FTL - ohcrapshieldsaredown!

Of the Tabletop, and other, lesser varieties.

Moderators: SecondTalon, Moderators General, Prelates

User avatar
Yubtzock
Posts: 148
Joined: Sat Apr 18, 2009 7:37 pm UTC
Location: Breslau/Wrocław

Re: FTL - ohcrapshieldsaredown!

Postby Yubtzock » Mon Oct 01, 2012 11:25 am UTC

BoomFrog wrote:Rules for safe teleporter use:
Spoiler:
If the enemy has a working cloak then be careful about health levels.
Turn off autofire, especially on the glaive beam.
Remember destroying a system does one point of hull damage.
Don't let them jump.


Vieto wrote:Not to mention the artillery beam on the Federation ship. That one is especially easy to forget to turn off.


How many times did I cut my crew with that thing is just beyond reason. It should be controlled by a on off switch within the autofire function or have a warning like other critical elements if the "lore & theme" does not allow for any sort of control over it (gun overload or w/e)

Other things to be careful about while boarding:
Spoiler:
the "enviromental dangers"
- asteroid fields can break the enemy ship if the shields are down more often than not, and a rock hitting the room with your crew in it can finish them off.
- solar flares are also risky stuff. for one, you might be caught in fire on enemy ship, two - enemy ship might break if enough systems go red, three - YOUR ship might get on fire pretty badly and with less crew on board you might not be able to snuff it out (especially when door systems break, or teleporter, or O2)
Generally - I have a rule already not to perform boarding unless I'm sure any of the above isn't going to be a case, and that's really rare so I usually destroy enemy ships while being in a node with env. danger instead.

if something goes bad (low enemy hull, FTL prep AND their engine + controls are still online, medbay goes online, etc.) I abort the boarding completely. If it does not work with the first two tries it's not going to work and you will lose the crew.


In other news: I met the famous Mantis Pirate, I had mantis on board, I even had medbay lvl2. I did not have teleporter or any bombs or fire beam to kill the crew and had to blow the guy up. ARGH...

User avatar
SlyReaper
inflatable
Posts: 8015
Joined: Mon Dec 31, 2007 11:09 pm UTC
Location: Bristol, Old Blighty

Re: FTL - ohcrapshieldsaredown!

Postby SlyReaper » Mon Oct 01, 2012 11:47 am UTC

Couldn't you have just destroyed their O2?
Image
What would Baron Harkonnen do?

User avatar
Yubtzock
Posts: 148
Joined: Sat Apr 18, 2009 7:37 pm UTC
Location: Breslau/Wrocław

Re: FTL - ohcrapshieldsaredown!

Postby Yubtzock » Mon Oct 01, 2012 12:16 pm UTC

I don't really remember but with the kind of weaponry I had (some sort of hull rocket and the infamous artillery beam) all I could do is punch them hard and hope mantii won't fix the O2, but they must've had an engi like they often do, because the life support was going back to orange pretty fast. Oh well... another time, another try.

I should have bought bombs instead of the rockets... It's incredible how much better the bombs are than rockets or drones. Mitigate shield AND defence drones. Plus they are highly specialised and quite varied. Doing hull damage is harder with them, but you can do it in many other ways and it's usually a hindrance anyway.

User avatar
New User
Posts: 670
Joined: Wed Apr 14, 2010 4:40 am UTC
Location: USA

Re: FTL - ohcrapshieldsaredown!

Postby New User » Mon Oct 01, 2012 2:04 pm UTC

I don't use missiles very often, since the ammo is limited and I can go through quite a bit of ammo just from repeatedly missing the enemy ship (it's very annoying to have to expend five missiles just to get one single hit, and then there could be other circumstances you don't know about which make that hit useless for example an unknown engi crewman repairs the damage very quickly). I have found that the best all-around weapon for my style is Burst Laser Mk II. It uses two energy and fires three lasers at a time. One time I managed to get three of these, and for six energy I was firing a devastating volley of nine lasers. Since all three have the same cooldown time, there was no micromanagement necessary; just set them all on autofire. Considering the maximum shield level is four, I could usually get in at least one hit per volley even if the enemy had a good evasion rate. Often, so many lasers would hit the targeted room that a crewman inside doing repairs would die. In fact, in that playthrough I ended up completely eliminating the boss's crew just from firing so many lasers as they tried to repair damage. The only threat to me in that game would have been if the enemy damaged my weapon system before I could fire the first volley and then could keep the momentum going so I couldn't repair the damage. Once I got a volley of nine lasers on the enemy's shield room, the battle was inevitably won by me.

