Secondly, you almost never simply drop like a rock with tapping the transition button. Here's a poor ASCII example:
V is my Alien (on the ceiling), the rest are walls. Ignore the dots.
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Whenever I hit the transition key to fall (as Aikanaro mentioned), no matter which way I was facing or where I was positioned, this is where I fell to:
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If you're confused, this is where I wanted to (and should have) fall:
So no, there is no way to simply let go and let gravity take over. The game assumes where you want to land. If for some reason the game can make no assumption of where you want to land, it simply doesn't let you release from the wall at all. I also don't think it will let you release from a wall if you're not upside down, or at least, it's much harder for the game to assume where you want to land when you're vertical. Essentially, the game holds your hand with an iron grip, and does such a poor and inconsistent job at it that I disregarded the ability to "let go" entirely. Now, it's not that hard to just aim at the floor and jump or simply walk along the walls to the ground level, but when it comes to letting go, you really can't count on it.
I should also mention that the camera's viewpoint of the Alien is completely fixed to whatever surface it may be on, clinging or not. What I'm saying is, if you ever get in the mood for having a really good headache, just run back and forth across a bumpy surface. Most of the surfaces are smoothed, but that's just something to throw onto the list.
Anyway, that about sums up all the problems with the Alien's controls. In one word: inconsistent. I'm not even sure why I'm writing so much about the failures of simple concepts, but I didn't even get into the combat or the other species. Such as how the Marines can only strut at a half-jogging speed, and when they run they can't fire or look behind them (which made the Marine campaign that much more boring -- nothing more fun than running and gunning from streams of Aliens). Or how the Predator spear is now a useless single-use javelin.