1190: "Time"

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Re: 1190: "Time"

Postby Neil_Boekend » Thu Jun 27, 2013 2:46 pm UTC

BlueCrab wrote:I'm going to be intermittent for the rest of the wip because instead of taking care of Little Bear (1.5 years old) I'm going to be taking care of the Bunny, who is just over 2, and she's an entirely different kettle of aquatic molpies. I guess I picked the wrong week to stop taking amphetamines... :wink:

Is that the Bunny of Caerbannog?

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Re: 1190: "Time"

Postby taixzo » Thu Jun 27, 2013 2:50 pm UTC

BlueCrab wrote:...
P

The Pocket Book of Boners
...


"The Pocket Book of Boners" is a children's book‽
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Re: 1190: "Time"

Postby thirds » Thu Jun 27, 2013 3:00 pm UTC

nONGturnal analysis
Image

edit: decoma-ONG, wee! caught up too.

Looks like the darkening was just an artistic instrument to make the scene more obvious due to the restriction of the two-color scheme and the white sky. Why we're just now seeing the darkness is a mystery though, given that they mention they've been walking for days already.
Last edited by thirds on Thu Jun 27, 2013 3:02 pm UTC, edited 1 time in total.

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Re: 1190: "Time"

Postby StratPlayer » Thu Jun 27, 2013 3:02 pm UTC

We belONG to the Light

Spoiler:
Image


Damn... Ninja'd.
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Re: 1190: "Time"

Postby Whizbang » Thu Jun 27, 2013 3:02 pm UTC

Prediction:

The sky is falling!

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Re: Molpy up up up!

Postby Marsh'n » Thu Jun 27, 2013 3:15 pm UTC

Image wrote/rendered:
yappobiscuits wrote:What does "molpy up" even mean, I wonder... I can only think of this... :P
Spoiler:
Image


That was a LLOL (literal laugh out loud) for me. I hope yappo approves of being hoisted by xe's own petard... er, query.

Also thank you for The Sun, excellent!

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Re: 1190: "Time"

Postby mscha » Thu Jun 27, 2013 3:15 pm UTC

Animation update:
Spoiler:
Image
Corner pixel update:
Spoiler:
np2352: #ffffff/#fefefe/#000000/#000000
np2353: #ffffff/#fcfcfc/#000000/#000000
np2354: #ffffff/#fbfbfb/#000000/#000000
np2355: #ffffff/#fafafa/#000000/#000000
np2356: #ffffff/#f9f9f9/#000000/#000000
np2357: #ffffff/#f7f7f7/#000000/#000000
np2358: #ffffff/#efefef/#000000/#000000
np2359: #ffffff/#e9e9e9/#000000/#000000
np2360: #fbfbfb/#e3e3e3/#000000/#000000
np2361: #f2f2f2/#dcdcdc/#000000/#000000
np2362: #e9e9e9/#d5d5d5/#000000/#000000
np2363: #dfdfdf/#cecece/#000000/#000000
np2364: #d5d5d5/#c6c6c6/#000000/#000000
np2365: #d0d0d0/#c2c2c2/#000000/#000000
np2366: #cdcdcd/#c0c0c0/#000000/#000000
np2367: #cacaca/#c0c0c0/#000000/#000000
np2368: #c8c8c8/#bfbfbf/#000000/#000000
np2369: #c6c6c6/#bdbdbd/#000000/#000000
np2370: #c0c0c0/#b8b8b8/#000000/#000000
np2371: #b2b2b2/#ababab/#000000/#000000
np2372: #a9a9a9/#a2a2a2/#000000/#000000
np2373: #989898/#919191/#000000/#000000
np2374: #8f8f8f/#8b8b8b/#000000/#000000
np2375: #828282/#7e7e7e/#000000/#000000
np2376: #727272/#707070/#000000/#000000
np2377: #6a6a6a/#696969/#000000/#000000
np2378: #636363/#626262/#000000/#000000
np2379: #5a5a5a/#595959/#000000/#000000
np2380: #505050/#4f4f4f/#000000/#000000
np2381: #4c4c4c/#4c4c4c/#000000/#000000
np2382: #434343/#434343/#000000/#000000
np2383: #333333/#353535/#000000/#000000
np2384: #242424/#262626/#000000/#000000
np2385: #1c1c1c/#1f1f1f/#000000/#000000
np2386: #171717/#191919/#000000/#000000
np2387: #151515/#171717/#000000/#000000
np2388: #141414/#151515/#000000/#000000
The darkening has now slowed to a crawl.

