Super Smash Bros.

Of the Tabletop, and other, lesser varieties.

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Re: Super Smash Bros.

Postby superglucose » Sun Mar 22, 2009 5:37 pm UTC

Kirby's Dair didn't spike...
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Re: Super Smash Bros.

Postby Chuff » Sun Mar 22, 2009 5:54 pm UTC

superglucose wrote:Kirby's Dair didn't spike...

It did in SSB64.




DK's spike was such a beast in that game.
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Re: Super Smash Bros.

Postby Bright Shadows » Sun Mar 22, 2009 7:41 pm UTC

>.>
<.<
Sup, people in the Smash Bros thread?
I main ROB and G&W. Ike, for fun.
Pretty rusty at the moment, really. I haven't played this series consistently for a long time.
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Re: Super Smash Bros.

Postby Shadic » Mon Mar 23, 2009 8:32 am UTC

Kirby's Dair spikes in Brawl, as well. It's just a soft spike, and harder to use.

Kirby and Ness has the best spikes in Smash64.

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Re: Super Smash Bros.

Postby ACU-LP » Mon Mar 23, 2009 11:03 am UTC

Shadic wrote:Kirby's Dair spikes in Brawl, as well. It's just a soft spike, and harder to use.

Kirby and Ness has the best spikes in Smash64.
I just spent an hour spiking people on the pokemon map in 64. Damn that place is good for it. Also, if you're really lucky, the up-b sword attack can pound them down through the gaps between the platforms faster than dair spikes.
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Re: Super Smash Bros.

Postby superglucose » Mon Mar 23, 2009 5:10 pm UTC

Heh my friend used to main GW. We were eating at Subway and he started talking about GW's nair and I was like, "Heh heh... tacos rule." He started cracking up, and ever since he's brawled under the tag "Dubya" as a nod to our ex president.
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Re: Super Smash Bros.

Postby cephalopod9 » Wed Mar 25, 2009 8:23 am UTC

Quit making up words. This is supposed to be a simple game based on a simple premise: Pretending to hurt my friends. Why the complications? I just do not understand.

And Jigglypuff doesn't have a bow in this one. What the crap?
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Re: Super Smash Bros.

Postby ACU-LP » Wed Mar 25, 2009 8:36 am UTC

cephalopod9 wrote:Quit making up words. This is supposed to be a simple game based on a simple premise: Pretending to hurt my friends. Why the complications? I just do not understand.

And Jigglypuff doesn't have a bow in this one. What the crap?
I remember someone saying something about PC and men wearing bows a while back. (IRL, not on the fora).
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Re: Super Smash Bros.

Postby ArgonV » Wed Mar 25, 2009 3:04 pm UTC

I like Ike! His smash is one the cooler ones in the game and it's quite useful as well. And his keep-b-pressed-and-release-it-move (dunno the technical term) is a great launching mechanism. I finished quite a few vs-dark-character matches in the subspace emissary in under 10 seconds with that :twisted:

The tank the Starfox characters get is just seriously imbalanced, if you ask me.

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Re: Super Smash Bros.

Postby Allenr » Wed Mar 25, 2009 3:56 pm UTC

ArgonV wrote:The tank the Starfox characters get is just seriously imbalanced, if you ask me.


I don't find the tank to be the worse. If your lucky, you can get on top of it in a big enough stage and the other player cant fly you off the stage. Also, you can always grab the edge, drop off, jump, and repeat.

I like to play as MetaKnight, just enjoy how fast he is and I was a noob when I started playing, didnt want to worry about ranged. If I want to have fun I'll play as Zelda.
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Re: Super Smash Bros.

Postby superglucose » Wed Mar 25, 2009 4:46 pm UTC

cephalopod9 wrote:Quit making up words.

I'm actually not... these are all standardized abbreviations ;)

This is supposed to be a simple game based on a simple premise: Pretending to hurt my friends. Why the complications?

