Victoria II Hype Thread

Of the Tabletop, and other, lesser varieties.

Moderators: SecondTalon, Moderators General, Prelates

User avatar
Vox Imperatoris
Posts: 364
Joined: Mon Jun 09, 2008 7:42 am UTC
Location: Alabama

Victoria II Hype Thread

Postby Vox Imperatoris » Sun May 02, 2010 6:01 pm UTC

This is a thread to discuss/get excited about the game Victoria II by Paradox coming out sometime in Q2 2010.

What is a Grand Strategy Game?
Grand Strategy Games are what the company Paradox Interactive specializes in: games that involve a detailed, realistic representation of a historical time period and allow you to control any country during that period. As opposed to games like Civilization, things are kept within a framework of reality, so some countries are obviously much more powerful than others. They are thus typically sandbox-type games, where you set your own goals and try to push your country of choice as far as it can go. So, if you pick England, you could try to colonize the world as in real life, or you could potentially try to pursue a Continental empire, but if you pick a one-province minor in medieval Germany, your goal becomes merely to survive and possibly become hereditary Holy Roman Emperor. Some of the more popular games Paradox has published are Europa Universalis, Crusader Kings, and Hearts of Iron.

What is Victoria II?
Victoria II is, naturally, the sequel to the excellent game Victoria (and its expansion pack, Revolutions) that was really innovative and expansive in scope, but suffered from many problems, including a poor interface, a sometimes nonsensical economy, and excessive micromanagement. Victoria II aims to fix those problems and let players experience the fun of ruling a country in the period 1836-1936, or the Age of Imperialism. You can literally play every single country in the world during this time, though some will be much less fun than others. The really cool part about Victoria, though, is that it splits each provinces' population up into individual POPs, such as Farmers, Clerks, Capitalists, and Aristocrats, that determine their role in society. Each POP has a certain level of needs and its own political alignment based on which party it thinks will further its interests most. Some other interesting features include:
  • A fully developed economic system that runs all the way from extraction of natural resources to factories to having rich POPs loan out money to other nations
  • Gunboat Diplomacy for when countries default on their loan payments
  • Warfare on a large scale as the Great Powers (an actual system for the top 8 countries) compete for Prestige
  • A well-developed political system based on parties in each country's "Lower House" and ideologies in the "Upper House"
  • Seven different political alignments, with parties (sometimes more than one) in each country that represent each: Conservative, Reactionary, Liberal, Anarcho-Liberal, Socialist, Communist, Fascist
  • For people who played the first game: elimination of manual POP "promotion" to higher status, which is now done automatically, making your farmers advance to Artisans or Clerks, for instance
  • Taxes and (Consequent Revolutionary) Death

Early Screenshots:
Spoiler:
Image


Spoiler:
Image


Spoiler:
Image


If you think you might be interested in this type of game (I think it certainly could wind up being Paradox's best), click on the forum link above and read over the Developer Diaries. I only touched on some of the basics here.
Last edited by Vox Imperatoris on Tue Jun 15, 2010 5:33 am UTC, edited 1 time in total.
Nec audiendi qui solent dicere, vox populi, vox Dei, quum tumultuositas vulgi semper insaniae proxima sit.
17/♂/Heterosexual/US/Atheist/Objectivist
Tigion wrote:Gods, [Mafia] is like poker, 'cept harder.

Nu Știu Să Fiu Numai Pentru Tine—Andreea Bălan—Amazing song! Verrückte Jungs—Blümchen—My avatar.
Image

User avatar
Vaniver
Posts: 9422
Joined: Fri Oct 13, 2006 2:12 am UTC

Re: Victoria II Hype Thread

Postby Vaniver » Sun May 02, 2010 6:58 pm UTC

Vox Imperatoris wrote:Victoria II is, naturally, the sequel to the excellent game Victoria (and its expansion pack, Revolutions) that was really innovative and expansive in scope, but suffered from many problems, including a poor interface, a sometimes nonsensical economy, and excessive micromanagement.
Having played a few of their games for a short time, I agree wholeheartedly; and don't see too much reason to get excited about a game made by people who make really flawed games.

Maybe they've gotten better this time- but I'd rather see how it is once it comes out than get excited by the things they would like the game to be. Hyping Paradox Interactive games is a great way to end up not liking them.

(Sorry for being an old codger, but I feel this is the best way to approach brilliant-but-flawed games.)
I mostly post over at LessWrong now.

Avatar from My Little Pony: Friendship is Magic, owned by Hasbro.