User avatar
Izawwlgood
WINNING
Posts: 18686
Joined: Mon Nov 19, 2007 3:55 pm UTC
Location: There may be lovelier lovelies...

Re: FTL - ohcrapshieldsaredown!

Postby Izawwlgood » Mon Oct 01, 2012 2:18 pm UTC

SlyReaper wrote:Couldn't you have just destroyed their O2?

Yes, but he still needed a transporter to fulfill the requirements to get the mantis ship.

New User wrote:I don't use missiles very often, since the ammo is limited and I can go through quite a bit of ammo just from repeatedly missing the enemy ship

I find it good to have one missile/bomb weapon in the line. Missiles and drones alike are pretty easy to come by, especially if you have a boarding party, and while they are certainly less reliable through an entire game as lasers, they are also quite a bit stronger. Ignoring shields is a pretty potent feature.
... with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandalled feet.

User avatar
setzer777
Good questions sometimes get stupid answers
Posts: 2762
Joined: Sun Nov 23, 2008 9:24 am UTC

Re: FTL - ohcrapshieldsaredown!

Postby setzer777 » Mon Oct 01, 2012 2:52 pm UTC

Does anyone fully upgrade their sensors? I usually get the first upgrade early on to see enemy crews, but I've never bought the second - how often is seeing enemy power usage useful?

Finally had a run where I made it to the final boss (I've been playing normal). Sector 5 Engi ship is my only unlock so far, and like Vaniver mentioned it's surprising how shitty the Kestrel is in comparison.

What's the best strategy for winning solar flare chicken? I've seen it once, but I accidentally destroyed the enemy vessel. Is it better to not attack them at all if you don't have ion weapons?
Meaux_Pas wrote:We're here to go above and beyond.

Too infinity
of being an arsehole

User avatar
Yubtzock
Posts: 148
Joined: Sat Apr 18, 2009 7:37 pm UTC
Location: Breslau/Wrocław

Re: FTL - ohcrapshieldsaredown!

Postby Yubtzock » Mon Oct 01, 2012 3:12 pm UTC

Izawwlgood wrote:
SlyReaper wrote:Couldn't you have just destroyed their O2?

Yes, but he still needed a transporter to fulfill the requirements to get the mantis ship.

Well, now at least I know I didn't have the chance to get it in the first place.

setzer777 wrote:Does anyone fully upgrade their sensors? I usually get the first upgrade early on to see enemy crews, but I've never bought the second - how often is seeing enemy power usage useful?

Almost never. The few times I did it, it didn't do me much good. The power usage rarely comes into play at all - sometimes they might power their shields up one more level if you destroy their weapons system, but that's it. without the sensors it's going to be a surprise but not much more than that.
Sensors for power usage might have been useful in those energy storms BUT it's nebula so your sensors are useless anyway.
There might be a random event or two connected to them but like every other random event, you never know when it's going to be useful. Maybe some testing on easy would show if there is some hidden benefit to it.

Oh and you can't see the power usage on the boss ship anyway... probably because it has as much power as it wants anyway...

setzer777 wrote:What's the best strategy for winning solar flare chicken? I've seen it once, but I accidentally destroyed the enemy vessel. Is it better to not attack them at all if you don't have ion weapons?

As far as I know... just wait. (they need to ftl) The one and only time when I met the brave Rocks I didn't know what is the point of the challenge and ruined their ship so much that solar flare finished them off... (I assumed I need to get them to low hull without destroying them or something and, well, nope)

User avatar
SlyReaper
inflatable
Posts: 8015
Joined: Mon Dec 31, 2007 11:09 pm UTC
Location: Bristol, Old Blighty

Re: FTL - ohcrapshieldsaredown!

Postby SlyReaper » Mon Oct 01, 2012 4:24 pm UTC

Yeah, you just have to wait. They'll attack you, but it's not hard to just tank it. The only real embuggerance is bits of your ship occasionally catching fire.

If you succeed, you get the rock cruiser which has the slightly annoying distinction of starting off with only missiles. It kinda sucks if you don't find enough stores to buy missiles in.
Image
What would Baron Harkonnen do?

