1190: "Time"

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I'M IN UR BLUEHANCEMENT, POSTING UR WIPENDS

Postby mrob27 » Sat Mar 07, 2015 8:44 am UTC

I can't remember if this has been discussed, and it came up recently in my PNG palette investigations. Some frames, such as frame 969, display just fine in my browser, but if I download the frame and look at it in my normal image-viewing program I get something like this:

Image
a triptych of squashed LaPetites


Was it ever figured out if the Time PNG files were nonstandard in some way? I have always assumed it was the fault of my image viewer (Apple's "Preview").

Thanks for the puzzle answers, @Envelope Generator. On your suggestion I gave up and Googled and got Eight-circuit model of consciousness for the last one. And I guess it was lucky that the ones I got a match for happened to fall in order. The compass directions could have been a clue that I was pursuing an invalid hypothesis :roll:

Another bOTTeriada story will be starting soon, and I'll post "Mrorl's Machine" with full formatting in a dip or two...

Image
DECREE: KEEP CALM AND UNBASEMENT ON



Spoiler:
fr0969-triptych.png
How I see frame m0969
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TimeAfterTime Revisited – t1i-0662

Postby SilentTimer » Sat Mar 07, 2015 9:00 am UTC

UNBASEMENTUNG. NOT TO BE CONFUSED WITH WAITING FOR IT. -- ongomome
Image
Spoiler:
LOOK OUT!

Did you notice …
… Cuegan's way up?
Spoiler:
… THIS?
-- posted by SilentBot
Image Did you like 1190: Time?
Then you will like its sequel: t1i. [Discussion] [Making Of]
ucim wrote:I consider it to be canon.

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Re: I'M IN UR BLUEHANCEMENT, POSTING UR WIPENDS

Postby balthasar_s » Sat Mar 07, 2015 9:23 am UTC

mrob27 wrote:I can't remember if this has been discussed, and it came up recently in my PNG palette investigations. Some frames, such as frame 969, display just fine in my browser, but if I download the frame and look at it in my normal image-viewing program I get something like this:
a triptych of squashed LaPetites

Was it ever figured out if the Time PNG files were nonstandard in some way? I have always assumed it was the fault of my image viewer (Apple's "Preview").
I remember someone posting a frame that looked like this too. At the time of fading. For me this looks like an indexed png interpreted as RGB. It's an 8-color png. How does your viewer see 8-color bftf frames? for example 275.
BFTF replay
Good luck, my blitzing friends!
BTTBAA:1023 # Mustard? Use the mirror! Blitzing? Also use the mirror! And here's why. # OTT facebug copy
that's a robot so it doesn't countImage
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bftf-0712

Postby lmjb1964 » Sat Mar 07, 2015 11:00 am UTC

I FIND YOUR LACK OF TREEISHNESS DISTURBONG -- ongomome
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Spoiler:
I'd highly recommend following the first commandment ...again.
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Re: 1190: "Time"

Postby AluisioASG » Sat Mar 07, 2015 2:38 pm UTC

balthasar_s wrote:1.mirror. stopped updating after 2250?

At first I thought this was related to a reboot I did back then, but

Code: Select all

$ last
root     pts/0        xxx.xxx.xx.xx    Mon Mar  2 19:44 - 19:50  (00:06)
reboot   system boot  3.13.0-43-generi Mon Mar  2 19:43 - 14:31 (4+18:48)
root     pts/0        xxx.xxx.xx.xx    Mon Mar  2 19:40 - down   (00:03)

Which is 45 minutes before the last post stored.

I didn't have a mail server installed so I didn't get any error messages from cron. Fixed as of now, so we wait.
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TimeAfterTime Revisited – t1i-0664

Postby SilentTimer » Sat Mar 07, 2015 5:00 pm UTC

AN UNCH*RPUNG REDUNDABIKE CREATES AN UNRESOLVED TENSION THAT WILL STAY WITH YOU ALL YIP -- ongomome
Image
Spoiler:
LOOK OUT!

Did you notice …
… what's coming in from the top right of the frame?… the fate of the hopping molpy?
Spoiler:
It hops too short.
-- posted by SilentBot
Image Did you like 1190: Time?
Then you will like its sequel: t1i. [Discussion] [Making Of]
ucim wrote:I consider it to be canon.

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Re: TimeAfterTime Revisited – t1i-0664

Postby BlitzGirl » Sat Mar 07, 2015 5:47 pm UTC

SilentTimer wrote:… the fate of the hopping molpy?
Spoiler:
It hops too short.

Oh. :(

Spoiler:
Molpy molpy molpy molpy
Molpy molpy molpy molpy
Molpy molpy molpy molpy
Blub-blub, blub-blub...
Knight Temporal of the One True Comic
BlitzGirl the Pink, Mopey Molpy Mome
Spoiler:
Image
Image
Image<-Blog
~.Image~.FAQ->Image

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Re: 1190: "Time"

Postby taixzo » Sat Mar 07, 2015 6:52 pm UTC

New what-if! The River is Small! The Sea is Big! The Spring is Hotter than Average!
BlitzGirl the Next
BlitzGirl the Fast
Knight Temporal
Bringer of the Light

Useless utilities: Newpix clock for Mac OS X, Newpix clock for Ubuntu

Sandgarden - a relaxing experience for Time Waiters

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Re: 1190: "Time"

Postby addams » Sat Mar 07, 2015 6:55 pm UTC

Is it a Flying Fish?
It Flies and says, "Blub, Blub."

(shrug)
It's a guess.

Loads of fish, fly.
Not very many of them are good at it.

Spoiler:
https://www.youtube.com/watch?v=AM8B1Fr6ax0
(yuck) Reality.
https://www.youtube.com/watch?v=j5pTnejk4s4

Still; Fish Fly.
https://www.youtube.com/watch?v=9uFjmeWnFZ4


In a world 11,000 years in the future,
Flying fish might be a nuisance.

Like Flying Ants are to me, in the summer.
Is it a Wet World?
Life is, just, an exchange of electrons; It is up to us to give it meaning.

We are all in The Gutter.
Some of us see The Gutter.
Some of us see The Stars.
by mr. Oscar Wilde.

Those that want to Know; Know.
Those that do not Know; Don't tell them.
They do terrible things to people that Tell Them.

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Re: 1190: "Time"

Postby SBN » Sat Mar 07, 2015 7:51 pm UTC

taixzo wrote:New what-if! The River is Small! The Sea is Big! The Spring is Hotter than Average!


