Endless Mike wrote:I really liked the FF12 battle system. There was something incredibly satisfying about walking up to a group of enemies and putting down the controller to see a set of well-designed gambits work their magic.
The fact that I only hated a few of the FF12 characters was a significant improvement over FF10 where I only liked a couple. Especially since you basically never have to use the ones I hated after the first four or so hours of game, whereas the FF10 ones were the main characters.
You and I, very different. FFXII is my least favorite specifically because it was "Walk up to a group of enemies and set the controller down." During the final 4 or however many there are boss fights, that chain the end of the game together, aside from walking from one to the other, I touched the controller once, and it was to break what had become an infinite loop of "Characters cast buffs, Boss dispels, repeat". I tried to play the game without using Gambits, but it's clunky and not feasible. Once you start using them, as a player your only interaction is exploring, which I hate. Yes, I found FFXIII quite enjoyable since there was so little exploration. In both XII and XIII though I did find the hunts to be most enjoyable, as you actually had to essentially take full and precise control over the team to win those fights.
Also, I didn't like a single character in XII, and couldn't tell you what the story was about except that the most obnoxious character was always complaining about thick mist.
VIII was my favorite, but that's mostly due to characters/story. I think X is probably the strongest in the series though. It may not be the best in all regards, but I don't think there's anything it does terribly.