User avatar
Vox Imperatoris
Posts: 364
Joined: Mon Jun 09, 2008 7:42 am UTC
Location: Alabama

Re: Victoria II Hype Thread

Postby Vox Imperatoris » Mon May 03, 2010 3:28 am UTC

Vaniver wrote:
Vox Imperatoris wrote:Victoria II is, naturally, the sequel to the excellent game Victoria (and its expansion pack, Revolutions) that was really innovative and expansive in scope, but suffered from many problems, including a poor interface, a sometimes nonsensical economy, and excessive micromanagement.
Having played a few of their games for a short time, I agree wholeheartedly; and don't see too much reason to get excited about a game made by people who make really flawed games.

Maybe they've gotten better this time- but I'd rather see how it is once it comes out than get excited by the things they would like the game to be. Hyping Paradox Interactive games is a great way to end up not liking them.


Yeah, I see your point: they don't exactly have a great track record of bug- and annoyance-free releases, but this one just seems to have a completely different feel, like they've finally figured it out. Maybe I'm wrong, but nothing I've seen so far leads me to believe that they're heading down the wrong path. Just to contrast it with the HOI3 release, which was awful, they've: not gotten too greedy with expanding the basic gameplay elements from Victoria, and they've decided to go with a professional QA company instead of volunteer beta testers. Still, they have plenty of room to screw up massively, but I really like the way King seems to be handling this one. Even if it does have some terrible flaw at release, I think it would still be their greatest game within six to twelve months after release because even their most flawed games always get better, and this one has the perfect building blocks for a 19th century power politics game, so even if they botch it (which seems less likely than in the past), the modders have the power to make it fun. I didn't want to bring this up in the very first post, but it is an important point.
Nec audiendi qui solent dicere, vox populi, vox Dei, quum tumultuositas vulgi semper insaniae proxima sit.
17/♂/Heterosexual/US/Atheist/Objectivist
Tigion wrote:Gods, [Mafia] is like poker, 'cept harder.

Nu Știu Să Fiu Numai Pentru Tine—Andreea Bălan—Amazing song! Verrückte Jungs—Blümchen—My avatar.
Image

User avatar
emceng
Posts: 3167
Joined: Mon May 19, 2008 9:38 pm UTC
Location: State of Hockey
Contact:

Re: Victoria II Hype Thread

Postby emceng » Mon May 03, 2010 6:00 pm UTC

I am somewhat excited. I never played the original, but I have played some of their other games. Diplomacy was well done, and EU3 was awesome. HoI2 - I really tried, but I haven't been able to get into it. I just can't seem to figure out what's going on very well, from resource management to combat. EU3 did have some major bug issues though. Their expansions did greatly improve the game, though they sometimes also broke things(fucking pirates spawning all over).

I am cautiously optimistic. I'll probably look into buying this when it comes out, but then again I so rarely buy or play PC games anymore, I'll just have to wait and see.
When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up. - CS Lewis

User avatar
Vox Imperatoris
Posts: 364
Joined: Mon Jun 09, 2008 7:42 am UTC
Location: Alabama

Re: Victoria II Hype Thread

Postby Vox Imperatoris » Tue Jun 15, 2010 5:15 am UTC

Look at this trailer! Oh my God, it's awesome! It's worth it just to look at that map alone. Much better than the dreary HOI3 map, and not so many provinces (the map is actually lifted wholesale, with permission, from modders for
Victoria I).

New Gameplay Trailer:
http://www.youtube.com/watch?v=i8ChuNCY30Y

Older Teaser Trailer:
http://www.youtube.com/watch?v=IGDMgNJbaGQ
Nec audiendi qui solent dicere, vox populi, vox Dei, quum tumultuositas vulgi semper insaniae proxima sit.
17/♂/Heterosexual/US/Atheist/Objectivist
Tigion wrote:Gods, [Mafia] is like poker, 'cept harder.

Nu Știu Să Fiu Numai Pentru Tine—Andreea Bălan—Amazing song! Verrückte Jungs—Blümchen—My avatar.
Image

Minchandre
Posts: 524
Joined: Thu Nov 08, 2007 3:36 am UTC

Re: Victoria II Hype Thread

Postby Minchandre » Fri Jun 18, 2010 5:43 am UTC

It's worth noting that Paradox is swearing up and down that Victoria II will be less buggy at release. For example, they're spending longer on in-house bug testing, and they're sending the beta to a professional beta-testing house rather than enlisting members of the public.


Return to “Gaming”

Who is online

Users browsing this forum: No registered users and 8 guests