raudorn wrote:I am put off by the region around spawn. Everythings seems so randomly put together and while that surely has some history, that history is not accessible to anyone new on the server. It's just a collection of constructions.
Right. Plenty I wonder about.
So I think we could tear down much of what's at Spawn and rework it. I've talked with Roos about the defunct communarium-building-replacement; that whole building, I think, has negligible history and is the opposite of cozy and welcoming...and is defunct. I think we could raze it, and the add-ons to black-hat boulevard (the boulevard itself is fine.)
In fact, off the top of my head, I think the spawn area has only a few historical landmarks: ST's zeppelin. Narnia and bridge. The comic. ...and the black-hat walkway. I'd go to spawn now and look around, but I'm trying to do that and teleport-to-spawn-by-death seems to have trapped me in a lag-crash loop. I'll try again in a minute.
There is more of historical significance, of course, but that's what I remember. IMHO we can tear down the new spawn building (by hand!) and some of the other stuff in the area to make it less busy, and maybe make a simple sign-wall that explains the functional airship-teleport buttons that help people get to where the community has largely relocated. Creating an area near spawn where new arrivals can collect wood and farm plants and stuff might be good.
Heck, maybe we can have just the area within (and maybe a bit more) the current spawn-house fence be subject to a reset every month so that it can be mined/harvested/farmed anew.
I don't know what the right thing to do is, or how/whether to mitigate the chaos that the age and wealth of the server has created as a side-effect. I just know that in all my server-hunting I haven't ever loved a server like I've loved this one. We've got so much that is unique and should be treasured:
1) An intelligent and playfully mature playerbase that acts with respect, kindness, and thought; we're not raiding-griefing-vandalism-profanity-and-2dpixelart based.
2) We're (mostly) legit. Settings on vanilla, hard-difficulty, with no weird plugins or lopsided privileges that make everything some unrelated game and cheapen the value of anything you see.
(Mostly legit: Well yeah, we've got settime, and teleports, and sometimes mob griefing/lava burning/whatever is disabled, and there are a few things on the server that were created in creative mode. ..but these are rare and small)
3) A server that has been allowed to run without resets for ages to the point where archaeology is actually an entertaining and plausible pastime.
4) Longevity; the work players put into building wonders is not going to vanish for no reason.
..and more. And the whole is greater than the sum of its parts.
Remember Psion's server? It went down suddenly. Everything I accomplished and was working on there was gone (and was cheapened anyway; it was easy mode and had your inventory stay with you when you died.) Similarly the previous Psion server (which I didn't play much before it was suddenly shut down also because it was on peaceful mode). And on YouSirName's server, which was seemingly up for barely a fortnight. And Infina's servers (which sounded cool but required plugins that I didn't get to work anyway.) And on every other server I've ever played on that had nothing to do with XKCD forums. And when I dabble in any third server (spent some time on mc.mad-realm.com last night. Plugins-agogo) to build a warehouse and accumulate materials I find out that they've got a system where you can buy creative mode, or you can sell things to the server, or you have 'stats' that 'level up' as you use them, or other crap like that. More power to the people who enjoy these things. Hell, if there were a server that was going to keep the world running with any longevity I might even experiment to see how some of them work (I still want to set up a server with buffed mob AI, more mobs, 48-hour deathban, no PVP, and no sunrise.)
I'm not hating on servers that reset every few weeks. Well, okay, I am. Vehemently. But I'm not hating on the players who inexplicably like those servers. I just want to point out:
That's EVERY other server.
Literally. If there is even one publicly-accessible server with the kind of history we have, I haven't found it. Not that I think it could match our server in any other arena even if it could match our history.
If we must delete chunks or move things around I can get beyond that. If we have to delete the Nether, I can cope (though Scallel will be sad, and the Nether Trolley will be a loss. ...and there are mysteries in the Nether too.)
Nearly anything is better than a reset, and copying over landmarks is a small consolation.
Perhaps we could have two servers? Keep the one we've got and have the other one be the reset-every-month server?
1) There's strain on the server software and hardware caused by the size of the map and the geographically-divided nature of how many of us play.
2) The enormous and crowded-chaotic-buzy nature of parts of the map is interfering with the fun of some new or infrequent players.
3) Some people are bored.
A) directly to Pandora/wherever the most people are.
B) to a random nearby undeveloped chunk that they can explore and build in without worrying about stepping on toes.
C) To a specially-designated collection of chunks that, maybe, are reset/randomized every few months (has to be random. Otherwise you just jot down the coords of the valuable ores and beeline for them.) for newbie resource gathering.
2) Power up the host machine so that it can handle whatever we throw at it. If the bottleneck is computer capability, I'm ten kinds of ready to chip in and purchase additional pylons, and I'll put my contributions where my mouth is in other ways as well; if I have to take the time to learn server admin stuff, so be it.
3) Allow anyone who volunteers to have the structure they've built relocated to somewhere closer to spawn and the chunk that structure was on deleted. (Structure, mind you; it would be pasted into the native terrain at destination so that the biomes meshed properly.)
4) Create an alternate XKCD forum server that resets every few months and then so that those who embrace impermanence can have fun there. Again, I'll help if said help is welcomed.
(And it's gotta be possible to keep the map and the seed and still reset the config files and such. If every player ends up losing their inventory and starting over at spawn but the map is unchanged? We can always either put our stuff in a chest first or, if we don't get word in time, ask for a refund from a mod. Similar things have happened.)
(...and we could, I suppose, delete some chunks that have only been used once or twice. I don't think that would help any but it'd be harmless.)
This cannot be replaced. Let's keep it, please. I'll help in any way I can.