1190: "Time"

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Re: 1190: "Time"

Postby slinches » Wed Oct 09, 2013 12:42 am UTC

I think I must have stumbled onto some mustard (delicious, delicious mustard) in redundception.
Spoiler:
So ...
Spoiler:
many ...
Spoiler:
redundakitties
Spoiler:
Image

I must have had a sequence of well over 150 of them. The list eventually got so long that it maxed out the box height and ended up with a just barely clickable bar for the show/hide button.


And azule, you amuse me greatly. You're a funny guy1. Thanks!

1If you were going to ask "Funny how?", I'd say Gilda Radner funny.
joke spoiler:
Spoiler:
In keeping with the theme of redundancy, this is a parody of a Family Guy parody of a Goodfellas scene


ETA: Oooh, page pope. Decree: More redundakitties!
Last edited by slinches on Wed Oct 09, 2013 2:26 am UTC, edited 1 time in total.

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That was gravy.

Postby Eternal Density » Wed Oct 09, 2013 1:34 am UTC

slinches, there's a 1 in 8 chance of getting 1 extra level, then a 2 in 4 of the next level, then a 3 in 8, then 4 in 8... so if you are lucky enough to get enough levels it will eventually become guaranteed so you could technically sit at level 9 clicking show+hide+show+hide forever... except of course that they keep moving around and the timer will run out. (They did vanish eventually, right?)
(On that note I was going to make it give you a little extra time each time you click but it seems that there's no need of that :P)
While that's pretty awesome I think I'll make it cut off at say 20 layers :P And make sure that you can't extend the timer forever...
I'm glad I checked before pushing the next version or it really would have been possible to have a chain that wouldn't stop because the timer would never run out.


ETA:

Code: Select all

### 1.8
- Badge for Judgement Dip level 12
- Badge for unlocking all the Judgement Dip boosts
- Ensured that if you skip a Judgement Dip boost (i.e. by reloading at the wrong time) you can still get it without having to increase Judgement level again
- Fixed mustard in Sand Refinery description (once you reach prodution of 1000): was trying to multiply a number with a comma in it
- Preemptive similar fix for Glass Chiller
- Glass Ceiling boost delcaration in a loop rather than 10 separate and nearly identical declarations
- Glass Tool status updates when a Glass Ceiling is bought or locked
- Glass Ceiling unlock and colour class updates immediately rather than waiting for the next game tick so it's much smoother
- Logicat is finally here!
- Prevent activation of Temp Boosts when loading from causing boost-unlock message spam
- Temporal Rift and Flux Turbine descriptions/stats improved to reference each other
- Fixed import of totalCastlesDown - was parsing int rather than float so if you got too high it would truncate to single digit :P
- Reduced Redundakitty nesting: 150 is cool and all but it's a bit ridiculous really

Enjoy all the Logicat rewards... if you can get them!
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Re: 1190: "Time"

Postby slinches » Wed Oct 09, 2013 2:22 am UTC

Based on your description I think I figured out what stopped it. After a while I got so tired of scrolling that I clicked a top layer hide/show button and it ended. I think it went on for something like 300mNP

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Re: 1190: "Time"

Postby azule » Wed Oct 09, 2013 3:41 am UTC

Okay, I looked up all the correct terms, spelling, etc. It's all legit now. English/Greek/Japanese is a R*settaJ/K.

Super actually fixed final virgin:
Spoiler:
Image
New term here for copy+paste: trochaic heptakaidecameter haiku.

J/Kbitch
Last edited by azule on Wed Oct 09, 2013 4:27 am UTC, edited 2 times in total.
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Re: 1190: "Time"

Postby taixzo » Wed Oct 09, 2013 4:00 am UTC

New othercomic.

ED, perhaps this is the cause of some of the bugs in hotdog? :P
Last edited by taixzo on Wed Oct 09, 2013 4:02 am UTC, edited 1 time in total.
BlitzGirl the Next
BlitzGirl the Fast
Knight Temporal
Bringer of the Light

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Sandgarden - a relaxing experience for Time Waiters

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Adding Locked Crates...

