The 13 Ghosts of Scooby-Doo D6 (The End!)

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dimochka
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The 13 Ghosts of Scooby-Doo D6 (The End!)

Postby dimochka » Thu Feb 20, 2014 5:21 am UTC

Standard Rules
Spoiler:
1. Do not talk about the game outside of this thread, apart from a properly labeled spoiler in the discussion thread.
2. Please stay on topic at all times.
3. Lurking is frowned upon; if you need to drop out, please let me know as we have replacements. This is a turbo so I will not give more than one warning. If someone feels that another player isn't contributing to game play, please make me aware.
4. If you aren't part of this game, please do not post in the thread.
5. Once it is nighttime, do not post in the thread.
6. You may not quote the contents of any PM related to this game, but you can paraphrase.
7. If you have been killed in game, don't say anything for the rest of the game except a simple, "Bah, you got me," which reveals no information. Or something along those lines, without giving out any information or hints to anyone still playing.
8. You may not edit your posts unless explicitly told to do so by the mod (which is not in any way expected to happen).
9. You cannot ruin the game for other players.
10. You must play to achieve your win condition.
11. Please make an effort to include me on all PMs.
12. All votes must be bolded and on a separate line. Unvotes are preferred but not required. I will not strictly enforce this, but I'm also not going to scan everyone's message for their votes. If I miss something, let me know.

Game-Specific rules (unspoilered as they are important):
1. Because this is a turbo, the deadline applies even if the mod is not on to call it. Deadlines will be clearly defined. Extensions may be requested only for very good reasons.
2. If at any point a player receives a majority of votes, the day will end, even if the mod hasn't posted yet. You must not post after a majority is reached.
3. If you have questions, either post them IN BOLD in this thread, or PM me.
4. As this is a closed(ish) setup, you may not get answers to your questions.
5. You may only communicate with other players via PM if I have specifically said that you can do so.
6. Players cannot target themselves unless explicitly told so via PM.
7. At the start of each day phase I will reveal the alignment and roles of all players killed since the previous day phase.
8. Name-claiming is not allowed. Alignments and wincons can change during the game, both as a result of claims and through other mechanisms. There may or may not be numerous safe claims in the game as well. You can claim your powers if you wish to do so.
9. There is a role in game that can break ties under certain conditions. Once this is no longer possible (or if it does not apply), tie-breakers will result in no-lynch. If the majority votes No Lynch, there will be no lynch that day.
10. Some roles may have mechanisms that aren't revealed to their players in role PMs.
11. There may or may not be more than two factions in the game. :twisted:
12. There is no private day chat.

Town Win Condition:
Spoiler:
You are town and win when all threats to town are eliminated.

Mafia Win Condition:
Spoiler:
You are scum and win when all factions opposing you are eliminated or this outcome is inevitable.

Other Win Conditions:
Spoiler:
Yeah... no. But they exist.

Day/Night Length: Day 1 will be 72 hours long. Subsequent days will be 48 hours long. All nights will be 24 hours long. Weekends count as half the time. Feel free to pre-send night actions, and they may be conditional (within reason).

Players:
Spoiler:
1. Adam H - Killed N1, Scrappy Doo [town]
2. moody7277 - killed N4, Scooby Doo [town]
3. freezeblade - Lynched D2, Flim-Flam [independent survivor]
4. Madge - Killed N2, Daphne [town]
5. mpolo - Killed N4, Velma [town]
6. WilliamTheConqueror - Lynched D1, Bogel [scum]
7. New User - lynched D3, Vincent Von Ghoul [independent survivor]
8. Djehutynakht
9. eculc
10. just_me - lynched D4, Reflector Specter [scum]
11. Diemo - killed N4, Fred [town]
12. candyfloss / replaced by kalira
13. roband - Killed D1, Weerd [scum]
14. Vytron
15. Unix - Lost D1, Bernie Gumshire [lyncher]

Role PMs will be coming out shortly. Please confirm in thread once you receive your role PM. The game will start once a large majority of players have confirmed, and I'll post game-related flavor as an indicator. As this is my first time solo modding, all constructive criticism is welcome, but please keep it to PMs.
Last edited by dimochka on Mon Mar 17, 2014 1:41 am UTC, edited 28 times in total.
If you're curious about the origin of my avatar, google "Cheburashka".

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Madge
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Re: The 13 Ghosts of Scooby-Doo [Pregame]

Postby Madge » Thu Feb 20, 2014 12:27 pm UTC

I got my role PM and it all makes sense to me!
I'm writing a supernatural romance novel, it updates the first weekend of every month. You can find it here.

