Zelda:Twilight Princess

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Zelda:Twilight Princess, great game or greatest game?

Greatest game
16
14%
Great game
63
56%
I'm not cool enough to have the game yet. I suck!
33
29%
 
Total votes: 112

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Sushi K
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Postby Sushi K » Wed Dec 06, 2006 11:00 pm UTC

TheTankengine wrote:I can't wait to get my component cables. I've heard they really increase the quality of the graphics dramatically. I really need that, as we just setup the HD projector and a 92" widescreen. So, the graphics look especially shitty for now...


I ordered mine from Nintendo three days ago, lets see how long they take to get here.

And Peshmerga when I say OoT is better I mean that TP is a better game as in game play, but the overall feeling is just better in OoT.
The best way to describe it for me is why is the original Star Wars trilogy better then the new ones? The new ones have more action, better special effects, and is higher quality and craftsmanship, but it isn't better. Get what I'm trying to say?
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Postby Jack Mac » Thu Dec 07, 2006 12:05 pm UTC

1) I have my Wii, and have had it for a little less than a day now.
Oh my sweet zombie jesus.

2) I turn 19 in two hours and 5 minutes. About.

Summary: the win is strong in this one.
<3

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Postby Hawknc » Thu Dec 07, 2006 12:07 pm UTC

1) I'm coming over to your house :P

2) Congrats!

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Postby hermaj » Thu Dec 07, 2006 12:07 pm UTC

Happy birthday, Jack Mac!! Are you still having your Wii party?

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Postby TheTankengine » Thu Dec 07, 2006 3:48 pm UTC

I know this will seem ridiculous to those of you who have already mastered TP, but I've got a burning question.

I'm at the part where I have to escort the carriage with the Zora boy to Kakoriko village on horseback. I keep losing when it get to the field and the archers on warthog-back are chasing the carriage. At first, I figured all I had to do was chase them around for a few minutes and continually knock them off. After about 15 minutes of this I figured out that it wasn't working. Then I would knock them off, jump off Epona and go slay the creatures with my mighty sword. This had about the same effect.

Please help! I lost at least an hour and a half to this.

I am so weak...
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Postby Sushi K » Thu Dec 07, 2006 3:50 pm UTC

Yah, that bit is hard if you don't notice one small thing...
The birds fling around are dropping bombs in the path of the wagon. You need to shoot down the birds first, top priority, then the wagon can move on.
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Postby TheTankengine » Thu Dec 07, 2006 7:31 pm UTC

Damn, I knew those birds had something to do with it. Its just that they swoop in, then leave for a couple minutes, so ya, I guess I just overlooked that part.

Thanks!
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Postby Gelsamel » Fri Dec 08, 2006 11:32 am UTC

Currently Away from forums, playing Wii 24/7.


I played Wii Boxing for a day straight, I can't do it anymore, my arms are destroyed.

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Postby Misc » Fri Dec 08, 2006 11:44 am UTC

I could afford a wii, but not a TV to plug it into. Bah I voted in the poll anyway. :) Apparently I am not cool and I suck.

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Postby TheTankengine » Fri Dec 08, 2006 1:27 pm UTC

Misc wrote:I could afford a wii, but not a TV to plug it into. Bah I voted in the poll anyway. :) Apparently I am not cool and I suck.


QFT

And Gelsamel, what games did you get?
And boxing is SO hard. I played it for about 1.5 hours and my arms melted off.

I fucking dominate tennis though. My rating is up to 1432 [PR*]!
Bowling, OTOH, I am hovering around 1k and keep gaining and losing my [PR*] status, cuz I'll bowl like a 210, then immediately drop down to 145 and lose it.
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Postby Gelsamel » Fri Dec 08, 2006 1:33 pm UTC

TheTankengine wrote:
Misc wrote:I could afford a wii, but not a TV to plug it into. Bah I voted in the poll anyway. :) Apparently I am not cool and I suck.


QFT

And Gelsamel, what games did you get?
And boxing is SO hard. I played it for about 1.5 hours and my arms melted off.

I fucking dominate tennis though. My rating is up to 1432 [PR*]!
Bowling, OTOH, I am hovering around 1k and keep gaining and losing my [PR*] status, cuz I'll bowl like a 210, then immediately drop down to 145 and lose it.


Played till about 800 rating when I had to sleep, woke up in the morning and my arms were dead. I got upto 800 without fainting once though, I couldn't play at all today.

My bro got 1000+ on bowling in like 30 mins because he figured out if he moved to the right then just bowled normally he nearly always strikes and he gets like 210-230 all the time.