I checked the latest newpix for faint stars, by playing with brightness curves and such, but there's nothing. Aside from the one planet/star, the sky is just a gradient.
List¹ of all Frames of Time and after Time.
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Re: 1190: "Time"

Postby StratPlayer » Thu Jun 27, 2013 3:17 pm UTC

Whizbang wrote:Prediction:

The sky is falling!


Hmmm.... Probably not.

But I do share your prediction that we'll see at least something fall, likely similar to this at some point during the night:

Spoiler:
Image
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Re: 1190: "Time"

Postby thirds » Thu Jun 27, 2013 3:18 pm UTC

I find it interesting/disturbing how their faces are getting darker faster than the diminishing ambient light.

I suspect the stage is set for some really rapacious reflective retinas.

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Re: 1190: "Time"

Postby Kieryn » Thu Jun 27, 2013 3:21 pm UTC

mscha wrote:Animation update:
Spoiler:
Image
Corner pixel update:
Spoiler:
np2352: #ffffff/#fefefe/#000000/#000000
np2353: #ffffff/#fcfcfc/#000000/#000000
np2354: #ffffff/#fbfbfb/#000000/#000000
np2355: #ffffff/#fafafa/#000000/#000000
np2356: #ffffff/#f9f9f9/#000000/#000000
np2357: #ffffff/#f7f7f7/#000000/#000000
np2358: #ffffff/#efefef/#000000/#000000
np2359: #ffffff/#e9e9e9/#000000/#000000
np2360: #fbfbfb/#e3e3e3/#000000/#000000
np2361: #f2f2f2/#dcdcdc/#000000/#000000
np2362: #e9e9e9/#d5d5d5/#000000/#000000
np2363: #dfdfdf/#cecece/#000000/#000000
np2364: #d5d5d5/#c6c6c6/#000000/#000000
np2365: #d0d0d0/#c2c2c2/#000000/#000000
np2366: #cdcdcd/#c0c0c0/#000000/#000000
np2367: #cacaca/#c0c0c0/#000000/#000000
np2368: #c8c8c8/#bfbfbf/#000000/#000000
np2369: #c6c6c6/#bdbdbd/#000000/#000000
np2370: #c0c0c0/#b8b8b8/#000000/#000000
np2371: #b2b2b2/#ababab/#000000/#000000
np2372: #a9a9a9/#a2a2a2/#000000/#000000
np2373: #989898/#919191/#000000/#000000
np2374: #8f8f8f/#8b8b8b/#000000/#000000
np2375: #828282/#7e7e7e/#000000/#000000
np2376: #727272/#707070/#000000/#000000
np2377: #6a6a6a/#696969/#000000/#000000
np2378: #636363/#626262/#000000/#000000
np2379: #5a5a5a/#595959/#000000/#000000
np2380: #505050/#4f4f4f/#000000/#000000
np2381: #4c4c4c/#4c4c4c/#000000/#000000
np2382: #434343/#434343/#000000/#000000
np2383: #333333/#353535/#000000/#000000
np2384: #242424/#262626/#000000/#000000
np2385: #1c1c1c/#1f1f1f/#000000/#000000
np2386: #171717/#191919/#000000/#000000
np2387: #151515/#171717/#000000/#000000
np2388: #141414/#151515/#000000/#000000
The darkening has now slowed to a crawl.

I checked the latest newpix for faint stars, by playing with brightness curves and such, but there's nothing. Aside from the one planet/star, the sky is just a gradient.


