BoomFrog: 1 (UniqueScreenname)
UniqueScreenname: 3 (BoomFrog, mpolo, Snark)
UniqueScreenname has been lynched. With her death, the outcome of the game is decided."Come on, you guys!" cried UniqeScreenname. "I don't care how much evidence there is in his favor, I just know he's got to be dirty!" She leapt for BoomFrog, but Snark joined in the struggle and began to force her back...
Until mpolo came hurtling in from the side like a thunderbolt, knocking her over the edge of the building to her doom.UniqueScreenname was Lexington (Rolecop). She was aligned with the Manhattan Clan (Town) and was a Gargoyle.CaptainFinglass looked down in horror at the broken body of her last remaining packmate, and turned to BoomFrog, comprehension slowly dawning in her eyes as mpolo looked back and forth whimpering in confusion. BoomFrog smiled and bowed politely, the illusion slowly fading from all of them. "Thank you for your cooperation, Goliath...and Bronx." He reaches down to scritch behind the ears of the gargoyle dog, but mpolo shies away growling angrily. BoomFrog shrugs, stands back up and takes his darling Snark in his arms, smiling broadly. "I appreciate your trust. After all...we couldn't have done it without you." With that, he activates his jetpack and takes off back into the night, carrying Snark with him.
And with that, Goliath is left alone once more, all his friends dead and only his faithful hound to keep him company. But he swears, no matter how long it takes, Xanatos will pay for this treachery.BoomFrog was Xanatos (Mason Recruiter). He was aligned with Xanatos Enterprises (Scum) and was a Human.
Snark was Fox (Redirecter/Bus Driver). She was aligned with Xanatos Enterprises (Scum) and was a Human.
CaptainFinglass was Goliath (Bodyguard). He was aligned with the Manhattan Clan (Town) and was a Gargoyle.
mpolo was Bronx (Tracker). He was aligned with the Manhattan Clan (Town) and was a Gargoyle.
ahammel earns a win for successfully lynching Demona.
BoomFrog, Snark and fearless win as scum.
Mod notes, action histories, etc. are available at https://docs.google.com/open?id=0B1ASct ... UhrZ2lleVU if you would like a look. I'll also be putting Day actions in spoilers for each Nightfall post, so you can see what actually happened on a read-through.
Good game, all - to answer some probable questions:
1) I don't really feel that having Xanatos as a mason recruiter is bastardly - unexpected, yes, but not bastardly. It fits perfectly with the role (he's all about gaining trust and playing people off against each other), and it's an established fact that you can have scum in mason groups anyway, either pre-established or recruited - so why not the recruiter? I was worried that it might be too powerful, though, due to people assuming it meant confirmed town, which led to...
2) Matt Bluestone/matt96's role. That was, I think, the closest thing to true bastardry in this game - it was all *true*, but deliberately left somewhat ambiguous/misleading. (This role was a late addition - if I'd had it in initially, I probably would have said "slight to moderate" bastardry rather than "none to slight". I maintain that BoomFrog's role fits in "none to slight".) Note that, while I tended to use standard monikers for other roles, I never actually said "deculter" anywhere in his role - what he actually did was, if he hit a member of BoomFrog's mason group, they'd be removed from the mason group and get a PM informing them they'd been presented with evidence proving it was a front for the Illuminati. (The link being that Xanatos is an Illuminatus, as some people mentioned in-thread.) I didn't want it to make BoomFrog get auto-lynched on the death reveal, though, hence the roleflip (and matt's role PM) *hinting* that something wasn't right (especially after no Illuminati got lynched) without actually saying it outright. I debated sending BoomFrog a PM letting him know that he was the Illuminati, but decided against it.
3) There was absolutely no anti-massclaim mechanism in the game, the closest thing being Matt's role potentially making it harder for BF if people suspected the mason group of being a cult. I was kicking myself over this N2/3, worrying that it'd lead to a boring game that became more of a dethy later on, or that scum was underpowered as a result - I'd initially planned to give them a bonus, unblockable kill if they could accurately state the target's rolename and power, but decided against it because that was more kills than I wanted in the game. Scum generally did well at guessing safe falseclaims, and BoomFrog did get the ability to name his group for himself.
4) The only insane role was Talon - honestly I'd initially put the "no role is guaranteed to be sane" in as a boilerplate from Werewolves because I liked the generality, and only later decided to make Talon paranoid after feeling like town had too many investigative roles. Matt Bluestone was arguable as well, due to the role not doing what the player would probably think it did.
I'm frankly surprised BF didn't catch more flak from the confluence of "sane watcher sees him visit CF D1, (unconfirmed sane) tracker sees him visit CF D1, CF is doctored by a sane doctor who blocks a single kill D1, CF's kill immunity is also burned D1 (though she didn't explicitly state that)" - did people just forget about wam's results later on, and just start thinking about mpolo's? I also thought Snark was an auto-lynch as soon as the Night started, but apparently was wrong. (Incidentally, the "if your target visited more than one player" on Tracker wasn't intended specifically as a hint about scum carrying out multiple actions - Snark would visit two people per night even if he wasn't carrying out the kill.)
I'm a little sad that the game ended how it did (i.e. via somewhat meta bastardry-level analysis), but I hope you all still had fun!