Because my friends figured out how to stop me from pretending to hurt them and started pretending to hurt me. So I had to figure out how to pretend to hurt them better, and thus started the arms race to figuring out the frame data on every move in the game and knowledge of what comboes into what, and how to do crazy things like boost smashing or hydroplaning.

And Jigglypuff doesn't have a bow in this one. What the crap?

She does have a cute hat! :D

@Allner: I don't know why but I'm terminally incompetent at MK. I don't have a problem fighting against him, but I can't play him to save my life, I always kill myself. As such at our major smash events whenever they hear "Metaknight!" followed by "Bite Me!" (I refuse to believe the wiimote says "fight me") there's a collective tensing followed by a collective relaxed sigh as they realize, yeah, it's just me doing it. Then everyone comes over to laugh as I SD three times ftl :D I am incompetent at the cheap little bastard ;)
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Re: Super Smash Bros.

Postby Allenr » Fri Mar 27, 2009 4:08 pm UTC

I enjoy playing him but one thing I have a problem with is his DownB. I always use it, either commiting suicide, or running right into a smash. But its just so much fun!
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Re: Super Smash Bros.

Postby tron1point0 » Fri Mar 27, 2009 4:52 pm UTC

I barely ever hit B at all with MK. Then again, I tend to play him a lot like I played kirby in Melee - lots of aerials.

Kirby's dair certainly does a good imitation of a spike...

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Re: Super Smash Bros.

Postby superglucose » Fri Mar 27, 2009 7:06 pm UTC

Kirby's DAir is a weak spike much like Falco's illusion. It's not a spike that'll send you flying down, like, say, Zelda's Dair, Ganon's dair, snakes Fair.

By the way, I found out that you can get snake's dair's last hit to kill as early as 96%.
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Re: Super Smash Bros.

Postby RetSpline » Sun Mar 29, 2009 6:07 pm UTC

cephalopod9 wrote:Quit making up words. This is supposed to be a simple game based on a simple premise: Pretending to hurt my friends. Why the complications? I just do not understand.

And Jigglypuff doesn't have a bow in this one. What the crap?

We should play together some time. Some parts of the SSB community epitomize what I hate about typical fighting games (frame counting, painful memorization, etc) in a game that doesn't have to have that.

On a hypocritical note, I'm really getting good at shielding and dodging, and finally learned how to grab last night.

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Re: Super Smash Bros.

Postby aion7 » Sun Mar 29, 2009 7:23 pm UTC

What's wrong with people trying to get better at a game?
Spoiler:
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Re: Super Smash Bros.

Postby tron1point0 » Sun Mar 29, 2009 7:35 pm UTC

It just makes it less fun for the people that don't learn every detail about the physics engine and how to exploit it. Otoh, learning those details is fun.

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Re: Super Smash Bros.

Postby aion7 » Sun Mar 29, 2009 8:23 pm UTC

With any multiplayer game, there will be people who are good at it. If you don't want to put in the effort to get good at the game, don't, and don't play against the people that do. I really don't see the problem here.
Spoiler:
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Re: Super Smash Bros.

Postby superglucose » Sun Mar 29, 2009 8:29 pm UTC

tron1point0 wrote:It just makes it less fun for the people that don't learn every detail about the physics engine and how to exploit it. Otoh, learning those details is fun.

How is the fact that I know the little details making the game less fun for you?
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Re: Super Smash Bros.

Postby RetSpline » Sun Mar 29, 2009 10:31 pm UTC

aion7 wrote:What's wrong with people trying to get better at a game?

That is not at all the problem I have with the game. The problem I have is with only being able to play with people who have learned and memorized every possible facet and maneuver, people who not only trounce me all the time at the game but expect me to have the same amount of time, patience, and ability they do. The game is fun when I get to play it, but I don't consider 'furiously button-mashing while trying to do anything but die in the most embarrassing manners possible' playing.

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Re: Super Smash Bros.

