1190: "Time"

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Re:  

Postby Eternal Density » Tue Oct 08, 2013 7:24 am UTC

waveney wrote:
Eternal Density wrote:2. They're all grouped as hill people tech. Only the ones that can be locked are tagged as toggle. Or I could tag them all but differently...

That may be the theory but evidence is against it.

When I display hpt why don't they all appear together? as one is going to have to work through them when I have enough glass to get the next one (some time).
Because they are sorted by cost rather than by name. Except for Tagged which sorts by group.

Code: Select all

### 1.76
- Don't lose ninja stealth if it's already 0 (and thus ignore forgiveness)
- VITSSÅGEN, JA! stats corrected: no more missing space!
- Nonbreaking space between buy and number
- Togglable Glass Ceilings are now Action (yellow) and untogglable are Alert (red)

New logic puzzle thing not quite complete or else this would be 1.8.
I must go eat.

Hotdog Vendor Decree: find the mustard which I won't be able to fix for several nopix :(
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Re: 1190: "Time"

Postby Neil_Boekend » Tue Oct 08, 2013 8:35 am UTC

New What If
OTTified it says:
If the OTT reached 500 posts per second, would it pick up a human?
Mikeski wrote:A "What If" update is never late. Nor is it early. It is posted precisely when it should be.

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Re: 1190: "Time"

Postby ZoomanSP » Tue Oct 08, 2013 8:50 am UTC

Neil_Boekend wrote:New What If
OTTified it says:
If the OTT reached 500 posts per second, would it pick up a human?

It probably would pick up sanity - not that there's much left in this needle-pulled thing to be picked up. :P

For the popehotdog vendor:
Spoiler:
Image
Wait on.

Image
Spoiler:
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Did anyone understand why I mentioned Cpt. Sparrow?

Postby Eternal Density » Tue Oct 08, 2013 10:09 am UTC

ZoomanSP wrote:
Neil_Boekend wrote:New What If
OTTified it says:
If the OTT reached 500 posts per second, would it pick up a human?

It probably would pick up sanity - not that there's much left in this needle-pulled thing to be picked up. :P

For the popehotdog vendor:
Spoiler:
Image
Nice try: you forgot to add musical notes to it.

Also, waveney and I found actual mustard in the hotdog:

Code: Select all

### 1.77
- I was checking the Panther Salve toggle value incorrectly
- Fixed Double or Nothing not apearing: forgot to round random number

ETA yes I know it's broken, StormAngel told me. just a minip...
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Steambottle.

Postby Eternal Density » Tue Oct 08, 2013 10:36 am UTC

Code: Select all

### 1.78
- Actually fixed DoN: now it doesn't crash on ONG. sorry everyone!
- So it turned out the Panther Salve toggle was broken all along anyway
- Also made Panther Salve blue
- And refresh stuff when toggling it
- And fixed the Panther Salve toggle actually because I was using an nonexistant function parameter
- Also tested it :P
- Multibuy Boosts renamed slightly

Mustard. Mustard everywhere.

I think I have it fixed this time.
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Before I coma...

Postby Eternal Density » Tue Oct 08, 2013 11:20 am UTC

On the positive side here's some other little fixes and a little bit of new stuff:

Code: Select all

### 1.79
- Added Phonesaw
- VITSSÅGEN, JA! and Bag Puns had their stats backwards: one showed 'out of 20' but activated at 100, and vice versa
- Definitely nothing else to do with Bag Puns

Just a little though. Not the puzzle thing yet :(
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Re: 1190: "Time"

Postby ggh » Tue Oct 08, 2013 11:36 am UTC

I haven't refreshed in a while, so I'm still on v1.61 and haven't seen some of the new things, but I'm still excited because I've finally gotten to see "P"! (just for sand, not castles) and I'm hoping to get Ninja Legion tonight if I catch the right sale.


Valarya wrote:@DrSamCarter: YAY DOUBLE DACTYLS!!! :mrgreen:

Yes! Glad you mentioned it! I loved this and forgot to say.


