Airbender and Korra - Shyamalan's Masterpiece Animated

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Re: Avatar: The Last Airbender

Postby mosc » Mon Aug 03, 2009 5:40 pm UTC

ST had Armada for the PC and the TNG game for the genesis that were pretty good as well.

Avatar would make a great setting for a 4-faction RTS with a risk-like overmap. If they make it story heavy, it could be very good.
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Re: Avatar: The Last Airbender

Postby Chfan » Mon Aug 03, 2009 6:16 pm UTC

mosc wrote:Avatar would make a great setting for a 4-faction RTS with a risk-like overmap. If they make it story heavy, it could be very good.


What if...MMORTS?
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Re: Avatar: The Last Airbender

Postby mosc » Mon Aug 03, 2009 7:30 pm UTC

Chfan wrote:What if...MMORTS?

The concept of MMORTS sucks donkey balls in general, nothing to do with avatar. I reject the logic that anything is infinitely cooler by sticking the MMO prefix in front of it. It works for RPGs, that's about it.
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Re: Avatar: The Last Airbender

Postby Okita » Mon Aug 03, 2009 7:41 pm UTC

To be fair, Shattered Galaxy is not a bad game. But I digress.

Avatar would fit as an RPG and maybe as an MMORPG but it'd have to be set waaaaay before the series to make sense. Except it's hard to have inter-nation strife because the purpose of the Avatar is to prevent that sort of thing from happening. So I dunno. It's an interesting design idea though.
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Re: Avatar: The Last Airbender

Postby mosc » Mon Aug 03, 2009 8:07 pm UTC

Unless it's a first person game, the avatar should not be a playable character. Balance is inherently non-competitive. However, it can be an interesting factor gameplay and story wise.
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Re: Avatar: The Last Airbender

Postby Okita » Mon Aug 03, 2009 8:34 pm UTC

Right. Exactly. What's the point of having characters belonging to different nations and then fighting each other if the Avatar is supposed to be around and swoop in an dfix everything.

Unless perhaps you set it during the 100 years Aang was frozen. But then that's just Fire Nation versus everyone else.

Perhaps Fire Nation vs. Earth Kingdom with the Water Tribe and Air Nomads acting as independents? On an player character sense, it doesn't matter because each character would be attempting to do his/her own thing (for example fighting bandits or goofy combinationanimalmonsters/ spirits) and not really be a part of the overall conflict. Maybe the best way would be to set it way before or after any conflict and just have it be PVE except for competition or fighting against bandits.
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Re: Avatar: The Last Airbender

Postby Chfan » Tue Aug 04, 2009 2:43 pm UTC

I was thinking more along the lines of the period during which Aang was frozen. The war lasted a really long time, so the Fire nation couldn't have been that powerful at the time.
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Re: Avatar: The Last Airbender

Postby Zepher » Tue Aug 04, 2009 3:45 pm UTC

I like this show. (by that, I mean I own the box sets :wink: )

It had a good plot (if a tad conventional in some spots, but over all good), good animation style, good songs, and characters that you usually don't see in tv shows aimed at kids to day (eg: Uncle Iroh)

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Re: Avatar: The Last Airbender

Postby Joeldi » Wed Aug 05, 2009 12:14 am UTC

Chfan wrote:I was thinking more along the lines of the period during which Aang was frozen. The war lasted a really long time, so the Fire nation couldn't have been that powerful at the time.


I'd much prefer to see an RTS set more in the past. Just because it's the Avatar's job to keep the peace doesn't mean ey succeeds every single time. Plenty of scope for an everyone vs. everyone war with the amount of history the world has (Southern Air Temple)
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Re: Avatar: The Last Airbender

Postby Belial » Fri Aug 07, 2009 1:22 am UTC

Joeldi wrote:
Chfan wrote:I was thinking more along the lines of the period during which Aang was frozen. The war lasted a really long time, so the Fire nation couldn't have been that powerful at the time.


I'd much prefer to see an RTS set more in the past. Just because it's the Avatar's job to keep the peace doesn't mean ey succeeds every single time. Plenty of scope for an everyone vs. everyone war with the amount of history the world has (Southern Air Temple)


That, and I can't imagine that the idea of taking the avatar out of the fight is a terribly new one.
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Re: Avatar: The Last Airbender

Postby infernovia » Fri Aug 07, 2009 6:57 pm UTC

I don't understand why everyone wants it to be a MMO when I cannot see this universe play in any normal MMO format. I mean MMO is dictated by spells, and the fights of avatars are not spell oriented but technique oriented. Additionally, the whole intricacy of the actual martial combat would be removed because MMOs aren't calculated frame to frame.

