1190: "Time"

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Re: 1190: "Time"

Postby AluisioASG » Tue Sep 24, 2013 4:46 am UTC

BlitzGirl wrote:
ucim wrote:
BlitzGirl wrote:Oh good! I've been missing OTTer-identity conspiracy theories since we lost both halves of the Helper/cmyk personality.
[...]
Oho, there's ANOTHER brother, is there? This is just getting worse all the Time!
[...]
And now there are two Joses! Hurray! Multiple identities all around!

Yanno... I wonder if this is a side-effect of the Quantum Uncertainty Generator that was slipped through the time continuum. Things could get really strange. BlitzGirl, I'd check the basement if I were you!

I already did. I mean, I will did. I mean, the me that is not me just led the molpy army down there half a dip into the future. I think.

I see we need Penelope Widmore a constant here.
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Re: 1190: "Time"

Postby BlitzGirl » Tue Sep 24, 2013 4:49 am UTC

AluisioASG wrote:
BlitzGirl wrote:
ucim wrote:
BlitzGirl wrote:Oh good! I've been missing OTTer-identity conspiracy theories since we lost both halves of the Helper/cmyk personality.
[...]
Oho, there's ANOTHER brother, is there? This is just getting worse all the Time!
[...]
And now there are two Joses! Hurray! Multiple identities all around!

Yanno... I wonder if this is a side-effect of the Quantum Uncertainty Generator that was slipped through the time continuum. Things could get really strange. BlitzGirl, I'd check the basement if I were you!

I already did. I mean, I will did. I mean, the me that is not me just led the molpy army down there half a dip into the future. I think.

I see we need Penelope Widmore a constant here.
Spoiler:
Image
Spoilered in case I regret it later.

Agh! No! Choose another constant! Not the Voldiframe! :shock:
(That's one of my favorite episodes of LOST, btw.)
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Michael, the obese person, Part VIII

Postby Eternal Density » Tue Sep 24, 2013 4:53 am UTC

I don't really know anything much about LOST or the need for constants, but in my experience, there's always a lighthouse, there’s always a man, there’s always a city.

And there's always more bugs to fix and features to add!

Code: Select all

### 0.99
- Fixed printing numbers with decimal parts which round up to whole numbers (1.99 should become 2 not 1.100)
- Nerfed Not Lucky a little
- Navigational Code destroys Time-Travelled Bots and prevents more when active
- Fixed incorrect incursion factor calculation
- Maximum 30 Time-Travelled Bots
- No notification if Judgement Dip Bots destroy 0 castles because you have none
- Ensure Judgement Dip level can't be negative
- Double or Nothing decreases in power rather than just dying
- New Boost: Novikov Self-Consistency Principle. Will help Time Travellers against the Bot incursion
- Made *bot Boosts even more expensive because Luggagebot was cheaper than Embaggening
- Nerfed Embaggening to only count Cuegans over 14.
- Fractal Sandcastles: Dug Sand turns into more Castles (incrementally). Also reduces the Blast Furnace Castle Cost
- Badge Not Found
- Another Badge which lets you keep Fractal Sandcastles when you Molpy Down!
- Factored out some boost and badge rendering code for reuse.
- Toggle button to show just the tagged boosts and badges
- Better detection of when to unlock Chromatic Heresy: don't need to add new tagged items to a long OR condition
- Finally decided there's too much stuff in this version to call it 0.983


ETA Um, so if I go directly to the github address I get 0.99 but if I go to castle.chirpingmustard I get 0.982. Ch*irping M*stard!

ETA But on my PC, castle.chirpingmustard is still GDrive. :(
Last edited by Eternal Density on Tue Sep 24, 2013 5:00 am UTC, edited 2 times in total.
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Re: 1190: "Time"

Postby AluisioASG » Tue Sep 24, 2013 4:54 am UTC

BlitzGirl wrote:Agh! No! Choose another constant! Not the Voldeframe! :shock:

You know I can't edit my posts.

PS. How does Ashmont sounds for a dragon name? What about Amber31422?
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Re: 1190: "Time"

Postby BlitzGirl » Tue Sep 24, 2013 5:01 am UTC

I like Ashmont as a dragon name. :)
I suppose The End will have to work as a constant - it does evoke a visceral reaction every Time I see it, so that should do.

