STALKER: Shadow of Chernobyl

Of the Tabletop, and other, lesser varieties.

Moderators: SecondTalon, Moderators General, Prelates

User avatar
ponzerelli
Posts: 108
Joined: Mon Dec 31, 2007 4:40 pm UTC
Contact:

STALKER: Shadow of Chernobyl

Postby ponzerelli » Sat Dec 20, 2008 8:09 pm UTC

Couldn't find a topic for this.

I logged onto STEAM yesterday and was greeted by a message saying "STALKER only $4.99!" so I decided to pick it up, I was always a bit curious about it. I've only been playing it for about an hour, but already I'm pretty much lost. It took me about 30 minutes of my total playtime to figure out that I was the guy in the initial video sequence that survived the truck explosion. Now I've got completely random jobs from various NPCs. Is this the whole game? Walking around doing odd jobs for people?

User avatar
Stief
Posts: 501
Joined: Wed Jul 04, 2007 12:43 am UTC
Location: UK
Contact:

Re: STALKER: Shadow of Chernobyl

Postby Stief » Sat Dec 20, 2008 8:25 pm UTC

ponzerelli wrote:Is this the whole game? Walking around doing odd jobs for people?


Well the main objective is to find a Stalker named Strelok and kill him. But in order to get to the rougher areas of the Zone, you have to get better armour to counter the radiation and stuff, and this can only be done by buying the stuff...or murdering people, but that's hard without good armour and guns.

I also suggest you download the Oblivion Lost Mod for it, as it adds many of the elements which were taken out in the final game, such as daily blowouts (huge explosions from the core) instead of the single one near the end, a sleeping bag, which allows you to rest in order to heal, and some driveable cars.
bbctol wrote:There is a term for what you have created. I believe it is "Dude- that shit is EPIC."

Teknobo wrote:Seriously, try flying down the street in Need for Speed while listening to the bicycle theme from Pokémon. It's beyond fantastic.

User avatar
TheAmazingRando
Posts: 2308
Joined: Thu Jan 03, 2008 9:58 am UTC
Location: San Diego, CA

Re: STALKER: Shadow of Chernobyl

Postby TheAmazingRando » Sat Dec 20, 2008 8:37 pm UTC

Is this game at all related to the film Stalker?
If so, I may have to check it out.

User avatar
Ryom
Posts: 686
Joined: Fri Aug 24, 2007 7:52 am UTC

Re: STALKER: Shadow of Chernobyl

Postby Ryom » Sun Dec 21, 2008 5:02 am UTC

The first bit of the game up until the labs can be a bit confusing since you are unfamiliar with the way STALKER does things. Once you hit the labs the atmosphere will likely get a hold of you and you'll understand what people love about this game.

Unfortunately, STALKER is the type of game where you have to muddle through for a while until it all clicks and really gets enjoyable. Keep at it, don't be afraid to set it down for a week or two and come back to it either. I thought I hated the game at first and was confused as hell about and shelved it... a few things about it started to stand out a few weeks later and a I gave it another go and had an easier time. Then I hit the labs and everything really solidified and it's now one of my favorites games.

I'd recommend NO MODS for a first play through however, then you'll know what bothers you about the game and you can mod out what you don't like and really enjoy the game in it's entirety on your second play through. I went with the trader mod, endurance mod, and repair mods myself. Everything else about the game was peachy for me.

User avatar
Zealot
Posts: 42
Joined: Sat Dec 20, 2008 5:27 am UTC
Location: Ontario
Contact:

Re: STALKER: Shadow of Chernobyl

Postby Zealot » Sun Dec 21, 2008 5:30 am UTC

I tried this game once a while back, because of all the hype I heard about it. I eventually got stuck near the start and gave up. I may have to pick it up again one of these days.

shieldforyoureyes
Posts: 342
Joined: Sat Apr 19, 2008 9:00 am UTC
Contact:

Re: STALKER: Shadow of Chernobyl

Postby shieldforyoureyes » Sun Dec 21, 2008 9:17 am UTC

TheAmazingRando wrote:Is this game at all related to the film Stalker?
If so, I may have to check it out.


Yes. Or perhaps more based on the same book Tarkovsky's Stalker is based on (Roadside Picnic).

(I haven't played it, I just pay a lot of attention to anything related to Roadside Picnic.)

User avatar
Phen
Posts: 1184
Joined: Wed Jan 16, 2008 8:50 pm UTC
Location: Copenhagen, Denmark

Re: STALKER: Shadow of Chernobyl

Postby Phen » Sun Dec 21, 2008 3:49 pm UTC

Wikipedia says it's related to those books and movies. Not that I've ever heard of them before. I'm still considering to buy it this weekend, though... Probably going to do some more searching for reviews and the like.
I'm a wizard. We know these things.