Here's 1717 through 1720 to snack on.
Image
Spoiler:
Image
choc1717to1720.jpg
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Re: 1190: "Time"

Postby Neil_Boekend » Tue Oct 08, 2013 11:58 am UTC

ggh wrote:Here's 1717 through 1720 to snack on.
Spoiler:
Image

hmm, chocolate. *mouth starts to water* *grabs a bar of chocolate from his drawer*
I restocked yesterdip, so there is sufficient to feed an army for a mip.
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A seaish adventure

Postby StormAngel » Tue Oct 08, 2013 12:13 pm UTC

@Neil_Boekend I have a chocolate drawer too, but I need to coma first :(

Eternal Density wrote:ETA yes I know it's broken, StormAngel told me. just a minip...

Indeed, I noticed the javascript:

Code: Select all

ReferenceError: random is not defined
Molpy.Boosts['Double or Nothing'].department=1*(Math.floor(random()*3)==0);


I also saw a neat wowterfall todip with [most of] my family. And the ocean extra-seaish sea.
Wowterfall.jpg

Also, we visited a fish farm (the main reason for the trip), so we now have a bunch of silver perch swimming in our dam :)
We didn't quite go to the beach - and it was too windy to have enjoyed it; but we ate lunch near a blowhole.
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How many dam fish do we have?

Postby Eternal Density » Tue Oct 08, 2013 12:19 pm UTC

Treeish pics, too bad I didn't get to go.

So my refinery says that it is using mustard % of my sand. But my sand is okay so I think it iso nly thedes criptio. Wi ll fix tomorrip.
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Re: 1190: "Time"

Postby ergman » Tue Oct 08, 2013 12:49 pm UTC

ggh wrote:Here's 1717 through 1720 to snack on.
Spoiler:
Image

Spoiler:
Image
choc1717to1720.jpg

treeish! How'd you do that? Pelting heritics might be more effective if our holy book is engraved into the chocolate we pelt with.
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No, I don't know why you mentioned Cpt. Sparrow

Postby Earthling on Mars » Tue Oct 08, 2013 1:32 pm UTC

Image

Eternal Density wrote:

Code: Select all

### 1.79
- Added Phonesaw

:mrgreen:

ggh wrote:Here's 1717 through 1720 to snack on.
Spoiler:
Image

Mmm...

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Re: 1190: "Time"

Postby Neil_Boekend » Tue Oct 08, 2013 1:49 pm UTC

ergman wrote:
ggh wrote:Here's 1717 through 1720 to snack on.
Spoiler:
Image

Spoiler:
Image
choc1717to1720.jpg

treeish! How'd you do that? Pelting heritics might be more effective if our holy book is engraved into the chocolate we pelt with.

Well, if we use laser micro engraving we might be able to engrave the entire Holy Book on each M&M and each Skittle (or was it S&M?).
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Re: 1190: "Time"

Postby taixzo » Tue Oct 08, 2013 2:15 pm UTC

azule wrote:ED, you should add velocirapture to your game. Quicksilver would be pleased.


Or, I just remembered this from a d-dactyl, "velocirhapsodies".
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Re: 1190: "Time"

Postby ggh » Tue Oct 08, 2013 2:30 pm UTC

Neil_Boekend wrote:
ergman wrote:
ggh wrote:Here's 1717 through 1720 to snack on.
Spoiler:
Image

Spoiler:
Image
The attachment choc1717to1720.jpg is no longer available

treeish! How'd you do that? Pelting heritics might be more effective if our holy book is engraved into the chocolate we pelt with.

Well, if we use laser micro engraving we might be able to engrave the entire Holy Book on each M&M and each Skittle (or was it S&M?).

'Fraid I don't have a micro-engraver - how 'bout something a little more minimal?
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Re: 1190: "Time"

Postby SBN » Tue Oct 08, 2013 2:47 pm UTC

Neil_Boekend wrote:Bas is a crossbreed between a Labrador and a Dalmatian.

Sounds like a wolpy that will need to be kept busy.
We gave all three of ours baths last night. Quite the adventure.

Related?
Spoiler:
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astrotter wrote:It is not particularly clear to me at this time that we are not overanalyzing this...

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Re: 1190: "Time"

Postby Neil_Boekend » Tue Oct 08, 2013 2:55 pm UTC

SBN wrote:
Neil_Boekend wrote:Bas is a crossbreed between a Labrador and a Dalmatian.