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Re: The 13 Ghosts of Scooby-Doo [Pregame]

Postby eculc » Thu Feb 20, 2014 12:45 pm UTC

Confirmed.
Um, this post feels devoid of content. Good luck?
For comparison, that means that if the cabbage guy from Avatar: The Last Airbender filled up his cart with lettuce instead, it would be about a quarter of a lethal dose.

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Re: The 13 Ghosts of Scooby-Doo [Pregame]

Postby Diemo » Thu Feb 20, 2014 12:57 pm UTC

Wonworm
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.
--Douglas Adams

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roband
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Re: The 13 Ghosts of Scooby-Doo [Pregame]

Postby roband » Thu Feb 20, 2014 1:51 pm UTC

I'm here and it's been so long that I've forgotten what the word is to say that I'm ready.

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Re: The 13 Ghosts of Scooby-Doo [Pregame]

Postby moody7277 » Thu Feb 20, 2014 1:58 pm UTC

Confirming.
The story of my life in xkcdmafia:

Tigerlion wrote:Well, I imagine as the game progresses, various people will be getting moody.


BoomFrog wrote:I still have no idea what town moody really looks like.

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Adam H
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Re: The 13 Ghosts of Scooby-Doo [Pregame]

Postby Adam H » Thu Feb 20, 2014 2:15 pm UTC

Scoobiedoobiedonfirm!
-Adam

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WilliamTheConqueror
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Re: The 13 Ghosts of Scooby-Doo [Pregame]

Postby WilliamTheConqueror » Thu Feb 20, 2014 2:17 pm UTC

Confirm!
addams wrote:Fucking Nature.

Tomlidich the second wrote:You cannot surgically graft enough middle fingers to my body to express how fed up I am with this.

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Re: The 13 Ghosts of Scooby-Doo [Pregame]

Postby mpolo » Thu Feb 20, 2014 4:16 pm UTC

Wow, roband is here! Welcome back!

Confirm.
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Re: The 13 Ghosts of Scooby-Doo [Pregame]

Postby freezeblade » Thu Feb 20, 2014 4:25 pm UTC

Confirmed!
Belial wrote:I am not even in the same country code as "the mood for this shit."

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New User
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Re: The 13 Ghosts of Scooby-Doo [Pregame]

Postby New User » Thu Feb 20, 2014 6:11 pm UTC

Confirmed!

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Re: The 13 Ghosts of Scooby-Doo [Pregame]

Postby candyfloss » Thu Feb 20, 2014 7:32 pm UTC

confirm.

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Re: The 13 Ghosts of Scooby-Doo [Pregame]

Postby Unix » Thu Feb 20, 2014 9:43 pm UTC

Cant wait to start :D

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roband
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Re: The 13 Ghosts of Scooby-Doo [Pregame]

Postby roband » Thu Feb 20, 2014 10:16 pm UTC

mpolo wrote:Wow, roband is here! Welcome back!

Confirm.

It's been a while, and I was never that good. Things don't look promising ;)

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Re: The 13 Ghosts of Scooby-Doo [Pregame]

Postby dimochka » Thu Feb 20, 2014 10:44 pm UTC

Day 1 will start in about 6hrs, when I get out of work.
If you're curious about the origin of my avatar, google "Cheburashka".

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roband
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Re: The 13 Ghosts of Scooby-Doo [Pregame]

Postby roband » Thu Feb 20, 2014 10:56 pm UTC

Yay, D1 starts on a weekend. That's gonna cause turbo-problems :P I missed this.

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Re: The 13 Ghosts of Scooby-Doo [Pregame]

Postby dimochka » Thu Feb 20, 2014 11:01 pm UTC

Which is why weekends count as half time and D1 is 24 hours longer than other days!
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Re: The 13 Ghosts of Scooby-Doo [Pregame]

Postby Madge » Thu Feb 20, 2014 11:24 pm UTC

Advance warning: I have a pretty jam packed today and weekend, so you probably can't expect much activity from me for like, 50 hours from now.
I'm writing a supernatural romance novel, it updates the first weekend of every month. You can find it here.

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Re: The 13 Ghosts of Scooby-Doo - Day 1 (Where are you?)

Postby dimochka » Fri Feb 21, 2014 4:56 am UTC

"Are we there yet," whined Shaggy, gloomily staring out the window.

"I'm rike really hungry!" moaned Scooby.

"Relax guys, we're already here," exclaimed Fred as the outlines of the manor ahead began to take form. Everyone began excitedly gathering their belongings, discussing how much fun they will have now that they're on vacation. As the Mystery Machine neared the gate, Shaggy tossed the last Scooby Snack to Scooby. Scooby, of course, immediately jumped for it... inadvertently landing right on Fred...

