Oculus Rift and Virtual Reality in general

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infernovia
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Re: Oculus Rift and Virtual Reality in general

Postby infernovia » Wed Jul 24, 2013 6:49 pm UTC

http://www.youtube.com/watch?v=deI1IzbveEQ

Convergence cues and focus that shift according to where your eyes are looking at. :D Wow, totally wasn't expecting this.

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Re: Oculus Rift and Virtual Reality in general

Postby infernovia » Wed Aug 07, 2013 2:04 pm UTC


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Re: Oculus Rift and Virtual Reality in general

Postby Wnderer » Wed Aug 07, 2013 7:21 pm UTC

infernovia wrote:http://www.oculusvr.com/blog/john-carmack-joins-oculus-as-cto/

!!! Holy shit?!


Wow John Carmack. That does make the Oculus Rift seem for real.

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Re: Oculus Rift and Virtual Reality in general

Postby PeteP » Wed Aug 07, 2013 10:41 pm UTC

I guess that will stop the reddit speculation that we hear nothing from him about the rift anymore because they had some conflict or because he thinks the rift still isn't good enough or because... Some people are silly (though I don't read reddit anymore anyway.)

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Re: Oculus Rift and Virtual Reality in general

Postby Woopate » Sun Sep 22, 2013 12:49 pm UTC

So a guy over on the Star Citizen forums loaded assets from the hangar module into the Unity engine, fixed it up, and gave it a whirl using Oculus Rift. The results are spectacular.

https://www.youtube.com/watch?v=9LcCT0v ... ata_player

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Re: Oculus Rift and Virtual Reality in general

Postby infernovia » Thu Jan 09, 2014 4:35 am UTC

Alright, so big news.
Image

Crystal Cove prototype was shown in CES. Here are the features:
- Oled with low persistence to eliminate motion blur. HUGE! Wasn't expecting this to be honest!
- An external camera to add position tracking
- a much lower switching time than the dev kit (down to 30ms from 60ms without prediction).

All of this combines together to completely remove nausea from the mass market. Here are the stuff they haven't talked about/still need to solve:
- quality for people with non-standard IPD
- quality for people with non-standard face/nose
- potential 360 degree position tracking?? The prototype shown just tracks the headset, it doesn't track position if you turn away completely making it difficult if you wanna try doing stand up VR. Either they are going to add those stupid antennae looking things or they are going to add the ability to add more cameras. I would be happier with buying additional cameras honestly as long as the setup is really easy and it would help if it is wireless. Camera+LED are likely going to be the cheapest and best solution so I don't think people should expect a non-optical solution.
- no clue what the FOV and the resolution is. The FOV is apparently around DK1's, which is manageable.
- diffusion to eliminate screen door effect (pretty simple to solve this, just no one seems to have talked about it hopefully because it's a non-issue).

And finally on the software side:
- EVE VR announced as a launch title for the Rift. The best demo available and it's locked in CCP's vault. Those monsters. :twisted:
- Valve to announce standardized VR interfaces Steam Dev Conference in Jan 14-15.

Best interview/update so far: http://www.youtube.com/watch?v=GpNQHNkJY1g
Last edited by infernovia on Thu Jan 09, 2014 2:41 pm UTC, edited 1 time in total.

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Re: Oculus Rift and Virtual Reality in general

Postby infernovia » Thu Jan 09, 2014 5:05 am UTC

Also, finally tried out porn on the Rift (a movie recorded with a spherical FOV) and I gotta say it was pretty awesome. Here is a list of stuff I would recommend, and stuff I still need to try:

Lunar Flight - Probably the best experience out there right now, but still doesn't have that extra level of production value and care that can only be solved through a bigger team/bigger budget. It has solid menu and cockpit construction. Set in a place I always want to visit. Complex controls helps me love this game even more.
Titans of Space - The planets look a lot better now, it's cool to see jupiter's wind/storms spinning.
Time Rifters - Looks solid, plays well. This is a first person game I have had no issues with motion sickness, I am sure the lack of blowback and hitstun helps.
Street Viewer - Times Square doesn't work for me anymore. :( Still, really fun to see neighborhoods/skyscrapers.
VR Player - Spherical cameras... might be used for more than porn. :D I remember someone posted the Aurora Borealis... but I can't seem to find it in my folder. But it would be nice for things like that.
RiftCoaster - Quick, easy, fun.

