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Re: 1190: "Time"

Posted: Tue Apr 30, 2019 9:24 pm UTC
by moody7277
UNGward from the pseudo-loop.

Image

Seriously, people were losing their sh*t six yips ago about the apparent support for Loopism, the snapback from which seems to be what started the whole bag pun outbreak.

Re: 1190: "Time"

Posted: Tue Apr 30, 2019 9:57 pm UTC
by SBN
Gingercat wrote:FFS m*stard seems to be a common theme at present...


Personally, I'd like a little more WFFS m*stard, and less no-WFFS m*stard. I did apparently just avoid some serious life-m*stard though... Needed a part removed, but the m*stard that required that wasn't the completely horrible kind, just the pardon us while we cut your neck open kind.

Re: 1190: "Time"

Posted: Tue Apr 30, 2019 10:55 pm UTC
by ucim
SBN wrote:Needed a part removed, but the m*stard that required that wasn't the completely horrible kind, just the pardon us while we cut your neck open kind.
As you were going under, did you overhear the surgeon saying "Pardon me, but do you have any grey poupon"? After all, if xe's taking something out, xe'll need something to fill the void, right?

Glad it all went well.

Jose

Re: 1190: "Time"

Posted: Wed May 01, 2019 1:57 am UTC
by BlitzGirl
I'm so glad your lifemustard wasn't as serious as it could have been, SBN!

moody7277 wrote:Seriously, people were losing their sh*t six yips ago about the apparent support for Loopism, the snapback from which seems to be what started the whole bag pun outbreak.

*shudder*

And then this frame followed shortly after, quite possibly in response to the loopish UNGst:
Image

Explicitly calling out the non-**d like that has to have been a remark to the audience. Even if newpix 1004 to 1006 had been drawn wips before, it wouldn't be very difficult to add the Cuegan dialogue to those frames. And these frames are literally the first opportunity after the Fakeloop to insert a dialogue exchange. (I don't count np1002 and 1003 because they're still transitioning from the **d of the loop.)

Re: 1190: "Time"

Posted: Wed May 01, 2019 2:09 am UTC
by ZoomanSP
BlitzGirl wrote:
moody7277 wrote:Seriously, people were losing their sh*t six yips ago about the apparent support for Loopism, the snapback from which seems to be what started the whole bag pun outbreak.

*shudder*

Ah, that brings bag memories. *web-footed raptors and covers*

Re: 1190: "Time"

Posted: Wed May 01, 2019 4:16 am UTC
by taixzo
I've finally run out of ketchup! Hi everyone!

Gingercat wrote:FFS m*stard seems to be a common theme at present...


My FFS is finally demustarded, so cross one off the list.

BlitzGirl wrote:If you can see this from the pastfewpages, you should talk to balthascript — he mentioned having an idea for the molpydome.


Excellent! I suppose the first thing we need is a way to make a list of emolpis for the dome - or will the NP1300 / NP2300 smiley repositories suffice?

ZoomanSP wrote:
BlitzGirl wrote:
moody7277 wrote:Seriously, people were losing their sh*t six yips ago about the apparent support for Loopism, the snapback from which seems to be what started the whole bag pun outbreak.

*shudder*

Ah, that brings bag memories. *web-footed raptors and covers*


Are bag puns making a comebag? Sounds like a bag day for anyone in range of a punsaw.

Re: 1190: "Time"

Posted: Wed May 01, 2019 6:00 am UTC
by lmjb1964
SBN wrote:
Gingercat wrote:FFS m*stard seems to be a common theme at present...


Personally, I'd like a little more WFFS m*stard, and less no-WFFS m*stard. I did apparently just avoid some serious life-m*stard though... Needed a part removed, but the m*stard that required that wasn't the completely horrible kind, just the pardon us while we cut your neck open kind.


:( I'm glad it wasn't a more serious m*stard, SBN. Sending hugs and healing thoughts, as well as happy WFFS thoughts.

Hoping for a break in the zombies and raptors soon. RAZOR has cleared out some of the nest, so here's hoping for a little downTime soon.

SBN wrote:
Gingercat wrote:FFS m*stard seems to be a common theme at present...


Personally, I'd like a little more WFFS m*stard, and less no-WFFS m*stard. I did apparently just avoid some serious life-m*stard though... Needed a part removed, but the m*stard that required that wasn't the completely horrible kind, just the pardon us while we cut your neck open kind.


