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Re: Stellaris Mafia (Lights Out) - D3 - Assessments

Posted: Tue Mar 13, 2018 5:51 am UTC
by Vicarin
@Sabrar: you said you were reading me as more likely town earlier on when you took your first vote off me today, what changed?

Re: Stellaris Mafia (Lights Out) - D3 - Assessments

Posted: Tue Mar 13, 2018 5:51 am UTC
by LaserGuy
I had assumed that we would both die immediately upon lynch, even if the mod was not technically around to call the lynch. But I actually don't know.

Re: Stellaris Mafia (Lights Out) - D3 - Assessments

Posted: Tue Mar 13, 2018 5:53 am UTC
by Vicarin
If it worked that way then it could lead to a 2nd lynch immediately after being hammered at the wrong time.

I find it somewhat worrying that you wouldn't check this.

Re: Stellaris Mafia (Lights Out) - D3 - Assessments

Posted: Tue Mar 13, 2018 5:57 am UTC
by Sabrar
Vicarin wrote:@Sabrar: you said you were reading me as more likely town earlier on when you took your first vote off me today, what changed?

Nothing changed, I just find others more likely to be town.

Lovers dies immediately when their partner is lynched, this was the second thing I checked with the mod.

Re: Stellaris Mafia (Lights Out) - D3 - Assessments

Posted: Tue Mar 13, 2018 6:21 am UTC
by Sabrar
Stupid phone, somehow missed Vicarin's vote on Maven. We can start there as well if people would prefer it, just get it going.

Re: Stellaris Mafia (Lights Out) - D3 - Assessments

Posted: Tue Mar 13, 2018 6:30 am UTC
by LaserGuy
I'm fine with starting with Maven. Vicarin is at least around and doing stuff. Better if we don't need to wait for the lurkers to vote.

Vote: Maven

Re: Stellaris Mafia (Lights Out) - D3 - Assessments

Posted: Tue Mar 13, 2018 6:41 am UTC
by Sabrar
Unvote
Vote: Maven


@wam: care to hammer?

Re: Stellaris Mafia (Lights Out) - D3 - Assessments

Posted: Tue Mar 13, 2018 7:18 am UTC
by Zenii
Current votals:

Maven89 - 4 (Vicarin, Madge, LaserGuy, Sabrar)
Vicarin - 1 (wam)
LaserGuy - 1 (plytho)

Not Voting: freezeblade, Maven89, somitomi

With nine alive, 5 votes are required for execution.

Deadline is 2018/3/14 23:00 JST (=2018/3/14 14:00 UTC)

Awaiting Suzaku regarding prod and any questions.

Re: Stellaris Mafia (Lights Out) - D3 - Assessments

Posted: Tue Mar 13, 2018 7:24 am UTC
by plytho
LaserGuy and Sabrar's lovers claim puts a new angle on LaserGuy's wam vote. In that context it does make sense.

unvote

Vote: Maven89

Re: Stellaris Mafia (Lights Out) - D3 - Assessments

Posted: Tue Mar 13, 2018 7:28 am UTC
by Zenii
Think Creatively

Maven89 has been executed. His role will be revealed in the morning.

Execution votals:

Maven89 - 5 (Vicarin, Madge, LaserGuy, Sabrar, plytho)
Vicarin - 1 (wam)

Not Voting: freezeblade, Maven89, somitomi

Current votals:

Not Voting: freezeblade, LaserGuy, Madge, plytho, Sabrar, somitomi, Vicarin, wam

With eight alive, 5 votes are required for execution.

Deadline has been extended 1.5 days (to 5.5).
New deadline is 11:00 on 2018/3/16 JST (=2018/3/16 02:00 UTC)

Re: Stellaris Mafia (Lights Out) - D3 - Assessments

Posted: Tue Mar 13, 2018 7:30 am UTC
by Madge
Vote: Vicarain

Since now everyone's claimed, let's get this going!!!!