Postby Eternal Density » Wed Oct 09, 2013 4:02 am UTC

azule wrote:RosettaJ/K
J/Kbitch
Image
YouOTTerazulehadbetteroughtbejustmerelykiddingjesting.

Redundant:
Spoiler:
SB Boost3 Rosetta.png
SB Boost3 Rosetta.png (11.09 KiB) Viewed 13528 times

ninjaedit: an othercomic? oh yeah it's that dip again
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Re: 1190: "Time"

Postby lmjb1964 » Wed Oct 09, 2013 4:28 am UTC

Well, over the wipend I started my ketchup and got down to only 9 pages behind. Now I'm at 16 pages. People at work keep emailing me and asking me to do things. It's so annoying. And I don't really want to do any of the things they're asking for. Makes ketching up at work pretty near impossible.

Anyway, I seem to have these responses saved, so I guess I'll respond with them:

BlitzGirl wrote:Because the latest Othercomic needed ottification:
In-My-Pantsing

Spoiler:
Image


Title text: Nothing makes "The End" hilarious. Nothing.


Hahaha, this is awesomeful!!

astrocub wrote:
Eternal Density wrote:ETA: decree: anything else I should do before I put up the next version?


My treebuckets build zero castles now :(

heehee, I just love all the OTTers coming out of the woodwork!

Finally found my first hidden redundakitty. It made me happy. I have one game going at work and one at home. I molpied down on one and am back on shortpix, but the other is on longpix. I keep forgetting which is which.

I think there was a BlitzGirl puzzle over the wipend, wasn't there? I'll have to do it once I ketchup. But first, I have to go and practice the viola.
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Re: Adding Locked Crates...

Postby azule » Wed Oct 09, 2013 5:09 am UTC

Eternal Density wrote:Image
YouOTTerazulehadbetteroughtbejustmerelykiddingjesting.
Would you be happier if that were termed as a M*gan? :P
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Re: 1190: "Time"

Postby yappobiscuits » Wed Oct 09, 2013 5:14 am UTC

lmjb1964 wrote:I think there was a BlitzGirl puzzle over the wipend, wasn't there? I'll have to do it once I ketchup. But first, I have to go and practice the viola.

I don't think there was a BlitzGirl puzzle, since she's away an' all... there were some jigsaws from other folks though.
And I didn't know you play viola! :P
Eternal Density wrote:Image

Aw, I love this Rosetta pic! Looks like she's sorta dancing :). (Haven't encountered it in the game yet so it's new to me.)
Good job, BlitzGirl! (presumably)
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Dance Rosetta, Dance!

Postby Eternal Density » Wed Oct 09, 2013 5:41 am UTC

Yep that's a BlitzGirl pic :D

Code: Select all

### 1.81
- Toned down the Factory Automation upgrade costs a little
- Combined Factory Automation sand-use messages to reduce message spam
- Recalculate dig speed when upgrade Sand Purifier
- Glass Chip storage can be upgraded in larger amounts one you have enough refinery power. (also more newlines in description)
- Singular glass block prices show up as singular
- Added a new Logicat reward (or a pair actually)
- Mmm, floor pie.
Would have been done sooner but then the OtherComic happened and I had to change a lot.

ETA currently my sand production is several orders of magnitude ahead of castles, and that's with 99.something% of it being used for glass. I really need more castle tool boosting stuff. Well there is a little but I don't have it yet and it won't be enough to close up the gap.
Hmm what if I deactivate my furnace crossfeed/multitasking and see if turning sand to castles that way will help...
Last edited by Eternal Density on Wed Oct 09, 2013 6:33 am UTC, edited 1 time in total.
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Re: 1190: "Time"

Postby ZoomanSP » Wed Oct 09, 2013 6:32 am UTC

yappobiscuits wrote:Derpaherpaderpameter :P

Hmm... LMMO (Laughing My Molpy Off)?
taixzo wrote:I vote for LMCAO (Laughing My Ch*rping Ass Off).
yappobiscuits wrote:Or indeed, LMCMO (Laughing My Ch*rping Molpy/Mustard off)

Or MMWL (Mustarded Myself With Laughter)

Yay, standards! :)
*nininini...*
Wait on.