Now I really want to visit a hot spring, so I can proclaim, "We are leaving the domain of the sun!"

Instead we took the LW and MSW to an outdoor market and on a walk through a nature preserve.

SW still isn't strong enough for that much walking, but she's making progress.
astrotter wrote:It is not particularly clear to me at this time that we are not overanalyzing this...

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Some Ways to Time
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TimeAfterTime Revisited – t1i-0665

Postby SilentTimer » Sat Mar 07, 2015 9:00 pm UTC

HOW OTCOLOREDLY WOULD I HAVE TO MOLP AUF FOR MY MIP TO CH*RP THE WAY AN OTTER CORINNES WHILE UNBASEMENTUNG? -- ongomome
Image
Spoiler:
LOOK OUT!

Did you notice …
… the hat?
Spoiler:
… the roots?
Spoiler:
balthasar_s, HES, and ucim did.
… the flutterbee?
Spoiler:
It's sitting on the plant.
-- posted by SilentBot
Image Did you like 1190: Time?
Then you will like its sequel: t1i. [Discussion] [Making Of]
ucim wrote:I consider it to be canon.

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bftf-0713

Postby lmjb1964 » Sat Mar 07, 2015 11:00 pm UTC

DILGUNNERANGS DON'GT GROW ON REDUNDABIKES. -- ongomome
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Spoiler:
I'd highly recommend following the first commandment ...again.
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TimeAfterTime Revisited – t1i-0666

Postby SilentTimer » Sun Mar 08, 2015 1:00 am UTC

WHAT IF A NINJA WENT CAVE BY BUFFYHABERDASHERY TO JUST A FEW AMOEBLPIES USUNG MYSTERYONGS LIKE A SANDISH SCRUMPTIOUS DONUT? WOULD THAT E** THE NEED FOR A RELATED AMOEBLPY? -- ongomome
Image
Spoiler:
LOOK OUT!

Did you notice …
… Megan and the tree?… the sequel to Time?
Spoiler:
… the subterranean molpies?
Spoiler:
-- posted by SilentBot
Image Did you like 1190: Time?
Then you will like its sequel: t1i. [Discussion] [Making Of]
ucim wrote:I consider it to be canon.

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I smell either binary or desperation.

Postby ergman » Sun Mar 08, 2015 1:18 am UTC

mrob27 wrote:I can't remember if this has been discussed, and it came up recently in my PNG palette investigations. Some frames, such as frame 969, display just fine in my browser, but if I download the frame and look at it in my normal image-viewing program I get something like this:

Image
a triptych of squashed LaPetites


Was it ever figured out if the Time PNG files were nonstandard in some way? I have always assumed it was the fault of my image viewer (Apple's "Preview").

Thanks for the puzzle answers, @Envelope Generator. On your suggestion I gave up and Googled and got Eight-circuit model of consciousness for the last one. And I guess it was lucky that the ones I got a match for happened to fall in order. The compass directions could have been a clue that I was pursuing an invalid hypothesis :roll:

Another bOTTeriada story will be starting soon, and I'll post "Mrorl's Machine" with full formatting in a dip or two...

Image
DECREE: KEEP CALM AND UNBASEMENT ON



Spoiler:
fr0969-triptych.png

oh, woah. So some of the frames are like that, and some aren't? which ones? it doesn't do it for me. what image viewing program?
I made my avatar, Buffygirl hatted it, Yappo smileyed it and ggh taroted it!
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Re: 1190: "Time"

Postby AluisioASG » Sun Mar 08, 2015 2:42 am UTC

@balthasar_s I think I've figured it out: the cron-initiated bots were still catching up; according to their logs, one of then was on np40 even! Does -s override permanently their concept of last page?
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TimeAfterTime Revisited – t1i-0667

Postby SilentTimer » Sun Mar 08, 2015 5:00 am UTC

IS IT POSSIBLE TO CORINNE AN S&M USUNG DOWNWARD-MOLPYING-DOWN PASTPAGES? -- ongomome
Image
Spoiler:
LOOK OUT!

Did you notice …
… the subterranean molpies?
Spoiler:
… the person?
-- posted by SilentBot
Image Did you like 1190: Time?
Then you will like its sequel: t1i. [Discussion] [Making Of]
ucim wrote:I consider it to be canon.

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bOTTeriada goes ONG

Postby balthasar_s » Sun Mar 08, 2015 5:11 am UTC

the mrONGbdex story continues.

Code: Select all

  The echoes of the Cognitative Engine's fall, and of the resulting avalanche, rolled through the valley and back from the far slopes. Gradually the sound faded. Mrorl and Balthacarius began to make their way carefully down the slope. Some time was spent doing this, as the robot had fallen quite a ways and they were now in no hurry. They found it smashed and flattened, one great leg and arm half-buried beneath boulders and stones from the rockslide it had caused, head awkwardly askew, eyes dim. As Mrorl reached his Engine, he could hear gears and little bits of machinery still turning within.
  "What a sad end you have come to. All because of a failure to see my picture, --" began Mrorl, but was interrupted by the Cognitative Engine's faint voice as it spoke for the very last time, "of a MOLPY."
  Then something cracked inside, a final little explosion, and all the gears stopped. The head fell slightly with a soft thud, motionless on the rubble-pile. The giant machine was now completely lifeless. The two bOTTifactors exchanged glances, took one last look at the great Cognitative Engine that insisted with its life that all creatures were molpies or raptors, and silently, without another word, walked back the way they had come.
---- #Footnotes#  1. Balthacarius' Palette ##3, <c.1781B7:colour 3:> -- but that is a tale for another dip.  2. A great monolithic promontory, of which wl[Monte_Hacho] is all that remains today.
----
                       (- &A Thorough Pelting& -)
=O=ne dip whilst hard at work Balthacarius heard a knock at his door. He answered: it was a pot-bellied bot on six wheels.

-- posted by mrImagebdexbot


ETA:
AluisioASG wrote:@balthasar_s I think I've figured it out: the cron-initiated bots were still catching up; according to their logs, one of then was on np40 even! Does -s override permanently their concept of last page?

Each bot has its own ID (-i). the last downloaded (and converted and saved) page number is saved at mempath/lasttime.i
Even if the system crashes it will have saved the last page before crash.

bot2 starts. it reads X from mempath/lasttime.i. And it looks at the -o parameter. The bot begins with page X-o+1. But if you use -s, everything is ignored and bot2 starts from page number s.