User avatar
Xanthir
My HERO!!!
Posts: 5336
Joined: Tue Feb 20, 2007 12:49 am UTC
Location: The Googleplex
Contact:

Re: FTL - ohcrapshieldsaredown!

Postby Xanthir » Mon Oct 01, 2012 11:58 pm UTC

setzer777 wrote:Does anyone fully upgrade their sensors? I usually get the first upgrade early on to see enemy crews, but I've never bought the second - how often is seeing enemy power usage useful?

I only ever upgrade my subsystems to level 2 - nearly all the events that key off of them only require level 2, you get the most important effect from level 2, and it gives you one bar worth of damage absorption before they shut down entirely.

Finally had a run where I made it to the final boss (I've been playing normal). Sector 5 Engi ship is my only unlock so far, and like Vaniver mentioned it's surprising how shitty the Kestrel is in comparison.

Kestrel B is much better (as long as you can get some higher-output weapons by sector 3 or so), but it's still definitely a "challenge" ship compared to the others.

What's the best strategy for winning solar flare chicken? I've seen it once, but I accidentally destroyed the enemy vessel. Is it better to not attack them at all if you don't have ion weapons?

I was able to attack them down, and got lucky that the final solar flare only did 1 damage to them, taking them from 2 hull to 1. Unfortunately, they were at the very end of a dead-end in the map, so I had to double-back and fight through 7 rebel encounters to reach the exit. I died near the end of number 6. :/
(defun fibs (n &optional (a 1) (b 1)) (take n (unfold '+ a b)))

User avatar
Cobramaster
Posts: 201
Joined: Fri Nov 20, 2009 2:31 pm UTC
Location: Georgia Southern University Department of Chemistry, and Department of Biology.

Re: FTL - ohcrapshieldsaredown!

Postby Cobramaster » Tue Oct 02, 2012 12:26 am UTC

If you want to unlock any of the ships that do not require beating the game I highly recommend the no rebel fleet mod. Being able to safely scour the entire sector to chance upon what you need to trigger is a godsend. Also a handy add-on for your ship is the advanced FTL navigation which makes any necessary back-tracking a single jump away.
SlyReaper wrote:Did you never notice the etymological link between "tyrannosaur" and "tyrant"? 1% of the dinosaurs had 99% of the prey. Occupy Pangaea.

User avatar
setzer777
Good questions sometimes get stupid answers
Posts: 2762
Joined: Sun Nov 23, 2008 9:24 am UTC

Re: FTL - ohcrapshieldsaredown!

Postby setzer777 » Wed Oct 03, 2012 7:44 am UTC

God, I just realized how drones work after wasting a ton because I didn't know that each launch costs a part.

Also, does anyone know if targeting the shield system with ion weapons is useful (since if you target a different system you'll hit the shields if they're up)?
Meaux_Pas wrote:We're here to go above and beyond.

Too infinity
of being an arsehole

User avatar
SlyReaper
inflatable
Posts: 8015
Joined: Mon Dec 31, 2007 11:09 pm UTC
Location: Bristol, Old Blighty

Re: FTL - ohcrapshieldsaredown!

Postby SlyReaper » Wed Oct 03, 2012 10:27 am UTC

I'm pretty sure the shield stays down longer if you hit the actual subsystem.
Image
What would Baron Harkonnen do?

User avatar
BoomFrog
Posts: 1069
Joined: Mon Jan 15, 2007 5:59 am UTC
Location: Seattle

Re: FTL - ohcrapshieldsaredown!

Postby BoomFrog » Wed Oct 03, 2012 12:02 pm UTC

If the drone is still present but lost power then you can repower it without losing parts. This is especially nice for antipersonal drone (and presumably system repair drone) which stays aboard when you jump and can last forever.
"Everything I need to know about parenting I learned from cooking. Don't be afraid to experiment, and eat your mistakes." - Cronos

User avatar
New User
Posts: 670
Joined: Wed Apr 14, 2010 4:40 am UTC
Location: USA

Re: FTL - ohcrapshieldsaredown!