I've been checking using the diff tool on geekwagon... using that you can pretty much spot the smallest of molpies or stars and yeah, nothing. However I noticed a few pix back geekwagon shows an arc of lightening around where the sun just when down... did anyone else notice that?
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Re: 1190: "Time"

Postby TheMinim » Thu Jun 27, 2013 3:23 pm UTC

There's an unspoilered CurrentFrame on page 125. No wonder they couldn't see a difference between two frames. :lol: And it tells me I must hasten for the future looks very interesting indeed.
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Re: 1190: "Time"

Postby Kieryn » Thu Jun 27, 2013 3:25 pm UTC

StratPlayer wrote:
Whizbang wrote:Prediction:

The sky is falling!


Hmmm.... Probably not.

But I do share your prediction that we'll see at least something fall, likely similar to this at some point during the night:

Spoiler:
Image


Yep I'm jumping on this bandwagon. Meteors would be very apropos.
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Re: 1190: "Time"

Postby astrocub » Thu Jun 27, 2013 3:27 pm UTC

SBN wrote:
astrocub wrote:-snip-
I hope they start stargazing soon...


We'd be doing so much sub-pixel analysis. That would be so cool. Bring it, Randall.


Image :D Image :D Image

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Re: 1190: "Time"

Postby akacat » Thu Jun 27, 2013 3:28 pm UTC

kenmelken wrote:The last 9 NPs had lots of cool things! Ottificaparotimeodyfilks, manips, animations, redundakitties, reappearances (Valarya: I've missed your cupcakes!!!), ONGs, a shoutout to me from mittagleffler, a few zombies (which I hereby relocate to the den of the raptorcat-meowlpy)

Are you quite sure you want to do that? I don't think the raptorcat-meowlpy's demeanor will be improved by infecting it with the zombie virus.


I don't think anyone has compiled and posted Eternal Density's subject-line story, have they? Here it is:
Spoiler:
There once was a young molpy named Niclep.
Niclep loved to run through the trees and swim in the river.

One day, Niclep decided to see where the river went to.
After much swimming, Niclep nearly fell down a waterfall!
Fortunately he heard the sound and left the water in time.
It was a long downhill run to get around the waterfall.

Later, Niclep saw a big wet thing at the end of the river.
It was flat and went all the way to the sky!
He decided he must investigate this very carefully.
So he ran and ran until he reached the edge of the sea.
He swam in the sea for a while but it all seemed about the same.
So he looked around the shore for somewhere else to play.

As Niclep ran along the sand he saw something different.
It looked like a giant beach-lump with spikes.
He jumped up on top of the big pile of beach.
The spikes looked like flat tree bits.
He wondered how it came to be there.

Niclep heard an unusual sound and turned to see...
It was a strange small creature with two legs!
Niclep waited for it to move closer.
Niclep smelled food!
The two-leg threw something. It was the food!
Niclep ran towards the tasty food

As he ate the food he watched the 2-leg move the sand around
The strange creature made the sand taller but flatter
Niclep wasn't sure what the creature was making.
He finished the food and tried to name the sand pile.
He decided to call it a sky-cave.
Even though it wasn't quite like a cave.
But it was more like a cave than other things Niclep knew

Niclep saw the creature had a way to get up into the cave.
Niclep tried to go up too but couldn't climb.

The two-leg climbed down to Niclep.
He looked up at the creature as it held out its arms.
Niclep chose to trust the creature.
He leaped into the outstretched arms.
The little molpy felt the creature hug him.
Niclep purred.

The two-leg helped Niclep up onto her shoulders.
Niclep rode the creature's shoulders as it climbed.
Soon they were both in the sky cave.
Niclep decided it wasn't really a cave.
Because it had no roof.

Molpy story going on...

Niclep found some more food and started nibbling on it.
Soon Niclep fell asleep.
And slept.
And slept.
And slept some more.
The sensation of falling woke him.
The sky cave was collapsing back into a beach pile!