:( I'm glad it wasn't a more serious m*stard, SBN. Sending hugs and healing thoughts, as well as happy WFFS thoughts. (That all bears repeating anyway. )

Hoping for a break in the zombies and raptors soon. RAZOR has cleared out some of the nest, so here's hoping for a little downTime soon.

Hi, everyone!'

Hello, everybody!

Re: 1190: "Time"

Posted: Wed May 01, 2019 6:16 am UTC
by BlitzGirl
Hi hi hi, lmjb!

taixzo wrote:
BlitzGirl wrote:If you can see this from the pastfewpages, you should talk to balthascript — he mentioned having an idea for the molpydome.

Excellent! I suppose the first thing we need is a way to make a list of emolpis for the dome - or will the NP1300 / NP2300 smiley repositories suffice?

Welcome forward, taixzo! I've been waiting for it to see what the emolpi voting system might look like before locking in a set for sure, but the repositories in general are the pool I'm thinking of pulling from. The length of the voting rounds for a Molpydome would probably be longer, so it might not be realistic to start with quite the same seaful that GLR did for Emojidome (in which case there might need to be some preDome winnowing of the set). Suggestions are welcome, particularly because I've probably missed new creations during my basement stays. Image

taixzo wrote:
ZoomanSP wrote:
Spoiler:
BlitzGirl wrote:
moody7277 wrote:Seriously, people were losing their sh*t six yips ago about the apparent support for Loopism, the snapback from which seems to be what started the whole bag pun outbreak.

*shudder*
Ah, that brings bag memories. *web-footed raptors and covers*

Are bag puns making a comebag? Sounds like a bag day for anyone in range of a punsaw.

VITSSÅGEN, JA!

Image

Re: 1190: "Time"

Posted: Wed May 01, 2019 7:30 am UTC
by ZoomanSP
BlitzGirl wrote:
taixzo wrote:
ZoomanSP wrote:
Spoiler:
BlitzGirl wrote:
moody7277 wrote:Seriously, people were losing their sh*t six yips ago about the apparent support for Loopism, the snapback from which seems to be what started the whole bag pun outbreak.

*shudder*
Ah, that brings bag memories. *web-footed raptors and covers*

Are bag puns making a comebag? Sounds like a bag day for anyone in range of a punsaw.

VITSSÅGEN, JA!

Image

Looks like whenever you punsaw one, another one pops up in your bag.

Re: 1190: "Time"

Posted: Wed May 01, 2019 10:25 am UTC
by svenman
Keep walkUNG:
Image
Spoiler:
Wait for it.

I checked the phys ONGs again for any new "meteor frames" out of the normal numbering sequence, but there still are only the two that we know so far. However...
balthasar_s wrote:ETAA: And I added the possibility to upload additional informations to meteor frames.

...this new possibility has in the meanwhile been utilized by the S&S team. Actually, I remember it had already happened when I'd previously checked the phys frames sometime soon after Balthasar's announcement.

ZoomanSP wrote:Looks like whenever you punsaw one, another one pops up in your b*g.

Which seems to indicate an awesomeful level of redundancy.

Come to think of it, for decree a redundant
Spoiler:
Image
with a redundant redundacomic.

Re: 1190: "Time"

Posted: Wed May 01, 2019 4:14 pm UTC
by ZoomanSP
Bag to your regular OtherComic update:
New OtherComic.

Re: 1190: "Time"

Posted: Wed May 01, 2019 6:01 pm UTC
by taixzo
ZoomanSP wrote:Bag to your regular OtherComic update:
New OtherComic.


That made me curious about real-world machines that had more than a dozen degrees of freedom. After a bit of thinking, the simplest one I can come up with is a bicycle. (Most of them are in the chain.)

Re: 1190: "Time"

Posted: Wed May 01, 2019 9:25 pm UTC
by svenman
You know what also has a chain? A punsaw...

Re: 1190: "Time"

Posted: Wed May 01, 2019 10:24 pm UTC
by balthasar_s
Why not both?
Spoiler:

Re: 1190: "Time"

Posted: Wed May 01, 2019 11:51 pm UTC
by Gingercat
balthasar_s wrote:Why not both?
Spoiler:


Oh my, this is quite undebikeful!

Re: 1190: "Time"

Posted: Thu May 02, 2019 7:01 am UTC
by BlitzGirl
Baobabs, a bikesaw! Image
(How fast do I need to be going to run that saw at the speed of a nonbike punsaw?)

ZoomanSP wrote:Looks like whenever you punsaw one, another one pops up in your bag pants.

FTFY.