On tennis I keep playing with my bro so we're only going up like 10 rating per match or something, but atm I'm like 800 on that.

I got Red Steel, which is fucking awesome (reviews were ALL WRONG). And Wii play which is cool, I got Gold on Shooting Range and Perfect Score on Pong/Table Tennis.


Btw I havn't looked around but is there any way to play singles in tennis?

Edit: My arms are all weird now, in certain positions they just lose all strength.

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Postby TheTankengine » Fri Dec 08, 2006 1:39 pm UTC

My roommate got Red Steel. I played it for about an hour, and I really just could not get into it. The controls didn't really seem natural to me, and I could not get over how retarded the guys hand looks when you aim to the right.

IMO, it would have been much more kick ass if they had started you out with the katana. That is really the reason I wanted to play the game, no the lame ass-guns. 8)
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Postby Gelsamel » Fri Dec 08, 2006 1:42 pm UTC

TheTankengine wrote:My roommate got Red Steel. I played it for about an hour, and I really just could not get into it. The controls didn't really seem natural to me, and I could not get over how retarded the guys hand looks when you aim to the right.

IMO, it would have been much more kick ass if they had started you out with the katana. That is really the reason I wanted to play the game, no the lame ass-guns. 8)


Yeh it's just practice, first 30mins I sucked balls and started getting agitated but then I got the hang of it and now it's second nature and fucking rocks.

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Postby TheTankengine » Fri Dec 08, 2006 1:48 pm UTC

Honestly though, how retarded does his hand look?
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Postby Gelsamel » Fri Dec 08, 2006 2:04 pm UTC

Yeh I seen that a few times. But it also depends on where your aiming to the right as well, doesn't annoy me that much. Also, it doesn't seem to happen much unless your weapon is on it's left side (which happens to be pretty natural for me xD).

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Postby TheTankengine » Fri Dec 08, 2006 2:06 pm UTC

Gelsamel wrote:Yeh I seen that a few times. But it also depends on where your aiming to the right as well, doesn't annoy me that much. Also, it doesn't seem to happen much unless your weapon is on it's left side (which happens to be pretty natural for me xD).


I suppose you have rendered my point m00t, then.
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Postby Twasbrillig » Sun Jan 14, 2007 7:34 am UTC

Hahahaa... shot taken by me of TP.

Image
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Postby svk1325 » Sun Jan 14, 2007 9:37 am UTC

Let's see, I beat TP a few weeks ago (and the last boss was way easier than I thought) with a final time of 56 hours. It isn't my fault I left it on overnight and didn't think about reloading the file. Besides, I heard of a game-stopping glitch that can happen if you save and quit at a certain spot. I didn't know where that spot was and wanted to be safe.

Today my brother brought over "Raymond's Raving Rabbits" for me to play since he said that I would like it. He was ready to return it soon, so he wanted to let me try it before he did. (He rents all of his games for his Wii.) Well, I beat it in 4 hours and he was completely shocked. It was too easy, not much of a challenge at all.

I downloaded Super Mario 64 after I beat TP just for the heck of it. I just got the last of all 120 stars today. Obviously I have way too much time on my hands.

Wii Sports... meh. Pro status in bowling (~1100) and golf (~1000). "Average" ratings on the others; baseball, 400; boxing, 600; and tennis, 500. I really couldn't be bothered to try to increase the other three to pro. I probably can't anyways, since I'm horrible at them.

So with really no games left to play on the Wii, I'll probably leave it off until one of the three games I want come out. That will be a while since two are still in development and there isn't even an official name for the third.
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Postby rockintom99 » Sun Jan 14, 2007 5:12 pm UTC

Eh, I gave up on trying to get a wii, and instead got an Xbox 360 (which I love to death).

I did get/beat Twilight Princess for gamecube, and it was awesome. Took around 32 hours, and I goofed off quite a lot ;)
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Postby Twasbrillig » Sun Jan 14, 2007 5:37 pm UTC

It seems people are finishing the gamecube version ~20 hours faster on average than the Wii people.
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Re: Zelda:Twilight Princess

Postby Maseiken » Fri Apr 04, 2008 12:34 pm UTC

I just clocked TP last night, soooo good.

I just love the way classic "Heroic" Scenarios have just been put in, all the epic Sword-battle confrontations and High-Adrenalin, Horse-back Manuevering and shooting, so much fun...


Also,
EPIC NECRO
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Re:

Postby Gelsamel » Fri Apr 04, 2008 12:48 pm UTC

Twasbrillig wrote:Hahahaa... shot taken by me of TP.