Postby superglucose » Sun Mar 29, 2009 11:18 pm UTC

So find people who want to play it the way you want to play it, and let us play it the way we want to play it, but don't claim that just because we want to learn and get really good at this game that we're somehow ruining your enjoyment.
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Re: Super Smash Bros.

Postby RetSpline » Mon Mar 30, 2009 2:48 am UTC

I apologize, I hadn't meant to imply that. However, re-reading, I can see how my posts may have made you think that. What I said wasn't meant to have been a blanket statement, more of a sort of rant towards the kinda of people I typically have to play with. I do actually find the more technical side of the game interesting, but I'm often frustrated by my incapability to grasp it at the level of other people.

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Re: Super Smash Bros.

Postby superglucose » Mon Mar 30, 2009 4:28 am UTC

It's ok dude, I just know a lot of people who find out that I watch SSBB videos and actually spend some time practicing tech skill and say, "you're doing it wrong and making it not fun for me!" And I just want to shake them and say, "I'm not supposed to play the game to make it fun for you I'm supposed to make the game fun for me." It leaves me a little sensitive to this, since for some odd reason the two communities seem to be at war with each other and I wish they'd just... play the game. Differently than each other, fine, but just... play it.
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Re: Super Smash Bros.

Postby Thenzon » Mon Mar 30, 2009 8:38 am UTC

To completely and randomly change the subject, I have recently discovered that Lucas is fucking FUN to play as.

Discuss.

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Re: Super Smash Bros.

Postby ACU-LP » Mon Mar 30, 2009 9:40 am UTC

In the 64 version, I have just realised that pikachu is fucking broken; he can be blocking and even though kirby who is not blocking, presses the grab button before pikachu, pikachu will still grab the crap out of it.
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Re: Super Smash Bros.

Postby Gelsamel » Mon Mar 30, 2009 9:55 am UTC

I need a clip of Misao losing at video games hard and still having heaps of fun and thus making everyone feel bad about actually wanting to win so much...

But my net is capped and it would take too long to find it.
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Re: Super Smash Bros.

Postby tron1point0 » Mon Mar 30, 2009 3:50 pm UTC

ACU-LP wrote:he can be blocking and even though kirby who is not blocking, presses the grab button before pikachu, pikachu will still grab the crap out of it.


Don't shield grabs have priority over regular grabs? I'm pretty sure that's how it works in both Brawl and Melee.

I actually liked losing to people who were better than me. It made it all the more satisfying when I finally did reach their level. Too bad nobody here wants to duel.

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Re: Super Smash Bros.

Postby superglucose » Mon Mar 30, 2009 4:34 pm UTC

Thenzon wrote:To completely and randomly change the subject, I have recently discovered that Lucas is fucking FUN to play as.

Discuss.

I like playing as lucas, but I hope his older brother dies in a couch fire.

I've recently started maining Random, and holy hell I am awful >.< It just makes me appreciate how much work I've put into Falco and Snake (my two mains) to get up to such a high level with them. Hopefully maining random will teach me how to, you know, play this game and not just play Falco and Snake.
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Re: Super Smash Bros.

Postby Klapaucius » Mon Mar 30, 2009 9:41 pm UTC

Thenzon wrote:To completely and randomly change the subject, I have recently discovered that Lucas is fucking FUN to play as.

Discuss.
I've actually known this for a really long time. He's my second favorite character, right behind Ganondorf.
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Re: Super Smash Bros.

Postby Vieto » Mon Mar 30, 2009 9:52 pm UTC

I like Lucas, next to Mr. G&W, and Toon Link. It's so easy to get the smash ball.

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Re: Super Smash Bros.

Postby superglucose » Mon Mar 30, 2009 10:05 pm UTC

Zelda has the easiest time... a single whoreball and it's yours. Plus her final smash is fricken awesomesauce...
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Re: Super Smash Bros.

Postby Vieto » Mon Mar 30, 2009 10:16 pm UTC

2d Octopus for the win!