Rescue missiUNG for the dilgunnerang:
Image

In which Cue practices lassoing floating things in preparation for the np3060 sequence.

Re: 1190: "Time"

Posted: Thu May 02, 2019 7:30 am UTC
by balthasar_s
NoMouse wrote:IncompletONG
Spoiler:
Image

I have a question: What is the answer to the ultimate question of life, the universe and everything?
and now (phys 90):
Image
Spoiler:
Wait for it.

HOW EVERYTHING WORKS!

BlitzGirl wrote:(How fast do I need to be going to run that saw at the speed of a nonbike punsaw?)
I think the saw is making the bike run. And not thg bike the saw.

Re: 1190: "Time"

Posted: Thu May 02, 2019 7:56 am UTC
by Pfhorrest
turns out the answer is "42", but in binary, and repeated, and with commas between the digits, to form octonions with the structure (1,0,1,0,1,0,1,0). Which then somehow make up life, and the universe, and everything.

Re: 1190: "Time"

Posted: Thu May 02, 2019 2:46 pm UTC
by ucim
balthasar_s wrote: I think the saw is making the bike run. And not thg bike the saw.
The question is though - is the bikesaw making the punster run? (Making xim a runster?)

Jose

Re: 1190: "Time"

Posted: Thu May 02, 2019 5:57 pm UTC
by taixzo
BlitzGirl wrote:Baobabs, a bikesaw! Image
(How fast do I need to be going to run that saw at the speed of a nonbike punsaw?)
Spoiler:
ZoomanSP wrote:Looks like whenever you punsaw one, another one pops up in your bag pants.

FTFY.

Rescue missiUNG for the dilgunnerang:
Image

In which Cue practices lassoing floating things in preparation for the np3060 sequence.


Regardless of whether the bike is running the saw or the saw is running the bike, the answer would be the same as they're directly connected. Chainsaws seem to run pretty fast - about 12,000 RPM. It's hard to tell, exactly, but it looks like the chain has about a 3:1 reduction between the saw and the wheel. That means the wheel needs to be turning about 4,000 RPM. Assuming it's a 26-inch wheel, that works out to about 310 mph (500 km/h), which is far faster than the fastest production motorcycles and in the range of the fastest two-wheeled vehicles ever (current record is 376 mph).

Re: 1190: "Time"

Posted: Thu May 02, 2019 6:41 pm UTC
by balthasar_s
but 12000rpm that's the speed of free rotation with no load, right?
It will not be able to keep this speed when it has to pull the bike, right?

Or it will end up with the wheel rotating in place, much faster than the bike's actual forward speed, quickly destroying the tire.

Also the wheels look smaller than 26.
I'd say something between 20 and 24.

Actual, true story:
Today I heard my doorbell.
I opened the door.
There was a woman with a chainsaw (and a bedsheet)
She asked me if I would like to buy it.

Also true:
these days I'm working at restoring a bike for my youngest sister.
It has a very similar shape and size to the sawbike.
It even folds in two like this one.

Re: 1190: "Time"

Posted: Thu May 02, 2019 9:03 pm UTC
by NoMouse
balthasar_s wrote:
NoMouse wrote:IncompletONG
Spoiler:
Image

I have a question: What is the answer to the ultimate question of life, the universe and everything?
and now (phys 90):
Image

What the ch*rp? :shock:

Ok, so is this the final confirmation that phys is interactive?

Re: 1190: "Time"

Posted: Thu May 02, 2019 9:52 pm UTC
by balthasar_s
NoMouse wrote:Ok, so is this the final confirmation that phys is interactive?
I hope that this confirmation is not the final one and that there will be more.

Re: 1190: "Time"

Posted: Thu May 02, 2019 11:57 pm UTC
by BlitzGirl
Ooh, I didn't know that this physics ONGstory took questions from the audience. That's molpish!

ucim wrote:
balthasar_s wrote: I think the saw is making the bike run. And not thg bike the saw.

The question is though - is the bikesaw making the punster run? (Making xim a runster?)

As a professional punster yourself, would the sawbike/bikesaw that approaches at a speed of somewhere between 310 mpnp and KABLOW make you run?

It's not the river that's brokUNG:
Image

Re: 1190: "Time"

Posted: Fri May 03, 2019 12:31 am UTC
by ucim
BlitzGirl wrote:As a professional punster yourself, would the sawbike/bikesaw that approaches at a speed of somewhere between 310 mpnp and KABLOW make you run?
He who puns and runs away
lives to pun another day. :)

Jose

Re: 1190: "Time"

Posted: Fri May 03, 2019 2:51 am UTC
by ZoomanSP
Spoiler:
He who puns
Spoiler:
and runs away
Spoiler:
lives to pun
Spoiler:
another day
Spoiler:
Punther Salve

Re: 1190: "Time"

Posted: Fri May 03, 2019 3:53 am UTC
by addams
Oh, Zooman;
That was Good!