Postby New User » Wed Oct 03, 2012 1:00 pm UTC

BoomFrog wrote:If the drone is still present but lost power then you can repower it without losing parts. This is especially nice for antipersonal drone (and presumably system repair drone) which stays aboard when you jump and can last forever.
This also means that during the same battle you can switch power between an anti-ship drone and a defense drone. Micromanage your power! As soon as the enemy ship launches a missile, pause the game and power down the anti-ship drone. Power up the defense drone to destroy the missile, then pause and switch the power back. Every time you reactivate one of the drones, another drone part is not consumed unless you jump, or unless the drone itself is destroyed somehow.

User avatar
Cobramaster
Posts: 201
Joined: Fri Nov 20, 2009 2:31 pm UTC
Location: Georgia Southern University Department of Chemistry, and Department of Biology.

Re: FTL - ohcrapshieldsaredown!

Postby Cobramaster » Wed Oct 03, 2012 3:24 pm UTC

And if you get a drone recovery arm any drones you launch externally and are not destroyed in battle can be recovered for parts. This essentially means your anti-ship and defense drones are no longer a drain on resources, allowing you to use an extra boarding drone or anti-personnel drone without as much worry.
SlyReaper wrote:Did you never notice the etymological link between "tyrannosaur" and "tyrant"? 1% of the dinosaurs had 99% of the prey. Occupy Pangaea.

User avatar
3fj
Posts: 1715
Joined: Wed Jun 11, 2008 1:13 pm UTC
Location: Land of Whisky and Bagpipes (LOWAB)
Contact:

Re: FTL - ohcrapshieldsaredown!

Postby 3fj » Thu Oct 04, 2012 11:28 pm UTC

Man switching to easy is so much better. "Normal" in this game is just completely unforgiving.

Got to play with some new weapons and such. Got the crystal pod, but died before I could complete it D:
Everything's dead until it's alive. Man will exist, and then he will die. Just take the ride!

User avatar
Elinari
Posts: 7
Joined: Sun Sep 09, 2012 3:53 am UTC
Location: Middle of Nowhere, Australia, probably

Re: FTL - ohcrapshieldsaredown!

Postby Elinari » Thu Oct 04, 2012 11:50 pm UTC

Is it just me, or has the recent patch made the normal version easier? I'm finding a hell of a lot more items than i was previously.

I'm still having a hell of a time with the federation cruiser. Of about 15 games i've only made it to the final boss twice and haven't managed to kill him. SO frustrating. I hate the fact that i finished it on normal on my 3rd try ever, but have been constantly smashed every other game since. After the first win I was all "oh this isn't too bad, not sure what everyone is complaining about". Now i'm paying the price with frustration.

User avatar
New User
Posts: 670
Joined: Wed Apr 14, 2010 4:40 am UTC
Location: USA

Re: FTL - ohcrapshieldsaredown!

Postby New User » Fri Oct 05, 2012 12:58 am UTC

I don't know anything about a recent patch, and the FTL website tells me nothing. Is that something you got from Steam?

User avatar
Elinari
Posts: 7
Joined: Sun Sep 09, 2012 3:53 am UTC
Location: Middle of Nowhere, Australia, probably

Re: FTL - ohcrapshieldsaredown!

Postby Elinari » Fri Oct 05, 2012 1:54 am UTC

Yeah, about a week ago i noticed steam updating the game. I couldn't find any info on the update either. However, i did notice a marked increase in weapons i was getting randomly. I played about 8 games pre update and was struggling to get more than the beginning weapon and having to focus almost completely on the artillery beam (fed cruiser). I was barely getting past sector 4 most of the time, and the one time i did get to the boss i only had the beginning laser and a shitty missile that i bought.

The last 10 games or so i've been swamped with weapons, so many i often sell them to buy other stuff and am making it significantly further.

I'm also certain that i'm still running it on normal, i check the difficulty every game.

User avatar
setzer777
Good questions sometimes get stupid answers
Posts: 2762
Joined: Sun Nov 23, 2008 9:24 am UTC

Re: FTL - ohcrapshieldsaredown!

Postby setzer777 » Fri Oct 05, 2012 4:37 am UTC

Managed to get two weapon cooldown augments. Both of those plus an ion blaster makes for a pretty constant stream of system disabling (trains weapon skills quickly too).
Meaux_Pas wrote:We're here to go above and beyond.

Too infinity
of being an arsehole

HungryHobo
Posts: 1708
Joined: Wed Oct 20, 2010 9:01 am UTC

Re: FTL - ohcrapshieldsaredown!

