An non-antropocentric role playing system? (Mass Effect)

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Vaniver
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Re: An non-antropocentric role playing system? (Mass Effect)

Postby Vaniver » Sun Feb 27, 2011 9:45 pm UTC

Life Chris wrote:A good combat leader won't let his units waste good ammo on things that can be killed with lesser systems.
A bullet used by the US Army costs about 33 cents, assuming you clean up afterwards. Even if we chose the very conservative estimate of $1M for each casualty (this will only be higher in a Starship Troopers situation), we get the result that you should be willing to shoot 3 million bullets to prevent one casualty.

The only cost of ammo is encumbrance, and it seems like that should not be a significant issue in a high tech situation.
I mostly post over at LessWrong now.

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