There are a lot of implementations that make me nauseous or the VR implementation is very weak so it is incredibly annoying even after you get it working.

To try still:
Euro Truck Simulator 2 and racing games in general. Tried it when it didn't have vr support and wasn't happy.

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Re: Oculus Rift and Virtual Reality in general

Postby PeteP » Fri Jan 10, 2014 10:12 pm UTC

The screendoor effect never really bothered me. The lack of details is a problem, but I consider the problems with the screen door a bit exaggerated.
Anyway, nice, the new prototype really is best suited for seated play, but that is how I intend to use it. A problem for the omny perhaps.

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Re: Oculus Rift and Virtual Reality in general

Postby PeteP » Wed Mar 19, 2014 9:10 pm UTC

Double post but I wanted to bump it too.
http://www.roadtovr.com/oculus-rift-developer-kit-2-dk2-pre-order-release-date-specs-gdc-2014/
Second Oculus Rift dev kit is out, preorder is open. Positional tracking (camera based there are hidden IR LEDs on the DK2),1080p Amoled, low persistency, 75hz, rift now gets power directly oven usb so the box isn't necessary anymore, just a 10 feet cable instead. 350$ without shipping or taxes, I paid something like 350 Euro all in all (Germany).

Sony also has shown a HMD prototype for the PS4

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Re: Oculus Rift and Virtual Reality in general

Postby Gelsamel » Wed Mar 19, 2014 11:54 pm UTC

Do we have an ETA on the commercial release? If it is going to be ages before I can get my hands on a commercial Oculus I might pick up this Dev2.
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Re: Oculus Rift and Virtual Reality in general

Postby PeteP » Thu Mar 20, 2014 12:23 am UTC

Gelsamel wrote:Do we have an ETA on the commercial release? If it is going to be ages before I can get my hands on a commercial Oculus I might pick up this Dev2.

No. It won't be latter then next year, however whether it will happen during 2014 no idea. I read they know what parts they want to use for the CV1 and when the parts will come out implying that they will have to wait for a few parts to come out, though that doesn't really tell us much either. However higher res and more hz are confirmed for the CV1.

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Re: Oculus Rift and Virtual Reality in general

Postby Gelsamel » Thu Mar 20, 2014 3:35 am UTC

PeteP wrote:
Gelsamel wrote:Do we have an ETA on the commercial release? If it is going to be ages before I can get my hands on a commercial Oculus I might pick up this Dev2.

No. It won't be latter then next year, however whether it will happen during 2014 no idea. I read they know what parts they want to use for the CV1 and when the parts will come out implying that they will have to wait for a few parts to come out, though that doesn't really tell us much either. However higher res and more hz are confirmed for the CV1.


It couldn't possibly be 4k could it? Not without an insane price jump. 1440p then?
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"Do you accept defeat?"
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"Do you think games are silly little things?"
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Re: Oculus Rift and Virtual Reality in general

Postby PeteP » Thu Mar 20, 2014 9:59 am UTC

Seems to be the best guess, I don't think there will be a 4k display with the right properties on the market before the release. I will probably sell my DK2 after a few month and then wait for the CV1

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Re: Oculus Rift and Virtual Reality in general

Postby New User » Tue Mar 25, 2014 11:00 pm UTC

I don't know how relevant this is to the thread, but Facebook just bought Oculus VR. Here's the article:
http://tech.fortune.cnn.com/2014/03/25/facebook-buys-oculus-vr-a-virtual-reality-gaming-company-for-2-billion/?hpt=hp_t2

This looks like the most relevant part. Oculus VR will continue to operate as an independent company and develop video game related technology, but Facebook has other plans in addition:

After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face -- just by putting on goggles in your home.