In war, one should seek to take and hold the high ground. From there, the enemy's movements are clearly visible, and he will struggle just to reach you, let alone fight you. High orbit is the highest ground there is.

User avatar
zombie_monkey
Posts: 644
Joined: Mon Oct 16, 2006 1:26 pm UTC
Location: Bulgaria

Re: STALKER: Shadow of Chernobyl

Postby zombie_monkey » Sun Dec 21, 2008 4:14 pm UTC

Yes, the plots of the film, which is great, and the game, which is also great, are both loosely based on the book Roadside Picnic (Пикник на обочине), by Arkady and Boris Strugatsky which is even better than both.

shieldforyoureyes
Posts: 342
Joined: Sat Apr 19, 2008 9:00 am UTC
Contact:

Re: STALKER: Shadow of Chernobyl

Postby shieldforyoureyes » Sun Dec 21, 2008 7:54 pm UTC

zombie_monkey wrote:Yes, the plots of the film, which is great, and the game, which is also great, are both loosely based on the book Roadside Picnic (Пикник на обочине), by Arkady and Boris Strugatsky which is even better than both.


Roadside Picnic is unbelievably good (it reminds me of a mix of Stanislaw Lem and Knut Hamsun) but... Stalker is one of the greatest movies ever made.

User avatar
zombie_monkey
Posts: 644
Joined: Mon Oct 16, 2006 1:26 pm UTC
Location: Bulgaria

Re: STALKER: Shadow of Chernobyl

Postby zombie_monkey » Sun Dec 21, 2008 8:33 pm UTC

Of course it is? It's probably one of my favourite films ever. One night when I was 10 or so I stayed up 1 am to see it and feel asleep somewhere at the end. I only remember doing this also for David Lynch's Dune. I suppose just value the written form more.

User avatar
thecommabandit
Posts: 1884
Joined: Sun Aug 05, 2007 6:25 pm UTC
Location: Manchester, UK
Contact:

Re: STALKER: Shadow of Chernobyl

Postby thecommabandit » Sun Dec 21, 2008 9:16 pm UTC

I just bought it now (well, technically I bought it a few hours ago but... go see the Rant Thread if you care). I have downloaded it in the past and I'll admit that while it really interested me, the gun fights were confusing and difficult. I mainly gave up because after loading a save some people who were sitting around a fire and playing guitars and speaking Russian suddenly started shooting at me. I'm going to try it again though, once it's finished downloading (56% at the moment, but only going at around 300kb/s).
Image

User avatar
Ryom
Posts: 686
Joined: Fri Aug 24, 2007 7:52 am UTC

Re: STALKER: Shadow of Chernobyl

Postby Ryom » Sun Dec 21, 2008 9:38 pm UTC

You absolutely cannot rambo in this game. If you get in a gun fight, find cover that you can retreat from and snipe your enemies. Crouch and aim for the head and they'll go down quick.

User avatar
SoapyHobo
Soap. It's, uhh, not actually that good
Posts: 990
Joined: Mon Apr 02, 2007 9:07 am UTC
Location: Liverpool, England
Contact:

Re: STALKER: Shadow of Chernobyl

Postby SoapyHobo » Sun Dec 21, 2008 9:45 pm UTC

Ryom wrote:You absolutely cannot rambo in this game. If you get in a gun fight, find cover that you can retreat from and snipe your enemies. Crouch and aim for the head and they'll go down quick.
Yeah, what this guy said, especially early in the game when you have crap armour and weapons. Enemies with shotguns at mid-range = death and lots of reloading. Frustrating when I first started playing it but once you understand how the game works it's a lot better.
Jack Saladin wrote:Goddamn that's an awesome ****, Soapy. Once they get around to making artificial **** and I replace my crappy original ones, I'm gonna make mine look like that.

User avatar
thecommabandit
Posts: 1884
Joined: Sun Aug 05, 2007 6:25 pm UTC
Location: Manchester, UK
Contact:

Re: STALKER: Shadow of Chernobyl

Postby thecommabandit » Sun Dec 21, 2008 10:27 pm UTC

Ryom wrote:You absolutely cannot rambo in this game. If you get in a gun fight, find cover that you can retreat from and snipe your enemies. Crouch and aim for the head and they'll go down quick.

I think I died once the first time being Rambo then tried to revise my tactics. Still took me three or so tries to not die in the first assault on that bandit camp thing. Then I struggled through an anomaly to get an artefact and it turned out to be inferior to one I was already given :P
Image

shieldforyoureyes
Posts: 342
Joined: Sat Apr 19, 2008 9:00 am UTC
Contact:

Re: STALKER: Shadow of Chernobyl

Postby shieldforyoureyes » Mon Dec 22, 2008 1:21 am UTC

zombie_monkey wrote:Of course it is? It's probably one of my favourite films ever. One night when I was 10 or so I stayed up 1 am to see it and feel asleep somewhere at the end. I only remember doing this also for David Lynch's Dune. I suppose just value the written form more.


