Super Smash Bros.

Of the Tabletop, and other, lesser varieties.

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Alasseo
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Re: Super Smash Bros.

Postby Alasseo » Wed Apr 08, 2009 7:38 pm UTC

N64 version is best, not that I ever got to play it much. Boo not having friends with the 64 nearby.
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Re: Super Smash Bros.

Postby Shadic » Fri Apr 10, 2009 5:47 pm UTC

superglucose wrote:Best way to play in a 4 man FFA: Snake. Drop your c4 all over the place and chuck grenades around, and drop proximity mines.... it's so funny to watch everyone else be in a gigantic furball only to have it broken up because you blew up the world.


Or just play Ike. Hello insane Fsmash. All it takes is one sucker to come flying your way.

Then again, I play Brawl+, where people can't react immediately after being hit. Lack of hitstun blows.

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Re: Super Smash Bros.

Postby superglucose » Fri Apr 10, 2009 7:29 pm UTC

ugh. Brawl+ is bothersome to me.
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Re: Super Smash Bros.

Postby ACU-LP » Sat Apr 11, 2009 3:54 am UTC

Has anyone played a bumper match? SSBB, with only bumpers turned up to the highest setting.
The hilarity of getting stuck between bumpers ensues.
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Re: Super Smash Bros.

Postby headprogrammingczar » Sat Apr 11, 2009 1:11 pm UTC

Not nearly as hilarious as the all-umbrella-all-peach Melee match. I've managed to stay completely off the ground for the ENTIRE MATCH.
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Re: Super Smash Bros.

Postby Vieto » Sat Apr 11, 2009 5:31 pm UTC

not nearly as fun as a pokemon battle with all pokeballs and smashballs. Really annoying when you only get goldeen and your opponent gets those flying pokemon that knock you around while they just get more pokemon.

bomb-omb battles are intense too.

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Re: Super Smash Bros.

Postby superglucose » Sat Apr 11, 2009 6:38 pm UTC

Vieto wrote:not nearly as fun as a pokemon battle with all pokeballs and smashballs. Really annoying when you only get goldeen and your opponent gets those flying pokemon that knock you around while they just get more pokemon.


This was better in Melee with straight pokeballs. Rules: each player must play a pokemon, the worst player picking first and the best player picking last (to even it up across the skill levels, usually the best player ends up with Pichu). After that, have at it! Oh, pokeballs and crates on Very High.
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Re: Super Smash Bros.

Postby Nonmus » Sat Apr 11, 2009 6:57 pm UTC

Explosive crates on very high
Final Destination
Snake only

That's how we roll


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Re: Super Smash Bros.

Postby Maseiken » Sun Apr 12, 2009 12:32 am UTC

Nonmus wrote:Explosive crates on very high
Final Destination
Snake only

That's how we roll


8)

Pyrotechnically?
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Re: Super Smash Bros.

Postby Red Chili » Sun Apr 12, 2009 4:51 pm UTC

You guys have given me some good ideas for matches with friends. :)

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Re: Super Smash Bros.

Postby Durinthal » Sun Apr 12, 2009 11:57 pm UTC

I just found an interesting combination today: 300% Metal Mega Bunny Light Brawl. You fall a lot faster and explosives hurt a little less.

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Re: Super Smash Bros.

Postby Shadic » Mon Apr 13, 2009 2:15 am UTC

superglucose wrote:ugh. Brawl+ is bothersome to me.

Care to explain why?

As for fun matches - High gravity, bunny ears, metal box, damage ratio turned all the way down. Momentum-based recoveries actually make you sink. D:

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Re: Super Smash Bros.

Postby Maseiken » Mon Apr 13, 2009 2:20 am UTC

Red Chili wrote:You guys have given me some good ideas for matches with friends. :)

And you've given me a chronic phobia of your Avatar.


Seriously... The Monocle just makes it... Malicious...
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Re: Super Smash Bros.

Postby Jebobek » Mon Apr 13, 2009 2:21 pm UTC

Giant mode, all bowsers, nothing but super mushrooms. All of the screen is bowsers. If you use an attack you will always connect with SOMETHING.
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Re: Super Smash Bros.

Postby superglucose » Mon Apr 13, 2009 4:21 pm UTC

Shadic wrote:
superglucose wrote:ugh. Brawl+ is bothersome to me.