Splash! Niclep landed in the water.
Niclep didn't like what the sea had done.
Niclep looked around for his two-legged friend.
She wasn't anywhere in sight.
Niclep was sad his new friend had left.
And that her work had been undone by the sea.

Niclep leaped onto the edge of the sea and bit it.
But the sea didn't care and kept coming.
Niclep decided it was time to go back home.
So he followed his scent back away from the beach.
It was wonderful to run after a nice sleep.
But it was slower returning uphill.

The molpy ran. Run molpy, run! He ran up the hill. Molpy up!
MOLPY UP!
Go Molpy Go!
He stopped to rest when the waterfall was in sight.

After catching his breath, Niclep decided to look...
...closer at the waterfall.
Niclep tried to bite the falling water.
He merely got a very wet face.
Niclep left the waterfall and continued uphill.

The sky began to darken above Niclep.
He realised it was time to head home swiftly.
He knew his family would be waiting in their cave.

Niclep saw movement ahead.


Eternal Density, please let me know if you notice I've missed something, you don't like where I semi-randomly placed paragraph breaks, or you just want me to remove this.

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Re: 1190: "Time"

Postby moody7277 » Thu Jun 27, 2013 3:28 pm UTC

Kieryn wrote:
mscha wrote:Animation update:
Spoiler:
Image
Corner pixel update:
Spoiler:
np2352: #ffffff/#fefefe/#000000/#000000
np2353: #ffffff/#fcfcfc/#000000/#000000
np2354: #ffffff/#fbfbfb/#000000/#000000
np2355: #ffffff/#fafafa/#000000/#000000
np2356: #ffffff/#f9f9f9/#000000/#000000
np2357: #ffffff/#f7f7f7/#000000/#000000
np2358: #ffffff/#efefef/#000000/#000000
np2359: #ffffff/#e9e9e9/#000000/#000000
np2360: #fbfbfb/#e3e3e3/#000000/#000000
np2361: #f2f2f2/#dcdcdc/#000000/#000000
np2362: #e9e9e9/#d5d5d5/#000000/#000000
np2363: #dfdfdf/#cecece/#000000/#000000
np2364: #d5d5d5/#c6c6c6/#000000/#000000
np2365: #d0d0d0/#c2c2c2/#000000/#000000
np2366: #cdcdcd/#c0c0c0/#000000/#000000
np2367: #cacaca/#c0c0c0/#000000/#000000
np2368: #c8c8c8/#bfbfbf/#000000/#000000
np2369: #c6c6c6/#bdbdbd/#000000/#000000
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np2371: #b2b2b2/#ababab/#000000/#000000
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np2374: #8f8f8f/#8b8b8b/#000000/#000000
np2375: #828282/#7e7e7e/#000000/#000000
np2376: #727272/#707070/#000000/#000000
np2377: #6a6a6a/#696969/#000000/#000000
np2378: #636363/#626262/#000000/#000000
np2379: #5a5a5a/#595959/#000000/#000000
np2380: #505050/#4f4f4f/#000000/#000000
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np2382: #434343/#434343/#000000/#000000
np2383: #333333/#353535/#000000/#000000
np2384: #242424/#262626/#000000/#000000
np2385: #1c1c1c/#1f1f1f/#000000/#000000
np2386: #171717/#191919/#000000/#000000
np2387: #151515/#171717/#000000/#000000
np2388: #141414/#151515/#000000/#000000
The darkening has now slowed to a crawl.

I checked the latest newpix for faint stars, by playing with brightness curves and such, but there's nothing. Aside from the one planet/star, the sky is just a gradient.


I've been checking using the diff tool on geekwagon... using that you can pretty much spot the smallest of molpies or stars and yeah, nothing. However I noticed a few pix back geekwagon shows an arc of lightening around where the sun just when down... did anyone else notice that?


Zodiacal light?
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Tigerlion wrote:Well, I imagine as the game progresses, various people will be getting moody.


BoomFrog wrote:I still have no idea what town moody really looks like.