Last month I was going to watch all of Tarkovsky's movies, in order, one per night, but when I got to Stalker I found out my DVD is all scratched up. Have to buy a new copy...

When I was maybe 14 or 15, my father took me to see Solaris in the theatre. I didn't understand what was going on, but I was amazed by everything. Years later I discovered Lem, and then even later finally saw the movie again. (For Solaris, I think the book is far more significant than the (original) movie.)

What else do you recommend by the Strugatskys?

User avatar
ponzerelli
Posts: 108
Joined: Mon Dec 31, 2007 4:40 pm UTC
Contact:

Re: STALKER: Shadow of Chernobyl

Postby ponzerelli » Mon Dec 22, 2008 3:43 am UTC

I think I'll stick with the game, I was just put off a bit at the beginning, had no idea what was going on. Now I'm stuck on the second job from the trader though, lol. I went to the place my map was telling me and used my antirad drugs to get through a tunnel filled with lightning looking stuff, but nothing was at the point marked on my map...then I ran back through the lightning and died, and haven't tried again.

User avatar
Ryom
Posts: 686
Joined: Fri Aug 24, 2007 7:52 am UTC

Re: STALKER: Shadow of Chernobyl

Postby Ryom » Mon Dec 22, 2008 8:12 am UTC

There is no objective in that tunnel; don't forget that the icon doesn't display the altitude of the objective, so it could be above or below where it's marked :)

You can discharge the lightning anomaly for a few moments by tossing a few bolts into it and then you'll have a grace period of a few seconds to get past before it activates again.

Also, see if you can find the body of Gordon Freeman later on in the game...

User avatar
thecommabandit
Posts: 1884
Joined: Sun Aug 05, 2007 6:25 pm UTC
Location: Manchester, UK
Contact:

Re: STALKER: Shadow of Chernobyl

Postby thecommabandit » Mon Dec 22, 2008 4:46 pm UTC

Ryom wrote:You can discharge the lightning anomaly for a few moments by tossing a few bolts into it and then you'll have a grace period of a few seconds to get past before it activates again.

I always thought the bolts were just to see if an anomaly was there. Like a "Throw this in there and watch what happens to it. If I walk through it, that happens to me." thingie.

Been playing this game for a while today, and I'm really enjoying it. The gritty realism is very well done and doesn't detract from the fun. The voice acting is really good (and I like the stalkers telling jokes in Russian/Ukrainian/whatever language around the fire). The graphics are actually some of the most realistic I've ever seen (got everything turned up ALL THE WAY), although I've never personally played Crysis. The character art and lip-syncing really needs some work though.

Maybe I need to get over my RPG streak when I play it though. I pick up EVERYTHING. And there's no-where to sell it apart from Sidorovitch, and I'm in Garbage right now =( I have craploads of first aid kits, bandages and artefacts lying around in a stash-box.

EDIT: I forgot to mention about the mutant in the underground... thingy. Whatever it was. I was walking around and heard it growling and kept thinking that that doesn't quite sound like an anomaly... then I turned around and this huge thing like a cross between a bear and an ilithid mind-flayer was attacking me! My reaction was quite literally "Holy fuck! What the fuck is that?! Where the fuck did it come from?!". And it can turn invisible... I'm not looking forward to seeing more of them
Last edited by thecommabandit on Mon Dec 22, 2008 5:16 pm UTC, edited 1 time in total.
Image

Cecilff2
Posts: 114
Joined: Fri Oct 03, 2008 9:10 pm UTC

Re: STALKER: Shadow of Chernobyl

Postby Cecilff2 » Mon Dec 22, 2008 4:58 pm UTC

That lightning tunnel sometimes spawns one of the better types of artifacts in the game. The flash family. I've seen moonlights in it too. Enough of those and you can pretty much run endlessly. My ending artifact list was 3 moonlights and the rest being soul.

User avatar
ponzerelli
Posts: 108
Joined: Mon Dec 31, 2007 4:40 pm UTC
Contact:

Re: STALKER: Shadow of Chernobyl

Postby ponzerelli » Mon Dec 22, 2008 5:29 pm UTC

Ryom wrote:There is no objective in that tunnel; don't forget that the icon doesn't display the altitude of the objective, so it could be above or below where it's marked :)

You can discharge the lightning anomaly for a few moments by tossing a few bolts into it and then you'll have a grace period of a few seconds to get past before it activates again.

Also, see if you can find the body of Gordon Freeman later on in the game...


Ah. That explains it. I saw the lightning and just said to myself: "Crap, I have to go through there?" and without looking at the minimap plunged in. :oops:

Gordon Freeman? Awesome, I love half-life. Is it really him, like an easter egg, or is it someone that just kind of looks like him?