Thanks for the update, ED! I'm on castle.chirpingmustard and made it to 0.99 successfully.
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Re: 1190: "Time"

Postby taixzo » Tue Sep 24, 2013 5:05 am UTC

ucim wrote:
lmjb1964 wrote:I like it! But where would we line up 3099 pumpkins?
Have you heard of the cows? It has another name (eta: "Cows on Parade"), but it's a project where several hundred (acrylic?) cows are made available for painting any way one wants (for a donation to some charity) and then they are put on display. They were in NYC, in Chicago (IIRC), and in Stamford CT (all in the US) among other places. Other animals have been used too. Maybe we could arrange something with pumpkins that have OTC frames etched on them. Sort of like our colorized frames, but in public for charity. That could be pretty wowtreeish.


Bennington, Vermont has a similar set of moose arranged around the town.
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Re: 1190: "Time"

Postby ChronosDragon » Tue Sep 24, 2013 5:16 am UTC

AluisioASG wrote:
BlitzGirl wrote:Agh! No! Choose another constant! Not the Voldeframe! :shock:

You know I can't edit my posts.

PS. How does Ashmont sounds for a dragon name? What about Amber31422?


I was going to suggest Ashmonth, in the Pernian style, but then the "month" is far too noticeable, and if one shortens it to Ashmoth,well, one can hardly compare Dragons and Moths. Ashmont sounds lovely. As for Amber31422, I think Amber31423 is slightly more pleasant to say.
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Re: 1190: "Time"

Postby BlitzGirl » Tue Sep 24, 2013 5:19 am UTC

taixzo wrote:
ucim wrote:
lmjb1964 wrote:I like it! But where would we line up 3099 pumpkins?
Have you heard of the cows? It has another name (eta: "Cows on Parade"), but it's a project where several hundred (acrylic?) cows are made available for painting any way one wants (for a donation to some charity) and then they are put on display. They were in NYC, in Chicago (IIRC), and in Stamford CT (all in the US) among other places. Other animals have been used too. Maybe we could arrange something with pumpkins that have OTC frames etched on them. Sort of like our colorized frames, but in public for charity. That could be pretty wowtreeish.

Bennington, Vermont has a similar set of moose arranged around the town.

Olean, New York has giant squirpy statues.

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Re: 1190: "Time"

Postby azule » Tue Sep 24, 2013 5:35 am UTC

@ergman - Funny comic. Self-deprecating humor is the best.

StormAngel wrote:He was lying on his bed playing with SandcastleBuilder on his phone, that's why he isn't in the video. Our younger brother was the one who said "its a little prickly ball" and Dad said "don't pat it", as if I don't know what's best for me (I often don't, but that's not the point).

You can believe what you want, but I'm going to stick to my story :)
How do you explain both of us making multiple OTTifications at the same time?
Or how I don't play CookieClicker or SandcastleBuilder? Actually, that would fit with your theory...
I knew my crackpot theory would fall apart with video evidence (which I sadly didn't watch due to internet speeds).

But to continue anyway, you're the secondary personality of ED. Hence the smaller post count. Right, you don't play SB, because this personality isn't interested. You each have non-overlapping areas of interest...except for Time, of course...but that's just an excuse to both be on here. How do you post at the same time? Two browsers. We all have them. Simple dimple.
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import this

Postby AluisioASG » Tue Sep 24, 2013 5:37 am UTC

I don't know… Gibraltar's ending seems too complex to me, and yet this complexity seems to be necessary to explain what happens next.
I'm doing this the wrong way… anyway, molpy down.
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Writer's down too.
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Papal decree: giant statues of animals.
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Re: 1190: "Time"

Postby BlitzGirl » Tue Sep 24, 2013 5:48 am UTC

Dedham, MA had giant rabtor statues for most of 2012.

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ED: Had a little problem with Sandcastle Builder last ONG. The game froze when the newpixbot countdown reached 1. I refreshed, and it reloaded the game and froze again halfway through delivering the newpixbot activation message. Refreshed a second Time and everything has been fine since then. Edit: No problem this ONG. Seems to have been a one-Time event.
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Re: They Know Where You Live : Giant Insects, Part V

Postby StormAngel » Tue Sep 24, 2013 6:27 am UTC

ucim wrote:Actually, I always sign manually rather than via preset signature... and when I add to the end of a post I've already signed, sometimes my fingers don't know when to stop.