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Spoiler:
Kieryn wrote:They have a culture involving hat wearing. What kind of a collective would come up with such a thing!?
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Re: 1190: "Time"

Postby Vytron » Wed Oct 09, 2013 6:40 am UTC

- Blindpost NP1495 -

Hey there babysemen and babysewomen! (at a loss of words this is the best compliment I could come up with - must be good if an outsider wouldn't know if I'm praising or insulting you!)

I'm still reading and loving it! Still fighting the 40 pages from the present mark, and today, I am victorious, only 35 newpages behind!

(I don't know if I could just skip them and leave them for later and be in the present with xall today, but the last time I tried that I jumped directly on the TimeAfterTime ending spoiler, so, with chances being high that another meeting in the present would be brief, I'll stick to sending messages from the past until I ketchup)

Also, oh... no...

No no no no no!

As a Spanish as First Language speaker, when I see something like this, I can't stop myself. It's not intentional! It's just my internal Grammar Hitler taking over, but...

ucim wrote:@StormAngel - Adorable pricklymolp! ¿Pero que es eso del inquisición española? ¡Eso sí no lo esperé! And fun otty too!


Inquisición is a feminine noun, so it'd be "¿Pero qué es eso de la inquisición española?"

Also, despite "inquisición española" being the actual translation that appears for Monty Python in Spanish, the transliterated phase has become "Nadie espera la santa inquisición", so it'd be "¿Pero qué es eso de la santa inquisición?"

Finally, in Spanish we have the verbs "wait", "expect" and "hope" all bundled in the same "Esperar" verb, however, with different intonation and grammar the meaning is clear. "¡Eso sí no lo esperé!" sounds a lot like "I didn't wait for it!", so "I didn't expect it" would be more like "¡Eso sí no lo esperaba!"/"¡Eso no me lo esperaba!", though I guess within context I'm nitpicking.

Huff! Puff! Sorry about all that D:

Also, I just met poxic on the OtherForums, the one that tells about the new moderators, and, wow! Xey has a quote of me in xeir sig, that's a great honor, poxic! :D

Anyway, toweek's Vytron Presents: The Lost Frames:

http://xkcd.com/642/

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Molpy Go Home!

Postby Eternal Density » Wed Oct 09, 2013 6:52 am UTC

Just a tiny change or two:

Code: Select all

### 1.82
- Version now number shows up on index whether it loads a saved game or not
- Added a few words to redundancy


Also what is this equal to?

Code: Select all

(Math.floor(Math.PI)*Math.ceil(Math.PI)+Math.floor(Math.PI)-Math.ceil(Math.PI))
*Math.floor(Math.PI)*Math.floor(Math.PI)*Math.floor(Math.PI)*Math.ceil(Math.PI)
+Math.floor(Math.PI)*Math.floor(Math.PI)-Math.ceil(Math.PI)
-Math.floor(Math.PI)


ETA whoops didn't update the version number until now.
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Re: Molpy Go Home!

Postby Neil_Boekend » Wed Oct 09, 2013 7:17 am UTC

Eternal Density wrote:Also what is this equal to?

Code: Select all

(Math.floor(Math.PI)*Math.ceil(Math.PI)+Math.floor(Math.PI)-Math.ceil(Math.PI))
*Math.floor(Math.PI)*Math.floor(Math.PI)*Math.floor(Math.PI)*Math.ceil(Math.PI)
+Math.floor(Math.PI)*Math.floor(Math.PI)-Math.ceil(Math.PI)
-Math.floor(Math.PI)

Spoiler:
3*4+3-4*3*3*3*4+3*3-4-3=-415
Mikeski wrote:A "What If" update is never late. Nor is it early. It is posted precisely when it should be.

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Re: 1190: "Time"

Postby azule » Wed Oct 09, 2013 7:25 am UTC

Vytron wrote:Hey there babysemen and babysewomen!
I like it. We are all babies in the eye of Randall. Babyse, I guess.

I like the SW. I thought it wasn't a lie, just that the boy likes the notebook and not the girl. It wasn't "you're cute" after all. :)
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Re: 1190: "Time"

Postby Neil_Boekend » Wed Oct 09, 2013 7:29 am UTC

azule wrote:
Vytron wrote:Hey there babysemen and babysewomen!
I like it. We are all babies in the eye of Randall. Babyse, I guess.