User avatar
Phen
Posts: 1184
Joined: Wed Jan 16, 2008 8:50 pm UTC
Location: Copenhagen, Denmark

Re: STALKER: Shadow of Chernobyl

Postby Phen » Mon Dec 22, 2008 6:27 pm UTC

Just played it a little. Looks interesting, although I think I'll go look at something that'll explain to me how some of the systems work... I don't understand the bit about artefacts found IN anomalies. How the frag would you go fetching it? Also, I'm finding a lot of empty stashes. Makes me go "Aha, my exploration is rewarded!" then "Aww."
I'm a wizard. We know these things.

In war, one should seek to take and hold the high ground. From there, the enemy's movements are clearly visible, and he will struggle just to reach you, let alone fight you. High orbit is the highest ground there is.

User avatar
Ryom
Posts: 686
Joined: Fri Aug 24, 2007 7:52 am UTC

Re: STALKER: Shadow of Chernobyl

Postby Ryom » Mon Dec 22, 2008 9:45 pm UTC

ponzerelli wrote:
Ryom wrote:There is no objective in that tunnel; don't forget that the icon doesn't display the altitude of the objective, so it could be above or below where it's marked :)

You can discharge the lightning anomaly for a few moments by tossing a few bolts into it and then you'll have a grace period of a few seconds to get past before it activates again.

Also, see if you can find the body of Gordon Freeman later on in the game...


Ah. That explains it. I saw the lightning and just said to myself: "Crap, I have to go through there?" and without looking at the minimap plunged in. :oops:

Gordon Freeman? Awesome, I love half-life. Is it really him, like an easter egg, or is it someone that just kind of looks like him?


Well, we could be talking about different tunnels, the tunnel I was referring to is in Cordon near the beginning where the train rails are. The Gordon Freeman tunnel is on the way to Yantar in the Merc territory, and there is a quest objective in there (a shotgun for a guy in the bar). Gordon is an Easter Egg, when you find his body you'll get a message in your PDA, read it :)

You can shoot at artifacts to push them away from anomalies...

And the last point is that you need to determine an objects price/weight ratio and discard everything below a certain threshold. I frequently take everything, them make a huge pile of the lower value stuff somewhere, then when I sell off the high value/weight stuff I can come back and haul the lower value/weight stuff to a trader if I feel like it. Don't forget to check for the condition of weapons, a gun in bad condition won't get you as much money, so drop those first.

User avatar
Pizzashark
Posts: 791
Joined: Fri Nov 28, 2008 9:04 am UTC
Location: Fayetteville, AR, USA
Contact:

Re: STALKER: Shadow of Chernobyl

Postby Pizzashark » Tue Dec 23, 2008 11:28 am UTC

I just finished up with Lab X18. Stalker's engine is terrible; I can run new games like Oblivion and Crysis at higher settings and resolutions and get better framerates. Idiots should have just licensed an Unreal engine or Source. The original UT engine would have looked and performed better, probably <_<

Spoiler:
I went through Merc territory before I ended up going to X18 and got me a nice M4 clone. Probably the best gun in the game so far, but 5.56 NATO seems to be hard to find. I had about 600 rounds when I started along the way to X18 and I'm now completely out and using an Obokan I stole from a Spetsnaz. I'm hoping Barkeep will sell some more 5.56, or maybe I can see if the Freedom dudes sell some.

Lab X18 was honestly kinda disappointing. Aside from two snorks, the psuedogiant (which I fed a rocket), and the aggravating fire monster thing (I had to tab out and consult a FAQ before I figured out that I had to shoot the little ball of light), there wasn't much there. I'm hoping X16 proves tougher.

The first underground area along the way to Strelok's stash was fun. I picked up a Moonlight from the Electro anomalies there. I killed the Controller at the end with a grenade.

I was originally using the Big Ben pistol, but I ended up selling it and now I'm just using a basic UDP Compact. Big Ben hits pretty hard, but its accuracy is terrible. I like hitting the things I shoot at.

I'm using a Crystal, Moonlight, Meat Chunk, Mama's Beads, and Stone Flower artifact.

I'm not sure if I'll head to X16 right away. I still haven't done much in the Army Warehouses region besides obliterate the Bloodsucker camp, so I'm sure there'll be some fun to be had at the Freedom base. I might just buy what I need then kill everyone.


Combat isn't too tough. I'm playing on Veteran and after you get some guns worth a damn (like the M4A1 clone), a quick single shot to the head usually kills most humanoids. A few three-round bursts handles most mutants. Ramboing is a good way to get your armor beat to hell and waste a bunch of medkits. The AI tends to suck horribly, so it's usually just best to flush them out with grenades and mow them down when they stupidly run into the open. Small groups of enemies usually aren't a problem. Some mutants, like Bloodsuckers, can be dangerous in groups, but single enemies are pretty much a non-threat. I haven't died much; once to the Controller at the end of the Agropom tunnel system (I killed him with a grenade after quickloading) and again to a pack of Bloodsuckers in the Army Warehouses region when I ended up getting surrounded.