Jose
Jose
Jose
Jose
Jose
Jose
Jose
It's turtles all the way down!


Zoom and enhance!
ucim wrote:It's turtles all the way down!

But are they all named Jose?


Eternal Density wrote:StormAngel, congrats on your eleventy-second post! Go and find the number 112 written somewhere. I'm sure you can do it easily enough. Then pretend it's a cake.

(FTFY) Thanks, I'll see a 112 on a letterbox down the street when I leave for my piano lesson in... oh, 30 minutes - I'd better molpy off now.
And I've almost finished a seaish OTTification, too :(
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Advanced techniques for dancing

Postby Eternal Density » Tue Sep 24, 2013 6:44 am UTC

BlitzGirl wrote:ED: Had a little problem with Sandcastle Builder last ONG. The game froze when the newpixbot countdown reached 1. I refreshed, and it reloaded the game and froze again halfway through delivering the newpixbot activation message. Refreshed a second Time and everything has been fine since then. Edit: No problem this ONG. Seems to have been a one-Time event.
Happened to me just a couple of minutes ago, on my phone, but didn't happen on PC. I'll keep an eye out for it.

ETA I found it by chance. I changed something in the department to use the list.push function because I wasn't using it, but then I referred to the index variable which had been removed. So if you had Factory Automation, the timer would have triggered this bug.
The variable was named 'f'.

Fortunately I have the next update about ready so I'll put this fix in it.
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They know where you live : space crabs, Tome I

Postby Eternal Density » Tue Sep 24, 2013 7:06 am UTC

I got more done than expected. Enjoy!

Code: Select all

### 0.991
- Changed condition for Fractal Sandcastles, so people who are past the Recursion Period don't have to go back for it
- And a related badge
- Badges for spending a lot
- Boost for Scaffolds and flags
- Fixed Novikov price
- Ch*rpies
- Fixed department crash
Time for me to go now. ETA I mean no more updates todip. ETA why do I torture myself with new boosts that unlock but I won't be able to afford for dips?
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Re: They know where you live : space crabs, Tome I

Postby waveney » Tue Sep 24, 2013 7:16 am UTC

Eternal Density wrote:I got more done than expected. Enjoy!

Code: Select all

### 0.991
- Boost for Scaffolds and flags


If you try to mouse over on scaffold it locks up for everything....

ETA: It also locks up at an ONG.
Last edited by waveney on Tue Sep 24, 2013 8:00 am UTC, edited 1 time in total.

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Re: 1190: "Time"

Postby azule » Tue Sep 24, 2013 7:16 am UTC

In Santa Rosa, near where I live, the city is filled with decorated Peanuts characters, including Woodstock.
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Re: 1190: "Time"

Postby BlitzGirl » Tue Sep 24, 2013 7:23 am UTC

Thanks for the updates, ED. :) Shiny new badges! And ch*rpies!

Cleveland, Ohio has giant molpysnake statues right now:

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Re: 1190: "Time"

Postby waveney » Tue Sep 24, 2013 8:21 am UTC


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Re: 1190: "Time"

Postby ZoomanSP » Tue Sep 24, 2013 8:23 am UTC

yappobiscuits wrote:
ZoomanSP wrote:Treeish "Ottifikation", yappo! I tried to remove some m*stard (including m*stard in the original lyrics :wink: )
Spoiler:
Das neue Spiel, mit Sand so viel,
Sandburgen zu bauen ist unser Ziel!
Trotz finst'rer Nacht, stets unbeirrt,
Beständig fortschreitend, die Ewige Dichte!

Thanks! I see all you changed from the original is "finst'rer", which is probably what it is in the original anyway and it was just the lyrics I used as reference that were m*starded. And curse Google Translate, lying to me about the gender! It told me it was "das"... is it an issue of gender, or case?