Tata tata go go. Habababab.
Mikeski wrote:A "What If" update is never late. Nor is it early. It is posted precisely when it should be.

patzer's signature wrote:
flicky1991 wrote:I'm being quoted too much!

he/him/his

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Re: 1190: "Time"

Postby azule » Wed Oct 09, 2013 7:42 am UTC

Tata means titty.
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Re: 1190: "Time"

Postby Neil_Boekend » Wed Oct 09, 2013 7:47 am UTC

azule wrote:Tata means titty.

What do you think babies think of?
Around here it's the default "baby speak", or more "todler speak". Not that my niece started with that, she started with something remarkably close to "bier" (beer).
Spoiler:
Lego is like tits: meant for children, but grown men enjoy playing with them to
Mikeski wrote:A "What If" update is never late. Nor is it early. It is posted precisely when it should be.

patzer's signature wrote:
flicky1991 wrote:I'm being quoted too much!

he/him/his

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SB v1.82 problem

Postby rvloon » Wed Oct 09, 2013 8:23 am UTC

Hello,

just checking in to say that there seems to be a race condition with updating of the sand counter:

if I click really fast, the regular sand update counter resets the total sand counter.

In other words:

- take sand count
- click four times before it gets updated regularly
- sand count will now be sand count + sand tools update rate, not sand count + click sand + update rate

The function updating the sand should have some kind of lock on the sand update variable, but I don't know whether JavaScript supports atomic updates.

O funny: Judgement Dip Level: Math.floor(Math.PI)

I am guessing that is not intentional.

Ronald
Spoiler:
I followed Time until The End and I cannot even buy a chirping T-shirt.

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Re: SB v1.82 problem

Postby Neil_Boekend » Wed Oct 09, 2013 8:29 am UTC

rvloon wrote:O funny: Judgement Dip Level: Math.floor(Math.PI)

I am guessing that is not intentional.

Ronald

I am guessing that is intentional. And I find it hilarious.
Did you see the new Othercomic?
Dang ED works fast.
Mikeski wrote:A "What If" update is never late. Nor is it early. It is posted precisely when it should be.

patzer's signature wrote:
flicky1991 wrote:I'm being quoted too much!

he/him/his

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Molpy of SHIELD

Postby Eternal Density » Wed Oct 09, 2013 9:42 am UTC

Neil_Boekend wrote:
Eternal Density wrote:Also what is this equal to?

Code: Select all

(Math.floor(Math.PI)*Math.ceil(Math.PI)+Math.floor(Math.PI)-Math.ceil(Math.PI))
*Math.floor(Math.PI)*Math.floor(Math.PI)*Math.floor(Math.PI)*Math.ceil(Math.PI)
+Math.floor(Math.PI)*Math.floor(Math.PI)-Math.ceil(Math.PI)
-Math.floor(Math.PI)

Spoiler:
3*4+3-4*3*3*3*4+3*3-4-3=-415
You missed some parentheses.
rvloon wrote:Hello,

just checking in to say that there seems to be a race condition with updating of the sand counter:

if I click really fast, the regular sand update counter resets the total sand counter.

In other words:

- take sand count
- click four times before it gets updated regularly
- sand count will now be sand count + sand tools update rate, not sand count + click sand + update rate

The function updating the sand should have some kind of lock on the sand update variable, but I don't know whether JavaScript supports atomic updates.

O funny: Judgement Dip Level: Math.floor(Math.PI)

I am guessing that is not intentional.

Ronald
I'll have to look into that tomorrip. Are you saying that while the tick event is calculating sand, the click event messes with it from another needle pulled thing?

I didn't specifically think of the judgement dip level, but the floor and ceiling pie changes were intended to apply to as much as possible. If you're looking at stats. If you see it otherwise, please let me know.
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Re: Molpy of SHIELD

Postby Neil_Boekend » Wed Oct 09, 2013 9:56 am UTC

Eternal Density wrote:
Neil_Boekend wrote:
Eternal Density wrote:Also what is this equal to?