I've heard people say ammo is scarce, but I've never really felt that way. I've gone through 600 rounds of 5.56 NATO for my M4 clone and hoping I can get more. If not, I'll just use the plentiful 5.59mm ammo the AK clones favor (I was always under the impression the AK series used 7.62mm.) I will say that explosives seem to be hard to find. I've got a grenade for an M203 grenade launcher (which is an underslung grenade launcher that can be attached to NATO weapons, like the M4A1 clone I've got), and I found one extra rocket for my rocket launcher, though I've used both now. Regular thrown grenades aren't too hard to find. The weak RGD-5 nades are everywhere, and the stronger F1 aren't much rarer. They're very useful, especially for blasting tougher enemies like Bloodsuckers and Psuedogiants.

I imagine I'll side with the Duty faction, though at this point I'm mostly killing anything that says something unkind to me. I was honestly hoping that the military and Spetsnaz guys would use decent tactics (covering fire, flanking, you know, basic combat doctrine), but they really just tend to clump up in doorways, which makes them excellent targets for grenades... or rockets.

Some of the sidejobs are laughably easy; just walk up to the guy and shoot him in the head.

Headshots are definitely how it's done in this game. Pistols seem to suck no matter where you shoot them (but they're also ridiculously inaccurate; apparently the developers decided no one can be accurate with a pistol at any range), but the MP5, AK clones, and especially the M4 clone are pretty accurate, especially if you use single-shot and ironsights. A single shot to the head drops pretty much everything except mutants (which are generally fast enough that it's better to go full auto and circle strafe them.)

EDIT: Don't worry about cash. Unless you're trying to buy armor (just wait and get it in the wilds or from a job), you'll always have enough cash to buy supplies and guns. Lugging around guns is usually a bad idea since most don't sell for much. Artifacts are a better way of doing things, and you can sell them to anyone, not just traders.

Sidorovich doesn't reward you with much cash, but Barkeeper in the Duty area sure as hell does. Expect 2500-10000 roubles per job from him.
UDSA inspected, FDA approved.
Everyone wants a slice.™

Cecilff2
Posts: 114
Joined: Fri Oct 03, 2008 9:10 pm UTC

Re: STALKER: Shadow of Chernobyl

Postby Cecilff2 » Tue Dec 23, 2008 5:59 pm UTC

Phen wrote:Just played it a little. Looks interesting, although I think I'll go look at something that'll explain to me how some of the systems work... I don't understand the bit about artefacts found IN anomalies. How the frag would you go fetching it? Also, I'm finding a lot of empty stashes. Makes me go "Aha, my exploration is rewarded!" then "Aww."


Stashes only have items in them if you've found a PDA note about them on a dead human.(They show up as purple circles on your PDA map). If you see an artifact in an anomaly you should probably just leave it there. ESPECIALLY if that anomaly is a whirligig. Most of the others you can just run in grab it and run out again.

Also if you're finding the game to not be challenging enough after you're used to it's control scheme and the way AI reacts to gunfire/grenades, you should try the Oblivion Lost mod. It adds several mutants and boss monsters that were left out of the game. You will really come to hate Dwarves. It also adds random blowouts(There's only one in the the unmodded version), which are pretty much when the zone goes absolutely crazy. Staying outside during one is extremely dangerous and will most likely kill you. Artifacts will be birthed from anomalies in this time, but mutants start spawning like crazy too. Also, factions will attack each other. Including mutant factions. I saw controllers come into the dutyer base once. None of the Dutyers died, but a couple normal Stalkers did.

Also, artifact transmogrification. If you throw artifacts into certain anomalies they can either break apart or form a new unique artifact.

PS, driveable vehicles, and NPC's will actually use grenades now.

User avatar
Pizzashark
Posts: 791
Joined: Fri Nov 28, 2008 9:04 am UTC
Location: Fayetteville, AR, USA
Contact:

Re: STALKER: Shadow of Chernobyl

Postby Pizzashark » Wed Dec 24, 2008 5:22 am UTC

Just beat X16 today. Just like X18, way too easy. I even ramped up the difficulty to Master, still too easy.

Zombies die in one shot to the head (they just plod directly to you, I don't know how anyone could miss) or one stab from a knife. Snorks take a few hits but their attacks can be easily sidestepped and the AI seems to have a deadzone where all they do is slowly circle you. Controllers are grenadebait, and Psuedogiants are handled the same way. Ridiculously easy. I died once because I ran into a Burner that I didn't see wearing my Berelli (Bernelli? Something like that) armor that was great for physical attacks, but terrible for everything else. Reloaded, switched to my science suit, and did fine. I imagine the labs would actually be scary if there was a threat of injury/death. Mostly they're just annoying because it's pitch black and you end up blowing a lot of ammo on enemies you can't realistically evade.