Sounds like a wolpy that will need to be kept busy.
We gave all three of ours baths last night. Quite the adventure.

Related?
Spoiler:
Image

He does require a lot of playing, approximately 1 hour each dip.
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Re: 1190: "Time"

Postby azule » Tue Oct 08, 2013 6:21 pm UTC

ggh wrote:Here's 1717 through 1720 to snack on.
Spoiler:
Image
What the hell, ggh? Do you just make awesome stuff now? :shock:
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Re: 1190: "Time"

Postby yappobiscuits » Tue Oct 08, 2013 6:40 pm UTC

ucim wrote:Bunch of creative musical folk here - I figured it'd be a good place to ask.

Has anybody ever heard of or had experience with the Recording Artists Guild?
Spoiler:
For some papal decree many NP ago, I posted a song I wrote in memory of a dear friend (The Fairy Princess), related inasmuch as it had castles and the sea and such. I'd love to see this song get out into the world; I had uploaded it to sonicbids to enter it into a songwriting contest (it got an honorable mention) some years ago. It's sat there ever since.

Sonicbids is a (rather cool) website for bands looking for venues, and v.v., but since I'm not a band looking for gigs, I didn't really do anything with the site. However just today I got an Email from Tracy over at the Recording Artists Guild who said she liked my song and asking if had I ever considered doing radio. She then outlined some of the benefits of her company. Well, the internet is full of come-ons, but there was just enough personalization for me to think maybe it's legit. According to web sources it's based in Hollywood/Beverly Hills, was founded in 2009, and has 1-10 employees.
Of course, anybody can put up a website! Even me! :)

So... has anybody ever heard of them? Anybody had any experience with them, or know somebody who has?

Jose

Nope, sorry, never heard of em... Even though I'm a creative musical type, I'm also a very independent person who tends not to want help from anyone or any organisation... maybe not necessarily a good trait, but I'm like that nonetheless...
azule wrote:Here's the second part, as promised.
Spoiler:
Image

No, I don't know what iambic means. Why do you ask?

Ah, cos I was gonna say, that's not really iambic pentameter (iamb = unstressed syllable followed by a stressed one; iambic pentameter = five pairs of such syllables, i.e. "I'd like to hug a molpy 'cause they're cute". Yours were mostly the other way round, stressed-unstressed, which are not iambs, but as every xkcd fan knows, trochees. ;)) But that's just a technical thing, that was a treeish and funny ottercomic otherwise! :)
ggh wrote:Here's 1717 through 1720 to snack on.
Spoiler:
Image

Aw wow! One True Chocolate! :mrgreen:
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Re: 1190: "Time"

Postby Ximenez » Tue Oct 08, 2013 7:01 pm UTC

I've been enjoying Sandcastle Builder a lot. But now I seem to be stuck.

I'm at 64 boosts, 66 badges. I get some 1.8 M castles every ONG, and now and again I buy a new river, bag, flag or bot. The thing is that I don't know when any new boost will be unlocked, and the few I know are a long time away.

Even looking into the code I can't find clues about how to go on. I mean, I find things like a boost some waves away, but it will take a lot to reach that number of waves, and it doesn't look like it will change things much.

I do have some boosts available. For example, "Fractal Sandcastles". It's just that if I wanted to buy it I would have to wait 285 dips!

What am I missing? Should I molpy down and get Time Travel? Some other thing?

ED, I find your work awesome, and am thankful for it. I just think it would be neat to know a bit more about where to go.

Thanks for any help!

(I played that heretical C**kie Cl*icker thing. I got all the achievements, all the upgrades, lots of H**venly Ch*ips. I think SB is better not only because it is inspired in the OTT, but also in variety and creativity.)

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Re: 1190: "Time"

Postby waveney » Tue Oct 08, 2013 7:35 pm UTC

Ximenez wrote:I've been enjoying Sandcastle Builder a lot. But now I seem to be stuck.

I'm at 64 boosts, 66 badges. I get some 1.8 M castles every ONG, and now and again I buy a new river, bag, flag or bot. The thing is that I don't know when any new boost will be unlocked, and the few I know are a long time away.

Even looking into the code I can't find clues about how to go on. I mean, I find things like a boost some waves away, but it will take a lot to reach that number of waves, and it doesn't look like it will change things much.