Code: Select all

(Math.floor(Math.PI)*Math.ceil(Math.PI)+Math.floor(Math.PI)-Math.ceil(Math.PI))
*Math.floor(Math.PI)*Math.floor(Math.PI)*Math.floor(Math.PI)*Math.ceil(Math.PI)
+Math.floor(Math.PI)*Math.floor(Math.PI)-Math.ceil(Math.PI)
-Math.floor(Math.PI)

Spoiler:
3*4+3-4*3*3*3*4+3*3-4-3=-415
You missed some parentheses.

Now it makes far more sense.
Spoiler:
(3*4+3-4)*3*3*3*4+3*3-4-3=1190

ETA: Did I break the OTT?
Mikeski wrote:A "What If" update is never late. Nor is it early. It is posted precisely when it should be.

patzer's signature wrote:
flicky1991 wrote:I'm being quoted too much!

he/him/his

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Grapevine

Postby Eternal Density » Wed Oct 09, 2013 11:44 am UTC

It's still working for me :D
Also wow glass ceiling seriously flipflops my production rates all over the place!

ETA hmm I have Math.floor(Math.PI) Glass Blocks. Well.
Last edited by Eternal Density on Wed Oct 09, 2013 11:47 am UTC, edited 1 time in total.
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Re: Molpy of SHIELD

Postby rvloon » Wed Oct 09, 2013 11:47 am UTC

Eternal Density wrote:
Neil_Boekend wrote:
Eternal Density wrote:Also what is this equal to?

Code: Select all

(Math.floor(Math.PI)*Math.ceil(Math.PI)+Math.floor(Math.PI)-Math.ceil(Math.PI))
*Math.floor(Math.PI)*Math.floor(Math.PI)*Math.floor(Math.PI)*Math.ceil(Math.PI)
+Math.floor(Math.PI)*Math.floor(Math.PI)-Math.ceil(Math.PI)
-Math.floor(Math.PI)

Spoiler:
3*4+3-4*3*3*3*4+3*3-4-3=-415
You missed some parentheses.
rvloon wrote:Hello,

just checking in to say that there seems to be a race condition with updating of the sand counter:

if I click really fast, the regular sand update counter resets the total sand counter.

In other words:

- take sand count
- click four times before it gets updated regularly
- sand count will now be sand count + sand tools update rate, not sand count + click sand + update rate

The function updating the sand should have some kind of lock on the sand update variable, but I don't know whether JavaScript supports atomic updates.

O funny: Judgement Dip Level: Math.floor(Math.PI)

I am guessing that is not intentional.

Ronald
I'll have to look into that tomorrip. Are you saying that while the tick event is calculating sand, the click event messes with it from another needle pulled thing?

I didn't specifically think of the judgement dip level, but the floor and ceiling pie changes were intended to apply to as much as possible. If you're looking at stats. If you see it otherwise, please let me know.


What happens is: for example: 30,3M click click click 31.7 M tick 31,2 M. So it's basically 3 clicks forward, 1 tick back, which means that when you update, you apparently take the current count and increment it and . Better practice is to have a standard function that updates, and/or if JavaScript supports it, an AtomicFloat (or do you use BigInteger, didn't check) which you increment,

so Molpy.IncreaseSand(amount) { totalSand += amount }

or similar.

Ronald
Spoiler:
I followed Time until The End and I cannot even buy a chirping T-shirt.

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Grapevine

Postby Eternal Density » Wed Oct 09, 2013 11:56 am UTC

I have a Dig(amount) function which does a +=amount
It's called in exactly two places: the tick function and the click function. So I don't know how I could improve unless javascript has ways of making things threadsafe.
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Re: Sandcastle Builder

Postby Sciscitor » Wed Oct 09, 2013 12:15 pm UTC

I seem to be stuck at a similar stage:
NP 225

Sand Tools: 100/80/66/67/56
Castle Tools: 33/27/22/23/20

11.4 Ms/mNP
1.4 Mc/Ong by NPB
870 kc/Ong by other Castle Tools

600 B sands dug total
49 B sands dug by hand

64 Boosts
69 Badges
376 Redundakitties

51 glass

At the current rate I can only afford buying something when the sale is on and after some time to wait.