I had an amusing bit of fun with the Freedom and Duty factions. I talked to Skull and received a job to kill a sniper on a tower so that he and his crew can attack the Freedom base. So, I do what he says and knife the sniper, jump off the tower (for pretty much no damage... love the Spring artifact), and run out... and find out Skull's been killed, presumably by the sniper. So, I reload and instead talk to Lukash and receive a job to go kill Skull and his merry men. We get out there and kill them all, but apparently I fail the job because Skull is dead before we get there. The Freedom guys attack me. I kill all of them. Then, out of spite, I go back to the Freedom base and kill all of them. Then I go back to Rostok and kill all of the Duty guys. I started my little adventure with my trusty M4 clone and about 900 rounds of 5.56mm. I ended it with about 80 rounds. NPCs in this game are so hopelessly inept, even on Master. Even the guys wearing exoskeleton suits die in one shot to the head. Crouch, ironsights, headshot, move on to the next. I think I used maybe five medkits and a dozen bandages throughout the whole thing. zzz.

I'm not really sure why I'm still playing. I guess I'm hoping the next lab (X19?) or some other part will actually be challenging, but I'm not gonna hold my breath. Seems I'll just have to play Doom3 on Nightmare again if I want my fix.
UDSA inspected, FDA approved.
Everyone wants a slice.™

User avatar
Sokh
Posts: 274
Joined: Thu Jun 10, 2010 1:03 pm UTC

Re: STALKER: Shadow of Chernobyl

Postby Sokh » Mon Nov 15, 2010 10:47 am UTC

Mega necro post but I just started playing clear sky again and didn't think it warranted a new thread.

The first time I played it was pretty buggy but this time round I installed the latest patch and I've only seen one minor bug so far. Anyone else played/completed this yet? I've heard CoP is awesome but my completest nature won't let me play it until I've completed this one. I don't think I'm too far through yet but I've managed to get hold of the M4A1 clone (TR1 or something like that) which if I remember from SoC was pretty much the best gun outside of the ridiculously awesome ones from inside the power plant. Seems a bit early to have such a good gun but we'll see. If it is still the top dog I might just blow all my money upgrading it and never let it go, so long as I can find enough ammo for it, then again if that's the case I'll get the calibre mod so it takes AK ammo since that seems abundant where ever I go.

User avatar
Goldstein
Posts: 985
Joined: Wed Nov 05, 2008 9:38 pm UTC
Location: Newcastle, UK

Re: STALKER: Shadow of Chernobyl

Postby Goldstein » Mon Nov 15, 2010 1:43 pm UTC

I love the STALKER games. I don't remember much about Clear Sky, but I can say that each game in the series comes closer and closer to how I'd expect the gameplay to feel, and to what I think they were going for from the beginning - There's more exploration, more cool things to see, more puzzle-like areas, more interesting quests and a better economy in each game over the previous. The whole 'lone stalker' and 'artifact addict' vibes are stronger as the series progresses, too. In Shadow of Chernobyl, artifacts were weird and confusing. In Call of Pripyat, I remember standing over a huge crater filled with fireballs and thinking "Shit, I gotta get in there!". I couldn't count the number of times I died trying to get at artifacts; they really nailed the deadliness of greed.

While it was pretty clear to me in Shadow of Chernobyl that they were trying to build a sort of survival game, I always ended up hoarding medkits and food, and I really wanted for nothing - I had the best guns and armour most of the time, and artifacts always struck me as useless objects that were near-impossible to hunt for if I had wanted to. It's better in Clear Sky, and vastly better in Call of Pripyat. You're in for a treat.
Chuff wrote:I write most of my letters from the bottom

User avatar
Sokh
Posts: 274
Joined: Thu Jun 10, 2010 1:03 pm UTC

Re: STALKER: Shadow of Chernobyl

Postby Sokh » Mon Nov 15, 2010 2:49 pm UTC

I've not come across too many artefacts, the new system of having to have your scanner out is a bit annoying since you can only use a pistol while you do. I've probably walked past tonnes of artefacts already. I'm still in the starter armour at the moment anyway so I haven't got any slots to use them in. I've seen a couple suits I've been tempted by but I'm such a tight fist I don't want to spend all that money on them in case a better one is available later or I get one as a reward. The same goes for upgrading guns. The only upgrades I've done are a couple to the pistol that guy gives you where you have to kill the military commanders two friends and an upgrade to a hunting rifle that makes it 50% more accurate (which seemed to be the only way of actually hitting anything early game).
Spoiler:
I know there's a point later on where you're basically mugged and lose all your money and items so I might blow all my money on my new M4 and go buy some decent armour then.

