Resident Evil 5

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Xeio
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Resident Evil 5

Postby Xeio » Thu Jan 29, 2009 2:00 am UTC

No topic, and the demo came out on Monday (well, next Monday for PS3 owners and non-xbox live gold members). Thoughts?

I think it looks interesting, but they kinda throw you into miniboss battles with very little ammo. The other annoyance was the AI didn't seem to be all that clever, maybe there was some way to control your partner's actions, but they could have used a shout tutorial or something rather than just "here's all the controls at once, good luck!". I'm going to try playing it coop with a friend though next week when he gets his internet back, that should alleviate any annoyance with the AI.

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Re: Resident Evil 5

Postby Clumpy » Thu Jan 29, 2009 8:06 am UTC

How's the enemy AI? I pretty much have the guys in RE4 completely figured out - is it more of the same or are they smarter?

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Re: Resident Evil 5

Postby raptor.fortress » Tue Feb 03, 2009 9:46 am UTC

Looking forward to this game, not long now.
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Re: Resident Evil 5

Postby BMW787 » Tue Feb 03, 2009 2:04 pm UTC

I haven't played RE in a while so I grabbed the demo. I thought it looked really nice. The controls were ok. When I read the layout it seemed complex. Needless to say I died during the demo :( . (I know, I suck) But I think Im probably gonna get it. I like the idea of co-op. It would be pretty cool to have the help of a second person instead of escorting.
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Re: Resident Evil 5

Postby Babam » Tue Feb 03, 2009 4:58 pm UTC

I'm very much looking forward to this, I still haven't beaten any of the REs, and I'm hoping I have the patience to beat this one (I got stuck on RE1, didn't play again until RE4 and I still haven't beaten it.)
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Re: Resident Evil 5

Postby Jack Saladin » Wed Feb 04, 2009 7:12 am UTC

Worst. Controls. Ever. Couldn't play the demo for more than three minutes before I gave up. In disgust.

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Re: Resident Evil 5

Postby Xeio » Wed Feb 04, 2009 9:29 pm UTC

Jack Saladin wrote:Worst. Controls. Ever. Couldn't play the demo for more than three minutes before I gave up. In disgust.
So I assume you didn't play (or like, if you did play) 4? Resident Evil has never quite been known for its awesome movement (I think a tank might be more maneuverable at times).

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Re: Resident Evil 5

Postby Babam » Wed Feb 04, 2009 10:59 pm UTC

I agree with Saladin, I had played RE4 on the wii and that was wonderfull, but this this was... well it was perfect for survival horror, but still...
Any ways I failed at the demo, couldn't even kill the guy with the huge axe in the first stage.
Spoiler:
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Re: Resident Evil 5

Postby Narsil » Thu Feb 05, 2009 12:06 am UTC

I played the shit out of 4, but I didn't even finish the demo here. I felt like I was trying to play the game with very thick mittens. No sale. Es no bueno.
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Re: Resident Evil 5

Postby Xeio » Thu Feb 05, 2009 12:10 am UTC

Babamthegrunt wrote:I agree with Saladin, I had played RE4 on the wii and that was wonderfull, but this this was... well it was perfect for survival horror, but still...
Any ways I failed at the demo, couldn't even kill the guy with the huge axe in the first stage.
I'm pretty sure you can't kill him. It's a timed survival sequence. Your goal is to live, not to kill.

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Re: Resident Evil 5

Postby Jack Saladin » Thu Feb 05, 2009 12:30 am UTC

You can kill him (not that I've done it), it just takes a few mags. I done heard it on the tubes.

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Re: Resident Evil 5

Postby Pa-Patch » Thu Feb 05, 2009 12:35 am UTC

Huh, I didn't know you could finish without killing him.

It's not terribly hard. Just shotgun to the head a couple times, run up and kick (both of you at once if you're co-op), repeat. Friend of mine pulled it off knives only, but that was 2 big RE4 players playing.

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Re: Resident Evil 5

Postby Xeio » Thu Feb 05, 2009 3:13 am UTC

Pa-Patch wrote:Huh, I didn't know you could finish without killing him.

It's not terribly hard. Just shotgun to the head a couple times, run up and kick (both of you at once if you're co-op), repeat. Friend of mine pulled it off knives only, but that was 2 big RE4 players playing.
I was annoyed because he doesn't get stunned by anything. But I didn't bother trying to kill him once I found out he couldn't climb for shit, which would probably make it much easier. Still, huge waste of ammo (though, it's a demo, so I guess that doesn't really matter...).