I do have some boosts available. For example, "Fractal Sandcastles". It's just that if I wanted to buy it I would have to wait 285 dips!

What am I missing? Should I molpy down and get Time Travel? Some other thing?


It is essential to have molpied down once to get everything. Originally I didn't want to, but it will be quicker the second time. You keep your badges but lose the boosts.

Have you provoked the Judgement Dip from the nbps yet? At some point when you have a good enough production of castles (you may be a little low) it is worth provoking the dip and then weathering the storm - it is worth it there are juicy boosts to be obtained. You need a good supply of castles and sand but not too many bags as they slow the dip (particularly if you have bag burning - which I would recommend anyway). Once you are through it shouldn't rouble you again.

If you have been through the dip have you started glass chip/block production - this takes quite a while to build up to be useful. You will eventually need really large numbers of sand to satisfy your castle needs and the glass industries.

When building up your tools - consider what gets the most castles per ong per castles spent. The optimal tool will change over time depending on your boosts and things, likewise what is going to get you the most sand. For me now it is buckets and clicks that get the sand nothing else has much affect.

Most boosts are worth having eventually, but not necessarily as soon as you can afford them. The only useless ones as far as I am aware are 'NewPix Navigation Code', 'Castle Crusher', 'Shopping Assistant', 'Summon Knights Temporal'. Some others have only a minimal affect - but do sometimes unlock other more useful boosts.

I am now at 111 boosts and 105 badges - the hardest badge to get is the Battlestation (by a very very long way).

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Re: 1190: "Time"

Postby yappobiscuits » Tue Oct 08, 2013 7:40 pm UTC

How do you "provoke" the dip? It's only happened to me once and I haven't a clue how it was triggered, and it went away just as unexpectedly. Is there actually a specific thing you can do to cause it?
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Re: 1190: "Time"

Postby slinches » Tue Oct 08, 2013 7:42 pm UTC

I'm in a similar spot as Ximenez. Enjoying the game thoroughly, but between not lucky and castle tools I'm producing 20-30 MC/NP and the prices have outpaced that significantly. I've been getting by on a run of good luck with DoN, but if that doesn't hold I'll be waiting a long while to get fractal castles. I am starting to produce a few glass chips but there doesn't seem to be any use for them yet. Should I wait for some boosts to become available or molpy down now?

Also, there's a spot of mustard to report. When I get a redundablitz (blitzing while blitzing) the listed percentage increases but the sand per click and sand/mNP are unaffected.

preview edit: Good point waveney. It's probably a good time to molpy down for me since I had too many bags and bought bag burning before getting any of the Judgement Dip boosts.

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Re: 1190: "Time"

Postby Ximenez » Tue Oct 08, 2013 7:44 pm UTC

Many many thanks, waveney! You gave me several very good clues!

I fought Judgement Dip as soon as it started, not thinking that it would be good for something.

I did start with glass, but I don't even have Sand Refinery yet.

And I didn't think that resetting was some sort of requirement. Now I'm going to molpy down...

Let's see how things are a few days from now!

ETA: While I was writing this, yappo and slinches chimed in. I'm sorry you guys are suffering this, but on the other hand I'm so glad I'm not the only one... :wink:

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ETA fix swiftkey mustard

Postby Eternal Density » Tue Oct 08, 2013 7:46 pm UTC

Yay waveney has done lots of answering for me!
Yeah I do need to put in some more hints about what to do next. Maybe some badges to encourage players to get into Judgement Dip... And give more info about the cause (the main thing is number of castles built by newpixbots and number of newpixbots, and number of cybernetics, hill people tech, and chronotech affect it a bit too. Going for more bots and related boosts should bring it on eventually )


Technically you can avoid molpy down with Temporal Rift but I think it is a bit too rare even if you do already have time travel so I may need to fiddle with it.


Oh I think I forgot to recalculate the dig rate on a doublitz somehow...
ETA ninja'd 4 separate times!
Last edited by Eternal Density on Tue Oct 08, 2013 10:03 pm UTC, edited 1 time in total.
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Re: 1190: "Time"

Postby Ximenez » Tue Oct 08, 2013 7:49 pm UTC

Hi, ED! Congrats for your game!