Image


Photoshop it into a dong and upload to /b/. A meme will be born.
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Re:

Postby goblin_subway » Wed Apr 09, 2008 2:07 am UTC

Jack Mack: The Zelda games are wintastic.

You forget Zelda 2 (NES) and The Wind Waker (Gamecube).
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Re: Re:

Postby Random1377 » Wed Apr 09, 2008 10:39 am UTC

goblin_subway wrote:Jack Mack: The Zelda games are wintastic.

You forget Zelda 2 (NES) and The Wind Waker (Gamecube).


Actually, no. Those are great games in their own rights.

What he forget were Wand of Gamelon, Faces of Evil, and Zelda's Adventure. Now those? Those are fail. Epic fail.


Oh, and I voted "Great, but not greatest" for the poll, because that's how I feel. As awesome as the game is, i just don't quite feel it measuring up to the bar set in my mind by such wonderful classics as Majora's Mask and Link's Awakening. MM has perhaps the single strongest gameworld I've ever seen (excepting the obvious games such as The Elder Scrolls series) in terms of characters, story, and history. The Main Plot may have been rather short, and while it was novel it was also somewhat disappointing, but that matters little at all in relation to the expansive nature of the side quests (such as the Bomber's Notebook). And the emotional investment into the characters and their plights was overwhelming considering the game is rated at E for Everyone.

Then there is Link's Awakening, as I mentioned; something of a spiritual precursor to MM. Another sidestory game (the first one in the series, really, as far as release date goes (let's not even get into the subject of LoZ Timeline theories, shall we?)), and it also has a strong story to it, even if the medium is slightly limited considering it is a GameBoy game. But even still, I can't help but feel for the characters (even if they're all naught but a dream). And I always get a little teary-eyed at the end, especially with the Marin-gull... *sighs*

So, yeah, TP is a great game (I own and have beaten both the GCN and Wii versions) but I can't quite make the statement that it is 'the greatest game'.
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Re: Zelda:Twilight Princess

Postby JET73L » Wed Apr 09, 2008 11:33 am UTC

TP is great, definitely in the top few percent of games I've played, but due to mood, I sometimes like LOZTP best and other times like other games more. However, I do prefer Majora's mask consistently over TP.
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Re: Zelda:Twilight Princess

Postby Vaniver » Wed Apr 09, 2008 2:11 pm UTC

I still have yet to finish TP.

I like the plot and I like the characters (Oh me yarm Link) but the gameplay is just starting to annoy me. I'm no longer at that point in my life where I can enjoy simple puzzle games, and it's simply aggravating to not be able to proceed because I don't notice some switch to pull. I'll get stuck in a temple and go play other games for a month or two, and then eventually come back armed with a walkthrough. I feel I ought to finish it more than I feel I want to play it.
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Re: Zelda:Twilight Princess

Postby Manial » Wed Apr 09, 2008 5:17 pm UTC

I love it :) I'm about 30 hours in, and at the
Spoiler:
castle in the sky.


I find that the puzzles are generally a lot easier than in the N64 games, although I haven't really done many of the sidequests. But, nothing is going to be harder (for me at least) than the mask quest in MM where you have to light all the torches in the goron shrine at once. It took me hours to get the bottom and the ramp, only to find that there were two more on the top level :evil:

But in TP, it's pretty much impossible to continue far unless you do everything correctly, there's no having to backtrack ten rooms because you forgot to get a key (or have to run around changing water levels back and forth. :x )

I took a short foray into the
Spoiler:
cave of ordeals
, and damn that place is tough. I managed to get to the tenth floor with 1 heart remaining (I didn't think to get any healing items), and just gave up. Although, I did go in there the moment it became available, so I didn't have many heart containers or some of the cool dungeon items.

In my opinion, the spinner dungeon is the most fun, especially the boss.

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Re: Zelda:Twilight Princess

Postby Clumpy » Wed Apr 09, 2008 11:27 pm UTC

Honestly - and I mean honestly - does this game push things forward in terms of gameplay, narrative and fixing the decade-old problems of the series? Only the original, Link to the Past, Link's Awakening and OoT have impressed me in any meaningful way because they toyed with the formula for better gameplay. All of the rest have been great-but-not-fantastic cash-ins with disproportionately-high review scores. All of the comments on the series are to the tune of "Holy crap - he fights on a horse!!!"

But I've always been lukewarm on the series. It doesn't grab me, so maybe I'm not the target market.