It would definitely be more interesting to have it as a fighter. I have had this idea for a bit now and I think its pretty solid. First, the actual combat would not lose much intricacies as fighters are very well known for having the most amount of moves in its button span. Fighters have always had a great history between long range and short range play which is similar to the actual cartoon. One can create a lot of interesting characters rather than creating builds in the same element. And to top it off the actual Avatar mechanic can be used (each avatar would be a combination of the previous 3 character styles).

For example, you can have a earthbender who has very solid projectiles and great defense.
Next you have an earthbender that uses spiked platform feet to move extremely fast.
Next you could have a earthbender that can move with rocks attached to his body which he can use as projectiles or as melee bonus.

A firebender with powerful combos and short term projectiles.
A firebender with very powerful long range projectiles.

A dodge type airbender. Good at escaping with speed and has great movement abilities like airdashing.
A reflector type airbender.

A parry type waterbender.
A waterbender more oriented to traps like icicles, pillars.
etc. etc.

So now you give the ability to create an avatar which is basically taking 3-4 characters listed up there and then being able to switch to any of em in an instant.

idk, much more interesting to me.

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Re: Avatar: The Last Airbender

Postby Izawwlgood » Fri Aug 07, 2009 7:10 pm UTC

I see these MMOs as having basically 5 roles for classes: Ranged DPS, Melee DPS, Healers, Tanks, and buff/debuff/logistics. I put forth the notion that each of the four kingdoms have a means for fulfilling that role, with varying degrees of success. For example, Air benders aren't particularly good at ranged combat (foooom eat air!) but Aang is nearly untouchable up close. Earth benders seem to have a lot of entrapment style moves (especially those special agents of the Earth Kingdom), and with their sturdy stances would make good tanks. Water benders can heal fantastically, and seem to do a goodly amount of punishment both close and far, but never struck me as being very potent tanks.

That said, a simple set of checks and balances for each kingdom would be fun to play with, like Water benders Ice Wall being very potent against Earth benders Stone Needle Barrage, but melting quickly against a Fire benders Flame Dance.

Advancement would take the form of selecting a kingdom and putting training points up the different skill trees. With the right crosses of skills, and special training unlocks, you might even be able to study some crossover kingdom skills, like lightening redirection or such.

Also, every kingdom gets an animal pet, and that is awesome.
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Re: Avatar: The Last Airbender

Postby Chfan » Fri Aug 07, 2009 7:29 pm UTC

I suppose that's a reason why MMOs that aren't RPGs wouldn't work either, but that's another discussion.
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Re: Avatar: The Last Airbender

Postby Jesse » Fri Aug 07, 2009 7:52 pm UTC

I'd be pretty pleased with a really good fighter too. Avatar: Agni Kai.

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Re: Avatar: The Last Airbender

Postby Izawwlgood » Fri Aug 07, 2009 8:46 pm UTC

FINISH HIM!

Aang spirit bends, character cannot be selected for at least 5 rounds.
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Re: Avatar: The Last Airbender

Postby infernovia » Sat Aug 08, 2009 6:12 am UTC

Izawwlgood, in my opinion, I honestly do not think that will work for a MMO. What you are thinking of is a RTS, you must be very careful with the distinction because it is very easy to make on paper but does not work in reality. A MMO is fundamentally different because it is character-based, not nation based. In fact, many children do not want to play in these scenarios because it will give an advantage to the group who is more organized/has more people.

Unless, of course, we establish a really early system of PvE and PvP.

However, I definitely do not play any competitive MMOs. In fact, I have played only 2 of them in my lifetime and I quit incredibly early.

As an RTS, I still do not think it has that much potential, but you could make it interesting in terms of the ability to re-create the map with bending powers.

I still think that this game will be the best represented as a fighter.

For people who want kingdom interaction, I was thinking about another idea that might work better than a MMO.

If desired, one can put a sort of a back-story in it that is primarily menu based for 1p. It has the added benefit of being able to be randomly generated.
Ex: You start out in a weak earth-bending civ but you manage to copy water-bending to create a great feat and make a huge capital. Your prosperity establishes the civ on the map and now becomes a target. Lets say the city prospers and you are able to defend it till your death. Now you get to go back and use the same map except this time you are born in fire. You find the city and raze it to the ground or conquer it for yourself. Or you establish a trade relationship with them. Or just let it do whatever it wants to do for however long you want. Or wait until you are earth born again and go back there and win leadership again.

The game also creates save points where you can go back and change history. So lets say you have been acting like an asshole in that first city and you are expanding really fast and being a demon. You can go back to certain points in history where you met your bending teachers (which atm are the characters you fight with). Thus, you can create a huge villain that you use your 4 benders to defeat.