What would you say? Shall I reset now or wait for you to add a few things?

(It's not usual that you get to talk with the developer of a game about such things!)

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Re: 1190: "Time"

Postby waveney » Tue Oct 08, 2013 7:55 pm UTC

yappobiscuits wrote:How do you "provoke" the dip? It's only happened to me once and I haven't a clue how it was triggered, and it went away just as unexpectedly. Is there actually a specific thing you can do to cause it?


Have too many npbs (and a few other things), and not enough bags. To provoke it, buy npbs and sell bags.

slinches wrote:Good point waveney. It's probably a good time to molpy down for me since I had too many bags and bought bag burning before getting any of the Judgement Dip boosts.

Having bag burning is not a problem - I would even recommend it, just you may have to sell bags and buy npbs to provoke the dip. At some point I would Molpy down.

Glass is usefull but takes time to build up, so keep collecting it. You probably however want to get through the dip before investing too much in glass as you need a lot of sand for some of the juicy boosts from the dip.

Eternal Density wrote:Yay waveney has done lots of answering for me!
Yeah I do need to put in some more hints about what to do next. Maybe some badges to encourage players toget into jJudgement Dip... And give more info about the cause (the main thing is number of castles built by newpixbots and number of newpixbots, and number of cybernetics, hill people tech, and chronotech affect it a bit too. Going for more bots and relatedboo sts should bring it on eventually )

Technically you can avoid molpy down with Temporal Rift but I think it is a bit too rare even if you do already have time travel so I may need to fiddle with it.

Oh I think I forgot to recalculate the dig rate on a doublitz somehow...
ETA ninja'd 4 separate times!


I have had temporal rift offered twice - haven't taken it there is no point as I have and use time travel.

Minor mustard report - after buying one of the glass ceilings you need to repaint the shop. (The Glass prefixes get confused)

Have fun.

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Re: 1190: "Time"

Postby Ximenez » Tue Oct 08, 2013 8:46 pm UTC

Yay! Now I can say that the benefits of Judgement Dip are fast and neat!

Thanks waveney and ED!

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But first, mustard cleanup

Postby Eternal Density » Tue Oct 08, 2013 9:31 pm UTC

I think I'll change Temporal Rift activation a little: it'll still be rare and tricky but not quite as blink-and-you'll-miss-it.
And maybe I'll add some more description text to point out the other possible side benefit.
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Re: 1190: "Time"

Postby ChronosDragon » Tue Oct 08, 2013 9:37 pm UTC

In response to the latest developments of sandcastle builder, and considering the rate at which I was collecting things (I just kept buying sand tools, trying to get my sand rate up enough to get 1.5G for Bag Puns - and kept not getting there), I decided first to sell some of my bags to activate judgement dip (it'd been hanging around for a while, prevented by my number of bags), then shortly after to molpy down! Now I'm clicking for 1 sand again and my finger is tired :P
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Re: 1190: "Time"

Postby azule » Tue Oct 08, 2013 9:41 pm UTC

yappobiscuits wrote:
azule wrote:Here's the second part, as promised.
Spoiler:
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No, I don't know what iambic means. Why do you ask?

Ah, cos I was gonna say, that's not really iambic pentameter (iamb = unstressed syllable followed by a stressed one; iambic pentameter = five pairs of such syllables, i.e. "I'd like to hug a molpy 'cause they're cute". Yours were mostly the other way round, stressed-unstressed, which are not iambs, but as every xkcd fan knows, trochees. ;)) But that's just a technical thing, that was a treeish and funny ottercomic otherwise! :)
Ah, thanks. I'll get on fixing that right away. Will it still count as an OdeTiTy of #79 if it doesn't have iambs or pentametrics?

Okay, it does have 2 pentameters, 1 heptameter, in the form of trochees (trocheic form, I hope).
New version:
Spoiler:
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Re: 1190: "Time"

Postby ucim » Tue Oct 08, 2013 9:54 pm UTC

azule wrote:...in trocheic pentaheptpentameter haikus
LOL!

(we need some Ottish for LOL)

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Re: 1190: "Time"

Postby Valarya » Tue Oct 08, 2013 9:58 pm UTC

ucim wrote:
azule wrote:...in trocheic pentaheptpentameter haikus
LOL!