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Re: Zelda:Twilight Princess

Postby Neuman » Thu Apr 10, 2008 2:07 am UTC

I wasn't aware the series had any decade-old problems. Would you mind saying what they are?
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Re: Zelda:Twilight Princess

Postby goblin_subway » Thu Apr 10, 2008 4:23 am UTC

Quick tip: Use Wolf Form and Dark Sight to find the bugs. they stick out like a sore thumb.

EDIT: sorry, just saw clumpy's post. The goal of every hero is to defeat the evil wizard and rescue the princess. That is the apex of heroism. Yes, Zelda has a repetative theme, but it is a time-tested theme. Defeat evil, get the girl, save the day. That is every Zelda game. That is why we play.
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Re: Zelda:Twilight Princess

Postby Maseiken » Thu Apr 10, 2008 6:14 am UTC

Clumpy wrote:Honestly - and I mean honestly - does this game push things forward in terms of gameplay, narrative and fixing the decade-old problems of the series? Only the original, Link to the Past, Link's Awakening and OoT have impressed me in any meaningful way because they toyed with the formula for better gameplay. All of the rest have been great-but-not-fantastic cash-ins with disproportionately-high review scores. All of the comments on the series are to the tune of "Holy crap - he fights on a horse!!!"

But I've always been lukewarm on the series. It doesn't grab me, so maybe I'm not the target market.

It doesn't push that many boundaries (Although it does push some (eg, Horseback Combat)
But aside from that it's just generally better, the Sotryline's quite interesting, the Graphics are quite good in most places, the combat is pretty detailed (And, more importantly, fun), it's just generally better all around.

While it's great when games push all sorts of boundaries and do all sorts of interesting things, it's not necessary to a good game.
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Re: Zelda:Twilight Princess

Postby Clumpy » Thu Apr 10, 2008 7:45 am UTC

"Decade-old problems" was an inappropriate choice of words. What I should have said is that I have an issue with some of the central mechanics of the 3D games.

I don't like context-sensitive buttons - I feel that they take me out of the action. My favorite block-pushing was Prince of Persia, which let you latch onto a box and push it freely in any allowable direction. There was no "grid" system - only free movement.

I'm not a fan of the "rock-paper-scissors" style of beating enemies. I don't like enemies that require a particular weapon to beat, unless the reason is compelling. To me, introducing a new weapon should add variety to combat, but all-too-often it just adds a slew of new enemies that can only be defeated with that weapon.

I don't understand why I'm on an urgent quest to save the world, and yet I'm collecting trinkets, helping people deliver packages and just generally not saving the world.

I don't like rigid, formulaic boss fights involving exposing some weak point of the boss through exploitation of the weapon that I just got fifteen minutes ago, then wailing on the sucker with my sword a couple of times before repeating the process. OoT was all right, since some of the boss fights were creative, but they've been retreading the same bosses since that game.

I should be honest, though - I find Wind Waker quite good, despite the fact that it has some of these problems. The movement feels quite free and the range of expression with the game is quite high - play with pigs, crawl around, etc. Plus, WW shook it up a bit by introducing family members (oh, that grandma. . .), having the story take place with a unique character set centuries after the early titles, and introducing some exploration elements with the boat. The sailing and exploration were my favorite parts of Wind Waker, and exactly what hardcore Zelda fans had the most complaints about.

Maybe it's just me - I have many similar complaints with Mario Sunshine, a great game by all means but one that frustrated me so much that it drove me back to Mario 64. Similarly, I recognize that the Zelda games are great games, but the over-the-top fan reaction to the series (and the subsequent neglect of more creative adventure titles that just don't have the marketing budget to compete) make me a little bitter against the series.

Holy crap - I just realized that the reason I'm lukewarm toward the LoZ games is that Beyond Good and Evil didn't sell well. I just read myself like a book. Geez. . .

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Re: Zelda:Twilight Princess

Postby Random1377 » Fri Apr 11, 2008 8:08 am UTC

I find that a little bit unfair, but not for any "good" reasons, in-so-much as for the reason that I am a self-admitted "hardcore Zelda fan", and I bought BGE and I absolutely adore it. It's one of the few games I own that I go back and rplay frequently, despite beating it to 100% completion each and every time. (My biggest complaint is that I can accomplish this feet in about less than six hours each time, too. Far too short of a game!) And, I also really, really hated the sailing elements of TWW. I found them to be a hokey add-on to the game that did nothing but add "game time" by making you have to spend half an hour just getting from dungeon to dungeon. And don't get me started on that stupid "Triumph Forks" section of the game, becuase that was just ridiculous.