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Re: Oculus Rift and Virtual Reality in general

Postby PeteP » Tue Mar 25, 2014 11:43 pm UTC

Well these plans were always an obvious use cases, just not necessarily made by facebook. Well I will see what happens. The oculus subreddit is having an hysterical breakdown, I didn't know Facebook was that hated.

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Re: Oculus Rift and Virtual Reality in general

Postby Will » Wed Mar 26, 2014 12:04 am UTC

New User wrote:This looks like the most relevant part. Oculus VR will continue to operate as an independent company and develop video game related technology

Everyone always says this when they acquire a company and it is always complete and utter bullshit. Remember when EA bought Bioware and Bioware "continued to operate as an independent company"? Facebook did not pay $2 Billion to not have a say in how Oculus gets run. I am not optimistic.
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Re: Oculus Rift and Virtual Reality in general

Postby PeteP » Wed Mar 26, 2014 12:28 am UTC

I decided to be cautiously optimistic out of spite for some reactions. Seriously many reactions I read on reddit and neogaf bring ridiculous scenarios which don't really make sense. Yes complain all you want but behave like half way rational human being and stop being so fucking whiny... Somehow I just find that annoying.

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Re: Oculus Rift and Virtual Reality in general

Postby Gelsamel » Wed Mar 26, 2014 4:37 am UTC

I'm concerned about this for a few reasons.

We know that the Oculus guys wanna lower the price point of the Rift as much as they can to get the biggest possible audience. We also know that Facebook is really into Google's game, buying and developing useful and free projects solely for the information gathering/analysis and ad delivery aspects of the projects. I feel like this partnership signals the fact that the Oculus team is going to go the information gathering/ad revenue direction for bringing the Oculus' price down.
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Re: Oculus Rift and Virtual Reality in general

Postby SecondTalon » Wed Mar 26, 2014 2:10 pm UTC

Will wrote:
New User wrote:This looks like the most relevant part. Oculus VR will continue to operate as an independent company and develop video game related technology

Everyone always says this when they acquire a company and it is always complete and utter bullshit. Remember when EA bought Bioware and Bioware "continued to operate as an independent company"? Facebook did not pay $2 Billion to not have a say in how Oculus gets run. I am not optimistic.


That's way more polite than how I am saying it.

Which is "If you believe that, I've got so much beachfront land in Arizona to sell you. SO much land."
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Re: Oculus Rift and Virtual Reality in general

Postby Solublejunk » Wed Mar 26, 2014 2:32 pm UTC

edit - 'so very melodramatic'
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Re: Oculus Rift and Virtual Reality in general

Postby infernovia » Wed Mar 26, 2014 3:25 pm UTC

PeteP, I am with you here. The mass hysteria of the people is ridiculous.

Also, I sold my DK1 to buy the DK2. And I will do the same for the consumer release.

The only thing I do not understand here is what the heck is Facebook as a company getting out of this? I can see what Oculus got, but it really doesn't feel like Facebook has a solid plan on integrating their products despite the conspiracy theorists running rampant. I feel like Oculus might have cornered themselves in the name of "freedom" by joining a company that is irrelevant to their main goals. If they had gone with MS, they might have better integration with OS plus a huge resource pool of developers and a lot of gaming connections. Google has dealt a lot with the software issues/hardware issues. Samsung would allow them access to high quality screen development researchers. But Facebook? Is 400 million enough to get a big studio interested in making a compelling experience?