It's an issue of gender: Density as in "the density of iron" is "die Dichte". You might be able to construct a sentence with "das Dichte", which would mean something along the lines of "the dense (one)", implying that you left out the "real" noun; but it would be a ε construction. "Der Dichte" could be seen as a colloquial denomination for "the drunk one" (dicht = drunk in this case) (male person, female would be "die Dichte"; and hence you might also say "das Dichte" if it's a drunk child (das Kind) or girl (das Mädchen) - however, I only heard it used for male persons (maybe because they drink more?)). Regarding the cases, of course, you can end up with "der Dichte" when talking about chemical density, as in "Der Stein versank aufgrund der Dichte seines Materials" ("The stone sank because of the density of its material")... I'm glad I didn't have to learn German as a foreign language.

AluisioASG wrote:On the story: I switched the design from a bullet point/declarative style to a prose/long synopsis style. Pros: I can include everything I was thinking of. Cons: takes a long long time.

No problem, we can
Spoiler:
wait for it.
StormAngel wrote:Thanks, I'll see a 112 on a letterbox down the street when I leave for my piano lesson in... oh, 30 minutes - I'd better molpy off now.
And I've almost finished a seaish OTTification, too :(

No problem, we can
Spoiler:
Wait on.

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Spoiler:
Kieryn wrote:They have a culture involving hat wearing. What kind of a collective would come up with such a thing!?
BlitzGirl wrote:I'll get the razor and finish off Occam while we're at it.
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Re: 1190: "Time"

Postby taixzo » Tue Sep 24, 2013 8:37 am UTC

waveney wrote:New What If


Did anyone else see "Rising Steadily" and immediately hope that it was about the Zanclean Flood?
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Re: 1190: "Time"

Postby BlitzGirl » Tue Sep 24, 2013 8:38 am UTC

waveney wrote:New What If

And also, the title-text for the first image: "No! It's time."
It's all RELATED.

Some mustard:
GLR wrote:Fortunately, yut your body handles air pressure changes like that all the time.


For decree:
Catskill, NY has statues of
Spoiler:
Meowlpies, naturally.

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Re: 1190: "Time"

Postby Neil_Boekend » Tue Sep 24, 2013 8:57 am UTC

BlitzGirl wrote:It's all RELATED.

Especially LaPetite and Littlelest Bangs Brother.
And StormAngel and Eternal Density.

Edit to correct for the betrayal of my memory. Et tu memoriae? Et tu? Est solum in memoria memoriae possum credere Fulguris Puella?

ETA: wow, that last part of the Latin is weird when reverse translated. Maybe even a bit creepy, because it's weird enough to be multi interpretable. Luckily I am not 50 years BG's senior or somesuch (If I am correct it's 2 years. I am 29)
Spoiler:
It meant: Is the only memory I can trust Lightning Girl's memory?
And another couple of edits because 5 isn't a power of 2
Last edited by Neil_Boekend on Tue Sep 24, 2013 10:00 am UTC, edited 8 times in total.
Mikeski wrote:A "What If" update is never late. Nor is it early. It is posted precisely when it should be.

patzer's signature wrote:
flicky1991 wrote:I'm being quoted too much!

he/him/his

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Re: 1190: "Time"

Postby BlitzGirl » Tue Sep 24, 2013 9:08 am UTC

Huh, that's true - LaPetite and the Littlest Bangs Brother are the only confirmed blood-relationship in the OTC.

For decree:
My hometown of Spokane, WA did Kodiak bear statues a few yips back.
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Re: They know where you live : space crabs, Tome I

Postby waveney » Tue Sep 24, 2013 10:22 am UTC

waveney wrote:
Eternal Density wrote:I got more done than expected. Enjoy!

Code: Select all

### 0.991
- Boost for Scaffolds and flags


If you try to mouse over on scaffold it locks up for everything....

ETA: It also locks up at an ONG.


The error is:

Code: Select all

if(Molpy.Got('Balancing Act')) baseval*=Math.pow(1.05,Molpy.CastleTools['Flag'].amount);         

In data.js (definition of the Scaffold castle tool) should read:

Code: Select all

if(Molpy.Got('Balancing Act')) baseval*=Math.pow(1.05,Molpy.SandTools['Flag'].amount);         


and the same change to the other test of balacing act 10 lines later

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Re: 1190: "Time"

Postby Red Hal » Tue Sep 24, 2013 10:26 am UTC

I have absolutely no idea what the judgement dip is. It varies between 3 and 5 NP, and nothing I do seems to affect it. Oh wait, buying things seems to increment it.
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Re: 1190: "Time"

Postby BlitzGirl » Tue Sep 24, 2013 10:46 am UTC

We trusted the newpixbots...we shouldn't have trusted the newpixbots...