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Re: 1190: "Time"

Postby TheMinim » Thu Jun 27, 2013 3:28 pm UTC

There's also an unspoilered CurrentFrame on NewPage 126. :lol: :lol: :lol:
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Re: 1190: "Time"

Postby mscha » Thu Jun 27, 2013 3:32 pm UTC

Kieryn wrote:
mscha wrote:Animation update:
Spoiler:
Image
Corner pixel update:
Spoiler:
np2352: #ffffff/#fefefe/#000000/#000000
np2353: #ffffff/#fcfcfc/#000000/#000000
np2354: #ffffff/#fbfbfb/#000000/#000000
np2355: #ffffff/#fafafa/#000000/#000000
np2356: #ffffff/#f9f9f9/#000000/#000000
np2357: #ffffff/#f7f7f7/#000000/#000000
np2358: #ffffff/#efefef/#000000/#000000
np2359: #ffffff/#e9e9e9/#000000/#000000
np2360: #fbfbfb/#e3e3e3/#000000/#000000
np2361: #f2f2f2/#dcdcdc/#000000/#000000
np2362: #e9e9e9/#d5d5d5/#000000/#000000
np2363: #dfdfdf/#cecece/#000000/#000000
np2364: #d5d5d5/#c6c6c6/#000000/#000000
np2365: #d0d0d0/#c2c2c2/#000000/#000000
np2366: #cdcdcd/#c0c0c0/#000000/#000000
np2367: #cacaca/#c0c0c0/#000000/#000000
np2368: #c8c8c8/#bfbfbf/#000000/#000000
np2369: #c6c6c6/#bdbdbd/#000000/#000000
np2370: #c0c0c0/#b8b8b8/#000000/#000000
np2371: #b2b2b2/#ababab/#000000/#000000
np2372: #a9a9a9/#a2a2a2/#000000/#000000
np2373: #989898/#919191/#000000/#000000
np2374: #8f8f8f/#8b8b8b/#000000/#000000
np2375: #828282/#7e7e7e/#000000/#000000
np2376: #727272/#707070/#000000/#000000
np2377: #6a6a6a/#696969/#000000/#000000
np2378: #636363/#626262/#000000/#000000
np2379: #5a5a5a/#595959/#000000/#000000
np2380: #505050/#4f4f4f/#000000/#000000
np2381: #4c4c4c/#4c4c4c/#000000/#000000
np2382: #434343/#434343/#000000/#000000
np2383: #333333/#353535/#000000/#000000
np2384: #242424/#262626/#000000/#000000
np2385: #1c1c1c/#1f1f1f/#000000/#000000
np2386: #171717/#191919/#000000/#000000
np2387: #151515/#171717/#000000/#000000
np2388: #141414/#151515/#000000/#000000
The darkening has now slowed to a crawl.

I checked the latest newpix for faint stars, by playing with brightness curves and such, but there's nothing. Aside from the one planet/star, the sky is just a gradient.


I've been checking using the diff tool on geekwagon... using that you can pretty much spot the smallest of molpies or stars and yeah, nothing. However I noticed a few pix back geekwagon shows an arc of lightening around where the sun just when down... did anyone else notice that?

Hmm... you can also see that in the animation (above). Maybe that is an exposure effect. (As the sun goes down, the amount of light entering the ‘camera’ decreases, so it compensates with a longer exposure.)

ETA:
TheMinim wrote:There's also an unspoilered CurrentFrame on NewPage 126. :lol: :lol: :lol:

Hmm...
Perhaps we should try to convince the powers that be to promote one of us to moderator, just of this thread if possible (probably not), but otherwise of the “threads” subforum, so that person can clean up these occasions.
Not that I know how we could do that...

ETA: have some cake, y'all!
Spoiler:
Image
+
Image
Last edited by mscha on Thu Jun 27, 2013 3:49 pm UTC, edited 2 times in total.
List¹ of all Frames of Time and after Time.
New here? Questions? Check the wiki.
Don't worry, feed molpies⁴.
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Spoiler:
Image
Image

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Re: 1190: "Time"

Postby ttscp » Thu Jun 27, 2013 3:48 pm UTC

jovialbard wrote:Bit of a blindpost, so forgive me if my post-coma observations have been pre-observed.