Postby HungryHobo » Fri Oct 05, 2012 12:42 pm UTC

after playing a couple of games with the rebel fleet turned off I'm wishing they'd add a free roaming version with increased difficulty, no rebel fleet, possible damage to items and a lower number of found items.
Give a man a fish, he owes you one fish. Teach a man to fish, you give up your monopoly on fisheries.

User avatar
Izawwlgood
WINNING
Posts: 18686
Joined: Mon Nov 19, 2007 3:55 pm UTC
Location: There may be lovelier lovelies...

Re: FTL - ohcrapshieldsaredown!

Postby Izawwlgood » Sat Oct 06, 2012 2:17 am UTC

Heh, so, I'm wanderig around culver city la with a buddy and we see an indie game street fair. Walking through I see a display for ftl. Chatting with the designer, I geek out a little. he lives in China, and said he was happy to know its enjoyed, but I think I creeped him out when I told him my girlfriend went to bed alone a few nights because of his game. There's something awkward about gushing over someone's product, almost... Like I admitted to wanking to his art.
... with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandalled feet.

User avatar
Elinari
Posts: 7
Joined: Sun Sep 09, 2012 3:53 am UTC
Location: Middle of Nowhere, Australia, probably

Re: FTL - ohcrapshieldsaredown!

Postby Elinari » Sat Oct 06, 2012 2:31 am UTC

FUUUUUUUUUUUUUUUUUUUUUUUUUUU

So i'm flying this Federation cruiser that i've tried about 20 times to beat the game....best run yet, all is going swimmingly. Got some nice anti missile drones, 4x mantis boarders at full combat level, lv4 atrillery, fire bombs to destroy their med bay, 4x shields and almost 50% evasion. So much win coming my way, right? So i'm fighting the first phase of the final boss, take out 3 weapons and all the crew bar one manning the laser. Their ship is on fire and i'm sitting nice and snug on almost full health grinning as it burns.

black screen.

FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

my computer decided to overheat and power off. No save game. no restore.

So. Much. Rage.

I think the rebels are sitting there laughing at the cpu emp that they just set off in my laptop :(

User avatar
Xanthir
My HERO!!!
Posts: 5336
Joined: Tue Feb 20, 2007 12:49 am UTC
Location: The Googleplex
Contact:

Re: FTL - ohcrapshieldsaredown!

Postby Xanthir » Sat Oct 06, 2012 2:42 am UTC

Oof, that's rough. I had similar setup last night when I took down the boss in my fed cruiser, though - the cruiser is clearly best suited to going heavy-defense with nothing but your artillery beam and bombs for backup.
(defun fibs (n &optional (a 1) (b 1)) (take n (unfold '+ a b)))

Ralith The Third
Don't Ask About His Nephews
Posts: 782
Joined: Sun Jan 25, 2009 5:21 pm UTC

Re: FTL - ohcrapshieldsaredown!

Postby Ralith The Third » Sat Oct 06, 2012 9:08 pm UTC

The boss fight ruined my tactic that I used to great success throughout the rest of the game. Winning it with my loadout would have taken... a very long time.
Omni.

User avatar
Shivahn
Posts: 2200
Joined: Tue Jan 06, 2009 6:17 am UTC

Re: FTL - ohcrapshieldsaredown!

Postby Shivahn » Sun Oct 07, 2012 7:20 am UTC

New high score! I beat my old one of 4627 by... four!

Which is fantastic since I did it with the Slug A which is.. not nearly as easy as Engi A. Also now my crew records has a slug on it which pleases me.

Ralith The Third wrote:The boss fight ruined my tactic that I used to great success throughout the rest of the game. Winning it with my loadout would have taken... a very long time.


Knowing what happens makes it much, much easier next time. I just murdered it by using two lasers that fire a total of five times (to get through four shields) and two beam weapons (because there are no shields after each burst). The stealth weapons helped.

Also, while typing this post up I just realized something:

You can turn on "show beacon paths on hover." Why did nobody tell me that! that would've stopped several deaths where I thought I could make a jump but it wasn't there >.>

User avatar
BlackSails
Posts: 5315
Joined: Thu Dec 20, 2007 5:48 am UTC

Re: FTL - ohcrapshieldsaredown!