**CRASH**

After everyone got out of the no-longer-functional van and Velma deemed the damage to be too extensive to fix in a single day, the Scooby Gang grabbed their belongings and made their way into the manor with the help of the maid. Fred, forever the gentleman, carried Daphne's bags as well, as she excitedly followed him into their temporary home. The Gang walked through the foyer into the lunch room, where the rest of the hotel's guests were already enjoying their meals.

**Hooooooowwwwl**

Everyone jumped.

"Oh, it's just the local werewolves," nonchalantly mentioned the butler. "They're usually relatively quiet, but they have been more agitated as of late. No matter, we've never seen them come close to the house."

"There are like Werewolves?" Shaggy mumbled. "This is not going well..."

**Hooooooow... OW OW*

"Scrappy, stop it right this right row!" commanded Scooby, trying to appear confident while visibly shaking in fear.

"Yes uncle, I wi..." Scrappy began replying as suddenly the lights flickered and an eerie voice reverberated throughout the manor.

"SO YOU ARE THE ONES WHO HAVE BEEN GETTING RID OF ALL MY GHOSTS? LET'S TAKE A LOOK AND SEE WHAT YOU CAN REALLY DO!"

The doors shut violently, and the lights shut off. A loud shriek was heard which made everyone's heart race. Seconds later, the lights were back on, and everyone's attention was glued to the maid's pale and lifeless body in the center of the cafeteria. It is only then that everyone realized that every individual in the room looks like Scooby Doo!

"The doors - they're rocked.. what do we doooooo" said the Scooby closest to the entrance.

"We shall rynch erryone and find who did this!" said the Scooby nearest the body.

"I'm still hungry!" whined another Scooby-like voice from behind the couch.


It's now Day 1. 15 players alive, 8 to hammer. Due to delayed start and weekend, deadline is roughly in 4 real days and can be seen by accessing this link. Expect subsequent days to take 48 hours.

Please note that, due to discussions with mods of previous games ran on similar principles, roleclaiming will not be allowed at all. OP is updated.
If you're curious about the origin of my avatar, google "Cheburashka".

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Re: The 13 Ghosts of Scooby-Doo - Day 1 (Where are you?)

Postby Vytron » Fri Feb 21, 2014 6:24 am UTC

Confirmed.

Also, whoa? No roleclaiming at all? Like, you roleclaim, you're modkilled? Okay, so I'll say I'll never claim that I can... no, wait, I don't think "not claiming" in a way that makes obvious what you're claiming would make the mod happy...

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Re: The 13 Ghosts of Scooby-Doo - Day 1 (Where are you?)

Postby Djehutynakht » Fri Feb 21, 2014 6:46 am UTC

Alright Gang, let's split up?


I have no idea how we could ever "lynch" anyone with these paws, so I'm gonna equivocate lynching with unmasking.

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Re: The 13 Ghosts of Scooby-Doo - Day 1 (Where are you?)

Postby mpolo » Fri Feb 21, 2014 7:24 am UTC

Can I shoot Scrappy? (Just kidding. P-P-P-Puppy Power!)

Is the "roleclaiming" ban really a "name claiming" ban? That is, does the ban prevent a vigilante from saying "I totally killed X last night" or a roleblocker from saying "I blocked X and there was no kill, lynch him!" or a cop "I investigated X and got scum, lynch him!", while preventing statements like "I'm Fred", "I'm Shaggy", "I'm ghost number 12, please lynch me"?
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Re: The 13 Ghosts of Scooby-Doo - Day 1 (Where are you?)

Postby Djehutynakht » Fri Feb 21, 2014 10:40 am UTC

dimochka wrote:roleclaiming will not be allowed at all. OP is updated.



Scooby Doo, where are you?!


...wait... damn.

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Re: The 13 Ghosts of Scooby-Doo - Day 1 (Where are you?)

Postby dimochka » Fri Feb 21, 2014 12:12 pm UTC

The roleclaiming ban is primarily a name claiming ban. Claiming your powers isn't an issue. Still not necessarily a good idea in most cases but it is allowed.
If you're curious about the origin of my avatar, google "Cheburashka".

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Re: The 13 Ghosts of Scooby-Doo - Day 1 (Where are you?)

Postby Unix » Fri Feb 21, 2014 1:01 pm UTC

Alright lets get this started...

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Re: The 13 Ghosts of Scooby-Doo - Day 1 (Where are you?)

Postby Diemo » Fri Feb 21, 2014 1:43 pm UTC

Vote: dimochka
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.
--Douglas Adams

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Re: The 13 Ghosts of Scooby-Doo - Day 1 (Where are you?)