I've also been trying to work out where the best place is to stash all my stuff, somewhere akin to the bar from SoC. Nice and central and you end up going there a lot to hand in quests and grab new ones. Also pplleeeeaaaaasse tell me there's another arena type thing. Such a awesome source of money and I enjoy that cliché in every game :P

User avatar
You, sir, name?
Posts: 6983
Joined: Sun Apr 22, 2007 10:07 am UTC
Location: Chako Paul City
Contact:

Re: STALKER: Shadow of Chernobyl

Postby You, sir, name? » Mon Nov 15, 2010 8:13 pm UTC

In CoP, the general rule seems to be that artifacts are found inside big anomaly-fields. There are some elsewhere, but in general, if you see a map marker that's like "Hat anomaly", then in the middle of the hats, there will be an artifact (somewhere). So if you run into a big-ish anomaly field, it's always a good idea while just to out the detector just to check if one is around (some sell for over 10k, so it's a good investment even if you don't need the boost).
I edit my posts a lot and sometimes the words wrong order words appear in sentences get messed up.

Korrente
Posts: 164
Joined: Thu Dec 17, 2009 5:44 am UTC

Re: STALKER: Shadow of Chernobyl

Postby Korrente » Tue Nov 16, 2010 4:25 am UTC

Sokh wrote:...I just started playing clear sky again...


I did the exact same thing this weekend :shock:

The Garbage is pretty central in Clear Sky. And AFAIK, boxes don't randomly dump the stuff you put in them like SoC.
Get Clear Sky Complete. It looks nice and fixes 99% of the bugs. I never played CS without CSC, so a lot of the things people complained about when the game was new I've never seen, if that tells you anything.

My uber pwn strategy is
Spoiler:
to use the SiG 5k, fully upgraded for sniping. You can head shot a bandit from a mile away if your gun is fully repaired. Compliment that with a fully armored SEVA suit. It can sprint through about any anomaly to get artifacts, and you can withstand quite a few rounds to the face with it. As a combo they're
pretty awesome.

In related news, the developers are working on funding and producing a television series based on the game (based on the movie (based on the book)). Also they just announced the sequel to CoP, called "STALKER 2" for now. They're accepting user created missions on their Facebook page or something like that. If they like what you do they might put it in game.

User avatar
Goldstein
Posts: 985
Joined: Wed Nov 05, 2008 9:38 pm UTC
Location: Newcastle, UK

Re: STALKER: Shadow of Chernobyl

Postby Goldstein » Tue Nov 16, 2010 7:45 am UTC

Korrente wrote:Also they just announced the sequel to CoP, called "STALKER 2" for now.

YES! I was surprised to discover, when looking for details of any possible future releases, that CoP only came out about a year ago. I thought it had been much longer.

They can't call it "STALKER 2" though. Games are supposed to give up on the numbering thing for sequels and move to titles, not the other way around.
Chuff wrote:I write most of my letters from the bottom

User avatar
Sokh
Posts: 274
Joined: Thu Jun 10, 2010 1:03 pm UTC

Re: STALKER: Shadow of Chernobyl

Postby Sokh » Tue Nov 16, 2010 9:36 am UTC

After playing some more last night and having my scanner out while travelling around collecting up all my stashes, I did notice artefacts tend to always be in anomalies so that makes things a bit easier and I managed to bag about 4 just wandering about.

I'm part way through at the moment, just about to go find Fang's PDA. If I install that CSC, will it effect my save in anyway? Also, about that suit, is it decent all round? I remember someone saying that you need two suits really, one for vs humans with guns and another against radiation etc for mutants and running through anomalies. Don't think I've spotted the gun you mentioned yet though but it's still early days and my trusty M4 is serving me well, managed to head shot a bandit from a fair distance and gun down his friend as he ran for cover. Was satisfying finally being able to hit something at range. Did anyone ever find a trader that doesn't totally rip you off? I'm about half way up the rep bar with freedom but the guy still gives me about 400 for an M4 that's supposedly worth 6k. Yea they were a bit damaged but they were 5/6 durability at the very least, though on the flip side, their barman that constantly offers me joints pays full price for anything he buys from me so vodkas incredibly lucrative.

Someone mentioned a series based on Stalker last night, haven't looked into it yet but I'm definitely looking forward to it if they do. Someone also mentioned a Stalker MMO, though I think it was just "I wish they would" rather than "They are going to". It would be awesome though, sort of like planetside but with 4 or so factions (duty, freedom, bandits, military?) fighting for control over areas to harvest artefacts from. It would fit so well to the story and general theme of the game already, factions vying for control of the zone to become the sole owners of the phat lewts.