And, TP did do a few things. Mainly there is the horseback combat, which hasn't been done all too much before in any genre, and up to this point has not been pulled off quite as well as it was in TP. While it has been done before in, for instance, MP3:C, the "first-person" shooting in the bow, hookshot, boomerang, etc was done very well. It may not be "a lot", all things considered, but some of the new items were a nice addition to a series that has so far been bogged down by the repition of items (now if only we could do something about the progression. I mean, we've been going through "3 introduction, then 8 real" levels since ALttP, and that has only deviated slightly as things have gone on).

There are some elements that are "classic" and "define" the series, and there are some elements that are trite and over-done. it's just a matter of properly identifying each, and eleminating the bad thing (while keeping the good). And that's a hard thing to do in general, and even worse for a series as popular as LoZ, considering some people like A and others enjoy B, and deleting either would drive that particular portion of the fandom away.
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Re: Zelda:Twilight Princess

Postby Vaniver » Fri Apr 11, 2008 1:55 pm UTC

Clumpy wrote:Similarly, I recognize that the Zelda games are great games, but the over-the-top fan reaction to the series (and the subsequent neglect of more creative adventure titles that just don't have the marketing budget to compete) make me a little bitter against the series.
You can't buy the reputation Zelda has, so I don't think marketing is the real concern.
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Re: Zelda:Twilight Princess

Postby Benitosimies » Fri Apr 11, 2008 2:54 pm UTC

What I didn't like:
The weird little black thing telling you what to do and turning you into a dog. (Symbol for sexual frustration?)

What I did like:
Fighting that field full of hog-riding orcs! I was all like, HYAAAAAHHHHHH!!
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Re: Zelda:Twilight Princess

Postby Clumpy » Fri Apr 11, 2008 6:57 pm UTC

Vaniver wrote:
Clumpy wrote:Similarly, I recognize that the Zelda games are great games, but the over-the-top fan reaction to the series (and the subsequent neglect of more creative adventure titles that just don't have the marketing budget to compete) make me a little bitter against the series.
You can't buy the reputation Zelda has, so I don't think marketing is the real concern.


Uh . . . but the other games don't have the budget to grab a foothold. Admittedly, BG&E is a simpler game with fewer things to do overall, but it did much of what it did in ways that adventure games have never done them before, especially in the narrative department (it had an actual story that brought you in and not just a sequence of events). The element of surprise is important to me, and BG&E had real heart to it.

I don't deny that the makers of the Legend of Zelda games have brought the formula to a science and do what they do very, very effectively, to the point where each individual game can be seen as the best of adventure gaming for that period. I just wish that every movie didn't have to be a blockbuster to get noticed, and quirkier games in already-popular genres would get more exposure.

But I'll be buying Resident Evil 5 when it comes out, and it doesn't look that different from RE4. Heaven knows that I snatch up every SSX game that comes out. So it's really just a matter of taste, and, as I said, I don't like some of the central aspects of the game.

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Rodan
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Re: Zelda:Twilight Princess

Postby Rodan » Sat Apr 12, 2008 3:30 pm UTC

wait, what? When did I vote "Greatest Game"? I've barely even played it!
How odd.

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The Hyphenator
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Re:

Postby The Hyphenator » Sat Apr 12, 2008 6:00 pm UTC

LOZ:TP is the first Zelda game I've ever played, so I don't know what to compare it to. The puzzles took me forever because I'm just not that clever (hey, that rhymed). The last time I played it was a few... months? ago, so I'm sorry I don't have more to say. Besides, I mainly wanted to post this:

TheTankengine wrote:My favorite mode though, you get 10 bowls and after each try, one more row of pins is added and the lane gets wider. Thus the pin count goes 10, 15, 21, 28,...up to 91. I love watching 91 pins go flailing around at once. You get double the points for a strike. My high score is 554 pins!

Wii Bowling Cheat

Watching 91 pins fall down simultaneously brings a tear to my eye...
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Thenzon
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Re: Zelda:Twilight Princess

Postby Thenzon » Tue Apr 15, 2008 12:21 am UTC

Wow, the Zelda and Metroid series are really similar in that in both series's games you collect an item and use it to get to the next area or boss. You then use said item to weaken the boss, then finish him off with one of the first items you get, i.e. the sword or missiles.

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Re: Zelda:Twilight Princess

Postby goblin_subway » Tue Apr 15, 2008 1:12 am UTC

Another person saying that because the game does not innovate every time, it is pointless. My favorite games are pointless. Every try Katamari? Totally pointless, but alot of fun. In the end, all of these games accomplish nothing beyond entertainment, and Zelda has that in spades (another equally pointless, but very fun game). 'Nuff said.
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