For papal decree - Willimantic, CN has ribbits:
Spoiler:
Image

Edit: I also have the SB lockup glitch that waveney has described.
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Re: 1190: "Time"

Postby Red Hal » Tue Sep 24, 2013 10:55 am UTC

So ... I should sell newpixbots?
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Re: 1190: "Time"

Postby higgs-boson » Tue Sep 24, 2013 10:56 am UTC

AAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaargh!
Oh Lords almighty. I had to catch up about 20 pages. Now I seem to know a lot about Blitzgirl's pants.

Her pants. What the ... ?! Who are you, and what have you punned to Blitzgirl!?
This deserves a very, very special kind of ottrification. No - no excuses, you called for it.

Spoiler #1 for Blitzgirl:
Spoiler:
Please, send pics. <3


Spoiler #2 for Blitzgirl:
Spoiler:
Image
I repeat: You called for it. :D


Redundancy...
Spoiler:
I pity the cats. Meow.
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Re: 1190: "Time"

Postby BlitzGirl » Tue Sep 24, 2013 11:01 am UTC

Image I fully accept my punishment, higgs-boson. :mrgreen:

Red Hal wrote:So ... I should sell newpixbots?

If they aren't bothering you much, I would keep them around. They're excellent castle builders.
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Re: 1190: "Time"

Postby waveney » Tue Sep 24, 2013 11:02 am UTC

The NewPixBots turn evil - this can eventually be solved by use of bags and bag burning - but there are many very good boosts to gain from the Dip, so good I sold off lots of bags to get the effect to get far worse so I could get all the benefits, then bought lots of bags and npbs to give LOTS of castles (and sand).

Until ED fixes the bug I reported earlier, if you buy the boost 'Balancing Act', do the following fix at the consol (Control Shift K firefox or F12 Chrome), copy and input the whole of this:

Code: Select all

Molpy.CastleTools['Scaffold'].destroyN = function()
      {
         var baseval = 6;   
         if(Molpy.Got('Balancing Act')) baseval*=Math.pow(1.05,Molpy.SandTools['Flag'].amount);         
         if(Molpy.Got('Precise Placement')) baseval-=Math.floor(Molpy.SandTools['Ladder'].amount*0.5);
         return Math.max(0,Math.floor(baseval));
      };

Molpy.CastleTools['Scaffold'].buildN = function()
      {
         var baseval = 22;
         if(Molpy.Got('Propbot'))baseval*=4;
         if(Molpy.Got('Stacked')) baseval*=Molpy.CastleTools['NewPixBot'].amount;
         if(Molpy.Got('Balancing Act')) baseval*=Math.pow(1.05,Molpy.SandTools['Flag'].amount);
         return Math.floor(baseval);
      };


During the summer, Bristol had Gromits:
Image

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BlitzGirl
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Re: 1190: "Time"

Postby BlitzGirl » Tue Sep 24, 2013 11:13 am UTC

Thanks for the fix, waveney. :)

Pittsfield, MA had woolpies at one point:

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Spoiler:
Image
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Flado
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Re: 1190: "Time"

Postby Flado » Tue Sep 24, 2013 11:17 am UTC

waveney wrote:--snip--
Until ED fixes the bug I reported earlier, if you buy the boost 'Balancing Act', do the following fix at the consol (Control Shift K firefox or F12 Chrome), copy and input the whole of this:
--snip--

Oh thanks, waveney! The ONG hang was especially hideous :evil:
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The best computer game is a compiler. -- Exodies
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Re: 1190: "Time"

Postby mikrit » Tue Sep 24, 2013 11:26 am UTC

My sister phoned to tell me that Mother has already tried to walk a bit - with a walker and surrounded by nurses I presume - and things are looking good.

You know, I usually don't want to believe in supernatural things, but I will make an exception for the magical healing power of well-wishes, and of course Jose's father's incantation, that are sent via the Internet. Thank you again.

This must be celebrated with some silliness:

BlitzGirl wrote:So...no VITSSÅGEN, JA! in my pants?

It's not a safe way to carry a punsaw, no, but as a compromise, you may keep it in your trouser pocket.