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Re: Resident Evil 5

Postby BMW787 » Thu Feb 05, 2009 2:22 pm UTC

Xeio wrote:
Babamthegrunt wrote:I agree with Saladin, I had played RE4 on the wii and that was wonderfull, but this this was... well it was perfect for survival horror, but still...
Any ways I failed at the demo, couldn't even kill the guy with the huge axe in the first stage.
I'm pretty sure you can't kill him. It's a timed survival sequence. Your goal is to live, not to kill.


Well, shit. If I knew it was a timed thingie I might have survived longer than five minutes. I guess I'll have to give it another go.
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Re: Resident Evil 5

Postby Delbin » Thu Feb 05, 2009 11:43 pm UTC

I had more fun with the demo than with the little bit of RE4 I played. The axe dude wasn't that hard for me? Maybe I was lucky on ammo drops for the first wave. A few shotgun shells to the head and a few clips of handgun ammo and he was dead. The /chainsaw/ dude, however...

I loved watching people play the first few resident evils. The controls were so terrible that I just couldn't muscle through it. They still have a weird idea on how people should move, but at least it's playable for me this time around. It's just weird feeling more sluggish than the zombies.

My biggest pet peeve is that head shots don't kill zombies in one hit. Regardless of realism or any other explanation, it just doesn't feel like a zombie game when that's the case.

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Re: Resident Evil 5

Postby LDJosh » Thu Mar 19, 2009 3:46 pm UTC

Sooo... Me and my best friend Devon beat this game yesterday. A good deal of satisfaction to be had. Probably put in around 20 hours of gameplay. lots of stuff to unlock and whatnot. Has the Newgame+ option upon beating it (start the game again with all the things you picked up the first run through). Plus the Mercenary mode gets unlocked this way. Still plenty of life left in the game after the first run through, not to mention the 'chapter select' feature which lets you replay a level once you've beaten it. nice for picking up things you missed without having to play the whole way through it again.

Controls were fairly easy to adjust to after the first stage or two. The only thing really retarded was the convoluted way you had to start a coop mode. player 1 has to start a single player game, then player two has to hit start, both players exit the game, and then sign in again, then start the game again. its even worse than it sounds, because if someone hits start or A at the wrong time, things get all switched around and player 1 becomes player 2 and... bleh... it's just dumb, trust me.

We didn't find out till about halfway through the game some of the controls though. Like the ability to swap inventory locations during a mission, bump up the aiming speed, and some cheap tricks for swapping ammo between partners.

It wasn't till LITTERALLY the last level till we realized "oh hey, we can trade GUNS in the middle of a level..."

Not that it mattered. I was the riffle, handgun, and granade launcher guy, he was machine gun, shotgun, and magnum guy (er... girl?).





Graphics were georgeous. take my word for it, probably over-all the best "real" looking game i've played to date. And I thoroughly enjoy any game that provides all the cinematic cutscenes in the bonus features once you've seen them.

sound track was good. music really adds to survival horror and they did a good job here.

Story? It's resident evil. story really never was the strong point. Devon and I made fun of the dialog THE WHOLE TIME. it's genuinly terrible.

Sheva: Something doesn't feel right...

Chris: Yeah... you're right... don't let your gaurd down.

Sheva: lets go through this door.

Chris: Ok



Me & Devon: oh crap.



(after the 78th boss is introduced. Something monsterous, tentically, slimy or otherwise zombie-ish)

Sheva: What is that thing?

Chris: I don't know. I've never seen anything like it!

Me & Devon: Really? How about the other 77 bosses in this game? or those other games you were in, huh?



Over all, a very delightful multiplayer experience. From what i've heard though, the single player is much different, because the AI is a bitch, and many times you can't tell her what you want her to do (such as trade ammo, health or guns, or move to a spot where you need her to stand,etc.)

Play this game with a friend in the room and you'll have a blast.
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Re: Resident Evil 5

Postby TwoHeadedBoy » Thu Mar 19, 2009 9:09 pm UTC

me and my friend played it the night it came out. we decided to do it on veteran. took us about an hour just to beat the first part with the big executioner, after that it was smooth sailing up until el gigante.

been playing it by myself on normal difficulty. sheva is much better than i thought she'd be, though she's no comparison to another person. it seems shorter than RE4 though, and i miss the horror element and being able to properly organize your equipment. i really wish there was a way to set an item aside, move stuff around, then pick the item back up. or pick up an herb and instantly combine it with one in your inventory when its full. im also much more aware of the tank controls this time around. i played RE4 about three times through, and noticed but didnt mind 'em. this time its painfully obvious.


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