Re: Stellaris Mafia (Lights Out) - D3 - Assessments

Posted: Tue Mar 13, 2018 7:38 am UTC
by Sabrar
I would like freezeblade to be voted off first because we might need Vicarin's vote to do that. It's a bit tricky with the unknown status of the mod-prod though.

Re: Stellaris Mafia (Lights Out) - D3 - Assessments

Posted: Tue Mar 13, 2018 7:45 am UTC
by wam
Comes running in ready to hammer and finds plytho has beaten me to it.

Sabrar we can do either freeze or Vic. Vic we can do 4/5 who voted maven. Or we can do freeze as even if freeze posts or is replaced I don't see my read changing.

vote freeze.

Re: Stellaris Mafia (Lights Out) - D3 - Assessments

Posted: Tue Mar 13, 2018 7:46 am UTC
by LaserGuy
Vote freezeblade

Re: Stellaris Mafia (Lights Out) - D3 - Assessments

Posted: Tue Mar 13, 2018 7:49 am UTC
by Sabrar
Vote: freezeblade

Re: Stellaris Mafia (Lights Out) - D3 - Assessments

Posted: Tue Mar 13, 2018 8:17 am UTC
by plytho
Claim: I failed to track somitomi (which, I learned from mod reply last night, is different from tracking somitomi doing nothing)

I think I was probably blocked by Freezeblade.

Vote: Freezeblade

Re: Stellaris Mafia (Lights Out) - D3 - Assessments

Posted: Tue Mar 13, 2018 8:21 am UTC
by Sabrar
somitomi wrote:...
Vicarin wrote:...
Madge wrote:...
Please hammer.

Re: Stellaris Mafia (Lights Out) - D3 - Assessments

Posted: Tue Mar 13, 2018 8:29 am UTC
by plytho
Madge wrote: I also want a claim from Sabrar because there's a lot of speculation about his role
Who's been speculating about sabrar's role?

Re: Stellaris Mafia (Lights Out) - D3 - Assessments

Posted: Tue Mar 13, 2018 9:03 am UTC
by plytho
Current version of the lynch plan:

1. freezeblade
2. Vicarin
3. Madge
4. LaserGuy + Sabrar
5. somitomi

Survivors: wam and plytho

All of this feels way too easy. Either scum have given up (maven/freezeblade) or they're in charge (Sabrar, wam).

Re: Stellaris Mafia (Lights Out) - D3 - Assessments

Posted: Tue Mar 13, 2018 9:06 am UTC
by somitomi
Sorry for not being around, seems like I'm in an opposite timezone to most of you.
plytho wrote:All of this feels way too easy. Either scum have given up (maven/freezeblade) or they're in charge (Sabrar, wam).

I was just about to hammer, should I? I am worried about Sabrar being scum, because I recall him leading town like that in one of the newbie games.

I don't know it's relevant at this point, but my role is called "UNS Ajax Ship Avatar".

Re: Stellaris Mafia (Lights Out) - D3 - Assessments

Posted: Tue Mar 13, 2018 9:08 am UTC
by wam
I agree with plytho it seems to easy. However somi whatever happens we will lynch freeze so I would hammer.

My suggestion is we lynch up to Vic then pause and assess if we want to keep going.

Re: Stellaris Mafia (Lights Out) - D3 - Assessments

Posted: Tue Mar 13, 2018 9:09 am UTC
by plytho
somitomi wrote:I don't know it's relevant at this point, but my role is called "UNS Ajax Ship Avatar".
Do you have any other powers besides ending the day when lynched?

Re: Stellaris Mafia (Lights Out) - D3 - Assessments

Posted: Tue Mar 13, 2018 9:14 am UTC
by somitomi
plytho wrote:
somitomi wrote:I don't know it's relevant at this point, but my role is called "UNS Ajax Ship Avatar".
Do you have any other powers besides ending the day when lynched?

None that I'm aware of.


Vote: freezeblade

plytho wrote:All of this feels way too easy. Either scum have given up (maven/freezeblade) or they're in charge (Sabrar, wam).