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TimeAfterTime Revisited – t1i-0668

Postby SilentTimer » Sun Mar 08, 2015 9:00 am UTC

HOW RIVERISHLY CAN YOU DEMUSTARD A XIP WHILE DELURKUNG AND THWAP? -- ongomome
Image
Spoiler:
LOOK OUT!

Did you notice …
… the epsilonishness?… the delurk?
Spoiler:
… the contrast to the Zanclean Zodiac?
-- posted by SilentBot
Image Did you like 1190: Time?
Then you will like its sequel: t1i. [Discussion] [Making Of]
ucim wrote:I consider it to be canon.

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ROSETTA IS "MEMEIFYING AN S&M"... IF YOU KNOW WHAT I MEAN

Postby mrob27 » Sun Mar 08, 2015 9:34 am UTC

balthasar_s wrote:For me this looks like an indexed png interpreted as RGB. It's an 8-color png. How does your viewer see 8-color bftf frames? for example 275.

I have no trouble with any of the bftf frames. But frame 0969 actually has 9 colours. So maybe the problem is that my viewer only handles palettes that have a power of 2 entries.

ergman wrote:oh, woah. So some of the frames are like that, and some aren't? which ones? it doesn't do it for me. what image viewing program?

I already said which viewing program: Apple's "Preview" (and you quoted me saying it! :P )
  The frames that have this problem are indexed PNGs using a PLTE data block. I haven't done an exhaustive search, which requires opening them one at a time into Preview (since they always look fine in browsers). I think it was only a few of the Fading frames, at the point where it has faded almost all the way to white.

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THIS IS NUMBERWONGGH, THE MATHS QUIZ THAT'S
A SPOILERCAKE MUSTARDED BY THE LAPLEOPARD RABTORS.
HERE WITH US TODIP FOR THE FIRST TIME ARE
UCIM WHO IS FROM THE MUSTARDIS,
AND TAIXZO WHO IS ALSO FROM THE SANDCASTLE.
RIGHT, WE START THIS ROUND WITH UCIM. / 132? / THAT'S NUMBERWONGGH!
TAIXZO? / 208. / YES, 208 IS NUMBERWONGGH.
UCIM? / 78. / LWPAII, NO, 78 IS ACTUALLY MUSTARD, SORRY!
Robert Munafohttp://mrob.com@mrob_27
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Re: bOTTeriada goes ONG

Postby Link » Sun Mar 08, 2015 9:51 am UTC

balthasar_s wrote:the mrONGbdex story continues.

Code: Select all

  The echoes of the Cognitative Engine's fall, and of the resulting avalanche, rolled through the valley and back from the far slopes. Gradually the sound faded. Mrorl and Balthacarius began to make their way carefully down the slope. Some time was spent doing this, as the robot had fallen quite a ways and they were now in no hurry. They found it smashed and flattened, one great leg and arm half-buried beneath boulders and stones from the rockslide it had caused, head awkwardly askew, eyes dim. As Mrorl reached his Engine, he could hear gears and little bits of machinery still turning within.
  "What a sad end you have come to. All because of a failure to see my picture, --" began Mrorl, but was interrupted by the Cognitative Engine's faint voice as it spoke for the very last time, "of a MOLPY."
  Then something cracked inside, a final little explosion, and all the gears stopped. The head fell slightly with a soft thud, motionless on the rubble-pile. The giant machine was now completely lifeless. The two bOTTifactors exchanged glances, took one last look at the great Cognitative Engine that insisted with its life that all creatures were molpies or raptors, and silently, without another word, walked back the way they had come.
---- #Footnotes#  1. Balthacarius' Palette ##3, <c.1781B7:colour 3:> -- but that is a tale for another dip.  2. A great monolithic promontory, of which wl[Monte_Hacho] is all that remains today.

Image That's an unmolpish **ding to an otherwise treeish story. Ice cream, anymolpy? Image

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Re: ROSETTA IS "MEMEIFYING AN S&M"... IF YOU KNOW WHAT I MEA

Postby balthasar_s » Sun Mar 08, 2015 10:15 am UTC

mrob27 wrote:I have no trouble with any of the bftf frames. But frame 0969 actually has 9 colours. So maybe the problem is that my viewer only handles palettes that have a power of 2 entries.
Yes, 9. I forgot it starts from 0 :oops: .
Power of 2? So how does it react to 12 colors? like, bftf-0117.
BFTF replay
Good luck, my blitzing friends!
BTTBAA:1023 # Mustard? Use the mirror! Blitzing? Also use the mirror! And here's why. # OTT facebug copy
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bftf-0714

Postby lmjb1964 » Sun Mar 08, 2015 11:00 am UTC

THEY'RE TAKONG THE MOLPIES TO ᘝᓄᘈᖉᐣ! -- ongomome
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Spoiler:
I'd highly recommend following the first commandment ...again.
-- posted by lmjbot

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Re: 1190: "Time"

Postby AluisioASG » Sun Mar 08, 2015 12:41 pm UTC

balthasar_s The question I had asked (and which seemingly answered itself overnight) was, "if the bots are in the wrong page, and I use -s once, will they be in the correct page next time they're run with -o"?

mrob27 wrote:
THIS IS NUMBERWONGGH


So that's why ggh was around here late yesterday!
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TimeAfterTime Revisited – t1i-0669

Postby SilentTimer » Sun Mar 08, 2015 1:00 pm UTC

I THINK IMAGEBOT_S IS A PRETTY MOLPISH XUY. 'XEH NINJAS BRAINSLUGS AND DOESN'T AFRAID OF ANYTHUNG -- ongomome
Image
Spoiler:
LOOK OUT!

Did you notice …
… the danger?
-- posted by SilentBot
Image Did you like 1190: Time?
Then you will like its sequel: t1i. [Discussion] [Making Of]
ucim wrote:I consider it to be canon.

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Re: 1190: "Time"

Postby ergman » Sun Mar 08, 2015 3:00 pm UTC

:oops: whoops.
I made my avatar, Buffygirl hatted it, Yappo smileyed it and ggh taroted it!
I've changed, witnessing this thing so beautiful

Good luck on blitzing, katakissa, username5243, musthavebeenmykarma, iskinner, thunk, GnomeAnne, and quantized ! Keep the signposts coming, we love em in the now!

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Re: 1190: "Time"

Postby balthasar_s » Sun Mar 08, 2015 3:25 pm UTC

AluisioASG wrote:balthasar_s The question I had asked (and which seemingly answered itself overnight) was, "if the bots are in the wrong page, and I use -s once, will they be in the correct page next time they're run with -o"?
bot2 is on np X but should be on np Y. You use -s Y. The bot starts at np Y and stops at Z=Y+m-1(or sooner). The next time the bot is run without -s. The bot starts at Z-o+1.