The way you use your power and give power has an ultimate impact in the way the city develops. Rule it with dictatorship and it will follow enigmas. Rule it with powerful friends and respect and it might develop more democratically.

Idk.

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Re: Avatar: The Last Airbender

Postby Nyerguds » Sun Oct 11, 2009 10:48 pm UTC

Izawwlgood wrote:FINISH HIM!

Aang spirit bends, character cannot be selected for at least 5 rounds.

Haha, an Avatar-based Mortal Kombat game would rock... key combos for special techniques are the only good way to handle bending.

Aang would turn out to be the "Shang Tsung" of the game though, being able to use the techniques of all other characters :D

You know, an RPG-like game with key-combo fighting would be pretty awesome... did anyone ever make anything like that?

(yes, I bumped this. I know. Avatar still rocks, so there :P )

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Re: Avatar: The Last Airbender

Postby Jesse » Mon Nov 09, 2009 6:42 pm UTC

A Dynasty Warriors style game would be even better, but y'know, a good one.

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Re: Avatar: The Last Airbender

Postby Izawwlgood » Mon Jan 25, 2010 5:23 am UTC

I apologize for the necro, but I just watched Sozin's comet again...
Spoiler:
But this isn't about you, this is about the world. Many great and wise Air nomads have detached themselves, and achieved spiritual enlightenment, but the Avatar can never do it, because your sole duty is to the world. Here is my wisdom to you; Selfless duty calls for you to sacrifice your own spiritual needs, and do whatever it takes to protect the world.

!!!!!!!!!!!!!!!!!!!!!
And;
Spoiler:
The true mind can weather all the lies and illusions without being lost; the true heart can toughen the poison of hatred without being hardened; since the beginning of this time, darkness thrives in the void, but always yields to purifying light


pantpantpant... This show was not for children.
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Re: Avatar: The Last Airbender

Postby Zohar » Mon Jan 25, 2010 6:18 am UTC

Was not only for children.

Wiki says the movie is supposed to come out in July 2010. It's by Shamalamalamalan so I don't have any expectations for it. However, I hope they'll put out a box set of the TV show since one doesn't exist yet, and I hear the seasonal box sets aren't very high quality. I'd really like to own this show.
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Re: Avatar: The Last Airbender

Postby Izawwlgood » Mon Jan 25, 2010 5:40 pm UTC

Yeah I don't expect the film to be very good either. The episode where they attend the play, I thought did a good job summing up how much has happened, and how you can't simply boil it all down to a 2 hour or so ordeal.

I also loved the fight between Azula and Zuko, with the slow, sad violins playing as these two teenagers unleash the power of Gods on one another in what can only be described as siblicide.
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Re: Avatar: The Last Airbender

Postby natraj » Mon Jan 25, 2010 8:13 pm UTC

Izawwlgood wrote:in what can only be described as siblicide.


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Re: Avatar: The Last Airbender

Postby Izawwlgood » Mon Jan 25, 2010 8:49 pm UTC

I admit I thought it excluded the murder of ones sister.
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Re: Avatar: The Last Airbender

Postby DeltaOne » Sat Jan 30, 2010 8:18 pm UTC

I detest anime. There has not been one anime cartoon that I have seen and enjoyed. . . until I watched Avatar. Love it!

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Re: Avatar: The Last Airbender

Postby Mother Superior » Sat Jan 30, 2010 9:07 pm UTC

I thought Anime had to come from Japan?
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Re: Avatar: The Last Airbender

Postby Zohar » Sat Jan 30, 2010 11:10 pm UTC

Um yeah, Avatar isn't really anime. For something to be anime it needs to be:
1. Animation.
2. From Japan.
Avatar, while being inspired by Japanese culture and certainly anime, is not technically anime.
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Re: Avatar: The Last Airbender

Postby Jesse » Sun Jan 31, 2010 11:06 am UTC

They're all bloody cartoons.

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Re: Avatar: The Last Airbender

Postby Zohar » Sun Jan 31, 2010 11:47 am UTC

Jesse wrote:They're all bloody cartoons.