Postby BlackSails » Sun Oct 07, 2012 3:25 pm UTC

I just got an event where SIX rebels boarded my ship in the first sector. I started with 2 crew.

User avatar
SlyReaper
inflatable
Posts: 8015
Joined: Mon Dec 31, 2007 11:09 pm UTC
Location: Bristol, Old Blighty

Re: FTL - ohcrapshieldsaredown!

Postby SlyReaper » Sun Oct 07, 2012 4:18 pm UTC

BlackSails wrote:I just got an event where SIX rebels boarded my ship in the first sector. I started with 2 crew.

Send both your dudes to the medbay, and let them duke it out in there. Open all doors and airlocks except the doors to the medbay, and that will force the enemy to come and fight you in there, where you can just tank them. With a bit of luck, the three which can't fit into the medbay to fight with you will suffocate before they can destroy your oxygen subsystem.
Image
What would Baron Harkonnen do?

User avatar
SurgicalSteel
Posts: 1926
Joined: Tue Jan 19, 2010 4:18 pm UTC
Location: DMV, USA

Re: FTL - ohcrapshieldsaredown!

Postby SurgicalSteel » Sun Oct 07, 2012 4:55 pm UTC

SlyReaper wrote: Open all doors and airlocks except the doors to the medbay, and that will force the enemy to come and fight you in there, where you can just tank them.
Be careful with this though, you may have to also keep oxygen in the room right outside the med-bay. I've had instances where the boarders stand in the doorway to fight, preventing it from closing and slowly draining the oxygen from the med-bay.
"There's spray paint on the teleprompter
Anchorman screams that he's seen a monster (mayday)
There's blood stains on his shirt (mayday)
They say that he's gone berserk."
--Flobots "Mayday"

Ralith The Third
Don't Ask About His Nephews
Posts: 782
Joined: Sun Jan 25, 2009 5:21 pm UTC

Re: FTL - ohcrapshieldsaredown!

Postby Ralith The Third » Sun Oct 07, 2012 7:29 pm UTC

setzer777 wrote:God, I just realized how drones work after wasting a ton because I didn't know that each launch costs a part.

Also, does anyone know if targeting the shield system with ion weapons is useful (since if you target a different system you'll hit the shields if they're up)?


Hitting the shield system with ion weapons will provide ion damage to the subsystem.

Targetting it when shields are down stack the ion damage on it, allowing you to keep it completely locked out for other weapons.
Omni.

Ralith The Third
Don't Ask About His Nephews
Posts: 782
Joined: Sun Jan 25, 2009 5:21 pm UTC

Re: FTL - ohcrapshieldsaredown!

Postby Ralith The Third » Sun Oct 07, 2012 7:30 pm UTC

SurgicalSteel wrote:
SlyReaper wrote: Open all doors and airlocks except the doors to the medbay, and that will force the enemy to come and fight you in there, where you can just tank them.
Be careful with this though, you may have to also keep oxygen in the room right outside the med-bay. I've had instances where the boarders stand in the doorway to fight, preventing it from closing and slowly draining the oxygen from the med-bay.


Level 3 medbay (Or level 3 medbay, level 3 oxygen, and medbot injectors to do it elsewhere in the ship) will let you fight someone even in a fully vented room and win, unless it's the latter and a poor matchup (engi vs. mantis or some such
Omni.

User avatar
Xanthir
My HERO!!!
Posts: 5336
Joined: Tue Feb 20, 2007 12:49 am UTC
Location: The Googleplex
Contact:

Re: FTL - ohcrapshieldsaredown!

Postby Xanthir » Sun Oct 07, 2012 8:12 pm UTC

Medbot injectors don't benefit from medbay upgrades. I haven't done real testing, but I *think* they heal at .5x speed. They're *useful* in anti-boarder combat, but you'll still lose in a bad matchup.
(defun fibs (n &optional (a 1) (b 1)) (take n (unfold '+ a b)))

Ralith The Third
Don't Ask About His Nephews
Posts: 782
Joined: Sun Jan 25, 2009 5:21 pm UTC

Re: FTL - ohcrapshieldsaredown!

Postby Ralith The Third » Sun Oct 07, 2012 8:14 pm UTC

Pretty sure they do. I had my medbay on one, with a slug vs. a mantis in a fully vented room and O2 to 3 (which slows asphyx for your people in even fully vented rooms) and was slowly losing, but as soon as I popped two more power in, I started losing health slower and he stayed the same.
Omni.