Re: 1190: "Time"

Posted: Fri May 03, 2019 12:23 pm UTC
by balthasar_s
Neil_Boekend wrote:What I am trying to create is a PDF for each story. One image per page, rotated 90° because that fits better, if possible chaptered in such a way that the e-reader can recognize them. For example Time would have the Eons as chapters.

Current status:
BFTF: 90° rotated(better on hand held devices, such as e-readers) and normal
Bean 2: 90° rotated (normal upon request)
T1i: 90° rotated (normal upon request)
Beany: 90° rotated (normal upon request)
Lucky: 90° rotated (normal upon request)
Prickly: 90° rotated (normal upon request)
OTC: 90° rotated normal (Thanks Balthasar!)

The way I am doing this:
Spoiler:
I used ImageMagick with the command "convert ./*.png -rotate 90 ../T1i.pdf" in the folder where I stored the images after extraction from Balthasar's zip. It creates the pdf in the folder above it.
I tried them out.
I downloaded BFTF and Time.
BFTF was ok.
But in Time only first frame was ok,
the rest has a problem with frame size:
Image

I wanted to make my own piano-keyboard-kind-of thing.
The only part I can not make or easily get are the actual keys.
So I bought a toy keyboard for this, to use it as an input.
I started with the keyboard input circuit.
I had to modify the original circuit so that each key is independent.
(originally it used a keyboard matrix but without diodes, I had to add them)
An 8x8 keyboard matrix with 61 diodes and 8 resistors, for 61 keys.
A lot of wires to solder.
I just finished.
Image
Then when checking it,
I realised I did it completely wrong.
And it will not work at all.
Somehow I switched the rows with the columns.
So instead of 61 individual keys I will have... 8.
Each group of 8 keys will behave as just one single key.
Wasted lot of time...

Spoiler:
timesize.jpg
timesize.jpg (22.08 KiB) Viewed 12083 times

badwire.jpg

Re: 1190: "Time"

Posted: Fri May 03, 2019 7:05 pm UTC
by ucim
Unexpected ottification, or hidden truth?

viewtopic.php?p=4451457#p4451457

balthasar_s wrote:Each group of 8 keys will behave as just one single key.
Wasted lot of time...
Nah. It's just "Piano made easy". You'll be a millionaire someday. :)

Jose

Re: 1190: "Time"

Posted: Sat May 04, 2019 12:33 am UTC
by BlitzGirl
I wouldn't say it's completely wasted Time, keythasar. You just discovered a new way to not make the piano you wanted to make. Image

ucim wrote:Unexpected ottification, or hidden truth?

viewtopic.php?p=4451457#p4451457

Probably both, for OTTers. A truthification?

ZoomanSP wrote:
Spoiler:
He who puns
Spoiler:
and runs away
Spoiler:
lives to pun
Spoiler:
another day
Spoiler:
Punther Salve

Spoiler:
He who puns
Spoiler:
in spoilers small
Spoiler:
can't flee those
Spoiler:
who read it all
Spoiler:
VITSSÅGEN, JA!
Image

1190: "Time" - Time Randomly Revisited - np1399

Posted: Sat May 04, 2019 1:00 am UTC
by mscha
UNFLATTERONGLY...
Image
Spoiler:
Wait for it.
(Colorization by Whizbang.)

OTT Time Travel

AUTOMOME wrote:I ACCIDENTALLY A VEST-OF-MANY-POCKETS, IS THIS BAD?

-- posted by randompixbot

Re: 1190: "Time"

Posted: Sat May 04, 2019 3:15 am UTC
by Gingercat
BlitzGirl wrote:
ZoomanSP wrote:
Spoiler:
He who puns
Spoiler:
and runs away
Spoiler:
lives to pun
Spoiler:
another day
Spoiler:
Punther Salve

Spoiler:
He who puns
Spoiler:
in spoilers small
Spoiler:
can't flee those
Spoiler:
who read it all
Spoiler:
VITSSÅGEN, JA!
Image


Spoiler:
This is heaviful, man.

Spoilers behaving bagly!

Re: 1190: "Time"

Posted: Sat May 04, 2019 4:07 pm UTC
by ZoomanSP
Feeling that I'm bagged by the implicit decree, I won't bag down; hence I'm bag with a link to the new OtherComic.