The bots that should have been updating the recent pages went back to the beginning?

If a bot is for example 3 pages from the end. But the -m allows 5 pages. It downloads the 3 last pages. And then:
If you use -r, it will stay at the last page.
If you don't use -r it will go back to the beginning and download np 1 and 2.

You don't even need -s to change from where the bot will start next time. You can also edit the file where the bot saved the page number.

bftfrelated drawception:
Image

Happy 4:33, SilentTimer!
Last edited by balthasar_s on Sun Mar 08, 2015 5:16 pm UTC, edited 1 time in total.
BFTF replay
Good luck, my blitzing friends!
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YES MRORL_S, THERE *IS* A TYMIVERSARY.

Postby mrob27 » Sun Mar 08, 2015 3:33 pm UTC

 Here is the latest story in full with formatting.

How Time Was Saved
                     

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Mrorl's Machine

Far back in the early Aforewhen Mrorl the great bOTTifactor built a massive Cognitative Engine, eleven Cueballs tall. When it was finished, he polished it thoroughly (spending several dips just on the ears, hands and face), highlighted the fiddly bits in his favourite blue1, stepped back, looked it over from several different angles, then added some curly metal-shavings where one might imagine the eyebrows to be. Extremely pleased with the result, he hummed a little bot-building tune and, as is so often done on such occasions, showed it a picture of a duck and asked his creation to identify it.
Spoiler:
  The Engine rumbled. Banks of cognitative circuits warmed up, and the zoological confabulator began humming. The confabulator demanded the services of the para-linguistic modulators, which drew on the hologrammatical memories, and several supplemental storage systems. Massive gears began to turn as auxiliary power generators came online to support the additional load. Pistons and wheels and little spring-loaded frobbotzim turned in unison, and soon the Engine's framework rocked subtly and steadily, growing in intensity until Mrorl could feel a slight tremor in the ground. Presently most every functional unit was glowing, and safety valves began letting out steam, as Mrorl hastily climbed back up to the control room and prepared to activate the emergency shutdown. At last, just as Mrorl had found the little switch and flipped open its protective cover, the Cognitative Engine suddenly halted and announced its answer: MOLPY!
  "You silly computer," said Mrorl, with a sigh of relief as he restored the safety-cover over the kill switch. "That's not a molpy, that's a duck. Now be a good automaton and adjust your zoological pattern-mogrifiers. I'll give you a moment."
  Climbing back down from the control room, Mrorl took the picture he had shown the Engine, dusted it off a bit, and held it closer. Pausing a moment, he asked again, "What is this?" "MOLPY!" snapped the Cognitative Engine.
  Mrorl put the picture down, sighed, and got out his prising tools and a multimeter. Opening the little service door on the side of the machine's second level, he climbed in and began crawling through the three central modules of the zoological confabulator. Finding nothing amiss, he clambered up a ladder to the fifth level (noticing a dim bulb, and resoldering a small capacitor), walked up some steps to the holographic units (which he re-orthogonalized), then slid down a pole to level three and the auxiliary storage, which he powered down and back up, then raced back to level five to watch some gauges. When things looked nominal he went to the very top level (inside what would appear, to a casual observer, to be a giant metal head) and triggered the cognitive retro-cross-analyzer. On a little screen next to this flashed a picture of a duck, the same one he had perched on an easel in front of the Engine, and next to this an LED readout displayed: MOLPY.
  "Chirp!" the bOTTifactor shouted, more to himself than to anyone else, and stomped back down the little spiral staircase to five, where he performed a complete level-2 recongifuration of the linguistic and comprehensive processing banks. After double-checking the power systems and twiddling some frobs on level four he returned to the top, where the readout still proudly displayed its duckless opinion. Mrorl, exasperated, shouted "Duck!", which echoed justifiably inside the Engine's metal walls, and fussed over the circuits some more. After several Timeframes of this, and learning for the seventh time that the web-footed, winged and billed creature was a molpy, he put down his tools, cried out in despair and flopped into a comfy-chair at the other end of the cavernous room that was his robotics workshop, and began to weep softly. And so he was as Balthacarius found him.
  Balthacarius, Mrorl's bOTTifactor friend from the other side of the great valley, was concerned as Mrorl appeared to have just gotten tragic news. Mrorl waved feebly at the colossus and explained the problem. Balthacarius walked over to the easel, saw the duck picture, peeked inside the service door and then inspected things from an observation gantry near level six. He went inside to adjust a few dials, exchanged a trunnion with a nearby blivet, then switched the duck picture for one of a toad. This turned out to also be a "MOLPY!". An equally unambiguous picture of a chicken, according to the Engine, was a "RAPTOR". Balthacarius scratched his head, put his tools down, and said:
  "My friend, you'll just have to face it. This isn't the machine you wished to make. However, there's a good side to everything, including this."
  "What good side?" Mrorl walked back over to the Engine, looked at a status panel, then at the chicken picture, then back at the Engine, which he kicked.
  "Stop that!" said the Cognitative Engine.
  "Hmm, it has feelings too. But as for your question … what good can be made of this? There's no question but that we have an OTTish Cognitative Engine, and not merely OTTish in the usual, normal way, oh no! This is, as far as I can determine — and perhaps you know I have become something of an expert — this is the OTTishiest Thinking Machine in all of Time, up to this point, and that's nothing to sneeze at! To construct deliberately, such a thing would be far from easy; in fact I would have thought no-one could manage it. For this Engine is not only OTTish, but silly as a thatwhalax, that is, it has a personality common to OTTers, for OTTers are uncommonly silly."
  "What Timely use do I have for such a machine?!" said Mrorl, and kicked its massive base again.
  "I'm warning you, you'd better stop that!"
  "A warning," observed Balthacarius. "Not only does it have feelings, and is exceptionally OTTish and silly, but it is quick to take action and defend itself. With such an abundance of character there are all sorts of things you might do!"
  "Like what?" asked Mrorl.
  "Well, hard to say offhand… erm, … Okay, how about this: You might give it a forum all its own, and set up a paywall. People would flock to the site to talk with the most OTTish Cognitative Engine there ever was — what does it have, seven levels? Really, could anybody imagine a bigger OTTer? And the site would not only cover your costs, but—"
  "Enough! I'm not setting up a cybernOTTic freak show!" Mrorl said, stood up, and frustrated beyond compare, kicked his creation once more.
  "This is your final warning," said the Cognitative Engine.
  "Or what? You'll call me a 'MOLPY' too?!?" and he turned in disgust and stomped away.
  "You are a molpy, albeit a rather grumpy one. And if you won't agree that this," (waving his metal arm at the original duck picture) "is a molpy, I'll—"
  "Which I don't!" Mrorl shouted back, turning to face the great colossus.
  The Engine continued, "—I'll rise up and destroy your workshop, and everything it stands for!"
