Ixtellor wrote:I sent out mass invites to everyone for the XKCD #2 region on North America East #1 server.
I have been playing with a smelting city where I have 8 coal and 8 ore factories pumping materials into 3 fully upgraded smelting factories. Making 1.8million per day, but City is spending -35K/hour. I have very little space zoned residential and still have well over 100k citizens --- even though I don't really want them. And now I have a university with 4 dorms, to educate my lowly pleebs so the bastards will start recycling. (need plastics)
Two times now I have ruined cities with populations over 100K. In the previous city I had to close down every building and raise taxes to 20% just to survive.
Traffic, Traffic, Traffic. The root of all evil. If you want big populations you must solve traffic issues.
Eveuntually the natural resources will run out. It's best that you start making processors, especially since I've unlocked the Consumer Electronics Factory as well as the supply depot to store TV and Computers last night.
Plastics makes $16,000 per 10 ton, raw ore makes $48,000 per 10 ton, processors is $67000 per 1000... but computers are 167000, per units and TV is 197000 per unit. So As long as you are making TV and Computers, you can support your dream city even if you are running a deficit. (The input/output ratio isn't one to one thou i.e. One plastic and One alloy doesn't make one processor.)
Getting the upgrade to make the Electronics Factory is a bitch thou. You need to have 1,500,000 daily profit from processors. The problem is not making enough of them (You can just store enough processors, and then start selling them all at the stroke of midnight, you need to sell 23 crates of processors to reached the 1,500,000 mark.) Once you set the depot to export... they'll spawn a truck at the highway just outside of your city, and as long as it can reach the depot, it can pickup that unit of export and that unit is considered sold. The problem is you need to have very smooth traffic so the truck can pickup the goods, leave the city, and come back enough times to pick up 23 crates of processors in one day.
To explain the problem, I'll need to explain the layout of the region. I claimed 3 cities in the region. Racoon city, Amityville, and Castle Rock. Racoon city is my industrial city.. with only 28k population, a train connection to Castle Rock and one of Ixtellor's city.
Castle Rock is my newest city that I've experiment with: I saw somewhere that a guy made a 280k population city with nothing but low value parks, basic stuff utilities, and residencial zones. He is profitable and has an approval rating of 92%. Ofcourse when I tried doing the same thing it doesn't work
I got about 200k pop, loads of traffic problems, as well as crime and fire problems because the cops can't patrol the streets when there's a traffic jam!!!
My biggest Mistake is to have my processors production at Amityville. It's suppose to have rail connection.. but the rail just goes off the map and doesn't connect to any of the other cities. The only way to get into Amityville is via the Highway... and I have traffic backed up all the way backed up to the entrance for Castle Rock. Obviously with all that traffic going into the city, I won't be able to delivery enough crates of processors.
My solution: I killed Castle Rock... Cut off all services, rack up taxes to 12% and watch the money roll in. The resulting Fire and a Meteor shower did the town in. It now has 500k cash in the bank and zero population. I logged back into Amityville and wait till the traffic clears. Visitors dropped from 10k to about 7k and Traffic to and from Castle Rock dramatically reduced (The game still generates 'fluff' traffic, despite the fact that the Highway in that direction connects to nothing.)
Still it was a pretty close call and I made the 1,500,000 mark right around 11:48pm. (Very close call. Each depot generates one truck... so having more storage depot helps.) The biggest annoyance is that the trucks switched shipment midway... before it came from Castle Rock... but then suddenly it came and depart to Racoon City instead, and Traffic picks up to and from Racoon City instead... still not as much of a pileup as before.
The game generates traffic in/out of cities by generating Agents via stuff that happens in the city (4 construction trucks per new residences in the city... as soon as one reached its destination the other turns to "just passing through". It generates 1 car per worker/shoppers/tourist that's not taking the regional bus.
Also the Highway Onramp have only 4 lanes... one lane going in from the left, one lane going out to the left, one lane going in from the right, and one lane going out to the right. That is one of the major reason for all the traffic holdup going in and out of the city.
I partially solved the highway onramp problem by having 3 roads connecting to the onramp instead. Two roads running along the border and one in the middle. Traffic going into city will be backed up irregardless. Traffic is the root of all your City's issues.
Inner city traffic can be solved thou... I've been experimenting with bus stops having them placed in a loop just like street car tracks with bus stops on both side of the road. It doesn't work thou. All it does is that people are taking to bus, it makes a U turn, and drop people off on the other side of the road ... apparently people rather take the bus then walk across the street.
It seems my old system of just placing bus stops on one side of the street only at all major intersection works better.. but I'm not exactly sure.
Now I can actually process TVs, I can completely the Acropolis just to see how it looks, and then call it for Sim city 5 for a while. I've seen city with 2 mill population but I don't think it's doable in region play (each day, Sim City 5 will generate a certain amount of population to fill the city's zones... so a city like that can exist.. but only in isolation because that'll be traffic problems when people tries to leave. They can fulfil their satisfaction by visiting parks instead.) Cities like that, while impressive, isn't really realistic. I might come back and do a tourist town or something obscure.
From my experience, you don't need university to start recycling. My city starts recycling by using high school. Even then, a community college serves the same education level as University. University is only there if you want to research tech.
Also... Dorms are there just to fluff the enrolment so you can upgrade your University... but since you are at it, can you make the medical school addon next? It's the only thing I'm lacking. (Xkcd #2 have everything researched except medical lab: You should be able to build clean coal plant, clean oil plant, have access to all great works, etc, detective addon... etc.)
I think I finally understand what Sim City 5 is all about: It's a game, and not a simulation. You could potentially have a city with only one type of zone. Where as in the previous city the three type of zones drives demand and support each other. Sims will go outside of the city to meet their demands (jobs, shopping, etc.)
P.S. the Trade HQ and the Manufacturing HQ takes up so much room
I think eventually I'll turn Castle Rock into my Manufacturing town and Amityville into my support town. It'll just provide whatever buildings the region needs.)