Care to explain why?

The community that's making Brawl+ is full of the people who are claiming that Brawl is unbalanced, unfun, and while they're not necessarily wrong I wish they'd stop coming onto the smashworld forums saying "you guys are idiots for playing this unbalanced and unfun game."
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Re: Super Smash Bros.

Postby headprogrammingczar » Mon Apr 13, 2009 6:50 pm UTC

Jebobek wrote:Giant mode, all bowsers, nothing but super mushrooms. All of the screen is bowsers. If you use an attack you will always connect with SOMETHING.

Don't forget, one Jigglypuff that can only use sleep.
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Re: Super Smash Bros.

Postby Shadic » Mon Apr 13, 2009 7:00 pm UTC

superglucose wrote:
Shadic wrote:
superglucose wrote:ugh. Brawl+ is bothersome to me.
Care to explain why?

The community that's making Brawl+ is full of the people who are claiming that Brawl is unbalanced, unfun, and while they're not necessarily wrong I wish they'd stop coming onto the smashworld forums saying "you guys are idiots for playing this unbalanced and unfun game."

They actually started at SmashBoards. But meh, everything has its idiots. Ignore the morons trolling vBrawl, and give it a try. Even if you don't play competitively, it's still pretty fun. Hell, most of my friends don't even notice a difference.

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Re: Super Smash Bros.

Postby superglucose » Mon Apr 13, 2009 7:03 pm UTC

Yeah I guess.

Speaking of which, I'm going to try and make it to the next SCSA, cause I heard M2K is going to be there, and SK is going to be there, hopefully DEHF... the two best falcos and the best Metaknight...
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Re: Super Smash Bros.

Postby Vieto » Mon Apr 13, 2009 8:17 pm UTC

just had an all-giant-metal-bunny-lowgrav-300%-bowser round.

:D

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Re: Super Smash Bros.

Postby michaelandjimi » Tue Apr 14, 2009 2:59 am UTC

Actually, I'm fairly annoyed at all of the people who hate tripping. I mean, if it bothers you that much, get off the ground more. Aerial attacks tend to be better anyway. Stop whinging because you have to alter your tactics a little bit.
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Re: Super Smash Bros.

Postby Chuff » Tue Apr 14, 2009 3:31 am UTC

michaelandjimi wrote:Actually, I'm fairly annoyed at all of the people who hate tripping. I mean, if it bothers you that much, get off the ground more. Aerial attacks tend to be better anyway. Stop whinging because you have to alter your tactics a little bit.

They hate randomness, tripping adds to it. Stop whining about other people whining.
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Re: Super Smash Bros.

Postby superglucose » Tue Apr 14, 2009 3:41 am UTC

michaelandjimi wrote:Actually, I'm fairly annoyed at all of the people who hate tripping. I mean, if it bothers you that much, get off the ground more. Aerial attacks tend to be better anyway. Stop whinging because you have to alter your tactics a little bit.

It's annoying when you're going in to do a dacus for the win with Falco, and you end up tripping and your opponent gets a free smash in which kills you, and because of that you lose $5.
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Re: Super Smash Bros.

Postby aion7 » Tue Apr 14, 2009 3:52 am UTC

I agree with Chuff.Tripping is one of the three main reasons I still play Melee instead of Brawl (the other two being a lack of wavedashing, and Metaknight). Randomness that can decide a match is a very bad thing, and sometimes it happens more than four times a match, per player. To be fair, Melee had one major random event (Luigi's side B), but that only happened with one character and a move that isn't often used.
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Re: Super Smash Bros.

Postby Vieto » Tue Apr 14, 2009 4:06 am UTC

What? you guys are worrying about tripping while I either meteor-strike you with toon-link/Mr.G&W, range you with snake/lucas, or keep you in the air with snake/ike? I don't think tripping is the least of your concerns.

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Re: Super Smash Bros.

Postby superglucose » Tue Apr 14, 2009 4:20 am UTC

aion7 wrote: (the other two being a lack of wavedashing, and Metaknight).

One of the most annoying and dumbest things I ever heard was someone complaining about how buggy Brawl was because of things like DACUS and IDC, and then talk about how wavedashing was the greatest addition to a fighting game ever.