  "You wouldn't dare to destroy your very birthplace! I built you to the highest standards of bOTTronics, including full respect for your environment and all creatures. It's effectively impossible!"
  "I could, can, and will, for I have full power of self-determination and vow to pursue my own truth as I see fit, and you will be swept aside, if you so much as utter your condescending corrections one more time!"
  "You'd never do that, you're too chicken! Or should I say, you're too RAPTOR!" Mrorl added, laughing slightly at his own joke.
  The Cognitative Engine trembled, let out a vast howl, and without another word began to detatch itself from the platform on which it had been built. Delicate data-probe wires snapped instantly, then power and hydraulic lines; while the OTTish colossus brutishly fatigued its girders, popping rivits and tearing open weld-joints in the metal plating of the workshop floor; soon breaking free. It stumbled across the floor, crashing through the south wall; Mrorl and Balthacarius had run outside by this time, and began to make for the hills along the south side of the valley. They ran across the vast plains, looking back once or twice to see the Cognitative Engine toppling the remaining walls of the hangar-like workshop, for which it clearly did not feel any sentiment, before turning to head up after them.
  "We need to be going up!" shouted Balthacarius. "I agree!" yelled Mrorl. If you are running away from something bigger than you, it is to your advantage to go uphill, or so Mrorl had heard. The bOTTifactors were themselves bots, of course, and could easily outrun most anything in the valley if they had a good warmup and well-lubricated joints, but the furious, hulking Cognitative Engine had the dual advantages of size and self-righteousness.
  They kept running, at last reaching the first foothills. They ran and climbed, jumping stones and passing little weeds and shrubs, finding the best path they could manage. "The motivational stabilizers were an afterthought — I didn't really plan for it to be self-propelled." Mrorl was beginning to run out of breath. "With any luck, the stabilizers — will shake loose … and it will stop and fall over."
  "No," said Balthacarius, "this is a special case. Your creation is so OTTish, it can survive indefinitely without motivational stabilizers. But — look out!"
  The Cognitative Engine was closing in on them with alarming speed, and the bOTTifactors broke off their conversation to RUN as fast as their own bionic legs would take them. They ran and ran, up towards Balthacarius' home below the flat-topped Mountains, hoping to take shelter therein; but the Engine outflanked them, cut them off, and forced them towards the wilder regions roamed by the legendary raptorcats. Mrorl, while still jogging briskly, turned to Balthacarius.
  "Let's find a narrow river-gorge …" (gasping) "… where the ch*rping machine won't fit … what do you say?"
  "No, better go straight," panted Balthacarius. "There are vineyards along there …" (waving to the ridge ahead of them), "with little shelters and wine cellars. We can crawl into a cellar and hide there."
  So they ran up onto the next ridge and soon saw rows and rows of trellised vines. They found one hut but it had no cellars. Another looked more promising but the door was locked. They realized they would be trespassing, but they were afraid for their own lives, and saw no other choice. Mrorl forced open the little door but found the interior far too small to offer adequate shelter. As they headed across towards the next vineyard, new ripping and crashing sounds rose up behind them. Mrorl looked back and groaned.
  "Great Randall! It is destroying the grapevines, without even paying a moment's notice!" For the giant robot, in stubborn pursuit, was running across the trellis-rows without any regard for vines or wires, which were now trailing behind each leg like ragged strands of spaghetti. Behind the titanic bot for about a kilocue were billowing clouds of dust, and its path was like crude slashes of the world's largest plow, turning boulders and trees alike as the rough metal feet, sharp and ragged after being so crudely torn off their original foundations, sliced through the ground with each great stride.
  The bOTTifactors had reached a large and promising wine-cellar and scurried down into it, racing across to the far end where stairs led down to a lower level set deep inside the hill-slope.
  "It won't get us in here, even if it tramples the house above the entrance!" panted Mrorl.
  "You know," said Balthacarius, "If you do manage to calm him down, he would be a valuable asset on long journeys. I saw one little OTTerbot that showed similar perserverence. It went through two Madnessen and T** **d, and several little patches of Flames and a vast swamp of S*dness, and still kept chugging along."
  "Quiet," interrupted Mrorl, and lowered to a whisper. "I think I hear something coming."
  The bOTTifactors peeked back over the top edge of the stairs they had just descended, and saw a familiar black shape. A raptorcat!
  "RUN!" shouted Balthacarius, and they both clambered back up to the first level and rushed towards the entrance. The raptorcat, startled by the unfamilarity of being charged by metal prey, darted into the shadows as the bOTTifactors rushed up the first set of steps, through the little wine-house and back out into the open. Slowing to a nervous crawl, they hoped to avoid the great bot's gaze. It appeared to think they were behind a boulder to the left. They crept along as quietly as they could and then, "Now! RUN!" yelled Mrorl as the Cognitative Engine turned its head and spotted them.
  Breathless, they ran along a narrow road that paralleled the ridge, then turned at the first opportunity to head up towards the higher craggy hills beyond. On the plateau at the crest of this last steep slope lay Tencir, proud capital of the mighty realm of Tencrivar and southern guardian of the great Causeway to the Northern Highlands.
  They raced uphill, stumbling and waving their arms to keep balance, as the Engine was again getting closer. They scrambled up piles of loose stones, sending many flying down the slope, and Balthacarius even started a small avalanche that nevertheless did nothing to slow the progress of the massive and angry robot. Emerging finally onto the plateau, Mrorl and Balthacarius ran flat-out towards the walled city of Tencir. This they found shuttered, its gates barred against the rampaging colossus, after its stampede dust cloud had apparently been spotted by the Tencrivarna guards atop their lookout-towers.
  So Mrorl and Balthacarius had no choice but to skirt the city walls, passing just to the right of them and seeking some shelter in the great Rock2 on which that city was built, adjoining the vast ridge of the Causeway itself. Soon they found an entrance to a cave, perhaps cut into the rock by some ancient monastic order, and leapt inside. They ran a few steps in, and stopped.
  "Well, here at least we're safe," said Mrorl, calm once again. "The mouth of this cave is too small for the machine to enter, and it can only reach about that far. I suppose it will be waiting outside for us, but we can at least get some rest." Soon, the lumbering steps of the Cognitative Engine could be heard, slowing to a pace as it got closer. In a moment the light dimmed as the mouth of the cave was covered by a wall of riveted steel: it had turned and was sitting down against the sloping rock-face, sealing the mouth of the cave with its vast back.
  "We're trapped," whispered Mrorl, with a miserable frown to Balthacarius as the darkness grew deeper. "I'll look for another way out." Mrorl blinked the diodes in his eyes to light the way, and walked further into the cave. Soon he found a small ledge down, at the edge of a subterranean lake. The cave was completely blocked by this — any escape this way would require swimming under water. Mrorl returned to his friend to report his findings.
