King Author wrote:Things I am not looking forward to in "Microsoft Minecraft"
1) Needing a Microsoft Account to play Minecraft.
2) Having to pay a monthly fee to play Minecraft.
3) Having to pay for updates.
4) In-game advertisements for Microsoft products.
5) User content having to go through an official Microsoft channel.
6) Extensive censorship of mods, skins, etc. per Microsoft's standards.
7) Mods, etc. only being available through an in-game Minecraft Store.
8) The Minecraft Store itself: mods, skins, etc. costing real-life money.
9) "Windows 8 Exclusive!"
Pretty much none of this is going to happen. This and the above post are based on unfounded fears. Microsoft is well aware that the openness of Minecraft is what has allowed it to become so successful, and sacrificing that to try to boost other Microsoft products isn't going to be a profitable long-term strategy.
They will, at some point, release a Minecraft 2. I'm sure of that, but it will probably still be a few years away. That game might be F2P and attempt to run on a subscription (unlikely) or premium content (more likely) model, but I suspect the most likely route is to release it as a traditional title.
They have literally 0 motivation to try to crack down on user-generated content, that can do nothing but harm sales in the long run and they know that.
Making the game platform exclusive is also highly unlikely, because quite frankly Minecraft is bigger than several of their platforms. They would lose more than they would gain from exclusivity. Look at Microsoft Office: It is available on Windows, Mac, iPhone, iPad, Android, and Windows Phone. At most Microsoft platforms will get special attention with regards to bug fixes and earlier update releases.
They are absolutely, 100% going to find a way to charge users fees for playing Minecraft. Consider, they spent 2.5 billion dollars acquiring Mojang. Minecraft hasn't even made that much money yet, and so many people already have accounts, it's not like they can expect revenue to roll in from that.
There's absolutely no way Microsoft shelled out that kinda cash unless they expect to make more than that much in return. How do you expect them to make more than - and not just more than, but significantly more than - 2.5 billion dollars profit off Minecraft?
If we go with your line of thinking and (generously) assume Microsoft isn't full of morons, then they should know damn well "Minecraft 2" wouldn't be as popular as the original Minecraft, wouldn't get as many downloads, etc. So they certainly can't be expecting to make any large portion of money off Minecraft 2.
Where else are they going to make money? Branding? Liscensing? Toys? All of that combined is not going to make enough money to justify spending 2.5 billion acquiring Mojang. The only possible way they can turn a profit off of this transaction is to somehow charge existing players of the existing Minecraft to play the game.
Optimistically it'll come in the form of "premium content." But even if that were it, that alone would ruin the feel and destroy the soul of Minecraft, which until this purchase sat upon the throne as the king of indie games.
Even if they allow Minecraft to keep developing for other platforms, support will definitely suffer. Do you really think Microsoft is going to dedicate any large amount of time or money on the Linux version of Minecraft? The Windows8/Phone versions will get the brunt of the attention; faster updates and bugfixes, fast-tracked added content, etc.
You're right about one thing -- a Minecraft 2 is inevitable, and that alone dooms Minecraft. Minecraft 2 will inevitably suck, and their focus on the project will inevitably draw official support away from the original Minecraft until eventually they cut off support altogether, and the game truly, literally officially dies.
Though that'll be a mere confirmation of fact. Minecraft is already dead. This deal killed it.
And that's not just hyperbole. The guy who created and maintains the Forge Mod Loader quit Minecraft and ended the FML development cycle when Microsoft bought Mojang. And if you didn't know, something like 90% of Minecraft mods (and 100% of the good ones) require Forge Mod Loader to run.
Minecraft 1.8 is the last version of Minecraft because it's the last version with a functioning Forge Mod Loader. There isn't going to be another FML (people will try, but multiple different people will all try different projects; the project will become hopelessly split, majority support won't gravitate towards any one replacement, and the replacements will never be as good as the original), which means mod development will suffer greatly, and Minecraft is all about the mods.
The saddest part is, people will accept all the awful changes sure to come to Minecraft. (People such as yourself are already mounting defenses and rationalizations.) Look at YouTube. There was a time when YouTube didn't have commercials or in-video pop-up advertisements. Once Google got their insiduous grip on it, though, that all changed, and people were pissed. But they didn't stop using YouTube.
Companies can get away with anything
because we let them. And it's not just tech stuff. It's a common practice in food manufacturing to reduce the size of products without reducing the price as a means of increasing profit. And we all know they do it, but do we stop buying things from companies that do this? Of course not. We accept it.
Minecraft will become crap, people will complain, but they won't stop using it, they won't stop buying into it, and eventually, we'll forget that Minecraft was ever good and fun and had a soul, just like everything else good on the internet that eventually goes to crap because some giant soulless company gets their mitts on it.
Well, at least I've got my pre-ordered Occulus Rift to look forward to, to take my mind off this Minecraft debacle.
I have signitures disabled. If you do, too...you can't read this, so nevermind >_>