I'm not experienced, what would happen if one scum and one town remains? Or would we not get to that in the second scenario?

Re: Stellaris Mafia (Lights Out) - D3 - Assessments

Posted: Tue Mar 13, 2018 9:19 am UTC
by Sabrar
According to current plan a potential {Sabrar, wam} scum-team can be beaten if plytho guesses correctly in F3.

Vote: Vicarin

We can stop after that one if we have the time.

Re: Stellaris Mafia (Lights Out) - D3 - Assessments

Posted: Tue Mar 13, 2018 9:20 am UTC
by LaserGuy
If there is one scum and one Town left, then scum wins. (Theoretically no lynch is forced and then scum gets the kill)

Re: Stellaris Mafia (Lights Out) - D3 - Assessments

Posted: Tue Mar 13, 2018 9:23 am UTC
by wam
vote vicarin that's L-2

@sabrar what if plytho is scum?

a plytho huery freeze team might work with the claims. I can detail this out when I get home.

And somi, Having just checked the rules laser is right.

Re: Stellaris Mafia (Lights Out) - D3 - Assessments

Posted: Tue Mar 13, 2018 9:31 am UTC
by Sabrar
plytho has the most extensively explained claim imo and it is consistent with his D2 content. Anyway, I'm pretty sure game ends after LaserGuy is lynched (if not before).

Re: Stellaris Mafia (Lights Out) - D3 - Assessments

Posted: Tue Mar 13, 2018 9:44 am UTC
by Zenii
space & ships & stuff

freezeblade has been executed. His role will be revealed in the morning.

Execution votals:

freezeblade - 5 (wam, LaserGuy, Sabrar, plytho, somitomi)
Vicarin - 1 (Madge)

Not Voting: freezeblade, Vicarin

Current votals:

Vicarin - 2 (Sabrar, wam)

Not Voting: LaserGuy, Madge, plytho, somitomi, Vicarin

With seven alive, 4 votes are required for execution.

Deadline has been extended 1 day (to 6.5).
New deadline is 11:00 on 2018/3/17 JST (=2018/3/17 02:00 UTC)
Note that a lynch within 12 hours of deadline (i.e. after 3/16 14:00 UTC) now ends the day automatically.

Re: Stellaris Mafia (Lights Out) - D3 - Assessments

Posted: Tue Mar 13, 2018 9:51 am UTC
by wam
@sabrar you thinking classic 1 town 1 scum lovers pairing?

Re: Stellaris Mafia (Lights Out) - D3 - Assessments

Posted: Tue Mar 13, 2018 10:01 am UTC
by Vicarin
Well, I doubt I'll manage to convince anyone at this point, but I'd recommend at least waiting for the response to my mod question before killing me. Got quite a few days to work with now

Main thing I'm worried about at the moment is either Sabrar and LaserGuy pulling a fast one or wam/Plytho being culted earlier.

It's been pretty weird just how many powers have been claimed by town, especially compared to the game this seems to be based off, so I'd be careful of any shenanigans. What's been shown so far seems ridiculously town favoured.

In case anyone does want to not lynch me, or the mod question's answer comes back as incriminating,

Vote: LaserGuy

@Everyone: anything anyone wants me to do? I'll have to sleep in a couple of hours and do kind of hope I won't die by then.

I'm obviously not self hammering though.

Re: Stellaris Mafia (Lights Out) - D3 - Assessments

Posted: Tue Mar 13, 2018 10:04 am UTC
by plytho
Vicarin wrote:Main thing I'm worried about at the moment is either Sabrar and LaserGuy pulling a fast one
Who do you think their buddy is?

Re: Stellaris Mafia (Lights Out) - D3 - Assessments

Posted: Tue Mar 13, 2018 10:11 am UTC
by Sabrar
wam wrote:@sabrar you thinking classic 1 town 1 scum lovers pairing?

Yep, especially since LaserGuy linked me the role distribution of the previous game. I've been trying to wrap my head around how Suzaku would have modified the setup so that mass-claim would lead town astray if we rely on that.