Yes they are, but everything on TV is also technically a TV show, yet we still distinguish between live-action and animation, comedy and drama etc. I'm not saying it's an intelligent distinction, especially when today people cooperate all over the world, but if we're going to use terms that refer specifically to the place of production, we might as well use them right. I agree there could be a place for a word that means "manga/anime-like yet not necessarily Japanese in origin"
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Re: Avatar: The Last Airbender

Postby Mother Superior » Sun Jan 31, 2010 3:56 pm UTC

I wouldn't know either way, I'm not really into pokémon.
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Re: Avatar: The Last Airbender

Postby Izawwlgood » Mon Feb 01, 2010 3:26 am UTC

Did anyone find it a bit odd;
Spoiler:
That in conclusion, Aang beats Ozai, and Zuko beats Azula, and the entire Fire Kingdom, which was very pro-Ozai crushing the Avatar and taking over the world and all, is suddenly cheering their newly returned Prince (who claimed the throne through battle, even though Iroh said "I couldn't beat Ozai because history would treat it as more bloodshed") who was spouting lines about "Love and Peace"? I did. But whatever, I dug it.
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Re: Avatar: The Last Airbender

Postby Zohar » Mon Feb 01, 2010 6:39 am UTC

I don't remember how much the internal struggles in the royal family were visible to the general population. It may be they were just stick of fighting.
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Re: Avatar: The Last Airbender

Postby thecommabandit » Mon Feb 01, 2010 10:01 am UTC

Izawwlgood wrote:Did anyone find it a bit odd;
Spoiler:
That in conclusion, Aang beats Ozai, and Zuko beats Azula, and the entire Fire Kingdom, which was very pro-Ozai crushing the Avatar and taking over the world and all, is suddenly cheering their newly returned Prince (who claimed the throne through battle, even though Iroh said "I couldn't beat Ozai because history would treat it as more bloodshed") who was spouting lines about "Love and Peace"? I did. But whatever, I dug it.

I'm fairly certain that it has been said that a non-significant amount of the population disagreed with the war. But the Fire Lords are pretty much monarchs/kings/emperors, so they can do whatever they want.
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Re: Avatar: The Last Airbender

Postby Izawwlgood » Mon Feb 01, 2010 3:22 pm UTC

thecommabandit wrote:I'm fairly certain that it has been said that a non-significant amount of the population disagreed with the war. But the Fire Lords are pretty much monarchs/kings/emperors, so they can do whatever they want.

We certainly see Fire Kingdom members who are probably fairly ambivalent on the whole 'WORLD DOMINATION RAAAR' front, but the episode where they attend the Avatar play, we see the entire audience cheering when the mock-Ozai crushes the mock-Avatar.

I still found it strange that Iroh said he couldn't defeat the Firelord, because history would view it as just more violence, an usurping of one ruler by another,
Spoiler:
and yet, Zuko, the upstart, defeats Azula, the chosen successor, in battle, to usurp the throne. Then he babbles about peace and love, and everyone from the War Generals to the populace is all 'yaaaaaaaay Avatar and Zuko!"


Which isn't to say I don't fucking adore this series, just thought it a bit odd.
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Re: Avatar: The Last Airbender

Postby Zohar » Mon Feb 01, 2010 4:28 pm UTC

Spoiler:
I doubt Azula was very popular. And a lot of people probably respected the avatar. Plus, they didn't kill either Azula or the firelord, which might count in their favor - no real bloodshed. Iroh couldn't have done what Aang has.
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Re: Avatar: The Last Airbender

Postby thecommabandit » Wed Feb 03, 2010 5:47 pm UTC

danova wrote:The film awfully very much was pleasant, went on it many times.

From what little meaning I can decipher, I think you're in the wrong "Avatar" thread. Though that one is locked so...

...unless you've managed to sneak a preview at the film version, in which case I am jealous.
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Re: Avatar: The Last Airbender

Postby Izawwlgood » Fri Feb 05, 2010 11:51 pm UTC

Anyone seen the new trailer? Max sexy.

http://www.traileraddict.com/trailer/th ... -bowl-spot
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Re: Avatar: The Last Airbender

Postby Zohar » Sat Feb 06, 2010 10:36 am UTC

The firebender looked weird. And no arrows. Oh well. Despite the trailer looking OK, I don't have high expectations of the movie, because of Shamalalashaman. I'm not saying there's no chance it will be good, and there's a good chance I'll see it, but I'm kind of "meh" in the meantime.
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Re: Avatar: The Last Airbender

Postby Izawwlgood » Sat Feb 06, 2010 12:58 pm UTC

I was a bit surprised to see the firebender pulling fire from a source, but meh... Be very curious to see how this is pulled off.
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Re: Avatar: The Last Airbender

Postby thecommabandit » Sat Feb 06, 2010 3:27 pm UTC

I will most definitely go and watch it. It will obviously be worse, if only for the fact that unless they modify the story in huge ways, they'll have about two or three hours for a saga that takes place of three-quarters of a year. But it will be interesting to watch anyway.
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Re: Avatar: The Last Airbender

Postby Zohar » Sun Feb 07, 2010 6:28 am UTC

To be fair, an entire season is about 8 hours' time, and that includes the opening/ending and any "preciously" info. So I suppose 6 hours of actual content. I'm sure they could make a decent movie out of it. Theoretically.
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