(we need some Ottish for LOL)

Second the LOL. I guffawed. :mrgreen:
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Gold Plating

Postby Eternal Density » Tue Oct 08, 2013 10:32 pm UTC

I'm rolling the 10 glass ceiling boosts into a for loop for neatness and easier maintenance and somehow I derped and now the prices for Glass Ceiling 0 contain 6 Ws. Er...

Anyhow once I sort this out, the 'buying glass ceiling doesn't update shop' will be easy to fix, and I've already fixed doublizting and added a couple of badges for JDip and sand refinery description mustard is gone too.
ETA: It's because if you do this:

Code: Select all

var list=[0,1,2,3,4,5,6];
var count=0;
for(var i in list)
{
  var element=list[i];
  count+=element;
}
count will be 21, but if you do this:

Code: Select all

var list=[0,1,2,3,4,5,6];
var count=0;
for(var i in list)
{
  var element=list[i];
  count+=i+element;
}
Count will be:
Spoiler:
No, not 42, but '000112233445566'


What you have to do to get the right result is:

Code: Select all

var list=[0,1,2,3,4,5,6];
var count=0;
for(var i in list)
{
  i=parseInt(i);
  var element=list[i];
  count+=i+element;
}


Of course what I was doing was Math.pow(1000,i+1), but i+1 was not giving me what I thought it was. Stupid javascript thinking that loop counters should be strings.
Last edited by Eternal Density on Tue Oct 08, 2013 10:47 pm UTC, edited 1 time in total.
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Re: 1190: "Time"

Postby yappobiscuits » Tue Oct 08, 2013 10:43 pm UTC

Derpaherpaderpameter :P

Hmm... LMMO (Laughing My Molpy Off)?
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Yet.

Postby Eternal Density » Tue Oct 08, 2013 10:48 pm UTC

Hmm I fixed the big problem but now Glass Ceiling 0 is worth 19.2 Squilli sand and castles. Which can't be right either.
ETA that's fixed and Glass Ceiling in general is much smoother. Okay now I'll finish off the puzzle thing...
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Re: 1190: "Time"

Postby ggh » Tue Oct 08, 2013 11:21 pm UTC

yappobiscuits wrote:Derpaherpaderpameter :P

Hmm... LMMO (Laughing My Molpy Off)?




Yes! I too was LMMO at azule's OTThercomic. :)
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Re: 1190: "Time"

Postby taixzo » Tue Oct 08, 2013 11:43 pm UTC

I vote for LMCAO (Laughing My Ch*rping Ass Off).
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Re: 1190: "Time"

Postby yappobiscuits » Tue Oct 08, 2013 11:55 pm UTC

Or indeed, LMCMO (Laughing My Ch*rping Molpy/Mustard off)

Or MMWL (Mustarded Myself With Laughter)
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Re: 1190: "Time"

Postby azule » Wed Oct 09, 2013 12:01 am UTC

Valarya wrote:
ucim wrote:
azule wrote:...in trocheic pentaheptpentameter haikus
LOL!

(we need some Ottish for LOL)

Second the LOL. I guffawed. :mrgreen:
Do I amuse you? Ha, didn't know I was making a funny. I guess I forgot that ridiculously long words are gold around here. I think I just made myself a millionaire. ;)

I guess that I really needed the Greek word for 17 (dekaheptameter might have been more accurate, linguistically).

P.S. I don't like you guys anymore. *pouts*

Eternal Density wrote:What you have to do to get the right result is:

Code: Select all

var list=[0,1,2,3,4,5,6];
var count=0;
for(var i in list)
{
  i=parseInt(i);
  var element=list[i];
  count+=i+element;
}
The unary operator + is your friend:

Code: Select all

var list=[0,1,2,3,4,5,6];
var count=0;
for(var i in list)
{
  count += +i + list[i];
}
Spaces added for clarity.

Edit: fixed typo.
Last edited by azule on Wed Oct 09, 2013 2:07 am UTC, edited 1 time in total.
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If you read this sig, post about one arbitrary thing you did today.

I celebrate up to six arbitrary things before breakfast.
Time does drag on and on and contain spoilers. Be aware of memes.


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