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Re: Oculus Rift and Virtual Reality in general

Postby SecondTalon » Wed Mar 26, 2014 4:40 pm UTC

I didn't support the kickstarter because I prefer to buy products, not concepts. But I completely understand the sun-melting fury at people kickstarting a company that then gets purchased for $2 billion.
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Re: Oculus Rift and Virtual Reality in general

Postby PeteP » Wed Mar 26, 2014 5:30 pm UTC

SecondTalon wrote:I didn't support the kickstarter because I prefer to buy products, not concepts. But I completely understand the sun-melting fury at people kickstarting a company that then gets purchased for $2 billion.

Why though? I just don't really understand what is so bad about that. Well if they are bought so that they can be disbanded and their patents used for patent trolling or something I might understand it, but otherwise I don't get it.

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Re: Oculus Rift and Virtual Reality in general

Postby Tyndmyr » Wed Mar 26, 2014 5:47 pm UTC

SecondTalon wrote:I didn't support the kickstarter because I prefer to buy products, not concepts. But I completely understand the sun-melting fury at people kickstarting a company that then gets purchased for $2 billion.


Yeah, I didn't kickstart for the same reason. But maybe this company will actually get to make stuff now. Concepts are friggin' useless unless they turn into something.

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Re: Oculus Rift and Virtual Reality in general

Postby SecondTalon » Wed Mar 26, 2014 5:50 pm UTC

PeteP wrote:
SexyTalon wrote:I didn't support the kickstarter because I prefer to buy products, not concepts. But I completely understand the sun-melting fury at people kickstarting a company that then gets purchased for $2 billion.

Why though? I just don't really understand what is so bad about that. Well if they are bought so that they can be disbanded and their patents used for patent trolling or something I might understand it, but otherwise I don't get it.
Okay, imagine that you have a friend who knows a guy who makes a damn good burger. Maybe you've even had one yourself. Takes the guy a while to make the burger, but it's pretty good. The guy has an idea for a burger joint but needs some startup money to do it... but at the same time doesn't want to be lorded over by investors telling him what he should and shouldn't do as they'll own a major stake in the company.

So you and some friends get together and get a pool of money together that you flat out give the guy. No expectation on a return, just an expectation that he's going to open a burger joint in town and y'all will be first in line.

So he does it - gets a piece of property, hires a couple of cooks maybe, even goes so far as to run a couple of test nights to make sure he can do it and - though the service may be a little slower and not ideal on those test nights, the end product seems to be going somewhere.

And then he sells his company to Wal-Mart. making 100X what you and your friends gave him at the start, not to mention the money spent on the test nights. Who promises to not get in the way of the burger making. Except in this world Wal-Mart already has an existing history of trying to open coffee shops and fucking it up completely. And that Wal-Mart in this world requires you to give them a bunch of information about you before they even let you in their store, then sells that data to whoever wants it. And is so well known for doing it that it's the go-to when someone needs to explain the concept of the user being the product, not the customer.
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Re: Oculus Rift and Virtual Reality in general

Postby infernovia » Wed Mar 26, 2014 5:50 pm UTC

If they wanted to have actual decisions with the actions of a company or actual returns on their investment, kickstarting is not the method they should have chosen. Kickstarter is a way a for company to get investment for future products and keep their ability to make decisions (which would be hard to do with a publisher).

This has been the reason any company has even chosen to kickstart anything at all (you can see it every single time someone makes an appeal for a new game, especially obvious in Brian Fargo's Wasteland 2 sell). So it's ridiculous for people to get angry at it. To use your example, 10,000 people decided they want a burger from this guy before it was made. He used the money to give all of you burgers, and then because the company has become attractive, someone else gives him 100,000 to be part of their chain. Everybody got what they want, and it's ridiculous for the 10,000 people to be angry at that one dude. Because he gave them what they wanted, burgers.
Last edited by infernovia on Wed Mar 26, 2014 5:56 pm UTC, edited 1 time in total.