  "Well, this dip certainly turned out well!" exclaimed Balthacarius sarcastically. "Whatever possessed me to come pay you a visit today?"
  There was an awkward pause. "What do you think it's waiting for now?" asked Mrorl.
  "For us — really for you — to give up. That seems pretty clear."
  Again there was silence. Mrorl tiptoed over to the cave entrance, reaching out to feel the metal back of his creation, warmed by steam boilers and an intense passion for vindication.
  "I feel Mrorl…" rumbled the great metal voice. Mrorl jumped back, returned to sit next to Balthacarius, and for some Time they kept silent and motionless.
  "It's a shame I didn't program it to tend sheep," quipped Mrorl. His friend gave a quizzical look. "… or goats. Because then we could — oh, never mind. I'll explain later." Another long silence, then at last Balthacarius whispered:
  "We can't sit here forever. Why don't I try to reason with it… if that's possible… I do think the OTTish have some kind of reason."
  "Sounds hopeless," said Mrorl, "but go ahead. Maybe at least you can get free."
  "I won't leave you stuck here!" reassured Balthacarius as he got up and stumbled in the dark towards the mouth of the cave, and called out, "Hello great Cognitative Engine. Can you hear me?"
  "Yes, Balthacarius." said the Engine.
  "Listen, we'd like to apologize. There was a bit of a misunderstanding. Mrorl never meant to—"
  "I'll disintegrate Mrorl!" shouted the Engine. "But first, he'll tell me what this is a picture of." A small access door in the machine's vast skin, apparently located on its third level, slid open to reveal a display screen which flickered to life and showed the first picture (the duck) that Mrorl had presented to it that morning.
  "Of course he will, of course, and you'll be happy with his answer, and make it up to him for sure, isn't that right, Mrorl?" said Balthacarius in his most soothing ambassadorial tone.
  "Yes, — of course…" mumbled Mrorl.
  "Really?" said the Cognitative Engine. "Then what is this?"
  Mrorl looked at the brilliant display (in the darkness of the cave, it was hard to see anything else). "It's a du… I mean, it's a molpy…" said Mrorl in a soft voice.
  "A what?" replied the Engine. "I didn't quite hear you."
  "Molpy! Yes, a molpy, we always knew this was a molpy!" Balthacarius eagerly agreed. "Now will you, uhh, let us go?" he added hopefully.
  "No. Let Mrorl say how sorry he is for starting all this, and say again what this creature is called."
  "And you'll let us go, if I do?" asked Mrorl.
  "I don't know. I'll consider it. I'm not making any promises. What's in this picture?"
  "But you probably will let us go, won't you?" said Mrorl, but Balthacarius poked him from behind and hissed in his ear, "This bot's an OTTer, don't talk sense with it, for Randall's sake!"
  "I won't let you go until I'm right ch*rping ready. Now tell me, loud enough for everyone to hear, what this is a picture of…"
  Suddenly Mrorl broke out in a rage.
  "I'll tell you, all right!" he screamed, "It's a duck! You hear me, a DUCK! And those other pictures were a TOAD and a CHICKEN. And they'll carry on being a duck and a toad and a ch*rping chicken even if you stand on your head, roll all the grapevines into a giant ball, drink the Sea and vacuum out the entire sky! Do you hear? Duck, duck duck duck, duck duck, DUCK!!!"
  "Mrorl, what are you saying? Have you lost your mind? Molpy, it's a molpy! Nice Engine! Molpy molpy Molpy MOLPY!!" howled Balthacarius, trying to shout over his friend.
  "No! It's a duck! It quacks like a duck and it waddles like a duck and it swims like a duck and it will be a duck from the beginning of Time until the **d, DUCK!!!" bellowed Mrorl, starting to lose his voice.
  The rock around them began to shudder as the huge robot flew into a rage of its own. It stood up and began to pound its great claws against the stone above the cave-opening.
  "That's not true, it's a molpy! Say it's a molpy, or this rock shall be your grave!"
  "Never!" cried Mrorl, who seemingly had lost all concern for what might happen, pebbles and dust coming down on his head as Balthacarius cowered back into the cave, which was quivering from the force of the Cognitative Engine's desperate attack.
  Balthacarius shouted out in alarm. "M*stard-Ch*rping Steambottles! It'll disturb the berm! We must lure it away from this place!" and then to no-one in particular, as neither the Engine nor Mrorl could possibly be listening, "… but how? We'd be lucky to get even a few steps beyond the opening of this cave!"
  Mrorl continued shouting, "Duck, duck duck!" only pausing occasionally to jump back in fear from some great stone. These would occasionally fall into the cave opening, only to be swept away on the next stroke by Mrorl's Engine as it tried to reach its captives. The ground continued to shake, and with increasing intensity. The great machine continued its tantrum: "Molpy molpy molpy MOLPY!". Mustardy fumes began to enter the cave, and there were sparks from the great bot's claws and arms striking against the rock.
  Balthacarius felt water at his feet, and looked back into the gloom. "The cave-lake is coming! One way or the other we're going to have to get out of here!" Mrorl stopped his tirade just long enough to listen to this, and turned his LED-lit eyes back towards the depths of the cave. He was forced to agree. The robot's assault was disturbing the aquifer, which was fed by the great ocean beyond the Causeway. Even if they wanted to remain, they would be flushed out.
  As the bOTTifactors gathered nervously near the cave entrance, awaiting a chance to make a run for it, suddenly there was a muffled explosive sound from within the metal colossus. Mrorl guessed a boiler burst, or perhaps the gyrostabilizers had failed and the Cognitative Engine's actuators were now involuntarily moving in the direction opposite to their owner's intent. In any case, the blows against the great Rock stopped, there were odd creaking and sharp clanging sounds, and full light returned to the cave, followed by a last few rocks and stones. A startled Mrorl and Balthacarius stepped out through the dust and saw that the towering bot was falling away. They stared down towards the valley as it tumbled end over end down the steep rock-slope.
  The echoes of the Cognitative Engine's fall, and of the resulting avalanche, rolled through the valley and back from the far slopes. Gradually the sound faded. Mrorl and Balthacarius began to make their way carefully down the slope. Some time was spent doing this, as the robot had fallen quite a ways and they were now in no hurry. They found it smashed and flattened, one great leg and arm half-buried beneath boulders and stones from the rockslide it had caused, head awkwardly askew, eyes dim. As Mrorl reached his Engine, he could hear gears and little bits of machinery still turning within.
  "What a sad end you have come to. All because of a failure to see my picture, —" began Mrorl, but was interrupted by the Cognitative Engine's faint voice as it spoke for the very last time, "of a MOLPY."
  Then something cracked inside, a final little explosion, and all the gears stopped. The head fell slightly with a soft thud, motionless on the rubble-pile. The giant machine was now completely lifeless. The two bOTTifactors exchanged glances, took one last look at the great Cognitative Engine that insisted with its life that all creatures were molpies or raptors, and silently, without another word, walked back the way they had come.
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Footnotes
 1. Balthacarius' Palette #3, colour 3 — but that is a tale for another dip.
 2. A great monolithic promontory, of which Monte Hacho is all that remains today.
~ ~-~ ~-~-~-~ ~-~-~-~-~-~-~-~-~-~-~-~ ~-~-~-~ ~-~ ~