Postby just_me » Fri Feb 21, 2014 2:18 pm UTC

confirm!

So standard question:
What do you think about the split?

So I think 9/3/3
Maybe even a cult in there. 15 Players is quite a lot. Maybe also 8/3/4.

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Adam H
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Re: The 13 Ghosts of Scooby-Doo - Day 1 (Where are you?)

Postby Adam H » Fri Feb 21, 2014 2:29 pm UTC

Why do you think there are two anti-town factions?

I don't see how cult makes sense with flavor.

I'd have said there's something like a 4 player scum team plus 1-2 of the following: SK/survivor/jester/lyncher/cult*, but if you know something I don't then by all means share. :)

*I know I just said cult wouldn't make sense, but that just means I think it's relatively unlikely, not that it's impossible.
-Adam

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Re: The 13 Ghosts of Scooby-Doo - Day 1 (Where are you?)

Postby WilliamTheConqueror » Fri Feb 21, 2014 2:30 pm UTC

Afternoon, gents. :D

I'm going to wait a bit and see how things unfold before voting, I think. I don't want to make a lot of assumptions at this point, because that almost always ends badly.
addams wrote:Fucking Nature.

Tomlidich the second wrote:You cannot surgically graft enough middle fingers to my body to express how fed up I am with this.

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Re: The 13 Ghosts of Scooby-Doo - Day 1 (Where are you?)

Postby moody7277 » Fri Feb 21, 2014 2:39 pm UTC

So if we describe a four category split with town/scum/indie/cult, my first guess is 9/3/2/1. Best in this kind of setup and larger number of players to think about a cult until it becomes improbable that there isn't one.

ninja'd by Adam: cult is such a nasty danger that it makes sense to consider it. I figure that if by the reveal on D3 if we or mafia (or vig as there may be) haven't hit cult there probably isn't any, or we'd be in deep trouble.
The story of my life in xkcdmafia:

Tigerlion wrote:Well, I imagine as the game progresses, various people will be getting moody.


BoomFrog wrote:I still have no idea what town moody really looks like.

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Adam H
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Re: The 13 Ghosts of Scooby-Doo - Day 1 (Where are you?)

Postby Adam H » Fri Feb 21, 2014 3:01 pm UTC

Oh, that's two players now that have lumped indies into one number e.g. 9/3/2/1. Normally that 2 would indicate a TEAM of two players. That's why I was confused about just_me's post:
just_me wrote:So I think 9/3/3
Maybe even a cult in there. 15 Players is quite a lot. Maybe also 8/3/4.
I'm guessing he meant 9/3/1/1/1 or 8/3/1/1/1/1 (that's how I would have expressed it, at least). So you can ignore much of my last post.
-Adam

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Re: The 13 Ghosts of Scooby-Doo - Day 1 (Where are you?)

Postby eculc » Fri Feb 21, 2014 3:11 pm UTC

I expect a 9/3/2/1 or 9/4/2 (or 9/4/1/1) split will be the setup here. This makes me expect a cult or some sort of team-switching:

dimochka wrote:8... Alignments and wincons can change during the game, both as a result of claims and through other mechanisms.


That would seem to suggest that a cult may in fact be present.

also, power roles? A cop seems likely, as does a doctor. RB/watcher/tracker might be present as well. As for scum I have no idea, though I'd probably expect at least one power role between however many there are (maybe 2 if there's more than 3 members).
Um, this post feels devoid of content. Good luck?
For comparison, that means that if the cabbage guy from Avatar: The Last Airbender filled up his cart with lettuce instead, it would be about a quarter of a lethal dose.

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Re: The 13 Ghosts of Scooby-Doo - Day 1 (Where are you?)

Postby just_me » Fri Feb 21, 2014 5:11 pm UTC

eculc wrote:I expect a 9/3/2/1 or 9/4/2 (or 9/4/1/1) split will be the setup here. This makes me expect a cult or some sort of team-switching:

dimochka wrote:8... Alignments and wincons can change during the game, both as a result of claims and through other mechanisms.


That would seem to suggest that a cult may in fact be present.

also, power roles? A cop seems likely, as does a doctor. RB/watcher/tracker might be present as well. As for scum I have no idea, though I'd probably expect at least one power role between however many there are (maybe 2 if there's more than 3 members).

Watch out about talking about PR, usually just gives scum tipps who to target.