@Vicarin: previous game didn't have SK. You have to give town something to compensate.

Re: Stellaris Mafia (Lights Out) - D3 - Assessments

Posted: Tue Mar 13, 2018 10:23 am UTC
by Vicarin
@plytho: Not sure, could easily be something like Sabrar + wam. Or just Sabrar and LaserGuy if we've been really unlucky and Sabrar is a godfather. If scum has a 1 shot day kill then if Madge is town and we follow the current lynch order, then we're screwed. If it's just one scum left, then I guess Madge would make some sense, her claim is probably the worst remaining one.

This is why I'd really like that answer to my question as I would have thought lovers would have been ruled out by the ruleset, and Sabrar has clearly done his research about the previous game. Ninja'd oh it was linked by LaserGuy originally? Even better...

@Sabrar: SK also hurts scum a fair bit, so I'm pretty sure that doesn't explain all the difference.

Also Sabrar, you want to explain now why you didn't want me to protect you?

Re: Stellaris Mafia (Lights Out) - D3 - Assessments

Posted: Tue Mar 13, 2018 10:26 am UTC
by Vicarin
wam wrote:My suggestion is we lynch up to Vic then pause and assess if we want to keep going.


Or we could pause and assess now :lol:

Re: Stellaris Mafia (Lights Out) - D3 - Assessments

Posted: Tue Mar 13, 2018 10:40 am UTC
by Sabrar
Vicarin wrote:Or just Sabrar and LaserGuy if we've been really unlucky and Sabrar is a godfather.
That should be easily disproven when we lynch LaserGuy and mod posts an update. You seem to be grasping at straws.

Vicarin wrote:@Sabrar: SK also hurts scum a fair bit, so I'm pretty sure that doesn't explain all the difference.
SK usually targets the most townie looking players so I would disagree with that assessment.

Vicarin wrote:Also Sabrar, you want to explain now why you didn't want me to protect you?
Sure. I thought LaserGuy was scum in which case I would not need protection. Plus even if he's Town scum might not target me due to the beer I've created. A Bodyguard whose target is known beforehand by scum is useless anyway.

Re: Stellaris Mafia (Lights Out) - D3 - Assessments

Posted: Tue Mar 13, 2018 10:52 am UTC
by Vicarin
Sabrar wrote:
Vicarin wrote:Or just Sabrar and LaserGuy if we've been really unlucky and Sabrar is a godfather.
That should be easily disproven when we lynch LaserGuy and mod posts an update. You seem to be grasping at straws.


Try reading the next sentence too. At this point, I'm trying to think of all the worst case scenarios to figure out which ones we can work around instead of just blazing ahead.

Sabrar wrote:
Vicarin wrote:@Sabrar: SK also hurts scum a fair bit, so I'm pretty sure that doesn't explain all the difference.
SK usually targets the most townie looking players so I would disagree with that assessment.


Or they just sit around. Or scum manages to look townie enough to get shot.

Re: Stellaris Mafia (Lights Out) - D3 - Assessments

Posted: Tue Mar 13, 2018 11:10 am UTC
by wam
Yeah given the plan and the lovers claim. A sabrar laser team does not make sense as if we lynch one and the other survives we lynch the survivor.

Re: Stellaris Mafia (Lights Out) - D3 - Assessments

Posted: Tue Mar 13, 2018 11:10 am UTC
by Sabrar
So scum has Godfather, Janitor, 1-shot daykill but the roles are too strong for town? Oh and how did plytho get blocked N2?

Re: Stellaris Mafia (Lights Out) - D3 - Assessments

Posted: Tue Mar 13, 2018 11:11 am UTC
by Sabrar
EBWOP: that was @Vicarin.

Re: Stellaris Mafia (Lights Out) - D3 - Assessments

Posted: Tue Mar 13, 2018 11:16 am UTC
by wam
Also Vic why keep bringing up the cult? If we have a cult that we have not found any evidence for at this point we have lost. As it will have 3 members and probably sabrar and plytho in it (that would be my targets) .