I wanted to smack him... wavedashing was a bug, not a feature. All ATs are bugs, not features. They're just... well... beneficial bugs that make your game better.


Vieto wrote:What? you guys are worrying about tripping while I either meteor-strike you with toon-link/Mr.G&W, range you with snake/lucas, or keep you in the air with snake/ike? I don't think tripping is the least of your concerns.

Range me with Snake/Lucas? I play falco. Keep me in the air with Snake/Ike? First off buddy, with Ike you'd not even get a hit in. I'd 0-death you for three stocks ;) As for Snake... incidentally, Meep won the first tourney my smash crew held. I so wish I could've been there to play him.

Toon-link is one of my favorite matchups, GW is as well. I'm not sure why they complain about GW vs Falco, but I think it's more overstating the bucket.
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Re: Super Smash Bros.

Postby michaelandjimi » Tue Apr 14, 2009 4:29 am UTC

I guess that I underestimate the problem of tripping because I'm a Diddy Kong player. I spend most of my time in the air, and when I do trip, my opponent has already probably fallen over, so I've just missed a combo, rather than it being life-threatening.
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Re: Super Smash Bros.

Postby superglucose » Tue Apr 14, 2009 4:32 am UTC

michaelandjimi wrote:I guess that I underestimate the problem of tripping because I'm a Diddy Kong player. I spend most of my time in the air, and when I do trip, my opponent has already probably fallen over, so I've just missed a combo, rather than it being life-threatening.

That and most of your opponents are tripping all the time anyways... fucking bannanas.
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Re: Super Smash Bros.

Postby aion7 » Tue Apr 14, 2009 4:37 am UTC

superglucose wrote:
aion7 wrote: (the other two being a lack of wavedashing, and Metaknight).

One of the most annoying and dumbest things I ever heard was someone complaining about how buggy Brawl was because of things like DACUS and IDC, and then talk about how wavedashing was the greatest addition to a fighting game ever.

I wanted to smack him... wavedashing was a bug, not a feature. All ATs are bugs, not features. They're just... well... beneficial bugs that make your game better.

Obviously, Brawl isn't buggy (online play notwithstanding) in a bad way. Wavedashing was a good accidental feature that added some semblance of balance, added comboing possibilities, made the game take more skill, and generally made it more fun. I realize DACUS does a lot of those things as well, but not nearly as much in my opinion. IDC would be great on a character that wasn't already overpowered. Metaknights overpoweredness is somewhere between Sentinel in MvC2 (in pro level Storm is just as good) and Akuma SSF2T(secret boss character; banned from all tournies ever). He's significantly better, but not utterly game-breakingly good.
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Re: Super Smash Bros.

Postby michaelandjimi » Tue Apr 14, 2009 4:40 am UTC

I love bananas. They are totally the best projectiles in the game.
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Re: Super Smash Bros.

Postby superglucose » Tue Apr 14, 2009 4:51 am UTC

aion7 wrote:
superglucose wrote:
aion7 wrote: (the other two being a lack of wavedashing, and Metaknight).

One of the most annoying and dumbest things I ever heard was someone complaining about how buggy Brawl was because of things like DACUS and IDC, and then talk about how wavedashing was the greatest addition to a fighting game ever.

I wanted to smack him... wavedashing was a bug, not a feature. All ATs are bugs, not features. They're just... well... beneficial bugs that make your game better.

Obviously, Brawl isn't buggy (online play notwithstanding) in a bad way. Wavedashing was a good accidental feature that added some semblance of balance, added comboing possibilities, made the game take more skill, and generally made it more fun. I realize DACUS does a lot of those things as well, but not nearly as much in my opinion. IDC would be great on a character that wasn't already overpowered. Metaknights overpoweredness is somewhere between Sentinel in MvC2 (in pro level Storm is just as good) and Akuma SSF2T(secret boss character; banned from all tournies ever). He's significantly better, but not utterly game-breakingly good.

A lot of people would disagree with you. There are many that feel Snake is a better character than Metaknight. Personally, I don't think Metaknight is as good as advertised, though he is very good.

Also, IDC would be banned either way. The Smash community doesn't let stalling techniques like that stay in, and there's no point to the IDC except to stall. Well, maybe recover, but MK's recovery doesn't need it.
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Re: Super Smash Bros.