VITSSÅGEN I BLIXTFLICKANS BYXFICKA, JA!

Now that's what I call a tongue twister! Try to say it three times quickly.

... Hm, I can't even say it once. I have to practice, so I can show off at the next OTT meetup.

- "Vildgåsen i Blixtfacklans fuskbyxor..." No.
- "Vitssågen i Blixtfickans byxflicka..." Nearly right! Just a little spoonerism.
- "Vitsippan i plastflaskans bön-fuxar..." No.
- "Libbstickan i gnistrande flickbyxor..." Randammit!
...
...

=== CUT ===

Much later, behind mikrit's back:

- Say, what it that strange guy whispering about? It doesn't make any sense.
- Oh, him? He is a decent chap, and quite harmless I think. Some say he used to be pretty bright, but the OTT was too much for him.
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Re: 1190: "Time"

Postby BlitzGirl » Tue Sep 24, 2013 11:33 am UTC

:lol: Silliness is always a good way to celebrate! VITSSÅGEN I BLIXTFLICKANS BYXFICKA, JA!

For decree - Memphis, TN has striped raptorcats:
Spoiler:
(Though many are not actually striped, because they're painted.)

Image
Image
Image
Image
Knight Temporal of the One True Comic
BlitzGirl the Pink, Mopey Molpy Mome
Spoiler:
Image
Image
Image<Profile
~.Image~.FAQ->Image

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Re: 1190: "Time"

Postby Red Hal » Tue Sep 24, 2013 11:34 am UTC

Thanks all.

I currently have:

Code: Select all

Tool         #    Dst     Bld
Newpixbot    30     0    6144
Trebuchet    20     1      40
Scaffold     16     0      88
Wave         16     0     520
River        16   297   16784
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Re: 1190: "Time"

Postby Sciscitor » Tue Sep 24, 2013 11:42 am UTC

I am not sure how the department boosts in Sandcastle Builder work, but as I understand it, the kitties should unlock boosts now and then once I've bought the departement. I've clicked a lot (like 40, maybe not all in row) of kitties and all I get is not lucky or blitzing. Did I miss something?
TFDA Senior OTT Analyst (Resources, The Database of OTC and OTT Related Art)
To all Blitzers (Maugrim, micdi, Purplepants77 et al): Have fun and enjoy your journey!
Holmes, Sherlock wrote:"It's elementary, my dear Watson!"1
1 Holmes actually never said this.

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Re: 1190: "Time"

Postby waveney » Tue Sep 24, 2013 11:44 am UTC

Red Hal wrote:Thanks all.

I currently have:


My numbers are a "little" higher...
Spoiler:

Code: Select all

Tool           #           Dst           Bld
NewPixBot      79          0             105472
Trebuchet      60          1             3160
Scaffold       60          103670        120,218,021
Wave           54          0             41080
River          61          1,204,522     10,504400,406
I have 260 Buckets, 260 Cuegans, 200 flags, 170 Ladders, 221 Bags and 137P castles to spend

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Re: 1190: "Time"

Postby BlitzGirl » Tue Sep 24, 2013 12:04 pm UTC

rONG:
Image

7, waveney, that's impressive! I have roughly 1/3 to 1/2 the count of Castle Tools you do.
For papal decree - Pittsburgh, PA had dinoraptors (is that redundant?):

Image
Knight Temporal of the One True Comic
BlitzGirl the Pink, Mopey Molpy Mome
Spoiler:
Image
Image
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Re: 1190: "Time"

Postby Sciscitor » Tue Sep 24, 2013 12:27 pm UTC

For the Pope:
Salzburg had cows. Lots.

Sample:
Image
TFDA Senior OTT Analyst (Resources, The Database of OTC and OTT Related Art)
To all Blitzers (Maugrim, micdi, Purplepants77 et al): Have fun and enjoy your journey!
Holmes, Sherlock wrote:"It's elementary, my dear Watson!"1
1 Holmes actually never said this.

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Re: 1190: "Time"

Postby RogerB » Tue Sep 24, 2013 12:27 pm UTC

waveney wrote:During the summer, Bristol had Gromits:
Image


And Colchester had giraffes

Image

and Norwich had gorillas

Image

This stuff is spreading like wildfire.


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