@Adam, yeah I meant 3 single indies.
Finally I don't think there is much we can do about cult, just go for the normal scumhunting it'll turn up both cult and scum. Also because its true that the flavour doesn't really support cult immediately. Although we could have some kind of demon who gets into peoples heads and takes them over. (Although in Scooby doo the ghosts always turned out to be real people so the last options seems rather awkward)

@William.
This is a turbo, sitting back isn't going to achieve anything.
vote: williamtheconqueror

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Re: The 13 Ghosts of Scooby-Doo - Day 1 (Where are you?)

Postby mpolo » Fri Feb 21, 2014 5:40 pm UTC

So there is some hint of werewolves being involved, and Wikipedia says the show was canceled before all the ghosts were caught. So there are presumably at least those two ghosts involved. There are a bunch of characters that I don't know in the Wikipedia article, but with the lack of name claiming, that's going to be pretty secondary.

I'm flavor blind as to this incarnation of Scooby-Doo, so will try to watch at least an episode or two, if I can find them online.
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Re: The 13 Ghosts of Scooby-Doo - Day 1 (Where are you?)

Postby freezeblade » Fri Feb 21, 2014 6:25 pm UTC

mpolo wrote:I'm flavor blind as to this incarnation of Scooby-Doo, so will try to watch at least an episode or two, if I can find them online.


I'm going to have to do the same thing, I just assumed that this was standard Scooby-doo fare, but there seems to be more going on than the usual (haunted place, guy dressed as a ghost, gets found out, you meddling kids, etc.).

I feel that the werewolf reference could be a flavor hint for cult. I sure hope not, but this forum seems obsessed with making the most evil cults imaginable.

I'm guessing 4 mafia, less if there actually is a cult.
Belial wrote:I am not even in the same country code as "the mood for this shit."

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mpolo
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Re: The 13 Ghosts of Scooby-Doo - Day 1 (Where are you?)

Postby mpolo » Fri Feb 21, 2014 7:12 pm UTC

Based on the first episode (IMO far inferior to the earlier incarnations - don't know if I'll make it through a lot more unless it improves), the werewolves are actually pretty likely a cult; however, if this is the case, the character Flim-Flam is almost certainly a de-culter.
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Re: The 13 Ghosts of Scooby-Doo - Day 1 (Where are you?)

Postby Djehutynakht » Fri Feb 21, 2014 7:46 pm UTC

It's been a while since the 13 Ghosts. I suppose I'll have to look up some flavor too.

An all-encompassing Scooby Doo would be pretty awesome sometime in the future. I wan't to unmask one of you as "guest starring Don Knots".

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Adam H
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Re: The 13 Ghosts of Scooby-Doo - Day 1 (Where are you?)

Postby Adam H » Fri Feb 21, 2014 8:06 pm UTC

mpolo wrote:Based on the first episode (IMO far inferior to the earlier incarnations - don't know if I'll make it through a lot more unless it improves), the werewolves are actually pretty likely a cult; however, if this is the case, the character Flim-Flam is almost certainly a de-culter.
Oh, so are we thinking Werewolves=Cult and Ghosts=Mafia maybe? Or are the ghosts/werewolves allied at all?

I'll put a vote down since it's a turbo:

Vote: just_me

For talking about a cult without giving any reasons why a cult might be in the game other than the large size.
-Adam

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Re: The 13 Ghosts of Scooby-Doo - Day 1 (Where are you?)

Postby mpolo » Fri Feb 21, 2014 8:37 pm UTC

In the episode that I've watched, the werewolves inhabited the town around the castle where the ghosts were imprisoned. But they didn't really have anything to do with it. They gave Daphne wolvesbane to turn her into a werewolf (with red hair), but Flim Flam almost immediately squirted her and the whole rest of the town with his magic juice, curing them. The ghosts were pretty much completely separate from the werewolves (who may well only be in this one episode, actually).
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Re: The 13 Ghosts of Scooby-Doo - Day 1 (Where are you?)

Postby New User » Fri Feb 21, 2014 8:43 pm UTC

It's been a long time since I've played, and I was thinking we'd have four mafia and a couple of independents. I hadn't thought of a cult until I saw someone else bring it up.

Before I signed up, I looked up 13 Ghosts and saw that it features real ghosts instead of the usual masked criminal/meddling kids scenarios. That makes me think the mafia are ghosts. I didn't know werewolves were part of the show, but for now I'm going with what mpolo said and assuming they are a cult. I now think that ghosts are mafia, werewolves are cult, protagonists (Fred, Daphne, etc.) are town and can become werewolves.

Or wait. If the ghosts are spirits of the dead, does that mean that ghosts could be cult by killing players? I doubt it, because then there would probably be a rule about not reading spoilers in the discussion thread even after you are killed in this game, and I don't recall seeing such a rule.


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