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Re: Oculus Rift and Virtual Reality in general

Postby SecondTalon » Wed Mar 26, 2014 5:55 pm UTC

Oh, I can agree with that (yet another reason I don't do kickstarters). There is some level of expectation that when what amounts to a begging campaign leads to a company existing, that one of the first things that company won't do is immediately sell out to the highest bidder.
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Re: Oculus Rift and Virtual Reality in general

Postby infernovia » Wed Mar 26, 2014 5:59 pm UTC

They didn't though, it's been like 2 years since the kickstarter launched and they developed 2 products already with just venture capitalists funding it (getting 50x the funding than the kickstarter's btw). People need to calibrate their expectations. VR is going to be a huge huge thing and Oculus needs to be big enough that they can compete with Sony and MS when they start coming into the market. I just think it could have been even bigger if it had been another company.

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Re: Oculus Rift and Virtual Reality in general

Postby Will » Wed Mar 26, 2014 6:15 pm UTC

Also, it's pretty inaccurate to describe it as a begging campaign. Pretty much everyone who backs actually gets something in return; in the case of Oculus Rift, most of the backers *actually got a Rift* as part of their pledge.
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Re: Oculus Rift and Virtual Reality in general

Postby infernovia » Wed Mar 26, 2014 6:22 pm UTC

Not to mention, a much higher quality product than what was being promised at the time.

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Re: Oculus Rift and Virtual Reality in general

Postby Wnderer » Wed Mar 26, 2014 7:26 pm UTC

I just think Facebook's reason for buying Oculus Rift is pretty lame. Virtual Reality for communication and education? Who needs a 3D Skype? Who needs to see 3D power points slides at a virtual meeting? It's like 3D TV, not really worth it. The future of VR is in manufacturing and medicine, replacing and improving on microscopes. Controlling a tiny little robot where you need the depth perception to perform the operation. As someone who has worked with magnifiers, soldering irons and tweezers on tiny components, I can see the value in working on a smaller scale. Facebook is the wrong company for this technology.

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Re: Oculus Rift and Virtual Reality in general

Postby infernovia » Wed Mar 26, 2014 7:33 pm UTC

I completely agree with that. Oculus is going to be amazing for Virtual Tours (and this could be awesome for Education but needs large investment and partnership), for Manufacturing and Architechture. The communication aspect is just not there yet. Any other company that has their hands in those markets (Google) would be better.

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Re: Oculus Rift and Virtual Reality in general

Postby PeteP » Thu Mar 27, 2014 3:01 pm UTC

SecondTalon wrote:
PeteP wrote:
SexyTalon wrote:I didn't support the kickstarter because I prefer to buy products, not concepts. But I completely understand the sun-melting fury at people kickstarting a company that then gets purchased for $2 billion.

Why though? I just don't really understand what is so bad about that. Well if they are bought so that they can be disbanded and their patents used for patent trolling or something I might understand it, but otherwise I don't get it.
Okay, imagine that you have a friend who knows a guy who makes a damn good burger. Maybe you've even had one yourself. Takes the guy a while to make the burger, but it's pretty good. The guy has an idea for a burger joint but needs some startup money to do it... but at the same time doesn't want to be lorded over by investors telling him what he should and shouldn't do as they'll own a major stake in the company.

So you and some friends get together and get a pool of money together that you flat out give the guy. No expectation on a return, just an expectation that he's going to open a burger joint in town and y'all will be first in line.

So he does it - gets a piece of property, hires a couple of cooks maybe, even goes so far as to run a couple of test nights to make sure he can do it and - though the service may be a little slower and not ideal on those test nights, the end product seems to be going somewhere.

And then he sells his company to Wal-Mart. making 100X what you and your friends gave him at the start, not to mention the money spent on the test nights. Who promises to not get in the way of the burger making. Except in this world Wal-Mart already has an existing history of trying to open coffee shops and fucking it up completely. And that Wal-Mart in this world requires you to give them a bunch of information about you before they even let you in their store, then sells that data to whoever wants it. And is so well known for doing it that it's the go-to when someone needs to explain the concept of the user being the product, not the customer.

