on the interweb redux

Postby aion7 » Sat Mar 06, 2010 6:13 am UTC

BoomFrog wrote:Elements stuff

Mutation is probably my favorite card. I'm love the whole cheap stuff + Mutation combos. I'm thinking Boneyard + Mutation could be great. Add in Sparks and Photons, and you've got an army in no time. A deck of a couple Boneyards, a bunch of Mutations, maybe a few Chaos Seeds, a weapon or two, and nothing else except Sparks, Photons, Novas and pillars could work fairly well. Maybe Bone Wall, but I'm not quite sure how that works. Do you know?
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Re: Cool games on the interweb redux

Postby BoomFrog » Sat Mar 06, 2010 2:36 pm UTC

More elements stuff:
Spoiler:
Could work. I'm pretty sure that skeletons turned to abominations who die become skeletons again. (and one per bone yard to boot.) I still don't see photons and sparks being worth a card though. I'd rather pay 1 death for a virus that at worst i mutate directly at at best use up, then mutate the skeleton. I've only see bonewall used by the comp, but it seems to generate one token per creature who dies and lose one per attack, so good if you've killed off all of your opponents creatures and only need to block each new creature once or twice before killing it. (also fyi I think a deimolate only destorys one token which was frusterating for fire, don't know how steal would work)

Btw I changed to time, great in PvP but halfbloods and false gods innate drawx2 screwes up my "lockdown" technique.


Edit: Have you been able to beat half-bloods with any consistency? I believe you can win upgraded cards in your spins from them, so that's my current goal. My life deck worked sometimes, but I'm thinking of going hardcore mono ethereal. 6xDragons, 6xImmortols, 6xPhase shields.
Last edited by BoomFrog on Sun Mar 07, 2010 11:57 pm UTC, edited 1 time in total.
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