I see now why GLR is showing us this sunset. Before now sunset had no emotional meaning,
Spoiler:
it would lack the primal sort of terror that sleep in a dangerous remote place can entail, and the beauty and novelty of it would only partially match the early tone of the work, and might require color to pull off. Another way to put it is this: had there been a prior sunset played out this one would not have the same significance. By saving this bit of added realism for now it is not only symbolic of a loss of innocence but also accompanies the first time this comic has ever been Dark. Oh, it was sad before, but now it's a little scary, a little apprehensive. Nostalgia is one thing, but fear of death is something altogether different. But then that's the analysis I'd expect from me for a mayo shot.

This makes the most sense to me from a storytelling perspective. I also like the eyes and meteor suggestions other people have made.
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This too. Blitzarus Annoyus, LOL.

I am in bed with a fever today, so you will probably hear more from me, but I'm likely to be more deranged, and, since I'm posting from the tablet, less verbose.
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Re: 1190: "Time"

Postby BlueCrab » Thu Jun 27, 2013 3:54 pm UTC

BlitzGirl wrote:Psst...y'all wanna know a secret?

I actually started working on a version of "Every Major's Terrible"/"Modern Major-General" when Valarya requested it on Newpage 467, but never finished it.
Spoiler:
PresentLostInThePast.png


OMR that looks so cool, but I can't read it! Both my surfing devices are touchscreen so no right-clicking for me, and touch-and-hold just makes it bigger without refocusing. Does anybody know of another way I could see it, or is there another way for it to be posted? Even if you can't finish it, I'd love to read what's there...


Running in circles, waving arms and screaming - is that a reference to Heinlein's advice?
‘When in danger
or in doubt,
Run in circles,
scream and shout.’

Actually i just looked the phrase up and it's certainly not original to Heinlein, is it?

ronaldkr wrote:Maybe we all have looked into the sun for too long. But did anyone notice the javascript the mound in the center of the last frames? While the terrain is rising, its top is pretty much level. The sides are beveled off in the same way. There are no trees growing on it, only some shrub, as if earth was recently moved. So I think this is an artificial object. Ideas, anyone?
Spoiler:
My uneducated guess would be that it's a burial mound, probably by the mountain people. However I dislike the "sundown over cemetery" atmosphere this interpretation brings with it.
:shock: I noticed it, yes, but mostly because the bush on the right of the mound looks like a large hedgemolpy to me, or a snapping turtle wearing a hedgemolpy disguise. What if it's a haunted barrow, and zombie molpy-litches come out? Gee, I'm glad it's not October...
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Re: 1190: "Time"

Postby mscha » Thu Jun 27, 2013 4:01 pm UTC

Stars are shinONG!
Image

I see at least 4 faint stars in the top-left quadrant.
Last edited by mscha on Thu Jun 27, 2013 4:03 pm UTC, edited 1 time in total.
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Re: 1190: "Time"

Postby StratPlayer » Thu Jun 27, 2013 4:02 pm UTC

ttscp wrote:
Spoiler:
jovialbard wrote:Bit of a blindpost, so forgive me if my post-coma observations have been pre-observed.

I see now why GLR is showing us this sunset. Before now sunset had no emotional meaning, it would lack the primal sort of terror that sleep in a dangerous remote place can entail, and the beauty and novelty of it would only partially match the early tone of the work, and might require color to pull off. Another way to put it is this: had there been a prior sunset played out this one would not have the same significance. By saving this bit of added realism for now it is not only symbolic of a loss of innocence but also accompanies the first time this comic has ever been Dark. Oh, it was sad before, but now it's a little scary, a little apprehensive. Nostalgia is one thing, but fear of death is something altogether different. But then that's the analysis I'd expect from me for a mayo shot.