Interesting, I don't agree with it, but it does make me better understand possible thought processes leading to outrage. (For most it's more it's like "and you supported him by saying : hey I think you have good burgers let me preorder a couple of burgers for the party I will be having (party because why else do you preorder food) and then he gave you the burgers when he had started production and you liked them") and oculus already had two founding rounds which means a board of directors with significant voting power nobody got outraged there. Though that may be because people don't understand what founding rounds involve.

Btw about facebook requiring information, they require less than any online shop and as much as getting a gmx email account if you don't use a fake name and encourage giving as much as something like OKCupid. They can get much more information because it is centered around a friend list and because many major side on the internet decided to insert a fucking like button (though still less than pages using google analytics, hell this forum uses google analytics).

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Re: Oculus Rift and Virtual Reality in general

Postby forward4 » Thu Mar 27, 2014 3:14 pm UTC

PeteP wrote:
SexyTalon wrote:
PeteP wrote:
SexyTalon wrote:I didn't support the kickstarter because I prefer to buy products, not concepts. But I completely understand the sun-melting fury at people kickstarting a company that then gets purchased for $2 billion.

Why though? I just don't really understand what is so bad about that. Well if they are bought so that they can be disbanded and their patents used for patent trolling or something I might understand it, but otherwise I don't get it.
Okay, imagine that you have a friend who knows a guy who makes a damn good burger. Maybe you've even had one yourself. Takes the guy a while to make the burger, but it's pretty good. The guy has an idea for a burger joint but needs some startup money to do it... but at the same time doesn't want to be lorded over by investors telling him what he should and shouldn't do as they'll own a major stake in the company.

So you and some friends get together and get a pool of money together that you flat out give the guy. No expectation on a return, just an expectation that he's going to open a burger joint in town and y'all will be first in line.

So he does it - gets a piece of property, hires a couple of cooks maybe, even goes so far as to run a couple of test nights to make sure he can do it and - though the service may be a little slower and not ideal on those test nights, the end product seems to be going somewhere.

And then he sells his company to Wal-Mart. making 100X what you and your friends gave him at the start, not to mention the money spent on the test nights. Who promises to not get in the way of the burger making. Except in this world Wal-Mart already has an existing history of trying to open coffee shops and fucking it up completely. And that Wal-Mart in this world requires you to give them a bunch of information about you before they even let you in their store, then sells that data to whoever wants it. And is so well known for doing it that it's the go-to when someone needs to explain the concept of the user being the product, not the customer.

Interesting, I don't agree with it, but it does make me better understand possible thought processes leading to outrage. (For most it's more it's like "and you supported him by saying : hey I think you have good burgers let me preorder a couple of burgers for the party I will be having (party because why else do you preorder food) and then he gave you the burgers when he had started production and you liked them") and oculus already had two founding rounds which means a board of directors with significant voting power nobody got outraged there. Though that may be because people don't understand what founding rounds involve.

Btw about facebook requiring information, they require fewer than any online shop and as much as getting a gmx email account if you don't use a fake name and encourage giving as much as something like OKCupid. They can get much more information because it is centered around a friend list and because many major side on the internet decided to insert a fucking like button (though still fewer than pages using google analytics, hell this forum uses google analytics).

At the end of the day Facebook is just not a gaming company. They are a social website. They have no business in the gaming industry, and this purchase feels like Zuckerberg being greedy.
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Whizbang
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Re: Oculus Rift and Virtual Reality in general

Postby Whizbang » Thu Mar 27, 2014 3:22 pm UTC

At the end of the day, any company worth billions of dollars is not "just" any kind of company. I am sure this is a bad move, I'm not disagreeing with that, but a lot of companies have done very well with a lot less money and resources than Facebook has. Even if Facebook had no experience with gaming or hardware development, it has enough resources to create a competitive division in those areas. The problem will come in how Facebook goes about managing its acquired company. Will it just say "Here's some extra money and resources and a figurehead manager. Make something awesome." or will it replace all upper management, set new policies and procedures and attempt to merge the company into the parent, or something else altogether?