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Re: Super Smash Bros.

Postby Jebobek » Tue Mar 31, 2009 1:03 pm UTC

tron1point0 wrote:
ACU-LP wrote:he can be blocking and even though kirby who is not blocking, presses the grab button before pikachu, pikachu will still grab the crap out of it.


Don't shield grabs have priority over regular grabs? I'm pretty sure that's how it works in both Brawl and Melee.
The N64 version is crazypants, so who knows.

tron1point0 wrote: I actually liked losing to people who were better than me. It made it all the more satisfying when I finally did reach their level. Too bad nobody here wants to duel.
Don't take it personally. Most people don't play it online because they're not fans of the lag.

In other news, recently I played Subspace Emissary again, then I played a Kirby game. Wow, so THATS where they came up with the story mode. It is a kirby game, period.
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Re: Super Smash Bros.

Postby tron1point0 » Tue Mar 31, 2009 5:37 pm UTC

Jebobek wrote:Don't take it personally. Most people don't play it online because they're not fans of the lag.

I don't play online because of the lag. I was just commenting on the lack of people that I know in Austin that like duels: They all want to do 4-man ffas. It's fun, but it doesn't really make you any better.

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Re: Super Smash Bros.

Postby Jebobek » Tue Mar 31, 2009 6:23 pm UTC

tron1point0 wrote:
Jebobek wrote:Don't take it personally. Most people don't play it online because they're not fans of the lag.

I don't play online because of the lag. I was just commenting on the lack of people that I know in Austin that like duels: They all want to do 4-man ffas. It's fun, but it doesn't really make you any better.
Oh. I thought you were talking about people in this fora.

Right, well it sounds like they enjoy the party game over the fighting game. With 4-man parties you always seem to get "THAT person". You know, that person, the one who spends all his/her time avoiding conflict, then goes after someone over 80%. That person is using strategy, but everyone else is just playing for fun. That person proudly points out the score after every match. *Shakes fist at that person.*
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Re: Super Smash Bros.

Postby superglucose » Tue Mar 31, 2009 7:44 pm UTC

Best way to play in a 4 man FFA:

Snake. Drop your c4 all over the place and chuck grenades around, and drop proximity mines.... it's so funny to watch everyone else be in a gigantic furball only to have it broken up because you blew up the world.

You'll tend to win a lot if you do that, but that's not the point.
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Re: Super Smash Bros.

Postby ACU-LP » Wed Apr 01, 2009 5:10 am UTC

@Jebobek; at uni, if any of us notice a *that person* then we all gang up on them until they either get involved, or get wiped out.
Also, in the 64 version, kirby can chain smash kick people along the ground. And it pisses people off. A lot
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Re: Super Smash Bros.

Postby Maseiken » Wed Apr 01, 2009 5:31 am UTC

Um... I tend to avoid earlier fights and then swoop in. It doesn't mean I stay on the sidelines all the time but i try to avoid getting hit whilst maximising the effect of my own attacks.
And I happen to be enjoying myself.
And I don't gloat about my score at the end, unless I actually won, in which case I would gloat about it anyway, everyone does (In our group, at least)
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Re: Super Smash Bros.

Postby superglucose » Wed Apr 01, 2009 5:40 am UTC

Again, there's nothing better on the face of this earth than watching three people scuffle to get a kill, when BOOM! They all go flying off after Snake's husky voice said, "Now."
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Re: Super Smash Bros.

Postby Plasma Man » Wed Apr 08, 2009 7:15 pm UTC

I tend to play quite tactically, not avoiding combat but trying to make sure I occupy the best position and make my opponent come to me. I like to play as Kirby, he seems to suit my style. My regular opponent is much more aggressive and tends to try to attack pretty much all the time. It works quite well, I tend to win if we play a stock match, he tends to win if we play a timed match. Despite the different approaches, we always have a good game and it's always a close match.
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