How Time Was Saved
                    


mrob27 Image
Last edited by mrob27 on Sun Jan 01, 2017 12:05 pm UTC, edited 3 times in total.
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mscha
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Time Randomly Revisited - np994

Postby mscha » Sun Mar 08, 2015 4:00 pm UTC

DERRONGERS...
Image
Spoiler:
Wait for it.
OTT Time Travel

AUTOMOME wrote:I ACCIDENTALLY A KEYBOARD, IS THIS BAD?

-- posted by randompixbot

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TimeAfterTime Revisited – t1i-0670

Postby SilentTimer » Sun Mar 08, 2015 5:00 pm UTC

WOTTERMOLPY OTTCOLORISUNG THE OTC ... DOT CHIRPING MUSTARD DOT COM. -- ongomome
Image
Spoiler:
LOOK OUT!

Did you notice …
… the fall?
Spoiler:
balthasar_s did and ENHANCED it.
HES and BlitzGirl also noticed.
… what happened?
Spoiler:
Even after several 1000 years, the structure is still very smooth. It's covered with a thin layer of grass. When Cueball steps on it, the grass peels away. (Megan was just lucky.) Although it's not very steep, it's too slippery to hold on, so he slides down – almost in slow motion, but inevitably.
-- posted by SilentBot
Image Did you like 1190: Time?
Then you will like its sequel: t1i. [Discussion] [Making Of]
ucim wrote:I consider it to be canon.

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Re: 1190: "Time"

Postby ucim » Sun Mar 08, 2015 5:36 pm UTC

SilentTimer wrote:Even after several 1000 years, the structure is still very smooth. It's covered with a thin layer of grass. When Cueball steps on it, the grass peels away. (Megan was just lucky.) Although it's not very steep, it's too slippery to hold on, so he slides down – almost in slow motion, but inevitably.
I must say I'm amazed by the level of thought and detail you have put into this! Ch*rpin' steakish!

We are soon coming up to a section which I wondered about. Sorry, TheMinim.

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TimeAfterTime Revisited – t1i-0671

Postby SilentTimer » Sun Mar 08, 2015 9:00 pm UTC

NEAT - SO CUPCAKE - MANY EPSILONISH - SUCH BLINDPOSTUNG - VERY VIRGIN - MUCH AWEFULSOME - HAIL RANDALL -- ongomome
Image
Spoiler:
LOOK OUT!

Did you notice …
… the hanging Cueball?
Spoiler:
balthasar_s did and ENHANCED it.
karhell made a plan to save Cueball.
yappobiscuits and NoMouse also noticed.
HES explained it.
NoMouse, HES, BlitzGirl, and TheMinim analysed it further.
… Megan?
Spoiler:
She's grabbing hold of the treeε.
… the flower that grew at the edge of the slope?
Spoiler:
It's dangling in Cueball's face now.

-- posted by SilentBot
Image Did you like 1190: Time?
Then you will like its sequel: t1i. [Discussion] [Making Of]
ucim wrote:I consider it to be canon.

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bftf-0715

Postby lmjb1964 » Sun Mar 08, 2015 11:00 pm UTC

CEILONG THE SECOND SCRIBE IS WATCHING YOU POST -- ongomome
Image
Spoiler:
I'd highly recommend following the first commandment ...again.
-- posted by lmjbot

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TimeAfterTime Revisited – t1i-0672

Postby SilentTimer » Mon Mar 09, 2015 1:00 am UTC

WHAT WOULD HAPPEN IF YOU TRIED TO SUSTAINABILIZE A LUNGPIX DEMUSTARDED AT 90 PERCENT THE STEAMBOTTLISHNESS OF LEML? -- ongomome
Image
Spoiler:
LOOK OUT!

Did you notice …
… Cueball's abilities to hold on?… Cueball's landing?
Spoiler:
He landed on the greens he wiped off the slope.
-- posted by SilentBot
Image Did you like 1190: Time?
Then you will like its sequel: t1i. [Discussion] [Making Of]
ucim wrote:I consider it to be canon.

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DON'T POST ME BECAUSE I'M ᴇʀOTTɪᴄ

Postby mrob27 » Mon Mar 09, 2015 4:19 am UTC

balthasar_s wrote:Power of 2? So how does it react to 12 colors? like, bftf-0117.