User avatar
chunkynut
Posts: 4
Joined: Thu Nov 11, 2010 12:39 pm UTC

Re: STALKER: Shadow of Chernobyl

Postby chunkynut » Tue Nov 16, 2010 9:51 am UTC

The first time I played this when it was first released and pre patched I started a game and it defaulted to Stalker (hardest) difficulty ... I gave up after dying/reloading lots of times and tried again and even though setting it to Normal difficulty it still defaulted to Stalker! Once I managed to change it I found it an awesome game and have played through the whole series since, I heartily recommend.

User avatar
Sokh
Posts: 274
Joined: Thu Jun 10, 2010 1:03 pm UTC

Re: STALKER: Shadow of Chernobyl

Postby Sokh » Tue Nov 16, 2010 10:23 am UTC

I find the start of any stalker game, regardless of the difficulty, is the quite challenging purely because of the piss poor guns you start with. Once you get a half decent rifle though things get a lot easier and less frustrating.

User avatar
Goldstein
Posts: 985
Joined: Wed Nov 05, 2008 9:38 pm UTC
Location: Newcastle, UK

Re: STALKER: Shadow of Chernobyl

Postby Goldstein » Tue Nov 16, 2010 12:08 pm UTC

My favourite part of STALKER games is the whole game, but I do kind of enjoy the early combat, where you sneak into a camp of 3-8 bandits among some ruined farmhouses with just a shotgun and some bandages and have a nervous shootout that takes about ten attempts to get right.
Chuff wrote:I write most of my letters from the bottom

Korrente
Posts: 164
Joined: Thu Dec 17, 2009 5:44 am UTC

Re: STALKER: Shadow of Chernobyl

Postby Korrente » Tue Nov 16, 2010 8:34 pm UTC

They say (in game) that some artifacts create anomalies, but they'll Always spawn near them.
I think the SEVA suit is good all-round, but I know the suit you get when joining Duty is much better armored, but less anomaly protection.
You can get the gun by
Spoiler:
joining Freedom. Or waiting till later in the game, around Lemansk. Or, if you're lucky, some elite Freedom will get killed and you can steal it.
and the SEVA suit by
Spoiler:
leaving Freedom and/or joining the Loner faction and taking the bandit base.

I'm planning on buying a second SEVA suit and rigging it for full anomaly protection so I can explore some of the more dangerous areas, but I've played through the game with just one armor set before.

Installing CSC won't affect your game except by making it more awesome. Some of the modifications are hard to see but some, like the sky, are very obvious.

User avatar
GenericPseudonym
Posts: 206
Joined: Thu Nov 11, 2010 12:30 am UTC
Location: Wherever I happen to be.

Re: STALKER: Shadow of Chernobyl

Postby GenericPseudonym » Wed Nov 17, 2010 6:51 am UTC

chunkynut wrote:[...] it defaulted to Stalker (hardest) difficulty [...]

Wait, this is the hardest difficulty? I had seriously thought the difficulty with the same name as the series would be closer to normal...

Unrelated to the above post: In Shadow of Chernobyl (I got that and CoP on steam, but I refuse to play the sequel until I beat this) does the complete mod screw up saves? I heard it just generally makes the game more awesome, so I want to install it.
Oh yes also: What's up with the "+x% health" artifacts? I had enough to get to like +1700% on my belt, and I still seemed to die just as fast. (Maybe they do healing rate, I did seem to heal faster than I bled.)

User avatar
Goldstein
Posts: 985
Joined: Wed Nov 05, 2008 9:38 pm UTC
Location: Newcastle, UK

Re: STALKER: Shadow of Chernobyl

Postby Goldstein » Wed Nov 17, 2010 11:06 am UTC

GenericPseudonym wrote:Shadow of Chernobyl (I got that and CoP on steam, but I refuse to play the sequel until I beat this)

Just to make sure you know, Clear Sky fits in between the two of those.
Chuff wrote:I write most of my letters from the bottom

Cecilff2
Posts: 114
Joined: Fri Oct 03, 2008 9:10 pm UTC

Re: STALKER: Shadow of Chernobyl

Postby Cecilff2 » Wed Nov 17, 2010 3:02 pm UTC

It's also a prequel to SoC, and not necessary to know for the other two.

Also on those health artifacts, yeah they affect health regen not total health.

User avatar
Sokh
Posts: 274
Joined: Thu Jun 10, 2010 1:03 pm UTC

Re: STALKER: Shadow of Chernobyl

Postby Sokh » Wed Nov 17, 2010 3:17 pm UTC

It's a prequel to SoC, but from what my friend's who have completed CoP tell me, some story lines are spoiled (as in they tell you them, not make them bad) from clear sky in CoP.


Return to “Gaming”

Who is online

Users browsing this forum: No registered users and 9 guests