Postby Gowerly » Tue Apr 14, 2009 2:13 pm UTC

I can never keep up with all the abbreviations.
I've also found that if there are enough people near me playing, I can get a decent online game, which is pretty good.

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Re: Super Smash Bros.

Postby superglucose » Tue Apr 14, 2009 3:44 pm UTC

DACUS: Dash attack canceled upsmash
IDC: Infinite Dimensional Cape (if you use Metaknight's downB and then slam up on the Cstick repeatedly you can stay in a pocket dimension forever)
MK: Metaknight
D3: DeDeDe
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Re: Super Smash Bros.

Postby Jebobek » Tue Apr 14, 2009 3:52 pm UTC

You can plug the abbreviation into a Smath Bros Wiki if you run into future ones you don't understand.
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Re: Super Smash Bros.

Postby Shadic » Tue Apr 14, 2009 7:30 pm UTC

michaelandjimi wrote:Actually, I'm fairly annoyed at all of the people who hate tripping. I mean, if it bothers you that much, get off the ground more. Aerial attacks tend to be better anyway. Stop whinging because you have to alter your tactics a little bit.

You can trip when landing on the ground. Congrats! Your mediocre point has just been nullified.

superglucose wrote:There are many that feel Snake is a better character than Metaknight. Personally, I don't think Metaknight is as good as advertised, though he is very good.

I haven't seen any pros who will claim that Snake is better. He has certain advantages, but Metaknight is better is almost every circumstance, and he has more flexibility.

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Re: Super Smash Bros.

Postby superglucose » Tue Apr 14, 2009 7:35 pm UTC

Shadic wrote:
superglucose wrote:There are many that feel Snake is a better character than Metaknight. Personally, I don't think Metaknight is as good as advertised, though he is very good.

I haven't seen any pros who will claim that Snake is better. He has certain advantages, but Metaknight is better is almost every circumstance, and he has more flexibility.

I have. Meep for one, and DSF for another.

At the same time I've seen people claim Falco's better than Snake (MewtwoKing).

All three of those people are amazingly good at brawl.
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Re: Super Smash Bros.

Postby aion7 » Tue Apr 14, 2009 11:19 pm UTC

So, a friend of mine challenged me to a Melee match on Friday. An unbiased entity was there to help us set it up. I'll be playing as Marth, and he'll be Fox, if I remember correctly. Final destination, four stock, seven minutes. I'm practicing my Ken combo and general getting-him-off-the-edge tactics. Edgeguarding is my strong suit, so once he's off the edge, he's gone. I'm also trying to use my nair more often. As is I over use my dair. As good as it is, it gets predictable.

He shall have a sharpie mustache!
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Re: Super Smash Bros.

Postby Vieto » Tue Apr 14, 2009 11:31 pm UTC

superglucose wrote:
Shadic wrote:
superglucose wrote:There are many that feel Snake is a better character than Metaknight. Personally, I don't think Metaknight is as good as advertised, though he is very good.

I haven't seen any pros who will claim that Snake is better. He has certain advantages, but Metaknight is better is almost every circumstance, and he has more flexibility.

I have. Meep for one, and DSF for another.

At the same time I've seen people claim Falco's better than Snake (MewtwoKing).

All three of those people are amazingly good at brawl.


I prefer snake, at least against metaknight. When MK is above snake, just use the vertical mortar attack for a finish/damage. Closer down, use up-a attack. Sure, MK has the wall of pain, but drop a missile from above, grenades, and even perfectly times mines can cause some regrets, and you can learn to time your move.

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Re: Super Smash Bros.

Postby superglucose » Tue Apr 14, 2009 11:40 pm UTC

MK's WoP isn't that great, Rob's is much better. I think that MK vs Snake is a pretty bad matchup for snake, and the best way to stay alive is to grenade-counter and nade-camp like a whore.
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Re: Super Smash Bros.

Postby michaelandjimi » Tue Apr 14, 2009 11:51 pm UTC

I know it doesn't make up for the amount of times people have died as a result of tripping, but I've definitely survived once or twice as a result. I've tripped and just narrowly missed an explosion Snake was about to set off for me, and I've tripped underneath a Samus Beam.
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Re: Super Smash Bros.

Postby superglucose » Tue Apr 14, 2009 11:55 pm UTC

To me that is exactly what's wrong with tripping.
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