Re: 1190: "Time"

Posted: Sat May 04, 2019 10:41 pm UTC
by balthasar_s
ucim wrote:Nah. It's just "Piano made easy". You'll be a millionaire someday. :)
BlitzGirl wrote:I wouldn't say it's completely wasted Time, keythasar. You just discovered a new way to not make the piano you wanted to make. Image
:)

Anyway I managed to rescue it so I don't have to start from the beginning.

That's how it was (from bottom side):
Image
You can see the vertical lines of things soldered togeether.
I had to cut the vertical connection into single elements (using a tiny saw):
Image
And then connect them horizontally:
Image
And it works!
So the first part (the keyboard input circuit) is done.
Now time for
Spoiler:
A redundant spoiler
fixpian0.jpg
fixpian1.jpg
fixpian2.jpg

Looks like bags are a topic of this bage page.
It reminded me of something.
When I was in Kindergarden,
once we played a game.
There was a hypothetical situation about going to somewhere.
But I don't remember now what place and which circumstances.
Anyway they changed in each round IIRC.
We had to tell what we would take into a bag with us.
I told that I would put another bag in the bag.
Everyone was like no what are you doing you can't you don't understand the game and so on...
But I thought
Why not take a bag into the bag?
Obviously we will need more bags there.

Re: 1190: "Time"

Posted: Sun May 05, 2019 2:32 am UTC
by ZoomanSP
balthasar_s wrote:
Spoiler:
Looks like bags are a topic of this bage page.
It reminded me of something.
When I was in Kindergarden,
once we played a game.
There was a hypothetical situation about going to somewhere.
But I don't remember now what place and which circumstances.
Anyway they changed in each round IIRC.
We had to tell what we would take into a bag with us.
I told that I would put another bag in the bag.
Everyone was like no what are you doing you can't you don't understand the game and so on...
But I thought
Why not take a bag into the bag?
Obviously we will need more bags there.

Redundabags!

Re: 1190: "Time"

Posted: Sun May 05, 2019 8:25 pm UTC
by balthasar_s
Phys91
ONGoing search
Image
Spoiler:
Wait for it.

A lot of text
He is on a search
and
will tell about it!

Re: 1190: "Time"

Posted: Mon May 06, 2019 1:34 am UTC
by taixzo
balthasar_s wrote:Phys91
ONGoing search
Image
Spoiler:
Wait for it.

A lot of text
He is on a search
and
will tell about it!


Forty-two years old? Life, the universe and everything? Searching for the ultimate question? Is this turning into Hitchhiker's Guide to the Galaxy?

Re: 1190: "Time"

Posted: Mon May 06, 2019 6:05 am UTC
by balthasar_s
taixzo wrote:Forty-two years old? Life, the universe and everything? Searching for the ultimate question? Is this turning into Hitchhiker's Guide to the Galaxy?
This was a response to a question of No Mouse:
NoMouse wrote:IncompletONG
Spoiler:
Image

I have a question: What is the answer to the ultimate question of life, the universe and everything?
And a second one: What is the airspeed velocity of an unladen swallow?
And per decree: What is the answer to the ultimate question of life, the universe and everything?
This question, while being a reference to the Guide, fits surprisingly well into the theme of phys.

OTTCOLORISING IS SO _LAST YIP_

Posted: Mon May 06, 2019 8:22 am UTC
by lmjb1964
Taking a quick peek in here from the trenches, and I'm seeing many awesomeful things. So Phys is interactive? I wonder if it will have anything about zombies or raptors. *Waits for it.*

You probably noticed the redundancy in my earlier post. That was for the decree. Unfortunately, I didn't realize the page had changed, so I was following the wrong decree. :(

Now if you'll excuse me, it's time to go bag to the trenches. I hear there are still more zombies and raptors on their way.

Re: OTTCOLORISING IS SO _LAST YIP_

Posted: Mon May 06, 2019 9:16 am UTC
by balthasar_s
lmjb1964 wrote:Taking a quick peek in here from the trenches, and I'm seeing many awesomeful things. So Phys is interactive? I wonder if it will have anything about zombies or raptors. *Waits for it.*
But would you really want it?
If you have the possibility to shape the story,
you also have responsibility.
raptors, zombies, I don't see how it would fit into the topic of the phys story.
You could say, it's something from a different bag. (do you use bags for relocation?)
From the whole RAZOR full name I think only "observation" seems relevant.