This makes the most sense to me from a storytelling perspective. I also like the eyes and meteor suggestions other people have made.
Also, I have a notion regarding this page pope nonsense. The second person to post on a page is the Grand Auditor and has the privilege of vetoing the papal decree for that page as heresy should it break the primary law of Blitzarus Annoyus.

This too. Blitzarus Annoyus, LOL.


I am in bed with a fever today, so you will probably hear more from me, but I'm likely to be more deranged, and, since I'm posting from the tablet, less verbose.


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Re: 1190: "Time"

Postby taixzo » Thu Jun 27, 2013 4:04 pm UTC

mscha, you terrified me with your edit there. I've been clicking on the little page thing under the title to get back to my current position on a page, and then I clicked on your (formerly separate) post, and got this:

Information wrote:The requested topic does not exist.


I spent a few minutes terrified that this thread had been deleted before it occurred to me that maybe it was merely the post that had been deleted instead.
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Re: 1190: "Time"

Postby Kieryn » Thu Jun 27, 2013 4:06 pm UTC

mscha wrote:Stars are shinONG!
Image

I see at least 4 faint stars in the top-left quadrant.


According to geekwagon there are a lot more than 4... I think we are in for a treat. Looks like the night sky is crystal clear. :)
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Re: 1190: "Time"

Postby taixzo » Thu Jun 27, 2013 4:08 pm UTC

Enhanced stars:

Image
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Re: 1190: "Time"

Postby Kieryn » Thu Jun 27, 2013 4:14 pm UTC

Very crudely, I print-screened the geekwagon diff and then used paint to flood fill away most of the green which leaves the red stars showing:

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Re: 1190: "Time"

Postby mscha » Thu Jun 27, 2013 4:15 pm UTC

Here are all the stars I can find in a lighting-enhanced image.
Image

Anyone familiar enough with the night sky to identify them?
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Re: 1190: "Time"

Postby StratPlayer » Thu Jun 27, 2013 4:18 pm UTC

Kieryn wrote:
mscha wrote:Stars are shinONG!
Spoiler:
Image


I see at least 4 faint stars in the top-left quadrant.


According to geekwagon there are a lot more than 4... I think we are in for a treat. Looks like the night sky is crystal clear. :)


This will be great -- i think it will either be clearly identifiable constellations or a jumble of artistic-but unrealistic stars which will hopefully finally resolve the "real location or Randallverse" debate.

But...
Spoiler:
knowing how things have worked out so far in the OTC, it might just be a clearly identifiable series of constellations that could only be viewed from some ridiculous, inconsistent place or time like this: Constellations in 50,000 years
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Re: 1190: "Time"

Postby Kieryn » Thu Jun 27, 2013 4:20 pm UTC

mscha wrote:Here are all the stars I can find in a lighting-enhanced image.
Image

Anyone familiar enough with the night sky to identify them?

They don't look all that familiar to me. I'll keep checking though.
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Re: 1190: "Time"

Postby taixzo » Thu Jun 27, 2013 4:22 pm UTC

I like how within an eighth of a newpix three of us all posted different star enhancements.
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Re: 1190: "Time"

Postby thirds » Thu Jun 27, 2013 4:23 pm UTC

Super-enhance:

mw1.png

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Re: 1190: "Time"

Postby mscha » Thu Jun 27, 2013 4:25 pm UTC

Kieryn wrote:
mscha wrote:Here are all the stars I can find in a lighting-enhanced image.
Image

Anyone familiar enough with the night sky to identify them?

They don't look all that familiar to me. I'll keep checking though.

I added lines between the four brightest stars. (May need to refresh to see them.) Does this look like a known constellation?

(It's never dark and clear enough out here to see more than a handful of stars, so my knowledge of the constellations is pretty much non-existent.
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Re: 1190: "Time"

Postby SBN » Thu Jun 27, 2013 4:30 pm UTC

TheMinim wrote:There's an unspoilered CurrentFrame on page 125. No wonder they couldn't see a difference between two frames. :lol: And it tells me I must hasten for the future looks very interesting indeed.