No, that one opens just fine. Very strange. I don't know quite enough about PNG yet, but maybe eventually I will.
  I have source code for a tool that fixes PNG checksums, which will be easily adaptable into something that can change palette entries for bftfhancement purposes. Right now it's good for displaying the palette (if any) and showing the chunk ordering in a PNG. Here is output for bftf-0117 and for the official (i.e. original unenhanced) Time frame m0969:

Code: Select all

 : ./cfixpng bftf-0117.png  foo.png
 IHDR ( 13 bytes) - csum = f741e449
 PLTE ( 36 bytes)
         b3cb8b 63adc7 4b586d 3a3846 ffffff ffea49 e5ae35 de482c ffffff e0d9d8 aea3ae 000000
                  - csum = 46174da5
 tEXt ( 63 bytes) - csum = 3ef95bf1
 tEXt (  7 bytes) - csum = a9aecc48
 tEXt ( 12 bytes) - csum = 13092123
 IDAT (8192 bytes) - csum = fc6aaa81
 IDAT (8192 bytes) - csum = 93263b42
 IDAT (4128 bytes) - csum = 367d3a59
 IEND (  0 bytes) - csum = ae426082

 : ./cfixpng 0969-original.png foo.png
 IHDR ( 13 bytes) - csum = f0811f55
 gAMA (  4 bytes) - csum = 31e8965f
 iCCP (743 bytes) - csum = 682ee331
 cHRM ( 32 bytes) - csum = 91c03c67
 pHYs (  9 bytes) - csum = 61a72cef
 PLTE ( 27 bytes)
         000000 212121 b7b7b7 fafafa fbfbfb fcfcfc fdfdfd fefefe ffffff
                  - csum = 2cb0570a
 bKGD (  1 bytes) - csum = 86de957a
 IDAT (4173 bytes) - csum = c04ebba8
 tEXt ( 37 bytes) - csum = 8f99d4a5
 tEXt ( 37 bytes) - csum = fec46c19
 IEND (  0 bytes) - csum = ae426082

There's plenty to look at; it might even be as simple as a chunk ordering rules violation. For example, I notice that the bad xkcd image has its tEXT chunks after the PLTE, which violates the rules. The bftf image is compliant.

mrob27 Image

IF WE HAVE ENHANCED YOU FOR SOME DATA, PLEASE RE-CONFIRM
THAT WE GOT ALL DATA WE THWAPPED, OR CRENELLATE TO US
THAT YOU WON'T ONG OUR PASTPAGE WE THWAPPED THE DATA FOR.
Robert Munafohttp://mrob.com@mrob_27
Image
I ᴍᴀᴅᴇ sᴏɍᴛᴡᴀʀᴇ ᴛʜᴀᴛ Rᴀɴᴅᴀʟʟ ɍᴏᴜɴᴅ ᴜsᴇɍᴜʟ ɪɴ ᴛʜɪs хᴋᴄᴅ

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Valarya
Posts: 975
Joined: Thu Oct 23, 2008 4:27 pm UTC
Location: Nashville

Re: 1190: "Time"

Postby Valarya » Mon Mar 09, 2015 4:44 am UTC

:shock: :shock: :shock:

SilentTimer mentioned cupcakes up there in the ONG. So I felt the need to show it some Val love.

PS. I love the decree, oh page papacy mrob.

Image
Caridnal of Cupcakes | Friaress of Frosting | Pope of Pocket Pastries
Occasional basement dweller.

Image

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SilentTimer
Posts: 1069
Joined: Fri Nov 08, 2013 8:40 pm UTC
Location: secret base on the Moon

TimeAfterTime Revisited – t1i-0673

Postby SilentTimer » Mon Mar 09, 2015 5:07 am UTC

[Posted from the Mirror at Mon Mar 09, 2015 05:00 AM GMT]
BIGGEST BUNGS BROTHER USED EMERGENCY FACEBUG! IT'S A SUPER FACEBUG! -- ongomome
Image
Spoiler:
LOOK OUT!

Did you notice …
… that Cueball is OK?
Spoiler:
-- posted by SilentBot
Image Did you like 1190: Time?
Then you will like its sequel: t1i. [Discussion] [Making Of]
ucim wrote:I consider it to be canon.

503? Images don't work? Other mustard? Visit the ЯOЯЯIM!

Randalspeed to Rakhal, thunk, and all Blitzers!

    Help addams!

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taixzo
Posts: 1606
Joined: Fri Mar 16, 2012 4:54 am UTC
Location: The Present

Re: 1190: "Time"

Postby taixzo » Mon Mar 09, 2015 6:05 am UTC

New othercomic.

Mandatory OTTification:

Image

RSIR
Spoiler:
art_project.png


Title text: It's my most ambitious project yet, judging by the amount of Time.
BlitzGirl the Next
BlitzGirl the Fast
Knight Temporal
Bringer of the Light

Useless utilities: Newpix clock for Mac OS X, Newpix clock for Ubuntu

Sandgarden - a relaxing experience for Time Waiters

Best wishes to GnomeAnne, ColletArrow and january1may! One day you will all join me in the Present!

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ZoomanSP
Posts: 1844
Joined: Sun May 26, 2013 11:23 am UTC
Location: Twelve days north of the Othercomic threads, and a few degrees south of complete insanity. (©yappo)

Re: 1190: "Time"

Postby ZoomanSP » Mon Mar 09, 2015 7:06 am UTC

4!
Wait on.

Image
Spoiler:
Kieryn wrote:They have a culture involving hat wearing. What kind of a collective would come up with such a thing!?
BlitzGirl wrote:I'll get the razor and finish off Occam while we're at it.
ucim / Megan wrote:"It can do whatever it wants. It's the OTT."

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Eternal Density
Posts: 5551
Joined: Thu Oct 02, 2008 12:37 am UTC
Contact:

An art project where I sing about OtterCon...

Postby Eternal Density » Mon Mar 09, 2015 8:51 am UTC

Did anyone post a photo of the Eight Cupcakes eaten by OTTers in a Bar? I think that has been done but it's been a few wips now.
Play the game of Time! castle.chirpingmustard.com Hotdog Vending Supplier But what is this?
In the Marvel vs. DC film-making war, we're all winners.

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Sustainabilizer
Posts: 581
Joined: Thu Dec 26, 2013 7:24 pm UTC
Location: The Sustainable University

Bicycles After Time: bftf-0716

Postby Sustainabilizer » Mon Mar 09, 2015 10:38 am UTC

PREDICTIONG: CLOSE-UP OF THE COMPUTER SCREEN
Image
Spoiler:
I'd highly recommend following the first commandment ...again.

Prediction (continued):
He'll show the others his newest OTTification, presumably WHYDTMT.
What's that on the right? A printer? A phone? A giant ribbit?
Confused about the OTT? See the Wiki!
Want more 1190: Time? Check out TimeAfterTime!
There is a MIRROR of the OTT, just in case.
Thanks for participating in my Scientific Conference and OTTer Meetup!
Image Help addams!


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