I once had the Judgement Dip but nothing really happened and as I felt it was a bit annying, I burnt the bags and it stopped. (It did not really dig into my castles at 20k c/NP, even one of my rivers made more than that each ONG). What are the boosts associated with judgement day? I don't think I got any.

I have 4 Boosts available but they are all orders of magnitude too expensive (the cheapest would be Ch*rpies, which would need about a day long of saving at shortpix and two days in longpix). As I only run the game when I am actually working on the PC this would translate to about three to six days. The next one is about ten times the costs and the most expensive one I don#t have enough fingers to count the zeroes. Frankly I am about to loose motivation.

Ah and a mustard report: Mega conversion seems to be broken and one too high, Stat values are 1 million lower than abbrevated ones.
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To all Blitzers (Maugrim, micdi, Purplepants77 et al): Have fun and enjoy your journey!
Holmes, Sherlock wrote:"It's elementary, my dear Watson!"1
1 Holmes actually never said this.

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waveney
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Re: Grapevine

Postby waveney » Wed Oct 09, 2013 12:48 pm UTC

Eternal Density wrote:It's still working for me :D
Also wow glass ceiling seriously flipflops my production rates all over the place!

ETA hmm I have Math.floor(Math.PI) Glass Blocks. Well.

I got that a while ago - the ceilings are easier than yesterday - I bought many yesterday when the Glass price escalated.

I have been saving up glass blocks until I have enough to do all to raise by one the ceiling level, though I might not for the last two.

It would be nice to:
1) Have a display of glassblocks without having to hover over the glass block storage
2) Report use of glass blocks
3) Have reporting thresholds for Sand/Castles (& maybe eventually Glass blocks) to not clog the log up with reports that it has spent 6,137 castles (I now have WW). The thresholds could probably go with the suffixes or alternate suffixes
4) When one gets 'Ceiling Broken' to leave the ceilings as ordinary boosts rather than tagged ones.

Sciscitor wrote:I seem to be stuck at a similar stage:

I gave quite a bit of advice yesterday look back a page or 2 I expect the same applies to you.

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rvloon
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Re: Grapevine

Postby rvloon » Wed Oct 09, 2013 1:12 pm UTC

waveney wrote:
Eternal Density wrote:It's still working for me :D
Also wow glass ceiling seriously flipflops my production rates all over the place!

ETA hmm I have Math.floor(Math.PI) Glass Blocks. Well.

I got that a while ago - the ceilings are easier than yesterday - I bought many yesterday when the Glass price escalated.

I have been saving up glass blocks until I have enough to do all to raise by one the ceiling level, though I might not for the last two.

It would be nice to:
1) Have a display of glassblocks without having to hover over the glass block storage
2) Report use of glass blocks
3) Have reporting thresholds for Sand/Castles (& maybe eventually Glass blocks) to not clog the log up with reports that it has spent 6,137 castles (I now have WW). The thresholds could probably go with the suffixes or alternate suffixes
4) When one gets 'Ceiling Broken' to leave the ceilings as ordinary boosts rather than tagged ones.

Sciscitor wrote:I seem to be stuck at a similar stage:

I gave quite a bit of advice yesterday look back a page or 2 I expect the same applies to you.


I saw this, but I am a bit unclear of what Judgement Dip is supposed to do, other than unlock Boosts. When will these be unlocked? At the ONG? At NPB activation?

Funny strategy:

1- if you have not had Judgement Dip: buy as many NewPixBots as you can *just before the ONG*. JD will then commence immediately.
2- Alternatively, Timetravel back and forth to gain some 'intruders'
3- Wait for the ONG, then dispose of as many NPB as you can to return back to safe levels. The NPBs previously gained will still be active.
4- At NPB time, you will gain all the NPBs output, with only a minimal investment, which will probably much more than they destroyed.

Ronald
Spoiler:
I followed Time until The End and I cannot even buy a chirping T-shirt.