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Re: Oculus Rift and Virtual Reality in general

Postby Tyndmyr » Thu Mar 27, 2014 3:48 pm UTC

Will wrote:Also, it's pretty inaccurate to describe it as a begging campaign. Pretty much everyone who backs actually gets something in return; in the case of Oculus Rift, most of the backers *actually got a Rift* as part of their pledge.


Yup. Me buying a burger at McDonalds does not give me say in how they run their company. Same, same here. So long as the rewards are shipped as per the promised blurb, cheers, we're good.

It is not a begging campaign any more than the endless advertisements imploring me to purchase some product or another are also begging campaigns. It's merely a different sales/funding model.

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Re: Oculus Rift and Virtual Reality in general

Postby PeteP » Thu Mar 27, 2014 4:17 pm UTC

forward4 wrote:
PeteP wrote:At the end of the day Facebook is just not a gaming company. They are a social website. They have no business in the gaming industry, and this purchase feels like Zuckerberg being greedy.

I agree with somebody else (Jim Stirling) there, aside from valve I wouldn't want it to go to the actual gaming company big enough to make such an aquisition. EA? No and I consider it as likely for them to bind it to origin than Facebook going a walled garden route. Microsoft might well make it an xbox only item. Sony already works on an HMD (and the current plans seem to be to make it PS4 only). Nintendo doesn't care about PC gaming anymore than Facebook.
I guess a tech company could buy them like amd or nvidia because driving VR will require good graphic cards.

Facebook could do 2 things to screw it up in the early stages before there are competitors to switch too: Don't let it be a normal PC peripheral but go a walled garden route which I don't expect since it would make establishing the hardware on the market significantly harder, they need content. (However things like building a standard hmd interface together with competitors might be less likely now.)

Or they could downgrade the hardware to make it cheaper, but it needs to be a convincing product and the preparations for CV1 are far along, I don't expect that for the first consumer Version. And I think non gaming use cases have about the same technical requirements as gaming related ones.
If they don't restrict access the Games will come from other parties anyway and the money Oculus had before wasn't enough to do more than help some indie developers in that regard.

I had more trust in Oculus alone and I think they would have been successful in the long run albeit slower than it will go now. But I think it will work out and it will give VR enough popularity to encourage other to enter the market.

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Re: Oculus Rift and Virtual Reality in general

Postby infernovia » Thu Mar 27, 2014 4:26 pm UTC

I think Google really has the best infrastructure, but who knows, maybe facebook does have things hidden in it's labs. If microsoft wasn't stupid, they have the best platform for it.

I actually had no faith on Oculus alone. They needed a substantial boost in revenue (apparently they were selling DK1 at a loss).

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Re: Oculus Rift and Virtual Reality in general

Postby PeteP » Thu Mar 27, 2014 4:35 pm UTC

Yeah, I like google they do nice technology things like self driving cars, I would vastly prefer that over facebook. However for people who worry over privacy that shouldn't be any better.

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Re: Oculus Rift and Virtual Reality in general

Postby cyanyoshi » Thu Mar 27, 2014 5:29 pm UTC

I'm not gonna lie: the acquisition by Facebook really bummed me out. Facebook isn't exactly synonymous with great video games, after all, and at least one big dev seems to agree (Notch has already pulled the plug on Minecraft for the Oculus Rift after the purchase). Gamers are perhaps rightly pissed, but what about non-gamers? Maybe Facebook is just what this thing needed for this thing to be the next Wii, by which I mean the hot new gadget for everyone to own. This sort of technology could be very helpful in teaching vector calculus, at least.


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