User avatar
Xanthir
My HERO!!!
Posts: 5336
Joined: Tue Feb 20, 2007 12:49 am UTC
Location: The Googleplex
Contact:

Re: FTL - ohcrapshieldsaredown!

Postby Xanthir » Sun Oct 07, 2012 8:18 pm UTC

Hm. I will test, but my unscientific experience says no, and the wiki backs me up.
(defun fibs (n &optional (a 1) (b 1)) (take n (unfold '+ a b)))

User avatar
setzer777
Good questions sometimes get stupid answers
Posts: 2762
Joined: Sun Nov 23, 2008 9:24 am UTC

Re: FTL - ohcrapshieldsaredown!

Postby setzer777 » Sun Oct 07, 2012 9:59 pm UTC

Shivahn wrote:You can turn on "show beacon paths on hover." Why did nobody tell me that! that would've stopped several deaths where I thought I could make a jump but it wasn't there >.>


Thanks! That's really helpful.

I think I spend scrap on upgrades too quickly - I always end up seeing cool stuff in stores I can never afford.
Meaux_Pas wrote:We're here to go above and beyond.

Too infinity
of being an arsehole

User avatar
Izawwlgood
WINNING
Posts: 18686
Joined: Mon Nov 19, 2007 3:55 pm UTC
Location: There may be lovelier lovelies...

Re: FTL - ohcrapshieldsaredown!

Postby Izawwlgood » Sun Oct 07, 2012 11:41 pm UTC

Ralith The Third wrote: O2 to 3 (which slows asphyx for your people in even fully vented rooms)

Huh? Life support power just affects oxygen regen rates to my knowledge.
... with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandalled feet.

Ralith The Third
Don't Ask About His Nephews
Posts: 782
Joined: Sun Jan 25, 2009 5:21 pm UTC

Re: FTL - ohcrapshieldsaredown!

Postby Ralith The Third » Mon Oct 08, 2012 12:08 am UTC

It does. But it drains at a certain rate - and regens at a certain rate. You can have it sit above the cusp even with a breach.
Omni.

User avatar
Xanthir
My HERO!!!
Posts: 5336
Joined: Tue Feb 20, 2007 12:49 am UTC
Location: The Googleplex
Contact:

Re: FTL - ohcrapshieldsaredown!

Postby Xanthir » Mon Oct 08, 2012 1:26 am UTC

Protip: make sure you have at least one weapon that can actually do hull damage. I just fought an AI drone with fully segmented rooms, while rocking the Mantis B. I've fought a connected-room AI drone before, and the boarding drone does fine - he just flits from room to room, destroying systems until the hull breaks apart.

I tried for the same strategy this time, but as it turns out, the AI won't heal a room that the drone is sitting in, even if he's unpowered. ;_; Instead, I had to slowly tear down a different system with my Rock, teleporting him back and forth as the ship repaired itself one bar, until it died, taking the Rock with it.

The saddest part? The killing blow took him to double-star in Combat.

Fare thee well, Nathan the Rock. You were an awesome crew member. Your sacrifice will be forever remembered.
(defun fibs (n &optional (a 1) (b 1)) (take n (unfold '+ a b)))

User avatar
BoomFrog
Posts: 1069
Joined: Mon Jan 15, 2007 5:59 am UTC
Location: Seattle

Re: FTL - ohcrapshieldsaredown!

Postby BoomFrog » Mon Oct 08, 2012 2:49 am UTC

Xanthir wrote:Fare thee well, Nathan the Rock. You were an awesome crew member. Your sacrifice will be forever remembered.
An epic story, but wouldn't you have been better off just jumping away instead of sacrificing a crew member?
"Everything I need to know about parenting I learned from cooking. Don't be afraid to experiment, and eat your mistakes." - Cronos

User avatar
Xanthir
My HERO!!!
Posts: 5336
Joined: Tue Feb 20, 2007 12:49 am UTC
Location: The Googleplex
Contact:

Re: FTL - ohcrapshieldsaredown!

Postby Xanthir » Mon Oct 08, 2012 5:36 am UTC

...no.
(defun fibs (n &optional (a 1) (b 1)) (take n (unfold '+ a b)))


Return to “Gaming”

Who is online

Users browsing this forum: No registered users and 9 guests