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waveney
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Re: Grapevine

Postby waveney » Wed Oct 09, 2013 1:42 pm UTC

rvloon wrote:I saw this, but I am a bit unclear of what Judgement Dip is supposed to do, other than unlock Boosts. When will these be unlocked? At the ONG? At NPB activation?

The Dip enables the Department of Redundantcy to grant the boosts - you will generally get these when Factory Automation runs after the npbs have been working. There are several there - the most important one is 'Irregular Rivers'.

As to your funny strategy - there are better ones... :roll:

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rvloon
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Re: Grapevine

Postby rvloon » Wed Oct 09, 2013 2:01 pm UTC

waveney wrote:
rvloon wrote:I saw this, but I am a bit unclear of what Judgement Dip is supposed to do, other than unlock Boosts. When will these be unlocked? At the ONG? At NPB activation?

The Dip enables the Department of Redundantcy to grant the boosts - you will generally get these when Factory Automation runs after the npbs have been working. There are several there - the most important one is 'Irregular Rivers'.

As to your funny strategy - there are better ones... :roll:


I am not saying it was the best, but it brings back a bit of an arcade feel to the game.

Ronald
Spoiler:
I followed Time until The End and I cannot even buy a chirping T-shirt.

Canard
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Re: 1190: "Time"

Postby Canard » Wed Oct 09, 2013 2:06 pm UTC

What is it about this Time thread that causes so many lurkers to unlurk? Well chalk me up as another one!

I was following the thread from its early days (maybe not the first page, but certainly not long after) and probably read about 90% of it before T** E**. Then it kind of dropped off my radar for a while, only for me to start reading again a few weeks ago, when a fellow XKCD reader I know, alerted me to the presence of Castle Builder, at which point I became hopelessly addicted both to the game and the OTT.

I've got a couple of questions relating to the game however - can't post them at the moment because my post keeps on getting flagged as spam (haven't got any links in it), so I'll try doing it as a separate post in a moment.

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SBN
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Re: 1190: "Time"

Postby SBN » Wed Oct 09, 2013 2:35 pm UTC

Canard wrote:What is it about this Time thread that causes so many lurkers to unlurk? Well chalk me up as another one!

I was following the thread from its early days (maybe not the first page, but certainly not long after) and probably read about 90% of it before T** E**. Then it kind of dropped off my radar for a while, only for me to start reading again a few weeks ago, when a fellow XKCD reader I know, alerted me to the presence of Castle Builder, at which point I became hopelessly addicted both to the game and the OTT.

I've got a couple of questions relating to the game however - can't post them at the moment because my post keeps on getting flagged as spam (haven't got any links in it), so I'll try doing it as a separate post in a moment.

Welcome, Revealer the Recent*!

*Title still subject to discussion/modification.
astrotter wrote:It is not particularly clear to me at this time that we are not overanalyzing this...

Randalspeed thunk, iskinner, and other blitzers! Notes from the before-was improve the after-when.
Some Ways to Time
NetWeasel wrote:I want to put that in my sig... BUT I CAN'T!!!!

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ucim
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Re: 1190: "Time"

Postby ucim » Wed Oct 09, 2013 2:42 pm UTC

Vytron wrote:Inquisición is a feminine noun, so it'd be...
Yeah, I never get genders right. (Well, I get them right half the time... and not just in foreign languages - I've introduced myself as "Katie's wife" more than once. Gender is such a silly thing to infect languages with. Imagine if C had gender! Or Perl (or whatever silly computer language uses nothing but parentheses). Actually my first language was Spanish, but that was like fifty years ago and I haven't used it all that much since, so I appreciate the little refresher. :)

Image
Cute comic!
(cute OTTer still ignoring me)

waveney wrote:The Dip enables the Department of Redundantcy to grant the boosts
Skimming, I read that as "The Dip enables the Department of Redundantcy to grant the boobs". Almost got interested in hot dogs!

Jose
Order of the Sillies, Honoris Causam - bestowed by charlie_grumbles on NP 859 * OTTscar winner: Wordsmith - bestowed by yappobiscuts and the OTT on NP 1832 * Ecclesiastical Calendar of the Order of the Holy Contradiction * Heartfelt thanks from addams and from me - you really made a difference.