TheMinim wrote:There's also an unspoilered CurrentFrame on NewPage 126. :lol: :lol: :lol:


I've sent PMs, but I don't have a post usefully in place for a warning. Can someone else put a warning in?
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Re: 1190: "Time"

Postby thirds » Thu Jun 27, 2013 4:31 pm UTC

mscha wrote:Here are all the stars I can find in a lighting-enhanced image.
Image

Anyone familiar enough with the night sky to identify them?

Canis Major. The bright star would be Sirius.

Almost.
Last edited by thirds on Thu Jun 27, 2013 4:34 pm UTC, edited 1 time in total.

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Re: 1190: "Time"

Postby ttscp » Thu Jun 27, 2013 4:32 pm UTC

StratPlayer wrote:
ttscp wrote:
Spoiler:
jovialbard wrote:Bit of a blindpost, so forgive me if my post-coma observations have been pre-observed.

I see now why GLR is showing us this sunset. Before now sunset had no emotional meaning, it would lack the primal sort of terror that sleep in a dangerous remote place can entail, and the beauty and novelty of it would only partially match the early tone of the work, and might require color to pull off. Another way to put it is this: had there been a prior sunset played out this one would not have the same significance. By saving this bit of added realism for now it is not only symbolic of a loss of innocence but also accompanies the first time this comic has ever been Dark. Oh, it was sad before, but now it's a little scary, a little apprehensive. Nostalgia is one thing, but fear of death is something altogether different. But then that's the analysis I'd expect from me for a mayo shot.

This makes the most sense to me from a storytelling perspective. I also like the eyes and meteor suggestions other people have made.
Also, I have a notion regarding this page pope nonsense. The second person to post on a page is the Grand Auditor and has the privilege of vetoing the papal decree for that page as heresy should it break the primary law of Blitzarus Annoyus.

This too. Blitzarus Annoyus, LOL.


I am in bed with a fever today, so you will probably hear more from me, but I'm likely to be more deranged, and, since I'm posting from the tablet, less verbose.


Oooohhh... Inquiring minds want to know: Which member of the Fever are you in bed with??? 8-)


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Re: 1190: "Time"

Postby taixzo » Thu Jun 27, 2013 4:33 pm UTC

thirds wrote:
mscha wrote:Here are all the stars I can find in a lighting-enhanced image.
Image

Anyone familiar enough with the night sky to identify them?

Canis Major. The bright star would be Sirius.


Good eye!

Image
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More stars

Postby ggh » Thu Jun 27, 2013 4:35 pm UTC

stars.png
stars.png (9.43 KiB) Viewed 13754 times
Try this one.
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Re: 1190: "Time"

Postby Kieryn » Thu Jun 27, 2013 4:35 pm UTC

taixzo wrote:I like how within an eighth of a newpix three of us all posted different star enhancements.

Yep... we do like to scrutinize when given the chance... I would love any piece of artwork with nothing but infinite subtle discoveries to make.
Oh wait... I think someone did that already.
Spoiler:
Image
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Re: 1190: "Time"

Postby ctdonath » Thu Jun 27, 2013 4:41 pm UTC

Your avatar raises the question: what happened to this character, and when will s/he reappear?
Image

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Re: 1190: "Time"

Postby Kieryn » Thu Jun 27, 2013 4:41 pm UTC

taixzo wrote:
Spoiler:
thirds wrote:
mscha wrote:Here are all the stars I can find in a lighting-enhanced image.
Image

Anyone familiar enough with the night sky to identify them?

Canis Major. The bright star would be Sirius.


Good eye!

Image


Sorry I don't quite see it matching up there... We need an implementation of one of these
Last edited by Kieryn on Thu Jun 27, 2013 4:44 pm UTC, edited 1 time in total.
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Re: 1190: "Time"

Postby thirds » Thu Jun 27, 2013 4:42 pm UTC

It's almost Canis Major, definitely reminded me of it, but not totally a match from what we can see so far.


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