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waveney
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Re: 1190: "Time"

Postby waveney » Wed Oct 09, 2013 2:53 pm UTC

ucim wrote:
waveney wrote:The Dip enables the Department of Redundantcy to grant the boosts
Skimming, I read that as "The Dip enables the Department of Redundantcy to grant the boobs". Almost got interested in hot dogs!



@ED hasn't written that yet...
Last edited by waveney on Wed Oct 09, 2013 3:11 pm UTC, edited 2 times in total.

Canard
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Re: 1190: "Time"

Postby Canard » Wed Oct 09, 2013 2:59 pm UTC

SBN wrote:Welcome, Revealer the Recent*!

*Title still subject to discussion/modification.


Thanks for the welcome. Still having trouble beating the spam blocker, so my questions might have to wait for a while until I work out what I'm doing wrong!

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waveney
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Re: 1190: "Time"

Postby waveney » Wed Oct 09, 2013 3:13 pm UTC

Canard wrote:
SBN wrote:Welcome, Revealer the Recent*!

*Title still subject to discussion/modification.


Thanks for the welcome. Still having trouble beating the spam blocker, so my questions might have to wait for a while until I work out what I'm doing wrong!

Start with one or two questions and in a few posts you will be past the next restriction point (5 I think)

Welcome to the OTT.

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Earthling on Mars
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Re: 1190: "Time"

Postby Earthling on Mars » Wed Oct 09, 2013 3:23 pm UTC

ucim wrote:I've introduced myself as "Katie's wife" more than once.

Yeah, when I'm talking about two people of different genders I occasionally am strongly tempted to use the gender of the wrong person, e.g. "John is Katie's sister." I think I've always managed to correct myself before speaking, so far.

ucim wrote:Imagine if C had gender!

It does. The genders are called "int", "float", "char", etc.

Also, hi Canard!

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azule
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Re: 1190: "Time"

Postby azule » Wed Oct 09, 2013 3:47 pm UTC

Gender. Mix. I do it with my meowlpies. They're female. I keep switching genders when I talk because I'm holding my boy and I guess I'm autocorrecting myself in the wrong direction. lol.

slinches wrote:And azule, you amuse me greatly. You're a funny guy1. Thanks!

1If you were going to ask "Funny how?", I'd say Gilda Radner funny.
Thanks, slinches. :) I don't know who this Gilda person is though. I hope she's a comedian. ;)
Image

If you read this sig, post about one arbitrary thing you did today.

I celebrate up to six arbitrary things before breakfast.
Time does drag on and on and contain spoilers. Be aware of memes.

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Kieryn
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Re: 1190: "Time"

Postby Kieryn » Wed Oct 09, 2013 4:19 pm UTC

Did anyone make or use an existing robot clicker bot thing for the castle game yet? :)
Also, I'm wondering if the game beats the record for the most badges per second possible in any game...
Re badges: the product I'm working on at my job right now is one that is used for managing / issuing open badges.

Also, my latest slide links:

http://kieryn.com/Slides/View/47 "balloon"
http://kieryn.com/Slides/View/48 "man with rat on leash"
http://kieryn.com/Slides/View/49 "underground network"

I was thinking for my next story, maybe I'd do something where two people explore the dried up basin of the Mediterranean sea, thousands of years in the future... no one's done anything like that yet... right?
Image- Kieryn

Director, Time Foundation Data Analysis Department
http://its-all-related.org

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taixzo
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Re: 1190: "Time"

Postby taixzo » Wed Oct 09, 2013 4:44 pm UTC

Wow, I finally got to watch the end of Obelisk! (I feel somewhat embarrassed to have realized that the reason I never saw the end before was that I was hitting "next slide" rather than "continue".) I really liked the ending, Kieran!

Interestingly, the slides that follow remind me a lot of the early work of Randall. Just sayin'.
BlitzGirl the Next
BlitzGirl the Fast
Knight Temporal
Bringer of the Light

Useless utilities: Newpix clock for Mac OS X, Newpix clock for Ubuntu

Sandgarden - a relaxing experience for Time Waiters

Best wishes to GnomeAnne, ColletArrow and january1may! One day you will all join me in the Present!


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